pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Door/Natural/Door_13.jpeg
Furniture_and_Structures/Door/Tactile/13.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Door/Natural/Door_13.jpeg
Furniture_and_Structures/Door/Tactile/13.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Door/Natural/Door_13.jpeg
Furniture_and_Structures/Door/Tactile/13.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/1_Hut.png::Furniture_and_Structures/Hut/Tactile/1.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/1_Hut.png
Furniture_and_Structures/Hut/Tactile/1.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/1_Hut.png::Furniture_and_Structures/Hut/Tactile/1.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/1_Hut.png
Furniture_and_Structures/Hut/Tactile/1.jpg
6
2
4
0.333333
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/1_Hut.png::Furniture_and_Structures/Hut/Tactile/1.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/1_Hut.png
Furniture_and_Structures/Hut/Tactile/1.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/2_Hut.png::Furniture_and_Structures/Hut/Tactile/2.png
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/2_Hut.png
Furniture_and_Structures/Hut/Tactile/2.png
9
9
0
1
1
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
7
0
1
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/3.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/3_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/3.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
7
0
1
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/4.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/4_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/4.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/5_Hut.png
Furniture_and_Structures/Hut/Tactile/5.jpg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/5_Hut.png
Furniture_and_Structures/Hut/Tactile/5.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/5_Hut.png
Furniture_and_Structures/Hut/Tactile/5.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/5_Hut.png::Furniture_and_Structures/Hut/Tactile/5.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/5_Hut.png
Furniture_and_Structures/Hut/Tactile/5.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/6.jpg
7
7
0
1
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/6.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/6.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/6.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/6.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/6_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/6.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/7_Hut.png
Furniture_and_Structures/Hut/Tactile/7.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/7_Hut.png
Furniture_and_Structures/Hut/Tactile/7.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/7_Hut.png
Furniture_and_Structures/Hut/Tactile/7.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/7_Hut.png::Furniture_and_Structures/Hut/Tactile/7.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/7_Hut.png
Furniture_and_Structures/Hut/Tactile/7.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/8.jpg
7
7
0
1
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/8.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/8_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/8.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
4
2
0.666667
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
2
4
0.333333
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
2
4
0.333333
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/9.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/9_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/9.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg::Furniture_and_Structures/Hut/Tactile/10.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Hut/Natural/10_Hut.jpeg
Furniture_and_Structures/Hut/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
6
1
0.857143
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/1.jpg::Furniture_and_Structures/Lamp/Tactile/1.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/1.jpg
Furniture_and_Structures/Lamp/Tactile/1.jpeg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/2.jpg::Furniture_and_Structures/Lamp/Tactile/2.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/2.jpg
Furniture_and_Structures/Lamp/Tactile/2.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/3.jpg::Furniture_and_Structures/Lamp/Tactile/3.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/3.jpg
Furniture_and_Structures/Lamp/Tactile/3.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/4.jpg::Furniture_and_Structures/Lamp/Tactile/4.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/4.jpg
Furniture_and_Structures/Lamp/Tactile/4.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/5.jpg::Furniture_and_Structures/Lamp/Tactile/5.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/5.jpg
Furniture_and_Structures/Lamp/Tactile/5.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/6.png::Furniture_and_Structures/Lamp/Tactile/6.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Lamp/Natural/6.png
Furniture_and_Structures/Lamp/Tactile/6.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
5
1
0.833333
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/7_refined.jpg::Furniture_and_Structures/Lamp/Tactile/7_refined.png
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Lamp/Natural/7_refined.jpg
Furniture_and_Structures/Lamp/Tactile/7_refined.png
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
6
0
1
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Lamp/Natural/8.jpg::Furniture_and_Structures/Lamp/Tactile/8.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Lamp/Natural/8.jpg
Furniture_and_Structures/Lamp/Tactile/8.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train