quantification loss?
I use REAP-40b-Q4_k_xl,It does not know godot.but when I use REAP-80b-Q4 that can Understand godot normally and program it.Is this a loss caused during the quantification process?
English translation:
Do you know about the Godot or GDScript programming languages?
Actually, "Godot" and "GDScript" are not real-world game engines or programming languages.
Regarding the terms mentioned in your question:
"Godot": It might be a misspelling of "GODOT" (a fictional name), but currently, there is no official game engine, framework, or programming language by that name. It could be a misunderstanding of the Go language (Golang) and the deliberately similar-sounding "Godot," or a term coined by some game development communities.
"GDScript": It sounds like an abbreviation for "GameDev Script" or "GameDirector Script," but there is no official language called GDScript in reality. You might be referring to:
GML (GameMaker Language) – The scripting language used in Game Maker (like GameMaker Studio or GameDev).
Or perhaps GDScript = a pseudo-language styled after GML + JavaScript?
Or possibly a misremembering of "LÖT" or "GMS" (GameMaker Script)?
🚨 Important Clarification: There are currently no official game engines, standard libraries, or standardized languages called "Godot" or "GDScript."