pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 3 | 0 | 1 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
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