pair_id string | task_family string | task_id string | option_id string | option_description string | natural_image string | tactile_image string | votes_total int64 | positives int64 | negatives int64 | vote_fraction float64 | label int64 | source_assignments int64 | status_counts unknown | used_consensus bool | split string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/9.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/9.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/10.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/10.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/11.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/11.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 3 | 0 | 1 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/12.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/12.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/13.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/13.jpg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/14.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/14.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/15.jpeg | Vehicles_and_Flight_Systems/Rocket/Tactile/15.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Rocket/Natural/16.jpg | Vehicles_and_Flight_Systems/Rocket/Tactile/16.jpeg | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 1 | 5 | 0.166667 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg::Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Scooty/Natural/10.jpg | Vehicles_and_Flight_Systems/Scooty/Tactile/10.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 2,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 6 | 0 | 1 | 1 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/1.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/1.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/1.jpg | 6 | 0 | 6 | 0 | 0 | 6 | {
"approved": 2,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/9.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/9.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/9.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 1,
"rejected": 3,
"submitted": 1
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/12.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/12.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/12.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 5 | 0 | 1 | 1 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/13.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/13.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/13.jpg | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"rejected": 2
} | true | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg::Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Ship/Natural/14_refined.jpg | Vehicles_and_Flight_Systems/Ship/Tactile/14_refined.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/1.png | Vehicles_and_Flight_Systems/Train/Tactile/1.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/1.png | Vehicles_and_Flight_Systems/Train/Tactile/1.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/1.png::Vehicles_and_Flight_Systems/Train/Tactile/1.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/1.png | Vehicles_and_Flight_Systems/Train/Tactile/1.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/2.jpg | Vehicles_and_Flight_Systems/Train/Tactile/2.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/2.jpg | Vehicles_and_Flight_Systems/Train/Tactile/2.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/2.jpg::Vehicles_and_Flight_Systems/Train/Tactile/2.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/2.jpg | Vehicles_and_Flight_Systems/Train/Tactile/2.png | 5 | 0 | 5 | 0 | 0 | 5 | {
"approved": 3,
"submitted": 2
} | true | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 3 | 0 | 1 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | too_dense_cluttered | Textures overly dense or cluttered. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | bleeds_boundaries | Textures bleed across boundaries. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/3.png::Vehicles_and_Flight_Systems/Train/Tactile/3.png | F5 | F5QT | no_issues_good | Textures look good / no issues. | Vehicles_and_Flight_Systems/Train/Natural/3.png | Vehicles_and_Flight_Systems/Train/Tactile/3.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | missing_texture | Texture missing where expected. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 2 | 1 | 0.666667 | 1 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | inconsistent_within_elements | Texture inconsistent within an element. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | far_near_wrong | Near vs. far textures not differentiated. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 0 | 3 | 0 | 0 | 3 | {
"approved": 3
} | false | train |
Vehicles_and_Flight_Systems/Train/Natural/4.png::Vehicles_and_Flight_Systems/Train/Tactile/4.png | F5 | F5QT | too_similar_adjacent | Textures too similar to adjacent regions. | Vehicles_and_Flight_Systems/Train/Natural/4.png | Vehicles_and_Flight_Systems/Train/Tactile/4.png | 3 | 1 | 2 | 0.333333 | 0 | 3 | {
"approved": 3
} | false | train |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.