pusht-controlled-mixed / demo_pusht.py
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Initial upload: 100 controlled bimodal demos (50 LEFT + 50 RIGHT)
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import numpy as np
import click
import zarr
from diffusion_policy.common.replay_buffer import ReplayBuffer
from diffusion_policy.env.pusht.pusht_keypoints_env import PushTKeypointsEnv
import pygame
# --- Mixed-mode controlled collection ---
# Seed parity determines mode: even = LEFT, odd = RIGHT.
# After each saved episode, the integer mode (0=LEFT, 1=RIGHT) and the final
# coverage are appended to meta/episode_modes and meta/episode_coverages in
# the zarr, alongside the standard meta/episode_ends.
MODE_NAMES = {0: 'LEFT', 1: 'RIGHT'}
MODE_COLORS = {0: (220, 30, 30), 1: (30, 80, 220)} # red for LEFT, blue for RIGHT
SUCCESS_THRESHOLD = 0.95 # matches PushTEnv.success_threshold
_FONT_CACHE = {}
def _font(size, bold=False):
key = (size, bold)
if key not in _FONT_CACHE:
if not pygame.font.get_init():
pygame.font.init()
_FONT_CACHE[key] = pygame.font.SysFont(None, size, bold=bold)
return _FONT_CACHE[key]
def draw_overlay(mode_int, seed, coverage):
"""Blit mode label + live coverage bar over the env render and flip."""
screen = pygame.display.get_surface()
if screen is None:
return
w = screen.get_width()
color = MODE_COLORS[mode_int]
name = MODE_NAMES[mode_int]
pad = 6
# Mode label: large text top-left with translucent backdrop
mode_font = _font(56, bold=True)
mode_surf = mode_font.render(name, True, color)
mode_rect = mode_surf.get_rect(topleft=(10, 6))
bg = pygame.Surface((mode_rect.width + pad * 2, mode_rect.height + pad * 2),
pygame.SRCALPHA)
bg.fill((255, 255, 255, 200))
screen.blit(bg, (mode_rect.x - pad, mode_rect.y - pad))
screen.blit(mode_surf, mode_rect)
# Seed number under the mode label
seed_font = _font(20)
seed_surf = seed_font.render(f'seed {seed}', True, (40, 40, 40))
seed_rect = seed_surf.get_rect(topleft=(10, mode_rect.bottom + 4))
sbg = pygame.Surface((seed_rect.width + pad * 2, seed_rect.height + pad),
pygame.SRCALPHA)
sbg.fill((255, 255, 255, 180))
screen.blit(sbg, (seed_rect.x - pad, seed_rect.y - pad // 2))
screen.blit(seed_surf, seed_rect)
# Coverage bar across the top-right: shows current IoU coverage out of 95%
bar_w = 200
bar_h = 18
bar_x = w - bar_w - 10
bar_y = 12
pygame.draw.rect(screen, (255, 255, 255), (bar_x, bar_y, bar_w, bar_h))
pygame.draw.rect(screen, (60, 60, 60), (bar_x, bar_y, bar_w, bar_h), 1)
cov_frac = float(min(coverage, SUCCESS_THRESHOLD)) / SUCCESS_THRESHOLD
fill_w = int(bar_w * cov_frac)
if cov_frac < 0.6:
bar_color = (180, 40, 40)
elif cov_frac < 0.9:
bar_color = (200, 150, 30)
else:
bar_color = (40, 170, 60)
pygame.draw.rect(screen, bar_color, (bar_x, bar_y, fill_w, bar_h))
cov_pct = coverage * 100.0
cov_font = _font(18, bold=True)
cov_surf = cov_font.render(f'IoU {cov_pct:5.1f}% / 95%', True, (20, 20, 20))
cov_rect = cov_surf.get_rect(topright=(w - 10, bar_y + bar_h + 4))
cbg = pygame.Surface((cov_rect.width + pad * 2, cov_rect.height + pad),
pygame.SRCALPHA)
cbg.fill((255, 255, 255, 200))
screen.blit(cbg, (cov_rect.x - pad, cov_rect.y - pad // 2))
screen.blit(cov_surf, cov_rect)
# Keybinding hint at the bottom
hint_font = _font(16)
hint_surf = hint_font.render('S save C cancel R retry Q quit',
True, (30, 30, 30))
hint_rect = hint_surf.get_rect(midbottom=(w // 2, screen.get_height() - 4))
hbg = pygame.Surface((hint_rect.width + pad * 2, hint_rect.height + pad),
pygame.SRCALPHA)
hbg.fill((255, 255, 255, 200))
screen.blit(hbg, (hint_rect.x - pad, hint_rect.y - pad // 2))
screen.blit(hint_surf, hint_rect)
pygame.display.flip()
def append_episode_metadata(zarr_path, mode_int, coverage):
"""Append (mode, coverage) to meta/episode_modes and meta/episode_coverages."""
root = zarr.open(zarr_path, mode='a')
meta = root.require_group('meta')
if 'episode_modes' in meta:
arr = meta['episode_modes']
arr.resize((arr.shape[0] + 1,))
arr[-1] = mode_int
else:
meta.create_dataset(
'episode_modes',
data=np.array([mode_int], dtype='i1'),
chunks=(64,), dtype='i1',
)
if 'episode_coverages' in meta:
arr = meta['episode_coverages']
arr.resize((arr.shape[0] + 1,))
arr[-1] = float(coverage)
else:
meta.create_dataset(
'episode_coverages',
data=np.array([coverage], dtype='f4'),
chunks=(64,), dtype='f4',
)
@click.command()
@click.option('-o', '--output', required=True)
@click.option('-rs', '--render_size', default=96, type=int)
@click.option('-hz', '--control_hz', default=10, type=int)
def main(output, render_size, control_hz):
"""
Mixed-mode Push-T teleop with controlled init.
Mode auto-assigned by seed parity:
seed even = LEFT (wrap T from upper-left side, red label)
seed odd = RIGHT (wrap T from lower-right side, blue label)
Saved per episode in the zarr:
data/{state,action,img,keypoint,n_contacts}
meta/episode_ends (standard DP layout)
meta/episode_modes (int8: 0=LEFT, 1=RIGHT)
meta/episode_coverages (float32: final IoU coverage, 0..1)
Keys:
S = save current episode now (no need to reach 95% IoU)
C = cancel current episode and restart same seed
R = same as C (retry)
Q = quit (script exits; saved episodes persist)
Space = pause
"""
replay_buffer = ReplayBuffer.create_from_path(output, mode='a')
kp_kwargs = PushTKeypointsEnv.genenerate_keypoint_manager_params()
env = PushTKeypointsEnv(render_size=render_size, render_action=False, **kp_kwargs)
agent = env.teleop_agent()
clock = pygame.time.Clock()
while True:
episode = list()
seed = replay_buffer.n_episodes
mode_int = seed % 2
mode_name = MODE_NAMES[mode_int]
print(f'starting seed {seed} mode={mode_name}', flush=True)
# --- Controlled init: T fixed on 45-deg symmetry axis through goal,
# agent perturbed +/- 15 px around (327, 185).
T_INIT_XY = np.array([185.0, 327.0])
T_INIT_ANG = np.pi / 4
AGENT_NOMINAL = np.array([327.0, 185.0])
np.random.seed(seed)
agent_xy = AGENT_NOMINAL + np.random.uniform(-15, 15, size=2)
init_state = np.array(
[agent_xy[0], agent_xy[1], T_INIT_XY[0], T_INIT_XY[1], T_INIT_ANG],
dtype=np.float64,
)
env.reset_to_state = init_state
env.seed(seed)
# --- end controlled init
obs = env.reset()
info = env._get_info()
img = env.render(mode='human')
retry = False
force_save = False
pause = False
done = False
coverage = 0.0
pygame.display.set_caption(
f'[{mode_name}] seed {seed} IoU {coverage*100:.1f}% / 95%')
draw_overlay(mode_int, seed, coverage)
while not (done or force_save or retry):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
pause = True
elif event.key in (pygame.K_r, pygame.K_c):
retry = True
elif event.key == pygame.K_s:
force_save = True
elif event.key == pygame.K_q:
exit(0)
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
pause = False
if retry or force_save:
break
if pause:
continue
act = agent.act(obs)
if act is not None:
state = np.concatenate([info['pos_agent'], info['block_pose']])
keypoint = obs.reshape(2, -1)[0].reshape(-1, 2)[:9]
data = {
'img': img,
'state': np.float32(state),
'keypoint': np.float32(keypoint),
'action': np.float32(act),
'n_contacts': np.float32([info['n_contacts']]),
}
episode.append(data)
obs, reward, done, info = env.step(act)
# reward = clip(coverage / 0.95, 0, 1) per PushTEnv.step
coverage = float(reward) * SUCCESS_THRESHOLD
img = env.render(mode='human')
pygame.display.set_caption(
f'[{mode_name}] seed {seed} IoU {coverage*100:.1f}% / 95%')
draw_overlay(mode_int, seed, coverage)
clock.tick(control_hz)
if retry:
print(f'cancel seed {seed} mode={mode_name}', flush=True)
continue
if not episode:
print(f'skip seed {seed} (no teleop data — mouse never engaged)',
flush=True)
continue
data_dict = dict()
for key in episode[0].keys():
data_dict[key] = np.stack([x[key] for x in episode])
replay_buffer.add_episode(data_dict, compressors='disk')
append_episode_metadata(output, mode_int, coverage)
suffix = ' [PARTIAL]' if force_save and not done else ''
print(f'saved seed {seed} mode={mode_name} '
f'IoU={coverage*100:.1f}%{suffix} '
f'(total {replay_buffer.n_episodes} episodes)', flush=True)
if __name__ == "__main__":
main()