ReactWindowDataset: prominent contact-rich window count + stats attribute (ds.stats) + per-filter rejection breakdown in the summary print. Demo: write H.264 MP4 per picked window (was just static PNG); --no_mp4 to skip; --mp4_fps to tune.
Browse files
examples/demo_react_window.py
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@@ -17,12 +17,17 @@ What this script does
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3. Renders a static grid of `--n_samples` random windows as a PNG. Each
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row = one window; each cell = `view | tactile_left | tactile_right`
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for a single frame inside that window.
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-
Self-contained:
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-
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-
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"""
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import argparse
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import sys
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from pathlib import Path
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@@ -108,6 +113,75 @@ def make_static_grid(ds, sample_indices, out_path: Path, *,
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print(f" grid -> {out_path} ({out_path.stat().st_size / 1024:.1f} KB)")
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument("--data_root", required=True,
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@@ -118,6 +192,10 @@ def main():
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ap.add_argument("--out_dir", default="/tmp/react_demo_out")
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ap.add_argument("--window_length", type=int, default=16)
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ap.add_argument("--seed", type=int, default=42)
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ap.add_argument("--no_motion_filter", action="store_true",
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help="Disable the motion filter (useful if you want stationary "
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"contact windows for studying static tactile patterns).")
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@@ -163,6 +241,15 @@ def main():
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out_dir = Path(args.out_dir)
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make_static_grid(ds, pick, out_dir / "sample_grid.png")
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if __name__ == "__main__":
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main()
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3. Renders a static grid of `--n_samples` random windows as a PNG. Each
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row = one window; each cell = `view | tactile_left | tactile_right`
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for a single frame inside that window.
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+
4. For each picked window also writes a small MP4 clip showing the actual
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per-frame motion (replaces the GIF outputs the old demo used to ship —
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MP4 is ~10× smaller and renders inline on HF).
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Self-contained: numpy + torch + Pillow + cv2. `ffmpeg` is used to encode
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the MP4 clips; if it isn't on `$PATH` the script falls back to
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`cv2.VideoWriter`. No recording-machine code needed.
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"""
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import argparse
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import shutil
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import subprocess
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import sys
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from pathlib import Path
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print(f" grid -> {out_path} ({out_path.stat().st_size / 1024:.1f} KB)")
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def _write_mp4_h264(frames_rgb, out_path: Path, fps: float = 15.0) -> None:
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"""Pipe raw RGB frames to ffmpeg → H.264 MP4. Falls back to
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cv2.VideoWriter(mp4v) if ffmpeg isn't on PATH."""
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H, W = frames_rgb[0].shape[:2]
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out_path.parent.mkdir(parents=True, exist_ok=True)
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if shutil.which("ffmpeg") is not None:
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cmd = [
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"ffmpeg", "-y", "-hide_banner", "-loglevel", "error",
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"-f", "rawvideo", "-pix_fmt", "rgb24",
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"-s", f"{W}x{H}", "-r", f"{fps:.3f}",
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"-i", "-",
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"-c:v", "libx264", "-pix_fmt", "yuv420p",
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"-preset", "medium", "-crf", "20",
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"-movflags", "+faststart",
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"-an", str(out_path),
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]
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proc = subprocess.Popen(cmd, stdin=subprocess.PIPE)
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for f in frames_rgb:
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assert f.shape == (H, W, 3) and f.dtype == np.uint8
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proc.stdin.write(f.tobytes())
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proc.stdin.close()
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if proc.wait() != 0:
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raise RuntimeError("ffmpeg failed")
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return
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# Fallback: cv2.VideoWriter with mp4v codec (universally portable but
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# not as widely browser-streamable as H.264).
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vw = cv2.VideoWriter(str(out_path),
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cv2.VideoWriter_fourcc(*"mp4v"),
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fps, (W, H))
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for f in frames_rgb:
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vw.write(cv2.cvtColor(f, cv2.COLOR_RGB2BGR))
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vw.release()
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def make_window_mp4(ds, sample_idx: int, out_path: Path,
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*, scale: int = 3, fps: float = 15.0) -> None:
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"""Render one ReactWindowDataset window as a [view | tac_L | tac_R] MP4
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at native source FPS (15 by default; sample_rate / playback). Each
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composite frame is `(128*scale × 384*scale × 3)`."""
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s = ds[sample_idx]
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T = s["view"].shape[0]
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frames = []
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for t in range(T):
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view = _view_to_rgb(s["view"][t]).astype(np.uint8)
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tac_L = _to_hwc(s["tactile_left"][t]).astype(np.uint8)
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tac_R = _to_hwc(s["tactile_right"][t]).astype(np.uint8)
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triplet = np.concatenate([view, tac_L, tac_R], axis=1) # (128, 384, 3)
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triplet = cv2.resize(
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triplet,
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(triplet.shape[1] * scale, triplet.shape[0] * scale),
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interpolation=cv2.INTER_NEAREST,
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)
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# Header strip with sample metadata so the clip is self-describing
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H, W, _ = triplet.shape
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header = np.full((28, W, 3), 235, np.uint8)
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cv2.putText(
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header,
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f"#{sample_idx} {s['episode_key']} frame {s['frame_start']+t}/{s['frame_end']} "
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f"({t+1}/{T}) view | tactile_L | tactile_R",
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(8, 19), cv2.FONT_HERSHEY_SIMPLEX, 0.5, (40, 40, 40), 1, cv2.LINE_AA,
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)
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frames.append(np.concatenate([header, triplet], axis=0))
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_write_mp4_h264(frames, out_path, fps=fps)
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print(f" mp4 -> {out_path.name} ({out_path.stat().st_size / 1024:.1f} KB)")
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def main():
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ap = argparse.ArgumentParser()
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ap.add_argument("--data_root", required=True,
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ap.add_argument("--out_dir", default="/tmp/react_demo_out")
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ap.add_argument("--window_length", type=int, default=16)
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ap.add_argument("--seed", type=int, default=42)
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ap.add_argument("--mp4_fps", type=float, default=15.0,
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help="Playback fps for the per-window MP4 clips.")
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ap.add_argument("--no_mp4", action="store_true",
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help="Skip the MP4 clip rendering (only write the static PNG grid).")
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ap.add_argument("--no_motion_filter", action="store_true",
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help="Disable the motion filter (useful if you want stationary "
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"contact windows for studying static tactile patterns).")
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out_dir = Path(args.out_dir)
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make_static_grid(ds, pick, out_dir / "sample_grid.png")
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if not args.no_mp4:
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print(f"\n=== Per-window MP4 clips ({len(pick)} files, H.264) ===")
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for i, idx in enumerate(pick):
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make_window_mp4(
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ds, int(idx),
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out_dir / f"sample_window_{i:02d}.mp4",
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fps=args.mp4_fps,
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)
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if __name__ == "__main__":
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main()
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examples/react_window_dataset.py
CHANGED
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@@ -337,11 +337,42 @@ class ReactWindowDataset(Dataset):
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kept += 1
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print(f"[ReactWindowDataset] {key}: T={T}, active={active}, kept {kept} windows")
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-
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def __len__(self) -> int:
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return len(self.windows)
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kept += 1
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print(f"[ReactWindowDataset] {key}: T={T}, active={active}, kept {kept} windows")
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# Persist build stats on the instance so callers can inspect / log them
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self.stats = {
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"n_episodes": len(self.episodes),
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"n_candidates": n_total_candidates,
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"n_dropped_bad_frames": n_drop_bad,
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"n_dropped_contact": n_drop_contact,
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"n_dropped_motion": n_drop_motion,
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"n_contact_rich_windows": len(self.windows),
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"window_length": self.window_length,
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"stride": self.stride,
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"window_step": self.window_step,
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"min_contact_fraction": self.min_contact_fraction,
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"tactile_threshold": self.tactile_threshold,
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"contact_metric": self.contact_metric,
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"which_sensors": self.which_sensors,
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"skip_bad_frames": self.skip_bad_frames,
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"require_motion": self.require_motion,
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"min_motion_mps": self.min_motion_mps,
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"min_motion_fraction": self.min_motion_fraction,
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"which_sensors_must_move": self.which_sensors_must_move,
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}
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# Headline summary — emphasises the contact-rich count, which is the
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# number you'd quote in a paper or a model training log.
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pct = 100.0 * len(self.windows) / max(1, n_total_candidates)
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print()
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print(f"[ReactWindowDataset] =================================")
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print(f"[ReactWindowDataset] Contact-rich windows sampled: {len(self.windows):,}")
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print(f"[ReactWindowDataset] ({pct:.1f}% of {n_total_candidates:,} sliding-window candidates)")
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print(f"[ReactWindowDataset] =================================")
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print(f"[ReactWindowDataset] Window spec: length={self.window_length}, stride={self.stride}, "
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f"step={self.window_step} (≈{self.window_length / 30:.2f}s @ 30 fps)")
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print(f"[ReactWindowDataset] Rejected by filter:")
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print(f"[ReactWindowDataset] bad_frames (intensity_spikes, pose_teleports, ot_loss): {n_drop_bad:,}")
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print(f"[ReactWindowDataset] contact (< {self.min_contact_fraction:.0%} of frames in tactile contact): {n_drop_contact:,}")
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print(f"[ReactWindowDataset] motion ({'enabled' if self.require_motion else 'disabled'}): {n_drop_motion:,}")
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def __len__(self) -> int:
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return len(self.windows)
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