Source Datasets
This document describes the 10 public datasets aggregated into
yxma/gelsight-mini-pretrain — 8 real-world captures and 2 simulated
(Mini-calibrated Taxim) sources. The domain column on every row tags each
frame as "real" or "sim" so users can filter or mix freely.
For each source you'll find:
- a one-paragraph intro
- the paper / project page / canonical download
- the upstream license
- the upstream format and how we transformed it
- the resulting parquet stats
- a 40-image sample grid (4×10, central crop to square, ~144 px thumbs)
A high-level summary is at the bottom in § Aggregate statistics.
The full schema and load-time examples are in the main README;
the conversion script is at scripts/make_parquet_v2.py.
1 · FoTA — Foundation Tactile (fota_labeled + fota_unlabeled)
Intro. FoTA is a large multi-sensor tactile-foundation dataset released
with the T3 tactile-foundation-model paper. Its panda_warped subset
records a Franka Panda robot grasping 13 household objects against a
GelSight Mini in both fingers, with end-effector poses logged at every
recorded "still" and dense video frames in between.
Source release.
- 📄 Paper · Towards a Tactile Foundation Model — Zhao et al., 2024. arXiv:2406.13640
- 🤗
alanz-mit/FoundationTactile - 🐙 github.com/alanzjl/t3
- 📜 License: MIT
Original format. WebDataset (.tar) shards mixing per-sensor frames
with JSON metadata. The panda_warped subset of FoTA is the only piece
we use here; other sensors in T3 (DIGIT, GelSight Wedge, Soft Bubble…)
are excluded.
How we processed it.
- Unpacked WebDataset tars and kept only frames recorded with a GelSight Mini sensor (other sensors discarded).
- Re-encoded each frame as JPEG quality 92.
- Marker classification. FoTA does not ship a markered/markerless
label, but visual inspection of the captures showed a mix of dotted
and smooth gels (the two gripper fingers used different gels for some
recordings). We averaged ~50 frames per capture and ran dark-blob
detection on the mean image; thresholding at ≥10 well-sized dots gave
the per-row
markeredboolean. Of 124 captures, 36 are markered (all on the right finger), 88 are markerless. - Split into two HF subsets:
fota_labeled(the recorded stills, with x,y,z + quaternion poses) andfota_unlabeled(the dense video frames between stills, with object name only).
Stats after processing.
| Subset | Frames | Resolution | Markered / Markerless | Splits |
|---|---|---|---|---|
fota_labeled |
26,394 | 640 × 480 | 10,025 / 16,369 | train 21,139 · val 5,255 |
fota_unlabeled |
66,761 | 640 × 480 | 36,592 / 30,169 | train 66,761 (train-only) |
13 distinct contact objects, 5 initial-pose indices, 15,148 unique
(object, pose, side) captures. End-effector range
x ∈ [−25.7, 129.1] mm, y ∈ [−137.3, 137.3] mm,
z ∈ [−38.6, 38.6] mm.
40 random samples (fota_labeled, mixed gel):
40 markered + 40 markerless (fota_labeled):
40 random samples (fota_unlabeled):
2 · py3DCal — sphere-indentation calibration grid (threedcal)
Intro. A motorised sphere indenter is pressed into a markerless GelSight Mini gel at a regular (x, y) grid of 1,209 positions, each at a fixed 3 mm penetration depth, with ~30 repeated frames per position. Intended as a calibration / photometric-stereo training set for the Mini.
Source release.
- Kota, Shah, Colgate, Reardon (2025).
- 💾 Zenodo 18462608
- 📜 License: CC-BY-4.0
Original format. Loose PNGs in pose-named folders (e.g.
x_010_y_006_z_3/0001.png). PNG resolution is the GelSight Mini
low-resolution 320 × 240 mode.
How we processed it.
- Decoded PNGs losslessly, re-encoded to JPEG quality 92 (large file-size reduction with no perceptible difference for tactile imagery).
- Mapped the folder-encoded pose to
x_mm,y_mm,z_mm(the z is the constant 3 mm penetration). - Tagged
markered=False(gel is smooth). - Single
trainsplit.
Stats after processing.
| Subset | Frames | Resolution | Markered | Probe coverage |
|---|---|---|---|---|
threedcal |
36,270 | 320 × 240 | 0 | 1,209 grid positions |
x ∈ [0, 19] mm, y ∈ [0, 15] mm, fixed z = 3 mm, ~30 frames per
position.
40 random samples:
Probe coverage heatmap:
3 · FEATS — Force Estimation for Tactile Sensors (feats)
Intro. A robotically-controlled indentation dataset designed for force and depth regression from tactile RGB. Six indenter shapes (sphere, cuboid, cylinder, cross, pyramid + held-out "unknown" probes) are pressed into a markered (dotted) GelSight Mini gel with a 6-axis F/T sensor logging f_x, f_y, f_z plus a 32×24 ground-truth depth grid per image.
Source release.
- 📄 Author: Erik Helmut (2025).
- 🤗
erikhelmut/FEATS - 📜 License: MIT
Original format. .npy pickled dicts, one per frame, containing
gs_img (the RGB image), f_x/y/z, and grid_z (depth grid). Six
splits including out-of-distribution test sets.
How we processed it.
- Loaded each
.npy, extractedgs_img, re-encoded as JPEG q=92. - Recorded
f_x,f_y,f_z,grid_z_max,grid_z_meanper row. - Parsed filename stem (e.g.
113_cuboid_12) intoindenter="cuboid",indenter_param="12". - Added a
gel_variantcolumn to distinguish the two physical sensor setups used in FEATS:"black_dot"(standard dotted Mini fortrain/val/test/test_unknown_indenters/test_diff_sensor_old_gel) vs"different"(a second Mini sensor with a differently-styled gel, used only intest_diff_sensor_new_gel). - Removed empty frames. The raw release includes ~5,300 frames where
the indenter was hovering off the gel (
|f_z| < 0.5 N). These are filtered out here; original 22,013 rows → kept 16,711.
Stats after processing.
| Split | Frames |
|---|---|
train |
11,415 |
test_unknown_indenters |
2,581 |
test |
1,342 |
val |
693 |
test_diff_sensor_new_gel |
341 |
test_diff_sensor_old_gel |
339 |
| Total | 16,711 |
Normal-force range f_z ∈ [−73.3, 0.0] N (mean −9.30 N, std 10.66 N);
shear f_x ∈ [−4.86, 4.86] N, f_y ∈ [−5.89, 5.87] N.
40 random samples:
Force distribution and indenter mix:
4 · GelSLAM — tactile SLAM tracking + reconstruction (gelslam)
Intro. A real-time tactile SLAM dataset from CMU's RPL. Markerless GelSight Mini videos of an object being pressed into the gel and slid across the sensor surface; the data is annotated with per-frame 6DoF sensor pose, contact masks, and surface-gradient maps. Two splits: tracking (140 short episodes, 20 objects) and reconstruction (15 longer scans, 1–30 minutes each).
Source release.
- 📄 Paper · GelSLAM: Real-time, High-Fidelity, Robust 3D Tactile SLAM — Huang et al., 2025. arXiv:2508.15990
- 🤗
joehjhuang/GelSLAM_dataset - 🐙 github.com/rpl-cmu/gelslam
- 📜 License: MIT
Original format. Single dataset.zip (~73 GB). Each episode is a
folder containing gelsight.avi (the RGB tactile video, ~25 FPS),
true_start_T_currs.npy (per-frame 4×4 pose), contact_masks.npy,
gradient_maps.npy. Reconstruction objects similarly have
gelsight.avi + config.yaml.
How we processed it (v2 — area+intensity validity).
- Decoded all 155
gelsight.avifiles frame-by-frame with OpenCV. - Validity filter — per-episode baseline = median of the first 10
frames (typically the no-contact prologue); on every subsequent frame
compute
pixel_diff = |frame_center − baseline|, `mask = pixel_diff10
(sensor noise floor),area = mask.sum(),intensity = pixel_diff[mask].mean()`. Keep iff area ≥ 200 px AND intensity ≥ 12 grey-levels. This drops pre/post-contact frames cleanly without throwing out softer-but-real contacts (which a single mean-deform scalar would conflate). - Perceptual-hash dedupe within each episode (Hamming ≤ 4 on 8×8 DCT-low-frequency hash) to drop near-identical consecutive frames.
- Split-tagged
train(the tracking dataset) vsrecon(the reconstruction dataset). Per-rowepisodeandframe_idxcolumns are populated.
Kept rate: 295,525 raw → 89,612 (30.3%). The new validity rule keeps more legitimate contact frames than the old mean-deform≥4 scalar (which dropped softer contacts due to background-pixel dilution).
Stats after processing.
| Split | Frames | Description |
|---|---|---|
train |
28,264 | 140 tracking episodes across 20 objects |
recon |
61,348 | 15 long-form reconstruction scans |
40 random samples:
5 · TactileTracking / NormalFlow — 6DoF pose tracking (tactile_tracking)
Intro. The benchmark dataset for the NormalFlow paper — markerless GelSight Mini videos of 12 different objects pressed against the gel across 84 short tracking trials, recorded simultaneously with a webcam for ground-truth visualisation. Used to evaluate contact-based 6DoF pose tracking.
Source release.
- 📄 Paper · NormalFlow: Fast, Robust, and Accurate Contact-based Object 6DoF Pose Tracking with Vision-based Tactile Sensors — Huang, Kaess, Yuan, IEEE RA-L 2024. DOI 10.1109/LRA.2024.3505815
- 🤗
joehjhuang/TactileTracking - 🐙 github.com/rpl-cmu/normalflow
- 📜 License: MIT
Original format. Single dataset.zip (~7 GB) with 84 trial folders
(e.g. corner3, hammer1, …). Each contains gelsight.avi,
webcam.avi, true_start_T_currs.npy, contact_masks.npy,
gradient_maps.npy. We use only the GelSight video.
How we processed it.
- Parsed the trial folder name (e.g.
corner3→ objectcorner, trial3) and decoded the GelSight video. - Same area+intensity validity filter as GelSLAM (
A ≥ 200, I ≥ 12, PIXEL_THRESH = 10), and perceptual-hash dedupe. - The trials are short (
10 s each at ~25 FPS) and contain a lot of slow contact motion, so the dedupe pass is very aggressive (50% of valid frames are near-duplicates of the previous one).
Kept rate: 7,386 raw → 1,605 (21.7%) — the smallest subset, but visually distinct from the others (varied real-world contact objects).
Stats after processing.
| Subset | Frames | Resolution | Unique objects |
|---|---|---|---|
tactile_tracking |
1,605 | 320 × 240 | 12 |
40 random samples:
6 · Real Tactile MNIST — 3D-printed digit touches (real_tactile_mnist)
Intro. A large benchmark for active tactile perception: 600 3D- printed MNIST digits, each touched 256 times by a robot-arm-mounted GelSight Mini, producing 153,600 unique touches. Each touch is a short video clip; we keep one representative frame per touch.
Source release.
- 📄 Paper · Tactile MNIST: A Benchmark for Active Tactile Perception — Schneider, de Farias, Calandra, Chen, Peters, 2025. arXiv:2506.06361
- 🤗
TimSchneider42/tactile-mnist-touch-real-seq-t256-320x240 - 🐙 github.com/TimSchneider42/tactile-mnist
- 🌐 Project page
- 📜 License: CC-BY-2.0 (code is MIT)
Original format. Parquet "rounds": one row = one digit object,
containing a list of 256 short video clips (sensor_video[].bytes,
MP4-encoded), plus per-touch position, gel-frame pose, and timestamps.
How we processed it (v3 — area+intensity rule).
For each touch video clip, decode all ~60–73 frames.
Compute a per-clip baseline = median of the first 5 frames (no-contact prologue).
Use upstream
touch_start_time_rel/touch_end_time_reltimestamps to identify the actual contact window inside the clip (typically only ~6 frames near the end).Within that window, pick the frame with maximum mean |frame − baseline| — the true peak-contact frame.
On the picked frame, compute on the central 50% crop:
pixel_diff = |frame - baseline| mask = pixel_diff > 10 # sensor-noise floor area = mask.sum() # # of "lit" pixels intensity = pixel_diff[mask].mean() # avg deformation in lit pixelsKeep the touch iff area ≥ 40 px AND intensity ≥ 15 grey-levels. Drops ~89 % of touches that produced no real imprint (3D-printed digits are small and many touches are glancing); the surviving ~16,961 frames all visibly show a digit-edge streak.
Earlier iterations: the first version picked the middle of the video (~30 frames before any contact); the second picked the middle of the touch window (still a press transition, not peak compression). Both gave samples that looked like bare gel. The area+intensity rule with peak-deformation frame selection is what finally produced clean samples.
No dedupe — each touch is a unique digit at a unique position.
Per-row metadata:
digit_class(0–9),episode(which of the 600 physical digit objects),obj_name="digit_<N>",frame_idx(the selected frame index within the source video).
Kept rate: 153,600 raw → 153,600 (100%).
Stats after processing.
| Split | Frames | Resolution |
|---|---|---|
train |
128,000 | 320 × 240 |
test |
25,600 | 320 × 240 |
40 random samples:
Digit-class balance:
Why we don't use the authors' touch-real-single-t256-320x240 directly
TimSchneider42 also publishes a "single-frame-per-touch" variant
(tactile-mnist-touch-real-single-t256-320x240) where they pre-extract one
image per touch. We deliberately use the -seq- variant (full videos)
and do our own peak-frame + area+intensity extraction. Reason:
- The authors'
singlerelease ships every touch (153,600 frames), with no validity filter — they include barely-perceptible "glancing" touches alongside real imprints. - Probing 5,120 random touches from their
singlerelease with the same metric we use everywhere else (cross-touch median baseline,A ≥ 40 px above 10 grey-levels,I ≥ 15 grey-levels): only 11.0 % of authors' touches pass — meaning ~89 % visually look like bare gel. - Our extraction yields ~17 K curated frames where every kept image visibly shows a digit-edge imprint.
Side-by-side comparison (top: authors' raw release; bottom: our filtered extraction):
The authors' raw release covers the same 600 physical digits × 256 touches
but ships everything; we apply a peak-frame picker (using their upstream
touch_start_time_rel/touch_end_time_rel annotations) and then a
visibility filter on top. So in principle their single release is "our
extraction minus the validity filter".
7 · FeelAnyForce — force-controlled indentations (feelanyforce)
Intro. A robotic-indentation dataset originally collected to learn contact-force estimation from tactile RGB. 42 distinct objects (geometric primitives + lemons / fruit / household items) pressed into a GelSight Mini gel under controlled force trajectories.
Source release.
- 📄 Sharei et al., 2024 (paper title: FeelAnyForce).
- 🤗
amirsh1376/FeelAnyForce - 📜 License: CC-BY-4.0
Note on gel variant. Some references describe FeelAnyForce as a
"markered Mini" dataset, but visual inspection of the released tactile
images confirms the gel surface is smooth (markerless) — there is no
visible dot grid in any sample. We label it markered=False to reflect
what is actually in the data.
Original format. Multi-part zip archive (dataset.zip + .z01 +
.z02 + .z03 + dataset_part_a/b/c, reassembled to ~82 GB extracted).
Each of 42 objects has subfolders tactile/, tactile_nobg/ (background
subtracted), depth/. We use only tactile/ (raw RGB). Plus three CSVs
(TacForce_train/val/test_set.csv) with per-frame force labels — not
joined in here; see upstream for force regression work.
How we processed it.
- Iterated all
tactile/*.pngfiles (320 × 240 PNG). - Re-encoded each as JPEG q=92.
- Validity filter disabled — the data is already curated, every frame is a real indentation moment, and the per-capture-median baseline approach would yield false positives for "empty" since the median itself sits in a contact frame.
- Perceptual-hash dedupe active — slow indentation press-and-hold means many adjacent frames are visually near-identical; dedupe drops ~50%.
Kept rate: 101,883 raw → 50,997 (50.1%). Drops are all dedupe; zero empty drops.
Stats after processing.
| Subset | Frames | Resolution | Markered | Unique objects |
|---|---|---|---|---|
feelanyforce |
48,197 | 320 × 240 | 0 | 42 |
40 random samples:
8 · Sim Tactile MNIST — Mini-calibrated Taxim render of RTM (sim_tactile_mnist)
Intro. A simulation companion to real_tactile_mnist, from the same
authors (Schneider et al.). Renders the same digit-touch geometry through
Taxim — a tactile simulator re-calibrated to the GelSight Mini —
producing visually plausible synthetic Mini RGB. Useful as additional
markerless pretraining data, or for sim-to-real transfer studies.
Source release.
- 🤗
TimSchneider42/tactile-mnist-touch-syn-single-t32-320x240 - 🐙 github.com/TimSchneider42/tactile-mnist
- 📜 License: CC-BY-2.0
Original format. Parquet "rounds" — one row = one digit object, with
sensor_image as a list of 32 already-rendered JPEG byte structs (one image
per touch, already at peak contact — no video decode needed).
How we processed it.
- Iterated parquet rows; for each row's 32 touches, decoded
sensor_image[i].bytesdirectly as a JPEG. - No validity filter — every sim frame is by construction at peak contact (it's the rendered output, not a video).
- No dedupe — each sim touch is at a unique gel-frame pose.
- Capped at 200 K kept frames to balance against real sources.
- Per-row metadata:
domain="sim",digit_class(0–9),episode(object id),obj_name="digit_<N>",frame_idx(touch index within the round).
Stats after processing.
| Subset | Frames | Resolution | Domain |
|---|---|---|---|
sim_tactile_mnist |
150,601 | 320 × 240 | sim |
40 random samples:
9 · Sim Starstruck — Mini-calibrated Taxim render of star objects (sim_starstruck)
Intro. Sim companion to the "Starstruck" star-shape search benchmark in the Tactile MNIST family. Same Taxim Mini-calibrated renderer, but the indenter geometry is a star instead of a digit — angular edges produce characteristic radial imprints.
Source release.
- 🤗
TimSchneider42/tactile-mnist-touch-starstruck-syn-single-t32-320x240 - 📜 License: CC-BY-2.0
Original format. Same as sim_tactile_mnist: parquet rows with sensor_image
list of 32 JPEG byte structs per row.
How we processed it. Identical recipe to sim_tactile_mnist — no validity
filter, no dedupe, capped at 200 K kept frames.
Stats after processing.
| Subset | Split | Frames | Resolution | Domain |
|---|---|---|---|---|
sim_starstruck |
train | 150,000 | 320 × 240 | sim |
sim_starstruck |
test | 16,104 | 320 × 240 | sim |
| Total | 200,000 |
40 random samples:
10 · UniT — continuous 3D-pose tracking (unit)
Intro. UniT (Yu et al., 2024) is a self-supervised pretraining dataset designed for tactile pose estimation. It consists of a long recording of a known calibration object being slid around against the GelSight Mini gel, with paired 3D pose targets (x, y, z, yaw). The data is delivered as a single zarr replay-buffer with continuous contact throughout (no approach / release phases), so we skip the area+intensity filter and keep every frame.
Source release.
- 🔗 UniT repo (zarr replay-buffer format)
- 📜 License: BSD-3-Clause-style permissive (per upstream repo metadata)
Original format. A replay_buffer.zarr with two arrays:
data/tactile_image—(11340, 240, 320, 3)uint8, zstd-compressed, 9-frame chunksdata/3Dpose—(11340, 4)float32 — (x_mm, y_mm, z_mm, yaw)
How we processed it. Read each frame from zarr, re-encoded as JPEG
quality 92, filled the unified schema with pose metadata mapped into
the x_mm/y_mm/z_mm/quat_z columns (yaw stored in quat_z).
Wrote unit/train-00000-of-00001.parquet. No contact filter — UniT
is a continuous-contact dataset by design, so every frame is contact-
bearing.
Stats after processing.
| Subset | Frames | Resolution | Markered / Markerless | Splits |
|---|---|---|---|---|
unit |
11,340 | 320 × 240 | 0 / 11,340 | train 11,340 |
40 random samples:
11 · TacQuad — quad-sensor benchmark, Mini stream (tacquad)
Intro. TacQuad (Feng et al., 2025) is a 4-sensor synchronized benchmark — every contact was captured simultaneously with 4 different tactile sensors (GelSight Mini, DIGIT, DuraGel, Tac3D). We ingest only the GelSight Mini stream, contributing the highest object- diversity component of the aggregation: 181 unique household, outdoor, and "fine-grain" objects captured under controlled indenter pressure.
Source release.
- 🔗 TacQuad / AnyTouch project
- 📜 License: CC-BY-4.0
Original format. Three folders (one per environment):
data_indoor/ (101 objects), data_outdoor/ (50 objects), data_fine/
(30 objects). Each object has subfolders for each sensor's stream; we
read only the gelsight/ subfolder (PNG files numbered 0.png, 1.png…).
How we processed it. Walked each environment, read all gelsight/*.png
frames per object, applied the unified area+intensity filter (I_min=12,
A_min=40, 1.5 % bg-diversity). Each environment becomes one split. Per-
row metadata: obj_name, episode=obj_name, frame_idx = the PNG
sequence number, domain="real", gel_variant="markerless".
Stats after processing.
| Subset | Split | Frames | Resolution | Domain |
|---|---|---|---|---|
tacquad |
data_indoor | 5,363 | 320 × 240 | real |
tacquad |
data_outdoor | 3,934 | 320 × 240 | real |
tacquad |
data_fine | 2,898 | 320 × 240 | real |
| Total | 12,195 |
24,866 raw Mini frames in the upstream zips, retention ~49 % after the contact filter. Distinguishing feature: largest object diversity (181 real-world objects) in the entire dataset.
40 random samples:
Investigated but not included
facebook/gelsight-force-estimation— CC-BY-NC-4.0 license is incompatible with this CC-BY-4.0 repo. (Has been moved to our companion NC repoyxma/gelsight-mini-pretrain-nc, where it is now superseded bysparsh— the same data at a larger upstream snapshot.)- TVL — Touch-Vision-Language (Yang et al. 2024) — has paired RGB + caption labels. Not yet ingested. CC-BY-4.0; ~44K Mini frames available.
- Touch and Go (Yang et al. 2022) — has paired natural-scene RGB. Not yet ingested. CC-BY-4.0; ~13K Mini frames available.
- YCB-Sight — CC-BY-SA-4.0 (viral copyleft), and the sim is not Mini-calibrated. Not included.
- TACTO, MidasTouch, DiffTactile, generic GelSight sims — either DIGIT-specific, depth-only, or not Mini-calibrated. Not included.
Channel-order normalization
Some upstream sources stored their RGB frames as BGR, which would have produced color-inverted tactile patterns when loaded as RGB. We fixed this by computing the mean per-channel (R, G, B) for every subset, and unconditionally swapping R↔B for those where R > B at rest (GelSight Mini's at-rest gel illumination has B > R consistently).
The affected subsets (now corrected to RGB) were:
fota_unlabeled— globally BGR-stored upstreamunit— globally BGR-stored upstream- (NC repo)
faf_force_estimation— globally BGR-stored - (NC repo)
sparsh— mixed (some files RGB, some BGR); per-image conditional swap applied based on per-image R > B
The diagnostic is published as assets/channel_order_diagnosis.json
(both repos). After normalization, every image in both repos has
B > R at rest, matching the Mini's reference illumination geometry.
Aggregate statistics
| Subset | Domain | Frames | Bytes (GB) | Resolution | Markered | Markerless |
|---|---|---|---|---|---|---|
fota_labeled |
real | 26,394 | 0.46 | 640 × 480 | 10,025 | 16,369 |
fota_unlabeled |
real | 66,761 | 3.02 | 640 × 480 | 36,592 | 30,169 |
threedcal |
real | 6,924 | 0.05 | 320 × 240 | 0 | 6,924 |
feats |
real | 16,969 | 0.28 | 320 × 240 | 16,969 | 0 |
gelslam |
real | 114,019 | 1.03 | 320 × 240 | 0 | 114,019 |
tactile_tracking |
real | 2,408 | 0.02 | 320 × 240 | 0 | 2,408 |
real_tactile_mnist |
real | 30,956 | 0.16 | 320 × 240 | 0 | 30,956 |
feelanyforce |
real | 48,197 | 0.45 | 320 × 240 | 0 | 48,197 |
unit |
real | 11,340 | 0.01 | 320 × 240 | 0 | 11,340 |
tacquad |
real | 12,195 | 0.11 | 320 × 240 | 0 | 12,195 |
sim_tactile_mnist |
sim | 150,601 | 1.28 | 320 × 240 | 0 | 150,601 |
sim_starstruck |
sim | 166,104 | 1.39 | 320 × 240 | 0 | 166,104 |
| Real total | 536,163 | ~5.59 | 63,586 | 472,577 | ||
| Sim total | 316,705 | ~2.67 | 0 | 316,705 | ||
| Grand total | 852,868 | ~8.26 | 63,586 | 789,282 |
Resolution distribution:
Gel-variant pool sizes after aggregation:
- Markerless pool (all
_*[markerless]and pure-markerless subsets —fota_*[markerless]+threedcal+gelslam+tactile_tracking+real_tactile_mnist+feelanyforce+unit+tacquad): 472,577 real markerless frames (789,282 if including sims) - Markered pool (
feats+fota_labeled[markered]+fota_unlabeled[markered]): 63,586 frames
Filter examples:
from datasets import load_dataset, concatenate_datasets
# Big markerless pool for VAE / MAE / contrastive pretraining
sources = ["fota_unlabeled", "threedcal", "gelslam", "tactile_tracking",
"real_tactile_mnist", "feelanyforce"]
markerless = concatenate_datasets([
load_dataset("yxma/gelsight-mini-pretrain", s, split="train"
).filter(lambda r: not r["markered"])
for s in sources
])
# Markered pool
markered = concatenate_datasets([
load_dataset("yxma/gelsight-mini-pretrain", "feats", split="train"),
load_dataset("yxma/gelsight-mini-pretrain", "fota_labeled", split="train"
).filter(lambda r: r["markered"]),
])
Citation chain
If you use this aggregated release, please cite the upstream sources for the subsets you use. See the per-subset sections above for paper / DOI references; the main README consolidates the BibTeX- ready citation list.




















