pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
3
3
0
1
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg
Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
6
1
5
0.166667
0
6
{ "approved": 2, "rejected": 2, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg
Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 2, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg
Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 2, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg
Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 2, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
6
6
0
1
1
6
{ "approved": 2, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg
6
0
6
0
0
6
{ "approved": 2, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
5
5
0
1
1
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
5
0
1
1
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
5
0
1
1
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
0
5
0
0
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
0
5
0
0
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
0
5
0
0
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
0
5
0
0
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
0
5
0
0
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg
5
0
5
0
0
5
{ "approved": 3, "rejected": 2 }
true
train
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg
Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Train/Natural/1.png
Vehicles_and_Flight_Systems/Train/Tactile/1.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Train/Natural/1.png
Vehicles_and_Flight_Systems/Train/Tactile/1.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Train/Natural/1.png
Vehicles_and_Flight_Systems/Train/Tactile/1.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Train/Natural/2.jpg
Vehicles_and_Flight_Systems/Train/Tactile/2.png
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Train/Natural/2.jpg
Vehicles_and_Flight_Systems/Train/Tactile/2.png
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Train/Natural/2.jpg
Vehicles_and_Flight_Systems/Train/Tactile/2.png
5
0
5
0
0
5
{ "approved": 3, "submitted": 2 }
true
train
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Train/Natural/3.png
Vehicles_and_Flight_Systems/Train/Tactile/3.png
3
3
0
1
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Train/Natural/3.png
Vehicles_and_Flight_Systems/Train/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Train/Natural/3.png
Vehicles_and_Flight_Systems/Train/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Train/Natural/3.png
Vehicles_and_Flight_Systems/Train/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Train/Natural/3.png
Vehicles_and_Flight_Systems/Train/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Train/Natural/3.png
Vehicles_and_Flight_Systems/Train/Tactile/3.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Train/Natural/4.png
Vehicles_and_Flight_Systems/Train/Tactile/4.png
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Train/Natural/4.png
Vehicles_and_Flight_Systems/Train/Tactile/4.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Train/Natural/4.png
Vehicles_and_Flight_Systems/Train/Tactile/4.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Train/Natural/4.png
Vehicles_and_Flight_Systems/Train/Tactile/4.png
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train