pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vehicles_and_Flight_Systems/Train/Natural/11.png::Vehicles_and_Flight_Systems/Train/Tactile/11.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/11.png | Vehicles_and_Flight_Systems/Train/Tactile/11.png | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/11.png::Vehicles_and_Flight_Systems/Train/Tactile/11.png | F5 | F5QP | wrong_location | Parts exist but are misplaced. | Vehicles_and_Flight_Systems/Train/Natural/11.png | Vehicles_and_Flight_Systems/Train/Tactile/11.png | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/11.png::Vehicles_and_Flight_Systems/Train/Tactile/11.png | F5 | F5QP | all_correct | All parts present and correctly located. | Vehicles_and_Flight_Systems/Train/Natural/11.png | Vehicles_and_Flight_Systems/Train/Tactile/11.png | 7 | 5 | 2 | 0.714286 | 1 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png | F5 | F5QP | missing_parts | Some parts from the photo are missing. | Vehicles_and_Flight_Systems/Train/Natural/12.png | Vehicles_and_Flight_Systems/Train/Tactile/12.png | 5 | 4 | 1 | 0.8 | 1 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/12.png | Vehicles_and_Flight_Systems/Train/Tactile/12.png | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png | F5 | F5QP | wrong_location | Parts exist but are misplaced. | Vehicles_and_Flight_Systems/Train/Natural/12.png | Vehicles_and_Flight_Systems/Train/Tactile/12.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png | F5 | F5QP | all_correct | All parts present and correctly located. | Vehicles_and_Flight_Systems/Train/Natural/12.png | Vehicles_and_Flight_Systems/Train/Tactile/12.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/13.png::Vehicles_and_Flight_Systems/Train/Tactile/13.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/13.png | Vehicles_and_Flight_Systems/Train/Tactile/13.png | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/13.png::Vehicles_and_Flight_Systems/Train/Tactile/13.png | F5 | F5QP | wrong_location | Parts exist but are misplaced. | Vehicles_and_Flight_Systems/Train/Natural/13.png | Vehicles_and_Flight_Systems/Train/Tactile/13.png | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 5,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/14.png::Vehicles_and_Flight_Systems/Train/Tactile/14.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/14.png | Vehicles_and_Flight_Systems/Train/Tactile/14.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/14.png::Vehicles_and_Flight_Systems/Train/Tactile/14.png | F5 | F5QP | wrong_location | Parts exist but are misplaced. | Vehicles_and_Flight_Systems/Train/Natural/14.png | Vehicles_and_Flight_Systems/Train/Tactile/14.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/14.png::Vehicles_and_Flight_Systems/Train/Tactile/14.png | F5 | F5QP | all_correct | All parts present and correctly located. | Vehicles_and_Flight_Systems/Train/Natural/14.png | Vehicles_and_Flight_Systems/Train/Tactile/14.png | 5 | 3 | 2 | 0.6 | 1 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png | F5 | F5QP | missing_parts | Some parts from the photo are missing. | Vehicles_and_Flight_Systems/Train/Natural/15.png | Vehicles_and_Flight_Systems/Train/Tactile/15.png | 5 | 2 | 3 | 0.4 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/15.png | Vehicles_and_Flight_Systems/Train/Tactile/15.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png | F5 | F5QP | wrong_location | Parts exist but are misplaced. | Vehicles_and_Flight_Systems/Train/Natural/15.png | Vehicles_and_Flight_Systems/Train/Tactile/15.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png | F5 | F5QP | all_correct | All parts present and correctly located. | Vehicles_and_Flight_Systems/Train/Natural/15.png | Vehicles_and_Flight_Systems/Train/Tactile/15.png | 5 | 3 | 2 | 0.6 | 1 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/16.png::Vehicles_and_Flight_Systems/Train/Tactile/16.png | F5 | F5QP | missing_parts | Some parts from the photo are missing. | Vehicles_and_Flight_Systems/Train/Natural/16.png | Vehicles_and_Flight_Systems/Train/Tactile/16.png | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 5,
"rejected": 3
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/16.png::Vehicles_and_Flight_Systems/Train/Tactile/16.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/16.png | Vehicles_and_Flight_Systems/Train/Tactile/16.png | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 5,
"rejected": 3
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png | F5 | F5QP | missing_parts | Some parts from the photo are missing. | Vehicles_and_Flight_Systems/Train/Natural/17.png | Vehicles_and_Flight_Systems/Train/Tactile/17.png | 5 | 4 | 1 | 0.8 | 1 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png | F5 | F5QP | extra_parts | Extra or hallucinated parts exist. | Vehicles_and_Flight_Systems/Train/Natural/17.png | Vehicles_and_Flight_Systems/Train/Tactile/17.png | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png | F5 | F5QP | wrong_location | Parts exist but are misplaced. | Vehicles_and_Flight_Systems/Train/Natural/17.png | Vehicles_and_Flight_Systems/Train/Tactile/17.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png | F5 | F5QP | all_correct | All parts present and correctly located. | Vehicles_and_Flight_Systems/Train/Natural/17.png | Vehicles_and_Flight_Systems/Train/Tactile/17.png | 5 | 1 | 4 | 0.2 | 0 | 5 | {
"approved": 5
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png | Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 3 | 3 | 0 | 1 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/6.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png | Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg | Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
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