pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/1_Hut.png::Furniture_and_Structures/Hut/Tactile/1.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/1_Hut.png | Furniture_and_Structures/Hut/Tactile/1.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/1_Hut.png::Furniture_and_Structures/Hut/Tactile/1.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/1_Hut.png | Furniture_and_Structures/Hut/Tactile/1.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/1_Hut.png::Furniture_and_Structures/Hut/Tactile/1.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/1_Hut.png | Furniture_and_Structures/Hut/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/2_Hut.png | Furniture_and_Structures/Hut/Tactile/2.png | 9 | 9 | 0 | 1 | 1 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/3_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/3.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/4_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/4.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/5_Hut.png | Furniture_and_Structures/Hut/Tactile/5.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/5_Hut.png | Furniture_and_Structures/Hut/Tactile/5.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/5_Hut.png | Furniture_and_Structures/Hut/Tactile/5.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/5_Hut.png | Furniture_and_Structures/Hut/Tactile/5.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/6_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/6.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/6_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/6.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/6_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/6.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/6_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/6.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/6_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/6.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/7_Hut.png | Furniture_and_Structures/Hut/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/7_Hut.png | Furniture_and_Structures/Hut/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/7_Hut.png | Furniture_and_Structures/Hut/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/7_Hut.png | Furniture_and_Structures/Hut/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/8_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/8.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/8_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/8_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/8_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/8_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/8_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 4 | 2 | 0.666667 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/9_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Hut/Natural/10_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/10.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Hut/Natural/10_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Hut/Natural/10_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/10.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Hut/Natural/10_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/10.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Hut/Natural/10_Hut.jpeg | Furniture_and_Structures/Hut/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 6 | 1 | 0.857143 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Lamp/Natural/1.jpg | Furniture_and_Structures/Lamp/Tactile/1.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Lamp/Natural/2.jpg | Furniture_and_Structures/Lamp/Tactile/2.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/3.jpg | Furniture_and_Structures/Lamp/Tactile/3.jpeg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Lamp/Natural/3.jpg | Furniture_and_Structures/Lamp/Tactile/3.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/3.jpg | Furniture_and_Structures/Lamp/Tactile/3.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Lamp/Natural/3.jpg | Furniture_and_Structures/Lamp/Tactile/3.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/4.jpg | Furniture_and_Structures/Lamp/Tactile/4.jpeg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Lamp/Natural/4.jpg | Furniture_and_Structures/Lamp/Tactile/4.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Lamp/Natural/4.jpg | Furniture_and_Structures/Lamp/Tactile/4.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/4.jpg | Furniture_and_Structures/Lamp/Tactile/4.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Lamp/Natural/4.jpg | Furniture_and_Structures/Lamp/Tactile/4.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/5.jpg | Furniture_and_Structures/Lamp/Tactile/5.jpeg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Lamp/Natural/5.jpg | Furniture_and_Structures/Lamp/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Lamp/Natural/5.jpg | Furniture_and_Structures/Lamp/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Lamp/Natural/5.jpg | Furniture_and_Structures/Lamp/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/5.jpg | Furniture_and_Structures/Lamp/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Lamp/Natural/5.jpg | Furniture_and_Structures/Lamp/Tactile/5.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Lamp/Natural/6.png | Furniture_and_Structures/Lamp/Tactile/6.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Lamp/Natural/6.png | Furniture_and_Structures/Lamp/Tactile/6.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/6.png | Furniture_and_Structures/Lamp/Tactile/6.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Lamp/Natural/6.png | Furniture_and_Structures/Lamp/Tactile/6.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Lamp/Natural/6.png | Furniture_and_Structures/Lamp/Tactile/6.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/7_refined.jpg | Furniture_and_Structures/Lamp/Tactile/7_refined.png | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Lamp/Natural/7_refined.jpg | Furniture_and_Structures/Lamp/Tactile/7_refined.png | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Lamp/Natural/7_refined.jpg | Furniture_and_Structures/Lamp/Tactile/7_refined.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Lamp/Natural/7_refined.jpg | Furniture_and_Structures/Lamp/Tactile/7_refined.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Lamp/Natural/7_refined.jpg | Furniture_and_Structures/Lamp/Tactile/7_refined.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Lamp/Natural/7_refined.jpg | Furniture_and_Structures/Lamp/Tactile/7_refined.png | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Lamp/Natural/8.jpg | Furniture_and_Structures/Lamp/Tactile/8.jpeg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Lamp/Natural/8.jpg | Furniture_and_Structures/Lamp/Tactile/8.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
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