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Product Requirements Document (PRD)
Product Name
Adaptive UI Layout Optimization Environment (OpenEnv)
1. Problem Statement
Static A/B testing cannot adapt UI layouts per user in real time, leading to suboptimal conversions and user experience. We need a standardized, reproducible environment where AI agents learn to adapt UI layouts dynamically based on user behavior.
2. Objective
Build an OpenEnv-compliant environment that simulates user interaction with UI layouts and enables agents to optimize for:
- Completion rate
- User satisfaction
3. Success Metrics
- Deterministic grader score (0.0β1.0)
- Reproducible baseline results (Β±1% variance)
- Increasing reward trend across steps
- OpenEnv validation passes
4. Tech Stack (Required)
Core Language
- Python 3.10+
Backend & Environment
- Pydantic (typed models)
- FastAPI (optional)
AI / Agent
- OpenAI API (baseline agent)
Simulation & Utilities
- NumPy
- random (seeded)
Visualization
- Streamlit / simple HTML renderer (for layout visualization)
Deployment
- Docker
- Hugging Face Spaces
Config
- YAML (openenv.yaml)
5. System Design
5.1 Observation Schema
class Layout(BaseModel):
button_size: float # 0.5β2.0 (continuous in hard task)
form_length: int # 1β10
steps: int # 1β5
class Observation(BaseModel):
device: Literal['mobile','desktop']
layout: Layout
progress: float
last_action: str | None
5.2 Action Schema
class Action(BaseModel):
type: Literal[
'increase_button',
'decrease_form',
'increase_steps',
'decrease_steps',
'reorder_sections',
'set_button_size', # continuous action (hard task)
'noop'
]
value: float | None
5.3 Hidden State
- user_type β {impatient, careful, new}
- tolerance threshold
- trust threshold
6. User Simulation
Deterministic Rules
| User Type | Condition | Outcome |
|---|---|---|
| impatient | steps > 3 | drop |
| impatient | form_length > 5 | drop |
| careful | form_length < 3 | distrust |
| new_user | steps < 2 | distrust |
Probabilistic Layer
if outcome == "continue":
if random(seed).random() < 0.1:
return "drop"
7. Reward Function
Let:
- C = completion
- P = progress
- D = drop
R = 0.5*C + 0.3*P - 0.4*D
Shaping:
- optimal button_size range (0.9β1.3) β +0.1
- steps β€ 2 β +0.1
- form_length > 6 β -0.2
- repeated noop β -0.3
8. Episode Lifecycle
- max_steps = 10 (default)
- extended mode: 20+ steps (scalability test)
Termination:
- complete
- drop
- max steps reached
9. Tasks
Easy
- discrete actions only
- known user type
Medium
- mixed users
- stochastic transitions
Hard
- hidden user type
- continuous action (button_size tuning)
- conflicting objectives
- noisy feedback
10. Grader
Run N=50 episodes
Metrics:
- completion_rate
- avg_reward
Score = 0.7 * completion_rate + 0.3 * avg_reward
11. Benchmarking & Leaderboard
Include:
- Random policy baseline
- Heuristic rule-based baseline
- LLM-based baseline
Metrics:
- score
- avg_reward
- episodes-to-convergence
Leaderboard displayed in README / UI
12. Visualization (WOW Factor)
Render layout using Streamlit or HTML
Show:
- button size visually
- number of form fields
- step flow
Integrate into HF Space UI
13. Environment API
def reset() -> Observation
def step(action: Action) -> tuple[Observation, float, bool, dict]
def state() -> Observation
14. openenv.yaml
name: ui_optimizer_env
version: 1.0
actions:
- increase_button
- decrease_form
- increase_steps
- decrease_steps
- reorder_sections
- set_button_size
- noop
observations:
device: string
layout: object
progress: float
tasks:
- easy
- medium
- hard
15. Baseline Agent
- deterministic
- temperature = 0
- fixed seeds
16. Scalability Tests
- extended episode length (20+ steps)
- batch simulation (multiple users)
- stress test reward stability
17. Non-Functional Requirements
- Dockerized
- HF Space deployable
- openenv validate passes
- reproducible outputs
18. Edge Cases
- infinite loops β penalty
- invalid actions β ignore + penalty
- conflicting actions β last action wins
19. Risks & Mitigation
| Risk | Mitigation |
|---|---|
| weak simulation | hybrid rules + randomness |
| instability | fixed seeds |
| trivial agent success | stronger hard task |
20. Deliverables
- environment code
- tasks + grader
- baselines
- leaderboard
- visualization UI
- Dockerfile
- HF deployment
- README
FINAL STATUS
β Fully optimized for hackathon scoring β High novelty + strong evaluation β Ready for implementation