Datasets:
File size: 9,719 Bytes
b62ef52 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 | import numpy as np
import click
import zarr
from diffusion_policy.common.replay_buffer import ReplayBuffer
from diffusion_policy.env.pusht.pusht_keypoints_env import PushTKeypointsEnv
import pygame
# --- Mixed-mode controlled collection ---
# Seed parity determines mode: even = LEFT, odd = RIGHT.
# After each saved episode, the integer mode (0=LEFT, 1=RIGHT) and the final
# coverage are appended to meta/episode_modes and meta/episode_coverages in
# the zarr, alongside the standard meta/episode_ends.
MODE_NAMES = {0: 'LEFT', 1: 'RIGHT'}
MODE_COLORS = {0: (220, 30, 30), 1: (30, 80, 220)} # red for LEFT, blue for RIGHT
SUCCESS_THRESHOLD = 0.95 # matches PushTEnv.success_threshold
_FONT_CACHE = {}
def _font(size, bold=False):
key = (size, bold)
if key not in _FONT_CACHE:
if not pygame.font.get_init():
pygame.font.init()
_FONT_CACHE[key] = pygame.font.SysFont(None, size, bold=bold)
return _FONT_CACHE[key]
def draw_overlay(mode_int, seed, coverage):
"""Blit mode label + live coverage bar over the env render and flip."""
screen = pygame.display.get_surface()
if screen is None:
return
w = screen.get_width()
color = MODE_COLORS[mode_int]
name = MODE_NAMES[mode_int]
pad = 6
# Mode label: large text top-left with translucent backdrop
mode_font = _font(56, bold=True)
mode_surf = mode_font.render(name, True, color)
mode_rect = mode_surf.get_rect(topleft=(10, 6))
bg = pygame.Surface((mode_rect.width + pad * 2, mode_rect.height + pad * 2),
pygame.SRCALPHA)
bg.fill((255, 255, 255, 200))
screen.blit(bg, (mode_rect.x - pad, mode_rect.y - pad))
screen.blit(mode_surf, mode_rect)
# Seed number under the mode label
seed_font = _font(20)
seed_surf = seed_font.render(f'seed {seed}', True, (40, 40, 40))
seed_rect = seed_surf.get_rect(topleft=(10, mode_rect.bottom + 4))
sbg = pygame.Surface((seed_rect.width + pad * 2, seed_rect.height + pad),
pygame.SRCALPHA)
sbg.fill((255, 255, 255, 180))
screen.blit(sbg, (seed_rect.x - pad, seed_rect.y - pad // 2))
screen.blit(seed_surf, seed_rect)
# Coverage bar across the top-right: shows current IoU coverage out of 95%
bar_w = 200
bar_h = 18
bar_x = w - bar_w - 10
bar_y = 12
pygame.draw.rect(screen, (255, 255, 255), (bar_x, bar_y, bar_w, bar_h))
pygame.draw.rect(screen, (60, 60, 60), (bar_x, bar_y, bar_w, bar_h), 1)
cov_frac = float(min(coverage, SUCCESS_THRESHOLD)) / SUCCESS_THRESHOLD
fill_w = int(bar_w * cov_frac)
if cov_frac < 0.6:
bar_color = (180, 40, 40)
elif cov_frac < 0.9:
bar_color = (200, 150, 30)
else:
bar_color = (40, 170, 60)
pygame.draw.rect(screen, bar_color, (bar_x, bar_y, fill_w, bar_h))
cov_pct = coverage * 100.0
cov_font = _font(18, bold=True)
cov_surf = cov_font.render(f'IoU {cov_pct:5.1f}% / 95%', True, (20, 20, 20))
cov_rect = cov_surf.get_rect(topright=(w - 10, bar_y + bar_h + 4))
cbg = pygame.Surface((cov_rect.width + pad * 2, cov_rect.height + pad),
pygame.SRCALPHA)
cbg.fill((255, 255, 255, 200))
screen.blit(cbg, (cov_rect.x - pad, cov_rect.y - pad // 2))
screen.blit(cov_surf, cov_rect)
# Keybinding hint at the bottom
hint_font = _font(16)
hint_surf = hint_font.render('S save C cancel R retry Q quit',
True, (30, 30, 30))
hint_rect = hint_surf.get_rect(midbottom=(w // 2, screen.get_height() - 4))
hbg = pygame.Surface((hint_rect.width + pad * 2, hint_rect.height + pad),
pygame.SRCALPHA)
hbg.fill((255, 255, 255, 200))
screen.blit(hbg, (hint_rect.x - pad, hint_rect.y - pad // 2))
screen.blit(hint_surf, hint_rect)
pygame.display.flip()
def append_episode_metadata(zarr_path, mode_int, coverage):
"""Append (mode, coverage) to meta/episode_modes and meta/episode_coverages."""
root = zarr.open(zarr_path, mode='a')
meta = root.require_group('meta')
if 'episode_modes' in meta:
arr = meta['episode_modes']
arr.resize((arr.shape[0] + 1,))
arr[-1] = mode_int
else:
meta.create_dataset(
'episode_modes',
data=np.array([mode_int], dtype='i1'),
chunks=(64,), dtype='i1',
)
if 'episode_coverages' in meta:
arr = meta['episode_coverages']
arr.resize((arr.shape[0] + 1,))
arr[-1] = float(coverage)
else:
meta.create_dataset(
'episode_coverages',
data=np.array([coverage], dtype='f4'),
chunks=(64,), dtype='f4',
)
@click.command()
@click.option('-o', '--output', required=True)
@click.option('-rs', '--render_size', default=96, type=int)
@click.option('-hz', '--control_hz', default=10, type=int)
def main(output, render_size, control_hz):
"""
Mixed-mode Push-T teleop with controlled init.
Mode auto-assigned by seed parity:
seed even = LEFT (wrap T from upper-left side, red label)
seed odd = RIGHT (wrap T from lower-right side, blue label)
Saved per episode in the zarr:
data/{state,action,img,keypoint,n_contacts}
meta/episode_ends (standard DP layout)
meta/episode_modes (int8: 0=LEFT, 1=RIGHT)
meta/episode_coverages (float32: final IoU coverage, 0..1)
Keys:
S = save current episode now (no need to reach 95% IoU)
C = cancel current episode and restart same seed
R = same as C (retry)
Q = quit (script exits; saved episodes persist)
Space = pause
"""
replay_buffer = ReplayBuffer.create_from_path(output, mode='a')
kp_kwargs = PushTKeypointsEnv.genenerate_keypoint_manager_params()
env = PushTKeypointsEnv(render_size=render_size, render_action=False, **kp_kwargs)
agent = env.teleop_agent()
clock = pygame.time.Clock()
while True:
episode = list()
seed = replay_buffer.n_episodes
mode_int = seed % 2
mode_name = MODE_NAMES[mode_int]
print(f'starting seed {seed} mode={mode_name}', flush=True)
# --- Controlled init: T fixed on 45-deg symmetry axis through goal,
# agent perturbed +/- 15 px around (327, 185).
T_INIT_XY = np.array([185.0, 327.0])
T_INIT_ANG = np.pi / 4
AGENT_NOMINAL = np.array([327.0, 185.0])
np.random.seed(seed)
agent_xy = AGENT_NOMINAL + np.random.uniform(-15, 15, size=2)
init_state = np.array(
[agent_xy[0], agent_xy[1], T_INIT_XY[0], T_INIT_XY[1], T_INIT_ANG],
dtype=np.float64,
)
env.reset_to_state = init_state
env.seed(seed)
# --- end controlled init
obs = env.reset()
info = env._get_info()
img = env.render(mode='human')
retry = False
force_save = False
pause = False
done = False
coverage = 0.0
pygame.display.set_caption(
f'[{mode_name}] seed {seed} IoU {coverage*100:.1f}% / 95%')
draw_overlay(mode_int, seed, coverage)
while not (done or force_save or retry):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
pause = True
elif event.key in (pygame.K_r, pygame.K_c):
retry = True
elif event.key == pygame.K_s:
force_save = True
elif event.key == pygame.K_q:
exit(0)
if event.type == pygame.KEYUP:
if event.key == pygame.K_SPACE:
pause = False
if retry or force_save:
break
if pause:
continue
act = agent.act(obs)
if act is not None:
state = np.concatenate([info['pos_agent'], info['block_pose']])
keypoint = obs.reshape(2, -1)[0].reshape(-1, 2)[:9]
data = {
'img': img,
'state': np.float32(state),
'keypoint': np.float32(keypoint),
'action': np.float32(act),
'n_contacts': np.float32([info['n_contacts']]),
}
episode.append(data)
obs, reward, done, info = env.step(act)
# reward = clip(coverage / 0.95, 0, 1) per PushTEnv.step
coverage = float(reward) * SUCCESS_THRESHOLD
img = env.render(mode='human')
pygame.display.set_caption(
f'[{mode_name}] seed {seed} IoU {coverage*100:.1f}% / 95%')
draw_overlay(mode_int, seed, coverage)
clock.tick(control_hz)
if retry:
print(f'cancel seed {seed} mode={mode_name}', flush=True)
continue
if not episode:
print(f'skip seed {seed} (no teleop data — mouse never engaged)',
flush=True)
continue
data_dict = dict()
for key in episode[0].keys():
data_dict[key] = np.stack([x[key] for x in episode])
replay_buffer.add_episode(data_dict, compressors='disk')
append_episode_metadata(output, mode_int, coverage)
suffix = ' [PARTIAL]' if force_save and not done else ''
print(f'saved seed {seed} mode={mode_name} '
f'IoU={coverage*100:.1f}%{suffix} '
f'(total {replay_buffer.n_episodes} episodes)', flush=True)
if __name__ == "__main__":
main()
|