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https://create.roblox.com/docs/animation/capture | content/en-us/animation/capture.md | guide | 2026-04-13T10:19:43.095031+00:00 | # Capture
You can record or upload video content to the [Animation Editor](../animation/editor.md) to quickly capture movement and expressions as animation keyframes. These tools can create unique and realistic animations within minutes while providing access to the animation keyframes for additional adjustments.
The... | 1,066 | c97942967410729b8be1f1574a4698b45b8c54d897bc222d2a3d9fbaf40fd396 |
https://create.roblox.com/docs/animation/events | content/en-us/animation/events.md | guide | 2026-04-13T10:19:43.123050+00:00 | # Events
You can define animation **event markers** across the timeline span and use
`Class.AnimationTrack:GetMarkerReachedSignal()|GetMarkerReachedSignal()`
to detect those markers as the animation runs.
## Show events
By default, the event track isn't visible. To show the event track:
1. Navigate to the right of ... | 1,171 | 518685e9f78015cbd1e85eff86d2a24d11c5049abb3f5b78df2db5719429ca23 |
https://create.roblox.com/docs/animation | content/en-us/animation/index.md | guide | 2026-04-13T10:19:43.144683+00:00 | # Animation
**Animation** is the process of applying motion to your characters, objects, and environments to create an engaging and dynamic experience. While there are many ways to make objects move and interact, animation in Roblox typically refers to customizing an expressive movement of a specific character, or gro... | 637 | 898d115db3e02fd98ea3b193d3c87695a2e29d2bca03990aff7b747d7ebec9f8 |
https://create.roblox.com/docs/animation/editor | content/en-us/animation/editor.md | guide | 2026-04-13T10:19:43.145595+00:00 | # Editor
The **Animation Editor**, accessible from Studio's **Avatar** tab or **Window** ⟩ **Avatar** menu, allows you to design and publish custom animations on rigs. A rig is an object with individual sections connected by joints. You can move these joints to [create poses](#create-poses) and then smoothly anim... | 5,835 | 9ef2ac748490d9dfdd19f33862a42d031e7b7e87ad36c589624348fd5b289da2 |
https://create.roblox.com/docs/animation/curve-editor | content/en-us/animation/curve-editor.md | guide | 2026-04-13T10:19:43.176651+00:00 | # Curve Editor
The **Curve Editor** is a curve-based animation editing interface within the [Animation Editor](../animation/editor.md) that allows you to see and modify how a rig's position and orientation changes between keyframes through color‑coded curve graphs. It allows you to define independent tracks for the **... | 2,650 | 1f9ef50d7773ebd1af155b81a0779a210038be9369e12b6922fa4ce6cdbb9b4c |
https://create.roblox.com/docs/ai-data-sharing | content/en-us/ai-data-sharing.md | guide | 2026-04-13T10:19:43.204345+00:00 | # Ai Data Sharing
Roblox has a suite of AI-powered solutions, including [Code Assist](studio/script-editor.md#code-assist), [Material Generator](studio/material-generator.md), [Assistant](assistant/guide.md), in-experience chat translation, [Texture Generator](studio/texture-generator.md), and [Avatar Setup](/avatar-s... | 1,403 | 566b429aef1510a736da81ba3505d53ec4863f4042be3cff19256e1149451541 |
https://create.roblox.com/docs/animation/graph-editor | content/en-us/animation/graph-editor.md | guide | 2026-04-13T10:19:43.223036+00:00 | # Graph Editor
Animation graphs is currently in Studio Beta. To enable, navigate to **File** > **Beta Features** and enable **Animation graphs**.
The **Animation Graph Editor** is a visual, node-based tool that empowers technical artists and animators to build complex animation logic directly within Roblox Studio. By... | 8,347 | c2854bdd7ab5b3362a57a30957743a8e63721ff4f8ced54565704a42eddf566d |
https://create.roblox.com/docs/affiliates | content/en-us/affiliates.md | guide | 2026-04-13T10:19:43.263270+00:00 | # Affiliates
Effective July 24, 2025, the Creator Affiliate program is deprecated and has been replaced by the [Creator Rewards](./creator-rewards.md) program.
The [Creator Affiliate Program](https://create.roblox.com/affiliate) is a pilot program that lets you earn Robux using affiliate links. With it, you can:
- G... | 275 | 8a4cbb1a4f3f01acc8e4845839282648750c1cc664e7bbbc271108067a5ae8d4 |
https://create.roblox.com/docs/animation/inverse-kinematics | content/en-us/animation/inverse-kinematics.md | guide | 2026-04-13T10:19:43.551187+00:00 | # Inverse Kinematics
[Inverse Kinematics](https://en.wikipedia.org/wiki/Inverse_kinematics) (IK) is a common technique in computer animation to efficiently make characters move and interact realistically with their environment. The process of creating a realistic movement for a character often requires many iterations... | 3,054 | 6524592d5403facb4291a24edbc4b417c647fee136f4d3c31774e373f53ddc75 |
https://create.roblox.com/docs/art/accessories/accessory-fitting-tool | content/en-us/art/accessories/accessory-fitting-tool.md | guide | 2026-04-13T10:19:43.571541+00:00 | # Accessory Fitting Tool
The **Accessory Fitting Tool** (AFT) is a built-in Studio tool that allows you to test your custom models on multiple combinations of character bodies, animations, and accessories before generating the final `Class.Accessory` object. When testing your accessories, you can make minor fit and po... | 3,302 | 79a09b7e51ea5ada8adc5c548e017e64db5311a4fb800a8cb15b6f64d527d0fe |
https://create.roblox.com/docs/animation/using | content/en-us/animation/using.md | guide | 2026-04-13T10:19:43.602708+00:00 | # Using
Once you have [created an animation](../animation/editor.md), you need to use scripts to include them in your experience. You can either [play animations manually](#play-animations-from-scripts) from scripts or [replace default animations](#replace-default-animations) for player characters.
## Play animations... | 5,207 | d15e60fefdd5755053c659468f7d6f973da273699c577354227067757c648c7f |
https://create.roblox.com/docs/art/accessories/body-scale | content/en-us/art/accessories/body-scale.md | guide | 2026-04-13T10:19:43.641435+00:00 | # Body Scale
Roblox supports three common avatar sizes, known as **Classic**, **Rthro**, and **Rthro Slender**. This standard sizing helps keep avatar characters consistent, allowing developers to create experiences and environments that can fit commonly sized character models.
When modeling rigid accessories, like a... | 659 | 0e7fb6e238221205be675adf7ff105d324ec7213abb075afec473da6da763c1a |
https://create.roblox.com/docs/art/accessories/automatic-skinning-transfer | content/en-us/art/accessories/automatic-skinning-transfer.md | guide | 2026-04-13T10:19:43.647741+00:00 | # Automatic Skinning Transfer
**Automatic Skinning Transfer** allows layered clothing and facial accessories to deform accurately along with the character model it's attached to without having to skin the accessory itself. Instead of the complex task of manually [rigging and skinning](../../art/modeling/rigging.md) mo... | 2,729 | 9658bd5cf60b3df2920df12ddffaab82b3e35b1f025a80bad59b3216e3e7d692 |
https://create.roblox.com/docs/art/accessories/caging-best-practices | content/en-us/art/accessories/caging-best-practices.md | guide | 2026-04-13T10:19:43.684861+00:00 | # Caging Best Practices
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/QwZaA9Gc-WQ" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe>
<br /><br />
Caging is a complex process requi... | 3,079 | b5161921b004374dc4e3f9df79b931a0d6c95c8bf27030522a2a0355e40f004d |
https://create.roblox.com/docs/art/accessories/clothing-specifications | content/en-us/art/accessories/clothing-specifications.md | guide | 2026-04-13T10:19:43.703733+00:00 | # Clothing Specifications
When creating clothing for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality. Many of these requirements must be applied when designing and modeling your asset in a third-party modeling application.
Although [rigid... | 2,658 | b5d31cc035219efff4447ca66ee4aefbc44d15eb82185a611eaa28ab717bf3bb |
https://create.roblox.com/docs/art/accessories/clothing-export-settings | content/en-us/art/accessories/clothing-export-settings.md | guide | 2026-04-13T10:19:43.715062+00:00 | # Clothing Export Settings
Export your mesh or model as a `.fbx` or `.gltf` to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contain all the mesh and texture data, including the rig and influence data, you need to later [import](../../studio/importer... | 1,126 | ed730f8f177c85fcdfdd1695f151cdf16797da2fcf6f3cd598582660b5bd0734 |
https://create.roblox.com/docs/art/accessories/creating-rigid/importing | content/en-us/art/accessories/creating-rigid/importing.md | guide | 2026-04-13T10:19:44.012941+00:00 | # Importing
<video controls src="../../../assets/art/accessories/creating-rigid/Importing.mp4" width="100%"></video>
Studio's Importer provides a quick and easy way to import third-party 3D `.fbx` or `.gltf` assets into your projects. The importer provides object previews and error-checking to ensure that your asset ... | 407 | a408e45016d9696c92fd9c5a7041ea043efbd94a1f678e51169e37f9f6285aa8 |
https://create.roblox.com/docs/art/accessories/creating-rigid/converting | content/en-us/art/accessories/creating-rigid/converting.md | guide | 2026-04-13T10:19:44.017739+00:00 | # Converting
After importing your asset into Studio, you can begin **fitting** your imported object to a mannequin and **converting** the `Class.Model` object into a `Class.Accessory`. When fitting and converting your accessory it's important to use the [Accessory Fitting Tool](../../../art/accessories/accessory-fitti... | 659 | 53add20d2326501d957e1ab1a44676b3b4752e23aa471e4bd6d005a98b9b2c3e |
https://create.roblox.com/docs/art/accessories/creating-rigid/exporting | content/en-us/art/accessories/creating-rigid/exporting.md | guide | 2026-04-13T10:19:44.039393+00:00 | # Exporting
<video controls src="../../../assets/art/accessories/creating-rigid/Exporting.mp4" width="100%"></video>
After modeling and texturing your asset, you can begin the process of **exporting** your Blender project as a `.fbx` or `.gltf`. For up-to-date settings, see [Export settings](../../modeling/export-req... | 367 | 65205bb6ab841002d78a509f1841a751ad063592f65dcf3677cf18ce73a8f75a |
https://create.roblox.com/docs/art/accessories/creating-rigid/modeling-setup | content/en-us/art/accessories/creating-rigid/modeling-setup.md | guide | 2026-04-13T10:19:44.075821+00:00 | # Modeling Setup
<img src="../../../assets/art/accessories/creating-rigid/Modeling-Complete.png" alt="A screenshot of blender showing the final 3d shape of a treasure chest in the viewport"/>
**Modeling** is the process of creating and shaping the 3D geometry of an object. **Box modeling** is a fundamental technique ... | 1,795 | 8fd220278cb1930487c4f974519b6c279d002e1ac7ae31d90c7e8d32e5594c6a |
https://create.roblox.com/docs/art/accessories/creating-rigid/publishing | content/en-us/art/accessories/creating-rigid/publishing.md | guide | 2026-04-13T10:19:44.088152+00:00 | # Publishing
After generating your `Class.Accessory` item, you can now begin the process of **publishing** the asset to the Marketplace. This step is optional and only applicable for creators who intend to sell their asset.
Users must meet [creator requirements](../../../marketplace/marketplace-policy.md#creator-requ... | 590 | a44356bf160f5db6a2c39beb7adea1d6a5fec92c409b220b88c7922a30a33916 |
https://create.roblox.com/docs/art/accessories/creating-rigid | content/en-us/art/accessories/creating-rigid/index.md | guide | 2026-04-13T10:19:44.113377+00:00 | # Creating Rigid
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/Eed29gV0hLA" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe>
<br /><br />
Rigid accessories are 3D objects that us... | 405 | 5b8f30869536c08c55fb4fbba09b8032a3a63d9c9c357a082caee9eb428d037a |
https://create.roblox.com/docs/art/accessories/creating/armature-setup | content/en-us/art/accessories/creating/armature-setup.md | guide | 2026-04-13T10:19:44.139483+00:00 | # Armature Setup
**Rigging** is the process that enables the clothing object to move and deform with a Roblox character's R15 rig. In this tutorial, you'll parent the clothing item to Roblox's provided R15 armature and verify the Automatic Skinning Transfer data. After rigging, be sure to test out some basic poses to ... | 737 | a31ea9a07330d6501bfc443cd8feadcc80acb3b550b8fc9360e6cdca44a84c72 |
https://create.roblox.com/docs/art/accessories/creating-rigid/texturing | content/en-us/art/accessories/creating-rigid/texturing.md | guide | 2026-04-13T10:19:44.358255+00:00 | # Texturing
<img src="../../../assets/art/accessories/creating-rigid/Texturing-Complete.png" alt="A screenshot of blender showing the final 3d shape and color of a treasure chest in the viewport"/>
**Texturing** is the process of applying a surface appearance to a 3D object. **Texture painting** is a technique that a... | 1,158 | e2aaa02c4cf42be97f07df21f23259667bf504d7247c3639071171e7f1af75a4 |
https://create.roblox.com/docs/art/accessories/creating/exporting | content/en-us/art/accessories/creating/exporting.md | guide | 2026-04-13T10:19:44.399479+00:00 | # Exporting
It's important to follow the Blender export settings to ensure a Studio-compatible `.fbx` file. Before exporting your file, ensure that you've removed extra objects, such as lights, cameras, or mannequins, and applied or removed any active modifiers.
To export your file from Blender:
1. In the topbar, cl... | 377 | 07af60b312107155a9c3921fd67765a6b5cca0e9451f81fad60a0e29a0432522 |
https://create.roblox.com/docs/art/accessories/creating/caging-setup | content/en-us/art/accessories/creating/caging-setup.md | guide | 2026-04-13T10:19:44.457111+00:00 | # Caging Setup
**Caging** is the process of setting the clothing's interior and exterior surfaces, referred to as the inner and outer cages respectively. This enables your clothing to layer over existing clothing and bodies, and additional clothes to layer on top.
Since the shirt in this tutorial was created using th... | 414 | ae617f8f4099dc63cf9b3ff9a9cbaf9bc26583c13e928c3049ff4cf39a32ae2e |
https://create.roblox.com/docs/art/accessories/creating/converting | content/en-us/art/accessories/creating/converting.md | guide | 2026-04-13T10:19:44.486112+00:00 | # Converting
With the `Class.Model` in your project, the last step in the process of clothing creation requires you to convert this object to a standard `Class.Accessory` that avatars can equip. Using the [Accessory Fitting Tool](../../../art/accessories/accessory-fitting-tool.md) (AFT), convert the model object to a ... | 467 | fc1d16b19f15c0cb8c50e46c3d6374b4016a628097e86c7babd2f8c46e9c678e |
https://create.roblox.com/docs/art/accessories/creating/importing | content/en-us/art/accessories/creating/importing.md | guide | 2026-04-13T10:19:44.515041+00:00 | # Importing
After creating the clothing item in your third-party modeling tool, import the `.fbx` using Studio's Importer tool to add the object to your project as a `Class.Model`.
Use the Importer to import your `.fbx` into Studio:
1. From Studio's **File** menu, select **Import**.
1. Select your exported `.fbx` an... | 145 | 507402126184ac7df65f12279f06344b009bbdd1fd69dc6faefc5afc7d9d3dfd |
https://create.roblox.com/docs/art/accessories/creating | content/en-us/art/accessories/creating/index.md | guide | 2026-04-13T10:19:44.596632+00:00 | # Creating
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/C-DwGRBHvmE" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe>
<br /><br />
You can create your own custom avatar clothing... | 430 | 0fc067980b205ea3466d7c8f466f56be24abe54dafac3ee9ddc532095a988f88 |
https://create.roblox.com/docs/art/accessories/creating/modify-cage | content/en-us/art/accessories/creating/modify-cage.md | guide | 2026-04-13T10:19:44.662350+00:00 | # Modify Cage
With your project environment set, you can now adjust your outer cage using sculpting and editing tools. Set your outer cage as close as possible to your clothing mesh to ensure the best deformation and layering effects.
**Do not delete any vertices or faces of the provided cages.** Destructive modifica... | 418 | 188548d5c7a6313d1e7c4f29ff0c211685ab0d0c401523782991324f4c874e2d |
https://create.roblox.com/docs/art/accessories/creating/modeling-setup | content/en-us/art/accessories/creating/modeling-setup.md | guide | 2026-04-13T10:19:44.684641+00:00 | # Modeling Setup
Modeling, sometimes known as **sculpting**, is the process of shaping 3D geometry. In this tutorial, use one of Roblox's template files to create the initial shape of the clothing and add unique and clothing-specific modifications to its geometry. You can further apply the techniques and processes in ... | 843 | 008f145db3a15d278ec850ffb0445617e4a3c5045e5ebfdf19aa40ab082f4a0f |
https://create.roblox.com/docs/art/accessories/creating/test-poses | content/en-us/art/accessories/creating/test-poses.md | guide | 2026-04-13T10:19:44.862453+00:00 | # Test Poses
With the clothing mesh parented to an armature, you can now perform quick tests to verify that your clothing deforms correctly.
If you see issues with the deformation of your clothing, you may need to correct the issue with weight-painting, a technique for manually applying skinning data to your meshes.
... | 415 | ccd813ef70416e4a267ad6458878bfddc36a15c9b2c1fd12c48458217518c150 |
https://create.roblox.com/docs/art/accessories/creating/texture-map | content/en-us/art/accessories/creating/texture-map.md | guide | 2026-04-13T10:19:44.912573+00:00 | # Texture Map
Creating seams and unwrapping tells Blender how to project the 3D surface of the clothing item in 2D. Before you can apply any texture appearance changes, you need to create a texture map, which is the specific 2D image you apply and save your textures to.
To create a new texture map:
1. With the cloth... | 271 | 0519dc0b1607600900f5f7d2e3e42d6baad663435308e0054ffeaaecac8a426c |
https://create.roblox.com/docs/art/accessories/creating/sculpting | content/en-us/art/accessories/creating/sculpting.md | guide | 2026-04-13T10:19:44.937320+00:00 | # Sculpting
After scaling and positioning your clothing mesh, begin applying sculpting detail to add cloth and fabric detail to your mesh. While there are many ways to sculpt an object in Blender, this tutorial primarily uses the **Elastic Deform**, **Inflate**, and **Clothing** tools to make your mesh look more like ... | 424 | bd1680fa459c922f8141e4ada61ae3b03403b817f566c3eb211623f6798ab7bf |
https://create.roblox.com/docs/art/accessories/creating/texture-painting | content/en-us/art/accessories/creating/texture-painting.md | guide | 2026-04-13T10:19:44.975547+00:00 | # Texture Painting
With a new image ready to apply textures to, use Blender's Texture Paint mode to quickly brush texture colors onto your mesh:
1. Navigate to **Texture Paint mode**.
2. On the viewport, select the clothing object.
3. Open up the sidebar tools to access brush settings.
4. Select a color, brush size, ... | 266 | 710fc30ce3549d3b0c659ce20753f6026b22f5452b87f7aab14900969a1886ae |
https://create.roblox.com/docs/art/accessories/creating/unwrapping | content/en-us/art/accessories/creating/unwrapping.md | guide | 2026-04-13T10:19:45.024037+00:00 | # Unwrapping
**Texturing** is the process of customizing the color, tone, and shading of your model's surface. Custom meshes and models use a 2D image, known as a texture map, to project various surface appearance elements onto your 3D object. In this tutorial, apply a complete color to your shirt and add a smaller de... | 710 | 02a83df771fadc64c02b2d97c47492f42d58eb66aafbbcdc102ca3487b238eaa |
https://create.roblox.com/docs/art/accessories/creating/trimming | content/en-us/art/accessories/creating/trimming.md | guide | 2026-04-13T10:19:45.025017+00:00 | # Trimming
With a clean mesh object to work with, cut the basic shape of the type of clothing item you intend to create and prepare the mesh for additional sculpting detail. In this tutorial, you create a long-sleeve shirt shape by removing the leg, arm, and head sections, smoothing out the mesh to create a flat canva... | 825 | a155e942a26b1f2fe9f6bf273a60850b611678a938dfcff53ec4ba84bc3db2dc |
https://create.roblox.com/docs/art/accessories/creating/watertight | content/en-us/art/accessories/creating/watertight.md | guide | 2026-04-13T10:19:45.234371+00:00 | # Watertight
With the shirt shape finalized, make your mesh **watertight** by "sealing" the holes at the neck, waist, and wrist. A watertight shape ensures that only the top visible surface of the mesh is exposed at any angle. If an asset is not watertight, it may expose backfaces, or single sided faces, that could af... | 482 | fcd7c78b725e795c9f7843c2d1e6357ba625d8f7698d1b6a3f271ca8903c9670 |
https://create.roblox.com/docs/art/accessories/export-settings | content/en-us/art/accessories/export-settings.md | guide | 2026-04-13T10:19:45.241078+00:00 | # Export Settings
Export your rigid accessory model as a `.fbx` or `.gltf` file to take advantage of all of Studio's 3D import features. These file types contain mesh and texture data you need to later [import](../../studio/importer.md) into Studio.
If creating other types of 3D models:
<ul>
<li>For generic meshes, ... | 814 | b436dee70448df3cdb7cc0bd492acf292fa5c096e065230c514287d443942eca |
https://create.roblox.com/docs/art/accessories/import-clothing | content/en-us/art/accessories/import-clothing.md | guide | 2026-04-13T10:19:45.353435+00:00 | # Import Clothing
Use the following instructions to [import](#import-3d-assets) your `.fbx` or `.gltf` third-party model into Studio and [convert](#convert-layered-accessories) the asset to a clothing `Accessory` object that you can save to use in your experience, share with others, or upload to the Marketplace.
The ... | 1,266 | 92e7ee2e5ec61c55e6042c6de4408fa91baec02611007205fd0053301c022a92 |
https://create.roblox.com/docs/art/accessories/importing | content/en-us/art/accessories/importing.md | guide | 2026-04-13T10:19:45.415168+00:00 | # Importing
Use the following instructions to [import](#import-3d-assets) your `.fbx` or `.gltf` third-party model into Studio and [convert](#convert-rigid-accessories) the asset to an `Accessory` object that you can save to use in your experience, share with others, or upload to the Marketplace.
The following asset ... | 1,427 | a941fa76cfeccfe9ff7c670f07d15d11e7861f386c71db96dfd890026377b4b2 |
https://create.roblox.com/docs/art/accessories/from-existing | content/en-us/art/accessories/from-existing.md | guide | 2026-04-13T10:19:45.464481+00:00 | # From Existing
In many cases, you may want to convert a premade model from your modeling
software into an accessory on Roblox. If you are looking to create your
accessory from scratch, see [Create accessories](./creating-rigid/index.md).
Using a provided 3D reference file, this tutorial covers each step in the workf... | 2,840 | c3794245719ff58180b063479e7135ef4373f9b23dbe62a415c16bcb855ee39d |
https://create.roblox.com/docs/art/accessories/project-files | content/en-us/art/accessories/project-files.md | guide | 2026-04-13T10:19:45.499837+00:00 | # Project Files
See [Resources](../../avatar/resources.md) for a complete list of avatar-related downloadable content.
The following `.fbx`, `.blend`, and `.ma` project files are available to use as templates or as reference:
<table>
<thead>
<tr>
<th><b>File</b></th>
<th><b>Description</b></th>
</tr>
<... | 1,731 | 87bafbfa5d5e365698dfb6e72ba424d4d4916cf841da65bb5ad6239a7461664b |
https://create.roblox.com/docs/art/accessories/layered-clothing | content/en-us/art/accessories/layered-clothing.md | guide | 2026-04-13T10:19:45.566655+00:00 | # Layered Clothing
<div
className="container"
style=} >
<iframe
src="https://www.youtube-nocookie.com/embed/gXXukd6yOSs"
title="YouTube video player"
frameBorder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
allowFullScreen
style=} ></iframe>
</div>
A ... | 2,544 | bebb613167c5f0323c7ad1ea3ddcc15f891d2e2ed5d16640a288ae7c891ccd59 |
https://create.roblox.com/docs/art/accessories | content/en-us/art/accessories/index.md | guide | 2026-04-13T10:19:45.571362+00:00 | # Accessories
<div
className="container"
style=} >
<iframe
src="https://www.youtube-nocookie.com/embed/tzPn6QvU8Bo"
title="YouTube video player"
frameBorder="0"
allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share"
allowFullScreen
style=} ></iframe>
</div>
A high-... | 1,832 | 4f912e9073451745eaa854a10928a9b52fee6845d9e7232467ced3799441665b |
https://create.roblox.com/docs/art/accessories/publish-eyebrows-eyelashes | content/en-us/art/accessories/publish-eyebrows-eyelashes.md | guide | 2026-04-13T10:19:45.691525+00:00 | # Publish Eyebrows Eyelashes
Eyelashes and eyebrows are cosmetics that can help emphasize facial features and create a unique way of customizing a character. Similar to clothing, eyelashes and eyebrows are [3D layered clothing](../../art/accessories/layered-clothing.md) that can stretch and fit over different face sha... | 1,042 | 583cb1a0d2c8217d5b482b11c4a18e08530726c100b6703149f6f8beebef9bf2 |
https://create.roblox.com/docs/art/accessories/rig-and-cage-existing-models | content/en-us/art/accessories/rig-and-cage-existing-models.md | guide | 2026-04-13T10:19:45.767310+00:00 | # Rig And Cage Existing Models
You can use a third party modeling tool, such as [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview), to modify an existing 3D object into a layerable 3D model that you can [import and convert](../../art/accessories/accessory-fitting-tool.md) int... | 2,067 | 86b552a8978cfd50aa9c0b0ef5cfe854b53374388c34a2cc0972a87339d64063 |
https://create.roblox.com/docs/art/accessories/specifications | content/en-us/art/accessories/specifications.md | guide | 2026-04-13T10:19:45.838342+00:00 | # Specifications
When creating rigid accessories for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality. Many of these requirements must be applied when designing and modeling your asset in a third-party modeling application.
Although rigid ... | 3,357 | e70ba2bc1a62dce1847e65bb345531db9c5352bdec1ea13804d4dc39cef32db2 |
https://create.roblox.com/docs/art/accessories/validation-tool | content/en-us/art/accessories/validation-tool.md | guide | 2026-04-13T10:19:45.878576+00:00 | # Validation Tool
The **Layered Clothing Validation Tool** is a supplemental tool you can install in either [Blender](https://www.blender.org/download/releases/3-0/) or [Maya](https://www.autodesk.com/products/maya/overview) to help quickly identify and fix common issues with layered clothing assets before you export ... | 2,139 | 3366331e0859fb50a9cb0d94f7b195015456efe6badbd925953bb0d48b20e743 |
https://create.roblox.com/docs/art/characters/creating/combine-head-geometry | content/en-us/art/characters/creating/combine-head-geometry.md | guide | 2026-04-13T10:19:45.977948+00:00 | # Combine Head Geometry
Whenever you are ready to export your model, it's important to clean up your project to ensure that your model is ready to export. This includes the following tasks that ensure the customized template model and all of the avatar components can import into Studio successfully:
- Combining extra... | 416 | a36254ef9f45361d043e3dcf78520bcb9ac1dfbfd7da910ca3348cb719e1c8ca |
https://create.roblox.com/docs/art/blender | content/en-us/art/blender.md | guide | 2026-04-13T10:19:45.995662+00:00 | # Blender
Blender is a free, open-source 3D creation suite with a broad range of modeling, sculpting, texturing, and animation tools. Running on Linux, macOS, and Windows systems, this cross-platform application is a popular choice for creators who want to make avatars, accessories, and 3D objects for Roblox experienc... | 13,199 | 6d3dcf493b322befb5bd7bf82f3e7737b304442f228ff045243c3f54849ba686 |
https://create.roblox.com/docs/art/characters/creating/blender-configurations | content/en-us/art/characters/creating/blender-configurations.md | guide | 2026-04-13T10:19:45.997606+00:00 | # Blender Configurations
The Blender project files of each template include additional helper configurations that are not included in the raw `.fbx` template files. If you intend on using Blender for your character creation process, it's important to understand the additions included in the `.blend` versions of the te... | 1,629 | 7e530f807c826af23996ad8bb7d4591a80d342f03620ca9b8511408b7929f515 |
https://create.roblox.com/docs/art/characters/creating/caging | content/en-us/art/characters/creating/caging.md | guide | 2026-04-13T10:19:46.143066+00:00 | # Caging
**Caging** is the process of updating the [cage mesh component](../../../art/characters/index.md#cage-meshes) of your avatar character. To allow your character to correctly wear layered clothing and accessories, you must update the default template cage mesh object to match the sculpting changes you made to y... | 927 | f493f6f299d359d30d262d01ad108575e9ec29c08799627dbb433e73bc3e22d9 |
https://create.roblox.com/docs/art/characters/creating/export-character | content/en-us/art/characters/creating/export-character.md | guide | 2026-04-13T10:19:46.146844+00:00 | # Export Character
It's important to test your assets multiple times at every point of the asset creation process, whether it is within Blender or after importing into Studio. See [Test characters](../../../art/characters/testing/index.md) for more information.
Whether you are exporting your character for testing, or... | 421 | 142eba0b6f8dcd586847cc9a5a2bc903a12d107cd795d0b077121c91c8ada8a3 |
https://create.roblox.com/docs/art/characters/creating/export-textures | content/en-us/art/characters/creating/export-textures.md | guide | 2026-04-13T10:19:46.235377+00:00 | # Export Textures
It's important to test your assets multiple times at every point of the asset creation process, whether it is within Blender or after importing into Studio. See [Test characters](../../../art/characters/testing/index.md) for more information.
Whether you are exporting your character for testing, or ... | 701 | e33e279e675874e068cd63cd5c6d4c404ebdb0ec7612ef3ed377477e13c1714d |
https://create.roblox.com/docs/art/characters/creating/head-objects | content/en-us/art/characters/creating/head-objects.md | guide | 2026-04-13T10:19:46.311341+00:00 | # Head Objects
In each template file, each avatar body includes extra head mesh objects and face armature bones. Separating these objects within the templates allow you to make easier changes to each of these separate objects, as demonstrated during the texturing step.
To avoid validation errors, you must [join](../.... | 361 | 1fb65a24ce610c792be31d39967995ce5a4859aaf05b9a4eb77ee30a9d65dcea |
https://create.roblox.com/docs/art/characters/creating/modeling-best-practices | content/en-us/art/characters/creating/modeling-best-practices.md | guide | 2026-04-13T10:19:46.424996+00:00 | # Modeling Best Practices
Modeling, sometimes known as **sculpting**, is the process of shaping the geometry of your model or mesh. This guide covers important concepts and tips you should review before creating your own unique character shape.
By understanding how to make non-destructive sculpting changes to the hea... | 1,311 | 5c0eb17741c9e14e68f8f931f6dfaa502de170b60daa63f01147968f34c72f01 |
https://create.roblox.com/docs/art/characters/creating/modeling-tips | content/en-us/art/characters/creating/modeling-tips.md | guide | 2026-04-13T10:19:46.472055+00:00 | # Modeling Tips
There are many tips and tricks during the modeling process that can save you time and prevent major issues in your workflow. There are many resources online that can help you make your modeling process more efficient. The following are various beginner-friendly tips and settings in Blender that allow y... | 381 | 96ba7762eebdd6436bc28da47bee1682a8106a30d8b08a3a04891e8e849dc643 |
https://create.roblox.com/docs/art/characters/creating/final-checks | content/en-us/art/characters/creating/final-checks.md | guide | 2026-04-13T10:19:46.476034+00:00 | # Final Checks
Depending on the types of customizations you made to your template project or model, the following are additional tasks to look out for when cleaning up your project:
- Ensure that your project doesn't contain additional mesh objects that aren't part of your character model geometry.
- Verify that ther... | 114 | f07ab9dedb6b59eb07a4e82d5f462dbe3362bd8212b8754f78878c5eb8697954 |
https://create.roblox.com/docs/art/characters/creating/remove-extra-bones | content/en-us/art/characters/creating/remove-extra-bones.md | guide | 2026-04-13T10:19:46.528594+00:00 | # Remove Extra Bones
The helper bones used to help place the head geometries also require removal to validate correctly. While these extra bones do not include any skinning data, do not delete any of the facial animation bones parented within DynamicHead, as these include important skinning data that drives facial ani... | 322 | c0864b98b3e588aa0b0e04efb98ecd8592694d786de7b12f6054f638b5e9d51c |
https://create.roblox.com/docs/art/characters/creating/sculpting | content/en-us/art/characters/creating/sculpting.md | guide | 2026-04-13T10:19:46.622388+00:00 | # Sculpting
After reviewing the modeling best-practices and sculpting tips, you can begin sculpting your character. This tutorial demonstrates sculpting changes to the [RoundMale template](../../../assets/art/reference-files/RoundMale.zip), creating a goblin-like character.
The sculpting instructions utilize the foll... | 730 | d42cf2df108f7efa6be4b63c25b3000e5ace7597f3a7bdadb8d3dec5a5be1be7 |
https://create.roblox.com/docs/art/characters/creating/template-files | content/en-us/art/characters/creating/template-files.md | guide | 2026-04-13T10:19:46.682635+00:00 | # Template Files
Each template comes pre-baked with the [necessary components of an avatar character](../../../art/characters/index.md#components-of-an-avatar) to save you time and effort in creating a custom avatar character. When creating characters from scratch, these individual components typically take a lot of t... | 1,127 | baeef1e5dc33e1a411f2869c4f06df8779f3c43e613705fbdb9bf7d18925a182 |
https://create.roblox.com/docs/art/characters/creating/texturing-eyes | content/en-us/art/characters/creating/texturing-eyes.md | guide | 2026-04-13T10:19:46.697937+00:00 | # Texturing Eyes
You can apply a fully opaque texture to the eyes to achieve a more non-human visual effect for your character. Before editing the eye textures, join the two eye objects to texture them both at the same time. Then texture paint the entire eye, starting with the outer eye, moving to the inner eye, and f... | 1,129 | 4ebcc69412e92a0b17b613d94d84eb997d30c8aa6286d54461cc571e658eee23 |
https://create.roblox.com/docs/art/characters/creating | content/en-us/art/characters/creating/index.md | guide | 2026-04-13T10:19:46.714708+00:00 | # Creating
You can create your own custom avatar character using Blender and one of Roblox's downloadable template models. Using templates can save you a lot of time by skipping the complex processes of setting up your armature, rigging, skinning, and configuring your character for face animations.
This tutorial is i... | 298 | 5852cfb2c76e1a1205a4e568a528bd4fa4dc6f3e8a460107858c2185df4cd48a |
https://create.roblox.com/docs/art/characters/creating/texturing-setup | content/en-us/art/characters/creating/texturing-setup.md | guide | 2026-04-13T10:19:46.914033+00:00 | # Texturing Setup
**Texturing** is the process of customizing the color, tone, and shading of your model's surface. Custom meshes and models use a 2D image, known as a texture map, to project various surface appearance elements onto your 3D object.
<figure><img src="../../../assets/art/avatar/basic-creation/Pre-Tex... | 634 | ab8d5ce0b3a9d46a0741ecaba4b19c835ca3d58a4fc20d2cab7223443d68a9ed |
https://create.roblox.com/docs/art/characters/creating/texturing-pbr | content/en-us/art/characters/creating/texturing-pbr.md | guide | 2026-04-13T10:19:46.927291+00:00 | # Texturing Pbr
Physically-based rendering (PBR) textures use multiple texture maps to define how a surface reacts under different lighting and environmental conditions. PBR textures can elevate the look and feel of your assets, including your avatar, accessories, and clothing. Typically, PBR textures are created in a... | 279 | 9ee7122c8de6f893470e92ef3e608cc90ed9c5db580fa8b71babbb7539deaf3b |
https://create.roblox.com/docs/art/characters/creating/texturing-face | content/en-us/art/characters/creating/texturing-face.md | guide | 2026-04-13T10:19:46.960089+00:00 | # Texturing Face
After texturing the eyes, you can begin texturing the face. The concepts are similar to texturing the eyes, though you only use an opaque texture to ensure that the custom skin tone can remain visible.
To texture the face:
1. In the Texture Paint tab, resize your texture resolution to **2048** or **... | 607 | ffe43ab700a45844f603a8fa512941b4284207bab52d9d7ab68625bde50ba4ca |
https://create.roblox.com/docs/art/characters/creating/verify-attachments | content/en-us/art/characters/creating/verify-attachments.md | guide | 2026-04-13T10:19:47.066051+00:00 | # Verify Attachments
Attachment points are non-rendered objects of your avatar where rigid accessories attach to. Each template includes the required attachments at their expected locations ending with **\_Att**. Before exporting, it's important to verify the attachment position and, if necessary, adjust the location ... | 445 | 489a4fe6e0b696d215743b5b83ae2201d5c2920a61fc58d46a8e9db2bb765dd1 |
https://create.roblox.com/docs/art/characters/export-avatar-animations-from-maya | content/en-us/art/characters/export-avatar-animations-from-maya.md | guide | 2026-04-13T10:19:47.080316+00:00 | # Export Avatar Animations From Maya
**Avatar animations** are animations that you can create and assign to play for any avatar action, such as walking, swimming, or dancing. In addition to using the [Animation Editor](../../animation/editor.md) or [Animation Capture](../../animation/capture.md) tools within Studio, y... | 2,212 | ca314273ab0634c426de5f288856a66ae15f3b7aa144422663ff3d7f8606014e |
https://create.roblox.com/docs/art/characters/export-settings | content/en-us/art/characters/export-settings.md | guide | 2026-04-13T10:19:47.151893+00:00 | # Export Settings
It's important to test your assets multiple times at every point of the asset creation process, whether it is within your modeling application or after importing into Studio. See [Test characters](../../art/characters/testing/index.md) for more information.
Export your model as a `.fbx` or `.gltf` t... | 1,530 | 4b6f3446b8204a4a2beaec50e69d1aa3c827558d3c4e03f780654dd53f0f864d |
https://create.roblox.com/docs/art/characters/facial-animation/animate-heads | content/en-us/art/characters/facial-animation/animate-heads.md | guide | 2026-04-13T10:19:47.210075+00:00 | # Animate Heads
If you are looking to quickly test a character's head animation, use the [Avatar Setup tool](../../../avatar-setup/index.md) to load your character and use the presets to preview various facial animations and head accessories.
You can use the [Animation Editor](../../../animation/editor.md) to animate... | 2,042 | 2d4007ff41b177e9b4415758697819e379f494b41d31430d59842be6fbc964b2 |
https://create.roblox.com/docs/art/characters/face-caging-best-practices | content/en-us/art/characters/face-caging-best-practices.md | guide | 2026-04-13T10:19:47.278050+00:00 | # Face Caging Best Practices
The following information applies to character creators who are looking to improve or resolve errors with their character head cages. This improves compatibility with Marketplace items, such as accessories and makeup.
A character's head cage helps define the surface of the 3D model. The c... | 2,000 | 966e3a502872fb4b6844bd8477f1b65271969fcc7cbb5cd4f94cb939cef1de49 |
https://create.roblox.com/docs/art/characters/facial-animation/create-basic-heads | content/en-us/art/characters/facial-animation/create-basic-heads.md | guide | 2026-04-13T10:19:47.381522+00:00 | # Create Basic Heads
<b>This guide covers advanced topics.</b> Before you begin, you should have prior knowledge on modeling, UV mapping, rigging, animation, and how to set up a character in [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview).
You can create or modify an exis... | 7,993 | 3efc0d6e19c14517c6820f11340d0e484958768fd7a9297959ce2589eff22585 |
https://create.roblox.com/docs/art/characters/facial-animation/facs-poses-reference | content/en-us/art/characters/facial-animation/facs-poses-reference.md | guide | 2026-04-13T10:19:47.408128+00:00 | # Facs Poses Reference
The [Facial Action Coding System](https://en.wikipedia.org/wiki/Facial_Action_Coding_System) (FACS) is a comprehensive, anatomically-based system for describing all visually discernible facial movement. This system breaks down all facial expressions into individual types of muscle movement, such... | 6,253 | b6f47af0d77c6d41e13dad9b527d3d4f62edc79243ec1748b9d92488bc531600 |
https://create.roblox.com/docs/art/characters/facial-animation/create-face-accessories | content/en-us/art/characters/facial-animation/create-face-accessories.md | guide | 2026-04-13T10:19:47.434377+00:00 | # Create Face Accessories
<b>This guide covers advanced topics.</b> Before you begin, you should have prior knowledge on modeling, UV mapping, rigging, animation, and how to set up a character in [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview).
A face accessory is a cosme... | 2,867 | a3aa6b0e9be6af075b2e8b6e364e3962f76044d1261ed8acb9fb7cfbbb61cbf2 |
https://create.roblox.com/docs/art/characters/facial-animation | content/en-us/art/characters/facial-animation/index.md | guide | 2026-04-13T10:19:47.535911+00:00 | # Facial Animation
Heads are a fundamental component of an avatar character body. Roblox avatar heads, such as those available on the Marketplace, contains components that allow you to:
- Set default custom facial expressions.
- Trigger emotes that combine both face and body animations.
- Equip face accessories that ... | 650 | f3b7f79818c41193da3d034f49a7563e06d702d7dfdd4820ac84513f704fcd53 |
https://create.roblox.com/docs/art/characters/facial-animation/moods | content/en-us/art/characters/facial-animation/moods.md | guide | 2026-04-13T10:19:47.571002+00:00 | # Moods
A **mood** is a type of [facial animation](../../../art/characters/facial-animation/index.md) for animatable heads that loops indefinitely, allowing users to express themselves and react to others with a persistent facial emotion. Moods play simultaneously with other character [default animations](../../../ani... | 1,797 | b9030d4d5a8ad25ee7352cffe35e2acdb46c0625011b9853e384da5605002f3b |
https://create.roblox.com/docs/art/characters/facial-animation/use-heads-in-studio | content/en-us/art/characters/facial-animation/use-heads-in-studio.md | guide | 2026-04-13T10:19:47.665865+00:00 | # Use Heads In Studio
If you are looking to quickly test a character's head animation, use the [Avatar Setup tool](../../../avatar-setup/index.md) to load your character and use the presets to preview various facial animations and head accessories.
Manually test your head creations by importing character models with ... | 3,101 | 4032eb079d2f374318a7b3c6518a7ab9d653ac932eb1c973790ac09ad3becb1b |
https://create.roblox.com/docs/art/characters/head-specifications | content/en-us/art/characters/head-specifications.md | guide | 2026-04-13T10:19:47.732934+00:00 | # Head Specifications
This content is for creators who intend to create character heads designated for the Marketplace, or any character heads that support assets from the Marketplace.
Character models designed to be sold on the Marketplace require a specific set of components and configuration standards to ensure al... | 1,591 | c156523b1a6df9cf8e0af4692b7240225d2912646a1ff99d033ac045b973835b |
https://create.roblox.com/docs/art/characters/head-validation | content/en-us/art/characters/head-validation.md | guide | 2026-04-13T10:19:47.821524+00:00 | # Head Validation
This content is for creators who intend to create character heads designated for the Marketplace, or any character heads that support assets from the Marketplace.
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/OwhkWzSBnf0" title="YouTube video player" frameborder="0" al... | 2,278 | 08061dce3cb2bc9986b37c04c74d8853d1f2cae9e162c83590f409dbe2d3c9d2 |
https://create.roblox.com/docs/art/characters/import | content/en-us/art/characters/import.md | guide | 2026-04-13T10:19:47.862032+00:00 | # Import
Use the following instructions to import a full character body model into Studio as a `Model` object that you can save to use in your experience, share with others, or upload to the Marketplace.
If you are using a single-mesh character body for the Roblox Auto-Setup tool, see [Avatar auto-setup](../../avatar... | 1,057 | 70efe17876cdb7edf91cbff347cd4bf214ef8e759473dcdd2886996a23d07333 |
https://create.roblox.com/docs/art/characters | content/en-us/art/characters/index.md | guide | 2026-04-13T10:19:47.892879+00:00 | # Characters
<iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/2My8jE47clI" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe>
<br /><br />
Every Roblox user is represented by a custo... | 2,846 | b83b8ca9dfddbe96fa2b49e45978d6d5c8678359290f37936a3c61ea296ee9af |
https://create.roblox.com/docs/art/characters/manually-update-catalog-heads | content/en-us/art/characters/manually-update-catalog-heads.md | guide | 2026-04-13T10:19:47.950885+00:00 | # Manually Update Catalog Heads
The following content applies to **creators with head assets on the Marketplace** who received a notice that their head assets **no longer pass dynamic head validation.**
This document is intended to be updated frequently to include the latest information to help guide you through the ... | 2,554 | 1030681804f6a2f4a8fd46f01e33bf9e8402f113910f0f6febd762ea97427ccf |
https://create.roblox.com/docs/art/characters/project-files | content/en-us/art/characters/project-files.md | guide | 2026-04-13T10:19:48.045867+00:00 | # Project Files
See [Resources](../../avatar/resources.md) for a complete list of avatar-related downloadable content.
## Project files
The following `.fbx`, `.blend`, and `.ma` project files are available to use as examples, boilerplate, or reference:
<table>
<thead>
<tr>
<th>Filename</th>
<th>Descript... | 2,769 | d667c6c594a165d6949e07bb11bfcc9da75140a106e43d4acf4f3d3964f2b069 |
https://create.roblox.com/docs/art/characters/testing/blender | content/en-us/art/characters/testing/blender.md | guide | 2026-04-13T10:19:48.193609+00:00 | # Blender
You can quickly verify many of your components in Blender, allowing you to catch out problems that may cause issues later on. You can use a mix of Blender native tools and Roblox's helper plugins to check for many common issues in your character model.
## Facial animation data
Facial animation uses multipl... | 1,306 | 44a77bff3383a8aa87c1f84418bf4ad8a8eeab2fd77122ae834f77e3020eafff |
https://create.roblox.com/docs/art/characters/specifications | content/en-us/art/characters/specifications.md | guide | 2026-04-13T10:19:48.200960+00:00 | # Specifications
Character models require a specific set of components and configuration standards to ensure all avatar features work as expected. Check that your model meets the following modeling specifications and guidelines before exporting to ensure Studio compatibility.
When ready to export, see the [export req... | 6,496 | 94b18d4310bc997b0d5c8f5dca8be679ce09b0a6ab1e62b648adb12555d815e3 |
https://create.roblox.com/docs/art/characters/head-comparison | content/en-us/art/characters/head-comparison.md | guide | 2026-04-13T10:19:48.255262+00:00 | # Head Comparison
The following table compares the classic decals with the dynamic head equivalent.
The references below are not final and are subject to change. We encourage you to provide feedback on specific heads on the [DevForum announcement](https://devforum.roblox.com/t/completing-the-dynamic-head-migration/43... | 25,481 | 70f47367fc2bf89fb673a2357e12260af9e7707c634058a00c487f053e2ec84c |
https://create.roblox.com/docs/art/characters/testing | content/en-us/art/characters/testing/index.md | guide | 2026-04-13T10:19:48.289642+00:00 | # Testing
It's important to constantly test your models during and after the creation process to ensure that your character can interact with various social and environmental elements in any experience.
Whether you are using a template character, or your own custom assets, use the information provided in [Test in Ble... | 1,212 | 96e1f6be2a9d4e17c37fc19d79bf50310c7aae35af2095b6b4d2c932c62fd9a0 |
https://create.roblox.com/docs/art/characters/testing/studio | content/en-us/art/characters/testing/studio.md | guide | 2026-04-13T10:19:48.337109+00:00 | # Studio
Test your character model in Studio to understand how it looks and feels within a Roblox experience. To test your custom character in Studio, first [import the character model](../../characters/import.md) into your Studio project.
You can test in Studio using the [Avatar Setup](../../../avatar-setup/) tool t... | 3,023 | fb344380c84e62110f8ba947c69adc81496373a1c1ea384fcce54e13c912ce29 |
https://create.roblox.com/docs/art/emotes | content/en-us/art/emotes/index.md | guide | 2026-04-13T10:19:48.587593+00:00 | # Emotes
**Emotes** are short animations that an avatar performs, making it easier to communicate and celebrate with others, enhancing the experience to feel more social and more lively.
Creators sell their own emotes, such as gestures, reactions, dances, and more, by publishing their animation to sell on the Marketp... | 583 | 078e44239e68ed9608858dd561ecf15e85bda060a5cb1f71dbd8f21c1d199a21 |
https://create.roblox.com/docs/art/emotes/specifications | content/en-us/art/emotes/specifications.md | guide | 2026-04-13T10:19:48.659526+00:00 | # Specifications
Emotes are made up of an `Class.Animation` object with the `Class.Animation.AnimationId` property set to the asset ID of your animation sequence.
<figure>
<img src="../../assets/avatar/avatar-emotes/Animation-Explorer.png" />
<figcaption><center>`Animation` object in the Explorer.</center><... | 317 | fe2e3555743701daf974ed9f07eb33f0adf39e4a6749e334db74d89935a17e8f |
https://create.roblox.com/docs/art/emotes/import | content/en-us/art/emotes/import.md | guide | 2026-04-13T10:19:48.679347+00:00 | # Import
Use the following steps to import and configure the animation for publishing emotes:
1. [Import](#import-into-animation-editor) the animation into Studio.
2. [Convert](#convert-to-curveanimation) the animation to a `CurveAnimation`.
3. [Generate an asset ID](#generate-asset-id) from your animation data.
4. [... | 957 | 9629bd46460373619994c6331d0f8cab5c0c3743e0e6f1a5ecb7fc7f9f7b1ff2 |
https://create.roblox.com/docs/art/classic-clothing | content/en-us/art/classic-clothing.md | guide | 2026-04-13T10:19:48.679769+00:00 | # Classic Clothing
Many user-generated avatars on the Marketplace do not support 2D classic clothing. For information on creating modern 3D cosmetics, including rigid accessories and clothing items, see [Get started](../avatar).
<div
className="container"
style=} >
<iframe
src="https://www.youtube-nocookie.com/embed/... | 1,435 | 4d15b1a83fbc3eb0838a1cc9031fdf8ef44bf9dd1bd43e8edde717307afd1e1a |
https://create.roblox.com/docs/art/characters/validation-tool | content/en-us/art/characters/validation-tool.md | guide | 2026-04-13T10:19:48.749967+00:00 | # Validation Tool
This tool is no longer in active development. You are free to use the tool for any purpose. The tool may be out of date or incompatible with modern Roblox assets.
The **Avatar Validation Tool** is a supplemental Blender add-on you can use to quickly identify common issues with your character model. ... | 1,719 | 4adbc271b9704614496de02605052d300599911f218335a238f48d52d07fe977 |
https://create.roblox.com/docs/art/modeling/assign-textures | content/en-us/art/modeling/assign-textures.md | guide | 2026-04-13T10:19:48.793918+00:00 | # Assign Textures
This guide covers the process to assign texture images in Blender or Maya to your 3D model so that they import seamlessly into Studio. The import process supports both basic textures and realistic PBR textures, as long as they meet Roblox's [texture specifications](./texture-specifications.md).
The ... | 1,070 | dbffbb685c6d6433e1627aab94d3eddbf5ea4710e04402ceb8d7bca955c5f4b3 |
https://create.roblox.com/docs/art | content/en-us/art/index.md | guide | 2026-04-13T10:19:48.832522+00:00 | # Art
3D art in Roblox refers to the creation and integration of models, environments, effects, sounds, and more to create an engaging and immersive experience. 3D artists bring the world, objects, and characters to life with a variety of tools and techniques using Roblox Studio and external applications.
No matter y... | 3,202 | 20d575e52829e59e0f70c5dcf4d7524ad15e36888ae20da336550708ff824467 |
https://create.roblox.com/docs/art/emotes/export-settings | content/en-us/art/emotes/export-settings.md | guide | 2026-04-13T10:19:48.836330+00:00 | # Export Settings
You can export animation data from a third-party software, such as Blender or Maya to use in Studio. Both `.fbx` and `.gLTF` formats support animation data.
Typically, creators will use a third-party modeling tool to animate a character model. Once the animation is complete, you export both the mode... | 880 | fc0a1a3263fb15c66fd466cc8a2708d6d59c9f486449300f0841f00c8d18d351 |
https://create.roblox.com/docs/art/modeling/gltf-export | content/en-us/art/modeling/gltf-export.md | guide | 2026-04-13T10:19:49.064212+00:00 | # Gltf Export
You can export your 3D Roblox assets as a **.glTF** ([GL Transmission Format](https://en.wikipedia.org/wiki/GlTF)) file format. This open standard format allows for efficient transfer of 3D assets and associated data between Studio and other software, such as Blender or Maya.
<br />
Some common use case... | 707 | 73cad316475d8421e97e59654266a8913828bcdd2c1197bcbcb0448cffc20961 |
https://create.roblox.com/docs/art/modeling/calisthenics-tool | content/en-us/art/modeling/calisthenics-tool.md | guide | 2026-04-13T10:19:49.124066+00:00 | # Calisthenics Tool
This tool is no longer in active development. You are free to use the tool for any purpose. The tool may be out of date or incompatible with modern Roblox assets.
The **Calisthenics Tool** is a supplemental [Blender](https://www.blender.org/) add-on that allows you to quickly test your asset throu... | 2,028 | 24a89eadc5f754ec461dd3f0a773708f9080885da831a28edba607332e5d6020 |
https://create.roblox.com/docs/art/modeling/material-reference | content/en-us/art/modeling/material-reference.md | guide | 2026-04-13T10:19:49.135433+00:00 | # Material Reference
When combining different combinations of metalness and roughness values with your PBR textures, Roblox can render virtually every type of surface with a high level of realism. The following includes various material values for common materials and [clothing examples](#clothing-examples) that you c... | 2,420 | 41bb70860e9c47d08ebf15afde54c02b97848c2bb9ce21b7d45228ec0509c6a8 |
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