pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/6.png
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/6_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/6.png
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/7_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/7.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/8_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/8.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Boat/Natural/9_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/9.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png::Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Boat/Natural/10_boat.png
Vehicles_and_Flight_Systems/Boat/Tactile/10.jpg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/6_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/6.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/7_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/8_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/9_Helicopter(2).jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/9.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/10_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/10.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/11_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/11.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/12_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/12.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/13_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/13.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/14_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/14.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Helicopter/Natural/15_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/15.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
5
5
0
1
1
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg::Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Helicopter/Natural/23_Helicopter.jpg
Vehicles_and_Flight_Systems/Helicopter/Tactile/23.jpeg
5
0
5
0
0
5
{ "approved": 1, "rejected": 3, "submitted": 1 }
true
train
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
F5
F5QT
bleeds_boundaries
Textures bleed across boundaries.
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg::Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
F5
F5QT
no_issues_good
Textures look good / no issues.
Vehicles_and_Flight_Systems/Rocket/Natural/7.jpeg
Vehicles_and_Flight_Systems/Rocket/Tactile/7.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
missing_texture
Texture missing where expected.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
inconsistent_within_elements
Texture inconsistent within an element.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
2
1
0.666667
1
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
far_near_wrong
Near vs. far textures not differentiated.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
1
2
0.333333
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
too_dense_cluttered
Textures overly dense or cluttered.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg::Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
F5
F5QT
too_similar_adjacent
Textures too similar to adjacent regions.
Vehicles_and_Flight_Systems/Rocket/Natural/8.jpg
Vehicles_and_Flight_Systems/Rocket/Tactile/8.jpeg
3
0
3
0
0
3
{ "approved": 3 }
false
train