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- test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/metadata.jsonl +1 -0
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- test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 +3 -0
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- test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/metadata.jsonl +1 -0
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- test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_1_unreal_1_collision_spawn.mp4 +3 -0
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- test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_4_unreal_4_no_friction.mp4 +3 -0
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- test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +3 -0
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- test/8a2c0250-661c-50df-8a99-9fbe67191a51/output.mp4 +3 -0
- test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_0_keep_real.mp4 +3 -0
- test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 +3 -0
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- test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_4_unreal_4_collision_disappear.mp4 +3 -0
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- test/977e2433-9d13-5383-a8a0-def7d74c7fe9/metadata.jsonl +1 -0
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- test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 +3 -0
test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/metadata.jsonl
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{"id": 0, "uuid": "16e28306-ba3a-5ad7-a022-b42c66ddefe1", "scenario_name": "Floating Objects Evasion", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Objects Evasion\", \"description\": \"Avoid the red balls falling from above by moving left and right\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/scratch\"}, \"random_seed\": 1201262304, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Objects Evasion\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4\", \"unreal_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "10", "18", "16", "19"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "New objects spawn when objects collide.", "Objects move along continuous paths without teleporting.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Gravity is reversed.", "Air resistance affected the object's motion.", "The video was edited or manipulated."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"required_unreal\", \"wrong_unreal\", \"real_physics\", \"meta_explanation\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [1], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_2_unreal_2_phase_through.mp4", "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_0_keep_real.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_0_keep_real.mp4
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test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
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test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_2_unreal_2_phase_through.mp4
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test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_4_unreal_4_teleport_on_collision.mp4
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{"id": 1, "uuid": "6ebb1323-b360-5a0b-8afc-cc30fe06545b", "scenario_name": "Gravity Reversal", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal\", \"description\": \"Objects fall upward due to reversed gravity.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 1.5], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/scratch\"}, \"random_seed\": 1113246616, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Reversal\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 14, \"final_objects\": 14, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_1_unreal_1_collision_spawn.mp4\", \"unreal_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "17", "12", "15", "16"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "14", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Sideways", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Objects pass through each other without collision.", "Objects change color periodically over time.", "Objects do not vanish upon collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "Gravity is reversed.", "The simulation follows standard physics rules.", "A rule changes object color upon collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"required_unreal\", \"wrong_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"real_physics ⊆ selected AND no wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_1_unreal_1_collision_spawn.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_0_keep_real.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_4_unreal_4_no_friction.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/output.mp4
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_0_keep_real.mp4
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version https://git-lfs.github.com/spec/v1
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_1_unreal_1_collision_spawn.mp4
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version https://git-lfs.github.com/spec/v1
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_2_unreal_2_gravity_zero.mp4
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version https://git-lfs.github.com/spec/v1
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_3_unreal_3_timed_color_cycle.mp4
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version https://git-lfs.github.com/spec/v1
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_4_unreal_4_no_friction.mp4
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version https://git-lfs.github.com/spec/v1
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_1.log
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_2.log
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_3.log
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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_4.log
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test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/metadata.jsonl
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{"id": 2, "uuid": "6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66", "scenario_name": "Elastic Collision", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Elastic Collision\", \"description\": \"Two balls collide and bounce off each other\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/scratch\"}, \"random_seed\": 2108845392, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Elastic Collision\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 13, \"final_objects\": 13, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4\", \"unreal_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4\", \"unreal_4_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["16", "13", "12", "11", "9"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "13", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Upward", "Downward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "After collision, objects freeze in place and stop moving.", "After collision, an object teleports to a random location.", "Objects do not vanish upon collision.", "Gravity is reversed: objects fall upward instead of downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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|
test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/output.mp4
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version https://git-lfs.github.com/spec/v1
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size 122818
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test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_0_keep_real.mp4
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version https://git-lfs.github.com/spec/v1
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size 156994
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test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_1_unreal_1_no_friction.mp4
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version https://git-lfs.github.com/spec/v1
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test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_2_unreal_2_gravity_zero.mp4
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version https://git-lfs.github.com/spec/v1
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test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4
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version https://git-lfs.github.com/spec/v1
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test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_4_unreal_4_timed_color_cycle.mp4
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/metadata.jsonl
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{"id": 3, "uuid": "8a2c0250-661c-50df-8a99-9fbe67191a51", "scenario_name": "Frantic Falling Frenzy", "difficulty": "hard", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Frantic Falling Frenzy\", \"description\": \"Objects fall due to gravity and interact with each other in complex ways.\", \"difficulty\": \"hard\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [7.0, 7.0, 3.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 24, \"max_objects\": 36, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/scratch\"}, \"random_seed\": 1639808516, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Frantic Falling Frenzy\", \"difficulty\": \"hard\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 26, \"final_objects\": 26, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4\", \"unreal_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_4_unreal_4_collision_disappear.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["26", "22", "25", "27", "24"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=26, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "26", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Objects are floating (no gravity)", "Upward", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Normal gravity applies: objects fall downward.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [0, 1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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test/8a2c0250-661c-50df-8a99-9fbe67191a51/output.mp4
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_0_keep_real.mp4
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version https://git-lfs.github.com/spec/v1
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
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version https://git-lfs.github.com/spec/v1
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_2_unreal_2_phase_through.mp4
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version https://git-lfs.github.com/spec/v1
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_3_unreal_3_gravity_horizontal.mp4
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_4_unreal_4_collision_disappear.mp4
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test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/render_1.log
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test/977e2433-9d13-5383-a8a0-def7d74c7fe9/metadata.jsonl
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{"id": 4, "uuid": "977e2433-9d13-5383-a8a0-def7d74c7fe9", "scenario_name": "Gravity Reversal with No Friction", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal with No Friction\", \"description\": \"Objects fall upward and slide forever after collision.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/scratch\"}, \"random_seed\": 1125010048, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Reversal with No Friction\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4\", \"unreal_3_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_3_unreal_3_timed_color_cycle.mp4\", \"unreal_4_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["19", "15", "17", "20", "12"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Downward", "Sideways", "Upward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [1], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects maintain their color after collision.", "Objects grow larger after collision.", "New objects spawn when objects collide.", "Objects move along continuous paths without teleporting.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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test/977e2433-9d13-5383-a8a0-def7d74c7fe9/output.mp4
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version https://git-lfs.github.com/spec/v1
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test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_0_keep_real.mp4
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test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_1_unreal_1_phase_through.mp4
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version https://git-lfs.github.com/spec/v1
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test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_2_unreal_2_gravity_reverse.mp4
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|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:ef6279ae1e9d8b59253e607e994ffe02588c60f27bb8f96f1f9828b27f2351bf
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| 3 |
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size 188282
|
test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_3_unreal_3_timed_color_cycle.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:c315d1fc3ec4dd10f6a0c07e23215ad9e1ba6613eaae437859bda9b5960cb0c1
|
| 3 |
+
size 347049
|