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https://create.roblox.com/docs/animation/capture
content/en-us/animation/capture.md
guide
2026-04-13T10:19:43.095031+00:00
# Capture You can record or upload video content to the [Animation Editor](../animation/editor.md) to quickly capture movement and expressions as animation keyframes. These tools can create unique and realistic animations within minutes while providing access to the animation keyframes for additional adjustments. The...
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c97942967410729b8be1f1574a4698b45b8c54d897bc222d2a3d9fbaf40fd396
https://create.roblox.com/docs/animation/events
content/en-us/animation/events.md
guide
2026-04-13T10:19:43.123050+00:00
# Events You can define animation **event markers** across the timeline span and use `Class.AnimationTrack:GetMarkerReachedSignal()|GetMarkerReachedSignal()` to detect those markers as the animation runs. ## Show events By default, the event track isn't visible. To show the event track: 1. Navigate to the right of ...
1,171
518685e9f78015cbd1e85eff86d2a24d11c5049abb3f5b78df2db5719429ca23
https://create.roblox.com/docs/animation
content/en-us/animation/index.md
guide
2026-04-13T10:19:43.144683+00:00
# Animation **Animation** is the process of applying motion to your characters, objects, and environments to create an engaging and dynamic experience. While there are many ways to make objects move and interact, animation in Roblox typically refers to customizing an expressive movement of a specific character, or gro...
637
898d115db3e02fd98ea3b193d3c87695a2e29d2bca03990aff7b747d7ebec9f8
https://create.roblox.com/docs/animation/editor
content/en-us/animation/editor.md
guide
2026-04-13T10:19:43.145595+00:00
# Editor The **Animation Editor**, accessible from Studio's **Avatar** tab or **Window** ⟩ **Avatar** menu, allows you to design and publish custom animations on rigs. A rig is an object with individual sections connected by joints. You can move these joints to [create poses](#create-poses) and then smoothly anim...
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9ef2ac748490d9dfdd19f33862a42d031e7b7e87ad36c589624348fd5b289da2
https://create.roblox.com/docs/animation/curve-editor
content/en-us/animation/curve-editor.md
guide
2026-04-13T10:19:43.176651+00:00
# Curve Editor The **Curve Editor** is a curve-based animation editing interface within the [Animation Editor](../animation/editor.md) that allows you to see and modify how a rig's position and orientation changes between keyframes through color‑coded curve graphs. It allows you to define independent tracks for the **...
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1f9ef50d7773ebd1af155b81a0779a210038be9369e12b6922fa4ce6cdbb9b4c
https://create.roblox.com/docs/ai-data-sharing
content/en-us/ai-data-sharing.md
guide
2026-04-13T10:19:43.204345+00:00
# Ai Data Sharing Roblox has a suite of AI-powered solutions, including [Code Assist](studio/script-editor.md#code-assist), [Material Generator](studio/material-generator.md), [Assistant](assistant/guide.md), in-experience chat translation, [Texture Generator](studio/texture-generator.md), and [Avatar Setup](/avatar-s...
1,403
566b429aef1510a736da81ba3505d53ec4863f4042be3cff19256e1149451541
https://create.roblox.com/docs/animation/graph-editor
content/en-us/animation/graph-editor.md
guide
2026-04-13T10:19:43.223036+00:00
# Graph Editor Animation graphs is currently in Studio Beta. To enable, navigate to **File** > **Beta Features** and enable **Animation graphs**. The **Animation Graph Editor** is a visual, node-based tool that empowers technical artists and animators to build complex animation logic directly within Roblox Studio. By...
8,347
c2854bdd7ab5b3362a57a30957743a8e63721ff4f8ced54565704a42eddf566d
https://create.roblox.com/docs/affiliates
content/en-us/affiliates.md
guide
2026-04-13T10:19:43.263270+00:00
# Affiliates Effective July 24, 2025, the Creator Affiliate program is deprecated and has been replaced by the [Creator Rewards](./creator-rewards.md) program. The [Creator Affiliate Program](https://create.roblox.com/affiliate) is a pilot program that lets you earn Robux using affiliate links. With it, you can: - G...
275
8a4cbb1a4f3f01acc8e4845839282648750c1cc664e7bbbc271108067a5ae8d4
https://create.roblox.com/docs/animation/inverse-kinematics
content/en-us/animation/inverse-kinematics.md
guide
2026-04-13T10:19:43.551187+00:00
# Inverse Kinematics [Inverse Kinematics](https://en.wikipedia.org/wiki/Inverse_kinematics) (IK) is a common technique in computer animation to efficiently make characters move and interact realistically with their environment. The process of creating a realistic movement for a character often requires many iterations...
3,054
6524592d5403facb4291a24edbc4b417c647fee136f4d3c31774e373f53ddc75
https://create.roblox.com/docs/art/accessories/accessory-fitting-tool
content/en-us/art/accessories/accessory-fitting-tool.md
guide
2026-04-13T10:19:43.571541+00:00
# Accessory Fitting Tool The **Accessory Fitting Tool** (AFT) is a built-in Studio tool that allows you to test your custom models on multiple combinations of character bodies, animations, and accessories before generating the final `Class.Accessory` object. When testing your accessories, you can make minor fit and po...
3,302
79a09b7e51ea5ada8adc5c548e017e64db5311a4fb800a8cb15b6f64d527d0fe
https://create.roblox.com/docs/animation/using
content/en-us/animation/using.md
guide
2026-04-13T10:19:43.602708+00:00
# Using Once you have [created an animation](../animation/editor.md), you need to use scripts to include them in your experience. You can either [play animations manually](#play-animations-from-scripts) from scripts or [replace default animations](#replace-default-animations) for player characters. ## Play animations...
5,207
d15e60fefdd5755053c659468f7d6f973da273699c577354227067757c648c7f
https://create.roblox.com/docs/art/accessories/body-scale
content/en-us/art/accessories/body-scale.md
guide
2026-04-13T10:19:43.641435+00:00
# Body Scale Roblox supports three common avatar sizes, known as **Classic**, **Rthro**, and **Rthro Slender**. This standard sizing helps keep avatar characters consistent, allowing developers to create experiences and environments that can fit commonly sized character models. When modeling rigid accessories, like a...
659
0e7fb6e238221205be675adf7ff105d324ec7213abb075afec473da6da763c1a
https://create.roblox.com/docs/art/accessories/automatic-skinning-transfer
content/en-us/art/accessories/automatic-skinning-transfer.md
guide
2026-04-13T10:19:43.647741+00:00
# Automatic Skinning Transfer **Automatic Skinning Transfer** allows layered clothing and facial accessories to deform accurately along with the character model it's attached to without having to skin the accessory itself. Instead of the complex task of manually [rigging and skinning](../../art/modeling/rigging.md) mo...
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9658bd5cf60b3df2920df12ddffaab82b3e35b1f025a80bad59b3216e3e7d692
https://create.roblox.com/docs/art/accessories/caging-best-practices
content/en-us/art/accessories/caging-best-practices.md
guide
2026-04-13T10:19:43.684861+00:00
# Caging Best Practices <iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/QwZaA9Gc-WQ" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe> <br /><br /> Caging is a complex process requi...
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b5161921b004374dc4e3f9df79b931a0d6c95c8bf27030522a2a0355e40f004d
https://create.roblox.com/docs/art/accessories/clothing-specifications
content/en-us/art/accessories/clothing-specifications.md
guide
2026-04-13T10:19:43.703733+00:00
# Clothing Specifications When creating clothing for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality. Many of these requirements must be applied when designing and modeling your asset in a third-party modeling application. Although [rigid...
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b5d31cc035219efff4447ca66ee4aefbc44d15eb82185a611eaa28ab717bf3bb
https://create.roblox.com/docs/art/accessories/clothing-export-settings
content/en-us/art/accessories/clothing-export-settings.md
guide
2026-04-13T10:19:43.715062+00:00
# Clothing Export Settings Export your mesh or model as a `.fbx` or `.gltf` to take advantage of all of Studio's 3D import features. When rigging or skinning a layerable model, these file types contain all the mesh and texture data, including the rig and influence data, you need to later [import](../../studio/importer...
1,126
ed730f8f177c85fcdfdd1695f151cdf16797da2fcf6f3cd598582660b5bd0734
https://create.roblox.com/docs/art/accessories/creating-rigid/importing
content/en-us/art/accessories/creating-rigid/importing.md
guide
2026-04-13T10:19:44.012941+00:00
# Importing <video controls src="../../../assets/art/accessories/creating-rigid/Importing.mp4" width="100%"></video> Studio's Importer provides a quick and easy way to import third-party 3D `.fbx` or `.gltf` assets into your projects. The importer provides object previews and error-checking to ensure that your asset ...
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a408e45016d9696c92fd9c5a7041ea043efbd94a1f678e51169e37f9f6285aa8
https://create.roblox.com/docs/art/accessories/creating-rigid/converting
content/en-us/art/accessories/creating-rigid/converting.md
guide
2026-04-13T10:19:44.017739+00:00
# Converting After importing your asset into Studio, you can begin **fitting** your imported object to a mannequin and **converting** the `Class.Model` object into a `Class.Accessory`. When fitting and converting your accessory it's important to use the [Accessory Fitting Tool](../../../art/accessories/accessory-fitti...
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https://create.roblox.com/docs/art/accessories/creating-rigid/exporting
content/en-us/art/accessories/creating-rigid/exporting.md
guide
2026-04-13T10:19:44.039393+00:00
# Exporting <video controls src="../../../assets/art/accessories/creating-rigid/Exporting.mp4" width="100%"></video> After modeling and texturing your asset, you can begin the process of **exporting** your Blender project as a `.fbx` or `.gltf`. For up-to-date settings, see [Export settings](../../modeling/export-req...
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65205bb6ab841002d78a509f1841a751ad063592f65dcf3677cf18ce73a8f75a
https://create.roblox.com/docs/art/accessories/creating-rigid/modeling-setup
content/en-us/art/accessories/creating-rigid/modeling-setup.md
guide
2026-04-13T10:19:44.075821+00:00
# Modeling Setup <img src="../../../assets/art/accessories/creating-rigid/Modeling-Complete.png" alt="A screenshot of blender showing the final 3d shape of a treasure chest in the viewport"/> **Modeling** is the process of creating and shaping the 3D geometry of an object. **Box modeling** is a fundamental technique ...
1,795
8fd220278cb1930487c4f974519b6c279d002e1ac7ae31d90c7e8d32e5594c6a
https://create.roblox.com/docs/art/accessories/creating-rigid/publishing
content/en-us/art/accessories/creating-rigid/publishing.md
guide
2026-04-13T10:19:44.088152+00:00
# Publishing After generating your `Class.Accessory` item, you can now begin the process of **publishing** the asset to the Marketplace. This step is optional and only applicable for creators who intend to sell their asset. Users must meet [creator requirements](../../../marketplace/marketplace-policy.md#creator-requ...
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a44356bf160f5db6a2c39beb7adea1d6a5fec92c409b220b88c7922a30a33916
https://create.roblox.com/docs/art/accessories/creating-rigid
content/en-us/art/accessories/creating-rigid/index.md
guide
2026-04-13T10:19:44.113377+00:00
# Creating Rigid <iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/Eed29gV0hLA" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe> <br /><br /> Rigid accessories are 3D objects that us...
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5b8f30869536c08c55fb4fbba09b8032a3a63d9c9c357a082caee9eb428d037a
https://create.roblox.com/docs/art/accessories/creating/armature-setup
content/en-us/art/accessories/creating/armature-setup.md
guide
2026-04-13T10:19:44.139483+00:00
# Armature Setup **Rigging** is the process that enables the clothing object to move and deform with a Roblox character's R15 rig. In this tutorial, you'll parent the clothing item to Roblox's provided R15 armature and verify the Automatic Skinning Transfer data. After rigging, be sure to test out some basic poses to ...
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a31ea9a07330d6501bfc443cd8feadcc80acb3b550b8fc9360e6cdca44a84c72
https://create.roblox.com/docs/art/accessories/creating-rigid/texturing
content/en-us/art/accessories/creating-rigid/texturing.md
guide
2026-04-13T10:19:44.358255+00:00
# Texturing <img src="../../../assets/art/accessories/creating-rigid/Texturing-Complete.png" alt="A screenshot of blender showing the final 3d shape and color of a treasure chest in the viewport"/> **Texturing** is the process of applying a surface appearance to a 3D object. **Texture painting** is a technique that a...
1,158
e2aaa02c4cf42be97f07df21f23259667bf504d7247c3639071171e7f1af75a4
https://create.roblox.com/docs/art/accessories/creating/exporting
content/en-us/art/accessories/creating/exporting.md
guide
2026-04-13T10:19:44.399479+00:00
# Exporting It's important to follow the Blender export settings to ensure a Studio-compatible `.fbx` file. Before exporting your file, ensure that you've removed extra objects, such as lights, cameras, or mannequins, and applied or removed any active modifiers. To export your file from Blender: 1. In the topbar, cl...
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07af60b312107155a9c3921fd67765a6b5cca0e9451f81fad60a0e29a0432522
https://create.roblox.com/docs/art/accessories/creating/caging-setup
content/en-us/art/accessories/creating/caging-setup.md
guide
2026-04-13T10:19:44.457111+00:00
# Caging Setup **Caging** is the process of setting the clothing's interior and exterior surfaces, referred to as the inner and outer cages respectively. This enables your clothing to layer over existing clothing and bodies, and additional clothes to layer on top. Since the shirt in this tutorial was created using th...
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ae617f8f4099dc63cf9b3ff9a9cbaf9bc26583c13e928c3049ff4cf39a32ae2e
https://create.roblox.com/docs/art/accessories/creating/converting
content/en-us/art/accessories/creating/converting.md
guide
2026-04-13T10:19:44.486112+00:00
# Converting With the `Class.Model` in your project, the last step in the process of clothing creation requires you to convert this object to a standard `Class.Accessory` that avatars can equip. Using the [Accessory Fitting Tool](../../../art/accessories/accessory-fitting-tool.md) (AFT), convert the model object to a ...
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fc1d16b19f15c0cb8c50e46c3d6374b4016a628097e86c7babd2f8c46e9c678e
https://create.roblox.com/docs/art/accessories/creating/importing
content/en-us/art/accessories/creating/importing.md
guide
2026-04-13T10:19:44.515041+00:00
# Importing After creating the clothing item in your third-party modeling tool, import the `.fbx` using Studio's Importer tool to add the object to your project as a `Class.Model`. Use the Importer to import your `.fbx` into Studio: 1. From Studio's **File** menu, select **Import**. 1. Select your exported `.fbx` an...
145
507402126184ac7df65f12279f06344b009bbdd1fd69dc6faefc5afc7d9d3dfd
https://create.roblox.com/docs/art/accessories/creating
content/en-us/art/accessories/creating/index.md
guide
2026-04-13T10:19:44.596632+00:00
# Creating <iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/C-DwGRBHvmE" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe> <br /><br /> You can create your own custom avatar clothing...
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0fc067980b205ea3466d7c8f466f56be24abe54dafac3ee9ddc532095a988f88
https://create.roblox.com/docs/art/accessories/creating/modify-cage
content/en-us/art/accessories/creating/modify-cage.md
guide
2026-04-13T10:19:44.662350+00:00
# Modify Cage With your project environment set, you can now adjust your outer cage using sculpting and editing tools. Set your outer cage as close as possible to your clothing mesh to ensure the best deformation and layering effects. **Do not delete any vertices or faces of the provided cages.** Destructive modifica...
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https://create.roblox.com/docs/art/accessories/creating/modeling-setup
content/en-us/art/accessories/creating/modeling-setup.md
guide
2026-04-13T10:19:44.684641+00:00
# Modeling Setup Modeling, sometimes known as **sculpting**, is the process of shaping 3D geometry. In this tutorial, use one of Roblox's template files to create the initial shape of the clothing and add unique and clothing-specific modifications to its geometry. You can further apply the techniques and processes in ...
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008f145db3a15d278ec850ffb0445617e4a3c5045e5ebfdf19aa40ab082f4a0f
https://create.roblox.com/docs/art/accessories/creating/test-poses
content/en-us/art/accessories/creating/test-poses.md
guide
2026-04-13T10:19:44.862453+00:00
# Test Poses With the clothing mesh parented to an armature, you can now perform quick tests to verify that your clothing deforms correctly. If you see issues with the deformation of your clothing, you may need to correct the issue with weight-painting, a technique for manually applying skinning data to your meshes. ...
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ccd813ef70416e4a267ad6458878bfddc36a15c9b2c1fd12c48458217518c150
https://create.roblox.com/docs/art/accessories/creating/texture-map
content/en-us/art/accessories/creating/texture-map.md
guide
2026-04-13T10:19:44.912573+00:00
# Texture Map Creating seams and unwrapping tells Blender how to project the 3D surface of the clothing item in 2D. Before you can apply any texture appearance changes, you need to create a texture map, which is the specific 2D image you apply and save your textures to. To create a new texture map: 1. With the cloth...
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https://create.roblox.com/docs/art/accessories/creating/sculpting
content/en-us/art/accessories/creating/sculpting.md
guide
2026-04-13T10:19:44.937320+00:00
# Sculpting After scaling and positioning your clothing mesh, begin applying sculpting detail to add cloth and fabric detail to your mesh. While there are many ways to sculpt an object in Blender, this tutorial primarily uses the **Elastic Deform**, **Inflate**, and **Clothing** tools to make your mesh look more like ...
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bd1680fa459c922f8141e4ada61ae3b03403b817f566c3eb211623f6798ab7bf
https://create.roblox.com/docs/art/accessories/creating/texture-painting
content/en-us/art/accessories/creating/texture-painting.md
guide
2026-04-13T10:19:44.975547+00:00
# Texture Painting With a new image ready to apply textures to, use Blender's Texture Paint mode to quickly brush texture colors onto your mesh: 1. Navigate to **Texture Paint mode**. 2. On the viewport, select the clothing object. 3. Open up the sidebar tools to access brush settings. 4. Select a color, brush size, ...
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https://create.roblox.com/docs/art/accessories/creating/unwrapping
content/en-us/art/accessories/creating/unwrapping.md
guide
2026-04-13T10:19:45.024037+00:00
# Unwrapping **Texturing** is the process of customizing the color, tone, and shading of your model's surface. Custom meshes and models use a 2D image, known as a texture map, to project various surface appearance elements onto your 3D object. In this tutorial, apply a complete color to your shirt and add a smaller de...
710
02a83df771fadc64c02b2d97c47492f42d58eb66aafbbcdc102ca3487b238eaa
https://create.roblox.com/docs/art/accessories/creating/trimming
content/en-us/art/accessories/creating/trimming.md
guide
2026-04-13T10:19:45.025017+00:00
# Trimming With a clean mesh object to work with, cut the basic shape of the type of clothing item you intend to create and prepare the mesh for additional sculpting detail. In this tutorial, you create a long-sleeve shirt shape by removing the leg, arm, and head sections, smoothing out the mesh to create a flat canva...
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a155e942a26b1f2fe9f6bf273a60850b611678a938dfcff53ec4ba84bc3db2dc
https://create.roblox.com/docs/art/accessories/creating/watertight
content/en-us/art/accessories/creating/watertight.md
guide
2026-04-13T10:19:45.234371+00:00
# Watertight With the shirt shape finalized, make your mesh **watertight** by "sealing" the holes at the neck, waist, and wrist. A watertight shape ensures that only the top visible surface of the mesh is exposed at any angle. If an asset is not watertight, it may expose backfaces, or single sided faces, that could af...
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fcd7c78b725e795c9f7843c2d1e6357ba625d8f7698d1b6a3f271ca8903c9670
https://create.roblox.com/docs/art/accessories/export-settings
content/en-us/art/accessories/export-settings.md
guide
2026-04-13T10:19:45.241078+00:00
# Export Settings Export your rigid accessory model as a `.fbx` or `.gltf` file to take advantage of all of Studio's 3D import features. These file types contain mesh and texture data you need to later [import](../../studio/importer.md) into Studio. If creating other types of 3D models: <ul> <li>For generic meshes, ...
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b436dee70448df3cdb7cc0bd492acf292fa5c096e065230c514287d443942eca
https://create.roblox.com/docs/art/accessories/import-clothing
content/en-us/art/accessories/import-clothing.md
guide
2026-04-13T10:19:45.353435+00:00
# Import Clothing Use the following instructions to [import](#import-3d-assets) your `.fbx` or `.gltf` third-party model into Studio and [convert](#convert-layered-accessories) the asset to a clothing `Accessory` object that you can save to use in your experience, share with others, or upload to the Marketplace. The ...
1,266
92e7ee2e5ec61c55e6042c6de4408fa91baec02611007205fd0053301c022a92
https://create.roblox.com/docs/art/accessories/importing
content/en-us/art/accessories/importing.md
guide
2026-04-13T10:19:45.415168+00:00
# Importing Use the following instructions to [import](#import-3d-assets) your `.fbx` or `.gltf` third-party model into Studio and [convert](#convert-rigid-accessories) the asset to an `Accessory` object that you can save to use in your experience, share with others, or upload to the Marketplace. The following asset ...
1,427
a941fa76cfeccfe9ff7c670f07d15d11e7861f386c71db96dfd890026377b4b2
https://create.roblox.com/docs/art/accessories/from-existing
content/en-us/art/accessories/from-existing.md
guide
2026-04-13T10:19:45.464481+00:00
# From Existing In many cases, you may want to convert a premade model from your modeling software into an accessory on Roblox. If you are looking to create your accessory from scratch, see [Create accessories](./creating-rigid/index.md). Using a provided 3D reference file, this tutorial covers each step in the workf...
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c3794245719ff58180b063479e7135ef4373f9b23dbe62a415c16bcb855ee39d
https://create.roblox.com/docs/art/accessories/project-files
content/en-us/art/accessories/project-files.md
guide
2026-04-13T10:19:45.499837+00:00
# Project Files See [Resources](../../avatar/resources.md) for a complete list of avatar-related downloadable content. The following `.fbx`, `.blend`, and `.ma` project files are available to use as templates or as reference: <table> <thead> <tr> <th><b>File</b></th> <th><b>Description</b></th> </tr> <...
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https://create.roblox.com/docs/art/accessories/layered-clothing
content/en-us/art/accessories/layered-clothing.md
guide
2026-04-13T10:19:45.566655+00:00
# Layered Clothing <div className="container" style=} > <iframe src="https://www.youtube-nocookie.com/embed/gXXukd6yOSs" title="YouTube video player" frameBorder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowFullScreen style=} ></iframe> </div> A ...
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https://create.roblox.com/docs/art/accessories
content/en-us/art/accessories/index.md
guide
2026-04-13T10:19:45.571362+00:00
# Accessories <div className="container" style=} > <iframe src="https://www.youtube-nocookie.com/embed/tzPn6QvU8Bo" title="YouTube video player" frameBorder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowFullScreen style=} ></iframe> </div> A high-...
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https://create.roblox.com/docs/art/accessories/publish-eyebrows-eyelashes
content/en-us/art/accessories/publish-eyebrows-eyelashes.md
guide
2026-04-13T10:19:45.691525+00:00
# Publish Eyebrows Eyelashes Eyelashes and eyebrows are cosmetics that can help emphasize facial features and create a unique way of customizing a character. Similar to clothing, eyelashes and eyebrows are [3D layered clothing](../../art/accessories/layered-clothing.md) that can stretch and fit over different face sha...
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https://create.roblox.com/docs/art/accessories/rig-and-cage-existing-models
content/en-us/art/accessories/rig-and-cage-existing-models.md
guide
2026-04-13T10:19:45.767310+00:00
# Rig And Cage Existing Models You can use a third party modeling tool, such as [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview), to modify an existing 3D object into a layerable 3D model that you can [import and convert](../../art/accessories/accessory-fitting-tool.md) int...
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https://create.roblox.com/docs/art/accessories/specifications
content/en-us/art/accessories/specifications.md
guide
2026-04-13T10:19:45.838342+00:00
# Specifications When creating rigid accessories for Roblox, it's important to meet specific technical requirements to ensure compatibility and optimize for performance and quality. Many of these requirements must be applied when designing and modeling your asset in a third-party modeling application. Although rigid ...
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e70ba2bc1a62dce1847e65bb345531db9c5352bdec1ea13804d4dc39cef32db2
https://create.roblox.com/docs/art/accessories/validation-tool
content/en-us/art/accessories/validation-tool.md
guide
2026-04-13T10:19:45.878576+00:00
# Validation Tool The **Layered Clothing Validation Tool** is a supplemental tool you can install in either [Blender](https://www.blender.org/download/releases/3-0/) or [Maya](https://www.autodesk.com/products/maya/overview) to help quickly identify and fix common issues with layered clothing assets before you export ...
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https://create.roblox.com/docs/art/characters/creating/combine-head-geometry
content/en-us/art/characters/creating/combine-head-geometry.md
guide
2026-04-13T10:19:45.977948+00:00
# Combine Head Geometry Whenever you are ready to export your model, it's important to clean up your project to ensure that your model is ready to export. This includes the following tasks that ensure the customized template model and all of the avatar components can import into Studio successfully: - Combining extra...
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https://create.roblox.com/docs/art/blender
content/en-us/art/blender.md
guide
2026-04-13T10:19:45.995662+00:00
# Blender Blender is a free, open-source 3D creation suite with a broad range of modeling, sculpting, texturing, and animation tools. Running on Linux, macOS, and Windows systems, this cross-platform application is a popular choice for creators who want to make avatars, accessories, and 3D objects for Roblox experienc...
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https://create.roblox.com/docs/art/characters/creating/blender-configurations
content/en-us/art/characters/creating/blender-configurations.md
guide
2026-04-13T10:19:45.997606+00:00
# Blender Configurations The Blender project files of each template include additional helper configurations that are not included in the raw `.fbx` template files. If you intend on using Blender for your character creation process, it's important to understand the additions included in the `.blend` versions of the te...
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https://create.roblox.com/docs/art/characters/creating/caging
content/en-us/art/characters/creating/caging.md
guide
2026-04-13T10:19:46.143066+00:00
# Caging **Caging** is the process of updating the [cage mesh component](../../../art/characters/index.md#cage-meshes) of your avatar character. To allow your character to correctly wear layered clothing and accessories, you must update the default template cage mesh object to match the sculpting changes you made to y...
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https://create.roblox.com/docs/art/characters/creating/export-character
content/en-us/art/characters/creating/export-character.md
guide
2026-04-13T10:19:46.146844+00:00
# Export Character It's important to test your assets multiple times at every point of the asset creation process, whether it is within Blender or after importing into Studio. See [Test characters](../../../art/characters/testing/index.md) for more information. Whether you are exporting your character for testing, or...
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https://create.roblox.com/docs/art/characters/creating/export-textures
content/en-us/art/characters/creating/export-textures.md
guide
2026-04-13T10:19:46.235377+00:00
# Export Textures It's important to test your assets multiple times at every point of the asset creation process, whether it is within Blender or after importing into Studio. See [Test characters](../../../art/characters/testing/index.md) for more information. Whether you are exporting your character for testing, or ...
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https://create.roblox.com/docs/art/characters/creating/head-objects
content/en-us/art/characters/creating/head-objects.md
guide
2026-04-13T10:19:46.311341+00:00
# Head Objects In each template file, each avatar body includes extra head mesh objects and face armature bones. Separating these objects within the templates allow you to make easier changes to each of these separate objects, as demonstrated during the texturing step. To avoid validation errors, you must [join](../....
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https://create.roblox.com/docs/art/characters/creating/modeling-best-practices
content/en-us/art/characters/creating/modeling-best-practices.md
guide
2026-04-13T10:19:46.424996+00:00
# Modeling Best Practices Modeling, sometimes known as **sculpting**, is the process of shaping the geometry of your model or mesh. This guide covers important concepts and tips you should review before creating your own unique character shape. By understanding how to make non-destructive sculpting changes to the hea...
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https://create.roblox.com/docs/art/characters/creating/modeling-tips
content/en-us/art/characters/creating/modeling-tips.md
guide
2026-04-13T10:19:46.472055+00:00
# Modeling Tips There are many tips and tricks during the modeling process that can save you time and prevent major issues in your workflow. There are many resources online that can help you make your modeling process more efficient. The following are various beginner-friendly tips and settings in Blender that allow y...
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https://create.roblox.com/docs/art/characters/creating/final-checks
content/en-us/art/characters/creating/final-checks.md
guide
2026-04-13T10:19:46.476034+00:00
# Final Checks Depending on the types of customizations you made to your template project or model, the following are additional tasks to look out for when cleaning up your project: - Ensure that your project doesn't contain additional mesh objects that aren't part of your character model geometry. - Verify that ther...
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https://create.roblox.com/docs/art/characters/creating/remove-extra-bones
content/en-us/art/characters/creating/remove-extra-bones.md
guide
2026-04-13T10:19:46.528594+00:00
# Remove Extra Bones The helper bones used to help place the head geometries also require removal to validate correctly. While these extra bones do not include any skinning data, do not delete any of the facial animation bones parented within DynamicHead, as these include important skinning data that drives facial ani...
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https://create.roblox.com/docs/art/characters/creating/sculpting
content/en-us/art/characters/creating/sculpting.md
guide
2026-04-13T10:19:46.622388+00:00
# Sculpting After reviewing the modeling best-practices and sculpting tips, you can begin sculpting your character. This tutorial demonstrates sculpting changes to the [RoundMale template](../../../assets/art/reference-files/RoundMale.zip), creating a goblin-like character. The sculpting instructions utilize the foll...
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https://create.roblox.com/docs/art/characters/creating/template-files
content/en-us/art/characters/creating/template-files.md
guide
2026-04-13T10:19:46.682635+00:00
# Template Files Each template comes pre-baked with the [necessary components of an avatar character](../../../art/characters/index.md#components-of-an-avatar) to save you time and effort in creating a custom avatar character. When creating characters from scratch, these individual components typically take a lot of t...
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https://create.roblox.com/docs/art/characters/creating/texturing-eyes
content/en-us/art/characters/creating/texturing-eyes.md
guide
2026-04-13T10:19:46.697937+00:00
# Texturing Eyes You can apply a fully opaque texture to the eyes to achieve a more non-human visual effect for your character. Before editing the eye textures, join the two eye objects to texture them both at the same time. Then texture paint the entire eye, starting with the outer eye, moving to the inner eye, and f...
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https://create.roblox.com/docs/art/characters/creating
content/en-us/art/characters/creating/index.md
guide
2026-04-13T10:19:46.714708+00:00
# Creating You can create your own custom avatar character using Blender and one of Roblox's downloadable template models. Using templates can save you a lot of time by skipping the complex processes of setting up your armature, rigging, skinning, and configuring your character for face animations. This tutorial is i...
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https://create.roblox.com/docs/art/characters/creating/texturing-setup
content/en-us/art/characters/creating/texturing-setup.md
guide
2026-04-13T10:19:46.914033+00:00
# Texturing Setup **Texturing** is the process of customizing the color, tone, and shading of your model's surface. Custom meshes and models use a 2D image, known as a texture map, to project various surface appearance elements onto your 3D object. <figure><img src="../../../assets/art/avatar/basic-creation/Pre-Tex...
634
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https://create.roblox.com/docs/art/characters/creating/texturing-pbr
content/en-us/art/characters/creating/texturing-pbr.md
guide
2026-04-13T10:19:46.927291+00:00
# Texturing Pbr Physically-based rendering (PBR) textures use multiple texture maps to define how a surface reacts under different lighting and environmental conditions. PBR textures can elevate the look and feel of your assets, including your avatar, accessories, and clothing. Typically, PBR textures are created in a...
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https://create.roblox.com/docs/art/characters/creating/texturing-face
content/en-us/art/characters/creating/texturing-face.md
guide
2026-04-13T10:19:46.960089+00:00
# Texturing Face After texturing the eyes, you can begin texturing the face. The concepts are similar to texturing the eyes, though you only use an opaque texture to ensure that the custom skin tone can remain visible. To texture the face: 1. In the Texture Paint tab, resize your texture resolution to **2048** or **...
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https://create.roblox.com/docs/art/characters/creating/verify-attachments
content/en-us/art/characters/creating/verify-attachments.md
guide
2026-04-13T10:19:47.066051+00:00
# Verify Attachments Attachment points are non-rendered objects of your avatar where rigid accessories attach to. Each template includes the required attachments at their expected locations ending with **\_Att**. Before exporting, it's important to verify the attachment position and, if necessary, adjust the location ...
445
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https://create.roblox.com/docs/art/characters/export-avatar-animations-from-maya
content/en-us/art/characters/export-avatar-animations-from-maya.md
guide
2026-04-13T10:19:47.080316+00:00
# Export Avatar Animations From Maya **Avatar animations** are animations that you can create and assign to play for any avatar action, such as walking, swimming, or dancing. In addition to using the [Animation Editor](../../animation/editor.md) or [Animation Capture](../../animation/capture.md) tools within Studio, y...
2,212
ca314273ab0634c426de5f288856a66ae15f3b7aa144422663ff3d7f8606014e
https://create.roblox.com/docs/art/characters/export-settings
content/en-us/art/characters/export-settings.md
guide
2026-04-13T10:19:47.151893+00:00
# Export Settings It's important to test your assets multiple times at every point of the asset creation process, whether it is within your modeling application or after importing into Studio. See [Test characters](../../art/characters/testing/index.md) for more information. Export your model as a `.fbx` or `.gltf` t...
1,530
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https://create.roblox.com/docs/art/characters/facial-animation/animate-heads
content/en-us/art/characters/facial-animation/animate-heads.md
guide
2026-04-13T10:19:47.210075+00:00
# Animate Heads If you are looking to quickly test a character's head animation, use the [Avatar Setup tool](../../../avatar-setup/index.md) to load your character and use the presets to preview various facial animations and head accessories. You can use the [Animation Editor](../../../animation/editor.md) to animate...
2,042
2d4007ff41b177e9b4415758697819e379f494b41d31430d59842be6fbc964b2
https://create.roblox.com/docs/art/characters/face-caging-best-practices
content/en-us/art/characters/face-caging-best-practices.md
guide
2026-04-13T10:19:47.278050+00:00
# Face Caging Best Practices The following information applies to character creators who are looking to improve or resolve errors with their character head cages. This improves compatibility with Marketplace items, such as accessories and makeup. A character's head cage helps define the surface of the 3D model. The c...
2,000
966e3a502872fb4b6844bd8477f1b65271969fcc7cbb5cd4f94cb939cef1de49
https://create.roblox.com/docs/art/characters/facial-animation/create-basic-heads
content/en-us/art/characters/facial-animation/create-basic-heads.md
guide
2026-04-13T10:19:47.381522+00:00
# Create Basic Heads <b>This guide covers advanced topics.</b> Before you begin, you should have prior knowledge on modeling, UV mapping, rigging, animation, and how to set up a character in [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview). You can create or modify an exis...
7,993
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https://create.roblox.com/docs/art/characters/facial-animation/facs-poses-reference
content/en-us/art/characters/facial-animation/facs-poses-reference.md
guide
2026-04-13T10:19:47.408128+00:00
# Facs Poses Reference The [Facial Action Coding System](https://en.wikipedia.org/wiki/Facial_Action_Coding_System) (FACS) is a comprehensive, anatomically-based system for describing all visually discernible facial movement. This system breaks down all facial expressions into individual types of muscle movement, such...
6,253
b6f47af0d77c6d41e13dad9b527d3d4f62edc79243ec1748b9d92488bc531600
https://create.roblox.com/docs/art/characters/facial-animation/create-face-accessories
content/en-us/art/characters/facial-animation/create-face-accessories.md
guide
2026-04-13T10:19:47.434377+00:00
# Create Face Accessories <b>This guide covers advanced topics.</b> Before you begin, you should have prior knowledge on modeling, UV mapping, rigging, animation, and how to set up a character in [Blender](https://www.blender.org) or [Maya](https://www.autodesk.com/products/maya/overview). A face accessory is a cosme...
2,867
a3aa6b0e9be6af075b2e8b6e364e3962f76044d1261ed8acb9fb7cfbbb61cbf2
https://create.roblox.com/docs/art/characters/facial-animation
content/en-us/art/characters/facial-animation/index.md
guide
2026-04-13T10:19:47.535911+00:00
# Facial Animation Heads are a fundamental component of an avatar character body. Roblox avatar heads, such as those available on the Marketplace, contains components that allow you to: - Set default custom facial expressions. - Trigger emotes that combine both face and body animations. - Equip face accessories that ...
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https://create.roblox.com/docs/art/characters/facial-animation/moods
content/en-us/art/characters/facial-animation/moods.md
guide
2026-04-13T10:19:47.571002+00:00
# Moods A **mood** is a type of [facial animation](../../../art/characters/facial-animation/index.md) for animatable heads that loops indefinitely, allowing users to express themselves and react to others with a persistent facial emotion. Moods play simultaneously with other character [default animations](../../../ani...
1,797
b9030d4d5a8ad25ee7352cffe35e2acdb46c0625011b9853e384da5605002f3b
https://create.roblox.com/docs/art/characters/facial-animation/use-heads-in-studio
content/en-us/art/characters/facial-animation/use-heads-in-studio.md
guide
2026-04-13T10:19:47.665865+00:00
# Use Heads In Studio If you are looking to quickly test a character's head animation, use the [Avatar Setup tool](../../../avatar-setup/index.md) to load your character and use the presets to preview various facial animations and head accessories. Manually test your head creations by importing character models with ...
3,101
4032eb079d2f374318a7b3c6518a7ab9d653ac932eb1c973790ac09ad3becb1b
https://create.roblox.com/docs/art/characters/head-specifications
content/en-us/art/characters/head-specifications.md
guide
2026-04-13T10:19:47.732934+00:00
# Head Specifications This content is for creators who intend to create character heads designated for the Marketplace, or any character heads that support assets from the Marketplace. Character models designed to be sold on the Marketplace require a specific set of components and configuration standards to ensure al...
1,591
c156523b1a6df9cf8e0af4692b7240225d2912646a1ff99d033ac045b973835b
https://create.roblox.com/docs/art/characters/head-validation
content/en-us/art/characters/head-validation.md
guide
2026-04-13T10:19:47.821524+00:00
# Head Validation This content is for creators who intend to create character heads designated for the Marketplace, or any character heads that support assets from the Marketplace. <iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/OwhkWzSBnf0" title="YouTube video player" frameborder="0" al...
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https://create.roblox.com/docs/art/characters/import
content/en-us/art/characters/import.md
guide
2026-04-13T10:19:47.862032+00:00
# Import Use the following instructions to import a full character body model into Studio as a `Model` object that you can save to use in your experience, share with others, or upload to the Marketplace. If you are using a single-mesh character body for the Roblox Auto-Setup tool, see [Avatar auto-setup](../../avatar...
1,057
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https://create.roblox.com/docs/art/characters
content/en-us/art/characters/index.md
guide
2026-04-13T10:19:47.892879+00:00
# Characters <iframe width="800" height="450" src="https://www.youtube-nocookie.com/embed/2My8jE47clI" title="YouTube video player" frameborder="0" allow="accelerometer; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowFullScreen></iframe> <br /><br /> Every Roblox user is represented by a custo...
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b83b8ca9dfddbe96fa2b49e45978d6d5c8678359290f37936a3c61ea296ee9af
https://create.roblox.com/docs/art/characters/manually-update-catalog-heads
content/en-us/art/characters/manually-update-catalog-heads.md
guide
2026-04-13T10:19:47.950885+00:00
# Manually Update Catalog Heads The following content applies to **creators with head assets on the Marketplace** who received a notice that their head assets **no longer pass dynamic head validation.** This document is intended to be updated frequently to include the latest information to help guide you through the ...
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1030681804f6a2f4a8fd46f01e33bf9e8402f113910f0f6febd762ea97427ccf
https://create.roblox.com/docs/art/characters/project-files
content/en-us/art/characters/project-files.md
guide
2026-04-13T10:19:48.045867+00:00
# Project Files See [Resources](../../avatar/resources.md) for a complete list of avatar-related downloadable content. ## Project files The following `.fbx`, `.blend`, and `.ma` project files are available to use as examples, boilerplate, or reference: <table> <thead> <tr> <th>Filename</th> <th>Descript...
2,769
d667c6c594a165d6949e07bb11bfcc9da75140a106e43d4acf4f3d3964f2b069
https://create.roblox.com/docs/art/characters/testing/blender
content/en-us/art/characters/testing/blender.md
guide
2026-04-13T10:19:48.193609+00:00
# Blender You can quickly verify many of your components in Blender, allowing you to catch out problems that may cause issues later on. You can use a mix of Blender native tools and Roblox's helper plugins to check for many common issues in your character model. ## Facial animation data Facial animation uses multipl...
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https://create.roblox.com/docs/art/characters/specifications
content/en-us/art/characters/specifications.md
guide
2026-04-13T10:19:48.200960+00:00
# Specifications Character models require a specific set of components and configuration standards to ensure all avatar features work as expected. Check that your model meets the following modeling specifications and guidelines before exporting to ensure Studio compatibility. When ready to export, see the [export req...
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94b18d4310bc997b0d5c8f5dca8be679ce09b0a6ab1e62b648adb12555d815e3
https://create.roblox.com/docs/art/characters/head-comparison
content/en-us/art/characters/head-comparison.md
guide
2026-04-13T10:19:48.255262+00:00
# Head Comparison The following table compares the classic decals with the dynamic head equivalent. The references below are not final and are subject to change. We encourage you to provide feedback on specific heads on the [DevForum announcement](https://devforum.roblox.com/t/completing-the-dynamic-head-migration/43...
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https://create.roblox.com/docs/art/characters/testing
content/en-us/art/characters/testing/index.md
guide
2026-04-13T10:19:48.289642+00:00
# Testing It's important to constantly test your models during and after the creation process to ensure that your character can interact with various social and environmental elements in any experience. Whether you are using a template character, or your own custom assets, use the information provided in [Test in Ble...
1,212
96e1f6be2a9d4e17c37fc19d79bf50310c7aae35af2095b6b4d2c932c62fd9a0
https://create.roblox.com/docs/art/characters/testing/studio
content/en-us/art/characters/testing/studio.md
guide
2026-04-13T10:19:48.337109+00:00
# Studio Test your character model in Studio to understand how it looks and feels within a Roblox experience. To test your custom character in Studio, first [import the character model](../../characters/import.md) into your Studio project. You can test in Studio using the [Avatar Setup](../../../avatar-setup/) tool t...
3,023
fb344380c84e62110f8ba947c69adc81496373a1c1ea384fcce54e13c912ce29
https://create.roblox.com/docs/art/emotes
content/en-us/art/emotes/index.md
guide
2026-04-13T10:19:48.587593+00:00
# Emotes **Emotes** are short animations that an avatar performs, making it easier to communicate and celebrate with others, enhancing the experience to feel more social and more lively. Creators sell their own emotes, such as gestures, reactions, dances, and more, by publishing their animation to sell on the Marketp...
583
078e44239e68ed9608858dd561ecf15e85bda060a5cb1f71dbd8f21c1d199a21
https://create.roblox.com/docs/art/emotes/specifications
content/en-us/art/emotes/specifications.md
guide
2026-04-13T10:19:48.659526+00:00
# Specifications Emotes are made up of an `Class.Animation` object with the `Class.Animation.AnimationId` property set to the asset ID of your animation sequence. <figure> <img src="../../assets/avatar/avatar-emotes/Animation-Explorer.png" /> <figcaption><center>`Animation` object in the Explorer.</center><...
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fe2e3555743701daf974ed9f07eb33f0adf39e4a6749e334db74d89935a17e8f
https://create.roblox.com/docs/art/emotes/import
content/en-us/art/emotes/import.md
guide
2026-04-13T10:19:48.679347+00:00
# Import Use the following steps to import and configure the animation for publishing emotes: 1. [Import](#import-into-animation-editor) the animation into Studio. 2. [Convert](#convert-to-curveanimation) the animation to a `CurveAnimation`. 3. [Generate an asset ID](#generate-asset-id) from your animation data. 4. [...
957
9629bd46460373619994c6331d0f8cab5c0c3743e0e6f1a5ecb7fc7f9f7b1ff2
https://create.roblox.com/docs/art/classic-clothing
content/en-us/art/classic-clothing.md
guide
2026-04-13T10:19:48.679769+00:00
# Classic Clothing Many user-generated avatars on the Marketplace do not support 2D classic clothing. For information on creating modern 3D cosmetics, including rigid accessories and clothing items, see [Get started](../avatar). <div className="container" style=} > <iframe src="https://www.youtube-nocookie.com/embed/...
1,435
4d15b1a83fbc3eb0838a1cc9031fdf8ef44bf9dd1bd43e8edde717307afd1e1a
https://create.roblox.com/docs/art/characters/validation-tool
content/en-us/art/characters/validation-tool.md
guide
2026-04-13T10:19:48.749967+00:00
# Validation Tool This tool is no longer in active development. You are free to use the tool for any purpose. The tool may be out of date or incompatible with modern Roblox assets. The **Avatar Validation Tool** is a supplemental Blender add-on you can use to quickly identify common issues with your character model. ...
1,719
4adbc271b9704614496de02605052d300599911f218335a238f48d52d07fe977
https://create.roblox.com/docs/art/modeling/assign-textures
content/en-us/art/modeling/assign-textures.md
guide
2026-04-13T10:19:48.793918+00:00
# Assign Textures This guide covers the process to assign texture images in Blender or Maya to your 3D model so that they import seamlessly into Studio. The import process supports both basic textures and realistic PBR textures, as long as they meet Roblox's [texture specifications](./texture-specifications.md). The ...
1,070
dbffbb685c6d6433e1627aab94d3eddbf5ea4710e04402ceb8d7bca955c5f4b3
https://create.roblox.com/docs/art
content/en-us/art/index.md
guide
2026-04-13T10:19:48.832522+00:00
# Art 3D art in Roblox refers to the creation and integration of models, environments, effects, sounds, and more to create an engaging and immersive experience. 3D artists bring the world, objects, and characters to life with a variety of tools and techniques using Roblox Studio and external applications. No matter y...
3,202
20d575e52829e59e0f70c5dcf4d7524ad15e36888ae20da336550708ff824467
https://create.roblox.com/docs/art/emotes/export-settings
content/en-us/art/emotes/export-settings.md
guide
2026-04-13T10:19:48.836330+00:00
# Export Settings You can export animation data from a third-party software, such as Blender or Maya to use in Studio. Both `.fbx` and `.gLTF` formats support animation data. Typically, creators will use a third-party modeling tool to animate a character model. Once the animation is complete, you export both the mode...
880
fc0a1a3263fb15c66fd466cc8a2708d6d59c9f486449300f0841f00c8d18d351
https://create.roblox.com/docs/art/modeling/gltf-export
content/en-us/art/modeling/gltf-export.md
guide
2026-04-13T10:19:49.064212+00:00
# Gltf Export You can export your 3D Roblox assets as a **.glTF** ([GL Transmission Format](https://en.wikipedia.org/wiki/GlTF)) file format. This open standard format allows for efficient transfer of 3D assets and associated data between Studio and other software, such as Blender or Maya. <br /> Some common use case...
707
73cad316475d8421e97e59654266a8913828bcdd2c1197bcbcb0448cffc20961
https://create.roblox.com/docs/art/modeling/calisthenics-tool
content/en-us/art/modeling/calisthenics-tool.md
guide
2026-04-13T10:19:49.124066+00:00
# Calisthenics Tool This tool is no longer in active development. You are free to use the tool for any purpose. The tool may be out of date or incompatible with modern Roblox assets. The **Calisthenics Tool** is a supplemental [Blender](https://www.blender.org/) add-on that allows you to quickly test your asset throu...
2,028
24a89eadc5f754ec461dd3f0a773708f9080885da831a28edba607332e5d6020
https://create.roblox.com/docs/art/modeling/material-reference
content/en-us/art/modeling/material-reference.md
guide
2026-04-13T10:19:49.135433+00:00
# Material Reference When combining different combinations of metalness and roughness values with your PBR textures, Roblox can render virtually every type of surface with a high level of realism. The following includes various material values for common materials and [clothing examples](#clothing-examples) that you c...
2,420
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