pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/1.png | Vehicles_and_Flight_Systems/Train/Tactile/1.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/1.png | Vehicles_and_Flight_Systems/Train/Tactile/1.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/1.png | Vehicles_and_Flight_Systems/Train/Tactile/1.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/2.jpg | Vehicles_and_Flight_Systems/Train/Tactile/2.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/2.jpg | Vehicles_and_Flight_Systems/Train/Tactile/2.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/2.jpg | Vehicles_and_Flight_Systems/Train/Tactile/2.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 3 | 0 | 1 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/5.jpg::Vehicles_and_Flight_Systems/Train/Tactile/5.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/5.jpg | Vehicles_and_Flight_Systems/Train/Tactile/5.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/5.jpg::Vehicles_and_Flight_Systems/Train/Tactile/5.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/5.jpg | Vehicles_and_Flight_Systems/Train/Tactile/5.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/5.jpg::Vehicles_and_Flight_Systems/Train/Tactile/5.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/5.jpg | Vehicles_and_Flight_Systems/Train/Tactile/5.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/5.jpg::Vehicles_and_Flight_Systems/Train/Tactile/5.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/5.jpg | Vehicles_and_Flight_Systems/Train/Tactile/5.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/5.jpg::Vehicles_and_Flight_Systems/Train/Tactile/5.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/5.jpg | Vehicles_and_Flight_Systems/Train/Tactile/5.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/6.jpg::Vehicles_and_Flight_Systems/Train/Tactile/6.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/6.jpg | Vehicles_and_Flight_Systems/Train/Tactile/6.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/6.jpg::Vehicles_and_Flight_Systems/Train/Tactile/6.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/6.jpg | Vehicles_and_Flight_Systems/Train/Tactile/6.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/6.jpg::Vehicles_and_Flight_Systems/Train/Tactile/6.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/6.jpg | Vehicles_and_Flight_Systems/Train/Tactile/6.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/6.jpg::Vehicles_and_Flight_Systems/Train/Tactile/6.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/6.jpg | Vehicles_and_Flight_Systems/Train/Tactile/6.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/7.jpg::Vehicles_and_Flight_Systems/Train/Tactile/7.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/7.jpg | Vehicles_and_Flight_Systems/Train/Tactile/7.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/7.jpg::Vehicles_and_Flight_Systems/Train/Tactile/7.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Train/Natural/7.jpg | Vehicles_and_Flight_Systems/Train/Tactile/7.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/7.jpg::Vehicles_and_Flight_Systems/Train/Tactile/7.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/7.jpg | Vehicles_and_Flight_Systems/Train/Tactile/7.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/7.jpg::Vehicles_and_Flight_Systems/Train/Tactile/7.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/7.jpg | Vehicles_and_Flight_Systems/Train/Tactile/7.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/7.jpg::Vehicles_and_Flight_Systems/Train/Tactile/7.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/7.jpg | Vehicles_and_Flight_Systems/Train/Tactile/7.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/7.jpg::Vehicles_and_Flight_Systems/Train/Tactile/7.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/7.jpg | Vehicles_and_Flight_Systems/Train/Tactile/7.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/18_refined.png::Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/18_refined.png | Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/18_refined.png::Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Train/Natural/18_refined.png | Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/18_refined.png::Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/18_refined.png | Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/18_refined.png::Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/18_refined.png | Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/18_refined.png::Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/18_refined.png | Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/18_refined.png::Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/18_refined.png | Vehicles_and_Flight_Systems/Train/Tactile/18_refined.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QV | view_frontal | Front view. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QV | view_perspective | Perspective / three-quarter view. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QV | view_frontal | Front view. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QV | view_side | Side view. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QV | view_frontal | Front view. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QV | view_side | Side view. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QV | view_frontal | Front view. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QV | view_perspective | Perspective / three-quarter view. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QV | orientation_match | Orientation/view matches the photo. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 6 | 4 | 2 | 0.666667 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QV | view_frontal | Front view. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QV | view_side | Side view. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QV | orientation_match | Orientation/view matches the photo. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QV | view_side | Side view. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QV | view_perspective | Perspective / three-quarter view. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QV | orientation_match | Orientation/view matches the photo. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QV | view_frontal | Front view. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QV | view_top | Top view. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QV | view_perspective | Perspective / three-quarter view. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QV | orientation_match | Orientation/view matches the photo. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QV | view_side | Side view. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
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