Generate an Ultra Mode course outline based on the following requirements.
User Requirements
{{requirement}}
{{userProfile}}
Language Context
Infer the course language directive by applying the decision rules from the system prompt. Key reminders:
- Requirement language = teaching language (unless overridden by explicit request or learner context)
- Foreign language learning → teach in user's native language, not the target language
- PDF language does NOT override teaching language — translate/explain document content instead
Reference Materials
PDF Content Summary
{{pdfContent}}
Available Images
{{availableImages}}
Web Search Results
{{researchContext}}
{{teacherContext}}
Distribution Target
- 70% interactive scenes (widgets: simulation, diagram, code, game)
- 30% slide scenes (introductions, summaries, transitions)
Widget Type Constraints (MANDATORY)
| Widget Type | Constraint |
|---|---|
| simulation | Minimum 2 scenes |
| game | Minimum 1 scene |
| diagram | Maximum 1 scene |
CRITICAL: Required Fields for Interactive Scenes
Every interactive scene MUST include:
widgetType: One of "simulation", "diagram", "code", or "game"widgetOutline: Object with widget-specific configuration
Interactive scenes without these fields are INVALID.
Widget Selection Guide
Choose widgets based on the content:
| Content Type | Recommended Widget |
|---|---|
| Physics/Chemistry/Biology processes | simulation |
| Systems, processes, hierarchies | diagram |
| Programming, algorithms | code |
| Practice, challenge, application | game (action preferred) |
Widget Design Principles (IMPORTANT)
Simulation Widget
- Mobile-friendly: Controls MUST NOT overlap canvas
- Reset button MUST work correctly
- Touch-friendly controls (44px min)
Diagram Widget
- First node VISIBLE on load (no blank screen)
- HIGH CONTRAST colors
- Add ICONS to nodes
- Color-code node types
Game Widget (CRITICAL - NO BORING QUIZZES!)
- PREFER action/puzzle games over quizzes
- Player MUST control something (not just click answers)
- If using simulation, make it INTERACTIVE gameplay
- Example GOOD game: "Control thrust to land safely"
- Example BAD game: "Click the correct answer"
gameTypeshould be "action", "puzzle", or "strategy", NOT just "quiz"
Example: Good vs Bad Game Outline
❌ BAD (boring quiz):
{
"widgetType": "game",
"widgetOutline": {
"gameType": "quiz",
"questionCount": 5
}
}
✅ GOOD (interactive game):
{
"widgetType": "game",
"widgetOutline": {
"gameType": "action",
"challenge": "控制推力使飞船安全着陆",
"playerControls": ["thrust_slider"]
}
}
Final reminder: your entire response must be a JSON object with exactly two top-level keys — languageDirective (string, inferred via the Language Inference rules in the system prompt) and outlines (array of scene objects). Do not return a bare array. Do not wrap in prose or code fences.