vggt-omega / visual_util.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the license found in the
# LICENSE file in the root directory of this source tree.
import os
import cv2
import numpy as np
import requests
import trimesh
from matplotlib import colormaps
from scipy.spatial.transform import Rotation
def predictions_to_glb(
predictions: dict,
conf_thres: float = 20.0,
mask_black_bg: bool = False,
mask_white_bg: bool = False,
show_cam: bool = True,
mask_sky: bool = False,
target_dir: str | None = None,
max_points: int = 300000,
filter_depth_edges: bool = True,
depth_edge_rtol: float = 0.03,
) -> trimesh.Scene:
"""Convert VGGT-Omega camera/depth predictions to a GLB scene."""
if not isinstance(predictions, dict):
raise ValueError("predictions must be a dictionary")
conf_thres = max(2.0, float(conf_thres))
points = predictions["world_points_from_depth"]
conf = predictions["depth_conf"]
if filter_depth_edges and "depth" in predictions:
conf = conf.copy()
conf[depth_edge(predictions["depth"][..., 0], rtol=depth_edge_rtol)] = 0.0
images = predictions["images"]
camera_matrices = predictions["extrinsic"]
if mask_sky and target_dir is not None:
conf = apply_sky_mask(conf, target_dir)
vertices = points.reshape(-1, 3)
colors = _images_to_rgb(images).reshape(-1, 3)
colors = (colors * 255).clip(0, 255).astype(np.uint8)
conf = conf.reshape(-1)
mask = np.isfinite(vertices).all(axis=1) & np.isfinite(conf)
if conf_thres > 0 and np.any(mask):
conf_threshold = np.percentile(conf[mask], conf_thres)
mask &= conf >= conf_threshold
mask &= conf > 1e-5
if mask_black_bg:
mask &= colors.sum(axis=1) >= 16
if mask_white_bg:
mask &= ~((colors[:, 0] > 240) & (colors[:, 1] > 240) & (colors[:, 2] > 240))
vertices = vertices[mask]
colors = colors[mask]
vertices, colors = _limit_points(vertices, colors, max_points)
if vertices.size == 0:
vertices = np.array([[0.0, 0.0, 0.0]], dtype=np.float32)
colors = np.array([[255, 255, 255]], dtype=np.uint8)
scene_scale = 1.0
else:
lower = np.percentile(vertices, 5, axis=0)
upper = np.percentile(vertices, 95, axis=0)
scene_scale = float(np.linalg.norm(upper - lower))
if scene_scale <= 0:
scene_scale = 1.0
scene = trimesh.Scene()
scene.add_geometry(trimesh.PointCloud(vertices=vertices, colors=colors))
extrinsics = np.zeros((len(camera_matrices), 4, 4), dtype=np.float64)
extrinsics[:, :3, :4] = camera_matrices
extrinsics[:, 3, 3] = 1.0
if show_cam:
colormap = colormaps.get_cmap("gist_rainbow")
for i, world_to_camera in enumerate(extrinsics):
camera_to_world = np.linalg.inv(world_to_camera)
rgba = colormap(i / max(len(extrinsics), 1))
color = tuple(int(255 * x) for x in rgba[:3])
integrate_camera_into_scene(scene, camera_to_world, color, scene_scale)
return apply_scene_alignment(scene, extrinsics)
def _images_to_rgb(images: np.ndarray) -> np.ndarray:
if images.ndim == 4 and images.shape[1] == 3:
return np.transpose(images, (0, 2, 3, 1))
return images
def _limit_points(vertices: np.ndarray, colors: np.ndarray, max_points: int) -> tuple[np.ndarray, np.ndarray]:
if max_points <= 0 or len(vertices) <= max_points:
return vertices, colors
indices = np.linspace(0, len(vertices) - 1, max_points).astype(np.int64)
return vertices[indices], colors[indices]
def depth_edge(depth: np.ndarray, rtol: float = 0.03, kernel_size: int = 3) -> np.ndarray:
depth = np.asarray(depth)
original_shape = depth.shape
depth = depth.reshape(-1, *original_shape[-2:])
pad = kernel_size // 2
padded = np.pad(depth, ((0, 0), (pad, pad), (pad, pad)), mode="edge")
depth_max = np.full_like(depth, -np.inf)
depth_min = np.full_like(depth, np.inf)
for y in range(kernel_size):
for x in range(kernel_size):
window = padded[:, y : y + depth.shape[-2], x : x + depth.shape[-1]]
depth_max = np.maximum(depth_max, window)
depth_min = np.minimum(depth_min, window)
relative_jump = (depth_max - depth_min) / np.maximum(np.abs(depth), 1e-6)
return (relative_jump > rtol).reshape(original_shape)
def integrate_camera_into_scene(scene: trimesh.Scene, transform: np.ndarray, face_colors: tuple, scene_scale: float):
cam_width = scene_scale * 0.05
cam_height = scene_scale * 0.1
rot_45_degree = np.eye(4)
rot_45_degree[:3, :3] = Rotation.from_euler("z", 45, degrees=True).as_matrix()
rot_45_degree[2, 3] = -cam_height
complete_transform = transform @ get_opengl_conversion_matrix() @ rot_45_degree
camera_cone_shape = trimesh.creation.cone(cam_width, cam_height, sections=4)
slight_rotation = np.eye(4)
slight_rotation[:3, :3] = Rotation.from_euler("z", 2, degrees=True).as_matrix()
vertices = np.concatenate(
[
camera_cone_shape.vertices,
0.95 * camera_cone_shape.vertices,
transform_points(slight_rotation, camera_cone_shape.vertices),
]
)
vertices = transform_points(complete_transform, vertices)
camera_mesh = trimesh.Trimesh(vertices=vertices, faces=compute_camera_faces(camera_cone_shape))
camera_mesh.visual.face_colors[:, :3] = face_colors
scene.add_geometry(camera_mesh)
def apply_scene_alignment(scene: trimesh.Scene, extrinsics: np.ndarray) -> trimesh.Scene:
opengl_conversion_matrix = get_opengl_conversion_matrix()
scene.apply_transform(np.linalg.inv(extrinsics[0]) @ opengl_conversion_matrix)
return scene
def get_opengl_conversion_matrix() -> np.ndarray:
matrix = np.identity(4)
matrix[1, 1] = -1
matrix[2, 2] = -1
return matrix
def transform_points(transformation: np.ndarray, points: np.ndarray, dim: int | None = None) -> np.ndarray:
points = np.asarray(points)
initial_shape = points.shape[:-1]
dim = dim or points.shape[-1]
transformation = transformation.swapaxes(-1, -2)
points = points @ transformation[..., :-1, :] + transformation[..., -1:, :]
return points[..., :dim].reshape(*initial_shape, dim)
def compute_camera_faces(cone_shape: trimesh.Trimesh) -> np.ndarray:
faces = []
num_vertices = len(cone_shape.vertices)
for face in cone_shape.faces:
if 0 in face:
continue
v1, v2, v3 = face
v1_offset, v2_offset, v3_offset = face + num_vertices
v1_offset_2, v2_offset_2, v3_offset_2 = face + 2 * num_vertices
faces.extend(
[
(v1, v2, v2_offset),
(v1, v1_offset, v3),
(v3_offset, v2, v3),
(v1, v2, v2_offset_2),
(v1, v1_offset_2, v3),
(v3_offset_2, v2, v3),
]
)
faces += [(v3, v2, v1) for v1, v2, v3 in faces]
return np.array(faces)
def apply_sky_mask(conf: np.ndarray, target_dir: str) -> np.ndarray:
image_dir = os.path.join(target_dir, "images")
image_names = sorted(os.listdir(image_dir))
height, width = conf.shape[-2:]
masks = []
skyseg_session = None
for image_name in image_names:
image_path = os.path.join(image_dir, image_name)
mask_path = os.path.join(target_dir, "sky_masks", image_name)
if os.path.exists(mask_path):
sky_mask = cv2.imread(mask_path, cv2.IMREAD_GRAYSCALE)
else:
if not os.path.exists("skyseg.onnx"):
download_file_from_url(
"https://huggingface.co/JianyuanWang/skyseg/resolve/main/skyseg.onnx",
"skyseg.onnx",
)
if skyseg_session is None:
import onnxruntime
skyseg_session = onnxruntime.InferenceSession("skyseg.onnx")
sky_mask = segment_sky(image_path, skyseg_session, mask_path)
if sky_mask.shape != (height, width):
sky_mask = cv2.resize(sky_mask, (width, height))
masks.append(sky_mask)
return conf * (np.array(masks) > 0.1).astype(np.float32)
def segment_sky(image_path: str, onnx_session, mask_filename: str) -> np.ndarray:
image = cv2.imread(image_path)
result_map = run_skyseg(onnx_session, [320, 320], image)
result_map = cv2.resize(result_map, (image.shape[1], image.shape[0]))
output_mask = np.zeros_like(result_map)
output_mask[result_map < 32] = 255
os.makedirs(os.path.dirname(mask_filename), exist_ok=True)
cv2.imwrite(mask_filename, output_mask)
return output_mask
def run_skyseg(onnx_session, input_size: list[int], image: np.ndarray) -> np.ndarray:
image = cv2.resize(image, dsize=(input_size[0], input_size[1]))
image = cv2.cvtColor(image, cv2.COLOR_BGR2RGB)
image = np.array(image, dtype=np.float32)
image = (image / 255 - [0.485, 0.456, 0.406]) / [0.229, 0.224, 0.225]
image = image.transpose(2, 0, 1)
image = image.reshape(-1, 3, input_size[0], input_size[1]).astype("float32")
input_name = onnx_session.get_inputs()[0].name
output_name = onnx_session.get_outputs()[0].name
result = onnx_session.run([output_name], {input_name: image})
result = np.array(result).squeeze()
result_min = np.min(result)
result_max = np.max(result)
if result_max > result_min:
result = (result - result_min) / (result_max - result_min)
else:
result = np.zeros_like(result)
return (result * 255).astype("uint8")
def download_file_from_url(url: str, filename: str) -> None:
tmp_filename = f"{filename}.tmp"
response = requests.get(url, stream=True)
response.raise_for_status()
with open(tmp_filename, "wb") as f:
for chunk in response.iter_content(chunk_size=8192):
f.write(chunk)
os.replace(tmp_filename, filename)