id stringlengths 13 18 | topic_id stringlengths 1 6 | title stringlengths 1 132 | section stringclasses 74
values | url stringlengths 0 60 | author stringlengths 0 20 | question stringlengths 0 60k | responses listlengths 0 19 | response_count int64 0 19 | timestamp stringlengths 0 25 |
|---|---|---|---|---|---|---|---|---|---|
forum-topic-126317 | 126317 | What's the most unexpected fun you've had? | General discussion | https://forums.factorio.com/viewtopic.php?t=126317 | J-H | One of my most fun Factorio experiences was back around 0.17. I let my son (around 8 at the time) play with one of my old save files. I had a fully established base complete with rocket launching (back in the old days when rocket control units took speed module 1s & blue circuits). I don't know exactly what mistakes... | [
{
"author": "",
"content": "Back in I think 0.15 we ran a server with a custom mod that disabled Handcrafting, Entity pickup, Belt placement, Bots and Landfill and had a 10x technology price factor. Placing anything down becomes exciting once you have to destroy it if the setup does not work, every misp... | 16 | 2025-01-25T09:27:12-06:00 |
forum-topic-91543 | 91543 | "Make Everything" Generator for bot based malls/hubs | Tools | https://forums.factorio.com/viewtopic.php?t=91543 | Yenz | This app can be used to build bot based malls/hubs.
Direct Link to the app: https://gaming-tools.jensforstmann.verc ... -generator
Source code: https://github.com/JensForstmann/gaming-tools
This generator gives you a blueprint to produce the selected recipes.
assembling machines result_1.png (94... | [
{
"author": "Quasator",
"content": "Servus, \n \nI just wanted to let you know, that your tool was a very useful timesaver, thank you. \nAnd since I'm already posting, one small suggestion, if you're still interested in it: I needed to do quite a few small blueprint batches since receipts with the same flu... | 2 | 2020-11-19T13:16:42-06:00 |
forum-topic-119745 | 119745 | Is a Linked belts and pipes mod for 2.0? | Questions, reviews and ratings | https://forums.factorio.com/viewtopic.php?t=119745 | Maxelm88 | Hi,
I'm search mods like https://mods.factorio.com/mod/LinkedPipes2 and https://mods.factorio.com/mod/LinkedBelts for Factorio 2.0.
Any available mods have Quantum connection? | [
{
"author": "jamiechi1",
"content": "Linked Belts has been updated for 2.0. I'll look at the other mod and see if it can be updated easily.",
"date": "2025-01-21T09:34:53+00:00",
"quotes": []
}
] | 1 | 2024-11-04T07:06:25-06:00 |
forum-topic-127191 | 127191 | Damaging fish with grenades | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=127191 | Plasticizer | Hi,
I'm creating a mod & depending on the entity that has been killed, you'll get a different item.
But when trying to damage the fish with anything but a bullet, it doesn't seem to work.
i.e. rockets just delete the fish, any other explosive or capsule does nothing, ...
How can I make the fish take damage fro... | [
{
"author": "Plasticizer",
"content": "what I've tried to add to the grenade, but it does nothing \n Code: Select all \t\ttable.insert(\n\t\t\t\taction.action_delivery.target_effects, \n\t\t\t\t{\n\t\t\t\t\ttype = \"damage\",\n\t\t\t\t\tdamage = {\n\t\t\t\t\t\ttype = \"capture\", amount = 100 * strength\n... | 1 | 2025-02-28T11:35:58-06:00 |
forum-topic-125890 | 125890 | [2.0.28] Missing letter in German translation | Translations | https://forums.factorio.com/viewtopic.php?t=125890 | Caslo | At 'Main menu' > 'Settings' > 'User interface' there are missing letters at the German translation.
At file Factorio > data > core > locale > de > core.cfg
line 2689 should be:
change-quickbar-by-clicking-with-item=Klick mit Gegenstand legt Schnellleisten-Filter fest (instead of "[...] Schnelleisten-Filter [...]... | [
{
"author": "valneq",
"content": "thx for the report, fixed for the next release",
"date": "2025-01-24T18:50:45+00:00",
"quotes": []
}
] | 1 | 2025-01-13T02:22:30-06:00 |
forum-topic-59578 | 59578 | DyWorld Changelog | DyWorld | https://forums.factorio.com/viewtopic.php?t=59578 | Dysoch | Starting at version 0.3.0, since older versions had no real changelog. All changelogs can also be found in the game!
(Main Menu > Mods > DyWorld > Changelog)
Version: 0.3.0
Date: 8. 10. 2017
Major Features:
- Completely new setup and rewrite
Features:
- New level mechanic. still in WIP state, but w... | [
{
"author": "Dysoch",
"content": "Version: 0.3.1 \nDate: 10. 10. 2017 \n Minor Features: \n - Added back intermediates, with a few new ones \n Balancing: \n - Added in correct recipes for all items and entities \n Changes: \n - Level System: Starting level is now level 1 \n - Level System: le... | 18 | 2018-04-13T01:03:58-05:00 |
forum-topic-26720 | 26720 | Slow Walking/Running with Powerarmor Exoskeleton | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=26720 | "Sister suggestion"
viewtopic.php?f=80&t=307 Gamepad/controller support (also keybinding)
viewtopic.php?f=80&t=4832 Mouse / Touchscreen / Keyboard only interface
Suggestions
viewtopic.php?f=6&t=6200 Acceleration behaviour when wearing multiple exoskeletons
viewtopic.php?f=6&t=6580 Slow/careful walk bu... | [] | 0 | 2016-06-14T11:03:56-05:00 | |
forum-topic-33174 | 33174 | Replacing accumulators with hot water storage? | General discussion | https://forums.factorio.com/viewtopic.php?t=33174 | mrvn | I read somewhere else that you can store hot water in tanks for later use. Now I want to use hot water tanks as replacement for accumulators in the right ratio.
You have solar cells providing power during the day. You have water going through boilers to fill tanks with hot water. You have steam engines running from ... | [
{
"author": "ChurchOrganist",
"content": "All I can tell you is that Negative Root tried this in his \"Break the Game\" series, and was unable to get it to work. \n \nI'm sure it can be done, but to me it seems the restricting factor may be the current throughput of the small pump. \n \nAlso one of the fact... | 19 | 2016-09-22T05:10:11-05:00 |
forum-topic-111009 | 111009 | Version 1.1.104 | Releases | https://forums.factorio.com/viewtopic.php?t=111009 | Gui
Trying to close a window will first close any opened drop-down. This improves navigating drop-downs with controllers.
Bugfixes
Fixed that empty locale would cause things to not show in GUIs. ( 110679 )
Fixed intro sound being treated as gui effect instead of music. ( 110848 )
Fixed that LuaFluidBox:... | [
{
"author": "veever23",
"content": "Anyone else having an issue where their computer downloads 100% of the update, but doesn't finish and just keeps prompting a \"Resume\" option? \n \nEdit: had to restart steam and the computer, but it seems to be ok now. Sorry I didn't think of that sooner.",
"date": ... | 1 | 2024-01-30T07:35:03-06:00 | |
forum-topic-58341 | 58341 | Addon mod for deadlock stacking/crating - alpha version | Angels Mods | https://forums.factorio.com/viewtopic.php?t=58341 | orzelek | I've prepared alpha version of mod that adds stacking/crating support for bobs/angels and madclown extension.
I'll post it here for now - not sure if I should go with it to mod portal for now.
It only contains ores and plates currently - I didn't do a big playthrough with alll the mods yet so I'm not sure what othe... | [
{
"author": "DaveSh99",
"content": "Thanks, \n \n I've got it now in my currently Bob's play-through. Will see how things go. \n \nd.",
"date": "2018-03-10T20:30:36+00:00",
"quotes": []
},
{
"author": "Dreadlord",
"content": "I see no problem with stacked item generation or in game us... | 17 | 2018-03-02T18:23:07-06:00 |
forum-topic-49168 | 49168 | How do you make mud? | Angels Mods | https://forums.factorio.com/viewtopic.php?t=49168 | Warshed | Ok I am using Factorio .15.18 experimental along with all of bob's mods and Angel's mods, and for the life of me I can't figure out HOW TO MAKE MUD. I have looked everywhere and it just not showing up under any production facility. | [
{
"author": "Warshed",
"content": "In other words you need mud and water as inputs into a liquifier plant to get the viscous mud water but I can't freaken make mud at all. Its driving me crazy. PLEASE how is mud made? When I mouse over it, it says Angel's Refining but I go through all the refining plants... | 10 | 2017-06-02T22:31:54-05:00 |
forum-topic-127329 | 127329 | StatelessVisualisation uses expanded definiton of a pre-existing type | Documentation Improvement Requests | https://forums.factorio.com/viewtopic.php?t=127329 | PennyJim | StatelessVisualisation::nested_visualisations uses the type or array[type] format despite StatelessVisualisations already being that. | [
{
"author": "",
"content": "This is intentional, it reflects how it is loaded internally.",
"date": "2025-03-14T17:59:14+00:00",
"quotes": []
},
{
"author": "",
"content": "Actually, putting this back into unresolved because StatelessVisualisations might allow more than the currently doc... | 2 | 2025-03-07T19:09:16-06:00 |
forum-topic-123569 | 123569 | [2.0.23] what is a real wire connection? | Documentation Improvement Requests | https://forums.factorio.com/viewtopic.php?t=123569 | Quezler | https://lua-api.factorio.com/latest/cla ... ector.html
Code: Select all connections :: Read array[WireConnection]
All wire connectors this connector is connected to.
Code: Select all real_connections :: Read array[WireConnection]
All wire connectors this connector is connected to with real wires.
At fir... | [
{
"author": "curiosity",
"content": "Non-real wire meaning ghost seems obvious to me, but are you sure about simulations? Why would they be special there?",
"date": "2024-12-03T02:59:50+00:00",
"quotes": []
},
{
"author": "Quezler",
"content": "well a ghost is still very much a real ghos... | 4 | 2024-12-02T12:22:23-06:00 |
forum-topic-125775 | 125775 | Any chance for an update to 2.0 and space age? | Bob's mods | https://forums.factorio.com/viewtopic.php?t=125775 | Human_2 | Title says it all, I really liked the Bob's suite of mods | [
{
"author": "jamiechi1",
"content": "See this: viewtopic.php?f=51&t=118338",
"date": "2025-01-21T09:51:33+00:00",
"quotes": []
}
] | 1 | 2025-01-09T14:24:08-06:00 |
forum-topic-92392 | 92392 | Ship machine readable API information | Implemented mod requests | https://forums.factorio.com/viewtopic.php?t=92392 | Mooeing-747 | Apologies if this isn't the right place to request this, wasn't sure where it fit best.
I've noticed several tools (like autocompletes for various IDEs) that rely on scraping the documentation of the Lua API and prototypes pages and then do all sorts of html scraping magic to extract things like structures, methods,... | [
{
"author": "",
"content": "Could you link one of the tools that scrapes the prototype pages? I'm curious what their result is. \n \nFor lua-api.factorio.com, there is https://github.com/spiwn/FactorioApiScraper which is open source, so you don't need to make your own parser. \n \nThe prototype pages are ... | 15 | 2020-12-01T17:16:20-06:00 |
forum-topic-81553 | 81553 | [18.8] Editor mode: Simple entity with force - selection box offset | Won't fix. | https://forums.factorio.com/viewtopic.php?t=81553 | fishycat | See in picture:
Screenshot (2).png (3.97 MiB) Viewed 957 times | [
{
"author": "",
"content": "Thanks for the report. That entity exists purely so mods can be loaded. The icon, selection box, or anything else with it really doesn't matter.",
"date": "2020-02-23T22:09:40+00:00",
"quotes": []
}
] | 1 | 2020-02-23T06:47:56-06:00 |
forum-topic-125808 | 125808 | Trying to connect two electrical poles using copper wire | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=125808 | heckenfricken | I keep left clicking the pole with the copper wire and it's opening the network info gui instead and the "left click to connect electric poles" tool-tip has been removed and I'm wondering if this mechanic as been removed? | [
{
"author": "dog80",
"content": "check the buttons on the bottom right instead",
"date": "2025-01-10T18:53:26+00:00",
"quotes": []
},
{
"author": "heckenfricken",
"content": "Something to note is that shift clicking the poles, even without wire selected disconnects the poles, but I can't... | 4 | 2025-01-10T12:52:19-06:00 |
forum-topic-110662 | 110662 | Placing blueprints as "references" instead of copies | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=110662 | Necrowizard | Hey there, I saw the blog post of Parametrised blueprints: https://factorio.com/blog/post/fff-392 -
What I've always wanted was a way to place blueprints as a "reference" of the blueprint, instead of just an untracked "instance of" blueprint.
If you've played SpaceChem you'll know this concept...
How that... | [
{
"author": "Illiander42",
"content": "What you want is essentially version control on placed blueprints. \n \nI'd love that, it would make fixing early mistakes in grid bases so much simpler.",
"date": "2024-01-15T07:26:33+00:00",
"quotes": []
}
] | 1 | 2024-01-13T10:12:49-06:00 |
forum-topic-122140 | 122140 | Factorio Forums • FPS drops after a few minutes to slideshow | Hello guys,
i have a Problem.
When me and my friends play on our server which is hosted in my Network on a separate machine.
The server maintains 60 UPS but for some reason after a few minutes of playing my FPS slowly crawl to 5 and lower until i get kicked from the game.
I am the only one of us which has an AMD G... | [
{
"author": "",
"content": "As per post Performance problems and how to report them , your report is not complete.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "Hello, it's the same as 121399 \nYour PC doesn't keep up with the server update rate, so it skips frames to not h... | 3 | ||||
forum-topic-126507 | 126507 | Add `on_pre_marked_for_deconstruction`, or fire `on_marked_for_deconstruction` before any entity changes | Modding interface requests | https://forums.factorio.com/viewtopic.php?t=126507 | Wiwiweb | In 2.0, marking an entity for deconstruction instantly pushes out the fluids it contains into the connected fluid segments, and then disconnects the entity from the fluid segments. Only after this, `on_marked_for_deconstruction` is fired.
As part of my mod Undeletable Fluids , I need to know how much fluid a storag... | [
{
"author": "micromario",
"content": "Great suggestion, I love this mod and can't wait for it to be ported",
"date": "2025-02-01T03:22:37+00:00",
"quotes": []
},
{
"author": "protocol_1903",
"content": "On the topic... why are fluids pushed out of entities that are queued for deconstruct... | 19 | 2025-01-31T20:30:34-06:00 |
forum-topic-51028 | 51028 | New Types of Train Scheduling | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=51028 | The current way of scheduling is in some ways limited (in a way, that is not possible to go around): You need to send a train to a station by name. But some stations can have the same names. Any try to fix this problem without changing this paradigm will loose.
There is an suggestion that goes around this limitation... | [] | 0 | 2017-07-18T15:32:51-05:00 | |
forum-topic-83449 | 83449 | Version 0.18.18 | Releases | https://forums.factorio.com/viewtopic.php?t=83449 | Changes
Adjusted steam engine and turbine collision boxes so player can walk between two steam engines.
Roboports allow exporting both logistics and robot stats at the same time. ( 80652 )
Graphics
Added offshore pump remnants.
Added new dying effects for biters, spitters, worms, and spawners.
Gui
... | [
{
"author": "PSquared1234",
"content": "Hoorah for the confirmation for deleting a blueprint book! I've been backing up my Factorio directory specifically for the cases when I've accidentally deleted my railroad blueprint book.",
"date": "2020-04-08T15:16:10+00:00",
"quotes": []
},
{
"author... | 19 | 2020-04-08T10:07:49-05:00 | |
forum-topic-109003 | 109003 | Can't find a way to use Py Recommended Settings on dedicated server | PyMods | https://forums.factorio.com/viewtopic.php?t=109003 | inick | I've googled for a week. I can't seem to use the right keywords, Py included and excluded, to apply the Pyanodon recommended settings (world-gen) from a headless CLI server.
Some recommend uploading a savefile with the settings already set, I know I can modify each individual setting to copy the recommended setting... | [
{
"author": "inick",
"content": "So, I copied the settings instead. Attached are the two files for pyAE: pyalienlife 2.1.9, pyalternativeenergy 1.2.6, pycoalprocessing 2.1.4, pyfusionenergy 2.0.6, pyhightech 2.0.10, pyindustry 2.0.10, pypetroleumhandling 2.1.10, pypostprocessing 0.2.13, pyrawores 2.4.10 on... | 1 | 2023-10-02T22:55:33-05:00 |
forum-topic-116183 | 116183 | Factorio: Space Age is here! | News | https://forums.factorio.com/viewtopic.php?t=116183 | Here it is! (beep boop)
https://factorio.com/blog/post/factorio ... ge-release | [
{
"author": "morse",
"content": "https://factorio.com/get-download/stabl ... ss/linux64 is pointing to the old version",
"date": "2024-10-21T11:05:24+00:00",
"quotes": []
},
{
"author": "OldFart",
"content": "Downloading now!",
"date": "2024-10-21T11:07:19+00:00",
"quotes": []
... | 19 | 2024-10-21T06:02:05-05:00 | |
forum-topic-111125 | 111125 | VTN by PMAP | Railway Setups | https://forums.factorio.com/viewtopic.php?t=111125 | PMAP | Introduction
Hello everyone and thanks to Google Translator.
The developers are busy improving trains and stations (Train 2.0), and while we wait, I decided to share my implementation of a logistics train network system in vanilla.
System: Vanilla Train Network
Goal: The system simplifies the setup of trains ... | [
{
"author": "DarkShadow44",
"content": "Can you put a high level explanation how how this whole thing works?",
"date": "2024-08-14T18:47:30+00:00",
"quotes": []
},
{
"author": "PMAP",
"content": "I don't want to describe each combinator. But I will describe the algorithm embedded in them... | 4 | 2024-02-06T11:17:27-06:00 |
forum-topic-94497 | 94497 | Conway´s Game of Life | Videos | https://forums.factorio.com/viewtopic.php?t=94497 | biggerw | https://youtu.be/zOA0sGNaWVI
This the video to the post
viewtopic.php?f=193&t=93958
Have fun. | [] | 0 | 2021-01-16T10:59:34-06:00 |
forum-topic-127467 | 127467 | [Suggestion] Disable "Use destination train stop color" after copying the color from a station to the train | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=127467 | CaptainWarburtons | When using Shift+Right Click and Shift+Left Click to copy colours from stations to trains, the "Use destination train stop color" tickbox remains ticked. This means that once the train travels to a differently coloured station it will change colours. As a user if I paste a colour from a station onto a train, my expecta... | [
{
"author": "",
"content": "This seems to make sense to me, my post here is as a reminder to myself",
"date": "2025-03-13T19:09:14+00:00",
"quotes": []
},
{
"author": "",
"content": "Also makes sense to me. Implemented for 2.0.42.",
"date": "2025-03-17T12:28:28+00:00",
"quotes": ... | 2 | 2025-03-13T11:41:00-05:00 |
forum-topic-67845 | 67845 | [Oxyd] [0.17.14] Empty research queue when opening from mod | Not a bug | https://forums.factorio.com/viewtopic.php?t=67845 | wvlad | I have some research in progress:
but when I open research window from FNEI it's empty | [
{
"author": "",
"content": "This is a bug or feature in FNEI itself: It explicitly clears the research queue before opening the technology window. Try contacting FNEI's author to see if it can be fixed.",
"date": "2019-03-19T16:21:48+00:00",
"quotes": []
},
{
"author": "_npo6ka_",
"con... | 4 | 2019-03-16T11:50:57-05:00 |
forum-topic-117480 | 117480 | [raiguard][2.0.11][Linux] Clicking "yes" in the game crash dialog window freezes the game | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=117480 | <NO_NAME> | When the game crashes ( example ) it shows a dialog window that asks whether to open the folder containing logs.
Screenshot from 2024-10-25 21-02-11.png (62.34 KiB) Viewed 835 times
Clicking "No" works as expected and closes the game.
Clicking "Yes" correctly opens the directory but after that the game wi... | [
{
"author": "",
"content": "Thanks for the report, this has been fixed for 2.0.33.",
"date": "2025-01-23T21:39:22+00:00",
"quotes": []
}
] | 1 | 2024-10-25T14:07:27-05:00 |
forum-topic-107902 | 107902 | [Twinsen] [1.1.87][switch] When in keyboard+mouse mode, modifier keys do not work in text fields. | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=107902 | VisibleReality | Issue
When using keyboard + mouse on Nintendo Switch, the modifier keys do not work when typing in text fields. This makes it impossible to type capital letters, or any other character that requires the Shift key to access. Additionally, when text is selected, pressing a modifier key deletes the selected text as if ... | [
{
"author": "TheRaven_81",
"content": "This is still a problem in the current version, [1.1.110 (build 62357, arm64-ns)]. Also regarding Keyboard input, there is no recognition of the NUMPAD keys.",
"date": "2024-11-26T11:09:53+00:00",
"quotes": []
},
{
"author": "TheRaven_81",
"content"... | 5 | 2023-07-23T00:55:07-05:00 |
forum-topic-20900 | 20900 | [MOD 0.12.3] Alva MOD PACK +update2(+patch to v0.12.3) | Mod Packs / Libs / Special Interest | https://forums.factorio.com/viewtopic.php?t=20900 | momosundeass | Alva MOD PACK + Update 2
For Factorio Version 0.12.3 only
you can downgrade or upgrade your game to version 0.12.3 with patch from download section.
mar-08-2016 bugfix
mar-14-2016 Update2
This mod pack focus building vary massive factory,long Production chain, massive electronic production and module, harder... | [
{
"author": "Randonx",
"content": "Can't get your modpack to work. \n \n \nI've reinstalled Factorio, Patched to 12.3, installed your modpack, installed update 2 of your modpack. When the game tries to start, I get an error when it gets to the mod loading, and it closes to desktop. I've had a couple diffe... | 2 | 2016-03-05T02:19:16-06:00 |
forum-topic-12216 | 12216 | Yuoki Industries - Addon Engines 0.4.20 (0.14.X) - Page 7 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=12216&start=120 | MantisShrimp | So now that HPF coming out of Quantrinum Reactor are pre-heated, is it even necessary to run it through a boiler anymore? Previously, running HPF through a Gearbox before high tier generators was pointless because the Gearbox doesn't exactly raise the HPF to a efficient temperature, so it couldn't sustain said generato... | [
{
"author": "Fatmice",
"content": "Temperature in recipe is a new feature of 0.13. Thus Quantrinum Reactor making hot MF is a desirable thing. It was always meant to be that way but the limitation of the past didn't allow it at first. \n \nEdit: I just looked at the recipe for MF from Quantrinum Reactor. ... | 19 | 2015-05-11T10:23:34-05:00 |
forum-topic-122297 | 122297 | [2.0.20] Railgun quality sign offsets while rotated 45° to the left | Won't fix. | https://forums.factorio.com/viewtopic.php?t=122297 | True.Boriska | Railgun quality sign offsets while rotated 45° to the left. It looks weird. | [
{
"author": "",
"content": "Thanks for the report however I don't' consider this worth trying to tweak further.",
"date": "2025-03-01T13:21:56+00:00",
"quotes": []
}
] | 1 | 2024-11-20T13:15:43-06:00 |
forum-topic-127301 | 127301 | Interact with the Sun Directly | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=127301 | kulg | I would like a mod where I can land on the Surface of the Sun.
Doing so would result in
INSTANT DEATH
But hanging out in orbit would offer insane solar power output! That power could either be used to charge batteries and shipped planet side, or maybe it could be beamed down to a planet for use there.
Basic... | [
{
"author": "Muche",
"content": "SLP - Dyson Sphere Reworked might be applicable.",
"date": "2025-03-06T16:38:31+00:00",
"quotes": []
}
] | 1 | 2025-03-06T10:27:47-06:00 |
forum-topic-82786 | 82786 | [Oxyd] [Linux/Mac] non-blocking save crashes | Pending | https://forums.factorio.com/viewtopic.php?t=82786 | Cromefire_ | I've enabled async saves and if I accidentally (or because the autosave is stuck, which is another point) save the game (manually) while it's autosaving, the game crashes because there is only one instance of the async save class allowed. | [
{
"author": "triffid_hunter",
"content": "Hi Wube team, \n \nJust had an interesting and rare occurrence - factorio crashed! \n \nI think this is my first crash since I bought the game circa 0.14, so you're doing an excellent job regarding stability! \n \nI was poking around in single player with a few mino... | 19 | 2019-12-24T09:26:57-06:00 |
forum-topic-98162 | 98162 | Symmetric fluid dynamics | Implemented in 2.0 | https://forums.factorio.com/viewtopic.php?t=98162 | Jakob | TL;DR
To make fluid flow to behave exactly the same way for rotated / flipped layouts
What ?
Now (ver 1.1.32) fluid flow is highly dependent on the direction of the pipes. For example, here is totally symmetric layout (inner infinity pipes have 100% of water, outer infinity pipes have 0% of water), which was left f... | [
{
"author": "",
"content": "I think you have no idea of how pain in the somewhere fluids implementation is to maintain, or even change to something better while not causing huge performance penalties. \n \nFor the fluids flow to be \"fair\" it would have to be a 2-pass algorithm because it would have to fir... | 5 | 2021-05-02T11:32:33-05:00 |
forum-topic-19755 | 19755 | 3 rockets/minute with vanilla+ | Show your Creations | https://forums.factorio.com/viewtopic.php?t=19755 | Danielv123 | All about it here: https://www.reddit.com/r/factorio/comme ... n_vanilla/
No, I haven't gotten enough outposts to support it, but if you redirect all the trains yuo would get slightly above 1 rpm.
Images: http://imgur.com/a/AKFjI | [
{
"author": "Yttrium",
"content": "Damn, Thats Impressive.",
"date": "2016-02-04T15:35:48+00:00",
"quotes": []
}
] | 1 | 2016-02-03T06:41:47-06:00 |
forum-topic-124597 | 124597 | Latency mode for target priority | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=124597 | Quezler | currently when you add a new target priority you need to wait for latency to catch up before you get a new slot to fill, it would be nice if the new slot becomes clickable as soon as you set it on your own end. | [] | 0 | 2024-12-17T04:23:13-06:00 |
forum-topic-126225 | 126225 | A thing of beauty.. | Show your Creations | https://forums.factorio.com/viewtopic.php?t=126225 | bastosdesign | 01-22-2025, 09-25-46.png (827.7 KiB) Viewed 282 times | [] | 0 | 2025-01-22T08:26:03-06:00 |
forum-topic-113054 | 113054 | Factorio Forums • Friday Facts #407 - Automating a soundtrack | Here it is! (beep boop)
https://factorio.com/blog/post/fff-407 | [
{
"author": "",
"content": "Rattling the DAC to pieces \n \nLove love love it x",
"date": "",
"quotes": []
},
{
"author": "",
"content": "That first (and third) WIP track sounded... really bad. Distractingly bad. I hope that's \"just started\" WIP not \"final touches\" WIP.",
"d... | 19 | ||||
forum-topic-116214 | 116214 | WAnna | Multiplayer | https://forums.factorio.com/viewtopic.php?t=116214 | InodoroSalvaje | Looking for people with the same playing time-range and level of knowledge (or lesser, I can take it slow) of the game to play together. To be known:
I can play from 22:30 to 01:00 GTM +1 , most days
I have played Factorio a lot, but I have only stratched a minor part of the game. I usually get stuck trying to ref... | [
{
"author": "Mystique",
"content": "Hi I'm up, pretty much the same as you, we can try something together",
"date": "2024-10-30T18:29:50+00:00",
"quotes": []
}
] | 1 | 2024-10-21T07:21:40-05:00 |
forum-topic-123473 | 123473 | [gfx] [2.0.21] Sunnycomb/watercane icon shared | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=123473 | Gallimimus | In the factoriopedia currently the icon for sunnycomb and water cane is the same.
Factoriopedia sunnycomb entry sunnycomb.JPG (64.12 KiB) Viewed 1258 times
Factoriopedia water cane entry watercane.JPG (55.92 KiB) Viewed 1258 times | [
{
"author": "",
"content": "Thanks for the report. This has been fixed for the next release.",
"date": "2025-03-06T18:23:09+00:00",
"quotes": []
}
] | 1 | 2024-12-01T11:56:02-06:00 |
forum-topic-3638 | 3638 | ❗How to report a bug - READ BEFORE POSTING❗ | Bug Reports | https://forums.factorio.com/viewtopic.php?t=3638 | Please help us by reading this topic thoroughly and follow it precisely!
Only one bug per report.
Report only bugs from the latest version , ideally the latest experimental version.
Report the bug as new topic in Bug Reports after reading this topic.
If reporting a Desync or Performance problem follow... | [] | 0 | 2014-05-16T07:41:29-05:00 | |
forum-topic-84666 | 84666 | Settings for a large biter hive expansion map | Maps and Scenarios | https://forums.factorio.com/viewtopic.php?t=84666 | arshiahf | Explanation/Reasoning
When playing with some friends in a multiplayer game, I realized that the default settings for biter base size make it a little easy, since you can start walking around with a rifle and clearing them fairly early, removing any threat rapidly if you beeline early military technologies.
To cou... | [] | 0 | 2020-05-06T16:08:41-05:00 |
forum-topic-109843 | 109843 | Version 1.1.98 | Releases | https://forums.factorio.com/viewtopic.php?t=109843 | Changes
Pressing "Regenerate map" in the map editor will open the map generator.
"Regenerate map" is no longer available in map editor for scenarios that don't use the map generator.
Bugfixes
Fixed a loader could get stuck in rare cases with mixed items when inserter takes items from belt in a loader.
F... | [
{
"author": "Annihilator",
"content": "I just updated server (linux headless) and client Mac ARM and get version mismatch. build 61895 vs 61896. \n \nBoth server and client say they are on 1.1.98 though.",
"date": "2023-11-22T18:58:38+00:00",
"quotes": []
},
{
"author": "",
"content": "T... | 13 | 2023-11-22T12:11:44-06:00 | |
forum-topic-105063 | 105063 | Factorio Forums • "Copy blueprint" button in topic review section reloads the page | 1) click "post reply" on this topic
2) write something in the text box
3) scroll down to this post in "topic review" below and click this: wow Copy blueprint
4) page reloads and reply text is lost | [
{
"author": "",
"content": "In HTML, <button> has type=\"submit\" by default. This means an unmodified button will refresh the page. \n \nTo work around this, give the button type=\"button\". \n \nThe button in the reply is unmodified because the blueprint script failed. Figuring out why it failed is tric... | 2 | ||||
forum-topic-21204 | 21204 | Translations and apports | 5dim's mod | https://forums.factorio.com/viewtopic.php?t=21204 | McGuten | Hi guys
If someone makes translate of the mod and wants to add to the game, post here archives and we add locale in next release
For make translate: open your mod folder, open what mod you want make a translate and open locale/en/locale.cfg
Thanks you guys for the support! | [
{
"author": "Pogo",
"content": "Hi. Here is all of ru translations. \nAll of them are utf8 w/o BOM files, works fine with my steam factorio.",
"date": "2016-03-11T09:44:10+00:00",
"quotes": []
},
{
"author": "McGuten",
"content": "Thanks you (and sorry for this late answer) \nI will make... | 12 | 2016-03-09T12:16:40-06:00 |
forum-topic-113982 | 113982 | Is this 8 belt balancer efficient? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=113982 | engineeringengineer | It probably isn't optimal, but does it at least do the job? Trying to not import any blueprints. Thanks for any help provided! | [
{
"author": "Nidan",
"content": "That's two 4 belt balancers side by side.",
"date": "2024-06-22T21:05:56+00:00",
"quotes": []
},
{
"author": "engineeringengineer",
"content": "oh.. you're right",
"date": "2024-06-22T22:17:11+00:00",
"quotes": [
{
"author": "Nidan w... | 9 | 2024-06-22T15:42:16-05:00 |
forum-topic-69812 | 69812 | Biters in Starting Area? | General discussion | https://forums.factorio.com/viewtopic.php?t=69812 | akmotu | Hello all,
Just checking something. In 17.32, on regular default, no-tweaked settings, there are multiple biter nests within my starting area.
Is this working as designed, a bug, or just an experimental feature the devs might change later.
On normal default, and no matter which map string I try, at least 3 ... | [
{
"author": "zOldBulldog",
"content": "Indeed, 0.17 seems to be a change in philosophy. \n \nIt also does not make sense to me, they created a factory building game that attracted tons of followers but now they change the defaults to make it something else entirely. \n \nAnd TBH, Factorio is quite lame as... | 6 | 2019-04-21T08:37:47-05:00 |
forum-topic-115539 | 115539 | Make mod dependencies override incompatibilities | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=115539 | Mecejide | TL;DR
Allow two mods to load together, even if one is marked as incompatible with the other, as long as some third enabled mod has required dependencies on both of them.
What ?
Current behavior:
09-25-2024, 17-31-17.png (189.76 KiB) Viewed 312 times
If mod A is marked as incompatible with B, and you e... | [
{
"author": "DarkShadow44",
"content": "While I technically agree, out of experience I know that people will still report compatibility issues to the mod, which could have been prevented due to the incompatibility setting. There is also an argument made to respecting the authors decision to mark a mod as in... | 1 | 2024-09-25T17:50:52-05:00 |
forum-topic-44540 | 44540 | .15 Beta Update? | 5dim's mod | https://forums.factorio.com/viewtopic.php?t=44540 | vpshockwave | Hey guys,
I was wondering if/when the 5dim modset will be updated for compatibility with the new .15 beta?
Thanks for the hard work! | [] | 0 | 2017-04-24T12:47:13-05:00 |
forum-topic-2778 | 2778 | MoMods: CoreMod Downloads - Page 11 | MoMods | https://forums.factorio.com/viewtopic.php?t=2778&start=200 | Gerdison | When I place a Wind Turbine, the game crashes to the main menu.
The error message: "Error while running the event handler: __mopower__/control.lua:28 LuaGameScript doesn't contain key windspeed"
Can someone help me? Perhaps I am to silly to place it.
My game version ist 12.2, MoPower Version ist 3.2 | [
{
"author": "DjTeo",
"content": "Go to control.lua and at line 28 change the game.windspeed to game.wind_speed.",
"date": "2015-08-02T23:00:41+00:00",
"quotes": []
},
{
"author": "Nanobytez",
"content": "May have found a bug with the thermal gens. I placed one, filled it with coal, then ... | 19 | 2014-03-13T05:38:53-05:00 |
forum-topic-118372 | 118372 | [Raiguard] [2.0.12] GUI problems on the Steam Deck | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=118372 | magikarpz | The space platform GUI is not fully usable on the Steam Deck. When opening the circuit network info, I can’t move the window to display the circuit info (see screenshot1). When the circuit panel is closed, I can move the window freely (screenshot2).
There are also some GUI issues in the mod settings (screenshot3).
... | [
{
"author": "ocybin",
"content": "Would it help to reduce the scale of the UI?",
"date": "2024-10-29T13:41:46+00:00",
"quotes": []
},
{
"author": "magikarpz",
"content": "Reducing the scale does fix the issues, but it makes the text and GUI uncomfortably small, so I’d prefer to be able t... | 7 | 2024-10-29T08:05:14-05:00 |
forum-topic-127533 | 127533 | [2.0.41] Crash (TransportBeltConnectable::checkConsistency) | Bug Reports | https://forums.factorio.com/viewtopic.php?t=127533 | The_anarkist | My game is crashing in random times. Attached is my log file and a screenshot of mods installed
15-03-25 Update: Looks like it's related with the the "Construction Planner Continued" mod | [
{
"author": "pioruns",
"content": "Disable that mod and check if crash can be reproduced. \nAlso, upload your save file and post link here.",
"date": "2025-03-16T03:49:48+00:00",
"quotes": []
}
] | 1 | 2025-03-15T16:03:05-05:00 |
forum-topic-119724 | 119724 | Deconstruction blueprint (position-aware) | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=119724 | Gummiente27 | My idea: Blueprints which deconstructs every matching real item it has inside.
Add it either:
- as right-click action
- as a mode to enable with a button press
- a toggle inside the blueprint's editor (toggle should change color of the blueprint from blue to purple or so)
This can help with large factory restr... | [
{
"author": "Gummiente27",
"content": "\"Empty space request\" for blueprints as mentioned by kovarex here is similar to what I suggested here, \n \nbut deconstruction blueprints / or elements marked for deconsturction inside a blueprint would remove if element + orientation match. \n \nWith rail replanni... | 1 | 2024-11-04T05:40:38-06:00 |
forum-topic-121764 | 121764 | [2.0.19] Steam condensation recipe can not be supplied fast enough with steam | Duplicates | https://forums.factorio.com/viewtopic.php?t=121764 | Samuel2507 | Hello,
apparently the steam condensation recipe in the chemnical plant is not being filled up with steam fast enough, even without any quality and just t2 speed modules (4.45 crafting speed chem plant).
11-16-2024, 20-39-38.png (2.23 MiB) Viewed 2308 times
The chemical plant next to it producing steam ... | [
{
"author": "IceTDrinker",
"content": "Not sure it’s a bug, try using both inputs of the chem plant, fixed a similar input throughput issue on vulcanus for essentially the same thing \n \nEdit: you may need to add pumps in some instances if it consumes a lot of fluid and is far away",
"date": "2024-11-1... | 8 | 2024-11-16T13:42:58-06:00 |
forum-topic-19991 | 19991 | Collection of ideas around robots and self-moving objects (Flying Buildings, Moving Fortress) | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=19991 | Robots
This topic has many parallels to
https://forums.factorio.com/forum/vie ... 80&t=18093 Roboport/Logistic Network/Robot enhancements
But it is more a collection of unsorted ideas around self-moving, walking, flying, self-driving ... entities.
viewtopic.php?f=6&t=520 Mech w grze [very old!]
viewtopic.... | [] | 0 | 2016-02-10T15:39:40-06:00 | |
forum-topic-103784 | 103784 | [1.1.69] LuaLogisticNetwork.insert() sometimes fails to insert (everything) even though there is room | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=103784 | Quezler | What did you do?
- attempted to use Klonan's Repair Turret mod
What happened?
- items were spilling onto the ground despite the logistic system still having room
What did you expect to happen instead? It might be obvious to you, but do it anyway!
- for the items not to spill, and instead end up in the ne... | [
{
"author": "",
"content": "Thanks for the report. It's now fixed for the next release.",
"date": "2023-03-01T20:44:45+00:00",
"quotes": []
}
] | 1 | 2022-10-18T13:44:43-05:00 |
forum-topic-12217 | 12217 | Yuoki Industries - Addon PFW (obsolete) - Page 3 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=12217&start=40 | YuokiTani | updated !
- mobile generator outputs 15 MW (raised from 1.5MW)
- all icons for items only for trade changed. its not better of course, but i need to prevent misunderstandings until its changed. | [
{
"author": "Codec",
"content": "Are you sure you meant to increase the generator to 15MW? That is 20 times a normal fusion reactor. \n \nEdit: Also the very same hard locking I was getting in the engines add-on is happening in this one. I do notice that its only on things that are complex, like a speed 3 m... | 16 | 2015-05-11T10:35:13-05:00 |
forum-topic-127393 | 127393 | [2.0.39] cant search only "石" in RemoteView | Not a bug | https://forums.factorio.com/viewtopic.php?t=127393 | aizSubro | Stone called "石" in Japanese.
We cant search only "石" in RemoteView.
Better word idea is "石片" or "石ころ" or "石礫".
search石.png (242.61 KiB) Viewed 119 times
searchStone.png (94.76 KiB) Viewed 119 times | [
{
"author": "synchromach",
"content": "You can actually go to Crowdin and make the changes yourself, they will take effect next release.",
"date": "2025-03-11T15:46:09+00:00",
"quotes": []
},
{
"author": "",
"content": "Thanks for the report however I'm not seeing any bug here.",
"da... | 2 | 2025-03-11T10:18:42-05:00 |
forum-topic-116200 | 116200 | [2.0.7] Crash on startup on Debian 12 during updateMipmapPixels | 1 / 0 magic | https://forums.factorio.com/viewtopic.php?t=116200 | zaccrites | 1. What did you do? Start the game from Steam
2. What happened? The game crashes with the following log
3. What did you expect to happen instead? It might be obvious to you, but do it anyway! I expect the game not to crash when I start it.
4. Does it happen always, once, or sometimes? Always, so far.
I ha... | [
{
"author": "",
"content": "Unfortunately, resolving this issue will be tricky because none of us own an Intel Arc card. \n \nIf possible, could you try different distros and see if the problem persists?",
"date": "2024-10-21T12:55:38+00:00",
"quotes": []
},
{
"author": "",
"content": "M... | 8 | 2024-10-21T06:52:32-05:00 |
forum-topic-28618 | 28618 | Add a transport belt ghost Arrow / Belt placement cursor clarity | Frequently Suggested / Link Collections | https://forums.factorio.com/viewtopic.php?t=28618 | PeteTheLich | I often find myself having to squint or stop and focus to see which way my belt is facing by seeing it move when im connecting or moving belts (especially on turning belts) but adding arrows to belt ghosts would completely eliminate that problem!
If belts had pointers like inserters It would be a wonderful QoL i... | [
{
"author": "",
"content": "",
"date": "2016-07-09T10:45:57+00:00",
"quotes": []
},
{
"author": "siggboy",
"content": "OMG. Yes. +1. \n \n(Sometimes when I read an idea I'm really annoyed that I didn't make that suggestion myself. This is one such case.)",
"date": "2016-07-09T19:5... | 15 | 2016-07-09T04:02:11-05:00 |
forum-topic-127313 | 127313 | HTTP requests | Won't implement | https://forums.factorio.com/viewtopic.php?t=127313 | thesixthroc | I would like to be able to send simple HTTP requests for the purpose of creating ingame leaderboards, ideally signed by the user and including a hash of the modlist and mod file contents. | [
{
"author": "",
"content": "Mods are specifically sandboxed to the in game API and being able to write to the script output folder. They will never be allowed to make HTTP requests - it would break the entire sandbox.",
"date": "2025-03-07T03:32:09+00:00",
"quotes": []
},
{
"author": "front"... | 2 | 2025-03-06T20:56:01-06:00 |
forum-topic-30591 | 30591 | Optimized GFX for Yuoki Mods (Oh,it's so lighter!) V3 upd! - Page 2 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=30591&start=20 | orzelek | Comparing those two pictures above... that will be a big loss.
Take a look at anything thats transparent - it has been seriously damaged by compression. Especially the glow around the main spire. | [
{
"author": "nastyslave",
"content": "Of course, you are right, some data loss is here. But in dynamic of the game it's almost invisible. Imho, of course. \nOtherwise, you can always adjust quality settings and choose that level of compression what your eyes like \nSadly , but lossless compressed settin... | 5 | 2016-08-06T13:30:52-05:00 |
forum-topic-115745 | 115745 | No Marathon mode in 2.0 confirmed? | General discussion | https://forums.factorio.com/viewtopic.php?t=115745 | Panzerknacker | In another thread it was just posted by Bilka:
'Expensive mode was completely removed in 2.0, there will be no expensive-mode mod.'
From that I assume that 2.0 and Space Age will see no official Marathon or Death World Marathon game modes since these modes rely on the expensive recipes.
For me personally this is... | [
{
"author": "",
"content": "Removing expensive mode that is like 10 or so recipes with increased cost when noone cares about balancing them or extending to other recipes i would say that is an improvement because mods can reimplement expensive mode while being easier to update (no need for entire game relea... | 19 | 2024-10-04T15:43:40-05:00 |
forum-topic-92507 | 92507 | [1.1.4] Shifted item-list in blueprint frame | Not a bug | https://forums.factorio.com/viewtopic.php?t=92507 | fishycat | I recently noticed that behavior when I was blueprinting something in a tight spot. The problem was, my view got blocked from the list being shifted outside the frame and blocking the view at the entities.
You can see that behavior pretty good in the pics. For a better visibility I pulled the frame more to the right... | [
{
"author": "",
"content": "That's working as intended. The icons stay next to the cursor.",
"date": "2020-12-03T23:18:34+00:00",
"quotes": []
}
] | 1 | 2020-12-03T16:37:22-06:00 |
forum-topic-62399 | 62399 | Loss Prevention - Because noone enjoys taking down green biters with red ammo | Reika's Mods | https://forums.factorio.com/viewtopic.php?t=62399 | Reika | If playing with sufficiently harsh settings, one can find that they have been...rather outpaced by the advancement of the native life. This is especially true with certain mod environments, such as a grouping of NauvisDay, Natural Evolution, and Rampant.
Biters should present a serious threat, especially when one do... | [
{
"author": "darkfrei",
"content": "Something like this?\n Code: Select all On_tick\n If not (technology[i].enabled) then set_evolution_limit (n) end\nEnd",
"date": "2018-09-06T10:33:06+00:00",
"quotes": []
},
{
"author": "Reika",
"content": "No, it is a lot more complex than that.",
... | 13 | 2018-09-05T18:41:33-05:00 |
forum-topic-59758 | 59758 | [MOD 0.17.x] pY Raw Ores Processing | PyMods | https://forums.factorio.com/viewtopic.php?t=59758 | pyanodon | Description:
Add several processes and recipes to improve the yield of basic vanilla ores.
Add lots of new buildings and chains for each ore.
Will be intended to play without bobs since the ores will be the same (maybe some new) and will make some intermediate materials more used.
Not compatib... | [] | 0 | 2018-04-21T13:48:58-05:00 |
forum-topic-115542 | 115542 | Can you help me? | Ideas and Requests For Mods | https://forums.factorio.com/viewtopic.php?t=115542 | Sethlarke | Like many other Factorians, I find railroad building to be a formidable obstacle. If there was a mod that showed me how to construct and fix railroads in detail, it would be perfect for me. | [
{
"author": "DarkShadow44",
"content": "I think tutorials and understanding are more useful. How would a mod like that even work?",
"date": "2024-09-26T22:43:51+00:00",
"quotes": []
},
{
"author": "Kyralessa",
"content": "If you're finding that building tracks just takes too long, you co... | 3 | 2024-09-26T02:36:31-05:00 |
forum-topic-125649 | 125649 | inserter-behavior description | Outdated/Not implemented | https://forums.factorio.com/viewtopic.php?t=125649 | Deggial_68 | TL;DR
Please change the toggle-description ('Enable/disable') of inserters to only one option (-> 'Disable').
What?
The condition result is either TRUE or FALSE.
There is no sense in offering two contradictory options. Which one is it, if the condition is TRUE? Will 'Enable' be chosen, or 'disable'?
This is ... | [
{
"author": "",
"content": "The description is: \"Turn this entity on only when the condition is true.\"",
"date": "2025-01-06T14:31:13+00:00",
"quotes": []
},
{
"author": "Kyralessa",
"content": "You actually have this backwards; if the condition is true, it enables the inserter. \n \... | 3 | 2025-01-06T08:09:11-06:00 |
forum-topic-114840 | 114840 | Friday Facts #424 - Gleba Pentapod Enemies | News | https://forums.factorio.com/viewtopic.php?t=114840 | Here it is! (beep boop)
https://factorio.com/blog/post/fff-424 | [
{
"author": "Panzerknacker",
"content": "Why would you spoil this in the first place. Even tho I didn't read it I already saw the picture now on Factorio.com",
"date": "2024-08-16T11:06:30+00:00",
"quotes": []
},
{
"author": "Gergely",
"content": "Took a peek at the first video, man thos... | 19 | 2024-08-16T06:00:13-05:00 | |
forum-topic-44345 | 44345 | [Mod 0.15] Shift Tool | Development tools | https://forums.factorio.com/viewtopic.php?t=44345 | darkfrei | Hi all!
The mod you can find at mod portal: https://mods.factorio.com/mods/darkfrei/Shift_Tool
This is a mod, that says what the shift are you need. This toll you are need when you make your own graphics with shadows, but your graphics is not in the middle of the collision box.
For example:
Entity
typ... | [
{
"author": "darkfrei",
"content": "The mod is not for playing, please don't use it for the game.",
"date": "2017-04-19T20:36:03+00:00",
"quotes": []
},
{
"author": "Shenpen",
"content": "This one I need, so that I can stop facepalming.Thank you for sharing!",
"date": "2017-12-16T20:... | 5 | 2017-04-19T15:26:02-05:00 |
forum-topic-27728 | 27728 | How to Log-In into Mod-Portal? Cannot login from Steam? | Mod portal Discussion | https://forums.factorio.com/viewtopic.php?t=27728 | Please follow this fine article: viewtopic.php?f=5&t=27377 THE MOD PORTAL | [
{
"author": "",
"content": "I think this is now not longer needed, isn't it?",
"date": "2016-10-21T23:18:20+00:00",
"quotes": []
}
] | 1 | 2016-06-30T13:15:08-05:00 | |
forum-topic-116359 | 116359 | Add setting to hide unresearched items/recipes in factoriopdia | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=116359 | shopt | TL;DR
In-game toggle to hide unresearched things from the factoriopedia
What ?
Somewhere in the factoriopedia GUI, a toggle between having the factoriopedia as it currently is, and only showing recipes and items that the force has currently researched the tech for. Mods like "Recipe Book" that the factoriopedia h... | [
{
"author": "m44v",
"content": "Is not just the fatoriopedia but also the game showing stuff in the main menu, one takes great lengths to avoid spoilers by not reading FFF and bam! spoilers in your face when you open the game. There's currently the mod \"Hide Space Age spoilers\" that helps with that, but i... | 19 | 2024-10-21T14:19:54-05:00 |
forum-topic-101218 | 101218 | Compatibility with Cargo Ships deep sea oil | Resource Spawner Overhaul | https://forums.factorio.com/viewtopic.php?t=101218 | robot256 | The Cargo Ships mod includes oil deposits that spawn in water for extraction by oil rigs and ships. I need some advice for how to improve this and how to ensure compatibility with RSO. I recently took over maintaining the scripts, and this was my first attempt at resource modifications.
Before my rewrite last year... | [
{
"author": "orzelek",
"content": "1. AFAIK you can make your resource use generation copied from oil and attach collision mask to it to collide with ground_layer to make it spawn only on water. \n \n2. Doing above would mean adding config to it for RSO would work and should spawn only in water. \n \nIf abo... | 1 | 2022-01-12T17:48:58-06:00 |
forum-topic-117589 | 117589 | [2.0.11] Crash on launch on Steam Deck from shader compilation | Technical Help | https://forums.factorio.com/viewtopic.php?t=117589 | Hawkpath | I have installed Factorio on Steam Deck after the 2.0 and Space Age release and tried launching it with both Proton 9.0-3 and Proton Experimental.
Launching with 9.0-3 leads to this error immediately:
proton90.png (412.06 KiB) Viewed 667 times
Launching with Experimental leads to the game loading to 50% an... | [
{
"author": "",
"content": "Do not use Proton. Switch it off. Proton is a compatibility layer for running Windows games on Linux. Factorio has a native Linux version. Frankly I don't understand why Steam even tries to use it for Factorio, might have to get in touch with Valve about that.",
"date": "... | 2 | 2024-10-26T03:30:41-05:00 |
forum-topic-105339 | 105339 | Jordan Peterson talks Factorio balancers with Joe Rogan | Spread the Word | https://forums.factorio.com/viewtopic.php?t=105339 | DJQuad | https://www.youtube.com/watch?v=6lte2mhn6iU | [
{
"author": "",
"content": "Funny. And scary. Maybe even scarier than it is funny.",
"date": "2023-02-22T20:35:03+00:00",
"quotes": []
},
{
"author": "aka13",
"content": "I still think that trump and biden playing minecraft is the pinnacle of recent AI comedy. \n https://www.youtube.... | 5 | 2023-02-22T10:32:19-06:00 |
forum-topic-116874 | 116874 | Plastic recycling should produce coal | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=116874 | booshu | Currently there is no way to get coal on Fulgora without importing it, but allowing plastic to be recycled into coal would easily fix this. Plastic counts as a chemical process but batteries don't, despite both being crafted in a chemical plant with a fluid ingredient. | [
{
"author": "mooklepticon",
"content": "Yes, please. Coal from plastic 1) makes sense 2) would get coal natively.",
"date": "2024-11-08T03:29:07+00:00",
"quotes": []
},
{
"author": "Sworn",
"content": "yah, I guess the idea was to prevent coal in fulgora... \nBut, one can get iron/copper... | 7 | 2024-10-23T08:36:26-05:00 |
forum-topic-31691 | 31691 | Yuoki Download-Links for factorio 0.14 | Yuoki Industries | https://forums.factorio.com/viewtopic.php?t=31691 | YuokiTani | compatible game versions 0.14.4+
suprised from the new release here only the links. some things changed, other not and yi_engines has full recipes (includes fps-drop recipes in factorio 0.13)
a change in the current yi_engines 0.3.18 - info.json to 0.14 will work
27.08.2016 YI-Engines 0.4.19 <- 0.14 version ... | [
{
"author": "1297346892",
"content": "Thanks for sharing",
"date": "2016-08-30T01:53:52+00:00",
"quotes": []
},
{
"author": "YuokiTani",
"content": "DwarvenZen has started a new Yuoki-Industries Let's Play-Series \n YT -> DwarvenZen (english) \n \nGerugon has started a new Yuoki-Indust... | 10 | 2016-08-27T08:13:22-05:00 |
forum-topic-62617 | 62617 | Server Real Time Clock | Mod Packs / Libs / Special Interest | https://forums.factorio.com/viewtopic.php?t=62617 | smew | I was sick of not having a clock in our multiplayer server and the mod infrastructure doesn't seem to support collecting system time, so I hacked together something stupid.
Video
How does it work? It is a separate Python script that runs on the system that is hosting a Factorio headless server. Upon executi... | [
{
"author": "Sparen",
"content": "This is quite amazing, in my opinion. Looks pretty good and should definitely be useful - especially to those who take a look and realize that they've been playing Factorio for the past six hours!",
"date": "2018-09-22T02:23:20+00:00",
"quotes": []
}
] | 1 | 2018-09-21T15:47:33-05:00 |
forum-topic-9411 | 9411 | Configuration & usage - Page 2 | F.A.R.L | https://forums.factorio.com/viewtopic.php?t=9411&start=20 | Urbs | When i have parallel track click on, it does not lay track next to to me. I assumed it would just add a row of track along side my path? | [
{
"author": "HammerPiano",
"content": "when placing multiple rails, why do I have to use a chain signal on one rail? \nWhy I can't use just regular signals?",
"date": "2016-01-06T10:53:56+00:00",
"quotes": []
},
{
"author": "jockeril",
"content": "The chain signal, as I understand it, is... | 19 | 2015-04-03T16:59:54-05:00 |
forum-topic-51921 | 51921 | BiterBias - Less spitters, less problems | Reika's Mods | https://forums.factorio.com/viewtopic.php?t=51921 | Reika | Mod Info:
Spitter spawners actually spawn a mixture of biters and spitters, with a preset ratio (affected by the evolution factor). Now you can control that ratio, so that you can choose to have more biters and fewer spitters (or vice versa). To compensate for the difficulty reduction, there is an option to make the ... | [
{
"author": "Jimmy G1",
"content": "spitters will still spawn from modded spawners",
"date": "2024-02-09T17:39:00+00:00",
"quotes": []
}
] | 1 | 2017-08-17T00:20:02-05:00 |
forum-topic-107601 | 107601 | [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=107601 | KeepResearchinSpoons | You can drop-into-assemblers (or coal to furns) holding the drop key and dragging the mouse around.
Usually this means a small timeout before spitting onto the ground.
Yet each new "selected" target automatically gets dropped-into.
Fun fact: if the target is still a ghost, it is a valid target! hehe.
expected: ... | [
{
"author": "",
"content": "Thanks for the report. Issue should be now fixed for 1.1.87.",
"date": "2023-07-03T11:41:21+00:00",
"quotes": []
},
{
"author": "Zaspar",
"content": "This behaviour was used in speedruns such as this steelaxe% run: https://www.speedrun.com/factorio/run/y4gdln... | 6 | 2023-07-02T08:03:49-05:00 |
forum-topic-35525 | 35525 | Question about Angel's and Bob's | Modding discussion | https://forums.factorio.com/viewtopic.php?t=35525 | Nat's Hollow | Is it possible to get both Angel's ores and Bob's ores (and yuoki's or any other mods for that matter) to spawn on the map at the same time (preferably non-infinite)? I'd like to have an Angel's processing facility, but I also want the complexity of dealing with so many ores in my mining and train network. Thanks.
P... | [
{
"author": "mooklepticon",
"content": "It's better to ask here. The Mod Portal doesn't do notifications. \n \nI can't speak to your actual question.",
"date": "2016-10-31T20:15:33+00:00",
"quotes": [
{
"author": "Nat's Hollow wrote:",
"content": ""
}
]
},
{
... | 3 | 2016-10-31T13:19:19-05:00 |
forum-topic-55618 | 55618 | Artillery Auto-fire Toggle / Option for disabling artillery auto target / turn off the artillery (train) - Page 2 | Implemented Suggestions | https://forums.factorio.com/viewtopic.php?t=55618&start=20 | Termak | +1, also let us choose the automatic range | [
{
"author": "Hiladdar",
"content": "+1 on this idea also. \n \nThere are situations where I want a train to just pull up, and open up on everything in range. There are other situations where I it is better for me to manually target where I want the artillery to fire upon. \n \nHiladdar",
"date": "2019-... | 19 | 2017-12-24T03:00:14-06:00 |
forum-topic-46278 | 46278 | [0.17] Even Distribution - Page 2 | Mods | https://forums.factorio.com/viewtopic.php?t=46278&start=20 | 321freddy | Version 0.2.5
Fixed distribution to factorissimo 2 helper entities
Added ignored entities mod setting | [
{
"author": "Rychlas",
"content": "First of all - great mod, I love it, thank you kindly for making it. \n \nBut I have a question: \nIs it possible to distribute items in a way that only the amount what you are currently holding is being distributed instead of distributing every single resource you own of ... | 19 | 2017-05-03T19:17:51-05:00 |
forum-topic-126888 | 126888 | [2.0.34] [VFX] Dark rectangle beneath rocket silo ghost | Resolved Problems and Bugs | https://forums.factorio.com/viewtopic.php?t=126888 | Hares | Steps to Reproduce
Drop a Rocket silo ghost on a standard sandy dirt ground
Expected:
Rocket silo ghost looks exactly as it should be - normal texture but blueish, slightly distorted, and transparent
Actual:
Strange dark rectangle beneath the silo appears
02-16-2025, 17-38-56.png (1.11 ... | [
{
"author": "eugenekay",
"content": "That’s the Hole that the robots have to dig so that the Rocket can fit underground. \n \n This is a joke, though this feature does exist in mods .",
"date": "2025-02-16T18:10:34+00:00",
"quotes": []
},
{
"author": "",
"content": "Thanks for the repor... | 2 | 2025-02-16T08:40:19-06:00 |
forum-topic-126676 | 126676 | Why is my Hub Signal doubled? | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=126676 | adam_bise | If I have on my platform hub "Read Contents, Send to platform" checked, and have both a red and green wire attached, even going nowhere, then the signal from "Read Contents" is doubled?
0.png (1.13 MiB) Viewed 185 times
1.png (59.2 KiB) Viewed 185 times
2.png (5.98 KiB) Viewed 185 times ... | [
{
"author": "adam_bise",
"content": "NVM found the answer here: viewtopic.php?t=121544",
"date": "2025-02-07T23:47:55+00:00",
"quotes": []
},
{
"author": "Muche",
"content": "The idea/suggestion Please, PLEASE make circuit connection behavior configurable per wire may be relevant her... | 2 | 2025-02-07T17:08:49-06:00 |
forum-topic-122156 | 122156 | Rocket control in SA via modding api | Modding discussion | https://forums.factorio.com/viewtopic.php?t=122156 | Joserichi | I have been wondering how can you control a rocket with the modding api. There is the event "on_rocket_launch_ordered" but reading the docs I don't see any "destination" or similar either on the rocket or on the silo. Also on the silo there is the launch_rocket method, but it doesn't accept any parameter and just launc... | [
{
"author": "s6x",
"content": "Unfortunately, I don't think you can control that stuff via Lua at the moment. \n \n(Most of the development time for this mod was spent on working around this issue...)",
"date": "2024-11-20T23:35:52+00:00",
"quotes": []
},
{
"author": "Joserichi",
"cont... | 4 | 2024-11-19T14:51:54-06:00 |
forum-topic-127552 | 127552 | Keeping biters at bay | Gameplay Help | https://forums.factorio.com/viewtopic.php?t=127552 | samuri | Has anyone come up with a sustainable, working solution to permanently keep biters at bay on Nauvis while you're travelling around in space? And I mean something that can be left alone so you don't keep having to go back to Nauvis just to maintain stuff.
I've got something that semi-works but I still have to go back... | [
{
"author": "eugenekay",
"content": "You’re doing pretty good so far! A few suggestions to reduce the amount of Repairs that are needed: \n Eliminate any Concave sections of your Perimeter wall. The outside “ring of defenses” should be a Convex shape, such as a Square or Octagon \n Use the Natural terrain... | 7 | 2025-03-16T09:59:49-05:00 |
forum-topic-93083 | 93083 | Is there a quick button for updating active mod to newest version? | Technical Help | https://forums.factorio.com/viewtopic.php?t=93083 | kevinma | When I want to update active mod of my save to newest version, i need to check every mod in update list. But I installed hundreds of mods(mainly from joining mod servers), So I need more than 10 minutes to do this. | [
{
"author": "Squelch",
"content": "There are two ways: \n \nFirst, you can update all mods from the Mod menu -> Updates to keep everything current for when you need them. \n \nSecond, and what I think you are asking for, Single Player -> Load Game -> Select your save -> Sync mods with save. At the bottom of... | 4 | 2020-12-14T19:26:02-06:00 |
forum-topic-125189 | 125189 | Factorio Forums • [Lou][2.0.28] Water cane plant not picked up by Ag Tower | What did you do?
I placed an Agricultural tower when trying to plant more yamako fruit. After it cleared away all other previously existing vegetation I started to place down with my character the Overgrowth Yamako Soil.
What happened?
I noticed that not all the tiles were green that contained no buildings ... | [
{
"author": "",
"content": "Can you please provide a save file showing this issue?",
"date": "",
"quotes": []
},
{
"author": "",
"content": "Here it is.",
"date": "",
"quotes": []
},
{
"author": "",
"content": "Thank you for the report. This was actually a result of 2... | 6 | ||||
forum-topic-93550 | 93550 | Christmasgreeting | Videos | https://forums.factorio.com/viewtopic.php?t=93550 | biggerw | I Created a christmastree in the green wood.
Herewith i created Christmas geeeting in Factorio style https://youtu.be/AN92P1LAx5I
enjoy
0eNrtXU1vI7kR/S8CcknsRfObbSABdpEAOSRzyGUPwcKQ7Z6ZxsqSIcu7awz83yNZlqUhWex63bYsMbos1h6ZTb1XLFa9qia/ja4mD83dvJ0uRhffRu31bHo/uvjvt9F9+2U6nqx+t3i8a0YXo3bR3I7ORtPx7eqn8bxdfL1tFu31... | [
{
"author": "",
"content": "[Koub] Moved to the Videos subsection.",
"date": "2020-12-25T09:12:12+00:00",
"quotes": []
},
{
"author": "ickputzdirwech",
"content": "Looks really nice! Merry Christmas!",
"date": "2020-12-25T09:29:08+00:00",
"quotes": []
},
{
"author": "Amar... | 5 | 2020-12-25T03:02:31-06:00 |
forum-topic-120829 | 120829 | Output more fluid when using higher quality recipes (i.e. for Holmium Solution) | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=120829 | ividyon | TL;DR
When using a high-quality recipe that outputs a fluid, the quantity of the output fluid should be increased according to the quality.
What?
Somewhat self-explanatory; see TL;DR.
Why?
Currently, creating things such as Holmium solution with higher-quality ingredients leads to just nothing happening. You s... | [
{
"author": "Nypyren",
"content": "+1",
"date": "2024-11-11T06:20:05+00:00",
"quotes": []
},
{
"author": "Fharkas",
"content": "That would be nice.",
"date": "2024-11-11T18:36:43+00:00",
"quotes": []
},
{
"author": "yert527",
"content": "+1 \n \nQuality Holmium either... | 19 | 2024-11-10T13:49:49-06:00 |
forum-topic-125994 | 125994 | [2.0.30] Error after upgrade: (SSL: certificate verification failed (result: 5) | Technical Help | https://forums.factorio.com/viewtopic.php?t=125994 | yghgdzs | After upgrading to version 2.0.30, Factorio can no longer check updates or mods.
Downgrading to 2.0.28 resolves the issue.
I am using macOS Ventura 15.2. | [
{
"author": "",
"content": "Please provide the log file so we have more details. \n \nCould something be overwriting the `SSL_CERT_FILE` environmental variable? Please try opening the terminal and launching Factorio as follows:\n Code: Select all SSL_CERT_FILE=\"\" /Applications/Factorio/factorio.app/Co... | 19 | 2025-01-15T10:10:28-06:00 |
forum-topic-127487 | 127487 | Quality Upgrade Blueprint (nº) Tier | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127487 | Ruyeex | The concept of the suggestion is to implement a signal that automatically detects a next tier depending on how much you need to add to another tier, as well as a way to upgrade the tiers automatically like how you can do with the default upgrade blueprint (It could be Ctrl+Left-click and Ctrl+Right click).
The amount ... | [] | 0 | 2025-03-14T06:31:58-05:00 |
forum-topic-61367 | 61367 | [0.16.50] I can not create a recipe | Not a bug | https://forums.factorio.com/viewtopic.php?t=61367 | _npo6ka_ | I play the factorio modpak seablock pack 0.2.11 .
I ran into a very strange problem. I tried to create a paper with the necessary resources in the inventory, but the game tells me that I can not craft it.
imgs
I thought that maybe it's other item? But after the craft it turned out to be exactly the item that was... | [
{
"author": "TruePikachu",
"content": "Long-time bug, when there are multiple unlocked ways to produce a resource (in this case the pulp), I've heard that the game uses the most recently unlocked method when handcrafting dependencies, even if that particular recipe doesn't work in handcrafting.",
"date"... | 3 | 2018-07-04T14:26:20-05:00 |
forum-topic-127351 | 127351 | Move Space platform hub UI a couple of pixels (overlapping destination) | Ideas and Suggestions | https://forums.factorio.com/viewtopic.php?t=127351 | imi___ | In maximum size, when playing on a standard 1920x1080 monitor with 100% scaling, the Space hub platform window always overlaps the destination of the space platforms view by a couple of pixels.
I find this information (esp. current location of the current platform) one of the most important information when handling... | [] | 0 | 2025-03-09T03:10:55-05:00 |
forum-topic-117407 | 117407 | [2.x] Storage Chest API support for getting/setting quality on its filter | Already exists | https://forums.factorio.com/viewtopic.php?t=117407 | billbo99 | I've been working on some code to set the filter on storage chests and found no option to set the quality setting of the item in the filter.
https://lua-api.factorio.com/latest/cla ... age_filter
Before 2.0, I would set the filter using the item prototype. However, the 2.x API doc does not hint at how to set the... | [
{
"author": "ahicks",
"content": "Another Factorio Access relevant request just wrt registering interest for some of these interface requests. Maybe we can work around this one with bleuprints. (I am assuming it's something one can do in vanilla, which I can't personally check). In general \"if the fron... | 2 | 2024-10-25T07:55:02-05:00 |
forum-topic-118338 | 118338 | When will Bob's Mods be updated again? | Bob's mods | https://forums.factorio.com/viewtopic.php?t=118338 | bongopoor | I had a really fantastic (and very massive) game going with all of Bob's mods when the game was upgraded and everything broke.
"No problem" I thought. "i'll just wait a few days/weeks & bob will update his mods & i can get back to my game" | [
{
"author": "ezylot",
"content": "Just to make you aware if you are not, you CAN set in steam that you want to continue with the old 1.x version and not update to version 2. Then you can continue playing your save until everything is updated.",
"date": "2024-10-29T10:26:27+00:00",
"quotes": []
},
... | 3 | 2024-10-29T04:40:36-05:00 |
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