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test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/metadata.jsonl ADDED
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+ {"id": 0, "uuid": "3dd1b4fa-466b-552f-ae16-5f1252665e6e", "scenario_name": "default_scenario_2049897690", "difficulty": "easy", "rules": "[]", "is_realistic": true, "plan": "{\"scenario\": {\"name\": \"default_scenario_2049897690\", \"description\": \"Balanced physics scenario\", \"difficulty\": \"easy\", \"unreal_rules\": [], \"primary_rule\": \"realistic\", \"collision_required\": false, \"max_collisions\": 100, \"question_types\": [\"factual\", \"counterfactual\", \"predictive_video_choice\"]}, \"simulation\": {\"resolution\": [640, 480], \"frame_start\": 1, \"frame_end\": 270, \"frame_rate\": 18, \"step_rate\": 180, \"gravity\": [0.0, 0.0, -10.0], \"ambient_illumination\": [0.2, 0.2, 0.2], \"camera_position\": [0.0, 0.0, 12.0], \"camera_look_at\": [0.0, 0.0, 0.0], \"field_of_view\": 90, \"render_engine\": \"cycles\"}, \"objects\": {\"min_objects\": 9, \"max_objects\": 15, \"allowed_shapes\": [\"sphere\", \"cube\"], \"allowed_sizes\": [0.5, 0.7, 0.9], \"allowed_colors\": {\"red\": [1.0, 0.0, 0.0], \"green\": [0.0, 1.0, 0.0], \"blue\": [0.0, 0.0, 1.0], \"yellow\": [1.0, 1.0, 0.0], \"cyan\": [0.0, 1.0, 1.0], \"magenta\": [1.0, 0.0, 1.0], \"white\": [1.0, 1.0, 1.0], \"gray\": [0.5, 0.5, 0.5]}, \"position_range\": [-4.0, 4.0], \"material_roughness\": 0.3}, \"collision\": {\"min_force_threshold\": 0.1, \"ignore_floor\": true, \"max_collisions\": 100, \"removal_offset_position\": [1000.0, 1000.0, 1000.0], \"keyframe_offset\": 2}, \"paths\": {\"output_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01\", \"scratch_dir\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/scratch\"}, \"random_seed\": 2049897690, \"rule_config\": {\"rules\": [], \"primary_rule\": \"realistic\", \"expected_events\": []}}", "metadata": "{\"scenario_name\": \"default_scenario_2049897690\", \"difficulty\": \"easy\", \"primary_rule\": \"realistic\", \"rules\": [], \"num_collisions\": 0, \"collisions\": [], \"disappearances\": [], \"creation_events\": [], \"initial_objects\": 12, \"final_objects\": 12, \"rule_stats\": {}, \"gravity\": [0.0, 0.0, -10.0], \"q4_video_paths\": {\"unreal_1_timed_scale_pulse\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4\", \"unreal_2_gravity_zero\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4\", \"unreal_3_collision_spawn\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_3_unreal_3_collision_spawn.mp4\", \"unreal_4_no_friction\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_4_unreal_4_no_friction.mp4\", \"keep_real\": \"/data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_0_keep_real.mp4\"}, \"branch_frame_idx\": 180, \"q4_branch_time_sec\": 10.0, \"q4_option_duration_sec\": 3.0, \"q4_fps\": 18}", "q0_1_type": "perception_choice", "q0_1_question": "What is the total number of objects that appear throughout the entire video?", "q0_1_options": ["14", "12", "15", "16", "8"], "q0_1_metadata_reference": "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5", "q0_1_correct_answers": [1], "q0_1_correct_answer": "12", "q0_1_is_multiselect": false, "q0_2_type": "perception", "q0_2_question": "In which direction are objects falling?", "q0_2_options": ["Objects are floating (no gravity)", "Sideways", "Upward", "Downward"], "q0_2_metadata_reference": "Category: B, Answer computed from metadata", "q0_2_correct_answers": [3], "q0_2_correct_answer": "Downward", "q0_2_is_multiselect": false, "q1_type": "rule_identification", "q1_question": "Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)", "q1_options": ["Objects change color periodically over time.", "After collision, an object teleports to a random location.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Normal gravity applies: objects fall downward."], "q1_metadata_reference": "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"irrelevant_unreal\", \"baseline_physics\"], \"required_rule_ids\": [], \"grading_rule\": \"baseline_physics \\u2286 selected AND no irrelevant_unreal selected\"}", "q1_correct_answers": [4], "q1_is_multiselect": true, "q2_type": "rule_description", "q2_question": "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.", "q2_options": [], "q2_metadata_reference": "Applied: []", "q2_correct_answers": [], "q2_correct_answer": "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descriptions\": [{\"rule_id\": \"realistic\", \"affected_entities\": \"All objects\", \"trigger_condition\": \"Always\", \"state_transition\": \"Objects follow normal physics laws\", \"contrast_to_real_physics\": \"No deviation from real physics\"}]}", "q2_is_multiselect": false, "q2_max_new_tokens": 256, "q3_type": "explanatory_reasoning", "q3_question": "Why did the objects behave this way? (Select ALL that apply.)", "q3_options": ["A rule causes objects to disappear upon collision.", "Friction is disabled.", "Objects pass through each other.", "The simulation follows standard physics rules.", "Objects teleport on collision."], "q3_metadata_reference": "{\"version\": \"v2.1\", \"qa\": \"q3_explanatory\", \"option_categories\": [\"wrong_unreal\", \"wrong_unreal\", \"wrong_unreal\", \"real_physics\", \"wrong_unreal\"], \"grounding_rule_id\": \"realistic\", \"required_explanations\": [\"The simulation follows standard physics rules.\"], \"grading_rule\": \"real_physics \\u2286 selected AND no wrong selected\"}", "q3_correct_answers": [3], "q3_is_multiselect": true, "q4_type": "predictive_video_choice", "q4_question": "Based on the simulation video so far, what will happen next?", "q4_options": ["test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_0_keep_real.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_3_unreal_3_collision_spawn.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_1_unreal_1_timed_scale_pulse.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_4_unreal_4_no_friction.mp4", "test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/q4_options/opt_2_unreal_2_gravity_zero.mp4"], "q4_metadata_reference": "Correct: /data7/sunggeunan/UNREAL/outputs/batch_129331/3dd1b4fa-466b-552f-ae16-5f1252665e6e/attempt_01/q4_options/opt_0_keep_real.mp4", "q4_correct_answers": [0], "q4_is_multiselect": false, "file_name": "output.mp4"}
test/3dd1b4fa-466b-552f-ae16-5f1252665e6e/output.mp4 ADDED
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