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https://create.roblox.com/docs/tutorials/use-case-tutorials/ui/create-hud-meters
content/en-us/tutorials/use-case-tutorials/ui/create-hud-meters.md
guide
2026-04-13T10:22:05.382714+00:00
# Create Hud Meters A **HUD** or **Heads-Up Display** is a set of UI elements that are always visible or accessible during gameplay, such as score displays, health meters, and menu buttons. Including a HUD is essential for most experiences because it displays information that helps players to be successful in their ga...
10,124
6727e9a2c3f36757941dec8092c5ef6a9f8b0ed6cf26fed4131ba6cc9b9fa2ef
https://create.roblox.com/docs/tutorials/use-case-tutorials/ui/interactive-ui
content/en-us/tutorials/use-case-tutorials/ui/interactive-ui.md
guide
2026-04-13T10:22:05.408250+00:00
# Interactive Ui A **HUD** (**Heads-Up Display**) in your experience commonly displays non‑interactive UI elements such as the health meter demonstrated in [Create HUD meters](../ui/create-hud-meters.md). Atop this, almost every experience requires **interactive** UI such as buttons that respond to player activation, ...
10,885
62bab130c3ab9a78e3f85bb6c5a50ff1f07dc38a6a60cb243109fbfb19fae677
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/basic-particle-effects
content/en-us/tutorials/use-case-tutorials/vfx/basic-particle-effects.md
guide
2026-04-13T10:22:05.410062+00:00
# Basic Particle Effects **Particles** are used to create a wide range of effects in experiences, from smoke and fire to splashing water. They can help bring your experience to life and can provide valuable visual feedback for your players. In this tutorial, you will use a `Class.ParticleEmitter` object to create a s...
1,434
31b17a8fadae587749c7b031e7ca432807286a2dffc43a5d103e3afb0f61119a
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/custom-particle-effects
content/en-us/tutorials/use-case-tutorials/vfx/custom-particle-effects.md
guide
2026-04-13T10:22:05.503482+00:00
# Custom Particle Effects Time to look at a more complex example of particle effects. You'll make a multicolored plume of smoke pouring out of an active volcano. <video controls loop muted> <source src="../../../assets/tutorials/custom-particle-effects/finishedVolcanoClose.mp4" /> </video> ## Starter project Fir...
1,430
ed199e95780b674aeca93c4432c3a532088e0a91492bc4c8e51502ab302786ce
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/create-waterfalls
content/en-us/tutorials/use-case-tutorials/vfx/create-waterfalls.md
guide
2026-04-13T10:22:05.580601+00:00
# Create Waterfalls A **waterfall** is a point in a river or stream where water flows over one or more vertical drops into a body of water. Experiences often include waterfalls for visual aesthetics, such as to enhance the environment or create a visual point of interest, or for functional gameplay purposes, such as t...
10,781
4f379d142beb11039de21de23cf827db0683c6f4befe870e428d5d0d7ed7d65e
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/create-volcanoes
content/en-us/tutorials/use-case-tutorials/vfx/create-volcanoes.md
guide
2026-04-13T10:22:05.711408+00:00
# Create Volcanoes A **volcano** is a crater within the earth's crust that spews lava and smoke due to internal pressure from magma and dissolved gasses. Experiences often include volcanoes within challenging gameplay areas, such as locations where players must balance the danger of lava and molten rock hazards with t...
13,167
47ac1a16d1cb17a5443ea407b67497beaba2f2fb50cd2799790cefe272087b66
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/laser-traps-with-beams
content/en-us/tutorials/use-case-tutorials/vfx/laser-traps-with-beams.md
guide
2026-04-13T10:22:05.756722+00:00
# Laser Traps With Beams A **laser beam** is a ray of light. While rarely dangerous in real life, sci-fi experiences often use laser beams as a mechanism to damage players on impact. However, because of their versatility and prominence in futuristic media, laser beams are useful for all sorts of gameplay mechanics, su...
2,538
31f731b344d66be75ad589f5b8216c7b03ee241b52485a792ac1ddfbecada12d
https://create.roblox.com/docs/tutorials/use-case-tutorials/vfx/use-particles-for-explosions
content/en-us/tutorials/use-case-tutorials/vfx/use-particles-for-explosions.md
guide
2026-04-13T10:22:05.800367+00:00
# Use Particles For Explosions Previously, you worked with particles that played continuously, like [smoke from a volcano](./custom-particle-effects.md). Particles can also be used in a single burst, such as explosions. This tutorial will show you how to create a trap that emits a burst of particles and kills a player...
1,489
f442d473e97fa1bb629d12e3f7e8bb56eea1e07431a284595a9b34eff0dc9bc4
https://create.roblox.com/docs/ui/2D-paths
content/en-us/ui/2D-paths.md
guide
2026-04-13T10:22:05.849327+00:00
# 2D Paths The `Class.Path2D` instance, along with its API methods and properties, lets you implement 2D splines and 2D curved lines, useful for UI effects like path‑based animations and graph editors. <video src="../assets/ui/2D-paths/Path2D.mp4" controls width="90%" alt="Video showing a UI object animating back and...
3,211
002760d89f1140e3103a14bec56710a48840d05aa7e210ce49e782fafe82a4b3
https://create.roblox.com/docs/ui/3D-drag-detectors
content/en-us/ui/3D-drag-detectors.md
guide
2026-04-13T10:22:05.924837+00:00
# 3D Drag Detectors The `Class.DragDetector` instance facilitates and encourages interaction with 3D objects in an experience, such as opening doors and drawers, sliding a part around, grabbing and tossing a bowling ball, pulling back and firing a slingshot, and much more. Key features include: - Place a `Class.DragD...
5,815
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https://create.roblox.com/docs/ui/9-slice
content/en-us/ui/9-slice.md
guide
2026-04-13T10:22:05.929115+00:00
# 9 Slice When creating UI with custom borders and corners, you'll often need to render elements at different aspect ratios and visually surround [localized text](../production/localization/index.md) or other contents of unknown dimensions. This lets you create UI elements of varying sizes without distorting the borde...
1,000
7d25ceee77a73dc6b30a05723a390389a2387f27264b8213028b191bbf72734f
https://create.roblox.com/docs/ui/animation
content/en-us/ui/animation.md
guide
2026-04-13T10:22:05.962329+00:00
# Animation In animation, **tweening** is the process of generating intermediate frames between two key points in a sequence. When designing a user interface, you can use tweening to transition a `Class.GuiObject` smoothly from one state to another, such as: - Smoothly increasing the size of a button when a user sele...
5,546
e1a9f2cb0dcd976bf0abac1eb19293db054e3b8185b88349c62ca7e389fbaeb9
https://create.roblox.com/docs/ui/appearance-modifiers
content/en-us/ui/appearance-modifiers.md
guide
2026-04-13T10:22:06.050742+00:00
# Appearance Modifiers By utilizing **appearance modifiers**, you can further customize the appearance of your `Class.GuiObject|GuiObjects`. - Apply a [gradient](#gradient) to the background of an object. - Apply a [stroke](#stroke) to text or a border. - Set [rounded corners](#corners) for an object. - Increase [pad...
3,901
a7a61cd0244af88d6909c4301a0197cdf01378a8ba4357b36b83b4f396b1b938
https://create.roblox.com/docs/ui/frames
content/en-us/ui/frames.md
guide
2026-04-13T10:22:06.229077+00:00
# Frames Basic `Class.Frame|Frames` act as containers for other `Class.GuiObject|GuiObjects` such as [labels](../ui/labels.md) and [buttons](../ui/buttons.md). You can apply frames to display on a user's [screen](../ui/on-screen-containers.md) or on a [surface](../ui/in-experience-containers.md) within the experience....
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a06d802b95fed03e4de47ef3f98da073604ba950a304c828d89304549003771a
https://create.roblox.com/docs/ui/grid-table-layouts
content/en-us/ui/grid-table-layouts.md
guide
2026-04-13T10:22:06.260827+00:00
# Grid Table Layouts In comparison to `Class.UIListLayout`, `Class.UIGridLayout` and `Class.UITableLayout` allow for more structured and organized layouts. These are most appropriate for interfaces like a shop inventory where each item can be presented in a grid of equally‑sized tiles, or items can be sorted into rela...
1,167
6d22d7d191efb50a2267960189531b399943944fa024bfc91826c5e0561268f8
https://create.roblox.com/docs/ui/in-experience-containers
content/en-us/ui/in-experience-containers.md
guide
2026-04-13T10:22:06.333424+00:00
# In Experience Containers In-experience UI containers hold `Class.GuiObject|GuiObjects` that you want to display within your experience's 3D world. - A `Class.SurfaceGui` allows for the rendering of UI objects onto a part's surface in the 3D world while also allowing for basic user interaction to occur. - A `Class.B...
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9d63aeb9a992f510e814eb1fd57815f246cd321137f42caec7834f07615864ea
https://create.roblox.com/docs/ui/labels
content/en-us/ui/labels.md
guide
2026-04-13T10:22:06.336153+00:00
# Labels **Labels** are `Class.GuiObject|GuiObjects` that let you display customizable text and images [on‑screen](../ui/on-screen-containers.md) or [in‑experience](../ui/in-experience-containers.md). There are two types of labels: - A `Class.TextLabel` is a rectangle with text that you can style through customizable...
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1a19fd2db4ba87bd5905efb64f51f4890f66861948e5698c2e38ab2d3814ea40
https://create.roblox.com/docs/ui/list-flex-layouts
content/en-us/ui/list-flex-layouts.md
guide
2026-04-13T10:22:06.415003+00:00
# List Flex Layouts The `Class.UIListLayout` positions sibling `Class.GuiObject|GuiObjects` into horizontal rows or vertical columns within their parent container. Whenever you add or remove a sibling object, the layout adjusts accordingly. <img src="../assets/ui/ui-objects/UIListLayout-Example.png" width="840" /> O...
1,813
e4e423d3e6d6a369dff892a18e8079d6e8e28fe471e12e4bd9864b9f2c93cbf3
https://create.roblox.com/docs/ui
content/en-us/ui/index.md
guide
2026-04-13T10:22:06.435643+00:00
# Ui You can quickly create high-quality graphical user interfaces with minimal scripting requirements using built-in [UI objects](#ui-objects). Depending on where you create it, UI renders either [on-screen](#on-screen-ui) or [within an experience's 3D world](#in-experience-ui). ## On-screen UI [On-screen container...
1,325
5f359fc301db77cb2e005bb7fa426257c6dade707cbdb1fd245227e9018b4acb
https://create.roblox.com/docs/ui/buttons
content/en-us/ui/buttons.md
guide
2026-04-13T10:22:06.450310+00:00
# Buttons **Buttons** are `Class.GuiObject|GuiObjects` that allow users to perform an action. You can customize buttons to provide context and feedback, such as changing the visual appearance or [scripting](#script-buttons) audible feedback when a user clicks a button. There are two types of buttons which you can pla...
1,081
2c2576fe0ac1bf40bf5240526f5663e9cfc409c49436d26db7da4eaf9a1bdc75
https://create.roblox.com/docs/ui/on-screen-containers
content/en-us/ui/on-screen-containers.md
guide
2026-04-13T10:22:06.516842+00:00
# On Screen Containers The `Class.ScreenGui` container holds `Class.GuiObject|GuiObjects` to display on a player's screen, including [frames](../ui/frames.md), [labels](../ui/labels.md), [buttons](../ui/buttons.md), and more. All on‑screen UI objects and code are stored and changed on the client. <figure> <img src="....
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bf052e73de173d8e751fd93b5d7c2563edda286f209871d103f21df8cf79d6f5
https://create.roblox.com/docs/ui/position-and-size
content/en-us/ui/position-and-size.md
guide
2026-04-13T10:22:06.756810+00:00
# Position And Size Unless UI objects are under control of a [layout structure](#layout-structures) or a [size modifier/constraint](../ui/size-modifiers.md), you have complete control over their [position](#position) and [size](#size). You can also set the Z‑index [layering](#zindex) order in which objects overlap. #...
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f56c1ea1010b97131a441c282cdf25c299f0b43524012cc4b54da5be1ecb34ed
https://create.roblox.com/docs/ui/page-layouts
content/en-us/ui/page-layouts.md
guide
2026-04-13T10:22:06.763720+00:00
# Page Layouts When you parent a `Class.UIPageLayout` to a UI container, every sibling `Class.GuiObject` becomes a unique page that you can transition to through scripting. This layout is useful when you want to create user interfaces such as tabbed modals, tutorials, or character customization screens. <img src="../...
510
4447a94a2bf5521242b01cca59e5533036504cb0de9801f51770a9f471406299
https://create.roblox.com/docs/ui/rich-text
content/en-us/ui/rich-text.md
guide
2026-04-13T10:22:06.797534+00:00
# Rich Text UI **rich text** utilizes simple markup tags to style sections of a string in bold, italics, underline, fill color, stroke variations, and more. You can apply styling tags to `Class.TextLabel`, `Class.TextButton`, and `Class.TextBox` objects. ## Enable rich text You must enable rich text on a per-object ...
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5d425a4e96af07786c4b13b9cc549ad153db03906b14ca8c00a422ba3d207210
https://create.roblox.com/docs/ui/proximity-prompts
content/en-us/ui/proximity-prompts.md
guide
2026-04-13T10:22:06.859566+00:00
# Proximity Prompts `Class.ProximityPrompt` objects encourage user interaction to trigger an action when they approach in-experience objects such as doors, light switches, and buttons. Using this object, you can: - Indicate what objects a user can interact with in the experience. - Display the action a user can take ...
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fa4977b19ac2bfd4f375d65be71482c4aa0932516c2271877c9479f926ff2959
https://create.roblox.com/docs/ui/scrolling-frames
content/en-us/ui/scrolling-frames.md
guide
2026-04-13T10:22:06.873653+00:00
# Scrolling Frames A `Class.ScrollingFrame` consists of a customizable **canvas** and **scroll bars** with built‑in scrolling interactivity and different ways to customize how the scrolling works. `Class.ScrollingFrame` is ideal for displaying a lot of information in a confined space and it works well with [list](../u...
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https://create.roblox.com/docs/ui/size-modifiers
content/en-us/ui/size-modifiers.md
guide
2026-04-13T10:22:06.908599+00:00
# Size Modifiers Alongside basic [sizing](../ui/position-and-size.md) of UI objects, you can utilize size modifiers to [scale](#scale) an object proportionally or [automatically resize](#automatic-sizing) it. You can also insert [size constraints](#constraints) to control **aspect ratio**, or set a minimum and maximum...
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758b6516a4a058d852e2c2ff9939898253c2b9db81090b1b98ad84147619e6d4
https://create.roblox.com/docs/ui/styling/compatibility
content/en-us/ui/styling/compatibility.md
guide
2026-04-13T10:22:06.918728+00:00
# Compatibility The following tables outline all of the classes and associated properties which can be styled. Additional support may be added over time, so please bookmark this page for reference. ## UI objects ### GuiObject `Class.GuiObject` is an abstract class from which most UI classes inherit, including [fram...
7,082
1ea736356a65e35e045158ba6ad4fc2598c8d9eeb341fa5b63adce1366615921
https://create.roblox.com/docs/ui/styling/css-comparisons
content/en-us/ui/styling/css-comparisons.md
guide
2026-04-13T10:22:06.989461+00:00
# Css Comparisons Most CSS concepts map to Roblox styling concepts. The following examples show how CSS and HTML align with Luau and Roblox classes/properties. To test each of the following Luau script examples: 1. In the [Explorer](../../studio/explorer.md), create the following: <img src="../../assets/studio/e...
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193d6fc14900ef6b37b59c05997a3e7a4c96ebd3570600fd327ec86e7f652cde
https://create.roblox.com/docs/ui/styling
content/en-us/ui/styling/index.md
guide
2026-04-13T10:22:07.191616+00:00
# Styling UI styling is a Roblox solution to stylesheets, [similar to CSS](css-comparisons.md), that lets you declare and globally apply overrides to UI instance properties. This engine‑level support is the foundation for the [Style&nbsp;Editor](./editor.md) and the end‑to‑end token pipeline. ## Concepts Style **rul...
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4e6e963680f67592f1956d2857b02463fa0ffa9e6bdf3a334b676b5fb1f30413
https://create.roblox.com/docs/ui/styling/editor
content/en-us/ui/styling/editor.md
guide
2026-04-13T10:22:07.255251+00:00
# Editor The built-in **Style Editor** is a comprehensive tool that allows you to create, manage, and apply UI styles for Roblox experiences through a combination of [tokens](#style-tokens), [design sheets](#design-sheets), [style rules](#style-rules), and [themes](#style-themes). <figure> <iframe width="560" height=...
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https://create.roblox.com/docs/ui/text-filtering
content/en-us/ui/text-filtering.md
guide
2026-04-13T10:22:07.280297+00:00
# Text Filtering Applied to various sources and inputs, **text filtering** prevents users from seeing inappropriate language and personally identifiable information such as phone numbers. Roblox automatically filters common text outputs such as messages that have passed through [in-experience text chat](../chat/in-exp...
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https://create.roblox.com/docs/ui/viewport-frames
content/en-us/ui/viewport-frames.md
guide
2026-04-13T10:22:07.341103+00:00
# Viewport Frames A `Class.ViewportFrame` uses a camera to render 3D objects into a 2D viewport. Ideal use cases include: - A minimap of your experience directly in the corner of a user's screen. - 3D models of items in an inventory menu. - Rotating objects that a character has equipped. ## Viewport configurations ...
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https://create.roblox.com/docs/ui/text-input
content/en-us/ui/text-input.md
guide
2026-04-13T10:22:07.344128+00:00
# Text Input A `Class.TextBox` is a rectangle that allows a user to provide text input while it's in focus. When you [script](#script-text-inputs) a `Class.TextBox`, you can use it as a search bar or an input field on a form. To help users know what type of text they should input, you can also provide a prompt through...
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https://create.roblox.com/docs/ui/video-frames
content/en-us/ui/video-frames.md
guide
2026-04-13T10:22:07.370854+00:00
# Video Frames Video assets used in `Class.VideoFrame` instances allow for video playback in experiences. You can [upload](#upload-videos) videos that you're certain you have permission to use, such as videos you make yourself, and the [asset privacy](../projects/assets/privacy.md) system automatically ensures that th...
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https://create.roblox.com/docs/ui/ui-drag-detectors
content/en-us/ui/ui-drag-detectors.md
guide
2026-04-13T10:22:07.431088+00:00
# Ui Drag Detectors The `Class.UIDragDetector` instance facilitates and encourages interaction with 2D user interface elements in an experience, such as sliders, spinners, and more. Key features include: - Place a `Class.UIDragDetector` under any `Class.GuiObject` instance to make it draggable via all user inputs wit...
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a5212b286780d80c9b15e3bd46aabc010d96de7509f4f9084483754c1fb2e8aa
https://create.roblox.com/docs/unity
content/en-us/unity.md
guide
2026-04-13T10:22:07.509062+00:00
# Unity This page contains information to help experienced Unity developers get started with Roblox, including basic orientation, a conceptual comparison, and key differences between the two platforms. ## Get oriented <img src="./assets/engine-comparisons/Unity-Editor-Layout.png" alt="The Unity user interface with m...
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https://create.roblox.com/docs/unreal
content/en-us/unreal.md
guide
2026-04-13T10:22:07.687187+00:00
# Unreal This page contains information to help experienced Unreal Engine developers get started with Roblox, including basic orientation, a conceptual comparison, and key differences between the two platforms. ## Get oriented <img src="./assets/engine-comparisons/Unreal-Editor-Layout.png" alt="The Unreal Editor use...
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https://create.roblox.com/docs/what-is-roblox
content/en-us/what-is-roblox.md
guide
2026-04-13T10:22:07.711961+00:00
# What Is Roblox <div class="container" style=}> <iframe src="https://www.youtube-nocookie.com/embed/vIiVbFiDbBE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowFullScreen style=}></iframe> </div> <p>Roblox ...
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https://create.roblox.com/docs/workspace/cframes
content/en-us/workspace/cframes.md
guide
2026-04-13T10:22:07.805709+00:00
# Cframes A `Datatype.CFrame`, short for **Coordinate Frame**, is a data type used to rotate and position 3D objects. As either an object property or a standalone unit, a `Datatype.CFrame` contains global **X**, **Y**, and **Z** coordinates as well as rotation data for each axis. In addition, `Datatype.CFrame|CFrames`...
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51eb1e49b0cc99ff958e4d72dca29a41d1d1c334b555593d393aa69bec208c20
https://create.roblox.com/docs/workspace
content/en-us/workspace/index.md
guide
2026-04-13T10:22:07.863893+00:00
# Workspace `Class.Workspace` is a container service that holds objects that you want the Roblox Engine to render in the 3D world. You typically will add these objects to the workspace: - `Class.BasePart` objects, which includes both `Class.Part` and `Class.MeshPart` objects. - `Class.Attachment` objects, which you c...
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bd6cadf22b4477807a7304db6723f310437b4ec4b92eb1e00942a822df8f6be4
https://create.roblox.com/docs/workspace/raycasting
content/en-us/workspace/raycasting.md
guide
2026-04-13T10:22:07.871967+00:00
# Raycasting At its most basic level, **raycasting** is the act of sending out an invisible ray from a `Datatype.Vector3` point in a specific direction with a defined length. Once cast, you can detect if the ray hits a `Class.BasePart` or `Class.Terrain` cell. <figure> <video controls src="../assets/workspace/rayca...
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https://create.roblox.com/docs/workspace/collisions
content/en-us/workspace/collisions.md
guide
2026-04-13T10:22:07.929330+00:00
# Collisions A collision occurs when two 3D objects come into contact within the 3D world. For customized collision handling, `Class.BasePart` has a set of [collision events](#collision-events) and [collision filtering](#collision-filtering) techniques, so you can control which physical assemblies collide with others....
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7f4b9b3e3379993e35060dc1c72184c1b5ebbbb794f00a9985ab8f40e5ca7e26
https://create.roblox.com/docs/workspace/streaming
content/en-us/workspace/streaming/index.md
guide
2026-04-13T10:22:08.033347+00:00
# Streaming In-experience **instance streaming** allows the Roblox engine to dynamically load and unload 3D content and related instances in the `Class.Workspace`. This can improve the overall player experience in several ways, including: - — Players can start playing in one part of the world while more of the world...
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https://create.roblox.com/docs/workspace/camera
content/en-us/workspace/camera.md
guide
2026-04-13T10:22:08.074145+00:00
# Camera Roblox's built-in camera powers a default **third person** mode and an optional **first person** mode, so you don't need to build your own following camera. For more customized scenarios, you can adjust the default properties in `Class.Camera` or replace it entirely like for over-the-shoulder, isometric, and ...
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https://create.roblox.com/docs/workspace/streaming/techniques
content/en-us/workspace/streaming/techniques.md
guide
2026-04-13T10:22:08.384656+00:00
# Techniques This guide outlines various techniques for using in-experience [instance streaming](./index.md) efficiently and effectively. ## Design intentionally for streaming Streaming is not free. Behind the scenes, it involves complex engine‑wide systems for networking, state tracking, and dynamic content managem...
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