pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 2 | 6 | 0.25 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 1 | 7 | 0.125 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 2 | 6 | 0.25 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 2 | 6 | 0.25 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 6 | 2 | 0.75 | 1 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Chair/Natural/9_Chair.jpg::Furniture_and_Structures/Chair/Tactile/9.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/9_Chair.jpg | Furniture_and_Structures/Chair/Tactile/9.jpg | 6 | 4 | 2 | 0.666667 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/9_Chair.jpg::Furniture_and_Structures/Chair/Tactile/9.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/9_Chair.jpg | Furniture_and_Structures/Chair/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/9_Chair.jpg::Furniture_and_Structures/Chair/Tactile/9.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/9_Chair.jpg | Furniture_and_Structures/Chair/Tactile/9.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/9_Chair.jpg::Furniture_and_Structures/Chair/Tactile/9.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/9_Chair.jpg | Furniture_and_Structures/Chair/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/10_Chair.jpg::Furniture_and_Structures/Chair/Tactile/10.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/10_Chair.jpg | Furniture_and_Structures/Chair/Tactile/10.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/10_Chair.jpg::Furniture_and_Structures/Chair/Tactile/10.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/10_Chair.jpg | Furniture_and_Structures/Chair/Tactile/10.jpg | 7 | 2 | 5 | 0.285714 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/10_Chair.jpg::Furniture_and_Structures/Chair/Tactile/10.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/10_Chair.jpg | Furniture_and_Structures/Chair/Tactile/10.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/10_Chair.jpg::Furniture_and_Structures/Chair/Tactile/10.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/10_Chair.jpg | Furniture_and_Structures/Chair/Tactile/10.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/10_Chair.jpg::Furniture_and_Structures/Chair/Tactile/10.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/10_Chair.jpg | Furniture_and_Structures/Chair/Tactile/10.jpg | 7 | 2 | 5 | 0.285714 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/10_Chair.jpg::Furniture_and_Structures/Chair/Tactile/10.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/10_Chair.jpg | Furniture_and_Structures/Chair/Tactile/10.jpg | 7 | 5 | 2 | 0.714286 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/11.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/11.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/11.jpg | 6 | 4 | 2 | 0.666667 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/11.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/11.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/11.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/11_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/12.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/12.png | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/12.png | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/12.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/12.png | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/12.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/12.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/12.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/12.png | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/12_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/12.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_1.jpg::Furniture_and_Structures/Door/Tactile/1.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_1.jpg | Furniture_and_Structures/Door/Tactile/1.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_2.jpg::Furniture_and_Structures/Door/Tactile/2.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_2.jpg | Furniture_and_Structures/Door/Tactile/2.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_2.jpg::Furniture_and_Structures/Door/Tactile/2.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_2.jpg | Furniture_and_Structures/Door/Tactile/2.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_2.jpg::Furniture_and_Structures/Door/Tactile/2.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_2.jpg | Furniture_and_Structures/Door/Tactile/2.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_2.jpg::Furniture_and_Structures/Door/Tactile/2.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_2.jpg | Furniture_and_Structures/Door/Tactile/2.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_2.jpg::Furniture_and_Structures/Door/Tactile/2.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_2.jpg | Furniture_and_Structures/Door/Tactile/2.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_3.jpg::Furniture_and_Structures/Door/Tactile/3.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_3.jpg | Furniture_and_Structures/Door/Tactile/3.png | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_3.jpg::Furniture_and_Structures/Door/Tactile/3.png | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_3.jpg | Furniture_and_Structures/Door/Tactile/3.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_3.jpg::Furniture_and_Structures/Door/Tactile/3.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_3.jpg | Furniture_and_Structures/Door/Tactile/3.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_3.jpg::Furniture_and_Structures/Door/Tactile/3.png | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_3.jpg | Furniture_and_Structures/Door/Tactile/3.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_4.jpg::Furniture_and_Structures/Door/Tactile/4.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_4.jpg | Furniture_and_Structures/Door/Tactile/4.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_5.jpg::Furniture_and_Structures/Door/Tactile/5.png | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_5.jpg | Furniture_and_Structures/Door/Tactile/5.png | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_6.jpg::Furniture_and_Structures/Door/Tactile/6.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_6.jpg | Furniture_and_Structures/Door/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_7.jpg::Furniture_and_Structures/Door/Tactile/7.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_7.jpg | Furniture_and_Structures/Door/Tactile/7.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_7.jpg::Furniture_and_Structures/Door/Tactile/7.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_7.jpg | Furniture_and_Structures/Door/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_7.jpg::Furniture_and_Structures/Door/Tactile/7.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_7.jpg | Furniture_and_Structures/Door/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_7.jpg::Furniture_and_Structures/Door/Tactile/7.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_7.jpg | Furniture_and_Structures/Door/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_7.jpg::Furniture_and_Structures/Door/Tactile/7.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_7.jpg | Furniture_and_Structures/Door/Tactile/7.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_7.jpg::Furniture_and_Structures/Door/Tactile/7.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_7.jpg | Furniture_and_Structures/Door/Tactile/7.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_8.jpg::Furniture_and_Structures/Door/Tactile/8.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_8.jpg | Furniture_and_Structures/Door/Tactile/8.jpg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Door/Natural/Door_8.jpg::Furniture_and_Structures/Door/Tactile/8.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_8.jpg | Furniture_and_Structures/Door/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Door/Natural/Door_8.jpg::Furniture_and_Structures/Door/Tactile/8.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_8.jpg | Furniture_and_Structures/Door/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Door/Natural/Door_8.jpg::Furniture_and_Structures/Door/Tactile/8.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_8.jpg | Furniture_and_Structures/Door/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Door/Natural/Door_8.jpg::Furniture_and_Structures/Door/Tactile/8.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_8.jpg | Furniture_and_Structures/Door/Tactile/8.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Door/Natural/Door_9.jpg::Furniture_and_Structures/Door/Tactile/9.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_9.jpg | Furniture_and_Structures/Door/Tactile/9.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_9.jpg::Furniture_and_Structures/Door/Tactile/9.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_9.jpg | Furniture_and_Structures/Door/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_9.jpg::Furniture_and_Structures/Door/Tactile/9.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_9.jpg | Furniture_and_Structures/Door/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_9.jpg::Furniture_and_Structures/Door/Tactile/9.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_9.jpg | Furniture_and_Structures/Door/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_9.jpg::Furniture_and_Structures/Door/Tactile/9.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_9.jpg | Furniture_and_Structures/Door/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_9.jpg::Furniture_and_Structures/Door/Tactile/9.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_9.jpg | Furniture_and_Structures/Door/Tactile/9.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_10.jpg::Furniture_and_Structures/Door/Tactile/10.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_10.jpg | Furniture_and_Structures/Door/Tactile/10.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_10.jpg::Furniture_and_Structures/Door/Tactile/10.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_10.jpg | Furniture_and_Structures/Door/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_10.jpg::Furniture_and_Structures/Door/Tactile/10.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_10.jpg | Furniture_and_Structures/Door/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_10.jpg::Furniture_and_Structures/Door/Tactile/10.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_10.jpg | Furniture_and_Structures/Door/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_10.jpg::Furniture_and_Structures/Door/Tactile/10.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_10.jpg | Furniture_and_Structures/Door/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_11.jpg::Furniture_and_Structures/Door/Tactile/11.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_11.jpg | Furniture_and_Structures/Door/Tactile/11.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_12.jpg::Furniture_and_Structures/Door/Tactile/12.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_12.jpg | Furniture_and_Structures/Door/Tactile/12.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_12.jpg::Furniture_and_Structures/Door/Tactile/12.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_12.jpg | Furniture_and_Structures/Door/Tactile/12.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_12.jpg::Furniture_and_Structures/Door/Tactile/12.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Door/Natural/Door_12.jpg | Furniture_and_Structures/Door/Tactile/12.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_12.jpg::Furniture_and_Structures/Door/Tactile/12.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Door/Natural/Door_12.jpg | Furniture_and_Structures/Door/Tactile/12.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_12.jpg::Furniture_and_Structures/Door/Tactile/12.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Door/Natural/Door_12.jpg | Furniture_and_Structures/Door/Tactile/12.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Door/Natural/Door_13.jpeg::Furniture_and_Structures/Door/Tactile/13.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Door/Natural/Door_13.jpeg | Furniture_and_Structures/Door/Tactile/13.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
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