HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds Paper • 2604.14268 • Published 3 days ago • 66
GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents Paper • 2604.07429 • Published 10 days ago • 108
Seedance 2.0: Advancing Video Generation for World Complexity Paper • 2604.14148 • Published 3 days ago • 133
Memory Transfer Learning: How Memories are Transferred Across Domains in Coding Agents Paper • 2604.14004 • Published 3 days ago • 25
Do World Action Models Generalize Better than VLAs? A Robustness Study Paper • 2603.22078 • Published 17 days ago • 7
EgoSim: Egocentric World Simulator for Embodied Interaction Generation Paper • 2604.01001 • Published 17 days ago • 37
Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting Paper • 2603.25745 • Published 22 days ago • 15
T-MAP: Red-Teaming LLM Agents with Trajectory-aware Evolutionary Search Paper • 2603.22341 • Published 27 days ago • 37
WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation Paper • 2603.16871 • Published Mar 17 • 60
Mobile-GS: Real-time Gaussian Splatting for Mobile Devices Paper • 2603.11531 • Published Mar 12 • 10
MA-EgoQA: Question Answering over Egocentric Videos from Multiple Embodied Agents Paper • 2603.09827 • Published Mar 10 • 30
HiAR: Efficient Autoregressive Long Video Generation via Hierarchical Denoising Paper • 2603.08703 • Published Mar 9 • 32
Mode Seeking meets Mean Seeking for Fast Long Video Generation Paper • 2602.24289 • Published Feb 27 • 41
MolHIT: Advancing Molecular-Graph Generation with Hierarchical Discrete Diffusion Models Paper • 2602.17602 • Published Feb 19 • 56