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With the development of chess engines, cheating online has never been easier, resulting in a need for more robust and accurate detection systems. This paper presents a novel approach to chess cheater detection that combines conventional chess engines and neural networks to help identify which games are authentically pl...
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Information and Software Technologies
2025
Iavich, Maksim and Kevanishvili, Zura
A Neural Network Approach to Chess Cheat Detection
inproceedings
maksim:2025:neural-network-approach-chess-cheat-detection
null
null
null
null
131--145
null
null
null
null
null
Lopata, Audrius and Gudonien{\.{e}}, Daina and Butkien{\.{e}}, Rita and {\v{C}}eponis, Jonas
null
null
Springer Nature Switzerland
null
null
null
Cham
null
null
null
null
978-3-031-84263-4
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Context: This study aims to confirm, replicate and extend the findings of a previous article entitled ''Metamorphic Testing of Chess Engines'' that reported inconsistencies in the analyses provided by Stockfish, the most widely used chess engine, for transformed chess positions that are fundamentally identical. Initial...
Reproducibility, Replicability, Metamorphic testing, Chess engines
null
null
https://www.sciencedirect.com/science/article/pii/S0950584925000187
null
2025
Axel Martin and Djamel Eddine Khelladi and Th\'{e}o Matricon and Mathieu Acher
Re-evaluating metamorphic testing of chess engines: A replication study
article
martin:2025:re-evaluating-metamorphic-testing-chess-engines-replication-study
null
null
null
10.1016/j.infsof.2025.107679
107679
null
null
Information and Software Technology
null
null
null
null
null
null
null
null
null
null
null
null
0950-5849
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As artificial intelligence becomes increasingly intelligent---in some cases, achieving superhuman performance---there is growing potential for humans to learn from and collaborate with algorithms. However, the ways in which AI systems approach problems are often different from the ways people do, and thus may be uninte...
Human-AI collaboration, Action Prediction, Chess
null
https://github.com/CSSLab/maia-chess
https://doi.org/10.1145/3394486.3403219
{KDD} '20: The 26th {ACM} {SIGKDD} Conference on Knowledge Discovery and Data Mining, Virtual Event, CA, USA, August 23-27, 2020
2020
Reid McIlroy{-}Young and Siddhartha Sen and Jon M. Kleinberg and Ashton Anderson
Aligning Superhuman {AI} with Human Behavior: Chess as a Model System
inproceedings
mcilroy-young:2020:aligning-superhuman-ai-human-behavior
null
null
https://dl.acm.org/doi/pdf/10.1145/3394486.3403219
10.1145/3394486.3403219
1677--1687
null
null
null
null
null
Rajesh Gupta and Yan Liu and Jiliang Tang and B. Aditya Prakash
https://www.maiachess.com/
null
{ACM}
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The advent of machine learning models that surpass human decision-making ability in complex domains has initiated a movement towards building AI systems that interact with humans. Many building blocks are essential for this activity, with a central one being the algorithmic characterization of human behavior. While muc...
chess, deep-learning, embeddings, few-shot-learning, behavioral-stylometry
null
https://github.com/CSSLab/behavioral-stylometry
https://proceedings.neurips.cc/paper_files/paper/2021/file/ccf8111910291ba472b385e9c5f59099-Paper.pdf
Advances in Neural Information Processing Systems
2021
McIlroy-Young, Reid and Wang, Yu and Sen, Siddhartha and Kleinberg, Jon and Anderson, Ashton
Detecting Individual Decision-Making Style: Exploring Behavioral Stylometry in Chess
inproceedings
mcilroy-young:2021:chess-stylometry
null
null
null
null
24482--24497
null
34
null
null
keywords from github repo
M. Ranzato and A. Beygelzimer and Y. Dauphin and P.S. Liang and J. Wortman Vaughan
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Curran Associates, Inc.
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https://github.com/CSSLab/behavioral-stylometry/blob/main/documents/chess_embedding_slides.pdf
https://github.com/CSSLa…dding_poster.png
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https://slideslive.com/38970556/detecting-individual-decisionmaking-style-exploring-behavioral-stylometry-in-chess?ref=speaker-92823
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AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to develop human-oriented AI systems, the problem of predicting human actions---as o...
Mimetic models; Human-AI interaction; Chess; Action prediction; Machine learning; Behavioral stylometry
null
https://github.com/CSSLab/maia-Individual
https://doi.org/10.1145/3534678.3539367
{KDD} '22: The 28th {ACM} {SIGKDD} Conference on Knowledge Discovery and Data Mining, Washington, DC, USA, August 14 - 18, 2022
2022
Reid McIlroy{-}Young and Russell Wang and Siddhartha Sen and Jon M. Kleinberg and Ashton Anderson
Learning Models of Individual Behavior in Chess
inproceedings
mcilroy-young:2022:learning-models-individual-behavior-chess
null
null
null
10.1145/3534678.3539367
1253--1263
null
null
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null
Aidong Zhang and Huzefa Rangwala
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{ACM}
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https://dl.acm.org/doi/suppl/10.1145/3534678.3539367/suppl_file/maia-individual.mp4
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Skill acquisition is central to developing expertise, yet the behavioral mechanisms that separate more successful learners from less successful ones remain poorly understood. Using a large naturalistic dataset of about one million online chess games played by ~\hspace{0.167em}820 individuals over three years (2013–2015...
null
null
null
https://www.researchsquare.com/article/rs-7789635/v1
null
2025
Meireles, Lu\'{\i}s and Mendes-Neves, Tiago and Moreira, Jo\~{a}o
Practice Structure Predicts Skill Growth in Online Chess: A Behavioral Modeling Approach
misc
meireles:2025:practice-structure-predicts-skill-growth-online-chess-behavioral-modeling-approach
null
null
null
10.21203/rs.3.rs-7789635/v1
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October
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Chess is a canonical example of a task that requires rigorous reasoning and long-term planning. Modern decision Transformers - trained similarly to LLMs - are able to learn competent gameplay, but it is unclear to what extent they truly capture the rules of chess. To investigate this, we train a 270M parameter chess Tr...
null
null
https://github.com/meszarosanna/ood_chess
https://arxiv.org/abs/2510.20783
null
2025
Anna M\'{e}sz\'{a}ros and Patrik Reizinger and Ferenc Husz\'{a}r
Out-of-distribution Tests Reveal Compositionality in Chess Transformers
misc
meszaros:2025:out-of-distribution-tests-reveal-compositionality-chess-transformers
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2510.20783
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cs.LG
arXiv
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This study addresses the challenge of quantifying chess puzzle difficulty - a complex task that combines elements of game theory and human cognition and underscores its critical role in effective chess training. We present GlickFormer, a novel transformer-based architecture that predicts chess puzzle difficulty by appr...
Training;Measurement;Accuracy;Games;Predictive models;Transformers;Feature extraction;Data models;Problem-solving;Context modeling
null
null
https://doi.ieeecomputersociety.org/10.1109/BigData62323.2024.10825919
2024 IEEE International Conference on Big Data (BigData)
2024
Milosz, Szymon and Kapusta, Pawel
{ Predicting Chess Puzzle Difficulty with Transformers }
inproceedings
milosz:2024:predicting-puzzle-difficulty-transformers
null
null
null
10.1109/BigData62323.2024.10825919
8377--8384
null
null
null
December
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IEEE Computer Society
null
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null
Los Alamitos, CA, USA
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This paper presents our third-place solution for the FedCSIS 2025 Challenge: Predicting Chess Puzzle Difficulty - Second Edition. Building on our prior GlickFormer architecture, we develop a transformer-based approach featuring a novel multitask pretraining strategy that combines masked-square reconstruction with solut...
null
null
null
http://dx.doi.org/10.15439/2025F7603
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Szymon Mi\l{}osz
Pretraining Transformers for Chess Puzzle Difficulty Prediction
inproceedings
milosz:2025:pretraining-transformers-chess-puzzle-difficulty-prediction
null
null
null
10.15439/2025F7603
831--835
null
43
null
null
null
Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
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From the observational methodology approach, this study analyses definitive errors or losing blunders, i.e. errors that result in the loss of the game, in elite players at U8 level. An ad hoc observation instrument has been designed as a combination of field format and category systems, based on a thorough theoretical ...
Chess, Definitive Errors, Children, Elite, Stockfish NNUE
null
null
https://doi.org/10.2478/ijcss-2025-0012
null
2025
Miranda, Jorge and Arana, Javier and Lapresa, Daniel and Anguera, M. Teresa
Observational Analysis of Mistakes in Chess Initiation, Using Decision Trees
article
miranda:2025:observational-analysis-mistakes-chess-initiation-decision-trees
null
null
null
10.2478/ijcss-2025-0012
45--60
2
24
International Journal of Computer Science in Sport
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Within the observational methodology, and based on a detailed analysis of FIDE laws of Chess, an observation system has been developed ad hoc for analyzing the illegal moves that children commit in chess. The reliability of the resulting data was confirmed by analysis of interobserver agreement, using Cohen's kappa sta...
observational methodology, chess learning, illegal moves, under-12 years of age
null
null
https://dialnet.unirioja.es/servlet/tesis?codigo=397721
null
2026
Miranda P\'{e}rez, Jorge
An\'{a}lisis observacional de los movimientos ilegales y err\'{o}neos en la iniciaci\'{o}n al ajedrez
thesis
miranda:2026:observational-analysis-illegal-erroneous-moves-chess-beginners
phdthesis
Lapresa Ajamil, Daniel and Arana Idiakez, Xabier Sabino
null
null
null
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null
null
null
Spanish abstract: En el seno de la metodolog\'{\i}a observacional, y a partir de un pormenorizado an\'{a}lisis del reglamento -Leyes FIDE-, se ha elaborado un sistema de observaci\'{o}n ad hoc que permite analizar los movimientos ilegales en el ajedrez de iniciaci\'{o}n. La fiabilidad de los datos, en forma de concorda...
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Logro\~{n}o, Spain
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Universidad de La Rioja
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spanish
262
Observational analysis of illegal and erroneous moves in chess beginners
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As online platforms become ubiquitous, there is growing concern that their use can potentially lead to negative outcomes in users' personal lives, such as disrupted sleep and impacted social relationships. A central question in the literature studying these problematic effects is whether they are associated with the am...
online well-being, problematic platform use, specification curve analysis, survey methodology
null
null
https://doi.org/10.1145/3449160
null
2021
Mok, Lillio and Anderson, Ashton
The Complementary Nature of Perceived and Actual Time Spent Online in Measuring Digital Well-being
article
mok:2021:time-online-digital-well-being
null
null
null
10.1145/3449160
null
CSCW1
5
Proc. ACM Hum.-Comput. Interact.
April
null
null
null
null
Association for Computing Machinery
27
86
April 2021
New York, NY, USA
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We rely on all manners of digital systems to organize and facilitate our human functions. From social networks connecting us to each other, to content providers keeping us perpetually entertained, to search engines serving each of our informational needs, to computational models informing us how healthy we are, to arti...
Computational Social Science, Data Science, Human-AI Interaction, Human-Computer Interaction, Web Science
null
null
null
null
2024
Mok, Lillio
Measuring the Digital Welfare of Online Social Systems
thesis
mok:2024:measuring-digital-welfare-online-systems
Doctoral Thesis
Anderson, Ashton
null
null
null
null
null
null
null
http://hdl.handle.net/1807/140863
null
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University of Toronto
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Chess is a game of strategic thinking and time management, where a player can lose a game on time despite making all the best moves. Finding the best move is a deliberate and energy-intensive process in a game where players are often under time pressure. Therefore, players who can balance this trade-off will have a sig...
Chess, Adaptive Decision Making, Resource Constraints, Skilled Decision Maker, Evaluation
null
null
https://doi.org/10.1080/13546783.2025.2550306
null
2025
Supratik Mondal and Jakub Traczyk
Adaptive decision making in the wild: a case study of chess
article
mondal:2025:adaptive-decision-making-in-the-wild-case-study-chess
null
null
null
10.1080/13546783.2025.2550306
1--21
0
0
Thinking \& Reasoning
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Routledge
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Ranking items from pairwise comparisons is common in domains ranging from sports to consumer preferences. Statistical inference-based methods, such as the Bradley--Terry model, have emerged as flexible and powerful tools to tackle ranking in empirical data. However, in situations with limited and/or noisy comparisons, ...
null
null
https://github.com/seb310/partial-rankings
https://doi.org/10.1038/s42005-025-02461-y
null
2025
Morel-Balbi, Sebastian and Kirkley, Alec
Estimation of partial rankings from sparse, noisy comparisons
article
morel-balbi:2025:estimation-partial-rankings-sparse-noisy-comparisons
null
null
https://www.nature.com/articles/s42005-025-02461-y.pdf
10.1038/s42005-025-02461-y
30
1
9
Communications Physics
December
null
null
null
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null
null
null
null
null
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null
2399-3650
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null
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20
null
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null
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https://arxiv.org/abs/2501.02505
null
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Methods of Explainable AI (XAI) try to illuminate the decision making process of complex Machine Learning models by generating explanations. However, for most real-world data there is no ``groundtruth'' explanation, which makes evaluating the correctness of XAI methods and model decisions difficult. Often visual assess...
Explainable AI, Trustworthy AI, Convolutional Neural Networks, Chess
null
null
https://ceur-ws.org/Vol-3341/KDML-LWDA_2022_CRC_8977.pdf
Proceedings of the {LWDA} 2022 Workshops: FGWM, FGKD, and FGDB, Hildesheim (Germany), Oktober 5-7th, 2022
2022
Sascha M{\"{u}}cke and Lukas Pfahler
Check Mate: {A} Sanity Check for Trustworthy {AI}
inproceedings
muecke:2022:check-mate-sanity-check-trustworthy-ai
null
null
null
null
91--103
null
3341
null
null
Section 4.1 of the paper mentions code being available alongside the data on kaggle
Pascal Reuss and Viktor Eisenstadt and Jakob Michael Sch{\"{o}}nborn and Jero Sch{\"{a}}fer
null
{CEUR} Workshop Proceedings
CEUR-WS.org
null
null
null
null
null
null
null
null
null
null
null
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null
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https://www.kaggle.com/datasets/smuecke/chess-xai-benchmark
null
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The world of competitive chess has long been a captivating arena for intellectual competition, where human intelligence, strategic thinking, and long-term planning converge. This study delves into the intricate web of factors that influence a chess player's competitive success through the lens of predictive modeling an...
null
null
null
null
Advanced Technologies, Systems, and Applications IX
2024
Mujagi{\'{c}}, Amar and Mujagi{\'{c}}, Adnan and Mehanovi{\'{c}}, D{\v{z}}elila
Predictive Analysis of Chess Player Performance: An Analysis of Factors Influencing Competitive Success Using Machine Learning Techniques
inproceedings
mujagic:2024:predictive-analysis-chess-player-performance-maching-learning
null
null
null
null
392--408
null
null
null
null
null
Ademovi{\'{c}}, Naida and Ak{\v{s}}amija, Zlatan and Karabegovi{\'{c}}, Almir
null
null
Springer Nature Switzerland
null
null
null
Cham
null
null
null
null
978-3-031-71694-2
null
null
null
null
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Security is an integral requirement of any trustworthy software architecture, particularly critical for application programming interfaces (APIs). In this paper, we survey security documentation practices, specifically API security schemes related to authentication and authorization, by mining a large collection of Ope...
API Analytics, OpenAPI, Security
null
null
null
22nd IEEE International Conference on Software Architecture (ICSA)
2025
Diana Carolina Mu{\~n}oz Hurtado and Souhaila Serbout and Cesare Pautasso
Mining Security Documentation Practices in OpenAPI Descriptions
inproceedings
munoz-hurtado:2025:mining-security-documentation-practices-openapi-descriptions
null
null
null
null
null
null
null
null
March
null
null
null
null
null
null
null
null
Odense, Denmark
null
null
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null
null
null
null
null
null
null
null
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Designing AI systems that capture human-like behavior has attracted growing attention in applications where humans may want to learn from, or need to collaborate with, these AI systems. Many existing works in designing human-like AI have taken a supervised learning approach that learns from data of human behavior, with...
Human-like AI, Curriculum Learning
null
null
https://openreview.net/forum?id=fJY2iCssvIs
null
2023
Saumik Narayanan and Kassa Korley and Chien-Ju Ho and Siddhartha Sen
Improving the Strength of Human-Like Models in Chess
misc
narayanan:2023:improving-strength-human-models-chess
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null
https://openreview.net/pdf?id=fJY2iCssvIs
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Rejected submission to ICLR 2023, also submitted as a poster at the Human in the Loop Learning (HiLL) Workshop at NeurIPS 2022 (https://neurips.cc/virtual/2022/64426)
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We efficiently train Human-like AI models to play chess at a stronger level, while retaining their human-like style, by extending the concept of curriculum learning to support multiple teachers
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Generative large language models (LLMs) have revolutionized natural language processing (NLP) by demonstrating exceptional performance in interpreting and generating human language. There has been some exploration of their application to non-linguistic tasks, which could lead to significant advancements in fields that ...
large language models, natural language processing, model adaptation techniques
null
null
https://doi.org/10.1145/3672608.3707740
Proceedings of the 40th ACM/SIGAPP Symposium on Applied Computing
2025
Nguyen, Khoa and Jahan, Sadia and Slavin, Rocky
A Comparison of the Effects of Model Adaptation Techniques on Large Language Models for Non-Linguistic and Linguistic Tasks
inproceedings
nguyen:2025:comparison-effects-model-adaptation-techniques-large-language-models-non-linguistic-tasks
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10.1145/3672608.3707740
936--944
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SAC '25
Association for Computing Machinery
9
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null
New York, NY, USA
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9798400706295
Catania International Airport, Catania, Italy
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The goal of this research is to analyze the structure of the network of chess players that play on Lichess.org. We aim to understand the way that Lichess randomizes player pairings and how closely related players are in order to better understand the relationship between ranking and pairing systems. We will also observ...
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https://github.com/lichess-org/database/blob/master/web/chess-social-networks-paper.pdf
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2021
Nolan, Eva and Scognamillo, Valentin
Online Chess Social Networks
misc
nolan:2021:online-chess-social-networks
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Student project
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Hamilton College
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To help evaluate and understand the latent capabilities of language models, this paper introduces an approach using optimized input embeddings, or 'soft prompts,' as a metric of conditional distance between a model and a target behavior. The technique aims to facilitate latent capability discovery as a part of automate...
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null
https://github.com/RossNordby/SoftPromptsForEvaluation
https://arxiv.org/abs/2505.14943
null
2025
Ross Nordby
Soft Prompts for Evaluation: Measuring Conditional Distance of Capabilities
misc
nordby:2025:soft-prompts-evaluation-measuring-conditional-distance-capabilities
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2505.14943
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cs.LG
arXiv
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The ranking of players and particularly of chess players has been a topic of debate throughout the last 80 years. Such exploration spawned what has become the benchmark of evaluating professional chess players since the 1970s: the Elo rating model. The Elo system, the first to have a sound statistical basis, was design...
null
null
null
http://dx.doi.org/10.13140/RG.2.2.18931.13604
null
2024
O'Rourke, Patrick
An alternative chess rating model based on latent variables
thesis
o-rourke:2024:alternative-chess-rating-model-latent-variables
mathesis
Riccardo Rastelli
https://www.researchgate.net/profile/Patrick-Orourke-7/publication/383313248_An_alternative_chess_rating_model_based_on_latent_variables/links/66c87d5975613475fe76987d/An-alternative-chess-rating-model-based-on-latent-variables.pdf
10.13140/RG.2.2.18931.13604
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University College Dublin
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Current chess rating systems update ratings incrementally and may not always accurately reflect a player's true strength at all times, especially for rapidly improving players or very rusty players. To overcome this, we explore a method to estimate player ratings directly from game moves and clock times. We compiled a ...
Chess, Rating Estimation, Cheating Detection
null
null
https://link.springer.com/chapter/10.1007/978-3-031-86585-5_1
Computers and Games
2025
Omori, Michael and Tadepalli, Prasad
Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM
inproceedings
omori:2024:chess-rating-estimation-moves-clock-times-cnn-lstm
null
null
https://arxiv.org/pdf/2409.11506
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3--13
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Hartisch, Michael and Hsueh, Chu-Hsuan and Schaeffer, Jonathan
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Springer Nature Switzerland
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Cham
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978-3-031-86585-5
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Introduction: Quantifying signals in large, sparse datasets is challenging, as noise and redundant features often obscure informative patterns. Chess middlegames, with their dynamic complexity and endless possibilities, provide a testbed for exploring such challenges. Building on 12 studies that identified three catego...
Chess Complexity, Move Prediction, Cognitive Modeling, Big Data Analysis, Sparse Data
null
https://github.com/sgjustino/Chess_Thesis
null
null
2024
Ong, Justin and Bilali{\'c}, Merim and Vaci, Nemanja
Sparse but Strategic: Quantitative Insights into Chess Middlegame Complexity
article
ong:2024:sparse-but-strategic-quantitative-insights-chess-middlegame-complexity
null
null
https://www.researchsquare.com/article/rs-5574128/v1.pdf?c=1748726628000
10.21203/rs.3.rs-5574128/v1
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Research Square
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Concept probing is one prominent methodology for interpreting and analyzing (deep) neural network models. It has, for example, formed the backbone of several recent works to understand better the high-level knowledge learned and employed by game-playing agents, particularly in chess. However, some recent theoretical an...
null
null
null
https://doi.org/10.3233/FAIA240574
{ECAI} 2024 - 27th European Conference on Artificial Intelligence, 19-24 October 2024, Santiago de Compostela, Spain - Including 13th Conference on Prestigious Applications of Intelligent Systems {(PAIS} 2024)
2024
A{\dh}alsteinn P{\'{a}}lsson and Yngvi Bj{\"{o}}rnsson
Empirical Evaluation of Concept Probing for Game-Playing Agents
inproceedings
palsson:2024:empirical-evaluation-concept-probing-game-playing-agents
null
null
null
10.3233/FAIA240574
874--881
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392
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null
Ulle Endriss and Francisco S. Melo and Kerstin Bach and Alberto Jos{\'{e}} Bugar{\'{\i}}n Diz and Jose Maria Alonso{-}Moral and Sen{\'{e}}n Barro and Fredrik Heintz
null
Frontiers in Artificial Intelligence and Applications
{IOS} Press
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With the widespread use of chess engines cheating in chess has become easier than ever, especially in online chess. Cheating obviously brings a negative impact to the sport. However, research on the topic on cheat detection in chess is still scarcely found. Thus, this paper will discuss data and algorithms that can be ...
Seminars;Neural networks;Games;Convolutional neural networks;Intelligent systems;Information technology;Engines;Cheat Detection;Online Chess Games;Convolutional Neural Network;Dense Neural Network;Neural Network
null
null
https://ieeexplore.ieee.org/document/9702792
2021 4th International Seminar on Research of Information Technology and Intelligent Systems (ISRITI)
2021
Patria, Reyhan and Favian, Sean and Caturdewa, Anggoro and Suhartono, Derwin
Cheat Detection on Online Chess Games using Convolutional and Dense Neural Network
inproceedings
patria:2021:cheat-detection-online-chess
null
null
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=9702792
10.1109/ISRITI54043.2021.9702792
389--395
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Social robots (SRs) should autonomously interact with humans, while exhibiting proper social behaviors associated to their role. By contributing to health-care, education, and companionship, SRs will enhance life quality. However, personalization and sustaining user engagement remain a challenge for SRs, due to their l...
Mathematical Dynamic Model of Mental States, Adaptive Cognition-Aware Social Robots, Model-based Control
null
https://github.com/marialuis-mp/MMM-Controller-for-Social-Robot
https://arxiv.org/abs/2504.21548
null
2025
Maria Mor\~{a}o Patr\'{\i}cio and Anahita Jamshidnejad
Leveraging Systems and Control Theory for Social Robotics: A Model-Based Behavioral Control Approach to Human-Robot Interaction
misc
patricio:2025:leveraging-systems-control-theory-social-robotics-model-based-behavioral-control-human-robot-interaction
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2504.21548
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https://data.4tu.nl/datasets/ccadc914-9502-46d6-9ba5-fef581f2933f
null
eess.SY
arXiv
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We use logistic regression to estimate the value of the pieces in standard chess and several chess variants, namely Chess 960, Atomic chess, Antichess, and Horde chess. We perform our regressions on several years of data from Lichess, the free and open-source internet chess server. We use the published player ratings t...
null
null
null
https://arxiv.org/abs/2509.04691
null
2025
Steven Pav
Inferring Piece Value in Chess and Chess Variants
misc
pav:2025:inferring-piece-value-chess-variants
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2509.04691
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stat.AP
arXiv
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Development teams for mobile applications can receive thousands of user reviews daily. At the same time, these developers use different communication channels, such as the GitHub issue tracker. Although GitHub issues are accessible and manageable for developers, their content often differs starkly from what users write...
Semantic Textual Similarity, User Feedback Mining, GitHub Issues, Information Retrieval, Software Repository Mining
null
null
null
2025 International Conference on Software Maintenance and Evolution (ICSME)
2025
Pilone, Arthur and Raglianti, Marco and Lanza, Michele and Kon, Fabio and Meirelles, Paulo
Automatically Augmenting GitHub Issues with Informative User Reviews
inproceedings
pilone:2025:automatically-augmenting-github-issues-informative-user-reviews
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https://figshare.com/articles/dataset/Replication_package_for_the_paper_Automatically_Augmenting_GitHub_Issues_with_Informative_User_Reviews_/28578140
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https://gitlab.com/ArthurPilone/deepermatcher
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Classical models for supervised machine learning, such as decision trees, are efficient and interpretable predictors, but their quality is highly dependent on the particular choice of input features. Although neural networks can learn useful representations directly from raw data (e.g., images or text), this comes at t...
null
null
https://github.com/gpoesia/leapr/
https://arxiv.org/abs/2510.14825
null
2025
Gabriel Poesia and Georgia Gabriela Sampaio
Programmatic Representation Learning with Language Models
misc
poesia:2025:programmatic-representation-learning-language-models
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2510.14825
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cs.LG
arXiv
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Interpretability of Deep Neural Networks (DNNs) is a growing field driven by the study of vision and language models. Yet, some use cases, like image captioning, or domains like Deep Reinforcement Learning (DRL), require complex modelling, with multiple inputs and outputs or use composable and separated networks. As a ...
null
null
https://github.com/Xmaster6y/tdhook
https://arxiv.org/abs/2509.25475
null
2025
Yoann Poupart
TDHook: A Lightweight Framework for Interpretability
misc
poupart:2025:tdhook-lightweight-framework-interpretability
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2509.25475
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cs.AI
arXiv
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As deep reinforcement learning (RL) is applied to more tasks, there is a need to visualize and understand the behavior of learned agents. Saliency maps explain agent behavior by highlighting the features of the input state that are most relevant for the agent in taking an action. Existing perturbation-based approaches ...
Deep Reinforcement Learning, Saliency maps, Chess, Go, Atari, Interpretable AI, Explainable AI
null
https://github.com/nikaashpuri/sarfa-saliency
https://openreview.net/forum?id=SJgzLkBKPB
International Conference on Learning Representations
2020
Nikaash Puri and Sukriti Verma and Piyush Gupta and Dhruv Kayastha and Shripad Deshmukh and Balaji Krishnamurthy and Sameer Singh
Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution
inproceedings
puri:2020:explain-your-move-understanding-agent-actions-using-specific-relevant-feature-attribution
null
null
https://openreview.net/pdf?id=SJgzLkBKPB
null
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null
https://nikaashpuri.github.io/sarfa-saliency/
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null
We propose a model-agnostic approach to explain the behaviour of black-box deep RL agents, trained to play Atari and board games, by highlighting relevant portions of the input state.
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https://nikaashpuri.github.io/sarfa-saliency/jekyll/update/2020/04/25/chess-saliency-dataset.html
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Online chess serves as a naturalistic context where cognitive processes can be studied within rule-based, constrained environments. Player skills are defined via ELO rating system accomodating game factors such as wins/losses, and change in ratings over time. Furthermore, quitting a chess match possesses actual consequ...
null
null
null
https://www.cgs.iitk.ac.in/user/hariharan22/site/pdfs/Paper126_ACCS11_chess_quit_final.pdf
Proceedings of the 11th Annual Conference of Cognitive Science (ACCS 2024)
2024
Purohit, Hariharan and Srivastava, Nisheeth
`Sounds like a skill issue': what makes you quit at chess?
inproceedings
purohit:2024:sounds-like-skill-issue-what-makes-you-quit-chess
null
null
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null
abstract is the last paragraph from the introduction. The author describes the paper on the website: I am currently investigating the cognitive mechanisms underlying quitting behavior, using computational models and behavioral experiments. My work aims to bridge theoretical frameworks with real-world quitting scenario...
null
https://www.cgs.iitk.ac.in/user/hariharan22/site/
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Mumbai, India
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Stopping decisions are frequently modeled as decisions to switch to alternative activities once the current activity stops being adequately rewarding, such as in optimal foraging theory, as well as more recent metacognitive models. However, the sense of stopping and making decisions in such frameworks is highly platoni...
null
null
null
https://escholarship.org/uc/item/02n5p1j5
null
2025
Purohit, Hariharan and Srivastava, Nisheeth
A metacognitive appraisal of quitting
article
purohit:2025:metacognitive-appraisal-quitting
null
null
null
null
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null
47
Proceedings of the Annual Meeting of the Cognitive Science Society
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With the development of technology, more and more online educational products emerge in chess, which makes it difficult for different users to choose from. It's important to develop methodologies to assist different levels chess players to learn in varies environment. List method and rubric evaluation has been conducte...
Chess, Online education, Products, Comparative study
null
null
https://doi.org/10.1007/978-3-030-51968-1_9
Blended Learning. Education in a Smart Learning Environment: 13th International Conference, ICBL 2020, Bangkok, Thailand, August 24–27, 2020, Proceedings
2020
Dong, Qian and Miao, Rong
A Comparative Study of Chess Online Educational Products
inproceedings
qian:2020:comparative-study-online-chess-educational-products
null
null
null
10.1007/978-3-030-51968-1_9
101–113
null
null
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null
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null
Springer-Verlag
13
null
null
Berlin, Heidelberg
null
null
null
null
978-3-030-51967-4
Bangkok, Thailand
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In this paper we show how word embeddings, a technique used most commonly for natural language processing, can be repurposed to analyse gameplay data. Using a large study of chess games and applying the popular Word2Vec algorithm, we show that the resulting vector representation can reveal both common knowledge and sub...
null
null
null
https://ojs.aaai.org/index.php/AIIDE/article/view/18907
Proceedings of the Seventeenth {AAAI} Conference on Artificial Intelligence and Interactive Digital Entertainment, {AIIDE} 2021, virtual, October 11-15, 2021
2021
Youn{\`{e}}s Rabii and Michael Cook
Revealing Game Dynamics via Word Embeddings of Gameplay Data
inproceedings
rabii:2021:revealing-game-dynamics-word-embeddings
null
null
https://dl.acm.org/doi/pdf/10.5555/3505520.3505544
null
187--194
null
null
null
null
null
David Thue and Stephen G. Ware
https://knivesandpaintbrushes.org/younes
null
{AAAI} Press
null
null
null
null
null
null
null
null
978-1-57735-871-8
null
This paper shows that word embedding techniques such as Word2Vec can be applied to gameplay data, helping show possible relationships between elements of a game's design. We apply Word2Vec to chess and show how it rediscovers interesting strategic knowledge about the game.
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https://www.youtube.com/watch?v=Qj96jh4c6As
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A game's theme is an important part of its design – it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI systems to understand and manipulate, however, and often rely on large amounts of h...
automated game design, computational creativity, procedural content generation
null
null
https://doi.org/10.1145/3649921.3659851
Proceedings of the 19th International Conference on the Foundations of Digital Games
2024
Rabii, Youn\`{e}s and Cook, Michael
"Hunt Takes Hare": Theming Games Through Game-Word Vector Translation
inproceedings
rabii:2024:hunt-takes-hare-theming-games-through-game-word-vector-translation
null
null
null
10.1145/3649921.3659851
null
null
null
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null
null
null
FDG '24
Association for Computing Machinery
7
74
null
New York, NY, USA
null
null
null
null
9798400709555
Worcester, MA, USA
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Machine learning has shown great success in various aspects of chess, particularly in game-playing engines such as AlphaZero. However, predicting the difficulty of chess puzzles remains a relatively unexplored area. In the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty competition, participants are asked to ...
Deep learning;Computer vision;Transfer learning;Games;Predictive models;Big Data;Transformers;Data models;Engines;chess;deep learning;learning to rank;glicko-2
null
null
https://ieeexplore.ieee.org/document/10825356
2024 IEEE International Conference on Big Data (BigData)
2024
Rafaralahy, Andry
Pairwise Learning to Rank for Chess Puzzle Difficulty Prediction
inproceedings
rafaralahy:2024-pairwise-ltr-learning-to-rank-chess-puzzle-difficulty-prediction
null
null
null
10.1109/BigData62323.2024.10825356
8385--8389
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December
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2573-2978
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Households increasingly play and engage with video games. We examined how households play video games among 20 interviewees coming from varied and familial households. Our study focused on interactions, examining how gaming influences daily household dynamics. Previous studies have focused mainly on the impact on relat...
digital games, household, media-centric, qualitative methods, social interactions
null
null
https://doi.org/10.1145/3748619
null
2025
Rautalahti, Heidi and Ma, Rongjun and Bourdoucen, Amel and Wang, Yajing and Lindqvist, Janne
Fluid Roles for Close-Knit Gaming: Households Playing Digital Games
article
rautalahti:2025:fluid-roles-close-knit-gaming-households-playing-digital-games
null
null
null
10.1145/3748619
null
6
9
Proc. ACM Hum.-Comput. Interact.
October
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null
Association for Computing Machinery
35
GAMES024
October 2025
New York, NY, USA
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Chess is a complex game characterized by diverse strategies and time constraints, making quick decision-making essential for success. While Elo ratings are widely recognized as indicators of player skill, the predictability of match outcomes based solely on these ratings remains a challenge. The study aims to develop a...
Training;Measurement;Analytical models;Logistic regression;Accuracy;Focusing;Psychology;Games;Predictive models;Time factors;Logistic regression;machine learning;predictive modeling
null
null
null
2025 International Conference on Electronics, Information, and Communication (ICEIC)
2025
Reyes, Ma. Julianna Re-an DG. and Dicreto, Eirnan and Santos, Emmanuel Gabriel D. and Limbag, Daniella Franxene P. and Sampedro, Gabriel Avelino
EloMetrics: Advanced Outcome Prediction for Chess Matches with Elo Ratings and Logistic Regression
inproceedings
reyes:2025:elometrics-advanced-outcome-prediction-chess-elo-ratings-logistic-regression
null
null
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10879733
10.1109/ICEIC64972.2025.10879733
1--4
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The ability to predict blunders in chess plays a crucial role in improving players' performance and enabling strategic decision-making. We introduce a novel, scalable, and personalized blunder prediction model for chess. Unlike prior work requiring a separate model per player, our unified architecture learns a collabor...
null
null
null
https://doi.org/10.1007/s10489-026-07131-2
null
2026
Rokach, Yarden and Shapira, Bracha
Blunder prediction in chess
article
rokach:2026:blunder-prediction-chess
null
null
null
10.1007/s10489-026-07131-2
92
4
56
Applied Intelligence
February
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1573-7497
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16
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Coordination, debate, and reflection have shown promising improvements in multi-agent Large Language Model (LLM) task performance. Inspired by the role of questioning in human group reasoning, this research introduces a novel component to multi-agent LLM systems: a Question-Asking Agent (QAA) that guides collaboration ...
Large Language Models, Chess, Expected Information Gain, Multi-Agent
null
null
https://digital.wpi.edu/concern/etds/9p290f765
null
2025
Roohani, Keon
Coordination in Multi-Agent LLM Systems: The Role of a Question-Asking Agent in Guiding Collaborative Consensus
thesis
roohani:2025:coordination-multi-agent-llm-systems-role-question-asking-agent-guiding-collaborative-consensus
mathesis
Murai, Fabricio
https://digital.wpi.edu/pdfviewer/fq978037t
null
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April
null
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Worcester, MA, USA
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Worcester Polytechnic Institute
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This research investigates temporal differences in chess gameplay between ADHD and neurotypical players, analyzing over 9,800 games across various skill levels and time controls. The study reveals distinct patterns in time management and decision-making, with significant variations observed across different game phases...
null
null
null
https://flatfish4u.github.io/research/2024/02/22/chess-research.html
null
2024
Benjamin Rosales
The Temporal Differences in Chess Between ADHD and Neurotypical Individuals
misc
rosales:2024:temporal-differences-chess-adhd-neurotypical-individuals
null
null
https://flatfish4u.github.io/assets/papers/chess_study.pdf
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Human chess players prefer training with human opponents over chess agents as the latter are distinctively different in level and style than humans. Chess agents designed for human-agent play are capable of adjusting their level, however their style is not aligned with that of human players. In this paper, we propose a...
chess, game playing agents, human-agent play
null
null
https://doi.org/10.1145/3349537.3351904
Proceedings of the 7th International Conference on Human-Agent Interaction, {HAI} 2019, Kyoto, Japan, October 06-10, 2019
2019
Hanan Rosemarin and Ariel Rosenfeld
Playing Chess at a Human Desired Level and Style
inproceedings
rosemarin:2019:playing-chess-human-level-style
null
null
null
10.1145/3349537.3351904
76--80
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null
Natsuki Oka and Tomoko Koda and Mohammad Obaid and Hideyuki Nakanishi and Omar Mubin and Kazuaki Tanaka
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{ACM}
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This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile -- even at a large scale. To this end, we release ChessBench, a large-scale benchmark dataset of 10 million chess games with legal move and value annotations (15 billion data poi...
chess, supervised learning, transformer, scaling, benchmark
null
https://github.com/google-deepmind/searchless_chess
https://dl.acm.org/doi/10.5555/3737916.3740018
Proceedings of the 38th International Conference on Neural Information Processing Systems
2024
Ruoss, Anian and Del\'{e}tang, Gr\'{e}goire and Medapati, Sourabh and Grau-Moya, Jordi and Wenliang, Li Kevin and Catt, Elliot and Reid, John and Lewis, Cannada A. and Veness, Joel and Genewein, Tim
Amortized planning with large-scale transformers: a case study on chess
inproceedings
ruoss:2024:amortized-planning-transformers-case-study-chess
null
null
https://proceedings.neurips.cc/paper_files/paper/2024/file/78f0db30c39c850de728c769f42fc903-Paper-Conference.pdf
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Previously known as "Grandmaster-Level Chess Without Search" (https://arxiv.org/pdf/2402.04494v1)
null
https://neurips.cc/virtual/2024/poster/94747
NeurIPS '24
Curran Associates Inc.
26
2102
null
Red Hook, NY, USA
null
null
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null
9798331314385
Vancouver, BC, Canada
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https://neurips.cc/media…202024/94747.png
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https://storage.googleapis.com/searchless_chess
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https://arxiv.org/abs/2402.04494
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Although artificial intelligence systems can now outperform humans in a variety of domains, they still lag behind in the ability to arrive at good solutions to problems using limited resources. Recent proposals have suggested that the key to this cognitive efficiency is intelligent selection of the situations in which ...
null
null
null
https://doi.org/10.31234/osf.io/8j9zx
null
2022
Russek, Evan and Acosta-Kane, Daniel and van Opheusden, Bas and Mattar, Marcelo and Griffiths, Tom
Time spent thinking in online chess reflects the value of computation
article
russel:2022:thinking-online-chess-computation
null
null
null
10.31234/osf.io/8j9zx
null
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PsyArXiv
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The rapidly evolving field of Human-Computer Interaction (HCI) faces a fundamental constraint: the limited bandwidth of information exchange between users and computing systems. One promising approach to increasing this bandwidth is implicit interaction: a paradigm in which applications modify their state based on info...
Computer science, Human-Computer Interaction, Brain-Computer Interfaces
null
null
http://hdl.handle.net/10427/B2774940P
null
2025
Russell, Matthew
Beyond Workload: Paving the Road for the Next Generation of Implicit Prefrontal Cortex Based Brain-Computer Interfaces
thesis
russel:2025:beyond-workload-paving-road-next-generation-implicit-prefrontal-cortex-brain-computer-interface
PhD thesis
Jacob, Robert
null
null
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null
Second two keywords are from the defense page: https://www.cs.tufts.edu/t/colloquia/current/?event=1651
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Tufts University, Department of Computer Science
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Consumer-grade electroencephalography (EEG) devices show promise for Brain-Computer Interface (BCI) applications, but their efficacy in detecting subtle cognitive states remains understudied. We developed a comprehensive study paradigm which incorporates a combination of established cognitive tasks (N-Back, Stroop, and...
null
null
https://github.com/mattrussell2/chess-mw-MUSE
https://arxiv.org/abs/2505.07592
null
2025
Matthew Russell and Samuel Youkeles and William Xia and Kenny Zheng and Aman Shah and Robert J. K. Jacob
Neural Signatures Within and Between Chess Puzzle Solving and Standard Cognitive Tasks for Brain-Computer Interfaces: A Low-Cost Electroencephalography Study
misc
russell:2025:neural-signatures-chess-puzzle-solving-standard-cognitive-tasks-brain-computer-interfaces-low-cost-electroencephalography-study
null
null
null
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2505.07592
null
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null
null
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null
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null
https://github.com/mattrussell2/chess-mw-MUSE-DATA
null
cs.HC
arXiv
null
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Chess is a complex logical game involving ongoing strategic forward planning and evaluation. Solving chess puzzles is one of the most common ways of training and developing chess skills. It involves continuing the game from a certain initial chessboard state against a real or AI opponent until defeat or a significant a...
Training;Costs;Games;Computer architecture;Predictive models;Big Data;Data models;Complexity theory;Convolutional neural networks;Engines;chess puzzle difficulty;deep learning;convolutional neural networks;ensemble learning;Glicko-2 rating
null
null
https://ieeexplore.ieee.org/document/10825595
2024 IEEE International Conference on Big Data (BigData)
2024
Ruta, Dymitr and Liu, Ming and Cen, Ling
Moves Based Prediction of Chess Puzzle Difficulty with Convolutional Neural Networks
inproceedings
ruta:2024:moves-based-prediction-chess-puzzle-difficulty-convolutional-neural-networks
null
null
null
10.1109/BigData62323.2024.10825595
8390--8395
null
null
null
December
null
null
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null
null
null
null
null
null
null
null
2573-2978
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In this paper we propose a novel supervised learning approach for training Artificial Neural Networks (ANNs) to evaluate chess positions. The method that we present aims to train different ANN architectures to understand chess positions similarly to how highly rated human players do. We investigate the capabilities tha...
Deep Learning, COMPUTER GAMES, Machine Learning
null
null
http://www.icpram.org/
7th International Conference on Pattern Recognition Applications and Methods
2018
Matthia Sabatelli and Francesco Bidoia and Valeriu Codreanu and Marco Wiering
Learning to Evaluate Chess Positions with Deep Neural Networks and Limited Lookahead
inproceedings
sabatelli:2018:learning-evaluate-chess-positions-deep-neural-networks-limited-lookahead
null
null
null
10.5220/0006535502760283
276--283
null
null
null
January
7th International Conference on Pattern Recognition Applications and Methods ; Conference date: 16-01-2018 Through 18-01-2018
null
null
null
SciTePress
null
null
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null
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null
978-989758276-9
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20
English
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Agentic AI systems execute a sequence of actions, such as reasoning steps or tool calls, in response to a user prompt. To evaluate the success of their trajectories, researchers have developed verifiers, such as LLM judges and process-reward models, to score the quality of each action in an agent's trajectory. Although...
null
null
https://github.com/shuvom-s/e-valuator
https://arxiv.org/abs/2512.03109
null
2025
Shuvom Sadhuka and Drew Prinster and Clara Fannjiang and Gabriele Scalia and Aviv Regev and Hanchen Wang
E-valuator: Reliable Agent Verifiers with Sequential Hypothesis Testing
misc
sadhuka:2025:evaluator-reliable-agent-verifiers-sequential-hypothesis-testing
null
null
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2512.03109
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null
cs.LG
arXiv
null
null
null
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null
https://pypi.org/project/e-valuator/
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Starting with early successes in computer vision tasks, deep learning based techniques have since overtaken state of the art approaches in a multitude of domains. However, it has been demonstrated time and again that these techniques fail to capture semantic context and logical constraints, instead often relying on spu...
logical constraints, domain knowledge, deep learning, computer vision
null
https://github.com/espressoVi/VALUE-Dataset
https://openreview.net/forum?id=nS9oxKyy9u
null
2024
Soumadeep Saha and Saptarshi Saha and Utpal Garain
{VALUED} - Vision and Logical Understanding Evaluation Dataset
article
saha:2024:valued-vision-logical-understanding-dataset
null
null
null
null
null
null
null
Journal of Data-centric Machine Learning Research
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https://zenodo.org/records/10607059
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https://www.youtube.com/watch?v=6V9VlTEfHT4
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Deep learning, a family of data-driven artificial intelligence techniques, has shown immense promise in a plethora of applications, and it has even outpaced experts in several domains. However, unlike symbolic approaches to learning, these methods fall short when it comes to abiding by and learning from pre-existing es...
null
null
null
https://digitalcommons.isical.ac.in/doctoral-theses/629/
null
2025
Saha, Soumadeep
Domain Obedient Deep Learning
thesis
saha:2025:domain-obedient-deep-learning
PhD thesis
Garain, Utpal
null
null
null
null
null
null
null
Check if http://hdl.handle.net/10263/7608 works and replace url
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Computer Vision and Pattern Recognition Unit, Indian Statistical Institute
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We develop a satisficing model of choice in which the available alternatives differ in their inherent complexity. We assume--and experimentally validate--that complexity leads to errors in the perception of alternatives' values. The model yields sharp predictions about the effect of complexity on choice probabilities, ...
null
null
null
http://www.nber.org/papers/w30002
null
2022
Salant, Yuval and Spenkuch, Jorg L
Complexity and Satisficing: Theory with Evidence from Chess
techreport
salant:2022:complexity-satisficing-theory-evidence-chess
Working Paper
null
null
10.3386/w30002
null
30002
null
null
April
null
null
null
Working Paper Series
null
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National Bureau of Economic Research
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We explore the role of memory for choice behavior in unfamiliar environments. Using a unique data set, we document that decision makers exhibit a "memory premium." They tend to choose in-memory alternatives over out-of-memory ones, even when the latter are objectively better. Consistent with well-established regularit...
null
null
null
http://www.nber.org/papers/w33649
null
2025
Salant, Yuval and Spenkuch, Jorg L and Almog, David
The Memory Premium
techreport
salant:2025:memory-premium
Working Paper
null
null
10.3386/w33649
null
33649
null
null
April
null
null
null
Working Paper Series
null
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National Bureau of Economic Research
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Online chess platforms generate vast amounts of game data, presenting opportunities to analyze match outcomes using machine learning approaches. This study develops and compares four machine learning models to classify chess game results (White win, Black win, or Draw) by integrating player rating information with game...
chess prediction; machine learning; classification algorithms; online gaming; player rating systems; gradient boosting; game outcome forecasting
null
null
https://www.mdpi.com/2079-9292/15/1/1
null
2026
Samara, Kamil and Antreassian, Aaron and Klug, Matthew and Hasan, Mohammad Sakib
Machine Learning Approaches for Classifying Chess Game Outcomes: A Comparative Analysis of Player Ratings and Game Dynamics
article
samara:2026:machine-learning-approaches-classifying-chess-game-outcomes-comparative-analysis-player-ratings-game-dynamics
null
null
null
10.3390/electronics15010001
null
1
15
Electronics
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2079-9292
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1
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Do neural networks build their representations through smooth, gradual refinement, or via more complex computational processes? We investigate this by extending the logit lens to analyze the policy network of Leela Chess Zero, a superhuman chess engine. We find strong monotonic trends in playing strength and puzzle-sol...
Understanding high-level properties of models, Probing, logit lens, chess, iterative inference
null
https://github.com/hartigel/leela-logit-lens
https://openreview.net/forum?id=nRPQhySXJP
Mechanistic Interpretability Workshop at NeurIPS 2025
2025
Elias Sandmann and Sebastian Lapuschkin and Wojciech Samek
Iterative Inference in a Chess-Playing Neural Network
inproceedings
sandmann:2025:iterative-inference-chess-playing-neural-network
null
null
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We extended the logit lens to Post-LN to analyze Leela Chess, revealing interpretable intermediate policies with monotonic capability improvement but non-monotonic policy dynamics that contrast with smooth language model convergence
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https://figshare.com/s/5342980a9ba8b26985a9
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In this paper, we quantify the non-transitivity in chess using human game data. Specifically, we perform non-transitivity quantification in two ways--Nash clustering and counting the number of rock-paper-scissor cycles--on over one billion matches from the Lichess and FICS databases. Our findings indicate that the stra...
game theory; multi-agent AI; non-transitivity quantification
null
null
https://doi.org/10.3390/a15050152
null
2022
Ricky Sanjaya and Jun Wang and Yaodong Yang
Measuring the Non-Transitivity in Chess
article
sanjaya:2022-non-transitivity-chess
null
null
null
10.3390/A15050152
152
5
15
Algorithms
null
code access expired: https://anonymous.4open.science/r/MSc-Thesis-8543
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This research investigates the potential for large language models to learn to generate valid chess moves solely through pre-training on chess game data. The primary objective of this study is to investigate the impact of custom notation systems and tokenisation methods specifically designed for use with chess games. T...
AI, Chess, GPT-2, LLM, Mamba, NLP, KI, Schach
null
null
https://digitalcollection.zhaw.ch/items/2ca7f5f3-535c-406a-87af-432ea6ba940b
null
2024
Schmid, Lars and Maag, Jerome
Optimizing language models for chess : the impact of custom notation and Elo-based fine-tuning
thesis
schmid-maag:2024:optimizing-language-models-chess-impact-custom-notation-elo-based-finetuning
Bachelor's thesis
Cieliebak, Mark and von D\"{a}niken, Pius
null
10.21256/zhaw-31999
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Z{\"u}rcher Hochschule f{\"u}r Angewandte Wissenschaften
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Decision-making researchers often face a trade-off when conducting controlled laboratory experiments, as these can limit the ability to identify stable relationships between decision-making quality and individual differences, such as expertise or personality traits. This study introduces an innovative paradigm that lev...
Artificial intelligence, Decision quality, Expertise, Naturalistic decision making, Individual differences
null
null
https://www.sciencedirect.com/science/article/pii/S0191886925001369
null
2025
Robin Schr\"{o}dter and Katrin Heyers and Jan Birkemeyer and Stefanie Klatt
The role of expertise, impulsivity, and preference for intuition on decision quality
article
schroedter:2025:role-expertise-impulsivity-preference-intuition-decision-quality
null
null
null
10.1016/j.paid.2025.113174
113174
null
240
Personality and Individual Differences
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0191-8869
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For chess players to sharpen their tactical skills effectively, they train on chess puzzles with a fitting difficulty level. This paper presents an approach to estimate the difficulty level of chess puzzles using a deep neural network. The proposed approach achieved second place in the IEEE BigData Cup 2024 competition...
Training;Uncertainty;Fitting;Estimation;Games;Artificial neural networks;Predictive models;Network architecture;Big Data;Problem-solving;chess puzzle;difficulty estimation;neural network
null
null
https://ieeexplore.ieee.org/document/10826087
2024 IEEE International Conference on Big Data (BigData)
2024
Sch\"{u}tt, Anan and Huber, Tobias and Andr\'{e}, Elisabeth
Estimating Chess Puzzle Difficulty Without Past Game Records Using a Human Problem-Solving Inspired Neural Network Architecture
inproceedings
schuett:2024:estimating-chess-puzzle-difficulty-without-past-records-using-neural-network
null
null
null
10.1109/BigData62323.2024.10826087
8396--8402
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December
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2573-2978
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Advancing planning and reasoning capabilities of Large Language Models (LLMs) is one of the key prerequisites towards unlocking their potential for performing reliably in complex and impactful domains. In this paper, we aim to demonstrate this across board games (Chess, Fischer Random / Chess960, Connect Four, and Hex)...
search, planning, language models, games, chess
null
null
https://openreview.net/forum?id=KKwBo3u3IW
Forty-second International Conference on Machine Learning
2025
John Schultz and Jakub Adamek and Matej Jusup and Marc Lanctot and Michael Kaisers and Sarah Perrin and Daniel Hennes and Jeremy Shar and Cannada A. Lewis and Anian Ruoss and Tom Zahavy and Petar Veli{\v{c}}kovi{\'c} and Laurel Prince and Satinder Singh and Eric Malmi and Nenad Tomasev
Mastering Board Games by External and Internal Planning with Language Models
inproceedings
schultz:2025:mastering-board-games-external-internal-planning-language-models
null
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We pre-trained an LLM capable of playing board games at a high level. We further introduce external and internal planning methods that achieve Grandmaster-level performance in chess while operating closer to the human search budget.
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https://www.youtube.com/watch?v=JyxE_GE8noc
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1.Large Language Models (LLMs) demonstrate impressive performance across various tasks that require complex reasoning. Yet, they still struggle to play board games as simple as tic-tac-toe.\n2.We developed an LLM that can play different board games, reaching Grandmaster-level chess performance. We investigated differen...
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As AI systems become more capable, they may internally represent concepts outside the sphere of human knowledge. This work gives an end-to-end example of unearthing machine-unique knowledge in the domain of chess. We obtain machine-unique knowledge from an AI system (AlphaZero) by a method that finds novel yet teachabl...
null
null
null
https://www.pnas.org/doi/abs/10.1073/pnas.2406675122
null
2025
Lisa Schut and Nenad Toma\v{s}ev and Thomas McGrath and Demis Hassabis and Ulrich Paquet and Been Kim
Bridging the human–AI knowledge gap through concept discovery and transfer in AlphaZero
article
schut:2025:briding-human-ai-knowledge-gap-concept-discovery-transfer-alphazero
null
null
null
10.1073/pnas.2406675122
e2406675122
13
122
Proceedings of the National Academy of Sciences
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https://www.pnas.org/doi/pdf/10.1073/pnas.2406675122
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Lichess openings cited in appendix
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What factors of our learning experiences enable us to best acquire complex skills? Recent ideas from artificial intelligence point to two such factors: (1) a balance of real experience with simulated experience acquired during planning itself, and (2) appropriate diversity in training examples. To test whether these fa...
null
null
null
https://escholarship.org/uc/item/5c76v07h
null
2025
Schut, Lisa and Russek, Evan and Kuperwajs, Ionatan and Mattar, Marcelo G and Ma, Wei Ji and Griffiths, Tom
Learning in online chess increases with more time spent thinking and diversity of experience
inproceedings
schut:2025:learning-online-chess-increases-time-thinking-diversity-experience
null
null
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47
Proceedings of the Annual Meeting of the Cognitive Science Society
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Deep neural networks are powerful machines for visual pattern recognition, but reasoning tasks that are easy for humans may still be difficult for neural models. Humans possess the ability to extrapolate reasoning strategies learned on simple problems to solve harder examples, often by thinking for longer. For example,...
Deep learning, algorithms, generalization, recurrent networks, prefix sums, mazes, chess
null
https://github.com/aks2203/easy-to-hard
https://openreview.net/forum?id=Tsp2PL7-GQ
Proceedings of the 35th International Conference on Neural Information Processing Systems
2021
Schwarzschild, Avi and Borgnia, Eitan and Gupta, Arjun and Huang, Furong and Vishkin, Uzi and Goldblum, Micah and Goldstein, Tom
Can you learn an algorithm? generalizing from easy to hard problems with recurrent networks
inproceedings
schwarzschild:2021:can-you-learn-algorithm-generalizing-easy-hard-examples-
null
null
https://openreview.net/pdf?id=Tsp2PL7-GQ
null
null
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null
https://proceedings.neurips.cc/paper/2021/hash/3501672ebc68a5524629080e3ef60aef-Abstract.html
NeurIPS '21
Curran Associates Inc.
12
513
null
Red Hook, NY, USA
null
null
null
null
9781713845393
null
Recurrent netowrks can learn processes that can generalize from easy training data to harder examples at test time by iterating more times.
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https://openreview.net/attachment?id=Tsp2PL7-GQ&name=supplementary_material
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We describe new datasets for studying generalization from easy to hard examples.
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null
null
https://arxiv.org/abs/2108.06011
null
2021
Avi Schwarzschild and Eitan Borgnia and Arjun Gupta and Arpit Bansal and Zeyad Emam and Furong Huang and Micah Goldblum and Tom Goldstein
Datasets for Studying Generalization from Easy to Hard Examples
article
schwarzschild:2021:datasets-easy-hard-examples
null
null
null
null
null
null
abs/2108.06011
CoRR
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2108.06011
arXiv
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https://pypi.org/project/easy-to-hard-data/
null
null
At the moment, it's clear that AI has surpassed human ability in almost every field. But, how useful really is this to us? Several fields (eg. law, education, games) have noticed that having a ``perfect'' AI isn't as good as it seems in all cases. One of the marquee examples is law, where an AI wouldn't consider highly...
Artificial Intelligence, Human-AI Interaction, Chess, Transformer, Move Prediction, Multitask Learning, AI Alignment, Human Cognition
null
null
https://ieeexplore.ieee.org/document/11050701
2025 IEEE Conference on Artificial Intelligence (CAI)
2025
Hari Sekar, Easwar Gnana and Jin, Roger
Human-Aligned Chess AI: A Multitask Transformer for Humanlike Decision-Making
inproceedings
sekar:2025:human-aligned-chess-ai-multitask-transformer-humanlike-decision-making
null
null
https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=11050701
10.1109/CAI64502.2025.00213
1230--1234
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Psychology and social science research offer some promising work in the field of decision-making science. However, given the qualitative nature of much of this research, understanding some physiological bases of decision-making may assist by providing more objectivity. The purpose of this study, therefore, was to explo...
Testosterone, Cortisol, Stress, Decision-making
null
null
https://doi.org/10.1007/s40750-025-00264-7
null
2025
Serpell, Benjamin G. and Crewther, Blair T. and Fourie, Phillip J. and Goodman, Stephen P. J. and Cook, Christian J.
Stress and Strategic Decision Making
article
serpell:2025:stress-strategic-decision-making
null
null
null
10.1007/s40750-025-00264-7
12
3
11
Adaptive Human Behavior and Physiology
June
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2198-7335
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27
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This study aims to determine the results of the analysis of chess playing skills on mathematics learning outcomes for junior athletes of the Raja Kombi Trenggalek chess club. The research method used is a qualitative descriptive method with a quantitative approach. Participants in this study were 8 junior athletes of ...
Analysis, Chess Skills, Mathematics Learning Outcomes
null
null
https://doi.org/10.20961/phduns.v18i1.51318
null
2018
Setiawan, Andika Yogi and Pratama, Henri Gunawan
Analysis of Chess Playing Skills on Mathematics Learning Outcomes Junior Athletes Raja Kombi Trenggalek Chess Club
article
setiawan:2018:analysis-chess-skills-mathematics-learning
null
null
null
10.20961/phduns.v18i1.51318
37--46
1
18
PHEDHERAL
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Summarizing event sequences is a key aspect of data mining. Most existing methods neglect conditional dependencies and focus on discovering sequential patterns only. In this paper, we study the problem of discovering both conditional and unconditional dependencies from event sequences. We do so by discovering rules of ...
sequential patterns, rule mining, minimum description length
null
null
https://arxiv.org/abs/2505.06049
Proceedings of the Fortieth AAAI Conference on Artificial Intelligence (AAAI-26)
null
Aleena Siji and Joscha C\"{u}ppers and Osman Ali Mian and Jilles Vreeken
Seqret: Mining Rule Sets from Event Sequences
inproceedings
siji:2026:seqret-mining-rule-sets-event-sequences
null
null
null
null
null
null
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null
null
preprint: https://arxiv.org/abs/2505.06049
null
https://eda.rg.cispa.io/prj/seqret/
null
AAAI Press
null
null
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Singapore
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https://eda.rg.cispa.io/prj/seqret/seqret-v20250526.zip
null
Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single position, starting from the initial setup, makes forecasting a player's next move inc...
Knowledge Representation, Machine Learning, Behavioral Programming, Predicting Human Actions, Human Decision-Making in Chess, Feature Engineering, Chess
null
null
https://arxiv.org/abs/2504.05425
null
2025
Benny Skidanov and Daniel Erbesfeld and Gera Weiss and Achiya Elyasaf
A Behavior-Based Knowledge Representation Improves Prediction of Players' Moves in Chess by 25%
misc
skidanov:2025:behavior-based-knowledge-representation-improves-prediction-player-moves
null
null
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2504.05425
null
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null
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null
null
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null
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null
cs.LG
arXiv
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Despite the impressive generative capabilities of large language models (LLMs), their lack of grounded reasoning and susceptibility to hallucinations limit their reliability in structured domains such as chess. We present Ca{\"i}ssa AI, a neuro-symbolic chess agent that augments LLM-generated move commentary with symbo...
Neuro-Symbolic AI, Chess Agents, Explainable Reasoning
null
null
null
KI 2025: Advances in Artificial Intelligence
2026
Soliman, Mazen and Ehab, Nourhan
Ca{\"i}ssa AI: A Neuro-Symbolic Chess Agent for~Explainable Move Suggestion and~Grounded Commentary
inproceedings
soliman:2026:caissa-ai-neuro-symbolic-chess-agent-explainable-move-suggestion-grounded-commentary
null
null
null
null
148--160
null
null
null
null
null
Braun, Tanya and Paa{\ss}en, Benjamin and Stolzenburg, Frieder
null
null
Springer Nature Switzerland
null
null
null
Cham
null
null
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null
978-3-032-02813-6
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Chess games demonstrate players' ability to envision the situation on a large scale, cope with variations, and take precautions. It's been proven statistically and mathematically that the white sides are more likely to win due to offensive advantage. Nonetheless, utilizing numerous defensive gambits, the black enhances...
Chess games; Sicilian defense; Chi-square Test
null
null
https://doi.org/10.61173/v2xdqn32
null
2023
Song, Ziming
Investigation of the Sicilian Defense: Winning rates and strategic discrimination
article
song:2023:investigation-sicilian-defense
null
null
https://www.deanfrancispress.com/index.php/hc/article/view/323/HC000572.pdf
null
null
4
1
Interdisciplinary Humanities and Communication Studies
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The evaluation of Large Language Models (LLMs) in complex reasoning domains typically relies on performance alignment with ground-truth oracles. In the domain of chess, this standard manifests as accuracy benchmarks against strong engines like Stockfish. However, high scalar accuracy does not necessarily imply robust c...
Large Language Models, Geometric Stability, Chess Evaluation, Robustness Analysis, AI Reasoning, Evaluation Metrics
null
null
https://arxiv.org/abs/2512.15033
null
2025
Xidan Song and Weiqi Wang and Ruifeng Cao and Qingya Hu
Beyond Accuracy: A Geometric Stability Analysis of Large Language Models in Chess Evaluation
misc
song:2025:beyond-accuracy-geometric-stability-analysis-large-language-models-chess-evaluation
null
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2512.15033
null
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null
null
null
null
null
null
null
null
null
null
cs.AI
arXiv
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Contemporary chess engines offer precise yet opaque evaluations, typically expressed as centipawn scores. While effective for decision-making, these outputs obscure the underlying contributions of individual pieces or patterns. In this paper, we explore adapting SHAP (SHapley Additive exPlanations) to the domain of che...
chess, explainable AI, shap
null
https://github.com/fspinna/chessplainer
https://ai4hgi.github.io/paper13.pdf
Proceedings of AI4HGI 2025, the First Workshop on Artificial Intelligence for Human-Game Interaction at the 28th European Conference on Artificial Intelligence (ECAI 2025)
2025
Spinnato, Francesco
Towards Piece-by-Piece Explanations for Chess Positions with {SHAP}
inproceedings
spinnato:2025:towards-piece-by-piece-explanations-chess-positions-shap
null
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This paper shows the weaknesses of two symmetric encryption schemes – Chessography and Cascaded Spin Shuffle. The security claims made by their authors are unsubstantiated. Despite being featured in peer-reviewed publications, their flaws are readily apparent and do not require any sophisticated cryptanalysis. Conseque...
encryption, symmetric ciphers, cryptanalysis, chess
null
null
https://ceur-ws.org/Vol-4092/paper32.pdf
Proceedings of the Workshop on Applied Security (WAS 2025) at the 25th Conference Information Technologies – Applications and Theory (ITAT 2025)
2025
Stanek, Martin
Bad cipher design: Chessography and Cascaded Spin Shuffle
inproceedings
stanek:2025:bad-cipher-design-chessography-cascaded-spin-shuffle
null
null
null
null
395--403
null
4092
null
null
Older version with only chessography scheme covered: https://arxiv.org/abs/2412.09742
null
null
CEUR Workshop Proceedings
CEUR-WS.org
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The Quantum Approximate Optimization Algorithm (QAOA) is extensively benchmarked on synthetic random instances such as MaxCut, TSP, and SAT problems, but these lack semantic structure and human interpretability, offering limited insight into performance on real-world problems with meaningful constraints. We introduce Q...
null
null
null
https://arxiv.org/abs/2601.00318
null
2026
Gerhard Stenzel and Michael K\"{o}lle and Tobias Rohe and Julian Hager and Leo S\"{u}nkel and Maximilian Zorn and Claudia Linnhoff-Popien
Quantum King-Ring Domination in Chess: A QAOA Approach
misc
stenzel:2026:quantum-king-ring-domination-chess-qaoa-approach
null
null
null
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2601.00318
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cs.LG
arXiv
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We analyse how a transformer-based language model learns the rules of chess from text data of recorded games. We show how it is possible to investigate how the model capacity and the available number of training data influence the learning success of a language model with the help of chess-specific metrics. With these ...
null
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null
https://aclanthology.org/2021.ranlp-1.153
Proceedings of the International Conference on Recent Advances in Natural Language Processing (RANLP 2021)
2021
St{\"o}ckl, Andreas
Watching a Language Model Learning Chess
inproceedings
stockl:2021:watching-language-model-learning-chess
null
null
null
null
1369--1379
null
null
null
September
null
Mitkov, Ruslan and Angelova, Galia
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null
INCOMA Ltd.
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null
Held Online
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There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains through more relatable AI partners and deeper insights into human decision-making....
Human-AI Alignment, Action Prediction, Chess, Skill-aware Attention
null
https://github.com/CSSLab/maia2
null
Proceedings of the 38th International Conference on Neural Information Processing Systems
2025
Tang, Zhenwei and Jiao, Difan and McIlroy-Young, Reid and Kleinberg, Jon and Sen, Siddhartha and Anderson, Ashton
Maia-2: a unified model for human-AI alignment in chess
inproceedings
tang:2024:maia-2-unified-model-human-ai-alignment-chess
null
null
null
null
null
null
null
null
null
null
null
null
NeurIPS '24
Curran Associates Inc.
26
659
null
Red Hook, NY, USA
null
null
null
null
9798331314385
Vancouver, BC, Canada
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Elo rating, widely used for skill assessment across diverse domains ranging from competitive games to large language models, is often understood as an incremental update algorithm for estimating a stationary Bradley-Terry (BT) model. However, our empirical analysis of practical matching datasets reveals two surprising ...
Pairwise comparison, ranking
null
null
https://arxiv.org/abs/2502.10985
null
2025
Shange Tang and Yuanhao Wang and Chi Jin
Is Elo Rating Reliable? A Study Under Model Misspecification
misc
tang:2025:is-elo-rating-reliable-study-under-model-misspecification
null
null
null
null
null
null
null
null
null
submitted to ICLR 2026: https://openreview.net/forum?id=uUq0gemhnv
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null
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null
null
null
null
null
2502.10985
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
cs.LG
arXiv
null
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null
null
null
null
null
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Evaluating whether vision-language models (VLMs) reason consistently across representations is challenging because modality comparisons are typically confounded by task differences and asymmetric information. We introduce SEAM, a benchmark that pairs semantically equivalent inputs across four domains that have existing...
null
https://huggingface.co/datasets/lilvjosephtang/SEAM-Benchmark
https://github.com/CSSLab/SEAM
https://openreview.net/forum?id=lI4LgGv4sX
Second Conference on Language Modeling
2025
Zhenwei Tang and Difan Jiao and Blair Yang and Ashton Anderson
{SEAM}: Semantically Equivalent Across Modalities Benchmark for Vision-Language Models
inproceedings
tang:2025:seam-semantically-equivalent-modalities-benchmark-vlm-vision-language-models
null
null
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https://lilv98.github.io/SEAM-Website/
null
null
null
null
The ability to make good decisions is critical in life. Although anecdotal and preliminary evidence suggests that social comparison could impair decision making, surprisingly little attention has been paid to such dynamics within cognitive science. The present study aimed to address this gap by exploring, via a sample ...
decision making; error rate; cognitive psychology, social psychology, regression discontinuity design; chess
null
null
https://escholarship.org/uc/item/85d620jz
Proceedings of the Annual Meeting of the Cognitive Science Society
2023
Tay, Li Qian
Can higher social status of competitors cause decision makers to commit more errors?
inproceedings
tay:2023:social-status-competitors-cause-decision-maker-errors
null
null
null
null
null
null
45
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Traditionally, the relative strength of a chess player within a competitive pool is identified by a rating number. In order to reach a fair rating that best represents their level of play, chess players are required to play numerous games against various opponents within that pool. However, intuitively, experienced che...
null
null
null
https://doi.org/10.1109/CoG57401.2023.10333133
{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24, 2023
2023
Tim Tijhuis and Paris Mavromoustakos Blom and Pieter Spronck
Predicting Chess Player Rating Based on a Single Game
inproceedings
tijhuis:2023:predicting-chess-rating-single-game
null
null
null
10.1109/COG57401.2023.10333133
1--8
null
null
null
null
null
null
null
null
{IEEE}
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This book presents a compelling account of the historic FIDE world chess championship match between Ding Liren of China and Gukesh Dommaraju of India, held in Singapore from November 25 to December 13, 2024. Sponsored by Google, the 14-game match marked several significant milestones: the first All-Asian world chess ch...
null
null
null
https://www.worldscientific.com/worldscibooks/10.1142/14303
null
2025
Urcan, Olimpiu G
East Meets East: Inside The 2024 World Chess Championship In Singapore
book
urcan:2025:east-meets-east-inside-2024-world-chess-championship-singapore
null
null
null
10.1142/14303
null
null
null
null
null
null
null
null
null
World Scientific Publishing Company
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null
null
null
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9789819812820
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The rapid advancement of Generative AI has raised significant questions regarding its ability to produce creative and novel outputs. Our recent work investigates this question within the domain of chess puzzles and presents an AI system designed to generate puzzles characterized by aesthetic appeal, novelty, counter-in...
null
null
null
https://arxiv.org/abs/2510.23772
null
2025
Vivek Veeriah and Federico Barbero and Marcus Chiam and Xidong Feng and Michael Dennis and Ryan Pachauri and Thomas Tumiel and Johan Obando-Ceron and Jiaxin Shi and Shaobo Hou and Satinder Singh and Nenad Toma\v{s}ev and Tom Zahavy
Evaluating In Silico Creativity: An Expert Review of AI Chess Compositions
misc
veeriah:2025:evaluating-silico-creativity-expert-review-ai-chess-competitions
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
2510.23772
null
null
null
null
null
null
null
null
null
null
null
null
null
null
null
cs.AI
arXiv
null
null
null
null
null
null
null
null
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Convolutional neural networks are typically applied to image analysis problems. We investigate whether a simple convolutional neural network can be trained to evaluate chess positions by means of predicting Stockfish (an existing chess engine) evaluations. Publicly available data from lichess.org was used, and we obtai...
null
null
null
null
null
2019
Vikstr{\"o}m, Joel
Training a Convolutional Neural Network to Evaluate Chess Positions
thesis
vikstrom:2019:convolutional-neural-network-cnn-evaluate-chess-positions
Bachelor's thesis
Markidis, Stefano
null
null
18
2019:377
null
null
null
null
null
null
TRITA-EECS-EX
null
null
null
null
null
null
null
null
KTH, School of Electrical Engineering and Computer Science (EECS)
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null
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Reasoning is a central capability of human intelligence. In recent years, with the advent of large-scale datasets, pretrained large language models have emerged with new capabilities, including reasoning. However, these models still struggle with long-term, complex reasoning tasks, such as playing chess. Based on the o...
null
https://huggingface.co/OutFlankShu/MATE
null
https://aclanthology.org/2025.naacl-short.52/
Proceedings of the 2025 Conference of the Nations of the Americas Chapter of the Association for Computational Linguistics: Human Language Technologies (Volume 2: Short Papers)
2025
Wang, Shu and Ji, Lei and Wang, Renxi and Zhao, Wenxiao and Liu, Haokun and Hou, Yifan and Wu, Ying Nian
Explore the Reasoning Capability of {LLM}s in the Chess Testbed
inproceedings
wang:2025:explore-reasoning-capability-llms-chess-testbed
null
null
null
10.18653/v1/2025.naacl-short.52
611--622
null
null
null
April
null
Chiruzzo, Luis and Ritter, Alan and Wang, Lu
https://mate-chess.github.io/
null
Association for Computational Linguistics
null
null
null
Albuquerque, New Mexico
null
null
null
null
979-8-89176-190-2
null
null
null
null
null
null
null
null
null
https://huggingface.co/datasets/OutFlankShu/MATE_NAACL2025_Explore-the-Reasoning-Capability-of-LLMs-in-the-Chess-Testbed
null
null
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null
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Lossless data compression has evolved into an indispensable tool for reducing data transfer times in heterogeneous systems. However, performing decompression on host systems can create performance bottlenecks. Accelerator libraries, such as nvCOMP, address this problem by providing custom GPU-enabled versions of some g...
Burrows-Wheeler transform, CUDA, GPU, Move-to-front transform, accelerators, bzip2, data compression
null
null
https://doi.org/10.1145/3673038.3673067
Proceedings of the 53rd International Conference on Parallel Processing
2024
Wei{\ss}enberger, Andr{\'e} and Schmidt, Bertil
Massively Parallel Inverse Block-sorting Transforms for bzip2 Decompression on GPUs
inproceedings
weissenberger:2025:massively-parallel-inverse-block-sorting-transforms-bzip2-decompression-gpu
null
null
null
10.1145/3673038.3673067
856–865
null
null
null
null
null
null
null
ICPP '24
Association for Computing Machinery
10
null
null
New York, NY, USA
null
null
null
null
9798400717932
Gotland, Sweden
null
null
null
null
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Chess provides an ideal testbed for evaluating the reasoning, modeling, and abstraction capabilities of large language models (LLMs), as it has well-defined structure and objective ground truth while admitting a wide spectrum of skill levels. However, existing evaluations of LLM ability in chess are ad hoc and narrow i...
null
null
null
https://arxiv.org/abs/2510.23948
null
2025
Qianfeng Wen and Zhenwei Tang and Ashton Anderson
ChessQA: Evaluating Large Language Models for Chess Understanding
misc
wen:2025:chessqa-evaluating-large-language-models-chess-understanding
null
null
null
null
null
null
null
null
null
submitted here: https://openreview.net/forum?id=gBz9NMbvYS
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null
null
null
null
null
null
2510.23948
null
null
null
null
null
null
null
null
null
null
null
null
null
https://huggingface.co/datasets/wieeii/ChessQA-Benchmark
null
cs.LG
arXiv
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null
null
null
null
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The idea of training Artificial Neural Networks to evaluate chess positions has been widely explored in the last ten years. In this paper we investigated dataset impact on chess position evaluation. We created two datasets with over 1.6 million unique chess positions each. In one of those we also included randomly gene...
chess position evaluation, deep neural network, model evaluation, accuracy
null
null
https://doi.org/10.1007/978-3-031-30442-2_32
Parallel Processing and Applied Mathematics - 14th International Conference, {PPAM} 2022, Gdansk, Poland, September 11-14, 2022, Revised Selected Papers, Part {I}
2022
Dawid Wieczerzak and Pawel Czarnul
Dataset Related Experimental Investigation of Chess Position Evaluation Using a Deep Neural Network
inproceedings
wieczerzak:2022:dataset-experimental-investigation-chess-position-evaluation-neural-network
null
null
null
10.1007/978-3-031-30442-2_32
429--440
null
13826
null
null
null
Roman Wyrzykowski and Jack J. Dongarra and Ewa Deelman and Konrad Karczewski
null
Lecture Notes in Computer Science
Springer
null
null
null
null
null
null
null
null
null
null
null
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We detail the bread emoji team's submission to the IEEE BigData 2024 Predicting Chess Puzzle Difficulty Challenge. Our solution revolved around the use of ensembled, pretrained, neural chessboard embedders (specifically, truncated Maia and Leela models) and an empirically-guided distribution rescaling postprocessing st...
Training;Transfer learning;Artificial neural networks;Predictive models;Big Data;Data models;Emojis
null
https://github.com/mcognetta/ieee-chess
null
2024 IEEE International Conference on Big Data (BigData)
2024
Woodruff, Tyler and Filatov, Oleg and Cognetta, Marco
The bread emoji Team's Submission to the IEEE BigData 2024 Cup: Predicting Chess Puzzle Difficulty Challenge
inproceedings
woodruff:2024:predicting-chess-puzzle-difficulty
null
null
null
10.1109/BigData62323.2024.10826037
8415--8422
null
null
null
December
null
null
null
null
null
null
null
null
null
null
null
2573-2978
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null
null
null
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null
null
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Estimating the difficulty of chess puzzles provides a rich testbed for studying human–computer interaction and adaptive learning. Building on recent advances and the FedCSIS 2025 Challenge, we address the task of predicting chess puzzle difficulty ratings using a multi-source representation approach. Our approach integ...
null
null
null
http://dx.doi.org/10.15439/2025F2456
Proceedings of the 20th Conference on Computer Science and Intelligence Systems (FedCSIS)
2025
Haitao Xiao and Daiyuan Yu and Xuegang Wen and Le Chen and Kun Fu
Multi-Source Feature Fusion and Neural Embedding for Predicting Chess Puzzle Difficulty
inproceedings
xiao:2025:multi-source-feature-fusion-neural-embedding-predicting-chess-puzzle-difficulty
null
null
null
10.15439/2025F2456
843--848
null
43
null
null
null
Marek Bolanowski and Maria Ganzha and Leszek Maciaszek and Marcin Paprzycki and Dominik \'{S}l\k{e}zak
null
Annals of Computer Science and Information Systems
IEEE
null
null
null
null
null
null
null
null
null
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null
Chess is a popular game among many people worldwide and is frequently played online. Although players are ranked based on existing rating systems, automation is essential for coordinating matches in tournaments with thousands of participants. In this study, we analyzed the game records of highly skilled chess players a...
Chess log, player rating prediction, Training, Analytical models, Automation, Computational modeling, Games, Big Data, Decision trees, Model Training Time, Skilled Players, Chess Players, Thousands Of Participants, Process Mining, Internet Gaming, Tree Depth, Stage Of The Game
null
null
https://doi.org/10.1109/BigComp57234.2023.00066
{IEEE} International Conference on Big Data and Smart Computing, BigComp 2023, Jeju, Republic of Korea, February 13-16, 2023
2023
Habuki Yamada and Nobuko Kishi and Masato Oguchi and Miyuki Nakano
A Method for Estimating Online Chess Game Player Ratings with Decision Tree
inproceedings
yamada:2023:estimating-online-ratings-decision-tree
null
null
null
10.1109/BIGCOMP57234.2023.00066
320--321
null
null
null
null
null
Hyeran Byun and Beng Chin Ooi and Katsumi Tanaka and Sang{-}Won Lee and Zhixu Li and Akiyo Nadamoto and Giltae Song and Young{-}Guk Ha and Kazutoshi Sumiya and Yuncheng Wu and Hyuk{-}Yoon Kwon and Takehiro Yamamoto
null
null
{IEEE}
null
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Neurons in large language models often exhibit polysemanticity, simultaneously encoding multiple unrelated concepts and obscuring interpretability. Instead of relying on post-hoc methods, we present MoE-X, a mixture-of-experts (MoE) language model designed to be intrinsically interpretable. Our approach is motivated by...
Mixture of Expert; Interpretability; Polysemanticity
null
null
https://openreview.net/forum?id=6QERrXMLP2
Forty-second International Conference on Machine Learning
2025
Xingyi Yang and Constantin Venhoff and Ashkan Khakzar and Christian Schroeder de Witt and Puneet K. Dokania and Adel Bibi and Philip Torr
Mixture of Experts Made Intrinsically Interpretable
inproceedings
yang2025miyang:2025:mixture-experts-intrinsically-interpretable
null
null
null
null
null
null
null
null
null
https://proceedings.mlr.press/v267/yang25ag.html
null
https://icml.cc/virtual/2025/poster/46377
null
null
null
null
null
null
null
null
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null
null
We present MoE-X a mixture-of-experts (MoE) language model designed to be intrinsically interpretable.
null
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null
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In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition that current next-token prediction models often lack the ability for long-term pl...
discrete diffusion model, search, planning, chess, MCTS
https://huggingface.co/datasets/jiacheng-ye/chess10k
https://github.com/HKUNLP/DiffuSearch
https://openreview.net/forum?id=A9y3LFX4ds
The Thirteenth International Conference on Learning Representations, {ICLR} 2025, Singapore, April 24-28, 2025
2025
Jiacheng Ye and Zhenyu Wu and Jiahui Gao and Zhiyong Wu and Xin Jiang and Zhenguo Li and Lingpeng Kong
Implicit Search via Discrete Diffusion: {A} Study on Chess
inproceedings
ye:2025:implicit-search-discrete-diffusion-study-chess
null
null
null
null
null
null
null
null
null
null
null
null
null
OpenReview.net
null
null
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null
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null
We propose a model that does implicit search by looking into the future world via discrete diffusion modeling.
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Online chess has opened up a way for players to sharpen their skills through move analytics. Based on this feature, a support system called chess advisor can be utilized to assist players in a real-time match. However such system doesn't exist within the website itself, rather an involvement of 3rd party software is re...
Training;Image recognition;Computational modeling;Transfer learning;Neural networks;Software;Real-time systems;Chess Pieces;CNN;Transfer Learning;Simple Neural Network;Image Recognition
null
null
null
2023 4th International Conference on Artificial Intelligence and Data Sciences (AiDAS)
2023
Yohanes, Gabriel and Nursalim, Mario and Nicholas and Kurniadi, Felix Indra
Chess Piece Image Recognition Using Transfer Learning, Simple Neural Network, and Convolutional Neural Network
inproceedings
yohanes:2024:chess-piece-image-recognition-nn-cnn
null
null
null
10.1109/AiDAS60501.2023.10284718
160--164
null
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null
The complete connectome of the Drosophila larva brain offers a unique opportunity to investigate whether biologically evolved circuits can support artificial intelligence. We convert this wiring diagram into a Biological Processing Unit (BPU)---a fixed recurrent network derived directly from synaptic connectivity. Desp...
biological inspired AI, biological connectome, chess
null
null
null
Artificial General Intelligence
2026
Yu, Siyu and Qin, Zihan and Liu, Tingshan and Xu, Beiya and Vogelstein, R. Jacob and Brown, Jason and Vogelstein, Joshua T.
Biological Processing Units: Leveraging an Insect Connectome to~Pioneer Biofidelic Neural Architectures
inproceedings
yu:2026:biological-processing-units-leveraging-insect-connectome-pioneer-biofidelic-neural-architectures
null
null
https://arxiv.org/pdf/2507.10951
null
361--369
null
null
null
null
null
Ikl{\'e}, Matthew and Kolonin, Anton and Bennett, Michael
null
null
Springer Nature Switzerland
null
null
null
Cham
null
null
null
null
978-3-032-00800-8
null
null
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In recent years, Artificial Intelligence (AI) systems have surpassed human intelligence in a variety of computational tasks. However, AI systems, like humans, make mistakes, have blind spots, hallucinate, and struggle to generalize to new situations. This work explores whether AI can benefit from creative decision-maki...
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https://doi.org/10.48550/arXiv.2308.09175
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2023
Tom Zahavy and Vivek Veeriah and Shaobo Hou and Kevin Waugh and Matthew Lai and Edouard Leurent and Nenad Tomasev and Lisa Schut and Demis Hassabis and Satinder Singh
Diversifying {AI:} Towards Creative Chess with AlphaZero
article
zahavy:2023:diversifying-ai-towards-creative-chess-alphazero
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10.48550/ARXIV.2308.09175
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abs/2308.09175
CoRR
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2308.09175
arXiv
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AI research in chess has been primarily focused on producing stronger agents that can maximize the probability of winning. However, there is another aspect to chess that has largely gone unexamined: its aesthetic appeal. Specifically, there exists a category of chess moves called ``brilliant'' moves. These moves are ap...
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https://github.com/kamronzaidi/brilliant-moves-clf
https://computationalcreativity.net/iccc24/papers/ICCC24_paper_200.pdf
Proceedings of the 15th International Conference on Computational Creativity
2024
Zaidi, Kamron and Guerzhoy, Michael
Predicting User Perception of Move Brilliance in Chess
inproceedings
zaidi:2024:predicting-user-perception-move-brilliance-chess
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https://computationalcreativity.net/iccc24/papers/ICCC24_paper_200.pdf
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423--427
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Grace, Kazjon and Llano, Maria Teresa and Martins, Pedro and Hedblom, Maria M.
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Association for Computational Creativity
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J{\"o}nk{\"o}ping, Sweden
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