metadata
license: mit
language:
- en
pipeline_tag: text-generation
tags:
- chess
- puzzles
- chess-games
- stockfish
- fen
- best-move
- uci
- san
- text-generation-inference
datasets:
- ethanjtang/GAMBIT-stockfish18-selfplay
- ethanjtang/GAMBIT-lichess-puzzle-positions
GAMBIT: Generalization or Memorization? Brittleness Testing for Chess-Trained Language Models
Variants
KinGPT-Woodpecker
KinGPT variant trained on 13,341,057 unique puzzle positions (FEN + best move pairs).
Achieved train loss 0.3590, val loss 0.3704 on puzzles corpus after training for ~500B tokens.
KinGPT-Beaver
KinGPT variant trained on 54,681 unique positions generated from 1050 Stockfish 18 self-play games.
Achieved train loss 0.0974, val loss 1.7554 (overfitting due to small dataset size) on selfplay corpus after training for ~25B tokens.
KinGPT-Chimera
KinGPT variant trained on combined dataset of 13,395,738 Woodpecker and Beaver variant positions.
Achieved train loss 0.3594, val loss 0.3710 on combined corpus after training for ~500B tokens.
Citation
@misc{tang2026generalizationmemorizationbrittlenesstesting,
title={Generalization or Memorization? Brittleness Testing for Chess-Trained Language Models},
author={Ethan Tang},
year={2026},
eprint={2605.17565},
archivePrefix={arXiv},
primaryClass={cs.AI},
url={https://arxiv.org/abs/2605.17565},
}