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id
int64
uuid
string
scenario_name
string
difficulty
string
rules
string
is_realistic
bool
plan
string
metadata
string
q0_1_type
string
q0_1_question
string
q0_1_options
list
q0_1_metadata_reference
string
q0_1_correct_answers
list
q0_1_correct_answer
string
q0_1_is_multiselect
bool
q0_2_type
string
q0_2_question
string
q0_2_options
list
q0_2_metadata_reference
string
q0_2_correct_answers
list
q0_2_correct_answer
string
q0_2_is_multiselect
bool
q1_type
string
q1_question
string
q1_options
list
q1_metadata_reference
string
q1_correct_answers
list
q1_is_multiselect
bool
q2_type
string
q2_question
string
q2_options
list
q2_metadata_reference
string
q2_correct_answers
list
q2_correct_answer
string
q2_is_multiselect
bool
q2_max_new_tokens
int64
q3_type
string
q3_question
string
q3_options
list
q3_metadata_reference
string
q3_correct_answers
list
q3_is_multiselect
bool
q4_type
string
q4_question
string
q4_options
list
q4_metadata_reference
string
q4_correct_answers
list
q4_is_multiselect
bool
video
video
0
3dd1b4fa-466b-552f-ae16-5f1252665e6e
default_scenario_2049897690
easy
[]
true
{"scenario": {"name": "default_scenario_2049897690", "description": "Balanced physics scenario", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolut...
{"scenario_name": "default_scenario_2049897690", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_ti...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "12", "15", "16", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5
[ 1 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no irrelevant_unreal selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Friction is disabled.", "Objects pass through each other.", "The simulation follows standard physics rules.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_0_keep_real.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_3_unreal_3_collision_spawn.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
3
38f775bb-3176-5a40-b0a5-b24df61fb802
Fractured Reflections
medium
[]
true
{"scenario": {"name": "Fractured Reflections", "description": "Objects fall due to gravity and bounce off each other, with periodic color changes.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"...
{"scenario_name": "Fractured Reflections", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravit...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "20", "24", "15", "21", "25" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5
[ 0 ]
20
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "After collision, objects freeze in place and stop moving.", "After a collision, the colliding objects change color.", "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected." ...
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The video was edited or manipulated.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_4_unreal_4_no_friction.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_0_keep_real.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4
[ 1 ]
false
7
e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be
Easy Gravity Simulation
easy
[]
true
{"scenario": {"name": "Easy Gravity Simulation", "description": "Objects fall under the influence of gravity", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulati...
{"scenario_name": "Easy Gravity Simulation", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "11", "18", "15", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5
[ 0 ]
13
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Gravity acts vertically downward toward the floor.", "After a collision, one of the colliding objects disappears.", "New objects spawn when objects collide.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "Gravity is reversed.", "Gravity is reversed in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_options/opt_0_keep_real.mp4", "test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_opti...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
4
538056ae-8f00-5947-aede-0898f8fffe0f
Gravity Reversal Challenge
easy
[]
true
{"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity, testing users' understanding of fundamental physics principles.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ...
{"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_pha...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "16", "17", "11", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5
[ 0 ]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "No new objects are created during collisions.", "Objects swap colors after collision.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The video was edited or manipulated.", "Objects teleport on collision.", "The simulation follows standard physics rules.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_0_keep_real.mp4", "test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
3
8a2c0250-661c-50df-8a99-9fbe67191a51
Frantic Falling Frenzy
hard
[]
true
{"scenario": {"name": "Frantic Falling Frenzy", "description": "Objects fall due to gravity and interact with each other in complex ways.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Frantic Falling Frenzy", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 26, "final_objects": 26, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_c...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "26", "22", "25", "27", "24" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=26, answer_index=0, num_options=5
[ 0 ]
26
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Gravity is uniform across the entire scene.", "Objects swap colors after collision.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "Gravity is reversed.", "A rule changes object color upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_0_keep_real.mp4", "test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_2_unreal_2_phase_through.mp4", "test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_optio...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4
[ 1 ]
false
1
6ebb1323-b360-5a0b-8afc-cc30fe06545b
Gravity Reversal
easy
[]
true
{"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {...
{"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_spa...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "17", "12", "15", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Objects pass through each other without collision.", "Objects change color periodically over time.", "Objects do not vanish upon collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "Gravity is reversed.", "The simulation follows standard physics rules.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_2_unreal_2_gravity_zero.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_1_unreal_1_collision_spawn.mp4", "test/6ebb1323-b360-5a0b-8afc-cc30fe06...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4
[ 3 ]
false
5
a1dd07ed-1e80-5950-b064-4478dd7e0f38
Floating Chaos
medium
[]
true
{"scenario": {"name": "Floating Chaos", "description": "Objects bounce off each other and defy gravity in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "...
{"scenario_name": "Floating Chaos", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "17", "20", "22", "25" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=2, num_options=5
[ 2 ]
20
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "Objects swap colors after collision.", "Objects move along continuous paths without teleporting.", "Objects maintain constant colors over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "Gravity is reversed.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_options/opt_1_unreal_1_phase_through.mp4", "test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_options/opt_4_unreal_4_collision_color_swap.mp4", "test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_options/opt_0_keep_real.mp4", "test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_opt...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/a1dd07ed-1e80-5950-b064-4478dd7e0f38/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4
[ 2 ]
false
0
8b4bf997-1db8-5af4-a204-1d2d4afb38fd
Floating Objects
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float around with no gravity, and change color every second.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pre...
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "14", "13", "11", "5" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5
[ 0 ]
10
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After collision, objects freeze in place and stop moving.", "Objects grow larger after collision.", "Objects pass through each other without collision.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac...
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Objects pass through each other.", "Friction gradually slowed the object down.", "A rule changes object color upon collision.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no wron...
[ 0 ]
true
null
null
null
null
null
null
4
977e2433-9d13-5383-a8a0-def7d74c7fe9
Gravity Reversal with No Friction
medium
[]
true
{"scenario": {"name": "Gravity Reversal with No Friction", "description": "Objects fall upward and slide forever after collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid...
{"scenario_name": "Gravity Reversal with No Friction", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unr...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "19", "15", "17", "20", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "Objects grow larger after collision.", "New objects spawn when objects collide.", "Objects move along continuous paths without teleporting.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "A rule changes object color upon collision.", "The simulation follows standard physics rules.", "Gravity is reversed.", "Gravity is reversed in this environment." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_3_unreal_3_timed_color_cycle.mp4", "test/977e2433-9d13-5383-a8a0...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4
[ 3 ]
false
1
2593d726-95a0-563f-9193-73a28aa5bd74
Floating Ball
easy
[]
true
{"scenario": {"name": "Floating Ball", "description": "A small ball floats in mid-air, testing the understanding of gravity and physics.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictiv...
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_puls...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "10", "8", "9", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide.", "Objects maintain their color after collision.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "The object bounced due to elastic collision.", "A rule changes object color upon collision.", "This is a video recording error.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_2_unreal_2_no_friction.mp4", "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_4_unreal_4_gravity_horizontal.mp4", "test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "test/2593d726-95a0-563f-9193-7...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4
[ 4 ]
false
6
a6b3037f-3926-551e-b1a8-f088282f3ae9
Gravity and Collision Challenge
medium
[]
true
{"scenario": {"name": "Gravity and Collision Challenge", "description": "A medium-difficulty scenario that tests understanding of gravity and collision physics.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "c...
{"scenario_name": "Gravity and Collision Challenge", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unrea...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "21", "22", "17", "20", "27" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=22, answer_index=1, num_options=5
[ 1 ]
22
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their size over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "After collision, an object teleports to a random location.", "Solid objects bounce off each other instead of passing through." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Objects teleport on collision.", "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options/opt_0_keep_real.mp4", "test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options/opt_1_unreal_1_gravity_zero.mp4", "test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/a6b3037f-3926-551e-b1a8-f088282f3ae9/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4
[ 1 ]
false
5
6a37bf2c-3e31-5946-893e-b40fdc71f73c
Floating Objects
easy
[]
true
{"scenario": {"name": "Floating Objects", "description": "Objects float in the air and change color over time.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simula...
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through":...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "5", "8", "9", "7", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5
[ 2 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears.", "Objects maintain constant colors over time.", "After a collision, the colliding objects...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Gravity is reversed.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The simulation rendering glitched." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/opt_1_unreal_1_phase_through.mp4", "test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/opt_0_keep_real.mp4", "test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/opt_3_unreal_3_collision_spawn.mp4", "test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/6a37bf2c-3e31-5946-893e-b40fdc71f73c/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4
[ 1 ]
false
2
6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66
Elastic Collision
easy
[]
true
{"scenario": {"name": "Elastic Collision", "description": "Two balls collide and bounce off each other", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {...
{"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "13", "12", "11", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5
[ 1 ]
13
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "After collision, objects freeze in place and stop moving.", "After collision, an object teleports to a random location.", "Objects do not vanish upon collision.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "Gravity is reversed in this environment.", "Objects pass through each other.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4", "test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_0_keep_real.mp4", "test/6f60b51b-7d78-5bd5-bdeb-7a71b62cf...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4
[ 2 ]
false
2
2f948b78-0ec1-5dee-9230-f97ba8a646f8
Gravity and Collision Challenge
medium
[]
true
{"scenario": {"name": "Gravity and Collision Challenge", "description": "Test your understanding of gravity and collision physics in a realistic scenario.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counter...
{"scenario_name": "Gravity and Collision Challenge", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unrea...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "25", "29", "24", "23", "26" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5
[ 2 ]
24
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Normal gravity applies: objects fall downward.", "After collision, an object teleports to a random location.", "Objects continue their motion after impact instead of freezing.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "Objects pass through each other.", "The camera stopped tracking the object.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_4_unreal_4_no_friction.mp4", "test/2f948b78-0ec1-5dee-9230-f97ba8...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4
[ 3 ]
false
0
d6e32710-18c5-539d-8e28-c65dcba29bd4
Floating Objects
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Objects", "description": "Objects float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, ...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "13", "10", "16", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5
[ 1 ]
13
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Friction applies: objects slow down and stop over time.", "There is no gravity: objects float instead of falling.", "Objects grow larger after collision.", "After collision, an object teleports to a random location.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Objects pass through each other.", "Friction is disabled.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Objects teleport on collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d6e32710-18c5-539d-8e28-c65dcba29bd4/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/d6e32710-18c5-539d-8e28-c65dcba29bd4/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4", "test/d6e32710-18c5-539d-8e28-c65dcba29bd4/q4_options/opt_1_reality_full.mp4", "test/d6e32710-18c5-539d-8e28-c65dcba29bd4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_129338/d6e32710-18c5-539d-8e28-c65dcba29bd4/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4
[ 0 ]
false
0
12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd
Floating Orbits
medium
[]
true
{"scenario": {"name": "Floating Orbits", "description": "Two objects float in mid-air, interacting with each other in a gravity-free environment while experiencing a periodic color change.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "que...
{"scenario_name": "Floating Orbits", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_velocity_fli...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "19", "21", "25", "15", "20" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5
[ 4 ]
20
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "Standard gravity: objects accelerate at a constant rate.", "After collision, object bounces in the opposite direction from what is expected.", "Collisions follow the law of reflection and bounce normally.", "There is no gravity: objects float instea...
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "There is zero gravity.", "The video was edited or manipulated.", "Friction gradually slowed the object down.", "Air resistance affected the object's motion." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_0_keep_real.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_3_unreal_3_phase_through.mp4", "test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4
[ 1 ]
false
9
dee46fca-6aee-509a-aaf3-2971a0fc3184
Easy Physics Simulation Benchmark
easy
[]
true
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation with objects falling under gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predict...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "10", "5", "6", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=0, num_options=5
[ 0 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Solid objects bounce off each other instead of passing through.", "Objects swap colors after collision.", "After collision, an object teleports to a random location." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The camera stopped tracking the object.", "The simulation follows standard physics rules.", "The object bounced due to elastic collision.", "The collision followed conservation of momentum.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/opt_4_unreal_4_no_friction.mp4", "test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/opt_0_keep_real.mp4", "test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/dee46fca-6aee-509a-aaf3-2971a0fc3184/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4
[ 2 ]
false
7
96310316-627a-5916-aa3d-610b6a5e68f7
Floating Ball
easy
[]
true
{"scenario": {"name": "Floating Ball", "description": "A ball floats in mid-air due to zero gravity, and when collided, it changes color.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti...
{"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_scale_...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "9", "16", "13", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects pass through each other without collision.", "Objects maintain their size over time.", "After collision, object bounces in the opposite direction from what is expected.", "After collision, objects freeze in place and stop moving." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Air resistance affected the object's motion.", "The object was destroyed by the high impact force.", "The simulation rendering glitched.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/96310316-627a-5916-aa3d-610b6a5e68f7/q4_options/opt_2_unreal_2_phase_through.mp4", "test/96310316-627a-5916-aa3d-610b6a5e68f7/q4_options/opt_4_unreal_4_timed_color_cycle.mp4", "test/96310316-627a-5916-aa3d-610b6a5e68f7/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/96310316-627a-5916-aa3d-610b...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/96310316-627a-5916-aa3d-610b6a5e68f7/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4
[ 4 ]
false
0
1443b3de-e82b-51ea-9d70-3d6c0d50cf36
Pulsating Colors
easy
['timed_scale_pulse']
false
{"scenario": {"name": "Pulsating Colors", "description": "Objects pulsate in size and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive...
{"scenario_name": "Pulsating Colors", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_scale_pulse": 15}, "gravity": [0.0, 0.0, ...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "15", "17", "19", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is uniform across the entire scene.", "After collision, object bounces in the opposite direction from what is expected.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected"}
[ 0 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"...
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "Objects teleport on collision.", "Normal gravity caused the object to fall.", "Normal gravity caused the object to fall.", "A rule causes periodic size changes.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no wrong...
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q4_options/opt_0_keep_timed_scale_pulse.mp4", "test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4", "test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q4_options/opt_2_reality_alt.mp4", "test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_129363/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4
[ 0 ]
false
0
e7a4520e-8701-5a9f-9599-ad1b823f03ae
Easy Physics Simulation Benchmark
easy
['timed_color_cycle']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation with one rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr...
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "grav...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "6", "10", "15", "7", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Normal gravity applies: objects fall downward.", "Objects pass through each other without collision.", "Objects maintain their size after collision.", "Objects change color periodically over time.", "Gravity is reversed: objects fall upward instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab...
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Objects pass through each other.", "There is zero gravity.", "The simulation follows standard physics rules.", "A rule changes object color upon collision.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel...
[ 2 ]
true
null
null
null
null
null
null
8
d478a17a-d804-5ff0-8527-944280bfcd2c
Easy Gravity Test
easy
[]
true
{"scenario": {"name": "Easy Gravity Test", "description": "Objects fall due to gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [...
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "19", "9", "12", "18", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects pulse in size over time.", "Objects maintain their size over time.", "Objects grow larger after collision.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Gravity is reversed.", "The object was destroyed by the high impact force.", "The simulation follows standard physics rules.", "The camera stopped tracking the object.", "The object bounced due to elastic collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/d478a17a-d804-5ff0-8527-944280bfcd2c/q4_options/opt_0_keep_real.mp4", "test/d478a17a-d804-5ff0-8527-944280bfcd2c/q4_options/opt_2_unreal_2_timed_color_cycle.mp4", "test/d478a17a-d804-5ff0-8527-944280bfcd2c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4", "test/d478a17a-d804-5ff0-8527-944280bfcd2c/...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/d478a17a-d804-5ff0-8527-944280bfcd2c/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
0
75d98ce6-6008-5555-8c7f-5a0b43b45f7b
Repaired Physics Simulation
medium
['gravity_reverse', 'collision_color_change']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color change rule by adjusting object positions and collision settings", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisi...
{"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"collision_co...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "15", "12", "19", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain constant colors over time.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "There is no gravity: objects float instead of falling.", "After a collision, the colliding objects change color." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected"}
[ 1, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr...
false
256
explanatory_reasoning
Why did the object change color? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Objects teleport on collision.", "A rule causes objects to disappear upon collision.", "Friction gradually slowed the object down." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "g...
[ 0, 1 ]
true
null
null
null
null
null
null
8
f9ec8450-6727-55d7-870c-a74072c93192
Bouncing Ball and Gravity
medium
[]
true
{"scenario": {"name": "Bouncing Ball and Gravity", "description": "A ball bounces around and objects fall due to gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice...
{"scenario_name": "Bouncing Ball and Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_co...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "21", "14", "20", "18", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=18, answer_index=3, num_options=5
[ 3 ]
18
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects grow larger after collision.", "Objects swap colors after collision.", "After a collision, the colliding objects change color.", "Solid objects bounce off each other instead of passing through.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules.", "Objects pass through each other.", "Gravity is reversed in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/opt_0_keep_real.mp4", "test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/opt_1_unreal_1_collision_spawn.mp4", "test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/opt_3_unreal_3_no_friction.mp4", "test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/op...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/f9ec8450-6727-55d7-870c-a74072c93192/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
1
946ef1d3-4685-5266-b01e-6a1d27eb974c
Repaired Collision Color Change Scenario
hard
['gravity_reverse', 'no_friction', 'collision_color_change']
false
{"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed 'collision_color_change' rule by adjusting max_collisions", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "no_friction", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_coll...
{"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rul...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "9", "1", "8", "6", "3" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=6, answer_index=3, num_options=5
[ 3 ]
6
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected"}
[ 1, 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction', 'collision_color_change']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In r...
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "Gravity is reversed in this environment.", "Friction is disabled in this environment.", "Objects teleport on collision.", "The object was destroyed by the high impact force." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision.", "Fricti...
[ 0, 1, 2 ]
true
null
null
null
null
null
null
9
fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8
Floating Puzzle
easy
[]
true
{"scenario": {"name": "Floating Puzzle", "description": "A single sphere floats in mid-air, responding to collisions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, ...
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycl...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "4", "14", "9", "8" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects change color periodically over time.", "No new objects are created during collisions.", "After collision, objects freeze in place and stop moving.", "Gravity pulls sideways instead of downward.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity.", "Friction is disabled.", "Gravity is reversed.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no wrong selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4_options/opt_0_keep_real.mp4", "test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4_options/opt_3_unreal_3_gravity_reverse.mp4", "test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4_options/opt_2_unreal_2_collision_scale_change.mp4", "test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
6
78bd1bea-a25b-5bc4-ab30-0cdb757e0c79
Easy Physics Test
easy
[]
true
{"scenario": {"name": "Easy Physics Test", "description": "Test basic understanding of gravity and collision", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulati...
{"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_hori...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "15", "20", "11", "18" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5
[ 1 ]
15
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pass through each other without collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects do not vanish upon collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled.", "The camera stopped tracking the object.", "The collision followed conservation of momentum.", "Friction gradually slowed the object down.", "The simulation follows standard physics rules." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/q4_options/opt_2_unreal_2_teleport_on_collision.mp4", "test/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/q4_options/opt_1_unreal_1_gravity_horizontal.mp4", "test/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/q4_options/opt_3_unreal_3_phase_through.mp4", "test/78bd1bea-a25b-5bc4-ab30-...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4
[ 4 ]
false
0
16e28306-ba3a-5ad7-a022-b42c66ddefe1
Floating Objects Evasion
easy
[]
true
{"scenario": {"name": "Floating Objects Evasion", "description": "Avoid the red balls falling from above by moving left and right", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video...
{"scenario_name": "Floating Objects Evasion", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed...
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "10", "18", "16", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5
[ 0 ]
15
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "New objects spawn when objects collide.", "Objects move along continuous paths without teleporting.", "After collision, object bounces in the opposite direction from what is expected.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The collision followed conservation of momentum.", "The simulation follows standard physics rules.", "Gravity is reversed.", "Air resistance affected the object's motion.", "The video was edited or manipulated." ]
{"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no...
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_3_unreal_3_gravity_horizontal.mp4", "test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/16e28306-ba3a-5ad7-a...
Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 4 ]
false

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