| import numpy as np |
| import click |
| import zarr |
| from diffusion_policy.common.replay_buffer import ReplayBuffer |
| from diffusion_policy.env.pusht.pusht_keypoints_env import PushTKeypointsEnv |
| import pygame |
|
|
| |
| |
| |
| |
| |
| MODE_NAMES = {0: 'LEFT', 1: 'RIGHT'} |
| MODE_COLORS = {0: (220, 30, 30), 1: (30, 80, 220)} |
| SUCCESS_THRESHOLD = 0.95 |
|
|
| _FONT_CACHE = {} |
|
|
|
|
| def _font(size, bold=False): |
| key = (size, bold) |
| if key not in _FONT_CACHE: |
| if not pygame.font.get_init(): |
| pygame.font.init() |
| _FONT_CACHE[key] = pygame.font.SysFont(None, size, bold=bold) |
| return _FONT_CACHE[key] |
|
|
|
|
| def draw_overlay(mode_int, seed, coverage): |
| """Blit mode label + live coverage bar over the env render and flip.""" |
| screen = pygame.display.get_surface() |
| if screen is None: |
| return |
| w = screen.get_width() |
| color = MODE_COLORS[mode_int] |
| name = MODE_NAMES[mode_int] |
| pad = 6 |
|
|
| |
| mode_font = _font(56, bold=True) |
| mode_surf = mode_font.render(name, True, color) |
| mode_rect = mode_surf.get_rect(topleft=(10, 6)) |
| bg = pygame.Surface((mode_rect.width + pad * 2, mode_rect.height + pad * 2), |
| pygame.SRCALPHA) |
| bg.fill((255, 255, 255, 200)) |
| screen.blit(bg, (mode_rect.x - pad, mode_rect.y - pad)) |
| screen.blit(mode_surf, mode_rect) |
|
|
| |
| seed_font = _font(20) |
| seed_surf = seed_font.render(f'seed {seed}', True, (40, 40, 40)) |
| seed_rect = seed_surf.get_rect(topleft=(10, mode_rect.bottom + 4)) |
| sbg = pygame.Surface((seed_rect.width + pad * 2, seed_rect.height + pad), |
| pygame.SRCALPHA) |
| sbg.fill((255, 255, 255, 180)) |
| screen.blit(sbg, (seed_rect.x - pad, seed_rect.y - pad // 2)) |
| screen.blit(seed_surf, seed_rect) |
|
|
| |
| bar_w = 200 |
| bar_h = 18 |
| bar_x = w - bar_w - 10 |
| bar_y = 12 |
| pygame.draw.rect(screen, (255, 255, 255), (bar_x, bar_y, bar_w, bar_h)) |
| pygame.draw.rect(screen, (60, 60, 60), (bar_x, bar_y, bar_w, bar_h), 1) |
| cov_frac = float(min(coverage, SUCCESS_THRESHOLD)) / SUCCESS_THRESHOLD |
| fill_w = int(bar_w * cov_frac) |
| if cov_frac < 0.6: |
| bar_color = (180, 40, 40) |
| elif cov_frac < 0.9: |
| bar_color = (200, 150, 30) |
| else: |
| bar_color = (40, 170, 60) |
| pygame.draw.rect(screen, bar_color, (bar_x, bar_y, fill_w, bar_h)) |
|
|
| cov_pct = coverage * 100.0 |
| cov_font = _font(18, bold=True) |
| cov_surf = cov_font.render(f'IoU {cov_pct:5.1f}% / 95%', True, (20, 20, 20)) |
| cov_rect = cov_surf.get_rect(topright=(w - 10, bar_y + bar_h + 4)) |
| cbg = pygame.Surface((cov_rect.width + pad * 2, cov_rect.height + pad), |
| pygame.SRCALPHA) |
| cbg.fill((255, 255, 255, 200)) |
| screen.blit(cbg, (cov_rect.x - pad, cov_rect.y - pad // 2)) |
| screen.blit(cov_surf, cov_rect) |
|
|
| |
| hint_font = _font(16) |
| hint_surf = hint_font.render('S save C cancel R retry Q quit', |
| True, (30, 30, 30)) |
| hint_rect = hint_surf.get_rect(midbottom=(w // 2, screen.get_height() - 4)) |
| hbg = pygame.Surface((hint_rect.width + pad * 2, hint_rect.height + pad), |
| pygame.SRCALPHA) |
| hbg.fill((255, 255, 255, 200)) |
| screen.blit(hbg, (hint_rect.x - pad, hint_rect.y - pad // 2)) |
| screen.blit(hint_surf, hint_rect) |
|
|
| pygame.display.flip() |
|
|
|
|
| def append_episode_metadata(zarr_path, mode_int, coverage): |
| """Append (mode, coverage) to meta/episode_modes and meta/episode_coverages.""" |
| root = zarr.open(zarr_path, mode='a') |
| meta = root.require_group('meta') |
| if 'episode_modes' in meta: |
| arr = meta['episode_modes'] |
| arr.resize((arr.shape[0] + 1,)) |
| arr[-1] = mode_int |
| else: |
| meta.create_dataset( |
| 'episode_modes', |
| data=np.array([mode_int], dtype='i1'), |
| chunks=(64,), dtype='i1', |
| ) |
| if 'episode_coverages' in meta: |
| arr = meta['episode_coverages'] |
| arr.resize((arr.shape[0] + 1,)) |
| arr[-1] = float(coverage) |
| else: |
| meta.create_dataset( |
| 'episode_coverages', |
| data=np.array([coverage], dtype='f4'), |
| chunks=(64,), dtype='f4', |
| ) |
|
|
|
|
| @click.command() |
| @click.option('-o', '--output', required=True) |
| @click.option('-rs', '--render_size', default=96, type=int) |
| @click.option('-hz', '--control_hz', default=10, type=int) |
| def main(output, render_size, control_hz): |
| """ |
| Mixed-mode Push-T teleop with controlled init. |
| |
| Mode auto-assigned by seed parity: |
| seed even = LEFT (wrap T from upper-left side, red label) |
| seed odd = RIGHT (wrap T from lower-right side, blue label) |
| |
| Saved per episode in the zarr: |
| data/{state,action,img,keypoint,n_contacts} |
| meta/episode_ends (standard DP layout) |
| meta/episode_modes (int8: 0=LEFT, 1=RIGHT) |
| meta/episode_coverages (float32: final IoU coverage, 0..1) |
| |
| Keys: |
| S = save current episode now (no need to reach 95% IoU) |
| C = cancel current episode and restart same seed |
| R = same as C (retry) |
| Q = quit (script exits; saved episodes persist) |
| Space = pause |
| """ |
| replay_buffer = ReplayBuffer.create_from_path(output, mode='a') |
|
|
| kp_kwargs = PushTKeypointsEnv.genenerate_keypoint_manager_params() |
| env = PushTKeypointsEnv(render_size=render_size, render_action=False, **kp_kwargs) |
| agent = env.teleop_agent() |
| clock = pygame.time.Clock() |
|
|
| while True: |
| episode = list() |
| seed = replay_buffer.n_episodes |
| mode_int = seed % 2 |
| mode_name = MODE_NAMES[mode_int] |
| print(f'starting seed {seed} mode={mode_name}', flush=True) |
|
|
| |
| |
| T_INIT_XY = np.array([185.0, 327.0]) |
| T_INIT_ANG = np.pi / 4 |
| AGENT_NOMINAL = np.array([327.0, 185.0]) |
|
|
| np.random.seed(seed) |
| agent_xy = AGENT_NOMINAL + np.random.uniform(-15, 15, size=2) |
| init_state = np.array( |
| [agent_xy[0], agent_xy[1], T_INIT_XY[0], T_INIT_XY[1], T_INIT_ANG], |
| dtype=np.float64, |
| ) |
| env.reset_to_state = init_state |
| env.seed(seed) |
| |
|
|
| obs = env.reset() |
| info = env._get_info() |
| img = env.render(mode='human') |
|
|
| retry = False |
| force_save = False |
| pause = False |
| done = False |
| coverage = 0.0 |
| pygame.display.set_caption( |
| f'[{mode_name}] seed {seed} IoU {coverage*100:.1f}% / 95%') |
| draw_overlay(mode_int, seed, coverage) |
|
|
| while not (done or force_save or retry): |
| for event in pygame.event.get(): |
| if event.type == pygame.KEYDOWN: |
| if event.key == pygame.K_SPACE: |
| pause = True |
| elif event.key in (pygame.K_r, pygame.K_c): |
| retry = True |
| elif event.key == pygame.K_s: |
| force_save = True |
| elif event.key == pygame.K_q: |
| exit(0) |
| if event.type == pygame.KEYUP: |
| if event.key == pygame.K_SPACE: |
| pause = False |
|
|
| if retry or force_save: |
| break |
| if pause: |
| continue |
|
|
| act = agent.act(obs) |
| if act is not None: |
| state = np.concatenate([info['pos_agent'], info['block_pose']]) |
| keypoint = obs.reshape(2, -1)[0].reshape(-1, 2)[:9] |
| data = { |
| 'img': img, |
| 'state': np.float32(state), |
| 'keypoint': np.float32(keypoint), |
| 'action': np.float32(act), |
| 'n_contacts': np.float32([info['n_contacts']]), |
| } |
| episode.append(data) |
|
|
| obs, reward, done, info = env.step(act) |
| |
| coverage = float(reward) * SUCCESS_THRESHOLD |
| img = env.render(mode='human') |
| pygame.display.set_caption( |
| f'[{mode_name}] seed {seed} IoU {coverage*100:.1f}% / 95%') |
| draw_overlay(mode_int, seed, coverage) |
|
|
| clock.tick(control_hz) |
|
|
| if retry: |
| print(f'cancel seed {seed} mode={mode_name}', flush=True) |
| continue |
|
|
| if not episode: |
| print(f'skip seed {seed} (no teleop data — mouse never engaged)', |
| flush=True) |
| continue |
|
|
| data_dict = dict() |
| for key in episode[0].keys(): |
| data_dict[key] = np.stack([x[key] for x in episode]) |
| replay_buffer.add_episode(data_dict, compressors='disk') |
| append_episode_metadata(output, mode_int, coverage) |
| suffix = ' [PARTIAL]' if force_save and not done else '' |
| print(f'saved seed {seed} mode={mode_name} ' |
| f'IoU={coverage*100:.1f}%{suffix} ' |
| f'(total {replay_buffer.n_episodes} episodes)', flush=True) |
|
|
|
|
| if __name__ == "__main__": |
| main() |
|
|