id stringlengths 13 18 | topic_id stringlengths 1 6 | title stringlengths 1 132 | section stringclasses 74
values | url stringlengths 0 60 | author stringlengths 0 20 | question stringlengths 0 60k | responses listlengths 0 19 | response_count int64 0 19 | timestamp stringlengths 0 25 |
|---|---|---|---|---|---|---|---|---|---|
forum-topic-64373 | 64373 | Bioluminescence - Because lamps need not be the only things to glow in the dark | Reika's Mods | https://forums.factorio.com/viewtopic.php?t=64373 | FuriousPineapple | Is the glow of the glow trees supposed to exist after the tree is removed ? I have this issue.
Cant seem to find an answer on github or here, my apologies if I have missed it. The unexplained patches of glowingness irk me, but I do enjoy the feel it adds to the game alongside alien biomes. If there is a fix I'd like... | [
{
"author": "Reika",
"content": "This is already fixed for the next release, and there is a way - albeit more fiddly and command-based - to remove leftover light. \n \nAlso, this is not the place to report bugs.",
"date": "2018-10-29T16:59:29+00:00",
"quotes": []
},
{
"author": "FuriousPinea... | 18 | 2018-10-28T19:21:17-05:00 |
forum-topic-120352 | 120352 | Factorio Forums • Friday Facts #436 - Lost in Translation | Here it is! (beep boop)
https://factorio.com/blog/post/fff-436 | [
{
"author": "",
"content": "I am very impressed. Customized support for \"IME troubles\" is exceptionally rare to see, and I'm very glad to have it. It is just that little bit of extra annoyance, having to carefully convert words in IME, just because you want to search for something, so this can really help... | 19 | ||||
forum-topic-105312 | 105312 | Adding way to skip music. | Implemented in 2.0 | https://forums.factorio.com/viewtopic.php?t=105312 | Rafiz | Base-game should give ability to skip music, or even implement in-game player (like in ParadoxInteractive games).
Reasoning behind it is - right now you have option to please one player (by disabling/enabling some ambient sounds in data phase). However it's impossible to satisfy many players if you want to add music... | [
{
"author": "",
"content": "I like this idea, I'll put it on my list of potential features, no promises or estimates though. I'm thinking a simple keyboard shortcut to skip current track would do.",
"date": "2023-02-22T15:31:04+00:00",
"quotes": []
},
{
"author": "FuryoftheStars",
"conte... | 4 | 2023-02-20T08:50:55-06:00 |
forum-topic-108872 | 108872 | The big question: Are you going to try v2? | General discussion | https://forums.factorio.com/viewtopic.php?t=108872 | NineNine | That's been the biggest question in my mind over the past week: Do I want to play version 2? And even more... do I even want to *try* version 2?
I have complete confidence that the fine people over at Wube will make 2.0 very cool. The only thing is that I'm so into the mechanics of 1.1, that I really don't know ... | [
{
"author": "Tertius",
"content": "I will get v2. 0, start a new game with it, and probably never look back. New game, new challenges, new fun.",
"date": "2023-09-23T03:23:01+00:00",
"quotes": []
},
{
"author": "pointa2b",
"content": "All BPs have already been deleted for a clean slate. ... | 19 | 2023-09-22T20:45:45-05:00 |
forum-topic-68339 | 68339 | Terminology issue with reactor/batteries | Won't fix. | https://forums.factorio.com/viewtopic.php?t=68339 | AndrolGenhald | Compilatron says to "Build an electric pole beside reactor". What he's pointing at is called "Emergency batteries". | [
{
"author": "wheybags",
"content": "Thet entity is WIP, and will be completely replaced soon, so I'm moving this to won't fix.",
"date": "2019-04-12T11:56:08+00:00",
"quotes": []
}
] | 1 | 2019-03-23T19:58:50-05:00 |
forum-topic-32559 | 32559 | Research Belt Loop | Show your Creations | https://forums.factorio.com/viewtopic.php?t=32559 | aul1999 | Whats about this??
to prevent this!
Is this solution good? Comments pls. | [
{
"author": "mergele",
"content": "It does work of course. Though I personally don't see the big advantage of it. There have several times been threads about this and in the end it always comes down to personal taste.",
"date": "2016-09-12T19:40:17+00:00",
"quotes": []
},
{
"author": "aul199... | 8 | 2016-09-12T13:02:12-05:00 |
forum-topic-113623 | 113623 | Friday Facts #412 - Undo/Redo improvements & Car Latency driving | News | https://forums.factorio.com/viewtopic.php?t=113623 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-412 | [
{
"author": "ochrid-fact",
"content": "Undo preview . With these quality of life improvements, they are setting the bar so very high, no other game will come close for decades.",
"date": "2024-05-24T11:14:42+00:00",
"quotes": []
},
{
"author": "Tooster",
"content": "This is the FFF I've... | 19 | 2024-05-24T06:00:02-05:00 | |
forum-topic-126046 | 126046 | SWITCH 2!!! | Off topic | https://forums.factorio.com/viewtopic.php?t=126046 | cybersteve547 | ITS BEEN ANNOUNCED!
Will we get space age dlc? | [
{
"author": "eugenekay",
"content": "The (purported, not officially confirmed. not being Reposted here) Technical Specifications include \"12GB memory\". My understanding from previous discussions in the Forums is that (V)RAM is the limiting factor on the Switch for Sprites; while CPU speed is the big fac... | 1 | 2025-01-16T15:33:53-06:00 |
forum-topic-116020 | 116020 | Factorio Forums • [Genhis][2.0.5] Playing 2.0 loses Space Age achievements | Get expansion achievements
Disable expansion, play
Re-enable expansion: expansion achievements no longer achieved | [
{
"author": "",
"content": "Thanks for the report however as far as I know this is intended. Changing mods - in this case adding or removing space age - fundamentally changes the balance of the game and tech tree.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "Actually I was w... | 6 | ||||
forum-topic-95869 | 95869 | Warehousing entities for Yuoki??? | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=95869 | ChurchOrganist | These days I always find I'm adding a warehousing mod to the Yuoki suite when playing to help deal with byproducts etc.
Do the rest of the community feel that adding warehousing to Yuoki would be beneficial?? | [] | 0 | 2021-02-08T06:05:05-06:00 |
forum-topic-56590 | 56590 | Factorio Forums • how long have you played factorio ? - Page 2 | Why does everyone say "legos"?!
I always have used "lego" to describe them, as a plural and a noun.
Example 1: "I have a lego brick" (Singular Noun)
Example 2: "My floor is covered with lego " (Plural)
Sorry for being a grammar Nazi | [
{
"author": "",
"content": "same over here (ok i did not quit because of factorio but the extra time i can invest very good in my factory) - before had around 600 hours - in the last time already up to ~850 \n \nEDIT: i did all this hours only vanilla - only mod i use sometimes for testing out layouts is ... | 16 | ||||
forum-topic-127000 | 127000 | [2.0.32] Factorio Crash - Random Crashes every few min | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=127000 | Moj1t | Hello!
It is my first time reporting a crash of factorio.
I have this irritating crash that keeps occurring, I can sometimes make it from one autosave to the next. I have had similar crashes in various other games in the past also.
I can't make heads or tails of the log, please help me understand what is going on!
... | [
{
"author": "",
"content": "This is a hardware problem, likely the raptor lake defect.",
"date": "2025-02-20T21:43:00+00:00",
"quotes": []
},
{
"author": "pioruns",
"content": "Yes, sounds like hardware problem. \nRun memtest86+ for a few hours as a starting point. What hardware are you ... | 8 | 2025-02-20T15:27:43-06:00 |
forum-topic-125652 | 125652 | My Gleba Base | Show your Creations | https://forums.factorio.com/viewtopic.php?t=125652 | Jepakazol | I simply in love with Gleba - I don't want to go to other planets, I found my new home
https://factorioprints.com/view/-OFa_ZWh1hQypFqucMTy | [
{
"author": "jdrexler75",
"content": "Gleba is my favorite planet too. How much SPM does this support?",
"date": "2025-01-06T20:24:09+00:00",
"quotes": []
},
{
"author": "Jepakazol",
"content": "This suppose to be an early game bp - except arti, all is Nauvis tech. It provides 171 spm. R... | 3 | 2025-01-06T09:50:22-06:00 |
forum-topic-100963 | 100963 | Auto-trash items that are automatically picked up from belts. | Outdated/Not implemented | https://forums.factorio.com/viewtopic.php?t=100963 | waitofaiorur | I love belts, but working with them always leaves my inventory messy.
Whenever I remove belts or replace them with a splitter or underground belt, the items on the belt is automatically picked up.
This is way better than leaving them on the ground, but unless I explicitly grab items from a belt, I do not want them;... | [
{
"author": "",
"content": "Why don’t you use ghosts and let your construction bots do that? \n \nFrom gameplay-perspective this doubles an already existing mechanism, the personal requests. So Me as a developer would not add this. Maybe I would make the interface simpler so I can click into the inventory ... | 12 | 2021-12-18T17:44:21-06:00 |
forum-topic-121797 | 121797 | Add a dynamic multi-channel transmitter and receiver | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=121797 | bluegreen1024 | TL;DR
Add an entity that can broadcast or receive circuit network signals in a specific channel, such that the channel itself can be set using the circuit network.
What?
I suggest an entity or pair of entities that can broadcast or receive signals without wires, including between surfaces, in the following way. The... | [] | 0 | 2024-11-16T21:21:50-06:00 |
forum-topic-120714 | 120714 | Deleting a Logistics Request Section needs to have an "Are you sure?" prompt | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=120714 | GregoriusT | Deleting a Logistics Request Section needs to have an "Are you sure?" prompt, because i just accidentally clicked the darn trash can and cant recover my NOT NAMED personal logistics List... (not named so others cant mess with it in multiplayer!) | [
{
"author": "Ranec1",
"content": "Some mods use the double click with delay as well. So if you click once you would need to wait a few seconds go confirm or it stays.",
"date": "2024-11-11T00:45:40+00:00",
"quotes": []
},
{
"author": "Xellnix",
"content": "either a prompt, a multi click ... | 2 | 2024-11-09T23:28:03-06:00 |
forum-topic-127225 | 127225 | Filtered Train Group Naming | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127225 | theclayj2u | I would find it convenient if train group naming while in the train locomotive menu could be filtered to the individual surface. Similar to how train overview is filtered to surface. I think this would help with focus as the type of trains I use on one surface versus another can be different. Still having access to oth... | [] | 0 | 2025-03-02T09:53:52-06:00 |
forum-topic-37490 | 37490 | Movie Player - Page 3 | Combinator Creations | https://forums.factorio.com/viewtopic.php?t=37490&start=40 | Andrzejef | I bow before you, and your movie player. Keep up the good work, and maybe we'll see Factorio VR one day:)
If we do, I'm going to start worshipping you, and maybe even I'll make sacrificial offerings to you and your contraptions | [
{
"author": "impetus maximus",
"content": "don't say such things! if factorio sells out and is bought by ANYONE, i will give up on electronic gaming for good!!! \n \ncan we please just stick to talking about how cool the movie player is please?",
"date": "2016-11-25T02:14:14+00:00",
"quotes": [
... | 19 | 2016-11-20T04:10:28-06:00 |
forum-topic-126661 | 126661 | A way to get all the missing construction materials mentioned in alerts for a surface | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=126661 | Quezler | Currently there is no support for getting the missing construction materials for a roboport network due to how the construction queue functions, periodically checking a player's alert queue is the next best thing.
However, what these 2 mods run into is that non-custom alerts only point to entities and never an item(... | [] | 0 | 2025-02-07T04:40:56-06:00 |
forum-topic-124389 | 124389 | HTTP API rough limits | Tools | https://forums.factorio.com/viewtopic.php?t=124389 | O2theC | I've been using the HTTP API a bunch recently and downloading mods, getting mod info and other things, something i have been wondering, since i don't want to stress factorio infra, or get rate limited, what are some rough limits for the API, just so i can get an idea of what is reasonable and unreasonable to do? | [
{
"author": "eugenekay",
"content": "You will (almost) never receive fully correct information on API rate limits in Public, because this same knowledge is also VERY valuable to “the bad guys”. The published limits are often much lower than the actual limits, until they are suddenly enforced. \n \nA more us... | 3 | 2024-12-13T18:23:49-06:00 |
forum-topic-125299 | 125299 | [2.0.28] Guns continue shooting after switching to map mode | Resolved for the next release | https://forums.factorio.com/viewtopic.php?t=125299 | Henir | while shooting a gun at anything and switching to map mode via tab, the gun continues to shoot indefinetly until leaving map mode
works with all guns in SA (have only tried it with SA)
i would expect them to stop shooting when map mode is open, as there is no more character input to shoot
video, in modded factor... | [
{
"author": "",
"content": "Thanks for the report. This is now fixed for the next release.",
"date": "2025-03-13T19:04:21+00:00",
"quotes": []
}
] | 1 | 2024-12-29T05:53:14-06:00 |
forum-topic-5412 | 5412 | [MOD 0.12.x] Fluid Void | Mods | https://forums.factorio.com/viewtopic.php?t=5412 | This is a tiny mod that adds a single item: the Phantom Pipe. It erases any fluid that enters it every 5~ seconds or so.
Image
Current version: 1.0.2
Download [>=0.12.11]:
Fluid Void_1.0.2.zip
(7.29 KiB) Downloaded 3766 times
Download [0.11.x]:
Fluid Void_1.0.0.zip
(7.32 KiB) Downloaded ... | [
{
"author": "das7002",
"content": "I made a forum account just to say thanks for this, so thanks! \n \nEdit: This actually causes a crash with DyTech installed if you mouse over the corpse to gems recipes from an assembler. I fixed it by changing \n Code: Select all results = {{type = \"fluid\", name = \"w... | 19 | 2014-08-17T00:00:56-05:00 | |
forum-topic-127232 | 127232 | [Request] Disable decals from loading | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=127232 | randomguy1234 | Since the 2.0 update, loading sprites has been very slow for startup, specially for space age
Is there anyone who can : remove certain sprites or lower the sprite quality for much of the game so that it loads faster | [
{
"author": "DaveMcW",
"content": "Ctrl + Alt + Click on Settings. \n \nClick The rest. \n \nClick both sprite-altas checkboxes. \n \nThis makes startup slightly slower the first time, then much faster every other time.",
"date": "2025-03-04T02:37:55+00:00",
"quotes": []
}
] | 1 | 2025-03-02T15:32:12-06:00 |
forum-topic-114302 | 114302 | Custom title for Script Inventory GUI | Implemented mod requests | https://forums.factorio.com/viewtopic.php?t=114302 | Stringweasel | What
When opening a script inventory GUI the title always shows "Script Inventory". The request is to be able to add a custom name to be shown instead.
Why
Currently it always shows "Script Inventory", as defined in the locale file. This means that only one mod can define what should be shown in this title, w... | [
{
"author": "DarkShadow44",
"content": "Good idea, always a fan of usability improvements. Knowing me I might take a short break and come back to \"what is is again?\"",
"date": "2024-08-14T17:13:50+00:00",
"quotes": []
},
{
"author": "Stringweasel",
"content": "This has been implemented... | 2 | 2024-07-15T02:49:24-05:00 |
forum-topic-126553 | 126553 | Why wont spidertron insert a robot into a chest? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=126553 | adam_bise | Trying to insert a construction bot into a steel chest, no logi network or roboports nearby, just the single spidertron and a steel chest. It has 100 bots in it's inventor, only 25 capacity from personal roboport. The spidertron can insert any other item in the chest except construction bots.
The message says "1 ... | [
{
"author": "Muche",
"content": "As a fix for 123638 Construction bot looping between character and rocket , construction robots from personal roboport won't carry (other) construction robots. \n \nAlso see 123958 Personal bots don't deliver bots , 124806 Construction bots won't fulfill requests for cons... | 2 | 2025-02-02T18:44:28-06:00 |
forum-topic-127102 | 127102 | 2.0.35 Parameterized machines show don´t show "no power" icon | Won't fix. | https://forums.factorio.com/viewtopic.php?t=127102 | GrumpyJoe | I noticed this when setting parameter placeholder for later unlocked recipes in the mall.
It´s the same for refinieries and chemical plants, didn´t test Space Age buildings
First i thought it would only be a minor issue, because my personal usecase is kinda small and who let parameters in when placing blueprints?
... | [
{
"author": "computeraddict",
"content": "I think this is the same behavior behind disabled machines not showing no power icons. It's probably optimizations to make sure machines that can't operate due to logic don't even bother checking for power.",
"date": "2025-02-24T16:23:17+00:00",
"quotes": []... | 3 | 2025-02-24T10:18:06-06:00 |
forum-topic-47089 | 47089 | Complete 2-Lane system RHD as a Blueprint-Book! Suggestions? - Page 2 | Railway Setups | https://forums.factorio.com/viewtopic.php?t=47089&start=20 | Distelzombie | Is it linux only? Looks like it. Uses git
BTW: About 90% of the people clicking the links in my signature use windows. | [
{
"author": "mophydeen",
"content": "git is not linux only",
"date": "2017-05-18T17:01:40+00:00",
"quotes": [
{
"author": "Distelzombie wrote:",
"content": ""
},
{
"author": "sparr wrote:",
"content": ""
}
]
},
{
"author": "0570",
... | 7 | 2017-05-09T16:57:05-05:00 |
forum-topic-127445 | 127445 | Hiding modules from allowed module list | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=127445 | MsBinaryLily | TL;DR
Add ability to hide module from "allowed modules" list
What?
Add a field "hide_from_allowed_modules_list" in ModulePrototype
Optional. Defaults to false.
Setting it to true hides the module from "allowed modules" list when hovering over module slots on beacons, assemblers, etc.
Why?
изображение.... | [] | 0 | 2025-03-12T16:40:12-05:00 |
forum-topic-108594 | 108594 | Version 1.1.90 | Releases | https://forums.factorio.com/viewtopic.php?t=108594 | Changes
Removed option to capture system mouse cursor when using a controller due to it breaking touch screen input.
The temporary virtual cursor shown when using the mouse in controller input mode will now disappear when a controller stick is moved instead of after 1.5 seconds ( 108534 )
Bugfixes
Fixed s... | [
{
"author": "Matryoshka",
"content": "Is it really not possible to have the option back? \nHaven't been using touch input but capturing cursor allowed for example to correct cursor position when trying to place something but first pointing with right stick but then you decide it's better to use more prec... | 6 | 2023-09-07T03:52:19-05:00 | |
forum-topic-125617 | 125617 | Remove the length limit on string literals in localised strings | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=125617 | IsaacOscar | Bassically, for some reason if you try and do prototype.localised_name = {"some.key", str}, the length of 'str' is limited to 200 characters.
For example, you could get this error:
Code: Select all Localised string key is too large: 201 > 200 (limit). in property tree at ROOT.recipe.basic-oil-processing.localised_na... | [
{
"author": "curiosity",
"content": "That's weird, since there is no such restriction at runtime. \n \nBut I guess you shouldn't be dealing in unlocalized strings right there, that defeats the point of localization.",
"date": "2025-01-05T14:30:13+00:00",
"quotes": []
},
{
"author": "IsaacOsc... | 2 | 2025-01-05T08:14:13-06:00 |
forum-topic-127413 | 127413 | [boskid][2.0.39] Crash loading save (BlueprintEntities check -> AssemblingMachine check) | Resolved for the next release | https://forums.factorio.com/viewtopic.php?t=127413 | PedroBoomin | Any game save with Map version 2.0.39-1 is failing to start for me and all backup saves are not working either.
03-12-2025, 02-18-00.png (1.85 MiB) Viewed 331 times
Please see attached game files and current log. | [
{
"author": "",
"content": "Ref.: 127470",
"date": "2025-03-13T20:42:59+00:00",
"quotes": []
},
{
"author": "",
"content": "For now a workaround for you to keep playing those save files is to load them in a prototype changed mode which seems to be able to fix the save. To load a save fi... | 3 | 2025-03-11T21:19:05-05:00 |
forum-topic-127440 | 127440 | [2.0.39] Crash clicking tips and tricks while dead in multiplayer (TipsAndTricksNotificationButton.cpp) | Bug Reports | https://forums.factorio.com/viewtopic.php?t=127440 | blizgerg | Factorio version 2.0.39 Space Age
Playing on a server with a Linux client, died, then before respawn, noticed the new tip button next to the tips and tricks button with a new tips and tricks, clicked on it before respawn, crash. Log attached.
My searching found viewtopic.php?t=94464 which may or may not be rela... | [] | 0 | 2025-03-12T14:33:51-05:00 |
forum-topic-121816 | 121816 | A vehicle that burrows itself underground like the NOD Subterranean APC | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=121816 | Yokozori | I think it would be a cool idea to have a vehicle much like the NOD Subterranean APC from Command and Conquer Tiberian Sun. Of course it ought to be a late game vehicle as it would ruin early and mid game - essentially minimizing danger. But by late game nothing is dangerous anymore anyway.
The vehicle would have no... | [] | 0 | 2024-11-17T03:01:10-06:00 |
forum-topic-119931 | 119931 | Factorio Forums • Sort rich text groups by icon | TL;DR
The game should respect icon & style in rich text objects.
What?
Unordered lists of rich text objects should be sorted by respecting rich text meta:
Non-rich characters are sorted alphabetically
Non-displayable rich text characters should be ignored
Icons should be ordered either all before or all a... | [] | 0 | ||||
forum-topic-54659 | 54659 | Factorio Forums • [0.16.1] Artillery shells stack size = 1 | The stack size of Artillery sheels is one so each shot takes one space in inventory, moreover loading cannons is a pain. I'm sure it wasn't intended as it makes cannons hardly useable. | [
{
"author": "",
"content": "[Koub] Moved to Balancing \nI'm pretty sure it's WAI. However, discussion on wether it's a good choice or not can be held here.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "The stack size is definitely a bit of a shock, when you consider that ever... | 19 | ||||
forum-topic-22919 | 22919 | Decorations / Headquarters / Home / Houseing | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=22919 | (source viewtopic.php?f=6&t=6425 )
Before you suggest something, you should note, that currently with every version there was an visible improvement, best examples are the changed trees and especially the floor mechanic introduced in v0.12, which was a big improvement into that direction.
So my personal opinion i... | [
{
"author": "Tepalus",
"content": "Thanks for unite all this stuff in one post! \n \nI will come here and search for some more ideas of cosmetics/decorations. \n \nI would make a mod with all this stuff implemented, but i've never done any mod and run on a mac",
"date": "2016-04-01T12:42:09+00:00",
... | 1 | 2016-04-01T07:29:26-05:00 | |
forum-topic-118200 | 118200 | 2.0.11 Desync with 2.0 without Space Age Modded | Desyncs with mods | https://forums.factorio.com/viewtopic.php?t=118200 | Buggi | For some reason I couldn't post this in the Desyncs with mods forum.
Running a Modded dedicated server with 2.0.11 with Elevated Rail and Quality but NOT running Space Age
Desync on the server then causes desyncs on joining until the server is rebooted, only to desync again after a couple minutes. If I knew ho... | [
{
"author": "",
"content": "Thanks for the report however it looks like parts of the desync point at an aai-express-loader entity, which means i am not considering this to be a base game issue until proven otherwise.",
"date": "2024-10-28T18:09:41+00:00",
"quotes": []
},
{
"author": "Buggi",... | 4 | 2024-10-28T13:01:15-05:00 |
forum-topic-123157 | 123157 | Restore uranium bullet formula | Bob's mods | https://forums.factorio.com/viewtopic.php?t=123157 | TiffanyMoody | Hi, is there a way or a settings option to revert to the old uranium bullet magazine recipe? I'd hate to have to remove the Bob's Warfare mod just because of this issue. The new recipe doesn't quite fit with my gameplay style, and I enjoyed the previous version. Any guidance on how to change it back would be greatly ap... | [] | 0 | 2024-11-27T21:27:27-06:00 |
forum-topic-126755 | 126755 | [2.0] How do I delete the spaces in the GUI? | Modding help | https://forums.factorio.com/viewtopic.php?t=126755 | yaim904 | I am creating some MODs and I have noticed that some spaces are being created, but I don't know the reason why these spaces are appearing.
How do I avoid or eliminate these spaces? | [] | 0 | 2025-02-10T15:59:36-06:00 |
forum-topic-116638 | 116638 | [2.0.7] Game crahses on creating recipes in 'quality mod' - no debug info - quick fix | Modding discussion | https://forums.factorio.com/viewtopic.php?t=116638 | QubixRubix | Great game, loving the expansion,
When modding old large mods, if a recipe contains an unspecified 'fluid' the game crashes and gives you the following error message attached.
The message informs that the "quality mod" (great work) cannot complete its creation of a recipe (reading between the lines!) The issue is... | [
{
"author": "jamiechi1",
"content": "Quite often when testing old mods, it helps to disable all other mods, including space age mods and the quality mod. \nIn my case I found the Quality error to be a false positive. \nTesting and debugging my mod this way helped a lot. \nOnce I verified my mod worked wit... | 2 | 2024-10-22T13:04:18-05:00 |
forum-topic-64842 | 64842 | [0.16 / 0.17] LTN Tracker - a GUI for LTN - Page 14 | Logistic Train Network | https://forums.factorio.com/viewtopic.php?t=64842&start=260 | S_gamez | So far i have only found a other issue by having your mod in use. Thanks for helping.
Love the new GUI | [
{
"author": "Mevius",
"content": "Hello, \n \nMe and my friend are building a megabase (1k spm) and of course we are using LTN. (thanks for the great mod!) After 107 hours in game we get a crash from LTN. \n \n What do we play? \n- Factorio 0.18.18 \n- Headless server \n- Installed mods:\n EvoGUI 0.4.501 \n... | 10 | 2019-02-10T10:10:43-06:00 |
forum-topic-47883 | 47883 | Factorio Forums • Gate wall patch | Not sure if this is a complicated request but it would be awesome if the wall_patch property of the gate entity could be specified directly in the wall entity prototype (similar to how wall_diode_green and wall_diode_red are specified in the wall, rather than the gate). This would allow for custom wall entities t... | [
{
"author": "",
"content": "I noticed this is now implemented in 0.17 through the gate_connection_patch property. Thanks!",
"date": "",
"quotes": []
}
] | 1 | ||||
forum-topic-111082 | 111082 | Self-balancing Kovarex setup | Mechanical Throughput Magic (circuit-free) | https://forums.factorio.com/viewtopic.php?t=111082 | TBC_x | So I came up with Kovarex setup that uses belt and inserter mechanics to achieve self-balancing.
Now deadlock-free!
0eNq9XE1zozgQ/SsU5zhFCwmJ3Pbjsted2dPuVApj2WaDwSsgM6mp/PcV9mTixCjpbso5JcbwWl+vu/Va5nu8rAe7d1XTxzff45XtSlft+6pt4pv498LdRRtnbRO5trzror6N+q31f/bX0adt1Ty8+LZsdzZqh/7pNldttv31P80/zWf/ad921YgbtevDt1XTWddbF6... | [
{
"author": "mmmPI",
"content": "The beacons are somewhat in the way but otherwise this could be modified by making only a small loop for the first 2 centrifuge and then use splitter priority so that only when the first small loop is filled with U-235 it would start overflowing on the rest of the centrifuge... | 6 | 2024-02-03T16:13:56-06:00 |
forum-topic-123464 | 123464 | [boskid][2.0.23] Selector Combinator wrong sound | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=123464 | Vio | As the title suggests, the Selector Combinator doesn't play the same sound as the other combinators when interacted with. Instead it uses the same sounds as Assembling Machines, Centrifuges and Splitters. | [
{
"author": "kefkja",
"content": "I second this post! Just noticed it today, it plays an entirely different sound Immersion ruined!",
"date": "2025-01-17T18:00:02+00:00",
"quotes": []
},
{
"author": "Quezler",
"content": "looks like the power switch & programmable speaker use the machi... | 3 | 2024-12-01T08:43:51-06:00 |
forum-topic-116018 | 116018 | [Klonan][2.0.5] Research effect bonus tooltip wrong (upgrade/percentage/technology) MR | Not a bug | https://forums.factorio.com/viewtopic.php?t=116018 | Phoenix27833 | After you have researched worker robot speed the effect tooltip changes from showing [+0% -> +35%] to [+35% -> +70%]
I would expect it to still show the effect of this research which was [+0% -> +35%]
Also unresearched upgrades should show their effect
10-18-2024, 12-44-03.png (67.69 KiB) Viewed 945 times... | [
{
"author": "frodo",
"content": "I observed this bug in [2.0.10] in many more multi stepped technologies involving some kind of increasing bonus. \n \nIf I queue up multiple researches that enhance the same property, the tooltip of the first queued research is correct: +<increase of bonus> [+<current bonus>... | 4 | 2024-10-18T05:46:27-05:00 |
forum-topic-91752 | 91752 | Yuoki for Factorio 1.1.0 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=91752 | ChurchOrganist | You all probably know that Factorio 1.1.0 is out now.
Some of you may also be aware that the base Yuoki mod throws errors if you try to run it in the new version.
The good news is that I have now got an error free version running with Factorio 1.1.0, but I want to do a few changes to stack sizes and implement fas... | [
{
"author": "ChurchOrganist",
"content": "The code changes to make the Yuoki Base mod compatible with Factorio 1.1.0 are no up as a pull request at Github..... \n https://github.com/Yuoki-Industries/yuoki/pull/17/files \n \nThis is not an official release yet, but those of you desparate for a fix may find t... | 7 | 2020-11-24T05:58:03-06:00 |
forum-topic-117317 | 117317 | [kovarex] Force Ghost Placing Parameterized Blueprint doesnt set paremeters in some situations | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=117317 | BiffBish | Force Ghost Placing Parameterized Blueprint on top of existing chest of different type doesnt set logistic filter parameter
Blueprint string of blueprint used in question
Code: Select all 0eNqFU11vgkAQ/C/7fBilgpW0T/0LfTOGHLDqJnDo3WFrDP+9u4dKrP0IL8fc7M7sLJyhqDvcWzIesjNQ2RoH2eoMjrZG14IZ3SBk4Hxr9RajcofOQ6+ATIWfkM36tQ... | [
{
"author": "",
"content": "Hello, I tried to reproduce it in the current version, and it seems to be working properly, so the bug was fixed sometime in the meantime",
"date": "2024-11-18T06:38:37+00:00",
"quotes": []
}
] | 1 | 2024-10-24T21:14:04-05:00 |
forum-topic-124550 | 124550 | Factorio Forums • Version 2.0.26 | Minor Features
Re-added the sandbox scenario questionnaire.
Changes
Space age mods no longer count as "has mods" in the server browser. ( 117812 )
Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. ( 124377 )
Optimizations... | [
{
"author": "",
"content": "GOATED",
"date": "",
"quotes": [
{
"author": "",
"content": ""
}
]
},
{
"author": "",
"content": "Oh, what a Tease! I thought for a minute that it may have been possible to place Hazard Concrete on a Space Platform…. But this o... | 7 | ||||
forum-topic-85195 | 85195 | Abandoned Labolatory 3 - Day 1 | Maps and Scenarios | https://forums.factorio.com/viewtopic.php?t=85195 | PanTobi | Day one in title means that i was working on this map only one Day ^_^ lol
Yes i started Yesterday
But Scenario is already playable
TL:DR ( i don't want to write too much anywaa )
You are in underground Labolatory, Survive and build Epic Factory ^_^
Later you can use Trains to travel to other labolatorie... | [
{
"author": "rph",
"content": "nice work, would be great to see progress on this development! \n \ni like the adventure game aspects for opening/closing the gates for example, you could add even more of these riddles \n \nsome ideas: \n- is it possible to disable the manual production of certain items? so f... | 7 | 2020-05-22T22:06:24-05:00 |
forum-topic-25074 | 25074 | Factorio Forums • [EN+HE] My testing grounds mod pack (mod's I translate) מודים שאני מתרגם לעברית ומציג בשידור | עברית אחרי האנגלית
Following is the list of mods I use on my stream when testing the hebrew translations with download links
שבו אני בודק את התרגומים שאני מוסיף עם קישורים להורדות בשידור להלן רשימת המודים/הרחבות שאני משתמש
Since Factorio 0.13 came out with a mod portal There is no need to use the lin... | [] | 0 | ||||
forum-topic-124086 | 124086 | "Simple" Auto-scaling train supply depot | Railway Setups | https://forums.factorio.com/viewtopic.php?t=124086 | ruhroh | Still mostly a noob at this game...but I've finally worked through a design on my own without any direct help from the forums or youtube. That is to say, I didn't look at any other designs...only at the fundamentals like : "How does a combinator work?" and "What is an SR latch?".
It's one of my first designs that's... | [
{
"author": "Tertius",
"content": "Consider using the real signals to compare if there is demand or not. Not the replacement signals (ghosts, lines). \nYou can multiply the demand by -1 and wire inventory + negated demand to the inserters, then activate the inserter if its item < 0. \nOr you can directly s... | 3 | 2024-12-09T04:19:18-06:00 |
forum-topic-123414 | 123414 | Full Details for Map Generation Settings? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=123414 | wizcreations | Is there a guide with more details for what the numbers mean on the Enemy and Advanced tabs of the Map Generator? The wiki page doesn't seem to give any more details than the Map Generator tool tips.
For instance, with the Evolution settings Time, Destroy, and Pollution factors, it is unclear to me how I should chan... | [
{
"author": "mmmPI",
"content": "You may find complementary information at the bottom of the the ennemy pages of the wiki : https://wiki.factorio.com/Enemies \n \nThings like time \"Evolution settings Time, Destroy, and Pollution factors\" are part of the formula and there's some graph too which may help. ... | 6 | 2024-11-30T19:41:58-06:00 |
forum-topic-109276 | 109276 | Friday Facts #381 - Space Platforms | News | https://forums.factorio.com/viewtopic.php?t=109276 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-381 | [
{
"author": "SnowZyDe",
"content": "Omg",
"date": "2023-10-20T11:00:41+00:00",
"quotes": []
},
{
"author": "MassiveDynamic",
"content": "7:00 am have been waiting all week for this",
"date": "2023-10-20T11:01:11+00:00",
"quotes": []
},
{
"author": "Akronymus",
"conten... | 19 | 2023-10-20T06:00:02-05:00 | |
forum-topic-126506 | 126506 | [2.0.33] Pipette tool used on normal quality refined concrete puts legendary refined concrete into hand | Bug Reports | https://forums.factorio.com/viewtopic.php?t=126506 | travvo | If I have legendary refined concrete in inventory and I use the pipette tool on a placed (normal quality) refined concrete tile, I end up holding a stack of legendary refined concrete (I would expect normal quality refined concrete). It doesn't make a difference if I have the normal RC or not. I've tried on several pla... | [
{
"author": "travvo",
"content": "Follow-up: In that same test save, I confirmed that for stone brick, concrete, hazard concrete, refined concrete, refined hazard concrete, and landfill that using pipette tool on placed tile will result in the highest quality tier item currently in inventory, rather than th... | 5 | 2025-01-31T16:45:34-06:00 |
forum-topic-99610 | 99610 | Read access to LuaEntityPrototype.max_logistic_slots | Already exists | https://forums.factorio.com/viewtopic.php?t=99610 | eradicator | I can see it in the prototype explorer but can't read it from the API. LuaEntity.filter_slot_count isn't an option because I need to know the maximum number of possible filters (which can be infinite). | [
{
"author": "curiosity",
"content": "Then read it from the prototype: https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.filter_count",
"date": "2021-08-14T12:12:29+00:00",
"quotes": []
},
{
"author": "eradicator",
"content": "Thank you very much! I must've h... | 5 | 2021-08-13T15:24:42-05:00 |
forum-topic-17917 | 17917 | Friday Facts #113 - Better rail building | News | https://forums.factorio.com/viewtopic.php?t=17917 | How could we play without it? https://www.factorio.com/blog/post/fff-113 | [
{
"author": "diego-fm",
"content": "Nice! \n \nDamm, now i want to just skip time until 0.13 release... \n \nEdit: Wohooo, first!",
"date": "2015-11-20T15:37:17+00:00",
"quotes": []
},
{
"author": "Gandalf",
"content": "Damn those automatic curves are sexy.",
"date": "2015-11-20T15... | 19 | 2015-11-20T09:19:38-06:00 | |
forum-topic-126379 | 126379 | Underground Energy Distribution | Questions, reviews and ratings | https://forums.factorio.com/viewtopic.php?t=126379 | Jimmy G1 | can someone update Underground Energy Distribution it is a cool mod and it has not been updated so can someone update it here is a link when you do please link the updated mod here https://mods.factorio.com/mod/undergrou ... stribution | [
{
"author": "picklock",
"content": "Why don't you just use the original mod SLP - Underground pole ? This has been updated for version 2.0.",
"date": "2025-01-28T06:17:33+00:00",
"quotes": []
},
{
"author": "Jimmy G1",
"content": "i did not know it was updated",
"date": "2025-01-28T... | 3 | 2025-01-27T14:28:00-06:00 |
forum-topic-5576 | 5576 | Foreman 0.1.9 - A factory optimisation tool. | Cheatsheets / Calculators / Viewers | https://forums.factorio.com/viewtopic.php?t=5576 | Nicksaurus | Update - Version 0.1.9 is here! Get it here!
Requirements:
.Net 4.0 or higher
Visual C++ 2012 x86
I felt like making something to help optimise my factory layouts, so here it is. It generates flowcharts for the item amounts/assembler numbers you need to create specific items at specific rates.
Here's an ... | [
{
"author": "Nirahiel",
"content": "That's really nice",
"date": "2014-08-28T14:00:01+00:00",
"quotes": []
},
{
"author": "micomico",
"content": "Very nice stuff. It's a pity it wasn't made using a decent framework.",
"date": "2014-08-28T14:12:14+00:00",
"quotes": []
},
{
... | 19 | 2014-08-28T08:08:34-05:00 |
forum-topic-127060 | 127060 | Is there a way to speed up platform build time? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=127060 | adam_bise | Assuming I am building an absurdly large platform and have no bottleneck with the materials. The actual construction fans out a tile at a time slowly. If I am using a repeating blueprint I have to wait a long time for this.
Is it because of technical reasons or is there a tweak to speed it up? | [
{
"author": "eugenekay",
"content": "Platform de/construction seems to occur at 1 Tile/Tick (not scientifically tested), Unless it can happen to an entire “Row” at a time. It seems like this is to prevent Holes or Donuts from forming; instead you get a long “river” until the last pieces are laid. \n \n \nB... | 6 | 2025-02-22T11:48:01-06:00 |
forum-topic-58207 | 58207 | [16.26] Items on belt overcompressed after last update | Not a bug | https://forums.factorio.com/viewtopic.php?t=58207 | firty | so I updated and entered my map, I came across a mat that was unused moving, when I got to the end of it I came across what is in the image. | [
{
"author": "",
"content": "Thanks for the report. \nThis is (most probably) result of a migration of a belt that was not in proper state (at least to the rules we have now). So it ended up like this instead of crashing. \nIf you have other way how to reproduce it after the 0.16.26, let me know.",
"date... | 8 | 2018-02-26T12:52:39-06:00 |
forum-topic-91657 | 91657 | Version 1.1.0 | Releases | https://forums.factorio.com/viewtopic.php?t=91657 | Major Features
Added logistic requests to spidertron.
Train stop allows to set limit of incoming trains.
Features
The continue button now respects the last type of game played (single player, MP host, MP client).
Added support to use blueprints, deconstruction planners, upgrade planners, and modded sele... | [
{
"author": "eksdee",
"content": "tldr: factorio devs are awesome",
"date": "2020-11-23T20:33:57+00:00",
"quotes": []
},
{
"author": "valneq",
"content": "exactly my thoughts",
"date": "2020-11-23T20:35:35+00:00",
"quotes": [
{
"author": "eksdee wrote: Mon Nov 23, 2... | 19 | 2020-11-23T14:29:28-06:00 | |
forum-topic-124877 | 124877 | [raiguard] [2.0.28] Linux Wayland (F12) Screenshot doesnt work | Won't fix. | https://forums.factorio.com/viewtopic.php?t=124877 | schorsch_76 | I play on Linux (Debian 12) the steam version. I tried to use the wayland protocol. Nearly everything works except the F12 key to make a screenshot. This just works on X11.
Attached both logs. One where wayland was enabled and pressed F12 to create a screenshot during startup. The second one with X11 enabled and pre... | [
{
"author": "",
"content": "This is likely due to the absence of the steam overlay, which simply does not work on Wayland. I will investigate to see if there is a fix on steam's side.",
"date": "2025-03-10T17:59:50+00:00",
"quotes": []
},
{
"author": "",
"content": "Steam overlay and oth... | 2 | 2024-12-21T10:53:43-06:00 |
forum-topic-114367 | 114367 | Multiplayer Servers | Multiplayer | https://forums.factorio.com/viewtopic.php?t=114367 | RealK | I wonder if there exists more servers rather than the ones we can find in the 'Multiplayer Menu' in the game? Like an website or something where we can find more servers? | [] | 0 | 2024-07-20T07:45:58-05:00 |
forum-topic-25970 | 25970 | Factorio Forums • [0.12.33+] Ultimate Mega Modpack | This has only been tested on 0.12.33. Please do not report problems for older Factorio versions.
Welcome one and all, to the Ultimate Mega Modpack! 63 mods to rule them all.
~-~ If the game slows down when you reach 'Loading mods ...' then the modpack is loading. ~-~
Download: https://github.com/LewisTeh... | [
{
"author": "",
"content": "First release finally published.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "so yeah.. \nwould be nice to know which mods you offer here.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "First, good job on your modp... | 6 | ||||
forum-topic-127448 | 127448 | Unbeatable anti-cheat. | General discussion | https://forums.factorio.com/viewtopic.php?t=127448 | gir489 | I have been attempting to break this game's anti-cheat for about 4 months now. I have found a big fat 0 number of exploits... I can't believe the only game I've never been able to hack the multiplayer for, is some $30 nothing game... I've hacked every game I've ever played online since Doom 2. Everything from Counter-S... | [
{
"author": "NineNine",
"content": "Yeah. Neat. \n \nWhat's the point of \"cheating\" in a sandbox game?",
"date": "2025-03-13T03:56:14+00:00",
"quotes": []
},
{
"author": "eugenekay",
"content": "There are many ways to play the game. I am glad you are able to find Fun in looking for ... | 9 | 2025-03-12T18:39:34-05:00 |
forum-topic-94281 | 94281 | pY Alternative Energy - Discussion - Page 8 | PyMods | https://forums.factorio.com/viewtopic.php?t=94281&start=140 | factoriogame1121 | graphics: geothermal plant, pipe joint | [
{
"author": "factoriogame1121",
"content": "Fluid mining drill - similar situation",
"date": "2022-11-26T12:55:57+00:00",
"quotes": []
},
{
"author": "factoriogame1121",
"content": "Reformer furnace - similar situation",
"date": "2022-12-02T19:00:17+00:00",
"quotes": []
},
{
... | 19 | 2021-01-12T17:25:00-06:00 |
forum-topic-127553 | 127553 | Fac.Up Your Life - the dream of playing Factorio while getting your rl shit done | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=127553 | UnlceShupp | Imagine playing Factorio for 10 hours – easy. Sit down, start the game, 10 hours gone – done.
Now imagine you need to solve a real-life problem that you have. One that you don’t want to deal with. For 10 hours. – That’s just nuts.
If you’re normal, like me, you will push it away for months, as long as possible. And... | [
{
"author": "eugenekay",
"content": "Are you on drugs? I’m not judging, I just cannot understand what this is supposed to be about. Something about using Factorio as a form of therapy? \n \nIf you are having trouble keeping up with daily tasks or a TODO list, my wife recommends Finch: Self-Care Pet. It ... | 4 | 2025-03-16T11:23:46-05:00 |
forum-topic-122157 | 122157 | Mod Download API with Powershell on Windows | Tools | https://forums.factorio.com/viewtopic.php?t=122157 | Kinson25 | I have not found a good example to auto update mods on windows, so here is my powershell script. Just input the directory for your mods (usually in %appdata%/factorio/mods), your factorio username and the token from your profile here. Save it as FactorioModUpdates.ps1
I hope this helps someone.
Code: Select all cle... | [] | 0 | 2024-11-19T14:58:53-06:00 |
forum-topic-127563 | 127563 | Problem with jetpack | Not a bug | https://forums.factorio.com/viewtopic.php?t=127563 | Maximuz74 | Hello, I've been playing Factorio for a long time, and now I've bought the SpaceAge version, I see that the current one is 2.0.41
a problem arose, I created a jetpack, but the character doesn't want to fly
when I press "J" the key
at the bottom left it says:
"A jetpack is required for flight"
in the middle of the ... | [
{
"author": "",
"content": "Thanks for the report but if you have issues with https://mods.factorio.com/mod/jetpack that is not an issue on our side unless proven otherwise.",
"date": "2025-03-17T08:53:04+00:00",
"quotes": []
}
] | 1 | 2025-03-16T22:16:53-05:00 |
forum-topic-124686 | 124686 | Topic delete because off topic? | This Forum | https://forums.factorio.com/viewtopic.php?t=124686 | T3rm1 | 12-18-2024, 19-51-10.png (11.9 KiB) Viewed 376 times
Who did that? And why was it considered off topic? Are bug reports not welcome any more? | [
{
"author": "",
"content": "You are not reporting a bug, you are requesting a feature.",
"date": "2024-12-18T19:03:16+00:00",
"quotes": []
},
{
"author": "T3rm1",
"content": "Ok, so you are saying it is intended that trains are hardly visible? To make the game harder? Or why would you co... | 2 | 2024-12-18T12:52:22-06:00 |
forum-topic-15587 | 15587 | Quick swap of mods and saves | Mod and installation managers | https://forums.factorio.com/viewtopic.php?t=15587 | HeilTec | I like to avoid copying files when not needed, and the mklink /j command allows just that.
To make it a little easier I use different versions of this:
bat Code: Select all @ECHO Remove mods and saves Directories ( or junctions if that is what it is )
@ECHO Hit Ctrl-C to cancel ...
pause
rmdir mods
rmdir saves
mk... | [
{
"author": "HeilTec",
"content": "I am lazy. I act proactively on that. So I spent a little more time on making it even easier. \n amass-bob.bat Code: Select all @echo off\n\n:check_run\ntasklist /FI \"IMAGENAME eq factorio.exe\" 2>NUL | find /I /N \"factorio.exe\">NUL\nif \"%ERRORLEVEL%\"==\"0\" goto ask... | 4 | 2015-09-07T10:32:01-05:00 |
forum-topic-114468 | 114468 | Friday Facts #421 - Optimizations 2.0 | News | https://forums.factorio.com/viewtopic.php?t=114468 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-421 | [
{
"author": "SnowZyDe",
"content": "Omg",
"date": "2024-07-26T11:00:58+00:00",
"quotes": []
},
{
"author": "pleegwat",
"content": "But what if a chunk is revealed by more than 255 radars?",
"date": "2024-07-26T11:18:01+00:00",
"quotes": []
},
{
"author": "sorrydnoodle",
... | 19 | 2024-07-26T06:00:07-05:00 | |
forum-topic-108851 | 108851 | FFF is killing me | General discussion | https://forums.factorio.com/viewtopic.php?t=108851 | Hopscotch1337 | Since 4 weeks we are recieving the FFFs again, I used to love them but now they are real torture. To get this information of all the cool stuff, with the knowlegde that we have to wait for one more year, is killing me.
Anybody has the same feelings? Help D*: | [
{
"author": "FuryoftheStars",
"content": "Well, so far they haven't announced anything that's gotten me all excited for, but even if they had, I feel like I'd have no problems waiting it out (even if I may post \"can't wait!\" in response to something. ). \n \nMaybe that comes with age? Because I feel lik... | 19 | 2023-09-21T14:56:45-05:00 |
forum-topic-100872 | 100872 | Factorio RCON GUI | Multiplayer / Dedicated Server | https://forums.factorio.com/viewtopic.php?t=100872 | wlkrd1 | Just wanted to share this here as I think some might find it helpful!
I'm currently working on a RCON GUI for Factorio
It is still in development and I would love your feedback / suggestions.
You can follow the development on Github https://github.com/ComputerComa/Facotorio-rcon-gui | [] | 0 | 2021-12-09T11:08:36-06:00 |
forum-topic-121601 | 121601 | Biter nest state after capture | Duplicates | https://forums.factorio.com/viewtopic.php?t=121601 | Highafter | Hello,
When trying to capture a biter nest, my capture pod got destroyed, i when back with my spidertron to clear the area around it, only to see that it doesnt target the nest i tried to capture. My arty also does not target it, whyle it is clearly in range. it appears that that game thinks it is friendly, evn thou... | [
{
"author": "dog80",
"content": "now you can go and recapture the nest - it says in the description when hovering it, that it is protected from automatic fire",
"date": "2024-11-15T16:04:26+00:00",
"quotes": []
},
{
"author": "",
"content": "119500",
"date": "2024-11-17T22:56:30+00:0... | 2 | 2024-11-15T09:56:38-06:00 |
forum-topic-127370 | 127370 | [boskid] Uranium 238 recycling | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=127370 | KiwiHawk | Recycling Uranium 238 gives Depleted uranium fuel cells. This really doesn't make sense! Uranium 238 should recycle to itself. Depleted uranium fuel cell reprocessing recipe needs to be marked as auto_recycle = false.
03-10-2025, 16-52-06.png (54.58 KiB) Viewed 1601 times | [
{
"author": "Muche",
"content": "I was confused for a bit, because it was marked auto_recycle = false when I tried. \n \nIt is being set in space-age/data.lua (among other recipes), but not when using base+quality mods only.",
"date": "2025-03-10T06:11:26+00:00",
"quotes": []
},
{
"aut... | 3 | 2025-03-09T22:52:27-05:00 |
forum-topic-63668 | 63668 | Factorio Abandoned Colony/Cities (WIP and really large map) | Maps and Scenarios | https://forums.factorio.com/viewtopic.php?t=63668 | lilstrip | Hey, just wanted to post this on here. Don't have the energy to actually make something that looks presentable so I will just be straight to the point. This took a couple hundreds hours to make painfully so its kinda my baby and I am waiting for the new update to start working on it again since it will be a lot faster.... | [
{
"author": "CJ5Boss",
"content": "That looks amazing. Now I want to go on the map editor and make my own megafactory for play.",
"date": "2019-01-10T17:08:59+00:00",
"quotes": []
},
{
"author": "Phil87",
"content": "Ive tried downloading this but all that comes down is a blueprint.dat f... | 19 | 2018-11-25T14:37:00-06:00 |
forum-topic-92486 | 92486 | [1.1.4] Factorio becomes non-responsive after switching consoles on linux | Minor issues | https://forums.factorio.com/viewtopic.php?t=92486 | mothringer | Switching the active console away from the X server (using ctrl-alt-f2 or similar) causes the game to become non-responsive, although sound continues. It appears to be an actual hang rather than just graphics freezing, as it will immediately disconnect other players in multiplayer as well with a server is not respondin... | [
{
"author": "Squelch",
"content": "Is your attached log from the crashed instance or had you restarted? There does not appear to be any evidence of a crash.",
"date": "2020-12-03T17:35:20+00:00",
"quotes": []
},
{
"author": "mothringer",
"content": "It's not crashing, the process is stil... | 7 | 2020-12-03T11:23:38-06:00 |
forum-topic-111904 | 111904 | Version 1.1.105 | Releases | https://forums.factorio.com/viewtopic.php?t=111904 | Gui
Added Paste button to exchange string import GUIs
Scrolling is smoother when using scrollbars with a controller.
Hotkey hints GUI will try to move out of the way of chat messages.
Bugfixes
Fixed that LuaForce::chart_all() wouldn't chart surfaces that had never had any charting. ( 110966 )
Fixed Lu... | [] | 0 | 2024-03-20T09:26:49-05:00 | |
forum-topic-126172 | 126172 | Absurdly large space ship | Show your Creations | https://forums.factorio.com/viewtopic.php?t=126172 | kaminbanks | I built a massively large spaceship using 1.5m foundations and needs 576 legendary thrusters to get 200 km/s. Someone suggested I post here in case anyone wants to see or inquire on the game performance as it runs at about 20% speed around 1.5m km to the shattered planet.
https://www.reddit.com/r/factorio/comme ..... | [
{
"author": "waterBear",
"content": "Don't let anyone tell you otherwise, that thing is beautiful. Totally made my evening.",
"date": "2025-01-21T02:01:10+00:00",
"quotes": []
},
{
"author": "adam_bise",
"content": "Love it! I wonder how the collector selection routine even finishes try... | 2 | 2025-01-20T13:03:47-06:00 |
forum-topic-121555 | 121555 | Whitelist and blacklist combinator should be displayed in "Tutorial:Circuit network cookbook" | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=121555 | Sworn | in this page: https://wiki.factorio.com/Tutorial:Circ ... k_cookbook
We should have this super useful combinator for white and black listing.
From Muchaszewski comment in this reddit post: https://www.reddit.com/r/factorio/comme ... are_button | [] | 0 | 2024-11-15T02:43:46-06:00 |
forum-topic-102722 | 102722 | [1.1.59] Krastorio and QoL mods desync | Desyncs with mods | https://forums.factorio.com/viewtopic.php?t=102722 | peternlewis | Seems to happen shortly after connecting. Frequently when you first use “q” or first place an item.
Frequently, but not always the server crashes.
2022-06-20 14:58:37 [JOIN] peternlewis joined the game
88547.672 Info ServerMultiplayerManager.cpp:947: updateTick(7761359) received stateChanged peerID(6) oldState(I... | [
{
"author": "",
"content": "This is a mod desync related to \"Placeables\" mod which holds parts of its data outside of save-loaded structures. There are variables like \"itemValidCache\" and \"ignoreEventFlag\" which are not save-loaded properly because they are not stored inside of `global` and both of th... | 9 | 2022-06-20T02:40:26-05:00 |
forum-topic-117986 | 117986 | [raiguard] [2.0.11] Memory "leak" when pausing the game and switching from window manager to terminal on Linux | Pending | https://forums.factorio.com/viewtopic.php?t=117986 | f2d5cfe689 | If I pause the game and press ctrl+alt+F1 to switch away from my window manager on tty7 to the tty1 terminal, the game starts consuming an unbounded amount of memory and only frees it when I switch back to the window manager.
Log file:
Code: Select all 0.000 2024-10-27 08:50:17; Factorio 2.0.11 (build 79682, l... | [
{
"author": "",
"content": "I can't reproduce this. Does this still happen if you use a Wayland compositor?",
"date": "2024-12-09T22:42:51+00:00",
"quotes": []
}
] | 1 | 2024-10-27T12:47:38-05:00 |
forum-topic-124542 | 124542 | Factorio 2.0 - Sandstorm | Medium/Big/Gigantic Sized Structures | https://forums.factorio.com/viewtopic.php?t=124542 | Master-Ferrari | i remade DaveMcW's 8-year-old build and created an online gif-to-screen blueprint generator .
.. | [
{
"author": "Mjork_Ore",
"content": "Awesome stuff, and the gif to blueprint generator is amazing work. I do have to ask, simply because I am completely new to all this stuff, how do you activate the video? I've pasted and built the blueprint generated by your site, but It's stuck on a single frame. I haven... | 5 | 2024-12-16T07:52:08-06:00 |
forum-topic-127471 | 127471 | [2.0.39] Quality module quick insertion mismatch | Duplicates | https://forums.factorio.com/viewtopic.php?t=127471 | Moterius | Control-inserting items into a machine using quality modules prefers Q3-Normal over Q2-Uncommon, which means it prefers 2.5 over 2.6. | [] | 0 | 2025-03-13T15:47:29-05:00 |
forum-topic-125988 | 125988 | [2.0.30] Crash on loading savegame | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=125988 | HpBanger | Hello Forum,
I have a multiplayer world, and wanted to update from 2.0.23 to 2.0.30, but the save game keeps crashing when trying to load the world (see screenshot).
What did I try?
1. I tried these versions:
- 2.0.23: Game loads/works fine (on my machine and a friends machine as well)
- 2.0.24: Game loads/w... | [
{
"author": "",
"content": "Provided link to a save file is private.",
"date": "2025-01-16T03:33:20+00:00",
"quotes": []
},
{
"author": "HpBanger",
"content": "Sorry, I changed it. Hope it works now.",
"date": "2025-01-16T09:32:05+00:00",
"quotes": []
},
{
"author": "",
... | 4 | 2025-01-15T03:16:02-06:00 |
forum-topic-124704 | 124704 | Inserter energy consumption jargon | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=124704 | evanrinehart | The infoboxes for all inserters, as well as historical remarks for the burner inserter, refer to the max consumption stat as "energy consumption."
There's been some confusion in a few places about whether this number is the sustained power draw during operation (with or without drain). It's not. Inserters have a mor... | [] | 0 | 2024-12-18T17:43:26-06:00 |
forum-topic-127573 | 127573 | Add Platform distance along route (circuit value) | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127573 | Chumfactor | I'd like to use circuitry to read the distance along the current space-platform path. I'm talking about the value displayed in the UI between the two planet<etc> icons, and "read" the same way I can read Speed (S) and Damage taken (D).
THIS post asks how to do it and THIS one is about how it was added for scrip... | [
{
"author": "computeraddict",
"content": "Can't you integrate the speed?",
"date": "2025-03-17T19:38:41+00:00",
"quotes": []
}
] | 1 | 2025-03-17T14:32:32-05:00 |
forum-topic-92862 | 92862 | Factorio Forums • Create module request when placing ghost over existing building | TL;DR
Pasting a blueprint of entities with modules should function as expected, even if the entities already exist without modules.
What ?
Currently, module-request proxies for construction are only created along with the ghost image for the production machine. Why not allow their creation on existing entities (a... | [
{
"author": "",
"content": "Sounds like a good improvement. If you're stuck in the meantime not wanting to update tons of machines, this mod can help: \n \n https://mods.factorio.com/mods/Choumiko/ModuleInserter",
"date": "",
"quotes": []
},
{
"author": "",
"content": "TL;DR \nBuilding ... | 19 | ||||
forum-topic-126045 | 126045 | [Hrusa] [2.0.27][demo] Error in background simulations | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=126045 | eugenekay | What did you do?
- Installed Factorio Experimental (v2.0.31, via Steam)
- Installed the Factorio Demo (v2.0.27, Build 81069)
- Renamed %appdata%/Factorio/ to %appdata%/zactorio (to eliminate effects from Mods, Saves, Settings, etc from the Steam version)
- Started the Demo
- Waited for the Menu Simulation to ... | [
{
"author": "",
"content": "Thank you for bringing this to our attention. It should be fixed with the next release.",
"date": "2025-03-12T10:12:08+00:00",
"quotes": []
}
] | 1 | 2025-01-16T15:32:50-06:00 |
forum-topic-109770 | 109770 | 2 player Wave Defense Factorio Scenario/mod | Multiplayer | https://forums.factorio.com/viewtopic.php?t=109770 | LegoDude | Me and my buddy whom used to game together all the time but have jobs+kids now are going to have a spot to play a game this upcoming holiday season.
We have already done the base game together. Is there a more PvE scenario TD game defense mod/scenario anyone would recommend?
Thank you in advance! | [
{
"author": "",
"content": "Have you tried the Wave defense scenario that comes with the game?\n \n \n \n factorio_d7BYfeoKRC.png (1.85 MiB) Viewed 1620 times",
"date": "2023-12-14T22:58:25+00:00",
"quotes": [
{
"author": "LegoDude wrote: Fri Nov 17, 2023 10:34 pm",
"content": ... | 2 | 2023-11-17T16:34:49-06:00 |
forum-topic-118753 | 118753 | [Solved] minor: a bit confusing table in Electric furnace article | Wiki Talk | https://forums.factorio.com/viewtopic.php?t=118753 | lelick | Table has entries like Code: Select all 0.0625 (1/16s) which reads as a fraction of second. it should be something like Code: Select all 0.0625 (1/16) /sec
Screenshot 2024-10-31 at 10.54.05.png (111.79 KiB) Viewed 520 times | [
{
"author": "vadcx",
"content": "Changed to be 0.0625/s (1/16) with this regex ( https://docs.kde.org/stable5/en/kate/ka ... -capturing ) \n Code: Select all Find: (\\d\\.\\d+) \\((\\d+/\\d+)s\\)\nReplace: \\1/s \\(\\2\\) \n\nStill, what even are the rows for if there are only 2 module slots? I'll add th... | 2 | 2024-10-31T01:57:18-05:00 |
forum-topic-51911 | 51911 | Support Rules/FAQ | Reika's Mods | https://forums.factorio.com/viewtopic.php?t=51911 | Reika | Rules:
All bug reports should be posted on my GitHub . Not here, not on the mod portal page, not in a reddit PM, and definitely not to my minecraft email address. If you post a bug to anything other than the GitHub, consider yourself lucky if I even acknowledge your post. When you do post, please be informative. Not... | [] | 0 | 2017-08-16T20:52:22-05:00 |
forum-topic-121661 | 121661 | Asteroids not moving? | Duplicates | https://forums.factorio.com/viewtopic.php?t=121661 | Xellnix | corner.PNG (1.44 MiB) Viewed 393 times
front.PNG (1.06 MiB) Viewed 393 times
i had a platform idle at aquilo over quite some time, then i noticed that some of the asteroids just idle at the range of the turrets, all these fragments that form like 2 lines around the platform are results of the destucti... | [
{
"author": "valneq",
"content": "you said \"idle for some time\" … can you specify? hours? days? \nConsidering that the newly created smaller asteroids/chunks appearing from destroying bigger ones have randomized velocities it is expected that some of them have (almost) no velocity. And then they don't man... | 3 | 2024-11-15T18:13:57-06:00 |
forum-topic-121886 | 121886 | crusher selects unsignaled recipe (resolved, kinda, not really, but its a "feature") | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=121886 | Rauschkind | i have a crusher that frequently selects "metallic asteroid crushing" for a tick when switching between "no recipe" and "metallic asteroid reprocessing", throwing off my control logic and breaking my system.
i double, tripple and 10x checked if there was any combinator with that recipe which could interfere.
there... | [] | 0 | 2024-11-17T14:23:43-06:00 |
forum-topic-57642 | 57642 | [0.16.22] Inserters not picking up items from source | Minor issues | https://forums.factorio.com/viewtopic.php?t=57642&p=341846 | Ardagan | Build 35382 (seen this in earlier 0.16 builds/versions also)
Sometimes inserters just get stuck and don't pick up items from chests/factories. Have seen it multiple times already. See image attached for sample situation.
Couldn't find specific logic for this.
I'm not sure how to repro this. However in the save a... | [
{
"author": "",
"content": "Thanks for the report. The inserter is sleeping in the curved rail because inserters are setup to prioritize interacting with rails over anything else. See: \n \nYou can fix it by changing the curved rail to be straight for 1 more piece then turning.",
"date": "2018-02-09T07... | 10 | 2018-02-09T01:17:11-06:00 |
forum-topic-73967 | 73967 | Server: automatically pause when a new player is joining | Implemented in 2.0 | https://forums.factorio.com/viewtopic.php?t=73967 | Eiermann | TL;DR
Not all players can keep up with the speed of the server. Additional options for pausing the server when needed would be very helpful for larger bases / servers.
What ?
Players often pause the game or reduce the game speed while other players are connecting or catching up with the server. Of course this hap... | [
{
"author": "mmmPI",
"content": "I like the idea, it wouldn't be used much for popular game due to the annoyance, but if you play a massive modded game with few friend and/or one just like me have a bad computer you would appreciate setting up the server this way.",
"date": "2019-08-02T14:41:23+00:00",
... | 15 | 2019-08-02T07:07:31-05:00 |
forum-topic-119359 | 119359 | Short U (Ў) is always written with upper case (Belarusian translation) | Translations | https://forums.factorio.com/viewtopic.php?t=119359 | Dareda | [
{
"author": "EustaceCS",
"content": "Yupp, even on loadscreen these upper case letters do appear, screenshot included. \nIt shouldn't be like this - our language (even in its current state) don't have mid-word capital letters. \nPretty generic (and unmolested this time) Ubuntu 24.10 x64, no global font over... | 2 | 2024-11-02T12:42:03-05:00 | |
forum-topic-101408 | 101408 | [Raiguard] [1.1.53] Mod with broken info.json prevents Factorio from updating any mods | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=101408 | causa-sui | I'm working on my own mod pack for convenience and so others can get a look at the mods I'm using when they ask.
Version 0.0.1 of this mod is broken, because I entered `base >= ???` as a dependency in info.json, and "???" is not a version. I attempted to fix that in version 0.0.3. Locally, I have 0.0.3 installed.... | [
{
"author": "causa-sui",
"content": "I deleted the broken distribution from the portal because I wanted to iterate on the mod pack, so I've attached it here.",
"date": "2022-01-30T20:16:16+00:00",
"quotes": []
},
{
"author": "",
"content": "This appears to no longer be the case in 2.0 - ... | 2 | 2022-01-27T17:17:35-06:00 |
forum-topic-59580 | 59580 | DyWorld Bug Reports | DyWorld | https://forums.factorio.com/viewtopic.php?t=59580 | Dysoch | All bug reports can be given oin the following area's:
Github Issues: https://github.com/Dysoch/DyWorld/issues (MOST PREFERED METHOD, AS IT IS THE TO DO LIST AS WELL)
Discord: https://discord.gg/yR5vBWy (use #bug-reports channel)
In this topic.
All bug reports outside these 3 places will be ignored. Mod Por... | [] | 0 | 2018-04-13T01:26:18-05:00 |
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