id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_options list | q2_metadata_reference string | q2_correct_answers list | q2_correct_answer string | q2_is_multiselect bool | q2_max_new_tokens int64 | q3_type string | q3_question string | q3_options list | q3_metadata_reference string | q3_correct_answers list | q3_is_multiselect bool | q4_type string | q4_question string | q4_options list | q4_metadata_reference string | q4_correct_answers list | q4_is_multiselect bool | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3dd1b4fa-466b-552f-ae16-5f1252665e6e | default_scenario_2049897690 | easy | [] | true | {"scenario": {"name": "default_scenario_2049897690", "description": "Balanced physics scenario", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolut... | {"scenario_name": "default_scenario_2049897690", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_ti... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"12",
"15",
"16",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no irrelevant_unreal selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Friction is disabled.",
"Objects pass through each other.",
"The simulation follows standard physics rules.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_0_keep_real.mp4",
"test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_3_unreal_3_collision_spawn.mp4",
"test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
3 | 38f775bb-3176-5a40-b0a5-b24df61fb802 | Fractured Reflections | medium | [] | true | {"scenario": {"name": "Fractured Reflections", "description": "Objects fall due to gravity and bounce off each other, with periodic color changes.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual"... | {"scenario_name": "Fractured Reflections", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravit... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"20",
"24",
"15",
"21",
"25"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5 | [
0
] | 20 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"After collision, objects freeze in place and stop moving.",
"After a collision, the colliding objects change color.",
"Gravity is uniform across the entire scene.",
"After collision, object bounces in the opposite direction from what is expected."
... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The video was edited or manipulated.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_0_keep_real.mp4",
"test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/38f775bb-3176-5a40-b0a5-b24df61fb802/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/38f775bb-3176-5a40-b0a5-b24df61fb802/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4 | [
1
] | false | |
7 | e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be | Easy Gravity Simulation | easy | [] | true | {"scenario": {"name": "Easy Gravity Simulation", "description": "Objects fall under the influence of gravity", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulati... | {"scenario_name": "Easy Gravity Simulation", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"11",
"18",
"15",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Gravity acts vertically downward toward the floor.",
"After a collision, one of the colliding objects disappears.",
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_options/opt_0_keep_real.mp4",
"test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/e0ec0d3b-2f37-5743-a6e4-bfd7e323e3be/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
4 | 538056ae-8f00-5947-aede-0898f8fffe0f | Gravity Reversal Challenge | easy | [] | true | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upward due to reversed gravity, testing users' understanding of fundamental physics principles.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ... | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_pha... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"16",
"17",
"11",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5 | [
0
] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"After collision, objects freeze in place and stop moving.",
"No new objects are created during collisions.",
"Objects swap colors after collision.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The video was edited or manipulated.",
"Objects teleport on collision.",
"The simulation follows standard physics rules.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "meta_explanation", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_0_keep_real.mp4",
"test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"test/538056ae-8f00-5947-aede-0898f8fffe0f/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/538056ae-8f00-5947-aede-0898f8fffe0f/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
3 | 8a2c0250-661c-50df-8a99-9fbe67191a51 | Frantic Falling Frenzy | hard | [] | true | {"scenario": {"name": "Frantic Falling Frenzy", "description": "Objects fall due to gravity and interact with each other in complex ways.", "difficulty": "hard", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Frantic Falling Frenzy", "difficulty": "hard", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 26, "final_objects": 26, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_c... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"26",
"22",
"25",
"27",
"24"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=26, answer_index=0, num_options=5 | [
0
] | 26 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Gravity is uniform across the entire scene.",
"Objects swap colors after collision.",
"Objects move along continuous paths without teleporting.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"Gravity is reversed.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_0_keep_real.mp4",
"test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/8a2c0250-661c-50df-8a99-9fbe67191a51/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/8a2c0250-661c-50df-8a99-9fbe67191a51/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 | [
1
] | false | |
1 | 6ebb1323-b360-5a0b-8afc-cc30fe06545b | Gravity Reversal | easy | [] | true | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to reversed gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_spa... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"17",
"12",
"15",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"Objects pass through each other without collision.",
"Objects change color periodically over time.",
"Objects do not vanish upon collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"test/6ebb1323-b360-5a0b-8afc-cc30fe06545b/q4_options/opt_1_unreal_1_collision_spawn.mp4",
"test/6ebb1323-b360-5a0b-8afc-cc30fe06... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/6ebb1323-b360-5a0b-8afc-cc30fe06545b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4 | [
3
] | false | |
5 | a1dd07ed-1e80-5950-b064-4478dd7e0f38 | Floating Chaos | medium | [] | true | {"scenario": {"name": "Floating Chaos", "description": "Objects bounce off each other and defy gravity in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "... | {"scenario_name": "Floating Chaos", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"17",
"20",
"22",
"25"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=2, num_options=5 | [
2
] | 20 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity pulls sideways instead of downward.",
"Objects swap colors after collision.",
"Objects move along continuous paths without teleporting.",
"Objects maintain constant colors over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_options/opt_4_unreal_4_collision_color_swap.mp4",
"test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_options/opt_0_keep_real.mp4",
"test/a1dd07ed-1e80-5950-b064-4478dd7e0f38/q4_opt... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/a1dd07ed-1e80-5950-b064-4478dd7e0f38/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4 | [
2
] | false | |
0 | 8b4bf997-1db8-5af4-a204-1d2d4afb38fd | Floating Objects | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float around with no gravity, and change color every second.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pre... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"14",
"13",
"11",
"5"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=0, num_options=5 | [
0
] | 10 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After collision, objects freeze in place and stop moving.",
"Objects grow larger after collision.",
"Objects pass through each other without collision.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Objects pass through each other.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal \u2286 selected AND no wron... | [
0
] | true | null | null | null | null | null | null | |
4 | 977e2433-9d13-5383-a8a0-def7d74c7fe9 | Gravity Reversal with No Friction | medium | [] | true | {"scenario": {"name": "Gravity Reversal with No Friction", "description": "Objects fall upward and slide forever after collision.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Gravity Reversal with No Friction", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unr... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"19",
"15",
"17",
"20",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects grow larger after collision.",
"New objects spawn when objects collide.",
"Objects move along continuous paths without teleporting.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"A rule changes object color upon collision.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"Gravity is reversed in this environment."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_4_unreal_4_teleport_on_collision.mp4",
"test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_2_unreal_2_gravity_reverse.mp4",
"test/977e2433-9d13-5383-a8a0-def7d74c7fe9/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"test/977e2433-9d13-5383-a8a0... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/977e2433-9d13-5383-a8a0-def7d74c7fe9/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4 | [
3
] | false | |
1 | 2593d726-95a0-563f-9193-73a28aa5bd74 | Floating Ball | easy | [] | true | {"scenario": {"name": "Floating Ball", "description": "A small ball floats in mid-air, testing the understanding of gravity and physics.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictiv... | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scale_puls... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"10",
"8",
"9",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision.",
"A rule changes object color upon collision.",
"This is a video recording error.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_2_unreal_2_no_friction.mp4",
"test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_4_unreal_4_gravity_horizontal.mp4",
"test/2593d726-95a0-563f-9193-73a28aa5bd74/q4_options/opt_3_unreal_3_collision_scale_change.mp4",
"test/2593d726-95a0-563f-9193-7... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/2593d726-95a0-563f-9193-73a28aa5bd74/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4 | [
4
] | false | |
6 | a6b3037f-3926-551e-b1a8-f088282f3ae9 | Gravity and Collision Challenge | medium | [] | true | {"scenario": {"name": "Gravity and Collision Challenge", "description": "A medium-difficulty scenario that tests understanding of gravity and collision physics.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "c... | {"scenario_name": "Gravity and Collision Challenge", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 22, "final_objects": 22, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unrea... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"21",
"22",
"17",
"20",
"27"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=22, answer_index=1, num_options=5 | [
1
] | 22 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their size over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"After collision, an object teleports to a random location.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Objects teleport on collision.",
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options/opt_2_unreal_2_timed_color_cycle.mp4",
"test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options/opt_0_keep_real.mp4",
"test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options/opt_1_unreal_1_gravity_zero.mp4",
"test/a6b3037f-3926-551e-b1a8-f088282f3ae9/q4_options... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/a6b3037f-3926-551e-b1a8-f088282f3ae9/attempt_01/q4_options/opt_2_unreal_2_timed_color_cycle.mp4 | [
1
] | false | |
5 | 6a37bf2c-3e31-5946-893e-b40fdc71f73c | Floating Objects | easy | [] | true | {"scenario": {"name": "Floating Objects", "description": "Objects float in the air and change color over time.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simula... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through":... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"8",
"9",
"7",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=2, num_options=5 | [
2
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, one of the colliding objects disappears.",
"Objects maintain constant colors over time.",
"After a collision, the colliding objects... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Gravity is reversed.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"The simulation rendering glitched."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/opt_0_keep_real.mp4",
"test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/opt_3_unreal_3_collision_spawn.mp4",
"test/6a37bf2c-3e31-5946-893e-b40fdc71f73c/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/6a37bf2c-3e31-5946-893e-b40fdc71f73c/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4 | [
1
] | false | |
2 | 6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66 | Elastic Collision | easy | [] | true | {"scenario": {"name": "Elastic Collision", "description": "Two balls collide and bounce off each other", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {... | {"scenario_name": "Elastic Collision", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"13",
"12",
"11",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5 | [
1
] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"After collision, objects freeze in place and stop moving.",
"After collision, an object teleports to a random location.",
"Objects do not vanish upon collision.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"Gravity is reversed in this environment.",
"Objects pass through each other.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_3_unreal_3_velocity_flip_on_collision.mp4",
"test/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/q4_options/opt_0_keep_real.mp4",
"test/6f60b51b-7d78-5bd5-bdeb-7a71b62cf... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/6f60b51b-7d78-5bd5-bdeb-7a71b62cfe66/attempt_01/q4_options/opt_4_unreal_4_timed_color_cycle.mp4 | [
2
] | false | |
2 | 2f948b78-0ec1-5dee-9230-f97ba8a646f8 | Gravity and Collision Challenge | medium | [] | true | {"scenario": {"name": "Gravity and Collision Challenge", "description": "Test your understanding of gravity and collision physics in a realistic scenario.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counter... | {"scenario_name": "Gravity and Collision Challenge", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unrea... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"25",
"29",
"24",
"23",
"26"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5 | [
2
] | 24 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Normal gravity applies: objects fall downward.",
"After collision, an object teleports to a random location.",
"Objects continue their motion after impact instead of freezing.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum.",
"Objects pass through each other.",
"The camera stopped tracking the object.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_2_unreal_2_timed_color_cycle.mp4",
"test/2f948b78-0ec1-5dee-9230-f97ba8a646f8/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/2f948b78-0ec1-5dee-9230-f97ba8... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/2f948b78-0ec1-5dee-9230-f97ba8a646f8/attempt_01/q4_options/opt_3_unreal_3_gravity_horizontal.mp4 | [
3
] | false | |
0 | d6e32710-18c5-539d-8e28-c65dcba29bd4 | Floating Objects | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Objects", "description": "Objects float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Floating Objects", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"timed_color_cycle": 13}, "gravity": [0.0, 0.0, ... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"13",
"10",
"16",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=1, num_options=5 | [
1
] | 13 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Objects grow larger after collision.",
"After collision, an object teleports to a random location.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Objects pass through each other.",
"Friction is disabled.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"Objects teleport on collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d6e32710-18c5-539d-8e28-c65dcba29bd4/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/d6e32710-18c5-539d-8e28-c65dcba29bd4/q4_options/opt_4_unreal_wrong_2_gravity_horizontal.mp4",
"test/d6e32710-18c5-539d-8e28-c65dcba29bd4/q4_options/opt_1_reality_full.mp4",
"test/d6e32710-18c5-539d-8e28-c65dcba29bd4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_129338/d6e32710-18c5-539d-8e28-c65dcba29bd4/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
0 | 12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd | Floating Orbits | medium | [] | true | {"scenario": {"name": "Floating Orbits", "description": "Two objects float in mid-air, interacting with each other in a gravity-free environment while experiencing a periodic color change.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "que... | {"scenario_name": "Floating Orbits", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_velocity_fli... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"19",
"21",
"25",
"15",
"20"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=4, num_options=5 | [
4
] | 20 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Standard gravity: objects accelerate at a constant rate.",
"After collision, object bounces in the opposite direction from what is expected.",
"Collisions follow the law of reflection and bounce normally.",
"There is no gravity: objects float instea... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"There is zero gravity.",
"The video was edited or manipulated.",
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "meta_explanation", "real_physics", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4",
"test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_0_keep_real.mp4",
"test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/q4_options/opt_3_unreal_3_phase_through.mp4",
"test/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/12e8ef60-6ca8-5ea7-81fb-b531ffdd3acd/attempt_01/q4_options/opt_1_unreal_1_velocity_flip_on_collision.mp4 | [
1
] | false | |
9 | dee46fca-6aee-509a-aaf3-2971a0fc3184 | Easy Physics Simulation Benchmark | easy | [] | true | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation with objects falling under gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predict... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"10",
"5",
"6",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=0, num_options=5 | [
0
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"New objects spawn when objects collide.",
"Solid objects bounce off each other instead of passing through.",
"Objects swap colors after collision.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The camera stopped tracking the object.",
"The simulation follows standard physics rules.",
"The object bounced due to elastic collision.",
"The collision followed conservation of momentum.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["meta_explanation", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4",
"test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/opt_4_unreal_4_no_friction.mp4",
"test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/opt_0_keep_real.mp4",
"test/dee46fca-6aee-509a-aaf3-2971a0fc3184/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/dee46fca-6aee-509a-aaf3-2971a0fc3184/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4 | [
2
] | false | |
7 | 96310316-627a-5916-aa3d-610b6a5e68f7 | Floating Ball | easy | [] | true | {"scenario": {"name": "Floating Ball", "description": "A ball floats in mid-air due to zero gravity, and when collided, it changes color.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predicti... | {"scenario_name": "Floating Ball", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_scale_... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"9",
"16",
"13",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Objects pass through each other without collision.",
"Objects maintain their size over time.",
"After collision, object bounces in the opposite direction from what is expected.",
"After collision, objects freeze in place and stop moving."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Air resistance affected the object's motion.",
"The object was destroyed by the high impact force.",
"The simulation rendering glitched.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "meta_explanation", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/96310316-627a-5916-aa3d-610b6a5e68f7/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/96310316-627a-5916-aa3d-610b6a5e68f7/q4_options/opt_4_unreal_4_timed_color_cycle.mp4",
"test/96310316-627a-5916-aa3d-610b6a5e68f7/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/96310316-627a-5916-aa3d-610b... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/96310316-627a-5916-aa3d-610b6a5e68f7/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4 | [
4
] | false | |
0 | 1443b3de-e82b-51ea-9d70-3d6c0d50cf36 | Pulsating Colors | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Pulsating Colors", "description": "Objects pulsate in size and change color over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive... | {"scenario_name": "Pulsating Colors", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_scale_pulse": 15}, "gravity": [0.0, 0.0, ... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"15",
"17",
"19",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"Gravity is uniform across the entire scene.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"Objects teleport on collision.",
"Normal gravity caused the object to fall.",
"Normal gravity caused the object to fall.",
"A rule causes periodic size changes.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "timed_scale_pulse", "required_explanations": ["A rule causes periodic size changes."], "grading_rule": "required_unreal \u2286 selected AND no wrong... | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q4_options/opt_0_keep_timed_scale_pulse.mp4",
"test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q4_options/opt_3_unreal_wrong_1_timed_color_cycle.mp4",
"test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q4_options/opt_2_reality_alt.mp4",
"test/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_129363/1443b3de-e82b-51ea-9d70-3d6c0d50cf36/attempt_01/q4_options/opt_0_keep_timed_scale_pulse.mp4 | [
0
] | false | |
0 | e7a4520e-8701-5a9f-9599-ad1b823f03ae | Easy Physics Simulation Benchmark | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation with one rule.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr... | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "grav... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"6",
"10",
"15",
"7",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Objects pass through each other without collision.",
"Objects maintain their size after collision.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Objects pass through each other.",
"There is zero gravity.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics \u2286 selected AND no wrong sel... | [
2
] | true | null | null | null | null | null | null | |
8 | d478a17a-d804-5ff0-8527-944280bfcd2c | Easy Gravity Test | easy | [] | true | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall due to gravity.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction"... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"19",
"9",
"12",
"18",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects pulse in size over time.",
"Objects maintain their size over time.",
"Objects grow larger after collision.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Gravity is reversed.",
"The object was destroyed by the high impact force.",
"The simulation follows standard physics rules.",
"The camera stopped tracking the object.",
"The object bounced due to elastic collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "required_unreal", "meta_explanation", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/d478a17a-d804-5ff0-8527-944280bfcd2c/q4_options/opt_0_keep_real.mp4",
"test/d478a17a-d804-5ff0-8527-944280bfcd2c/q4_options/opt_2_unreal_2_timed_color_cycle.mp4",
"test/d478a17a-d804-5ff0-8527-944280bfcd2c/q4_options/opt_4_unreal_4_freeze_after_collision.mp4",
"test/d478a17a-d804-5ff0-8527-944280bfcd2c/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/d478a17a-d804-5ff0-8527-944280bfcd2c/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
0 | 75d98ce6-6008-5555-8c7f-5a0b43b45f7b | Repaired Physics Simulation | medium | ['gravity_reverse', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision color change rule by adjusting object positions and collision settings", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisi... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"collision_co... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"15",
"12",
"19",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain constant colors over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gr... | false | 256 | explanatory_reasoning | Why did the object change color? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"Objects teleport on collision.",
"A rule causes objects to disappear upon collision.",
"Friction gradually slowed the object down."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "collision_color_change", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision."], "g... | [
0,
1
] | true | null | null | null | null | null | null | |
8 | f9ec8450-6727-55d7-870c-a74072c93192 | Bouncing Ball and Gravity | medium | [] | true | {"scenario": {"name": "Bouncing Ball and Gravity", "description": "A ball bounces around and objects fall due to gravity", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice... | {"scenario_name": "Bouncing Ball and Gravity", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_co... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"21",
"14",
"20",
"18",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=18, answer_index=3, num_options=5 | [
3
] | 18 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"Objects swap colors after collision.",
"After a collision, the colliding objects change color.",
"Solid objects bounce off each other instead of passing through.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules.",
"Objects pass through each other.",
"Gravity is reversed in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selec... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/opt_0_keep_real.mp4",
"test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/opt_1_unreal_1_collision_spawn.mp4",
"test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/opt_3_unreal_3_no_friction.mp4",
"test/f9ec8450-6727-55d7-870c-a74072c93192/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/f9ec8450-6727-55d7-870c-a74072c93192/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
1 | 946ef1d3-4685-5266-b01e-6a1d27eb974c | Repaired Collision Color Change Scenario | hard | ['gravity_reverse', 'no_friction', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Collision Color Change Scenario", "description": "Fixed 'collision_color_change' rule by adjusting max_collisions", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "no_friction", "collision_color_change"], "primary_rule": "gravity_reverse", "collision_required": true, "max_coll... | {"scenario_name": "Repaired Collision Color Change Scenario", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 6, "final_objects": 6, "rul... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"9",
"1",
"8",
"6",
"3"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=6, answer_index=3, num_options=5 | [
3
] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, the colliding objects change color.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected"} | [
1,
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'no_friction', 'collision_color_change'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In r... | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"Gravity is reversed in this environment.",
"Friction is disabled in this environment.",
"Objects teleport on collision.",
"The object was destroyed by the high impact force."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["required_unreal", "required_unreal", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment.", "A rule changes object color upon collision.", "Fricti... | [
0,
1,
2
] | true | null | null | null | null | null | null | |
9 | fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8 | Floating Puzzle | easy | [] | true | {"scenario": {"name": "Floating Puzzle", "description": "A single sphere floats in mid-air, responding to collisions.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, ... | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycl... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"4",
"14",
"9",
"8"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"No new objects are created during collisions.",
"After collision, objects freeze in place and stop moving.",
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity.",
"Friction is disabled.",
"Gravity is reversed.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no wrong selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4_options/opt_0_keep_real.mp4",
"test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4_options/opt_3_unreal_3_gravity_reverse.mp4",
"test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4_options/opt_2_unreal_2_collision_scale_change.mp4",
"test/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/fe64b0c7-a8f8-5b5c-92b3-45f79447f4e8/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
6 | 78bd1bea-a25b-5bc4-ab30-0cdb757e0c79 | Easy Physics Test | easy | [] | true | {"scenario": {"name": "Easy Physics Test", "description": "Test basic understanding of gravity and collision", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulati... | {"scenario_name": "Easy Physics Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_hori... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"15",
"20",
"11",
"18"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects do not vanish upon collision.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled.",
"The camera stopped tracking the object.",
"The collision followed conservation of momentum.",
"Friction gradually slowed the object down.",
"The simulation follows standard physics rules."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "meta_explanation", "real_physics", "real_physics", "required_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/q4_options/opt_2_unreal_2_teleport_on_collision.mp4",
"test/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/q4_options/opt_1_unreal_1_gravity_horizontal.mp4",
"test/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/q4_options/opt_3_unreal_3_phase_through.mp4",
"test/78bd1bea-a25b-5bc4-ab30-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118261/78bd1bea-a25b-5bc4-ab30-0cdb757e0c79/attempt_01/q4_options/opt_2_unreal_2_teleport_on_collision.mp4 | [
4
] | false | |
0 | 16e28306-ba3a-5ad7-a022-b42c66ddefe1 | Floating Objects Evasion | easy | [] | true | {"scenario": {"name": "Floating Objects Evasion", "description": "Avoid the red balls falling from above by moving left and right", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video... | {"scenario_name": "Floating Objects Evasion", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"10",
"18",
"16",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=0, num_options=5 | [
0
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"New objects spawn when objects collide.",
"Objects move along continuous paths without teleporting.",
"After collision, object bounces in the opposite direction from what is expected.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The collision followed conservation of momentum.",
"The simulation follows standard physics rules.",
"Gravity is reversed.",
"Air resistance affected the object's motion.",
"The video was edited or manipulated."
] | {"version": "v2.1", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "real_physics", "meta_explanation"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "required_unreal \u2286 selected AND no... | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_3_unreal_3_gravity_horizontal.mp4",
"test/16e28306-ba3a-5ad7-a022-b42c66ddefe1/q4_options/opt_4_unreal_4_teleport_on_collision.mp4",
"test/16e28306-ba3a-5ad7-a... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118262/16e28306-ba3a-5ad7-a022-b42c66ddefe1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 | [
4
] | false |
No dataset card yet
- Downloads last month
- 7