pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg
Furniture_and_Structures/Bed/Tactile/4_refined.png
8
8
0
1
1
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg
Furniture_and_Structures/Bed/Tactile/4_refined.png
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg
Furniture_and_Structures/Bed/Tactile/4_refined.png
8
1
7
0.125
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg
Furniture_and_Structures/Bed/Tactile/4_refined.png
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg
Furniture_and_Structures/Bed/Tactile/4_refined.png
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg
Furniture_and_Structures/Bed/Tactile/4_refined.png
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/5_Bed.jpg
Furniture_and_Structures/Bed/Tactile/5.jpeg
7
6
1
0.857143
1
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/5_Bed.jpg
Furniture_and_Structures/Bed/Tactile/5.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Bed/Natural/5_Bed.jpg
Furniture_and_Structures/Bed/Tactile/5.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/5_Bed.jpg
Furniture_and_Structures/Bed/Tactile/5.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/5_Bed.jpg
Furniture_and_Structures/Bed/Tactile/5.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/5_Bed.jpg
Furniture_and_Structures/Bed/Tactile/5.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/6_Bed.jpg
Furniture_and_Structures/Bed/Tactile/6.jpeg
7
5
2
0.714286
1
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/6_Bed.jpg
Furniture_and_Structures/Bed/Tactile/6.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Bed/Natural/6_Bed.jpg
Furniture_and_Structures/Bed/Tactile/6.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/6_Bed.jpg
Furniture_and_Structures/Bed/Tactile/6.jpeg
7
2
5
0.285714
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Bed/Natural/6_Bed.jpg
Furniture_and_Structures/Bed/Tactile/6.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/6_Bed.jpg
Furniture_and_Structures/Bed/Tactile/6.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
8
8
0
1
1
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/7_Bed.jpg
Furniture_and_Structures/Bed/Tactile/7.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
7
7
0
1
1
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/8_Bed.jpg
Furniture_and_Structures/Bed/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
7
0
1
1
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/9_Bed.jpg
Furniture_and_Structures/Bed/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
8
8
0
1
1
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
8
1
7
0.125
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/10_Bed.jpg
Furniture_and_Structures/Bed/Tactile/10.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
9
9
0
1
1
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/11_Bed.jpg
Furniture_and_Structures/Bed/Tactile/11.jpeg
9
0
9
0
0
9
{ "approved": 6, "rejected": 3 }
true
train
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/12_Bed.jpg
Furniture_and_Structures/Bed/Tactile/12.jpeg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/12_Bed.jpg
Furniture_and_Structures/Bed/Tactile/12.jpeg
6
5
1
0.833333
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/12_Bed.jpg
Furniture_and_Structures/Bed/Tactile/12.jpeg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Bed/Natural/12_Bed.jpg
Furniture_and_Structures/Bed/Tactile/12.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/12_Bed.jpg
Furniture_and_Structures/Bed/Tactile/12.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/13_Bed.jpg
Furniture_and_Structures/Bed/Tactile/13.jpeg
8
8
0
1
1
8
{ "approved": 6, "rejected": 2 }
true
train
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/13_Bed.jpg
Furniture_and_Structures/Bed/Tactile/13.jpeg
8
0
8
0
0
8
{ "approved": 6, "rejected": 2 }
true
train
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Bed/Natural/13_Bed.jpg
Furniture_and_Structures/Bed/Tactile/13.jpeg
8
0
8
0
0
8
{ "approved": 6, "rejected": 2 }
true
train
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/13_Bed.jpg
Furniture_and_Structures/Bed/Tactile/13.jpeg
8
0
8
0
0
8
{ "approved": 6, "rejected": 2 }
true
train
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Bed/Natural/13_Bed.jpg
Furniture_and_Structures/Bed/Tactile/13.jpeg
8
0
8
0
0
8
{ "approved": 6, "rejected": 2 }
true
train
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/13_Bed.jpg
Furniture_and_Structures/Bed/Tactile/13.jpeg
8
0
8
0
0
8
{ "approved": 6, "rejected": 2 }
true
train
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Bed/Natural/14_Bed.jpg
Furniture_and_Structures/Bed/Tactile/14.jpeg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Bed/Natural/14_Bed.jpg
Furniture_and_Structures/Bed/Tactile/14.jpeg
6
5
1
0.833333
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Bed/Natural/14_Bed.jpg
Furniture_and_Structures/Bed/Tactile/14.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Bed/Natural/14_Bed.jpg
Furniture_and_Structures/Bed/Tactile/14.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Bed/Natural/14_Bed.jpg
Furniture_and_Structures/Bed/Tactile/14.jpeg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Chair/Natural/1_Chair.jpg
Furniture_and_Structures/Chair/Tactile/1.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
5
2
0.714286
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Chair/Natural/2_Chair.jpg
Furniture_and_Structures/Chair/Tactile/2.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg
Furniture_and_Structures/Chair/Tactile/3.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg
Furniture_and_Structures/Chair/Tactile/3.jpg
6
4
2
0.666667
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg
Furniture_and_Structures/Chair/Tactile/3.jpg
6
2
4
0.333333
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg
Furniture_and_Structures/Chair/Tactile/3.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg
Furniture_and_Structures/Chair/Tactile/3.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg
Furniture_and_Structures/Chair/Tactile/4.png
7
6
1
0.857143
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg
Furniture_and_Structures/Chair/Tactile/4.png
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg
Furniture_and_Structures/Chair/Tactile/4.png
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg
Furniture_and_Structures/Chair/Tactile/4.png
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg
Furniture_and_Structures/Chair/Tactile/4.png
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/5_Chair.jpg
Furniture_and_Structures/Chair/Tactile/5.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/5_Chair.jpg
Furniture_and_Structures/Chair/Tactile/5.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Chair/Natural/5_Chair.jpg
Furniture_and_Structures/Chair/Tactile/5.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Chair/Natural/5_Chair.jpg
Furniture_and_Structures/Chair/Tactile/5.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Chair/Natural/5_Chair.jpg
Furniture_and_Structures/Chair/Tactile/5.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Chair/Natural/5_Chair.jpg
Furniture_and_Structures/Chair/Tactile/5.jpg
7
5
2
0.714286
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/6_Chair.jpg
Furniture_and_Structures/Chair/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/6_Chair.jpg
Furniture_and_Structures/Chair/Tactile/6.jpg
6
5
1
0.833333
1
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Chair/Natural/6_Chair.jpg
Furniture_and_Structures/Chair/Tactile/6.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Chair/Natural/6_Chair.jpg
Furniture_and_Structures/Chair/Tactile/6.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg
F3
F3QT
bleeds_boundaries
Textures bleed across boundaries.
Furniture_and_Structures/Chair/Natural/6_Chair.jpg
Furniture_and_Structures/Chair/Tactile/6.jpg
6
1
5
0.166667
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Chair/Natural/6_Chair.jpg
Furniture_and_Structures/Chair/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 6 }
false
train
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/7_Chair.jpg
Furniture_and_Structures/Chair/Tactile/7.jpg
7
0
7
0
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg
F3
F3QT
inconsistent_within_elements
Texture inconsistent within an element.
Furniture_and_Structures/Chair/Natural/7_Chair.jpg
Furniture_and_Structures/Chair/Tactile/7.jpg
7
2
5
0.285714
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg
F3
F3QT
far_near_wrong
Near vs. far textures not differentiated.
Furniture_and_Structures/Chair/Natural/7_Chair.jpg
Furniture_and_Structures/Chair/Tactile/7.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg
F3
F3QT
too_dense_cluttered
Textures overly dense or cluttered.
Furniture_and_Structures/Chair/Natural/7_Chair.jpg
Furniture_and_Structures/Chair/Tactile/7.jpg
7
2
5
0.285714
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg
F3
F3QT
too_similar_adjacent
Textures too similar to adjacent regions.
Furniture_and_Structures/Chair/Natural/7_Chair.jpg
Furniture_and_Structures/Chair/Tactile/7.jpg
7
1
6
0.142857
0
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg
F3
F3QT
no_issues_good
Textures look good / no issues.
Furniture_and_Structures/Chair/Natural/7_Chair.jpg
Furniture_and_Structures/Chair/Tactile/7.jpg
7
5
2
0.714286
1
7
{ "approved": 6, "rejected": 1 }
true
train
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg
F3
F3QT
missing_texture
Texture missing where expected.
Furniture_and_Structures/Chair/Natural/8_Chair.jpg
Furniture_and_Structures/Chair/Tactile/8.jpg
8
0
8
0
0
8
{ "approved": 6, "rejected": 2 }
true
train