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- test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/metadata.jsonl +1 -0
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test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/metadata.jsonl
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{"id": 0, "uuid": "12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd", "scenario_name": "Floating Orbits", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Orbits\", \"description\": \"Two objects float in mid-air, interacting with each other in a gravity-free environment while experiencing a periodic color change.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 17, \"max_objects\": 20, \"allowed_shapes\": [\"sphere\", \"cube\", \"torus\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/scratch\"}, \"random_seed\": 1555123683, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Orbits\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_velocity_flip_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4\", \"unreal_2_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4\", \"unreal_3_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4\", \"unreal_4_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["19", "21", "25", "15", "20"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5", "q0_1_correct_answers": [4], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Upward", "Sideways", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instead of falling."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "There is zero gravity.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"wrong_unreal\", \"meta_explanation\", \"real_physics\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_0_keep_real.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_3_unreal_3_phase_through.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_0_keep_real.mp4
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test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4
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{"id": 1, "uuid": "2593d726-95a0-563f-9193-73a28aa5bd74", "scenario_name": "Floating Ball", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Floating Ball\", \"description\": \"A small ball floats in mid-air, testing the understanding of gravity and physics.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/scratch\"}, \"random_seed\": 1045932548, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Floating Ball\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 10, \"final_objects\": 10, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4\", \"unreal_3_collision_scale_change\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4\", \"unreal_4_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_4_unreal_4_gravity_horizontal.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["12", "10", "8", "9", "6"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "10", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Downward", "Upward", "Objects are floating (no gravity)", "Sideways"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [0], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Objects maintain their color after collision.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "This is a video recording error.", "The simulation follows standard physics rules."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\", \"required_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [4], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_2_unreal_2_no_friction.mp4", "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_0_keep_real.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "q4_correct_answers": [4], "q4_is_multiselect": false, "file_name": "output.mp4"}
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test/2593d726-95a0-563f-9193-73a28aa5bd74/output.mp4
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_0_keep_real.mp4
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_2_unreal_2_no_friction.mp4
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_3_unreal_3_collision_scale_change.mp4
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_4_unreal_4_gravity_horizontal.mp4
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_1.log
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_2.log
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test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/render_3.log
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test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/metadata.jsonl
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{"id": 2, "uuid": "2f948b78-0ec1-5dee-9230-f97ba8a646f8", "scenario_name": "Gravity and Collision Challenge", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity and Collision Challenge\", \"description\": \"Test your understanding of gravity and collision physics in a realistic scenario.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cube\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0], \"brown\": [0.5, 0.25, 0.0], \"pink\": [1.0, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/scratch\"}, \"random_seed\": 1645756839, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity and Collision Challenge\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 24, \"final_objects\": 24, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_1_unreal_1_collision_disappear.mp4\", \"unreal_2_timed_color_cycle\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4\", \"unreal_3_gravity_horizontal\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4\", \"unreal_4_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["25", "29", "24", "23", "26"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5", "q0_1_correct_answers": [2], "q0_1_correct_answer": "24", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Objects are floating (no gravity)", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects pulse in size over time.", "Normal gravity applies: objects fall downward.", "After collision, an object teleports to a random location.", "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [1, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Objects pass through each other.", "The camera stopped tracking the object.", "Friction gradually slowed the object down."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"required_unreal\", \"real_physics\", \"wrong_unreal\", \"meta_explanation\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [0], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_4_unreal_4_no_friction.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_0_keep_real.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_1_unreal_1_collision_disappear.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "q4_correct_answers": [3], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/output.mp4
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test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_0_keep_real.mp4
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test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_1_unreal_1_collision_disappear.mp4
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test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_2_unreal_2_timed_color_cycle.mp4
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version https://git-lfs.github.com/spec/v1
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test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_3_unreal_3_gravity_horizontal.mp4
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test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_4_unreal_4_no_friction.mp4
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{"id": 3, "uuid": "38f775bb-3176-5a40-b0a5-b24df61fb802", "scenario_name": "Fractured Reflections", "difficulty": "medium", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Fractured Reflections\", \"description\": \"Objects fall due to gravity and bounce off each other, with periodic color changes.\", \"difficulty\": \"medium\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 15, \"max_objects\": 24, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/scratch\"}, \"random_seed\": 1196730488, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Fractured Reflections\", \"difficulty\": \"medium\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 20, \"final_objects\": 20, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_gravity_reverse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4\", \"unreal_2_collision_disappear\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_2_unreal_2_collision_disappear.mp4\", \"unreal_3_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["20", "24", "15", "21", "25"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "20", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Downward", "Objects are floating (no gravity)"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [2], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Friction applies: objects slow down and stop over time.", "After collision, objects freeze in place and stop moving.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [0, 3], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["The collision followed conservation of momentum.", "The video was edited or manipulated.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"real_physics\", \"meta_explanation\", \"wrong_unreal\", \"required_unreal\", \"real_physics\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"required_unreal \\u2286 selected AND no meta/wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_4_unreal_4_no_friction.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_0_keep_real.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_2_unreal_2_collision_disappear.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_1_unreal_1_gravity_reverse.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4", "q4_correct_answers": [1], "q4_is_multiselect": false, "file_name": "output.mp4"}
|
test/38f775bb-3176-5a40-b0a5-b24df61fb802/output.mp4
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test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_0_keep_real.mp4
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test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_1_unreal_1_gravity_reverse.mp4
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version https://git-lfs.github.com/spec/v1
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test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_2_unreal_2_collision_disappear.mp4
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version https://git-lfs.github.com/spec/v1
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test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
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version https://git-lfs.github.com/spec/v1
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test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_4_unreal_4_no_friction.mp4
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test/538056ae-8f00-5947-aede-0898f8fffe0f/metadata.jsonl
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{"id": 4, "uuid": "538056ae-8f00-5947-aede-0898f8fffe0f", "scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"Gravity Reversal Challenge\", \"description\": \"Objects fall upward due to reversed gravity, testing users' understanding of fundamental physics principles.\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [480, 360], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [5.8, 5.8, 5.8], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cylinder\", \"capsule\", \"gear\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5], \"orange\": [1.0, 0.5, 0.0]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/scratch\"}, \"random_seed\": 1149788764, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"Gravity Reversal Challenge\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_phase_through\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4\", \"unreal_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4\", \"unreal_4_teleport_on_collision\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["12", "16", "17", "11", "13"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5", "q0_1_correct_answers": [0], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Sideways", "Upward", "Objects are floating (no gravity)", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "No new objects are created during collisions.", "Objects swap colors after collision.", "Objects pass through each other without collision."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\", \"irrelevant_unreal\", \"irrelevant_unreal\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no meta/irrelevant selected\"}", "q1_correct_answers": [2], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. 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|
test/538056ae-8f00-5947-aede-0898f8fffe0f/output.mp4
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test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_0_keep_real.mp4
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test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_1_unreal_1_phase_through.mp4
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version https://git-lfs.github.com/spec/v1
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test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_2_unreal_2_gravity_zero.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:4e55bcfe30335b33ac479928b70cbcbb914d070b9de305523ead928acb95bed4
|
| 3 |
+
size 140324
|
test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a368b9d35c710311b066ace1181bc43b0ba613c4ffb279438efe3e518e6011e1
|
| 3 |
+
size 133787
|