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This thesis uses Topological Data Analysis to examine the data collected from the lichess.org portal. The analysis was based on the games of players playing at different levels. The purpose of the analysis was to distinguish groups of players and players with the highest ranking from eachother. Each player's game is re...
Chess, Topological Data Analysis, Design Patterns, Data modeling, Modules, Category theory, Topology
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https://ruj.uj.edu.pl/xmlui/handle/item/295689
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2022
Zelek, Jakub
Topological Data Analysis in chess
thesis
zelek:2022:topological-data-analysis-chess
Master's thesis
\.{Z}elawski Marcin
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Polish keywords: Szachy, Topologiczna analiza danych, Wzorce Projektowe, Modelowanie danych, Modu\l{}y, Teoria Kategorii, Topologia. Polish abstract: W niniejszej pracy magisterskiej zosta\l{}a wykorzystana Topologiczna Analiza Danych do przeanalizowania partii szachowych, kt\'{o}re zosta\l{}y zgromadzone z portalu lic...
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Jagiellonian University
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Generative models are trained with the simple objective of imitating the conditional probability distribution induced by the data they are trained on. Therefore, when trained on data generated by humans, we may not expect the artificial model to outperform the humans on their original objectives. In this work, we study...
theory, foundations, generative modelling, sequence modelling
https://huggingface.co/datasets/ezipe/lichess-models/
https://github.com/KempnerInstitute/chess-research
http://papers.neurips.cc/paper_files/paper/2024/hash/9e3bba153aa362f961dc43de5cababac-Abstract-Conference.html
Advances in Neural Information Processing Systems 38: Annual Conference on Neural Information Processing Systems 2024, NeurIPS 2024, Vancouver, BC, Canada, December 10 - 15, 2024
2024
Edwin Zhang and Vincent Zhu and Naomi Saphra and Anat Kleiman and Benjamin L. Edelman and Milind Tambe and Sham M. Kakade and Eran Malach
Transcendence: Generative Models Can Outperform The Experts That Train Them
inproceedings
zhang:2024:transcendence-generative-models-can-outperform-experts-that-train-them
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Amir Globersons and Lester Mackey and Danielle Belgrave and Angela Fan and Ulrich Paquet and Jakub M. Tomczak and Cheng Zhang
https://transcendence.eddie.win/
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We theoretically and empirically demonstrate that generative models can outperform the experts that train them by low-temperature sampling
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https://github.com/KempnerInstitute/chess-data
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Since the advent of AI, games have served as progress benchmarks. Meanwhile, imperfect-information variants of chess have existed for over a century, present extreme challenges, and have been the focus of significant AI research. Beyond calculation needed in regular chess, they require reasoning about information gathe...
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https://arxiv.org/abs/2506.01242
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2025
Brian Hu Zhang and Tuomas Sandholm
General search techniques without common knowledge for imperfect-information games, and application to superhuman Fog of War chess
misc
zhang:2025:general-search-techniques-common-knowledge-imperfect-information-games-fog-of-war-chess
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2506.01242
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cs.GT
arXiv
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https://lichess.org/study/1zHFym7e, https://lichess.org/study/sja93Uc0
Chess has long been a testbed for AI's quest to match human intelligence, and in recent years, chess AI systems have surpassed the strongest humans at the game. However, these systems are not human-aligned; they are unable to match the skill levels of all human partners or model human-like behaviors beyond piece moveme...
chess, alignment, adaptive MCTS, inference-time scaling
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https://openreview.net/forum?id=bc2H72hGxB
The Thirteenth International Conference on Learning Representations, {ICLR} 2025, Singapore, April 24-28, 2025
2025
Yiming Zhang and Athul Paul Jacob and Vivian Lai and Daniel Fried and Daphne Ippolito
Human-Aligned Chess With a Bit of Search
inproceedings
zhang:2025:human-aligned-chess-bit-of-search
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OpenReview.net
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Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into repetitive behaviors. We propose Verbalized Action Masking (VAM), which verbalizes an action mask in the prompt and enforc...
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https://arxiv.org/abs/2602.16833
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2026
Zhicheng Zhang and Ziyan Wang and Yali Du and Fei Fang
VAM: Verbalized Action Masking for Controllable Exploration in RL Post-Training -- A Chess Case Study
misc
zhang:2026:vam-verbalized-action-masking-controllable-exploration-rl-post-training-chess-case-study
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2602.16833
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cs.LG
arXiv
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Chess, a deterministic game with perfect information, has long served as a benchmark for studying strategic decision-making and artificial intelligence. Traditional chess engines or tools for analysis primarily focus on calculating optimal moves, often neglecting the variability inherent in human chess playing, particu...
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https://arxiv.org/abs/2512.01880
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2025
Daren Zhong and Dingcheng Huang and Clayton Greenberg
Predicting Human Chess Moves: An AI Assisted Analysis of Chess Games Using Skill-group Specific n-gram Language Models
misc
zhong:2025:predicting-human-chess-moves-ai-assisted-analysis-chess-games-skill-group-specific-ngram-language-models
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2512.01880
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cs.AI
arXiv
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We summarize the results of the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty – a data science competition organized at the knowledgepit.ai platform in association with the IEEE BigData 2024 conference. We describe the competition goal and tie it to existing research on human-computer interaction, focusing ...
Training;Human computer interaction;Reviews;Predictive models;Big Data;Vectors;Mathematical models;User experience;Problem-solving;Artificial intelligence;Human-Computer Interaction;Chess;Big Data Processing;Data Science Competitions
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2024 IEEE International Conference on Big Data (BigData)
2024
Zy\'{s}ko, Jan and \'{S}wiechowski, Maciej and Stawicki, Sebastian and Jagie\l{}a, Katarzyna and Janusz, Andrzej and \'{S}l\k{e}zak, Dominik
IEEE Big Data Cup 2024 Report: Predicting Chess Puzzle Difficulty at KnowledgePit.ai
inproceedings
zysko:2024:ieee-big-data-cup-2024-report-predicting-chess-puzzle-difficulty-knowledgepitai
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10.1109/BigData62323.2024.10825289
8423--8429
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We summarize the results of the FedCSIS 2025 machine learning competition organized on the knowledgepit.ai platform. We recall the competition's goals corresponding to estimations of the chess puzzle difficulty levels, we refer to the winning solutions, and we also compare the scope of this year's competition (and part...
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http://dx.doi.org/10.15439/2025F5937
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Jan Zy\'{s}ko and Micha\l{} \'{S}l\k{e}zak and Dominik \'{S}l\k{e}zak and Maciej \'{S}wiechowski
FedCSIS 2025 knowledgepit.ai Competition: Predicting Chess Puzzle Difficulty Part 2 & A Step Toward Uncertainty Contests
inproceedings
zysko:2025:fedcis-2025-competition-predicting-chess-puzzle-difficulty-part-2-step-toward-uncertainty-contests
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10.15439/2025F5937
849--854
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43
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Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
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Annals of Computer Science and Information Systems
IEEE
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