pair_id
string
task_family
string
task_id
string
option_id
string
option_description
string
natural_image
string
tactile_image
string
votes_total
int64
positives
int64
negatives
int64
vote_fraction
float64
label
int64
source_assignments
int64
status_counts
unknown
used_consensus
bool
split
string
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
7
3
4
0.428571
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
7
2
5
0.285714
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_1_refined.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/1_refined.png
7
3
4
0.428571
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
7
4
3
0.571429
1
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
7
2
5
0.285714
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_2.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/2.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
8
0
1
1
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
1
7
0.125
0
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_3.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/3.jpeg
8
0
8
0
0
8
{ "approved": 7, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_4.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/4.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
7
6
1
0.857143
1
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_5.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/5.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
7
7
0
1
1
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_6.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/6.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
7
7
0
1
1
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
7
1
6
0.142857
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_7.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/7.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
7
7
0
1
1
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_8.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/8.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
7
6
1
0.857143
1
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_9.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/9.jpeg
7
0
7
0
0
7
{ "approved": 7 }
false
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
7
7
0
1
1
7
{ "approved": 4, "rejected": 3 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
7
0
7
0
0
7
{ "approved": 4, "rejected": 3 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
7
0
7
0
0
7
{ "approved": 4, "rejected": 3 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
7
0
7
0
0
7
{ "approved": 4, "rejected": 3 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
7
0
7
0
0
7
{ "approved": 4, "rejected": 3 }
true
train
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg::Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Clover/Natural/Clover_10.jpg
Food_Nature_and_Simple_Objects/Clover/Tactile/10.jpeg
7
0
7
0
0
7
{ "approved": 4, "rejected": 3 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
5
0
1
1
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_1.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/1.png
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
6
6
0
1
1
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
6
0
6
0
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
6
0
6
0
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
6
0
6
0
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_2.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/2.jpg
6
0
6
0
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg::Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg
Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg::Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg
Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg::Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg
Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg::Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_3.jpg
Food_Nature_and_Simple_Objects/Cup/Tactile/3.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
5
5
0
1
1
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_4.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/4.jpg
5
0
5
0
0
5
{ "approved": 4, "rejected": 1 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_5.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/5.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
6
5
1
0.833333
1
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
6
1
5
0.166667
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_6.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/6.jpg
6
0
6
0
0
6
{ "approved": 4, "rejected": 2 }
true
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
4
3
1
0.75
1
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_7.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/7.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
4
3
1
0.75
1
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
F2
F2QT
inconsistent_within_elements
Texture inconsistent within an element.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
4
1
3
0.25
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
F2
F2QT
too_similar_adjacent
Textures too similar to adjacent regions.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
F2
F2QT
bleeds_boundaries
Textures bleed across boundaries.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_8.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/8.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
F2
F2QT
missing_texture
Texture missing where expected.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
4
4
0
1
1
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
F2
F2QT
far_near_wrong
Near vs. far textures not differentiated.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
F2
F2QT
too_dense_cluttered
Textures overly dense or cluttered.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg::Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
F2
F2QT
no_issues_good
Textures look good / no issues.
Food_Nature_and_Simple_Objects/Cup/Natural/cup_9.jpeg
Food_Nature_and_Simple_Objects/Cup/Tactile/9.jpg
4
0
4
0
0
4
{ "approved": 4 }
false
train