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  1. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/metadata.jsonl +1 -0
  2. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/output.mp4 +3 -0
  3. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_0_keep_real.mp4 +3 -0
  4. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 +3 -0
  5. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_2_unreal_2_phase_through.mp4 +3 -0
  6. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +3 -0
  7. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 +3 -0
  8. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/render_1.log +0 -0
  9. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/render_2.log +0 -0
  10. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/render_3.log +0 -0
  11. test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/render_4.log +0 -0
  12. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/metadata.jsonl +1 -0
  13. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/output.mp4 +3 -0
  14. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_0_keep_real.mp4 +3 -0
  15. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_1_unreal_1_collision_spawn.mp4 +3 -0
  16. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_2_unreal_2_gravity_zero.mp4 +3 -0
  17. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 +3 -0
  18. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_4_unreal_4_no_friction.mp4 +3 -0
  19. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_1.log +0 -0
  20. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_2.log +0 -0
  21. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_3.log +0 -0
  22. test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/render_4.log +0 -0
  23. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/metadata.jsonl +1 -0
  24. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/output.mp4 +3 -0
  25. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_0_keep_real.mp4 +3 -0
  26. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_1_unreal_1_no_friction.mp4 +3 -0
  27. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_2_unreal_2_gravity_zero.mp4 +3 -0
  28. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4 +3 -0
  29. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 +3 -0
  30. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/render_1.log +0 -0
  31. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/render_2.log +0 -0
  32. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/render_3.log +0 -0
  33. test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/render_4.log +0 -0
  34. test/8a2c0250-661c-50df-8a99-9fbe67191a51/metadata.jsonl +1 -0
  35. test/8a2c0250-661c-50df-8a99-9fbe67191a51/output.mp4 +3 -0
  36. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_0_keep_real.mp4 +3 -0
  37. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 +3 -0
  38. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_2_unreal_2_phase_through.mp4 +3 -0
  39. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +3 -0
  40. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_4_unreal_4_collision_disappear.mp4 +3 -0
  41. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/render_1.log +0 -0
  42. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/render_2.log +0 -0
  43. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/render_3.log +0 -0
  44. test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/render_4.log +0 -0
  45. test/977e2433-9d13-5383-a8a0-def7d74c7fe9/metadata.jsonl +1 -0
  46. test/977e2433-9d13-5383-a8a0-def7d74c7fe9/output.mp4 +3 -0
  47. test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_0_keep_real.mp4 +3 -0
  48. test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_1_unreal_1_phase_through.mp4 +3 -0
  49. test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_2_unreal_2_gravity_reverse.mp4 +3 -0
  50. test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_3_unreal_3_timed_color_cycle.mp4 +3 -0
test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "16e28306-ba3a-5ad7-a022-b42c66ddefe1", "scenario_name": "Floating Objects Evasion", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Objects Evasion\", \"description\": \"Avoid the red balls falling from above by moving left and right\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/scratch\"}, \"random_seed\": 1201262304, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Objects Evasion\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 15, \"final_objects\": 15, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4\", \"unreal_2_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4\", \"unreal_3_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["15", "10", "18", "16", "19"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "15", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Sideways", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects swap colors after collision.", "New objects spawn when objects collide.", "Objects move along continuous paths without teleporting.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? 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test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/metadata.jsonl ADDED
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