# Source Datasets This document describes the **10 public datasets** aggregated into `yxma/gelsight-mini-pretrain` — **8 real-world** captures and **2 simulated** (Mini-calibrated Taxim) sources. The `domain` column on every row tags each frame as `"real"` or `"sim"` so users can filter or mix freely. For each source you'll find: - a one-paragraph intro - the paper / project page / canonical download - the upstream license - the upstream format and how we transformed it - the resulting parquet stats - a 40-image sample grid (4×10, central crop to square, ~144 px thumbs) A high-level summary is at the bottom in [§ Aggregate statistics](#aggregate-statistics). The full schema and load-time examples are in the main [README](README.md); the conversion script is at [`scripts/make_parquet_v2.py`](scripts/make_parquet_v2.py). ![overview](assets/combined_overview.png) --- ## 1 · FoTA — Foundation Tactile (`fota_labeled` + `fota_unlabeled`) **Intro.** FoTA is a large multi-sensor tactile-foundation dataset released with the *T3* tactile-foundation-model paper. Its `panda_warped` subset records a Franka Panda robot grasping 13 household objects against a GelSight Mini in both fingers, with end-effector poses logged at every recorded "still" and dense video frames in between. **Source release.** - 📄 Paper · *Towards a Tactile Foundation Model* — Zhao et al., 2024. [arXiv:2406.13640](https://arxiv.org/abs/2406.13640) - 🤗 [`alanz-mit/FoundationTactile`](https://huggingface.co/datasets/alanz-mit/FoundationTactile) - 🐙 [github.com/alanzjl/t3](https://github.com/alanzjl/t3) - 📜 License: **MIT** **Original format.** WebDataset (`.tar`) shards mixing per-sensor frames with JSON metadata. The `panda_warped` subset of FoTA is the only piece we use here; other sensors in T3 (DIGIT, GelSight Wedge, Soft Bubble…) are excluded. **How we processed it.** 1. Unpacked WebDataset tars and kept only frames recorded with a *GelSight Mini* sensor (other sensors discarded). 2. Re-encoded each frame as JPEG quality 92. 3. **Marker classification.** FoTA does not ship a markered/markerless label, but visual inspection of the captures showed a mix of dotted and smooth gels (the two gripper fingers used different gels for some recordings). We averaged ~50 frames per capture and ran dark-blob detection on the mean image; thresholding at ≥10 well-sized dots gave the per-row `markered` boolean. Of 124 captures, **36 are markered (all on the right finger), 88 are markerless**. 4. Split into two HF subsets: `fota_labeled` (the recorded stills, with x,y,z + quaternion poses) and `fota_unlabeled` (the dense video frames between stills, with object name only). **Stats after processing.** | Subset | Frames | Resolution | Markered / Markerless | Splits | |------------------|--------:|------------|----------------------:|------------------| | `fota_labeled` | 26,394 | 640 × 480 | 10,025 / 16,369 | train 21,139 · val 5,255 | | `fota_unlabeled` | 66,761 | 640 × 480 | 36,592 / 30,169 | train 66,761 (train-only) | 13 distinct contact objects, 5 initial-pose indices, 15,148 unique (object, pose, side) captures. End-effector range `x ∈ [−25.7, 129.1] mm`, `y ∈ [−137.3, 137.3] mm`, `z ∈ [−38.6, 38.6] mm`. **40 random samples** (`fota_labeled`, mixed gel): ![fota_labeled](assets/samples_40_fota_labeled.png) **40 markered + 40 markerless** (`fota_labeled`): | markered (right finger) | markerless (left finger) | |:---:|:---:| | ![fota markered](assets/samples_40_fota_labeled_markered.png) | ![fota markerless](assets/samples_40_fota_labeled_markerless.png) | **40 random samples** (`fota_unlabeled`): ![fota_unlabeled](assets/samples_40_fota_unlabeled.png) --- ## 2 · py3DCal — sphere-indentation calibration grid (`threedcal`) **Intro.** A motorised sphere indenter is pressed into a markerless GelSight Mini gel at a regular **(x, y) grid of 1,209 positions**, each at a fixed 3 mm penetration depth, with ~30 repeated frames per position. Intended as a calibration / photometric-stereo training set for the Mini. **Source release.** - Kota, Shah, Colgate, Reardon (2025). - 💾 [Zenodo 18462608](https://zenodo.org/records/18462608) - 📜 License: **CC-BY-4.0** **Original format.** Loose PNGs in pose-named folders (e.g. `x_010_y_006_z_3/0001.png`). PNG resolution is the GelSight Mini low-resolution 320 × 240 mode. **How we processed it.** 1. Decoded PNGs losslessly, re-encoded to JPEG quality 92 (large file-size reduction with no perceptible difference for tactile imagery). 2. Mapped the folder-encoded pose to `x_mm`, `y_mm`, `z_mm` (the z is the constant 3 mm penetration). 3. Tagged `markered=False` (gel is smooth). 4. Single `train` split. **Stats after processing.** | Subset | Frames | Resolution | Markered | Probe coverage | |-------------|-------:|------------|---------:|----------------| | `threedcal` | 36,270 | 320 × 240 | 0 | 1,209 grid positions | `x ∈ [0, 19] mm`, `y ∈ [0, 15] mm`, fixed `z = 3 mm`, ~30 frames per position. **40 random samples:** ![threedcal](assets/samples_40_threedcal.png) **Probe coverage heatmap:** ![threedcal coverage](assets/threedcal_coverage.png) --- ## 3 · FEATS — Force Estimation for Tactile Sensors (`feats`) **Intro.** A robotically-controlled indentation dataset designed for *force* and *depth* regression from tactile RGB. Six indenter shapes (sphere, cuboid, cylinder, cross, pyramid + held-out "unknown" probes) are pressed into a markered (dotted) GelSight Mini gel with a 6-axis F/T sensor logging f_x, f_y, f_z plus a 32×24 ground-truth depth grid per image. **Source release.** - 📄 Author: Erik Helmut (2025). - 🤗 [`erikhelmut/FEATS`](https://huggingface.co/datasets/erikhelmut/FEATS) - 📜 License: **MIT** **Original format.** `.npy` pickled dicts, one per frame, containing `gs_img` (the RGB image), `f_x/y/z`, and `grid_z` (depth grid). Six splits including out-of-distribution test sets. **How we processed it.** 1. Loaded each `.npy`, extracted `gs_img`, re-encoded as JPEG q=92. 2. Recorded `f_x`, `f_y`, `f_z`, `grid_z_max`, `grid_z_mean` per row. 3. Parsed filename stem (e.g. `113_cuboid_12`) into `indenter="cuboid"`, `indenter_param="12"`. 4. **Added a `gel_variant` column** to distinguish the two physical sensor setups used in FEATS: `"black_dot"` (standard dotted Mini for `train`/`val`/`test`/`test_unknown_indenters`/`test_diff_sensor_old_gel`) vs `"different"` (a second Mini sensor with a differently-styled gel, used only in `test_diff_sensor_new_gel`). 5. **Removed empty frames.** The raw release includes ~5,300 frames where the indenter was hovering off the gel (`|f_z| < 0.5 N`). These are filtered out here; original 22,013 rows → kept 16,711. **Stats after processing.** | Split | Frames | |--------------------------------|-------:| | `train` | 11,415 | | `test_unknown_indenters` | 2,581 | | `test` | 1,342 | | `val` | 693 | | `test_diff_sensor_new_gel` | 341 | | `test_diff_sensor_old_gel` | 339 | | **Total** | **16,711** | Normal-force range `f_z ∈ [−73.3, 0.0] N` (mean −9.30 N, std 10.66 N); shear `f_x ∈ [−4.86, 4.86] N`, `f_y ∈ [−5.89, 5.87] N`. **40 random samples:** ![feats](assets/samples_40_feats.png) **Force distribution and indenter mix:** ![feats force](assets/force_distribution.png) --- ## 4 · GelSLAM — tactile SLAM tracking + reconstruction (`gelslam`) **Intro.** A real-time tactile SLAM dataset from CMU's RPL. Markerless GelSight Mini videos of an object being pressed into the gel and *slid* across the sensor surface; the data is annotated with per-frame 6DoF sensor pose, contact masks, and surface-gradient maps. Two splits: **tracking** (140 short episodes, 20 objects) and **reconstruction** (15 longer scans, 1–30 minutes each). **Source release.** - 📄 Paper · *GelSLAM: Real-time, High-Fidelity, Robust 3D Tactile SLAM* — Huang et al., 2025. [arXiv:2508.15990](https://arxiv.org/abs/2508.15990) - 🤗 [`joehjhuang/GelSLAM_dataset`](https://huggingface.co/datasets/joehjhuang/GelSLAM_dataset) - 🐙 [github.com/rpl-cmu/gelslam](https://github.com/rpl-cmu/gelslam) - 📜 License: **MIT** **Original format.** Single `dataset.zip` (~73 GB). Each episode is a folder containing `gelsight.avi` (the RGB tactile video, ~25 FPS), `true_start_T_currs.npy` (per-frame 4×4 pose), `contact_masks.npy`, `gradient_maps.npy`. Reconstruction objects similarly have `gelsight.avi` + `config.yaml`. **How we processed it (v2 — area+intensity validity).** 1. Decoded all 155 `gelsight.avi` files frame-by-frame with OpenCV. 2. **Validity filter** — per-episode baseline = median of the first 10 frames (typically the no-contact prologue); on every subsequent frame compute `pixel_diff = |frame_center − baseline|`, `mask = pixel_diff > 10` (sensor noise floor), `area = mask.sum()`, `intensity = pixel_diff[mask].mean()`. Keep iff **area ≥ 200 px AND intensity ≥ 12 grey-levels**. This drops pre/post-contact frames cleanly without throwing out softer-but-real contacts (which a single mean-deform scalar would conflate). 3. **Perceptual-hash dedupe** within each episode (Hamming ≤ 4 on 8×8 DCT-low-frequency hash) to drop near-identical consecutive frames. 4. Split-tagged `train` (the tracking dataset) vs `recon` (the reconstruction dataset). Per-row `episode` and `frame_idx` columns are populated. Kept rate: **295,525 raw → 89,612** (30.3%). The new validity rule keeps more legitimate contact frames than the old mean-deform≥4 scalar (which dropped softer contacts due to background-pixel dilution). **Stats after processing.** | Split | Frames | Description | |---------|-------:|-------------| | `train` | 28,264 | 140 tracking episodes across 20 objects | | `recon` | 61,348 | 15 long-form reconstruction scans | **40 random samples:** ![gelslam](assets/samples_40_gelslam.png) --- ## 5 · TactileTracking / NormalFlow — 6DoF pose tracking (`tactile_tracking`) **Intro.** The benchmark dataset for the *NormalFlow* paper — markerless GelSight Mini videos of 12 different objects pressed against the gel across 84 short tracking trials, recorded simultaneously with a webcam for ground-truth visualisation. Used to evaluate contact-based 6DoF pose tracking. **Source release.** - 📄 Paper · *NormalFlow: Fast, Robust, and Accurate Contact-based Object 6DoF Pose Tracking with Vision-based Tactile Sensors* — Huang, Kaess, Yuan, IEEE RA-L 2024. [DOI 10.1109/LRA.2024.3505815](https://doi.org/10.1109/LRA.2024.3505815) - 🤗 [`joehjhuang/TactileTracking`](https://huggingface.co/datasets/joehjhuang/TactileTracking) - 🐙 [github.com/rpl-cmu/normalflow](https://github.com/rpl-cmu/normalflow) - 📜 License: **MIT** **Original format.** Single `dataset.zip` (~7 GB) with 84 trial folders (e.g. `corner3`, `hammer1`, …). Each contains `gelsight.avi`, `webcam.avi`, `true_start_T_currs.npy`, `contact_masks.npy`, `gradient_maps.npy`. We use only the GelSight video. **How we processed it.** 1. Parsed the trial folder name (e.g. `corner3` → object `corner`, trial `3`) and decoded the GelSight video. 2. Same area+intensity validity filter as GelSLAM (`A ≥ 200, I ≥ 12`, PIXEL_THRESH = 10), and perceptual-hash dedupe. 3. The trials are short (~10 s each at ~25 FPS) and contain a lot of slow contact motion, so the dedupe pass is *very* aggressive (~50% of valid frames are near-duplicates of the previous one). Kept rate: **7,386 raw → 1,605** (21.7%) — the smallest subset, but visually distinct from the others (varied real-world contact objects). **Stats after processing.** | Subset | Frames | Resolution | Unique objects | |-------------------|-------:|------------|---------------:| | `tactile_tracking`| 1,605 | 320 × 240 | 12 | **40 random samples:** ![tactile_tracking](assets/samples_40_tactile_tracking.png) --- ## 6 · Real Tactile MNIST — 3D-printed digit touches (`real_tactile_mnist`) **Intro.** A large benchmark for *active tactile perception*: 600 3D- printed MNIST digits, each touched 256 times by a robot-arm-mounted GelSight Mini, producing 153,600 unique touches. Each touch is a short video clip; we keep one representative frame per touch. **Source release.** - 📄 Paper · *Tactile MNIST: A Benchmark for Active Tactile Perception* — Schneider, de Farias, Calandra, Chen, Peters, 2025. [arXiv:2506.06361](https://arxiv.org/abs/2506.06361) - 🤗 [`TimSchneider42/tactile-mnist-touch-real-seq-t256-320x240`](https://huggingface.co/datasets/TimSchneider42/tactile-mnist-touch-real-seq-t256-320x240) - 🐙 [github.com/TimSchneider42/tactile-mnist](https://github.com/TimSchneider42/tactile-mnist) - 🌐 [Project page](https://sites.google.com/robot-learning.de/tactile-mnist/) - 📜 License: **CC-BY-2.0** (code is MIT) **Original format.** Parquet "rounds": one row = one digit object, containing a list of 256 short video clips (`sensor_video[].bytes`, MP4-encoded), plus per-touch position, gel-frame pose, and timestamps. **How we processed it (v3 — area+intensity rule).** 1. For each touch video clip, decode all ~60–73 frames. 2. Compute a per-clip baseline = median of the first 5 frames (no-contact prologue). 3. Use upstream `touch_start_time_rel` / `touch_end_time_rel` timestamps to identify the actual contact window inside the clip (typically only ~6 frames near the end). 4. Within that window, pick the frame with **maximum mean |frame − baseline|** — the true peak-contact frame. 5. On the picked frame, compute on the central 50% crop: ``` pixel_diff = |frame - baseline| mask = pixel_diff > 10 # sensor-noise floor area = mask.sum() # # of "lit" pixels intensity = pixel_diff[mask].mean() # avg deformation in lit pixels ``` **Keep the touch iff area ≥ 40 px AND intensity ≥ 15 grey-levels.** Drops ~89 % of touches that produced no real imprint (3D-printed digits are small and many touches are glancing); the surviving ~16,961 frames all visibly show a digit-edge streak. *Earlier iterations:* the first version picked the middle of the video (~30 frames before any contact); the second picked the middle of the touch window (still a press *transition*, not peak compression). Both gave samples that looked like bare gel. The area+intensity rule with peak-deformation frame selection is what finally produced clean samples. 6. No dedupe — each touch is a unique digit at a unique position. 7. Per-row metadata: `digit_class` (0–9), `episode` (which of the 600 physical digit objects), `obj_name="digit_"`, `frame_idx` (the selected frame index within the source video). Kept rate: **153,600 raw → 153,600** (100%). **Stats after processing.** | Split | Frames | Resolution | |----------|--------:|------------| | `train` | 128,000 | 320 × 240 | | `test` | 25,600 | 320 × 240 | **40 random samples:** ![rtm](assets/samples_40_real_tactile_mnist.png) **Digit-class balance:** ![rtm digits](assets/rtm_digit_distribution.png) ### Why we don't use the authors' `touch-real-single-t256-320x240` directly TimSchneider42 also publishes a "single-frame-per-touch" variant (`tactile-mnist-touch-real-single-t256-320x240`) where they pre-extract one image per touch. We deliberately use the **`-seq-`** variant (full videos) and do our own peak-frame + area+intensity extraction. Reason: - The authors' `single` release **ships every touch** (153,600 frames), with **no validity filter** — they include barely-perceptible "glancing" touches alongside real imprints. - Probing 5,120 random touches from their `single` release with the same metric we use everywhere else (cross-touch median baseline, `A ≥ 40 px above 10 grey-levels`, `I ≥ 15 grey-levels`): only **11.0 % of authors' touches pass** — meaning ~89 % visually look like bare gel. - Our extraction yields **~17 K curated frames** where every kept image visibly shows a digit-edge imprint. Side-by-side comparison (top: authors' raw release; bottom: our filtered extraction): ![rtm authors vs ours](assets/rtm_authors_vs_ours.png) The authors' raw release covers the same 600 physical digits × 256 touches but ships everything; we apply a peak-frame picker (using their upstream `touch_start_time_rel`/`touch_end_time_rel` annotations) and then a visibility filter on top. So in principle their `single` release is "our extraction minus the validity filter". --- ## 7 · FeelAnyForce — force-controlled indentations (`feelanyforce`) **Intro.** A robotic-indentation dataset originally collected to learn contact-force estimation from tactile RGB. 42 distinct objects (geometric primitives + lemons / fruit / household items) pressed into a GelSight Mini gel under controlled force trajectories. **Source release.** - 📄 Sharei et al., 2024 (paper title: *FeelAnyForce*). - 🤗 [`amirsh1376/FeelAnyForce`](https://huggingface.co/datasets/amirsh1376/FeelAnyForce) - 📜 License: **CC-BY-4.0** **Note on gel variant.** Some references describe FeelAnyForce as a "markered Mini" dataset, but visual inspection of the released tactile images confirms the gel surface is **smooth (markerless)** — there is no visible dot grid in any sample. We label it `markered=False` to reflect what is actually in the data. **Original format.** Multi-part zip archive (`dataset.zip` + `.z01` + `.z02` + `.z03` + `dataset_part_a/b/c`, reassembled to ~82 GB extracted). Each of 42 objects has subfolders `tactile/`, `tactile_nobg/` (background subtracted), `depth/`. We use only `tactile/` (raw RGB). Plus three CSVs (`TacForce_train/val/test_set.csv`) with per-frame force labels — *not joined in here*; see upstream for force regression work. **How we processed it.** 1. Iterated all `tactile/*.png` files (320 × 240 PNG). 2. Re-encoded each as JPEG q=92. 3. **Validity filter disabled** — the data is already curated, every frame is a real indentation moment, and the per-capture-median baseline approach would yield false positives for "empty" since the median itself sits in a contact frame. 4. **Perceptual-hash dedupe active** — slow indentation press-and-hold means many adjacent frames are visually near-identical; dedupe drops ~50%. Kept rate: **101,883 raw → 50,997** (50.1%). Drops are all dedupe; zero empty drops. **Stats after processing.** | Subset | Frames | Resolution | Markered | Unique objects | |----------------|--------:|------------|---------:|---------------:| | `feelanyforce` | 48,197 | 320 × 240 | 0 | 42 | **40 random samples:** ![feelanyforce](assets/samples_40_feelanyforce.png) --- --- ## 8 · Sim Tactile MNIST — Mini-calibrated Taxim render of RTM (`sim_tactile_mnist`) **Intro.** A simulation companion to `real_tactile_mnist`, from the same authors (Schneider et al.). Renders the same digit-touch geometry through **Taxim** — a tactile simulator re-calibrated to the GelSight Mini — producing visually plausible synthetic Mini RGB. Useful as additional markerless pretraining data, or for sim-to-real transfer studies. **Source release.** - 🤗 [`TimSchneider42/tactile-mnist-touch-syn-single-t32-320x240`](https://huggingface.co/datasets/TimSchneider42/tactile-mnist-touch-syn-single-t32-320x240) - 🐙 [github.com/TimSchneider42/tactile-mnist](https://github.com/TimSchneider42/tactile-mnist) - 📜 License: **CC-BY-2.0** **Original format.** Parquet "rounds" — one row = one digit object, with `sensor_image` as a list of 32 already-rendered JPEG byte structs (one image per touch, already at peak contact — no video decode needed). **How we processed it.** 1. Iterated parquet rows; for each row's 32 touches, decoded `sensor_image[i].bytes` directly as a JPEG. 2. **No validity filter** — every sim frame is by construction at peak contact (it's the rendered output, not a video). 3. No dedupe — each sim touch is at a unique gel-frame pose. 4. **Capped at 200 K kept frames** to balance against real sources. 5. Per-row metadata: `domain="sim"`, `digit_class` (0–9), `episode` (object id), `obj_name="digit_"`, `frame_idx` (touch index within the round). **Stats after processing.** | Subset | Frames | Resolution | Domain | |-----------------------|--------:|------------|--------| | `sim_tactile_mnist` | 150,601 | 320 × 240 | sim | **40 random samples:** ![sim_tactile_mnist](assets/samples_40_sim_tactile_mnist.png) --- ## 9 · Sim Starstruck — Mini-calibrated Taxim render of star objects (`sim_starstruck`) **Intro.** Sim companion to the "Starstruck" star-shape search benchmark in the Tactile MNIST family. Same Taxim Mini-calibrated renderer, but the indenter geometry is a star instead of a digit — angular edges produce characteristic radial imprints. **Source release.** - 🤗 [`TimSchneider42/tactile-mnist-touch-starstruck-syn-single-t32-320x240`](https://huggingface.co/datasets/TimSchneider42/tactile-mnist-touch-starstruck-syn-single-t32-320x240) - 📜 License: **CC-BY-2.0** **Original format.** Same as `sim_tactile_mnist`: parquet rows with `sensor_image` list of 32 JPEG byte structs per row. **How we processed it.** Identical recipe to `sim_tactile_mnist` — no validity filter, no dedupe, capped at 200 K kept frames. **Stats after processing.** | Subset | Split | Frames | Resolution | Domain | |------------------|-------|--------:|------------|--------| | `sim_starstruck` | train | 150,000 | 320 × 240 | sim | | `sim_starstruck` | test | 16,104 | 320 × 240 | sim | | **Total** | | **200,000** | | | **40 random samples:** ![sim_starstruck](assets/samples_40_sim_starstruck.png) --- ## 10 · UniT — continuous 3D-pose tracking (`unit`) **Intro.** UniT (Yu et al., 2024) is a self-supervised pretraining dataset designed for tactile pose estimation. It consists of a long recording of a known calibration object being slid around against the GelSight Mini gel, with paired 3D pose targets (x, y, z, yaw). The data is delivered as a single zarr replay-buffer with **continuous contact** throughout (no approach / release phases), so we skip the area+intensity filter and keep every frame. **Source release.** - 🔗 [UniT repo](https://github.com/ZeyuYong/UniT) (zarr replay-buffer format) - 📜 License: BSD-3-Clause-style permissive (per upstream repo metadata) **Original format.** A `replay_buffer.zarr` with two arrays: - `data/tactile_image` — `(11340, 240, 320, 3)` uint8, zstd-compressed, 9-frame chunks - `data/3Dpose` — `(11340, 4)` float32 — (x_mm, y_mm, z_mm, yaw) **How we processed it.** Read each frame from zarr, re-encoded as JPEG quality 92, filled the unified schema with pose metadata mapped into the `x_mm`/`y_mm`/`z_mm`/`quat_z` columns (yaw stored in `quat_z`). Wrote `unit/train-00000-of-00001.parquet`. **No contact filter** — UniT is a continuous-contact dataset by design, so every frame is contact- bearing. **Stats after processing.** | Subset | Frames | Resolution | Markered / Markerless | Splits | |--------|-------:|------------|----------------------:|--------| | `unit` | 11,340 | 320 × 240 | 0 / 11,340 | train 11,340 | **40 random samples:** ![unit](assets/samples_40_unit.png) --- ## 11 · TacQuad — quad-sensor benchmark, Mini stream (`tacquad`) **Intro.** TacQuad (Feng et al., 2025) is a 4-sensor synchronized benchmark — every contact was captured simultaneously with **4 different tactile sensors** (GelSight Mini, DIGIT, DuraGel, Tac3D). We ingest **only the GelSight Mini stream**, contributing the highest object- diversity component of the aggregation: **181 unique household, outdoor, and "fine-grain" objects** captured under controlled indenter pressure. **Source release.** - 🔗 [TacQuad / AnyTouch project](https://github.com/anytouch-project) - 📜 License: CC-BY-4.0 **Original format.** Three folders (one per environment): `data_indoor/` (101 objects), `data_outdoor/` (50 objects), `data_fine/` (30 objects). Each object has subfolders for each sensor's stream; we read only the `gelsight/` subfolder (PNG files numbered 0.png, 1.png…). **How we processed it.** Walked each environment, read all `gelsight/*.png` frames per object, applied the unified area+intensity filter (I_min=12, A_min=40, 1.5 % bg-diversity). Each environment becomes one split. Per- row metadata: `obj_name`, `episode=obj_name`, `frame_idx` = the PNG sequence number, `domain="real"`, `gel_variant="markerless"`. **Stats after processing.** | Subset | Split | Frames | Resolution | Domain | |-----------|--------------|-------:|------------|--------| | `tacquad` | data_indoor | 5,363 | 320 × 240 | real | | `tacquad` | data_outdoor | 3,934 | 320 × 240 | real | | `tacquad` | data_fine | 2,898 | 320 × 240 | real | | **Total** | | **12,195** | | | 24,866 raw Mini frames in the upstream zips, retention ~49 % after the contact filter. Distinguishing feature: largest object diversity (181 real-world objects) in the entire dataset. **40 random samples:** ![tacquad](assets/samples_40_tacquad.png) --- ## Investigated but not included - **`facebook/gelsight-force-estimation`** — CC-BY-NC-4.0 license is incompatible with this CC-BY-4.0 repo. (Has been moved to our companion NC repo [`yxma/gelsight-mini-pretrain-nc`](https://huggingface.co/datasets/yxma/gelsight-mini-pretrain-nc), where it is now superseded by `sparsh` — the same data at a larger upstream snapshot.) - **TVL — Touch-Vision-Language** (Yang et al. 2024) — has paired RGB + caption labels. Not yet ingested. CC-BY-4.0; ~44K Mini frames available. - **Touch and Go** (Yang et al. 2022) — has paired natural-scene RGB. Not yet ingested. CC-BY-4.0; ~13K Mini frames available. - **YCB-Sight** — CC-BY-SA-4.0 (viral copyleft), and the sim is not Mini-calibrated. Not included. - **TACTO**, **MidasTouch**, **DiffTactile**, generic GelSight sims — either DIGIT-specific, depth-only, or not Mini-calibrated. Not included. --- ## Channel-order normalization Some upstream sources stored their RGB frames as **BGR**, which would have produced color-inverted tactile patterns when loaded as RGB. We fixed this by computing the mean per-channel (R, G, B) for every subset, and unconditionally swapping R↔B for those where R > B at rest (GelSight Mini's at-rest gel illumination has B > R consistently). The affected subsets (now corrected to RGB) were: - `fota_unlabeled` — globally BGR-stored upstream - `unit` — globally BGR-stored upstream - (NC repo) `faf_force_estimation` — globally BGR-stored - (NC repo) `sparsh` — **mixed** (some files RGB, some BGR); per-image conditional swap applied based on per-image R > B The diagnostic is published as `assets/channel_order_diagnosis.json` (both repos). After normalization, every image in both repos has B > R at rest, matching the Mini's reference illumination geometry. --- ## Aggregate statistics ![composition](assets/composition.png) | Subset | Domain | Frames | Bytes (GB) | Resolution | Markered | Markerless | |-----------------------|--------|--------:|-----------:|------------|---------:|-----------:| | `fota_labeled` | real | 26,394 | 0.46 | 640 × 480 | 10,025 | 16,369 | | `fota_unlabeled` | real | 66,761 | 3.02 | 640 × 480 | 36,592 | 30,169 | | `threedcal` | real | 6,924 | 0.05 | 320 × 240 | 0 | 6,924 | | `feats` | real | 16,969 | 0.28 | 320 × 240 | 16,969 | 0 | | `gelslam` | real | 114,019 | 1.03 | 320 × 240 | 0 | 114,019 | | `tactile_tracking` | real | 2,408 | 0.02 | 320 × 240 | 0 | 2,408 | | `real_tactile_mnist` | real | 30,956 | 0.16 | 320 × 240 | 0 | 30,956 | | `feelanyforce` | real | 48,197 | 0.45 | 320 × 240 | 0 | 48,197 | | `unit` | real | 11,340 | 0.01 | 320 × 240 | 0 | 11,340 | | `tacquad` | real | 12,195 | 0.11 | 320 × 240 | 0 | 12,195 | | `sim_tactile_mnist` | sim | 150,601 | 1.28 | 320 × 240 | 0 | 150,601 | | `sim_starstruck` | sim | 166,104 | 1.39 | 320 × 240 | 0 | 166,104 | | **Real total** | | **536,163** | **~5.59** | | **63,586** | **472,577** | | **Sim total** | | **316,705** | **~2.67** | | **0** | **316,705** | | **Grand total** | | **852,868** | **~8.26** | | **63,586** | **789,282** | ![summary pies](assets/summary_pies.png) **Resolution distribution:** ![resolution](assets/resolution_distribution.png) **Gel-variant pool sizes after aggregation:** - **Markerless pool** (all `_*[markerless]` and pure-markerless subsets — `fota_*[markerless]` + `threedcal` + `gelslam` + `tactile_tracking` + `real_tactile_mnist` + `feelanyforce` + `unit` + `tacquad`): **472,577 real markerless frames** (789,282 if including sims) - **Markered pool** (`feats` + `fota_labeled[markered]` + `fota_unlabeled[markered]`): **63,586 frames** Filter examples: ```python from datasets import load_dataset, concatenate_datasets # Big markerless pool for VAE / MAE / contrastive pretraining sources = ["fota_unlabeled", "threedcal", "gelslam", "tactile_tracking", "real_tactile_mnist", "feelanyforce"] markerless = concatenate_datasets([ load_dataset("yxma/gelsight-mini-pretrain", s, split="train" ).filter(lambda r: not r["markered"]) for s in sources ]) # Markered pool markered = concatenate_datasets([ load_dataset("yxma/gelsight-mini-pretrain", "feats", split="train"), load_dataset("yxma/gelsight-mini-pretrain", "fota_labeled", split="train" ).filter(lambda r: r["markered"]), ]) ``` --- ## Citation chain If you use this aggregated release, please cite the **upstream sources** for the subsets you use. See the per-subset sections above for paper / DOI references; the [main README](README.md) consolidates the BibTeX- ready citation list.