Too much positivity bias
Thanks for the new release. I use DeepSeek mainly for role-playing and writing stories. I’ve also used your recommended prompt below as well:
https://github.com/victorchen96/deepseek_v4_rolepaly_instruct/blob/main/README_EN.md
The prompt itself works well; I have no complaints about it. However, the model itself (compared, for example, to v3.2 and even more so to R1) has become toxically positive. It strives to resolve every conflict in the story as quickly as possible, and it handles villains extremely poorly, quickly “correcting” them and turning them into neutral characters at best. This is fatal for almost every story. Stories revolve around conflicts; once you remove them, there’s little left of it.
If you truly want to develop a role-playing direction, I recommend you pay attention to this aspect. Positivity bias is very difficult to address through pure prompting; it needs to be mitigated as early as the training stage. The model should learn to play and maintain the roles of both positive and negative characters, keeping their roles consistent without drifting.