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.45 caliber (Fallout Tactics) |
.45 caliber is a type of ammunition in Fallout Tactics.
Characteristics
.45 rounds are a fairly rare type of ammunition that are used in some of the more powerful handguns in the early stages of the game.
Weapons using this ammunition
- Casull revolver
- Colt 45
- Tommy gun
Locations
- 0.45 caliber bullets are fou... |
.45 caliber (Van Buren) |
.45 caliber is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is also featured in the Van Buren tech demo.
Characteristics
Variants
- .45 caliber AP
- .45 caliber DD
- .45 caliber FMJ
- .45 caliber HP
- .45 caliber JHP
Location
- While it doesn't appear in th... |
.45 receiver (Fallout 4) |
A .45 receiver is a weapon mod for the pipe gun . It requires level 2 of the Gun Nut perk.
Effects
A .45 receiver converts the ammunition type that the modded weapon uses to .45 rounds. It provides exceptional damage, a more sensitive trigger and a better rate of fire in exchange for a less common type of ammo in the... |
.45 receiver (Fallout 76) |
The .45 receiver is a weapon mod for the pipe gun .
Effects
The .45 receiver causes an affected pipe gun to use .45 rounds in place of its typical type of ammunition in .38 rounds. It increases weapon damage but uses a less common ammo type.
Crafting
Weapon modifications will modify an existing weapon, and any modif... |
.45 revolver |
The .45 revolver is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also featured in the Van Buren tech demo game files.
Characteristics
A powerful handgun. It uses .45 caliber rounds.
Locations
Van Buren tech demo
While it doesn't appear in the Van Buren tech demo, it is s... |
.45 round (Fallout 4) |
The .45 round is a type of ammunition for use in weapons .
Characteristics
They were manufactured before the Great War by Circle G under their "High Velocity" brand, and are in green box.
The .45 round is a hard-hitting ammunition type that becomes commonly used by raiders, Gunners and mercenaries around level 20. ... |
.45 round (Fallout 76) |
.45 rounds are a type of ammunition .
Characteristics
They were manufactured before the Great War by Circle G under their "High Velocity" brand, and are in green box of fifty.
The .45 round is a pistol caliber rimless center-fire cartridge, which came packaged in fifty round green and yellow boxes. .45 rounds are v... |
.45 submachinegun (Van Buren) |
The .45 submachinegun is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Locations
Carried by Frank LaFrancis at Burham Springs.Burham Springs design document/2 - Frank LaFrancis
References
|
.50 MG |
.50 MG is a type of ammunition in Fallout: New Vegas.
Characteristics
The .50 MG is a large caliber heavy machine gun and long-range anti-materiel rifle round. It is the largest, heaviest, and most expensive conventional Guns ammunition in the game. It has a weight of 0.25 pounds per round in Hardcore mode, the same ... |
.50 cal machine gun |
The .50 cal machine gun is a heavy gun .
Characteristics
The M2 Browning machine gunNifskope model name is a belt-fed automatic heavy weapon chambered for .50 caliber rounds. It holds 250 rounds at a time in an ammo can and fires quickly, though it suffers from a high spread which increases the longer the weapon's... |
.50 cal machine gun (Fallout Shelter) |
The .50 cal machine gun is a weapon that appears . It was added with the 1.18.0 update.
Variants
- Rusty .50 cal machine gun
- Enhanced .50 cal machine gun
- Hardened .50 cal machine gun
- Armor piercing .50 cal machine gun
Locations
- Found by dwellers exploring the wasteland.
- Found during quests.
- Found in lunc... |
.50 caliber |
.50 caliber rounds are an ammunition in Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Tactics and Van Buren, the canceled Fallout 3 by Black Isle Studios. They are a very heavy, very powerful kind of round, primarily used in Big Guns.
__TOC__
Background
The .50 MG round is a high-performance ammunition used only... |
.50 caliber (Fallout 4) |
The .50 caliber is a type of ammunition .
Characteristics
.50 caliber is a high performance centerfire rifle cartridge manufactured by Circle G ammunition. They are advertised as being manufactured to the highest tolerance for discerning shooters. Before the Great War, these rounds were sold in boxes of ten cartridge... |
.50 caliber (Van Buren) |
.50 caliber is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also featured in the Van Buren tech demo game files.
Weapons using this ammunition
- .50 revolver
Variants
- .50 caliber AP
- .50 caliber FMJ
- .50 caliber JHP
Location
- While it doesn't appear in... |
.50 caliber ball |
.50 caliber balls are a type of ammunition .
Characteristics
.50 caliber ball ammunition is a half-inch lead ball used in muzzleloading weapons. A separate charge of black gunpowder must also be loaded, although no gunpowder will be consumed when using any weapon that fires this ammunition.
Crafting
Weapons using t... |
.50 caliber round (Fallout Tactics) |
.50 caliber is a type of ammunition in Fallout Tactics.
Variants
There are two variants of .50 caliber ammunition:
- .50 caliber (A brick of ammunition, .50 caliber, standard issue.)
- .50 DU (A brick of ammunition, .50 caliber, depleted uranium. Designed for maximum penetration.)
Weapons using this ammunition
- Bro... |
.50 casing |
.50 casing is a junk item .
Characteristics
Shell from a .50 round. Scrapping it will provide the player with steel.
Locations
A junk item that cannot be crafted but must be found in Appalachia.
- Two at Survey camp Alpha (cannot be looted).
- Two can be found inside Highway Town.
Notes
.50 cal casings are unrelat... |
.50 receiver (Fallout 4) |
A .50 receiver is a weapon mod for the hunting rifle and the pipe bolt-action pistol .
Effects
A .50 receiver converts the ammunition type that the modded weapon uses to .50 caliber rounds. It provides exceptional damage and an improved rate of fire, in exchange for a less common type of ammo in the Commonwealth.
Pr... |
.50 receiver (Fallout 76) |
The .50 receiver is a weapon mod for the hunting rifle .
Effects
The .50 receiver causes an affected rifle to use .50 rounds in place of its typical .308 rounds.
Crafting
Weapon modifications will modify an existing weapon, and any modifications previously equipped on the weapon will be destroyed, not unequipped. Lo... |
.50 revolver |
The .50 revolver is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is also featured in the Van Buren tech demo game files.
Characteristics
A very powerful handgun. It uses .50 caliber rounds.
Locations
While it does not appear in the Van Buren tech demo, it is still presen... |
.50 round (Fallout 76) |
.50 rounds are a type of ammunition .
Characteristics
The .50 caliber round is a powerful 290 grain rimless center fire hollow-point cartridge produced by Circle G ammunition, they came packaged in ten round green and red boxes. The .50 rounds can be used by modified bolt-action weapons and the .50 cal machine gun.
... |
010011110110111001100101 |
010011110110111001100101 is a unique Securitron and one of the robotic mini bosses at Big MT in 2281.
Characteristics
It is armed with a pair of shoulder-mounted missile launchers and displays the same distorted face seen on the other berserk Securitrons in the Big MT.
Location
010011110110111001100101 is a large be... |
10,000 Years Initiative |
The 10,000 Years Initiative was a Department of Energy program to provide secure locations to dispose of leftover nuclear waste from weapons production, research, and energy production while also conveying to future inhabitants the dangers the waste posed to life.
Background
The 10,000 Years Initiative aimed to dea... |
10/01/77 |
10/01/77 is a paper note in the Fallout 76 update Wild Appalachia.
Location
This note can be found in Fraternity Row, behind the Delta Tau Epsilon fraternity house, on the top of the hill inside a trash can.
Transcript
Gallery
Fo76WA 101577 note.png
fr:01/10/77
ru:01.10.77 |
10/15/77 |
10/15/77 is a paper note in the Fallout 76 update Wild Appalachia.
Location
This note can be found in Fraternity Row, behind the Delta Tau Epsilon fraternity house, on the top of the hill inside a trash can.
Transcript
Gallery
Fo76WA_101577_note.png
fr:15/10/77
ru:15.10.77 |
101st Field Artillery Regiment |
The 101st Field Artillery Regiment was a regiment in the U.S. Army and a National Guard unit active in the Boston area prior to the Great War.
Background
The 1st Battalion of the 101st Field Artillery Regiment were stationed at the National Guard training yard near Malden, Massachusetts.National Guard sign The facili... |
104th Infantry Regiment |
The 104th Infantry Regiment was part of the U.S. Army, deployed to Boston prior to the Great War.
Background
The 104th Infantry Regiment's Echo Company was responsible for staffing the South Boston military checkpoint and performing vehicle inspections and detaining passengers as applicable. Operations began on Augus... |
108th Infantry Battalion |
The 108th Infantry Battalion was a contingent of the United States Army.
Background
The group was deployed during the Battle of Anchorage, during which several of the unit's medics were abducted by zetan aliens.Lone Wanderer: "Tell me how you were captured by these aliens."Elliott Tercorien: "Well, it was getting dar... |
108th Infantry Regiment |
The 108th Infantry Regiment was a contingent of the United States Army.
Background
Nate served in its 2nd Battalion while fighting in the Resource Wars.Lookout: "Record found. 108th Infantry Regiment. Second Battalion. Ahoy there. 'Tis Providence a member of the Congressional Army is delivered to us in our hour of ... |
10 Indisputable Rules on Ghouls | 10 Indisputable Rules on Ghouls is a book which was cut from the Fallout 3 add-on Point Lookout.
Characteristics
This book teaches the perk Ghoul Ecology.
Location
The book can be found in test cell location DLC04testPhil.
Notes
The Lone Wanderer will receive the Ghoul Ecology perk upon picking the book up, as oppos... |
10 of Spades |
"10 of Spades" is the youngest member of the NCR's First Recon Alpha Team, stationed at Camp McCarran in 2281.
Background
10 of Spades was born on a farm west of the Mojave, trained to use a rifle since the age of three.The Courier: "How long have you been a sharpshooter?"10 of Spades: "Shit. Long as I can r-r-remem... |
10mm |
10mm is an ammunition type found in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, and Fallout 76.
Background
Before the War, the powerful 10mmFallout and Fallout 2 item description: "{800}{}{10mm Pistol}{801}{}{A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the... |
10mm (Fallout) |
10mm is a type of ammunition in Fallout.
Characteristics
The 10mm is the most common ammo found in the wasteland. The JHP is intended to shoot low-armored targets, while AP gives more power to cut through armor but has lower overall damage.
Variants
There are two variants of 10mm ammunition. Ammunition modifiers are... |
10mm (Fallout 2) |
10mm is a type of ammunition in Fallout 2.
Characteristics
The 10mm is the most common ammo found in the wasteland. The JHP is intended to shoot low-armored targets, while AP gives more power to defeat through armor but has lower overall damage.
The modifiers are applied correctly in the engine, however, due to ho... |
10mm SMG (Fallout) |
The H&K MP9 10mm SMG is a small gun in Fallout.
Characteristics
This select fire firearm is considered to be one of the finest weapons in the world. The single shot is comparable to the Colt 6520 pistol, and the burst mode is excellent. The MP9 is easy to control and can dish out more punishment than other firearms ... |
10mm SMG (Fallout 2) |
The H&K MP9 10mm SMG is a small gun in Fallout 2.
Characteristics
This select fire firearm is considered to be one of the finest weapons in the world. The single shot is comparable to the Colt 6520 pistol, and the burst mode is excellent. The MP9 is easy to control and can dish out more punishment than other firearm... |
10mm SMG extended mags |
The 10mm SMG extended mags is a weapon mod sold in Fallout: New Vegas.
Effects
This mod increases the ammunition capacity of the 10mm SMG by ten rounds, from 30 to 40.
Locations
Sold by:
- Alexander, 188 Trading Post
- Arms merchant, 188 Trading Post
- Blake, Crimson Caravan Company
- Dale Barton, The Fort
- Vendort... |
10mm SMG recoil comp. |
The 10mm SMG recoil comp. is a weapon mod sold in Fallout: New Vegas.
Effects
This mod decreases the spread of fire of the 10mm SMG from 2.2 points of minimum spread to 1.2 points of minimum spread, allowing the 10mm SMG to be effective and remain a powerful weapon even at longer ranges.
Locations
Sold by:
- Alexand... |
10mm autoloader |
The 10mm autoloader or 10mm Colt autoloader pistolVan Buren B.O.M.B.-001 design document - Captain Pierce. [[B.O.M.B.-001 design document/2#Captain Pierce (COMBAT 12) |[1]]] is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Locations
- Carried by General Coleridge, Captain ... |
10mm casing |
10mm casing is a junk item .
Characteristics
Shell from a 10mm round. Scrapping it will provide the player with steel.
Locations
A junk item that cannot be crafted but must be found in Appalachia. The 19 locations listed are simply placed objects, but they cannot be looted by the player.
- Seven around South Mou... |
10mm heavy frame |
10mm heavy frame is a weapon mod which was cut from the final version of Fallout: New Vegas.
Effects
The 10mm heavy frame would have modified the 10mm pistol. There is a .44 revolver heavy frame weapon mod which increases a weapon's condition by +50%, so this mod would likely have had a similar effect.
Visually, the... |
10mm pistol |
10mm pistols are pistols that appear in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout Shelter, Fallout: New California and Van Buren, as well as .
Background
10mm pistols are sidearms using the 10mm ammunition that was common before the Great War. They were used extensively by th... |
10mm pistol (Fallout) |
The Colt 6520 10mm pistol is a small gun in Fallout.
Background
Characteristics
The starting weapon of the game, the 10mm pistol is a solid, reliable tool in the early and even in the mid-game due to plentiful ammunition. Ian has a 10mm pistol by default, effectively doubling the party's firepower.
The 10mm SMG ... |
10mm pistol (Fallout: New California) |
The 10mm pistol is a weapon in the Fallout: The Board Game expansion Fallout: New California.
Characteristics
While in a fight, the 10mm pistol generates one reroll if the player character has Agility. As a ranged weapon, it allows the player character to attack enemies one space away from them. While in a fight, if ... |
10mm pistol (Fallout: New Vegas) |
The 10mm pistol, officially the N99 10mm pistol, is a weapon .
Background
Characteristics
10mm pistol expanded
Though it is easily obtained, the pistol is prone to breaking after a short period of use, so carefully-aimed shots are important. Its iron sights are also slightly misaligned, with the front post being ali... |
10mm pistol (Fallout 2) |
The Colt 6520 10mm pistol is a small gun in Fallout 2.
Background
Characteristics
The pistol is a solid tool in the early game, commonly carried by raiders, trappers, and other characters, while offering plentiful ammunition. It is a strict upgrade from the pipe rifle found at Vic's, but due to the much broader sele... |
10mm pistol (Fallout 3) |
The 10mm pistol, officially the N99 10mm pistol, is a small gun in Fallout 3.
Background
Characteristics
10mm pistol expanded
The pistol uses 10mm ammunition, commonly found in Washington, D.C. and the surrounding Capital Wasteland. It is similar to the Colt 6520, which is more common on the West Coast. It is also t... |
10mm pistol (Fallout 4) |
The 10mm pistol is a weapon in Fallout 4.
Background
Characteristics
The 10mm pistol is one of the first weapons found inside Vault 111 (after the security baton), located in the overseer's office. The pre-War pistol does reasonable damage.Boston Airport terminal entries; supply depot terminal; Outgoing Supply Orde... |
10mm pistol (Fallout 76) |
The 10mm pistol is a ranged weapon .
Characteristics
This highly-modifiable pistol may be configured to fire automatically or fitted with a suppressor. Many wastelanders depend on the moderate stopping power of this staunch sidearm.Easily modified, reliable, and packing decent stopping power, the 10mm Pistol is one o... |
10mm pistol (Fallout Shelter) |
The 10mm pistol is a weapon that appears in Fallout Shelter.
Background
Characteristics
The 10mm pistol is a semi-automatic magazine loading handgun featured in Fallout Shelter. Dealing a minimum of 2 damage per attack, it has the second lowest minimum damage output for handguns in the game, just above the .32 pisto... |
10mm pistol (TV series) | A close-up of the gun by Lucy's foot in "The Ghouls"
The unnamed 10mm pistolIn-game name in Fallout 4 is a weapon used by various characters .
Characteristics
The gun sitting in Lucy's hip holster
The 10mm pistol is a semi-automatic sidearm created before the Great War, known for its ubiquity and versatility, and av... |
10mm pistol extended mags |
The 10mm pistol extended mags is a weapon mod sold in Fallout: New Vegas.
Effects
This mod increases the ammunition capacity of the 10mm pistol by 4 rounds, from 12 to 16.
Location
Sold by:
- Alexander, 188 Trading Post
- Arms merchant, 188 Trading Post
- Blake, Crimson Caravan Company
- Cliff Briscoe,in the Dino Bi... |
10mm pistol laser sight |
The 10mm pistol laser sight is a weapon mod sold in Fallout: New Vegas.
Effects
This mod decreases spread by 0.4 points and adds an aesthetic red laser sight effect. This brings the 10mm's spread to a total of 0.4, instead of the normal 0.8. A laser line will be emitted from the mod but may be hard to see while in th... |
10mm pistol silencer |
The 10mm pistol silencer is a weapon mod for the 10mm pistol and the weathered 10mm pistol in Fallout: New Vegas.
Effects
The 10mm pistol silencer dampens the noise caused by the weapon, which aids in remaining hidden while shooting.
Locations
Sold by:
- Alexander, at the 188 Trading Post.
- Arms merchant, at 188 Tr... |
10mm round (Fallout: New Vegas) |
The 10mm round is a type of ammunition in Fallout: New Vegas.
Characteristics
A medium caliber, high velocity auto-pistol round manufactured before the Great War.
Production
Standard and JHP 10mm rounds can be crafted at a reloading bench. A single cartridge requires the following ingredients:
Breakdown
Breaking ... |
10mm round (Fallout 3) |
The 10mm round is a type of ammunition .
Characteristics
It is the most common type of ammunition in the Capital Wasteland, with the second most common being the .32 caliber round. The weapons that use such ammunition are also common, and there are many different types of guns with different statistics that use them,... |
10mm round (Fallout 4) |
10mm Auto (simply 10mm round in-game) is a type of ammunition for use in pistols .
Characteristics
The 10mm round is one of the most common types of pistol ammunition found in the Commonwealth along with the .38 round. It is the first ammunition encountered by the Sole Survivor while finding the 10mm pistol in Vault ... |
10mm round (Fallout 76) |
10mm Auto (simply 10mm round in-game) is a type of ammunition .
Characteristics
The 10mm round offers modest damage and low amounts of armor piercing potential. The 10mm is a common caliber type for pistols and submachine guns in the post-War United States.
Crafting
- Standard 10mm rounds
- Ultracite 10mm rounds
W... |
10mm submachine gun |
The 10mm submachine gun (10mm SMG) is an automatic weapon chambered in 10mm rounds.
Models
10mm SMG
10mm SMG (Fallout)
Commonly considered to be one of the finest weapons in the world, the Heckler & Koch MP9 submachine gun fires the powerful 10mm ammunition. Although the single shot is comparable to the Colt 6520, t... |
10mm submachine gun (Fallout: New Vegas) |
The 10mm submachine gun is a weapon .
Background
Characteristics
10mm submachine gun expanded
A one-handed, magazine-fed automatic weapon. It has a high damage-per-second (DPS) and low Damage Threshold. The high spread of this weapon requires the wielder to be at close ranges for all of the rounds fired to impact o... |
10mm submachine gun (Fallout 3) |
The 10mm submachine gun (SMG) is a small gun in Fallout 3.
Characteristics
10mm submachine gun expanded
With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. 10mm ammo for the weapon is one of the most plentiful in the game and the SMG is also quite c... |
10mm submachine gun (Fallout 76) | The 10mm submachine gun is an automatic rifle .
Characteristics
The 10mm submachine gun is a very lightweight submachine gun that fires 10mm rounds as its name suggests. The weapon and ammo are both rather common, with crafting plans for the gun itself available from the Cold Case quest. 10mm submachine guns are capab... |
10mm submachine gun (Nuclear Winter) |
The 10mm submachine gun is a weapon in the Fallout 76 update Nuclear Winter.
Characteristics
A lightweight submachine gun in a specific configuration found exclusively in the Nuclear Winter mode. With a wide spray, 10mm submachine guns are more effective at close range, lacking the ability to fight more distant enemi... |
12-Point Buck |
12-Point-Buck is an overseer quest and part of the Thrill of the Hunt multi-stage questline .
Walkthrough
On the ground floor on the side of the building is a trio of raiders. Heading down the elevator, towards the left are two groups of five raiders. The right side of the building is inaccessible from the ground an... |
12.7mm SMG laser sight |
12.7mm SMG laser sight is a weapon mod for the GRA 12.7mm submachine gun .
Effects
This mod decreases the spread of the GRA 12.7mm submachine gun by 0.4, from 2 to 1.6. Visually, this mod adds an aesthetic laser sight.
Locations
Sold by:
- Vendortron, Gun Runners kiosk
- Alexander, 188 Trading Post
- Cliff Briscoe, ... |
12.7mm SMG stacked magazine |
12.7mm SMG stacked magazine is a weapon mod for the GRA 12.7mm submachine gun .
Effects
This mod increases the magazine capacity of the GRA 12.7mm submachine gun by 6 rounds, from 21 to 27. This mod causes the magazine to extend further along the top of the weapon.
Locations
Sold by:
- Vendortron, Gun Runners
- Trav... |
12.7mm SMG suppressor |
12.7mm SMG suppressor is a weapon mod for the GRA 12.7mm submachine gun .
Effects
This mod decreases the sound made by the weapon, making it easier to stay hidden while shooting.
Locations
Sold by:
- Vendortron at the Gun Runners kiosk.
- Alexander at the 188 Trading Post.
- Lacey at the Mojave Outpost.
Gallery
12... |
12.7mm pistol |
The 12.7mm pistol is a weapon .
Background
Characteristics
12.7mm pistol expanded
The 12.7mm pistol fires and reloads like a 9mm pistol but does much higher damage. It has the third-highest base damage-per-second (DPS) value of any non-energy pistol in Fallout: New Vegas, bested only by A Light Shining in Darkness... |
12.7mm pistol silencer |
The 12.7mm pistol silencer is a weapon mod for the 12.7mm pistol. in Fallout: New Vegas.
Characteristics
This mod reduces the sound of the 12.7mm pistol when fired, making it easier to remain hidden while shooting.
Location
Sold by:
- Arms merchant, 188 Trading Post
- Vendortron, Gun Runners
Notes
Prior to patch 1.... |
12.7mm round |
12.7mm rounds are a type of ammunition manufactured by Hauer Premium in Fallout: New Vegas.
Characteristics
The Hauer Premium Show Stopper 12.7mm civic defense round is a large pistol round. In essence, these rounds consist of a big flat bullet in a straight case, with a rebated rim.Why did you use .45-70 Govt and 12... |
12.7mm submachine gun |
The 12.7mm submachine gun is a weapon .
Characteristics
More common at higher levels, the 12.7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). It features an unconventional top-mounted magazine, which lies parallel to the weapon's barrel. It has a high damage-per-second but suffers from a small ... |
12.7mm submachine gun (GRA) |
The 12.7mm submachine gun (GRA) is a weapon .
Characteristics
Compared to the standard 12.7mm SMG, the customizable version can be equipped with additional modifications that lower its spread and increase its ammo capacity along with a similar, separate suppressor mod that turns it into a silent weapon.
Durability
T... |
12.7mm submachine gun silencer |
The 12.7mm submachine gun silencer is a weapon mod for the 12.7mm submachine gun in Fallout: New Vegas.
Effects
This mod decreases the sound made by firing the weapon, minimizing the chances of becoming detected when hidden.
Location
This weapon mod is sold by Vendortron at the Gun Runners kiosk.
Notes
Prior to pat... |
121st Infantry Platoon |
The 121st Infantry Platoon (nicknamed Firebats) was a division of the United States Army, deployed to Monongah Power Plant on November 1, 2077, after the Great War to protect the power plant from invasion.Monongah Power Plant terminal entries; Captain Elliott's terminal, Officer's Log 11.15.77
Background
The platoon ... |
12GaCoinShotScript |
This script determines if an intact Legion Denarius is generated when 12 gauge, coin shot hits a target.
|
12 gauge shotgun shell |
The 12 gauge shotgun shells are types of ammunition in Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, Fallout: Brotherhood of Steel and Fallout Tactics.
Background
thumb
"Gauge" is used to describe the bore size of a shot-firing weapon. Although bore sizes range incrementally from 1.5 up to... |
12 gauge shotgun shell (Fallout) |
12 gauge shotgun shells is a type of ammunition in Fallout.
Characteristics
In Fallout, ammunition modifiers are not applied properly which makes the 12 gauge equal to any other kind of ammunition. In practice, this only means the accuracy bonus is not applied and damage remains consistent.
Weapons using this ammun... |
12 gauge shotgun shell (Fallout: Brotherhood of Steel) |
12 gauge shotgun shell is an ammunition type in Fallout: Brotherhood of Steel
Characteristics
Shotgun shells are slightly common in Fallout: Brotherhood of Steel but not exceedingly so. They can be found in containers and possibly as loot dropped by enemies (usually by those using shotguns).
Locations
- Random loot ... |
12 gauge shotgun shell (Fallout: New Vegas) |
The 12 gauge shotgun shell is a type of ammunition in Fallout: New Vegas originally manufactured by Purebore before the Great War.
Characteristics
The Purebore Buckslayer "Shure Shot" 12 gauge shotgun shell is a large bore shotshell available in various buckshot loads and slugs. A specialized beanbag shell also exis... |
12 gauge shotgun shell (Fallout 2) |
12 gauge shotgun shells is a type of ammunition in Fallout 2.
Characteristics
A fairly common ammo type, the AC modifier of the shotgun shell will make it a little bit more accurate than any of the other starting guns until .223 FMJ weaponry are found. Even late-game enemies will use Pancor Jackhammers, making the s... |
12 gauge shotgun shell (Fallout Tactics) |
12 gauge shotgun shell is a type of ammunition in Fallout Tactics.
Characteristics
Because one of your squad members starts with an Ithaca model 37 shotgun, 12 gauge shells are going to be one of the ammunition types you need to snap up. They're actually more common in the very first mission compared to all the rest... |
12 gauge shotgun shell (Van Buren) |
12 gauge shotgun shell is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also featured in the Van Buren tech demo game files.
Characteristics
A fairly common ammo type, the AC modifier of the shotgun shell will make it a little bit more accurate than any of the ... |
12th Mountain Division |
The 12th Mountain Division was a division of the United States Army, deployed to Huntersville in November 2076 to enforce the quarantine imposed on the town by West Tek.
Background
The division's soldiers were issued strict orders to follow full containment procedures due to the viral outbreak, citing concerns about ... |
132nd Engineering Corps |
The 132nd Engineering Corps was a division of the U.S. Army Corps of Engineers stationed at Sentinel Site Prescott before the Great War.
Background
The soldiers of the division were present at Sentinel Site Prescott on October 23, 2077. They were greatly disturbed by incoming targets they saw on radar, not sure wheth... |
14mm |
14mm are types of ammunition in Fallout, Fallout 2, and Van Buren.
Background
This sizable cartridge was imported to the United States prior to the Great War.The Chosen One: "{119}{}{Do you have a GECK?}"Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"(Scbuster.msg)
... |
14mm (Van Buren) |
14mm is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Weapons using this ammunition
- 14mm pistol
|
14mm AP (Fallout) |
14mm AP is a type of ammunition used in Fallout.
Background
Characteristics
In Fallout, ammunition modifiers are not applied properly which makes the 14mm equal to other weapons.
Weapons using this ammunition
- 14mm pistol
Locations
- Sold by Jacob in the Old Town section of the Hub.
- One magazine in a bookcas... |
14mm AP (Fallout 2) |
14mm AP is a type of ammunition used in Fallout 2.
Background
Characteristics
The ammo type is coded in a fashion that compares it unfavorably with other similar weapons, such as .223 pistols, and even Desert Eagles: The target's Damage Resistance is reduced by a flat 50%, but its Damage Threshold is not affected. ... |
14mm pistol |
The 14mm pistol is an imported SIG-Sauer pistol chambered in 14mm, though models chambered for different calibers exist.
Models
14mm pistol
right
A large framed semi-automatic pistol, the SIG-Sauer 14mm autopistol was imported alongside matching 14mm ammunition to the U.S. in limited quantities.The Chosen One: "{119... |
14mm pistol (Fallout) |
The 14mm pistol is a small gun in Fallout.
Background
Characteristics
In Fallout, the Sig-Sauer is a powerful, large-caliber handgun equaling the double-barreled shotgun in damage per shot, but with a significantly greater range, a +20% bonus to chance to hit, and larger magazine capacity.
Since ammunition multi... |
14mm pistol (Fallout 2) |
The 14mm pistol is a small gun in Fallout 2.
Background
Characteristics
Despite the very favorable accuracy modifier, the 14mm pistol is crippled by the absence of hollow point ammunition, as the only round available for the weapon, the 14mm AP (along with most other AP ammunition) was given the unfavorable Damage... |
14mm pistol (Van Buren) |
The 14mm pistol is a weapon which was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios.
Characteristics
The 14mm pistol's armor-piercing property was changed from previous games; the weapon automatically did 10 points of damage regardless of armor, with an additional amount of damage between 2 and... |
14° East |
14 Degrees East (stylized as 14° East) was a division of game developer Interplay Entertainment, operating as their strategy games department.
Background
14° East was founded on March 3, 1999, as a division of Interplay, the originator of the Fallout series. Designed to handle upcoming titles in the strategy games ge... |
15mm ARTEMIS rail gun |
The 15mm ARTEMIS rail gun is a weapon that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It also appears in the Van Buren tech demo game files.
Background
ARTEMIS was an unfinished weapons project by Poseidon Energy and the Enclave, designed as a late-game weapon that could be crafted by c... |
15mm EC |
15mm EC is a type of ammunition that was to appear in Van Buren, the canceled Fallout 3 by Black Isle Studios. It is also featured in the Van Buren tech demo game files.
Characteristics
In the game, it was expected that this would be a very rare ammunition used only by the 15mm ARTEMIS rail gun.
Location
While it d... |
184th Infantry Regiment |
The 184th Infantry Regiment was a contingent of the US Army, deployed to Boston prior to the Great War.
Background
The regiment was deployed to the Roxbury neighborhood of Boston.Boston Bugle building terminals; Article 3 During food riots, soldiers of the regiment opened fire on civilians outside a food bank, killin... |
188Alexander.txt | Topics
pt:188Alexander.txt
ru:DialogueExport188Alexander.txt |
188CivilianHopeful.txt | Topics
ru:DialogueExport188CivilianHopefulB.txt |
188CivilianUnhappy.txt | Topics
ru:DialogueExport188CivilianUnhappyB.txt |
188Forecaster.txt | Topics
ru:DialogueExport188Forecaster.txt |
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