pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg | Furniture_and_Structures/Bed/Tactile/4_refined.png | 8 | 8 | 0 | 1 | 1 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg | Furniture_and_Structures/Bed/Tactile/4_refined.png | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg | Furniture_and_Structures/Bed/Tactile/4_refined.png | 8 | 1 | 7 | 0.125 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg | Furniture_and_Structures/Bed/Tactile/4_refined.png | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg | Furniture_and_Structures/Bed/Tactile/4_refined.png | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg::Furniture_and_Structures/Bed/Tactile/4_refined.png | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/4_Bed_refined.jpg | Furniture_and_Structures/Bed/Tactile/4_refined.png | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/5_Bed.jpg | Furniture_and_Structures/Bed/Tactile/5.jpeg | 7 | 6 | 1 | 0.857143 | 1 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/5_Bed.jpg | Furniture_and_Structures/Bed/Tactile/5.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Bed/Natural/5_Bed.jpg | Furniture_and_Structures/Bed/Tactile/5.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/5_Bed.jpg | Furniture_and_Structures/Bed/Tactile/5.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/5_Bed.jpg | Furniture_and_Structures/Bed/Tactile/5.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/5_Bed.jpg::Furniture_and_Structures/Bed/Tactile/5.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/5_Bed.jpg | Furniture_and_Structures/Bed/Tactile/5.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/6_Bed.jpg | Furniture_and_Structures/Bed/Tactile/6.jpeg | 7 | 5 | 2 | 0.714286 | 1 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/6_Bed.jpg | Furniture_and_Structures/Bed/Tactile/6.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Bed/Natural/6_Bed.jpg | Furniture_and_Structures/Bed/Tactile/6.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/6_Bed.jpg | Furniture_and_Structures/Bed/Tactile/6.jpeg | 7 | 2 | 5 | 0.285714 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Bed/Natural/6_Bed.jpg | Furniture_and_Structures/Bed/Tactile/6.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/6_Bed.jpg::Furniture_and_Structures/Bed/Tactile/6.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/6_Bed.jpg | Furniture_and_Structures/Bed/Tactile/6.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/7_Bed.jpg | Furniture_and_Structures/Bed/Tactile/7.jpeg | 8 | 8 | 0 | 1 | 1 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/7_Bed.jpg | Furniture_and_Structures/Bed/Tactile/7.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/7_Bed.jpg | Furniture_and_Structures/Bed/Tactile/7.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/7_Bed.jpg | Furniture_and_Structures/Bed/Tactile/7.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/7_Bed.jpg::Furniture_and_Structures/Bed/Tactile/7.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/7_Bed.jpg | Furniture_and_Structures/Bed/Tactile/7.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/8_Bed.jpg | Furniture_and_Structures/Bed/Tactile/8.jpeg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/8_Bed.jpg | Furniture_and_Structures/Bed/Tactile/8.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Bed/Natural/8_Bed.jpg | Furniture_and_Structures/Bed/Tactile/8.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/8_Bed.jpg | Furniture_and_Structures/Bed/Tactile/8.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/8_Bed.jpg::Furniture_and_Structures/Bed/Tactile/8.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/8_Bed.jpg | Furniture_and_Structures/Bed/Tactile/8.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 7 | 0 | 1 | 1 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/9_Bed.jpg::Furniture_and_Structures/Bed/Tactile/9.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/9_Bed.jpg | Furniture_and_Structures/Bed/Tactile/9.jpeg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 7
} | false | train |
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/10_Bed.jpg | Furniture_and_Structures/Bed/Tactile/10.jpeg | 8 | 8 | 0 | 1 | 1 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/10_Bed.jpg | Furniture_and_Structures/Bed/Tactile/10.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Bed/Natural/10_Bed.jpg | Furniture_and_Structures/Bed/Tactile/10.jpeg | 8 | 1 | 7 | 0.125 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/10_Bed.jpg::Furniture_and_Structures/Bed/Tactile/10.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/10_Bed.jpg | Furniture_and_Structures/Bed/Tactile/10.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 7,
"rejected": 1
} | true | train |
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/11_Bed.jpg | Furniture_and_Structures/Bed/Tactile/11.jpeg | 9 | 9 | 0 | 1 | 1 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/11_Bed.jpg | Furniture_and_Structures/Bed/Tactile/11.jpeg | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/11_Bed.jpg | Furniture_and_Structures/Bed/Tactile/11.jpeg | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/11_Bed.jpg | Furniture_and_Structures/Bed/Tactile/11.jpeg | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Bed/Natural/11_Bed.jpg | Furniture_and_Structures/Bed/Tactile/11.jpeg | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Bed/Natural/11_Bed.jpg::Furniture_and_Structures/Bed/Tactile/11.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/11_Bed.jpg | Furniture_and_Structures/Bed/Tactile/11.jpeg | 9 | 0 | 9 | 0 | 0 | 9 | {
"approved": 6,
"rejected": 3
} | true | train |
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/12_Bed.jpg | Furniture_and_Structures/Bed/Tactile/12.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/12_Bed.jpg | Furniture_and_Structures/Bed/Tactile/12.jpeg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/12_Bed.jpg | Furniture_and_Structures/Bed/Tactile/12.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Bed/Natural/12_Bed.jpg | Furniture_and_Structures/Bed/Tactile/12.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/12_Bed.jpg::Furniture_and_Structures/Bed/Tactile/12.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/12_Bed.jpg | Furniture_and_Structures/Bed/Tactile/12.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/13_Bed.jpg | Furniture_and_Structures/Bed/Tactile/13.jpeg | 8 | 8 | 0 | 1 | 1 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/13_Bed.jpg | Furniture_and_Structures/Bed/Tactile/13.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Bed/Natural/13_Bed.jpg | Furniture_and_Structures/Bed/Tactile/13.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/13_Bed.jpg | Furniture_and_Structures/Bed/Tactile/13.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Bed/Natural/13_Bed.jpg | Furniture_and_Structures/Bed/Tactile/13.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Bed/Natural/13_Bed.jpg::Furniture_and_Structures/Bed/Tactile/13.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/13_Bed.jpg | Furniture_and_Structures/Bed/Tactile/13.jpeg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Bed/Natural/14_Bed.jpg | Furniture_and_Structures/Bed/Tactile/14.jpeg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Bed/Natural/14_Bed.jpg | Furniture_and_Structures/Bed/Tactile/14.jpeg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Bed/Natural/14_Bed.jpg | Furniture_and_Structures/Bed/Tactile/14.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Bed/Natural/14_Bed.jpg | Furniture_and_Structures/Bed/Tactile/14.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Bed/Natural/14_Bed.jpg::Furniture_and_Structures/Bed/Tactile/14.jpeg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Bed/Natural/14_Bed.jpg | Furniture_and_Structures/Bed/Tactile/14.jpeg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/1_Chair.jpg | Furniture_and_Structures/Chair/Tactile/1.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/1_Chair.jpg | Furniture_and_Structures/Chair/Tactile/1.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/1_Chair.jpg::Furniture_and_Structures/Chair/Tactile/1.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/1_Chair.jpg | Furniture_and_Structures/Chair/Tactile/1.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 5 | 2 | 0.714286 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/2_Chair.jpg::Furniture_and_Structures/Chair/Tactile/2.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/2_Chair.jpg | Furniture_and_Structures/Chair/Tactile/2.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/3.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/3.jpg | 6 | 4 | 2 | 0.666667 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/3.jpg | 6 | 2 | 4 | 0.333333 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/3.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg::Furniture_and_Structures/Chair/Tactile/3.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/3_Chair(2).jpg | Furniture_and_Structures/Chair/Tactile/3.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg | Furniture_and_Structures/Chair/Tactile/4.png | 7 | 6 | 1 | 0.857143 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg | Furniture_and_Structures/Chair/Tactile/4.png | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg | Furniture_and_Structures/Chair/Tactile/4.png | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg | Furniture_and_Structures/Chair/Tactile/4.png | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg::Furniture_and_Structures/Chair/Tactile/4.png | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/4_Chair(2)_Edited.jpg | Furniture_and_Structures/Chair/Tactile/4.png | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/5_Chair.jpg | Furniture_and_Structures/Chair/Tactile/5.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/5_Chair.jpg | Furniture_and_Structures/Chair/Tactile/5.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/5_Chair.jpg | Furniture_and_Structures/Chair/Tactile/5.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/5_Chair.jpg | Furniture_and_Structures/Chair/Tactile/5.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/5_Chair.jpg | Furniture_and_Structures/Chair/Tactile/5.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/5_Chair.jpg::Furniture_and_Structures/Chair/Tactile/5.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/5_Chair.jpg | Furniture_and_Structures/Chair/Tactile/5.jpg | 7 | 5 | 2 | 0.714286 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/6_Chair.jpg | Furniture_and_Structures/Chair/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/6_Chair.jpg | Furniture_and_Structures/Chair/Tactile/6.jpg | 6 | 5 | 1 | 0.833333 | 1 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/6_Chair.jpg | Furniture_and_Structures/Chair/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/6_Chair.jpg | Furniture_and_Structures/Chair/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg | F3 | F3QT | bleeds_boundaries | Textures bleed across boundaries. | Furniture_and_Structures/Chair/Natural/6_Chair.jpg | Furniture_and_Structures/Chair/Tactile/6.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/6_Chair.jpg::Furniture_and_Structures/Chair/Tactile/6.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/6_Chair.jpg | Furniture_and_Structures/Chair/Tactile/6.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 6
} | false | train |
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/7_Chair.jpg | Furniture_and_Structures/Chair/Tactile/7.jpg | 7 | 0 | 7 | 0 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg | F3 | F3QT | inconsistent_within_elements | Texture inconsistent within an element. | Furniture_and_Structures/Chair/Natural/7_Chair.jpg | Furniture_and_Structures/Chair/Tactile/7.jpg | 7 | 2 | 5 | 0.285714 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg | F3 | F3QT | far_near_wrong | Near vs. far textures not differentiated. | Furniture_and_Structures/Chair/Natural/7_Chair.jpg | Furniture_and_Structures/Chair/Tactile/7.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg | F3 | F3QT | too_dense_cluttered | Textures overly dense or cluttered. | Furniture_and_Structures/Chair/Natural/7_Chair.jpg | Furniture_and_Structures/Chair/Tactile/7.jpg | 7 | 2 | 5 | 0.285714 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg | F3 | F3QT | too_similar_adjacent | Textures too similar to adjacent regions. | Furniture_and_Structures/Chair/Natural/7_Chair.jpg | Furniture_and_Structures/Chair/Tactile/7.jpg | 7 | 1 | 6 | 0.142857 | 0 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/7_Chair.jpg::Furniture_and_Structures/Chair/Tactile/7.jpg | F3 | F3QT | no_issues_good | Textures look good / no issues. | Furniture_and_Structures/Chair/Natural/7_Chair.jpg | Furniture_and_Structures/Chair/Tactile/7.jpg | 7 | 5 | 2 | 0.714286 | 1 | 7 | {
"approved": 6,
"rejected": 1
} | true | train |
Furniture_and_Structures/Chair/Natural/8_Chair.jpg::Furniture_and_Structures/Chair/Tactile/8.jpg | F3 | F3QT | missing_texture | Texture missing where expected. | Furniture_and_Structures/Chair/Natural/8_Chair.jpg | Furniture_and_Structures/Chair/Tactile/8.jpg | 8 | 0 | 8 | 0 | 0 | 8 | {
"approved": 6,
"rejected": 2
} | true | train |
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