pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Vehicles_and_Flight_Systems/Train/Natural/11.png::Vehicles_and_Flight_Systems/Train/Tactile/11.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/11.png
Vehicles_and_Flight_Systems/Train/Tactile/11.png
7
1
6
0.142857
0
7
{ "approved": 5, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/11.png::Vehicles_and_Flight_Systems/Train/Tactile/11.png
F5
F5QP
wrong_location
Parts exist but are misplaced.
Vehicles_and_Flight_Systems/Train/Natural/11.png
Vehicles_and_Flight_Systems/Train/Tactile/11.png
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/11.png::Vehicles_and_Flight_Systems/Train/Tactile/11.png
F5
F5QP
all_correct
All parts present and correctly located.
Vehicles_and_Flight_Systems/Train/Natural/11.png
Vehicles_and_Flight_Systems/Train/Tactile/11.png
7
5
2
0.714286
1
7
{ "approved": 5, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png
F5
F5QP
missing_parts
Some parts from the photo are missing.
Vehicles_and_Flight_Systems/Train/Natural/12.png
Vehicles_and_Flight_Systems/Train/Tactile/12.png
5
4
1
0.8
1
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/12.png
Vehicles_and_Flight_Systems/Train/Tactile/12.png
5
2
3
0.4
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png
F5
F5QP
wrong_location
Parts exist but are misplaced.
Vehicles_and_Flight_Systems/Train/Natural/12.png
Vehicles_and_Flight_Systems/Train/Tactile/12.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/12.png::Vehicles_and_Flight_Systems/Train/Tactile/12.png
F5
F5QP
all_correct
All parts present and correctly located.
Vehicles_and_Flight_Systems/Train/Natural/12.png
Vehicles_and_Flight_Systems/Train/Tactile/12.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/13.png::Vehicles_and_Flight_Systems/Train/Tactile/13.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/13.png
Vehicles_and_Flight_Systems/Train/Tactile/13.png
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/13.png::Vehicles_and_Flight_Systems/Train/Tactile/13.png
F5
F5QP
wrong_location
Parts exist but are misplaced.
Vehicles_and_Flight_Systems/Train/Natural/13.png
Vehicles_and_Flight_Systems/Train/Tactile/13.png
7
0
7
0
0
7
{ "approved": 5, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/14.png::Vehicles_and_Flight_Systems/Train/Tactile/14.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/14.png
Vehicles_and_Flight_Systems/Train/Tactile/14.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/14.png::Vehicles_and_Flight_Systems/Train/Tactile/14.png
F5
F5QP
wrong_location
Parts exist but are misplaced.
Vehicles_and_Flight_Systems/Train/Natural/14.png
Vehicles_and_Flight_Systems/Train/Tactile/14.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/14.png::Vehicles_and_Flight_Systems/Train/Tactile/14.png
F5
F5QP
all_correct
All parts present and correctly located.
Vehicles_and_Flight_Systems/Train/Natural/14.png
Vehicles_and_Flight_Systems/Train/Tactile/14.png
5
3
2
0.6
1
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png
F5
F5QP
missing_parts
Some parts from the photo are missing.
Vehicles_and_Flight_Systems/Train/Natural/15.png
Vehicles_and_Flight_Systems/Train/Tactile/15.png
5
2
3
0.4
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/15.png
Vehicles_and_Flight_Systems/Train/Tactile/15.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png
F5
F5QP
wrong_location
Parts exist but are misplaced.
Vehicles_and_Flight_Systems/Train/Natural/15.png
Vehicles_and_Flight_Systems/Train/Tactile/15.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/15.png::Vehicles_and_Flight_Systems/Train/Tactile/15.png
F5
F5QP
all_correct
All parts present and correctly located.
Vehicles_and_Flight_Systems/Train/Natural/15.png
Vehicles_and_Flight_Systems/Train/Tactile/15.png
5
3
2
0.6
1
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/16.png::Vehicles_and_Flight_Systems/Train/Tactile/16.png
F5
F5QP
missing_parts
Some parts from the photo are missing.
Vehicles_and_Flight_Systems/Train/Natural/16.png
Vehicles_and_Flight_Systems/Train/Tactile/16.png
8
0
8
0
0
8
{ "approved": 5, "rejected": 3 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/16.png::Vehicles_and_Flight_Systems/Train/Tactile/16.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/16.png
Vehicles_and_Flight_Systems/Train/Tactile/16.png
8
0
8
0
0
8
{ "approved": 5, "rejected": 3 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png
F5
F5QP
missing_parts
Some parts from the photo are missing.
Vehicles_and_Flight_Systems/Train/Natural/17.png
Vehicles_and_Flight_Systems/Train/Tactile/17.png
5
4
1
0.8
1
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png
F5
F5QP
extra_parts
Extra or hallucinated parts exist.
Vehicles_and_Flight_Systems/Train/Natural/17.png
Vehicles_and_Flight_Systems/Train/Tactile/17.png
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png
F5
F5QP
wrong_location
Parts exist but are misplaced.
Vehicles_and_Flight_Systems/Train/Natural/17.png
Vehicles_and_Flight_Systems/Train/Tactile/17.png
5
0
5
0
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/17.png::Vehicles_and_Flight_Systems/Train/Tactile/17.png
F5
F5QP
all_correct
All parts present and correctly located.
Vehicles_and_Flight_Systems/Train/Natural/17.png
Vehicles_and_Flight_Systems/Train/Tactile/17.png
5
1
4
0.2
0
5
{ "approved": 5 }
false
train
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png
Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png
Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png
Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png::Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Bicycle/Natural/bicycle_11.png
Vehicles_and_Flight_Systems/Bicycle/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/1_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/1.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/2_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/2.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/4_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/4.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/5_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/5.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train