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  1. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/metadata.jsonl +1 -0
  2. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/output.mp4 +3 -0
  3. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_0_keep_real.mp4 +3 -0
  4. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4 +3 -0
  5. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4 +3 -0
  6. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_3_unreal_3_phase_through.mp4 +3 -0
  7. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 +3 -0
  8. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/render_1.log +0 -0
  9. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/render_2.log +0 -0
  10. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/render_3.log +0 -0
  11. test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/render_4.log +0 -0
  12. test/2593d726-95a0-563f-9193-73a28aa5bd74/metadata.jsonl +1 -0
  13. test/2593d726-95a0-563f-9193-73a28aa5bd74/output.mp4 +3 -0
  14. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_0_keep_real.mp4 +3 -0
  15. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 +3 -0
  16. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_2_unreal_2_no_friction.mp4 +3 -0
  17. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_3_unreal_3_collision_scale_change.mp4 +3 -0
  18. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_4_unreal_4_gravity_horizontal.mp4 +3 -0
  19. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_1.log +0 -0
  20. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_2.log +0 -0
  21. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_3.log +0 -0
  22. test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_4.log +0 -0
  23. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/metadata.jsonl +1 -0
  24. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/output.mp4 +3 -0
  25. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_0_keep_real.mp4 +3 -0
  26. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_1_unreal_1_collision_disappear.mp4 +3 -0
  27. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 +3 -0
  28. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 +3 -0
  29. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_4_unreal_4_no_friction.mp4 +3 -0
  30. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/render_1.log +0 -0
  31. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/render_2.log +0 -0
  32. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/render_3.log +0 -0
  33. test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/render_4.log +0 -0
  34. test/38f775bb-3176-5a40-b0a5-b24df61fb802/metadata.jsonl +1 -0
  35. test/38f775bb-3176-5a40-b0a5-b24df61fb802/output.mp4 +3 -0
  36. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_0_keep_real.mp4 +3 -0
  37. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_1_unreal_1_gravity_reverse.mp4 +3 -0
  38. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_2_unreal_2_collision_disappear.mp4 +3 -0
  39. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 +3 -0
  40. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_4_unreal_4_no_friction.mp4 +3 -0
  41. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/render_1.log +0 -0
  42. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/render_2.log +0 -0
  43. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/render_3.log +0 -0
  44. test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/render_4.log +0 -0
  45. test/538056ae-8f00-5947-aede-0898f8fffe0f/metadata.jsonl +1 -0
  46. test/538056ae-8f00-5947-aede-0898f8fffe0f/output.mp4 +3 -0
  47. test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_0_keep_real.mp4 +3 -0
  48. test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_1_unreal_1_phase_through.mp4 +3 -0
  49. test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_2_unreal_2_gravity_zero.mp4 +3 -0
  50. test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 +3 -0
test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd", "scenario_name": "Floating Orbits", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Orbits\", \"description\": \"Two objects float in mid-air, interacting with each other in a gravity-free environment while experiencing a periodic color change.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 17, \"max_objects\": 20, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/scratch\"}, \"random_seed\": 1555123683, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Orbits\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4\", \"unreal_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["19", "21", "25", "15", "20"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "There is zero gravity.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"wrong_unreal\", \"meta_explanation\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_0_keep_real.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_3_unreal_3_phase_through.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/2593d726-95a0-563f-9193-73a28aa5bd74/metadata.jsonl ADDED
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