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https://create.roblox.com/docs/tutorials/use-case-tutorials/ui/create-hud-meters | content/en-us/tutorials/use-case-tutorials/ui/create-hud-meters.md | guide | 2026-04-13T10:22:05.382714+00:00 | # Create Hud Meters
A **HUD** or **Heads-Up Display** is a set of UI elements that are always visible or accessible during gameplay, such as score displays, health meters, and menu buttons. Including a HUD is essential for most experiences because it displays information that helps players to be successful in their ga... | 10,124 | 6727e9a2c3f36757941dec8092c5ef6a9f8b0ed6cf26fed4131ba6cc9b9fa2ef |
https://create.roblox.com/docs/tutorials/use-case-tutorials/ui/interactive-ui | content/en-us/tutorials/use-case-tutorials/ui/interactive-ui.md | guide | 2026-04-13T10:22:05.408250+00:00 | # Interactive Ui
A **HUD** (**Heads-Up Display**) in your experience commonly displays non‑interactive UI elements such as the health meter demonstrated in [Create HUD meters](../ui/create-hud-meters.md). Atop this, almost every experience requires **interactive** UI such as buttons that respond to player activation, ... | 10,885 | 62bab130c3ab9a78e3f85bb6c5a50ff1f07dc38a6a60cb243109fbfb19fae677 |
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/basic-particle-effects | content/en-us/tutorials/use-case-tutorials/vfx/basic-particle-effects.md | guide | 2026-04-13T10:22:05.410062+00:00 | # Basic Particle Effects
**Particles** are used to create a wide range of effects in experiences, from smoke and fire to splashing water. They can help bring your experience to life and can provide valuable visual feedback for your players.
In this tutorial, you will use a `Class.ParticleEmitter` object to create a s... | 1,434 | 31b17a8fadae587749c7b031e7ca432807286a2dffc43a5d103e3afb0f61119a |
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/custom-particle-effects | content/en-us/tutorials/use-case-tutorials/vfx/custom-particle-effects.md | guide | 2026-04-13T10:22:05.503482+00:00 | # Custom Particle Effects
Time to look at a more complex example of particle effects. You'll make a multicolored plume of smoke pouring out of an active volcano.
<video controls loop muted>
<source src="../../../assets/tutorials/custom-particle-effects/finishedVolcanoClose.mp4" />
</video>
## Starter project
Fir... | 1,430 | ed199e95780b674aeca93c4432c3a532088e0a91492bc4c8e51502ab302786ce |
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/create-waterfalls | content/en-us/tutorials/use-case-tutorials/vfx/create-waterfalls.md | guide | 2026-04-13T10:22:05.580601+00:00 | # Create Waterfalls
A **waterfall** is a point in a river or stream where water flows over one or more vertical drops into a body of water. Experiences often include waterfalls for visual aesthetics, such as to enhance the environment or create a visual point of interest, or for functional gameplay purposes, such as t... | 10,781 | 4f379d142beb11039de21de23cf827db0683c6f4befe870e428d5d0d7ed7d65e |
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/create-volcanoes | content/en-us/tutorials/use-case-tutorials/vfx/create-volcanoes.md | guide | 2026-04-13T10:22:05.711408+00:00 | # Create Volcanoes
A **volcano** is a crater within the earth's crust that spews lava and smoke due to internal pressure from magma and dissolved gasses. Experiences often include volcanoes within challenging gameplay areas, such as locations where players must balance the danger of lava and molten rock hazards with t... | 13,167 | 47ac1a16d1cb17a5443ea407b67497beaba2f2fb50cd2799790cefe272087b66 |
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/laser-traps-with-beams | content/en-us/tutorials/use-case-tutorials/vfx/laser-traps-with-beams.md | guide | 2026-04-13T10:22:05.756722+00:00 | # Laser Traps With Beams
A **laser beam** is a ray of light. While rarely dangerous in real life, sci-fi experiences often use laser beams as a mechanism to damage players on impact. However, because of their versatility and prominence in futuristic media, laser beams are useful for all sorts of gameplay mechanics, su... | 2,538 | 31f731b344d66be75ad589f5b8216c7b03ee241b52485a792ac1ddfbecada12d |
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/use-particles-for-explosions | content/en-us/tutorials/use-case-tutorials/vfx/use-particles-for-explosions.md | guide | 2026-04-13T10:22:05.800367+00:00 | # Use Particles For Explosions
Previously, you worked with particles that played continuously, like [smoke from a volcano](./custom-particle-effects.md). Particles can also be used in a single burst, such as explosions. This tutorial will show you how to create a trap that emits a burst of particles and kills a player... | 1,489 | f442d473e97fa1bb629d12e3f7e8bb56eea1e07431a284595a9b34eff0dc9bc4 |
https://create.roblox.com/docs/ui/2D-paths | content/en-us/ui/2D-paths.md | guide | 2026-04-13T10:22:05.849327+00:00 | # 2D Paths
The `Class.Path2D` instance, along with its API methods and properties, lets you implement 2D splines and 2D curved lines, useful for UI effects like path‑based animations and graph editors.
<video src="../assets/ui/2D-paths/Path2D.mp4" controls width="90%" alt="Video showing a UI object animating back and... | 3,211 | 002760d89f1140e3103a14bec56710a48840d05aa7e210ce49e782fafe82a4b3 |
https://create.roblox.com/docs/ui/3D-drag-detectors | content/en-us/ui/3D-drag-detectors.md | guide | 2026-04-13T10:22:05.924837+00:00 | # 3D Drag Detectors
The `Class.DragDetector` instance facilitates and encourages interaction with 3D objects in an experience, such as opening doors and drawers, sliding a part around, grabbing and tossing a bowling ball, pulling back and firing a slingshot, and much more. Key features include:
- Place a `Class.DragD... | 5,815 | 7dece65d214296962db088c4233505d1f95ce12a4fed29ccf0958041d19e739d |
https://create.roblox.com/docs/ui/9-slice | content/en-us/ui/9-slice.md | guide | 2026-04-13T10:22:05.929115+00:00 | # 9 Slice
When creating UI with custom borders and corners, you'll often need to render elements at different aspect ratios and visually surround [localized text](../production/localization/index.md) or other contents of unknown dimensions.
This lets you create UI elements of varying sizes without distorting the borde... | 1,000 | 7d25ceee77a73dc6b30a05723a390389a2387f27264b8213028b191bbf72734f |
https://create.roblox.com/docs/ui/animation | content/en-us/ui/animation.md | guide | 2026-04-13T10:22:05.962329+00:00 | # Animation
In animation, **tweening** is the process of generating intermediate frames between two key points in a sequence. When designing a user interface, you can use tweening to transition a `Class.GuiObject` smoothly from one state to another, such as:
- Smoothly increasing the size of a button when a user sele... | 5,546 | e1a9f2cb0dcd976bf0abac1eb19293db054e3b8185b88349c62ca7e389fbaeb9 |
https://create.roblox.com/docs/ui/appearance-modifiers | content/en-us/ui/appearance-modifiers.md | guide | 2026-04-13T10:22:06.050742+00:00 | # Appearance Modifiers
By utilizing **appearance modifiers**, you can further customize the appearance of your `Class.GuiObject|GuiObjects`.
- Apply a [gradient](#gradient) to the background of an object.
- Apply a [stroke](#stroke) to text or a border.
- Set [rounded corners](#corners) for an object.
- Increase [pad... | 3,901 | a7a61cd0244af88d6909c4301a0197cdf01378a8ba4357b36b83b4f396b1b938 |
https://create.roblox.com/docs/ui/frames | content/en-us/ui/frames.md | guide | 2026-04-13T10:22:06.229077+00:00 | # Frames
Basic `Class.Frame|Frames` act as containers for other `Class.GuiObject|GuiObjects` such as [labels](../ui/labels.md) and [buttons](../ui/buttons.md). You can apply frames to display on a user's [screen](../ui/on-screen-containers.md) or on a [surface](../ui/in-experience-containers.md) within the experience.... | 615 | a06d802b95fed03e4de47ef3f98da073604ba950a304c828d89304549003771a |
https://create.roblox.com/docs/ui/grid-table-layouts | content/en-us/ui/grid-table-layouts.md | guide | 2026-04-13T10:22:06.260827+00:00 | # Grid Table Layouts
In comparison to `Class.UIListLayout`, `Class.UIGridLayout` and `Class.UITableLayout` allow for more structured and organized layouts. These are most appropriate for interfaces like a shop inventory where each item can be presented in a grid of equally‑sized tiles, or items can be sorted into rela... | 1,167 | 6d22d7d191efb50a2267960189531b399943944fa024bfc91826c5e0561268f8 |
https://create.roblox.com/docs/ui/in-experience-containers | content/en-us/ui/in-experience-containers.md | guide | 2026-04-13T10:22:06.333424+00:00 | # In Experience Containers
In-experience UI containers hold `Class.GuiObject|GuiObjects` that you want to display within your experience's 3D world.
- A `Class.SurfaceGui` allows for the rendering of UI objects onto a part's surface in the 3D world while also allowing for basic user interaction to occur.
- A `Class.B... | 2,584 | 9d63aeb9a992f510e814eb1fd57815f246cd321137f42caec7834f07615864ea |
https://create.roblox.com/docs/ui/labels | content/en-us/ui/labels.md | guide | 2026-04-13T10:22:06.336153+00:00 | # Labels
**Labels** are `Class.GuiObject|GuiObjects` that let you display customizable text and images [on‑screen](../ui/on-screen-containers.md) or [in‑experience](../ui/in-experience-containers.md). There are two types of labels:
- A `Class.TextLabel` is a rectangle with text that you can style through customizable... | 697 | 1a19fd2db4ba87bd5905efb64f51f4890f66861948e5698c2e38ab2d3814ea40 |
https://create.roblox.com/docs/ui/list-flex-layouts | content/en-us/ui/list-flex-layouts.md | guide | 2026-04-13T10:22:06.415003+00:00 | # List Flex Layouts
The `Class.UIListLayout` positions sibling `Class.GuiObject|GuiObjects` into horizontal rows or vertical columns within their parent container. Whenever you add or remove a sibling object, the layout adjusts accordingly.
<img src="../assets/ui/ui-objects/UIListLayout-Example.png" width="840" />
O... | 1,813 | e4e423d3e6d6a369dff892a18e8079d6e8e28fe471e12e4bd9864b9f2c93cbf3 |
https://create.roblox.com/docs/ui | content/en-us/ui/index.md | guide | 2026-04-13T10:22:06.435643+00:00 | # Ui
You can quickly create high-quality graphical user interfaces with minimal scripting requirements using built-in [UI objects](#ui-objects). Depending on where you create it, UI renders either [on-screen](#on-screen-ui) or [within an experience's 3D world](#in-experience-ui).
## On-screen UI
[On-screen container... | 1,325 | 5f359fc301db77cb2e005bb7fa426257c6dade707cbdb1fd245227e9018b4acb |
https://create.roblox.com/docs/ui/buttons | content/en-us/ui/buttons.md | guide | 2026-04-13T10:22:06.450310+00:00 | # Buttons
**Buttons** are `Class.GuiObject|GuiObjects` that allow users to perform an action. You can customize buttons to provide context and feedback, such as changing the visual appearance or [scripting](#script-buttons) audible feedback when a user clicks a button.
There are two types of buttons which you can pla... | 1,081 | 2c2576fe0ac1bf40bf5240526f5663e9cfc409c49436d26db7da4eaf9a1bdc75 |
https://create.roblox.com/docs/ui/on-screen-containers | content/en-us/ui/on-screen-containers.md | guide | 2026-04-13T10:22:06.516842+00:00 | # On Screen Containers
The `Class.ScreenGui` container holds `Class.GuiObject|GuiObjects` to display on a player's screen, including [frames](../ui/frames.md), [labels](../ui/labels.md), [buttons](../ui/buttons.md), and more. All on‑screen UI objects and code are stored and changed on the client.
<figure>
<img src=".... | 1,299 | bf052e73de173d8e751fd93b5d7c2563edda286f209871d103f21df8cf79d6f5 |
https://create.roblox.com/docs/ui/position-and-size | content/en-us/ui/position-and-size.md | guide | 2026-04-13T10:22:06.756810+00:00 | # Position And Size
Unless UI objects are under control of a [layout structure](#layout-structures) or a [size modifier/constraint](../ui/size-modifiers.md), you have complete control over their [position](#position) and [size](#size). You can also set the Z‑index [layering](#zindex) order in which objects overlap.
#... | 2,767 | f56c1ea1010b97131a441c282cdf25c299f0b43524012cc4b54da5be1ecb34ed |
https://create.roblox.com/docs/ui/page-layouts | content/en-us/ui/page-layouts.md | guide | 2026-04-13T10:22:06.763720+00:00 | # Page Layouts
When you parent a `Class.UIPageLayout` to a UI container, every sibling `Class.GuiObject` becomes a unique page that you can transition to through scripting. This layout is useful when you want to create user interfaces such as tabbed modals, tutorials, or character customization screens.
<img src="../... | 510 | 4447a94a2bf5521242b01cca59e5533036504cb0de9801f51770a9f471406299 |
https://create.roblox.com/docs/ui/rich-text | content/en-us/ui/rich-text.md | guide | 2026-04-13T10:22:06.797534+00:00 | # Rich Text
UI **rich text** utilizes simple markup tags to style sections of a string in bold, italics, underline, fill color, stroke variations, and more. You can apply styling tags to `Class.TextLabel`, `Class.TextButton`, and `Class.TextBox` objects.
## Enable rich text
You must enable rich text on a per-object ... | 2,184 | 5d425a4e96af07786c4b13b9cc549ad153db03906b14ca8c00a422ba3d207210 |
https://create.roblox.com/docs/ui/proximity-prompts | content/en-us/ui/proximity-prompts.md | guide | 2026-04-13T10:22:06.859566+00:00 | # Proximity Prompts
`Class.ProximityPrompt` objects
encourage user interaction to trigger an action when they approach in-experience
objects such as doors, light switches, and buttons. Using this object, you can:
- Indicate what objects a user can interact with in the experience.
- Display the action a user can take ... | 2,099 | fa4977b19ac2bfd4f375d65be71482c4aa0932516c2271877c9479f926ff2959 |
https://create.roblox.com/docs/ui/scrolling-frames | content/en-us/ui/scrolling-frames.md | guide | 2026-04-13T10:22:06.873653+00:00 | # Scrolling Frames
A `Class.ScrollingFrame` consists of a customizable **canvas** and **scroll bars** with built‑in scrolling interactivity and different ways to customize how the scrolling works. `Class.ScrollingFrame` is ideal for displaying a lot of information in a confined space and it works well with [list](../u... | 1,369 | 9282436cd1e9dff0671c183fa7c48e6b1affb3596557aecae6f404596756b010 |
https://create.roblox.com/docs/ui/size-modifiers | content/en-us/ui/size-modifiers.md | guide | 2026-04-13T10:22:06.908599+00:00 | # Size Modifiers
Alongside basic [sizing](../ui/position-and-size.md) of UI objects, you can utilize size modifiers to [scale](#scale) an object proportionally or [automatically resize](#automatic-sizing) it. You can also insert [size constraints](#constraints) to control **aspect ratio**, or set a minimum and maximum... | 2,225 | 758b6516a4a058d852e2c2ff9939898253c2b9db81090b1b98ad84147619e6d4 |
https://create.roblox.com/docs/ui/styling/compatibility | content/en-us/ui/styling/compatibility.md | guide | 2026-04-13T10:22:06.918728+00:00 | # Compatibility
The following tables outline all of the classes and associated properties which can be styled. Additional support may be added over time, so please bookmark this page for reference.
## UI objects
### GuiObject
`Class.GuiObject` is an abstract class from which most UI classes inherit, including [fram... | 7,082 | 1ea736356a65e35e045158ba6ad4fc2598c8d9eeb341fa5b63adce1366615921 |
https://create.roblox.com/docs/ui/styling/css-comparisons | content/en-us/ui/styling/css-comparisons.md | guide | 2026-04-13T10:22:06.989461+00:00 | # Css Comparisons
Most CSS concepts map to Roblox styling concepts. The following examples show how CSS and HTML align with Luau and Roblox classes/properties.
To test each of the following Luau script examples:
1. In the [Explorer](../../studio/explorer.md), create the following:
<img src="../../assets/studio/e... | 4,045 | 193d6fc14900ef6b37b59c05997a3e7a4c96ebd3570600fd327ec86e7f652cde |
https://create.roblox.com/docs/ui/styling | content/en-us/ui/styling/index.md | guide | 2026-04-13T10:22:07.191616+00:00 | # Styling
UI styling is a Roblox solution to stylesheets, [similar to CSS](css-comparisons.md), that lets you declare and globally apply overrides to UI instance properties. This engine‑level support is the foundation for the [Style Editor](./editor.md) and the end‑to‑end token pipeline.
## Concepts
Style **rul... | 2,947 | 4e6e963680f67592f1956d2857b02463fa0ffa9e6bdf3a334b676b5fb1f30413 |
https://create.roblox.com/docs/ui/styling/editor | content/en-us/ui/styling/editor.md | guide | 2026-04-13T10:22:07.255251+00:00 | # Editor
The built-in **Style Editor** is a comprehensive tool that allows you to create, manage, and apply UI styles for Roblox experiences through a combination of [tokens](#style-tokens), [design sheets](#design-sheets), [style rules](#style-rules), and [themes](#style-themes).
<figure>
<iframe width="560" height=... | 6,939 | e0c0b789dee7fb7a647b79d4539a501ddd968d069dbaed7e1e7b6a29f5d66833 |
https://create.roblox.com/docs/ui/text-filtering | content/en-us/ui/text-filtering.md | guide | 2026-04-13T10:22:07.280297+00:00 | # Text Filtering
Applied to various sources and inputs, **text filtering** prevents users from seeing inappropriate language and personally identifiable information such as phone numbers. Roblox automatically filters common text outputs such as messages that have passed through [in-experience text chat](../chat/in-exp... | 1,064 | 3d4a9f4a7b15b78e95b89c3b80ccc539d6a90a1066e0abfc8394a5cec5ae2dd5 |
https://create.roblox.com/docs/ui/viewport-frames | content/en-us/ui/viewport-frames.md | guide | 2026-04-13T10:22:07.341103+00:00 | # Viewport Frames
A `Class.ViewportFrame` uses a camera to render 3D objects into a 2D viewport. Ideal use cases include:
- A minimap of your experience directly in the corner of a user's screen.
- 3D models of items in an inventory menu.
- Rotating objects that a character has equipped.
## Viewport configurations
... | 1,787 | c16a672695a6d79b516dba3282a5d6b2483b24c9407aa26eaf2d203bfb914098 |
https://create.roblox.com/docs/ui/text-input | content/en-us/ui/text-input.md | guide | 2026-04-13T10:22:07.344128+00:00 | # Text Input
A `Class.TextBox` is a rectangle that allows a user to provide text input while it's in focus. When you [script](#script-text-inputs) a `Class.TextBox`, you can use it as a search bar or an input field on a form. To help users know what type of text they should input, you can also provide a prompt through... | 861 | 6049f2f20129082edd670aaa648c80eae0e8574c2007ba45edf36f2a7af29da2 |
https://create.roblox.com/docs/ui/video-frames | content/en-us/ui/video-frames.md | guide | 2026-04-13T10:22:07.370854+00:00 | # Video Frames
Video assets used in `Class.VideoFrame` instances allow for video playback in experiences. You can [upload](#upload-videos) videos that you're certain you have permission to use, such as videos you make yourself, and the [asset privacy](../projects/assets/privacy.md) system automatically ensures that th... | 868 | c794731b7d765fedcfe525503a390514bac24cd6fec09a9cf008848c4880073b |
https://create.roblox.com/docs/ui/ui-drag-detectors | content/en-us/ui/ui-drag-detectors.md | guide | 2026-04-13T10:22:07.431088+00:00 | # Ui Drag Detectors
The `Class.UIDragDetector` instance facilitates and encourages interaction with 2D user interface elements in an experience, such as sliders, spinners, and more. Key features include:
- Place a `Class.UIDragDetector` under any `Class.GuiObject` instance to make it draggable via all user inputs wit... | 5,347 | a5212b286780d80c9b15e3bd46aabc010d96de7509f4f9084483754c1fb2e8aa |
https://create.roblox.com/docs/unity | content/en-us/unity.md | guide | 2026-04-13T10:22:07.509062+00:00 | # Unity
This page contains information to help experienced Unity developers get started with Roblox, including basic orientation, a conceptual comparison, and key differences between the two platforms.
## Get oriented
<img src="./assets/engine-comparisons/Unity-Editor-Layout.png" alt="The Unity user interface with m... | 2,171 | 7d1d079c7c5111aefa96fb6e18587e8e263c689354ade1994dc1079e32cd9511 |
https://create.roblox.com/docs/unreal | content/en-us/unreal.md | guide | 2026-04-13T10:22:07.687187+00:00 | # Unreal
This page contains information to help experienced Unreal Engine developers get started with Roblox, including basic orientation, a conceptual comparison, and key differences between the two platforms.
## Get oriented
<img src="./assets/engine-comparisons/Unreal-Editor-Layout.png" alt="The Unreal Editor use... | 2,202 | 79e1d7f256dbd331d589ddc85ee230918bca4a13fe83088a3a6c8cefdfa73c8c |
https://create.roblox.com/docs/what-is-roblox | content/en-us/what-is-roblox.md | guide | 2026-04-13T10:22:07.711961+00:00 | # What Is Roblox
<div class="container"
style=}>
<iframe src="https://www.youtube-nocookie.com/embed/vIiVbFiDbBE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowFullScreen style=}></iframe>
</div>
<p>Roblox ... | 1,531 | f2d632a61f7a1d722d1868e4c89dcc9bd2ff6721528d447d9d017ef6e586eea8 |
https://create.roblox.com/docs/workspace/cframes | content/en-us/workspace/cframes.md | guide | 2026-04-13T10:22:07.805709+00:00 | # Cframes
A `Datatype.CFrame`, short for **Coordinate Frame**, is a data type used to rotate and position 3D objects. As either an object property or a standalone unit, a `Datatype.CFrame` contains global **X**, **Y**, and **Z** coordinates as well as rotation data for each axis. In addition, `Datatype.CFrame|CFrames`... | 2,477 | 51eb1e49b0cc99ff958e4d72dca29a41d1d1c334b555593d393aa69bec208c20 |
https://create.roblox.com/docs/workspace | content/en-us/workspace/index.md | guide | 2026-04-13T10:22:07.863893+00:00 | # Workspace
`Class.Workspace` is a container service that holds objects that you want the
Roblox Engine to render in the 3D world. You typically will add these objects to
the workspace:
- `Class.BasePart` objects, which includes both `Class.Part` and `Class.MeshPart` objects.
- `Class.Attachment` objects, which you c... | 1,239 | bd6cadf22b4477807a7304db6723f310437b4ec4b92eb1e00942a822df8f6be4 |
https://create.roblox.com/docs/workspace/raycasting | content/en-us/workspace/raycasting.md | guide | 2026-04-13T10:22:07.871967+00:00 | # Raycasting
At its most basic level, **raycasting** is the act of sending out an invisible ray from a `Datatype.Vector3` point in a specific direction with a defined length. Once cast, you can detect if the ray hits a `Class.BasePart` or `Class.Terrain` cell.
<figure>
<video controls src="../assets/workspace/rayca... | 1,497 | 965f101663d9124343bff06eda7b1aa8498f04b8cb1f53207aa8f965da1636fe |
https://create.roblox.com/docs/workspace/collisions | content/en-us/workspace/collisions.md | guide | 2026-04-13T10:22:07.929330+00:00 | # Collisions
A collision occurs when two 3D objects come into contact within the 3D world. For customized collision handling, `Class.BasePart` has a set of [collision events](#collision-events) and [collision filtering](#collision-filtering) techniques, so you can control which physical assemblies collide with others.... | 4,428 | 7f4b9b3e3379993e35060dc1c72184c1b5ebbbb794f00a9985ab8f40e5ca7e26 |
https://create.roblox.com/docs/workspace/streaming | content/en-us/workspace/streaming/index.md | guide | 2026-04-13T10:22:08.033347+00:00 | # Streaming
In-experience **instance streaming** allows the Roblox engine to dynamically load and unload 3D content and related instances in the `Class.Workspace`. This can improve the overall player experience in several ways, including:
-
— Players can start playing in one part of the world while more of the world... | 2,908 | 971ddcc2e68c73afca5afff8a745398cdd9c33dda5a07573ac8f73349c9e33f6 |
https://create.roblox.com/docs/workspace/camera | content/en-us/workspace/camera.md | guide | 2026-04-13T10:22:08.074145+00:00 | # Camera
Roblox's built-in camera powers a default **third person** mode and an optional **first person** mode, so you don't need to build your own following camera. For more customized scenarios, you can adjust the default properties in `Class.Camera` or replace it entirely like for over-the-shoulder, isometric, and ... | 1,739 | 4cb97c706221c13eb362c224072937694ba6b8b5d0b3505a542ded85ce203b13 |
https://create.roblox.com/docs/workspace/streaming/techniques | content/en-us/workspace/streaming/techniques.md | guide | 2026-04-13T10:22:08.384656+00:00 | # Techniques
This guide outlines various techniques for using in-experience [instance streaming](./index.md) efficiently and effectively.
## Design intentionally for streaming
Streaming is not free. Behind the scenes, it involves complex engine‑wide systems for networking, state tracking, and dynamic content managem... | 4,033 | c6ca6016fb8506da44dfd650f54a90b3181458ea158135622437d18dacae361c |
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