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Character falls through the Platform Effector 2D in Unity. How can I fix it? Character falls through the Platform Effector 2D in Unity. How can I fix it? Here is the demonstration https imgur.com G5YkTxa. I tried changing the Edit Project Settings... Physics 2D Default Contact Offset from the current 0.01 value to the ...
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How to implement the swipe up and down number select Unity3d I want to implement the UI like in the image. I want the users to select the number by swiping up and down. I found the tutorial on the YouTube which is similar to the what i wanted (https www.youtube.com watch?v mL FLsV3WRs) But it shows only the numbers fro...
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Why is there a discrepancy between these two transform.up vectors? I was trying to implement a feature which required transform.up, the result didn't match the green axis gizmo displayed in the editor so I assumed it was being put off by the rotation of the object despite expecting the gizmo to adapt to that. I then mo...
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How to draw an arc between two angles? I'd like to draw an arc between two specific angles. For example, "draw an angle between 0 and 90 degrees" and it will draw only that part of the circle and ignore the rest.
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Achieving 2D Lighting for Terraria Like Game I'm trying to achieve the fog of war lighting style that Terraria and Starbound have. Terraria's lighting system seems to be more blocky tile based, but Starbound's is a lot more smooth. The Desired Effect Starbound is using a shader to render its lighting, but how it's goin...
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Can we merge multiple FBX files, using Maya, and export as a single FBX file? I have a humanoid model which is made up of four FBX files one is for the human, one is for the T shirt, one is for the pants and one is for the hair. I want to merge them into one FBX, because the manner in which I am using it requires using...
0
How to avoid game starting before start button is clicked? I've made a game with a Title Screen (Canvas), and a Start Button attached to the Title Screen. Points, GameOver, Restart, and even the Start Button sort of works, but it's possible to play the game before the user presses start. Is there a way to make the Game...
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Counting triangles and vertices in Unity's cube I want to understand logic behind drawing triangles of primitives in Unity. When we spawn simple cube, variable mesh.vertexCount gives us value 24. Also when we list all vertices positions (from mesh.vertices) and triangles numbers (from mesh.triangles), we get 0. (1.0, 1...
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Profiling unity games on Android devices I would like to profile our Unity mobile game on Android devices in a way similar to profiling Unity games on iOS with Instruments. I am aware of how to do this using Unity's profiler, I would however like to use a third party profiler for the following reasons to validate Unity...
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Unity3d Get a direction vector parallel to plane I need to send a raycast from my camera which is parallel to the plane (Ground) and in the same direction of its forward vector (Represented by the black color vector) I cant use world space direction because the global forward vector of the camera points at the same dir...
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Top Down 2D Collision C I know this has been asked before, but I don't understand why my code isn't working. I'm doing top down collision with no gravity. Here is my code using System.Collections using System.Collections.Generic using UnityEngine using System public class TankBodyControls MonoBehaviour public KeyCode F...
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How do I include a blend tree in my controller? I want my player to aim up and down with a pistol. I have stored an quot aim up quot pose in one anim file, and I have stored an quot aim down quot pose in another anim file. I want to blend between these 2 poses according to the mouse pointer on the screen If the mouse p...
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How to make the bounced light brighter in unity? I'm using indirect lighting to lit a room. The light is coming through the window, but still the inside is too dark compared to the real light . if i bring up the environment or light intensity, it will look the exterior is burnt out ( too bright)... it's already on the ...
0
How to find the minimum number in a float array C Unity i have a for loop that detects the position of every game object in a list and gets the difference between that object and an object anchored in the center and then stores all values in a float array. what should happen next is find the minimum distance in that ar...
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Selected enemy off camera I'm facing a problem with a game I'm making. Currently I can select an enemy and mark it as shown on the image But now I want to show the position of the selected enemy on the screen when it's off camera. So my questions are How do I know when an enemy is off camera. How can I show in GUI an a...
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How to add isometric (rts alike) perspective and scolling in unity? I want to develop some RTS simulation game. Therefore I need a camera perspective like one knows it from Anno 1602 1404, as well as the camera scrolling. I think this is called isometric perspective (and scrolling). But I honestly have no clue how to m...
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Unity Remote 4 on Galaxy S5 won't connect to Unity 5 I'm having some trouble connecting Unity Remote 4 to Unity 5. I'm using a Samsung Galaxy S5. I've searched a bit and the other solutions with other phones aren't working for me. What I've tried so far I installed the Android SDK by using Android Studio. I'm not sure ...
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Unity ScrollRect many objects perfomance issue I have scrollrect setup and over 1000 objects to scroll through. Currently i'm Instantiating all the 1000 objects at once and notice fps drop. I'm using 2d mask and disbale pixel perfect. Both gave a perfomance boost, but i still Think the bottleneck is that i have 1000 ob...
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Nestling into contact with a group of physics objects without exerting forces on them I'm making a pool game, and would like the circle (imaginary) to be in contact with the table and balls, and to fit perfectly as a ball would. Now I thought I would use Rigidbody and lerp the position of the circle to the raycast hit,...
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Get random point on NavMesh async I am trying to spawn some entities on a navmesh at runtime. The entities need to spawn at a random point. Right now i use the following to get a random point public Vector3 GetRandomPointOnMesh() Vector3 randomDirection UnityEngine.Random.insideUnitSphere maxDistance randomDirection tr...
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How to rotate object just like in the scene? Look at this image, I selected an object and pivot is set to local When I rotated selected object in the scene by X axis, it rotates exactly I wanted. But if I rotate axis from inspector or script, it doesn't rotated to desired angle. I'm not sure, but it seems it's related ...
0
How can I disable the red X button in unity? I just want to know how to disable the red X button in the game window using unity, to prevent the player for example from closing the game. So if anyone knows how to do it, any help would be greatly appreciated.
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How to support Surface pens in Unity? Our game works great with touch or mouse, but the Surface pen doesn't seem to register as a pointing device at all. How can we support the pen in Unity in a native build? This question on the Unity Answers site suggests we could build it as a UWP app, but that means restricting our...
0
How to make a delay between animations in mecanim? How to make a delay between animations in mecanim? For example after anim1 ends then there will be a delay then anim2 starts. I tried to increase the exit time but it doesnt work.
0
Getting the rightmost point of gameobject How do i determin the point on a gameobject that is most to the right (highest x value).
0
After changing the mouse cursor texture how can i resize the texture cursor and how to center it? I want to center it to the middle of screen. And the size i tried to make both width and height 0.02f but it's still too big when running the game. using System.Collections using System.Collections.Generic using UnityEngin...
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unity2D swipe control's bool for animator doesn't work i was trying to make a control where the animation plays upon swiping one direction. each time i've make a tap swipe control, it just keeps popping messages like this. the tap animation works fine, but the animation for swipe controls just doesn't work well, the bo...
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Unity3d Transform rotation(angle) help Im trying to rotate an object 90 degrees to the left but instead of rotating straight left it rotates 270 degrees to the right. Here's the part of the code which controls the rotation rotationDestination new Vector3(60, 270, 0) if (Vector3.Distance(transform.eulerAngles, rotationD...
0
How do I add a prefab to another prefab? I want to instantiate a prefab, and then instantiate another prefab and then set the second prefab to the first prefab. However, this doesn't work. This is my code instantiate a new weapon prefab Transform nNewInstantiatedPrefab Instantiate(tPrefab, new Vector3(0, 0, 0), Quatern...
0
How can I rotate RigidBody and not violate physics? I'm trying to create a game that we have a falling ball and an spinning object that spin based on user mouse position. user should rotate the object and hit the ball on time to throw the ball into sky. The problem is that if user move his finger too fast. the game obj...
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What's the difference between UnityEvent and OnTriggerEnter() I'm new into game development and programming and I have a question that might sound silly or stupid, but I'm having issue understanding the difference between UnityEvent and OnTriggerEnter(). I would like to understand what I can do with UnityEvent that isn...
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Why transform.find() does not need actual object unity I m new to unity and C . I suspect that transform.find() function below does not need actual object reference like player.transform.find() because it transform find is already applied to the gameObject the script is attached to? Am I right? Why transform.find() doe...
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How do I create a prefabs when a button is clicked(Unity) So I want to be able to spawn prefabs when a button is pressed Shop script using System.Collections using System.Collections.Generic using UnityEngine public class Shop MonoBehaviour public static string Item01 public static string Item02 public static string It...
0
How to calculate a normalized direction of two rotations? In Vector math and translations we can do dir (v1 v2).norm and then v1.translate(dir 50) so v1 moves to the v2's direction. What about rotation and eulerAngles? Here's my attempt, but it doesn't work, probably from some obvious reasons. Vector3 initial ob1.trans...
0
Character controller falling with positive speed I'm having very weird problems with my player's vertical movement. I'm using a Character Controller component with a capsule collider and no rigidbody. For testing purposes, I've ended reducing my jump script to just this line owner.CharacterController.Move(new Vector3(0...
0
How to know when all 2d rigid bodies have stopped in unity3d? Is there anyway to know if all 2d rigid bodies in untiy 3d phisics world have stopped?
0
Shooting the closest enemy that you can see I'm trying to make my main character aim at the closest enemy that he can see. My issue is with the close range criterion taking priority. If the enemy is near the player but the player can't see him, I'd like the player to look for another enemy inside his range. As you can ...
0
How to select multiple frames from a sprite sheet in unity I have a sprite sheet and cannot figure out how to select multiple frames in unity 5.5 I am watching a tutorial and it doesn't say how to do it. Is there a button I have to press while clicking or is it having to change some settings?
0
Get the scene that MonoBehaviour belongs to (multi scene setup) Is there a way to get the scene that a MonoBehaviour component belongs to? The MonoBehaviour is part of a setup with several additivly loaded scenes. What I'm looking for is not the currently active scene but an additionally loaded one.
0
Unity Editor stops updating ScriptableObjects if I click away from them in editor I'm trying to be better about structuring my code, and I think I'm doing it right. The issue I've got right now is I need to get joystick inputs, scale those values appropriately, and then use that scaled data on any number of MonoBehavio...
0
Ball passing through box collider My ball which has a circle collider 2D component occasionally passes through my box collider2D object. Both objects have rigidbodies attached. I have set a high mass for my box collider and a small mass for my ball. Strangely enough, it doesnt pass through every time (maybe due to vary...
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Custom node editor in Unity Im currently making a game on unity, and in the game i want to make quest system to be flexible, as the game world is generated randomly. I also want to make it easy to create quests for myself and possibly modders. So i want to make a menu for creating quests, however i couldnt find any inf...
0
Changing the RotateAround center point dynamically Black circles are static Red player Blue line path I'm trying to achieve a constant movement of the red dot like on the image below. For now, I have something like void Update() target firstCircle here I need to perform some calculations this.transform.RotateAround(tar...
0
Rewriting a text object I'm trying to set up a UI system. Say I have a text object 'text' which is visible onscreen. I want to change it with a button press using a script such that the text box's previous string is replaced with a new string held in a string variable 'chat'. using System.Collections using System.Colle...
0
Animator consecutive set parameter problem I'm having a little problem with my animations transitions. I have this diagram http imgur.com Se8Ix1L My transitions is made by updating the parameter "stateparam". My code, changing the parameter http imgur.com HlypG2L I change stateparam to 2 and right after to 0, then my a...
0
Voice Recorder in Unity I am using Unity for a user study and I am trying to integrate audio interview questions in the game itself. I need to record the user's input to an audio file. The closest thing I found was in this thread. https forum.unity.com threads save microphone recording to disk.378038 It works but it tr...
0
Function Not Storing New Value of Variables? I'm currently building a small scope RPG and running into an issue with modifying variables. My goal is to alter my character's stats when I run a procedure to change their equipment. My code is as follows public class Player MonoBehaviour Base stat variables public static i...
0
How to detect if I click on an object (2D) using Raycast? I need to know this for a little popup I made in my game, I want to avoid using OnMouseDown because I have multiple cameras so I was wondering how I'd be able to detect a mouse click event on an object using Raycasting, as I can't figure it out Thank you!
0
Drawing an arrow using the LineRenderer in unity I'm trying to draw an arrow using a LineRenderer in Unity, using the code suggested here. Based on the UI it all seems good, yet it draws a pin needle, rather than the arrow I would expect from the UI. If I understand the UI right, it should thicken 60 into the line and ...
0
Crate destroy when in trigger and button E pressed There are no errors in the console but I feel like im doing something wrong. The crate is not destroying when I click E. public class CrateDestroy MonoBehaviour public GameObject crate void OnTriggerStay2D(Collider2D other) if (other.CompareTag( quot Player quot )) if ...
0
Selecting Dictionary item based on custom classes instead of keys I am attempting to write my own path finding code for a game I'm working on that will implement a form of the A algorithm. I store my nodes of the path finding system as a class called nodes and add these to a dictionary with their position in world spac...
0
unity2D Top Dow Mobile rigibody2D im using this code for my 2D TopDown mobile player movement.but when i move player With UI Image buttons player keep moving.it didnt stop.and also player starting of move he is very slow. the he accelerate his speed.how can i fix this. i add BoxCollider 2D and Rigibody2D my sprite.the ...
0
How to make objects collisions act differently I am making an arkanoid type game and have it mostly working. I can destroy the bricks when hit by the ball, but I am adding a twist. I want to have a object on top of the bricks that will interact with the bricks but not destroy them. It needs to still be affected by grav...
0
Why would Rigidbody.AddForce not resulting in movement of my objects? I'm trying to get my card objects to spread out randomly but nothing happens. I know the method is called cause I get the prints in the console for each card. But they don't move. No errors reported. The cards have a RigidBody. public static void Car...
0
how to reset etsa function GetJoystickNames in unity? the problem is that if I connect a command the array GetJoystickNames increases an index but if you disconnect it does not reduce the index and continues counting as if it were connected
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How can I exclude an object from receiving shadows? I would like to make it so that a certain object is being excluded from receiving shadows. While it itself should cast shadows onto other objects, it should not receive shadows from other objects. How can I achieve this? I'm using HDRP. Seemingly, the option not to re...
0
How to give a Jerk Effect when the player is moving left of right float amttomove Input.GetAxis("Horizontal") playerspeed Time.deltaTime transform.Translate (Vector3.right amttomove) Currently, I have above script in Update function to move the object to left or right.But this movement is way smoother.To give it more r...
0
Google Play exclude devices I have a game that I'm developing in Unity. The game will be released for Android, so I'm working with the Google Play Console. The thing here is that I don't know how to block (Made not available) some devices with certain properties. For example, I need to made my game NOT available for ta...
0
Complex layout in Unity I need ScrollRect, but at startup I don't know how many elements it should keep. Moreover this elements should be kept in categories that can fold unfold. The problem is that height of content doesn't updates after folding unfolding. This worked in Unity 5 with ContentSizeFitter in content and e...
0
Determine if AI can traverse a given spline I have some AI Agents that I want to navigate along a spline. The agents have a speed and a maximum turning radius. For some splines the curvature is too tight for the AI agents to navigate around and they end up shooting of the spline and then turning, which looks weird. How...
0
NullReferenceException until tile is spawned I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script is in tile my ray script is in my player so im reaching from my PlayerMove ...
0
How to connect a skeleton to an animator at the parent I have two different meshes with similar armatures. And the parent contains the Animator Component with a universal avatar and animation controller. The animations doesn't apply when the bones are not the imminent child of the Animator. Is there a way to get this w...
0
How to dynamically construct a reference to a game object by name I have game objects tagged MenuOption0, MenuOption1, MenuOption2, etc. I want to keep a currentIndex var, which gets incremented each time the user swipes on the controller. That swipe should increment the currentIndex var, and switch the reference to a ...
0
What does the number in TextMesh.lineSpacing refer to? I have a TextMesh with some text, and mutliple lines. The 4 examples have these settings lineSpacing 220, characterSize 10 lineSpacing 220, characterSize 25 lineSpacing 220, characterSize 30 lineSpacing 110, characterSize 25 I don't understand what the lineSpacing ...
0
Part of model in Unity is inside out but not in Blender? I've downloaded this asset and it looks perfectly fine in preview, and even in blender. But when I import it in Unity, one of its shoulder is inside out, even after making all faces double sided. I also tried switching the normal mode in the import settings to Ca...
0
Increase animation speed according to the swipe speed in unity for Android I have the animation done through Maya and brought the FBX file to unity. Here is my code to calculate the speed of the swipe Vector2 speedMeasuredInScreenWidthsPerSecond (Input.touches 0 .deltaPosition Screen.width) Input.touches 0 .deltaTime N...
0
Creating placement grid in Unity I'm fairly new to C and Unity, so I don't really know much about it. I want to create an RTS like game where you have a huge grid that the whole world is placed on. Then you can place houses, walls etc on the tiles just like a lot other RTS games (i.e. Age of Empires, Stronghold Series ...
0
Prevent Unity optimizing local variables out Is there a way to instruct Unity compiler not optimize (best only for builds run from Unity editor)? More precisely, I would like it to stop removing local variables, because it complicates debugging. For example, inspecting node void Generate() var node new Node() node node...
0
Mathf.Clamp not Working Properly I want to clamp the vertical rotation of the first person controller I was making. I want to restrict the vertical rotation of the main camera between 90 and 90 degrees. The code is as follows using System.Collections using System.Collections.Generic using UnityEngine public class Mouse...
0
How can I change a sprite used for a Unity Tilemap tile at runtime? I want to change Tile's sprite during runtime, but it doesn't render. class SwitchableTile Tile usable sprites public Sprite sprites index to the sprite private int spriteIndex 0 I don't know when it's called but set sprite to current spriteIndex publi...
0
What should I set my managed stripping level to? I know the higher the Managed Stripping Level the smaller binary size but I also know the higher the level more issues you can run into so I have some questions about all this. If I set my managed stripping level to high will I see the effect of that and be able to prope...
0
how to implement ARVR controller in unity vuforia hello i've been strugling figuring out this thing. i'm trying to make ar controller for my vr cardboard game, so the idea is using AR and VR simultaniously. you will completely in vr game but your phone camera wil be turned on and set to AR mode. while you're in vr mode...
0
Unity Android Immersive mode leaving a black bar in the soft key area? The black bar is not hiding anything. Everything is drawn above it. But the black bar is there in place of the soft keys even when they are hidden. I don't know how to hide it and render using whole screen. The bar is only visible with device having...
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Game build crashes on scene load I built out my project to Android to do some testing and stuff, but I can't get any further than the main menu scene. I built it out previously and it was running fine. Now as I try loading level0 it crashes with no error messages from adb logcat. Just exits the game and that's it. It w...
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Importing .anim files created using the Unity Animation controls Our artist created some .anim files using the built in Unity Mecanim system (where you use keyframes and drag various body parts to construct the animation). However, now we're trying to export them from her Unity program into mine so that I can incorpora...
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Constructing a building in the "Past" scene, and finding a different version of it in the "Future" scene I am trying to create a game where one scene would be the quot Past quot and one scene would be the quot Future quot . The player can travel through a portal to move between the past and future scenes. In the past s...
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Unity, shader, vertexID I'm writing a shader and I just wanna ask if it's possible to get the ID of the vertex that is currently being manipulated. I read something about gl vertexID, but I couldn't find out if that is something I can use.
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Third Person Flying Camera I am having issues creating a third person camera for my Rogue Squadron (N64) like game. First I have posted my issue on the official Unity Answers site here. So far my ship is behaving as I want and the camera follows position correctly (XYZ), however, it doesn't rotate how I would like. My ...
0
Unity 2D Graphics Optimization For Mobile Devices I want some advices on how to create graphical assets for mobile devices so that the game will have a good performance and not lag on mobile devices. I had 3 issues with my games and that is they all lag after playing a little while, some lag more some less but they all...
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How do you unzip a Texture2D from image or string from txt from a zip file using SharpZipLib How do you unzip a Texture2D from image or string from a txt file contained in a zip file using SharpZipLib or System.IO.Compression?
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Particle system appear inside UI? How to make the particle system appear inside the Canvas ? No need for unity store assets. I'm using Unity 5.5.0
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How can I make Maya or Blender model work with mecanim? I'm working on a simple game project, where I need a stick figure. Due to being stubborn and the desire to learn a new skill, I want to make the stick figure myself! I have followed several tutorials in both Maya and blender. For Maya, I'm using the student versio...
0
Can you use a standard multi thread if only reading unity objects? First of all I know about coroutines and how to use them (they're awesome). A friend of mine was telling me about the way the he implemented his saving system in a game he was working on, after asking him what he was using I found out that he is using s...
0
How to align 2 IMUs' quaternions? Suppose I have 2 IMUs that output 2 quaternions. I place one IMU on my left hand and another one on my right hand. I put both my hands flat on the table and point it forward to the same direction. What I expect is that they should give very similar quaternion. But it turns out that the...
0
Mouse input position is being printed as Unity coordinates, but the actual coordinates used seem incorrect This will be hard to explain, but I'll try to keep it short and simple I'm trying to set the position of a UI rectangle to the position of the mouse when clicked. When initialized, the position of the rectangle wo...
0
Need help accessing booleans from other script Unity3D I'm making an endless runner game where platforms move towards the player so it makes it seem like the player is running across them. I'm trying to make it so that when the player dies, the platforms stop moving. What I have isn't working, when the player dies, the...
0
How to create a re usable layout of text fields that can be bound to in world space? Current tools Unity 2020.3.2f1 (Win10) UI Builder preview package My end goal is to do the following At varying intervals, change values for many data objects in the background, such as prices, resources, demand, supply, etc. Display t...
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Left Hand and Right Hand Coordinate Systems In Blender and other 3D modeling tools, the coordinate system is right handed, while in Unity 3D and Orbiter Space Flight Simulator, they are left handed, why this could happen? Why they don't simply use the right hand coordinate system all the time to make things easier? Why...
0
Rotate object always at same speed on screen, no matter camera distance? I am rotating a globe like XCOM's hologlobe, I rotate it using Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta). I found a good value for maxDegreesDelta, in my case it is 5.0f. There is a limit on how close or far t...
0
How to start in animating my model? I got a model from TurboSquid. Which is an archer and when i imported the model I got all the textures to be put on properly. The thing is the actual character has no children nodes, is it possible to still animate this model. I have looked throughout the files and there are a bunch ...
0
Creating a static 2D background at runtime I'm using unity for a 2D game. We have a lot of props for grass, plants, flowers, etc that are static and always in the background. I'd like to optimize the background and reduce the drawcalls as much as possible by making a big image with the final result of the background. T...
0
WWWForm .AddField vs .headers I am using WWWForm to do the equivalent of GET and POST from python. To add headers to my unity requests, according to the documentation I could two options WWWForm form new WWWForm () form.AddField("user", username) OPTION 1 https docs.unity3d.com ScriptReference WWWForm.AddField.html for...
0
Calculating size and position of Tilemap for camera bounds I'm new to Unity and I'm following a series of tutorials covering off building a 2D Zelda like game. I'm at a stage where I have two Tilemaps side by side and I'm working on a transition between them, triggered when the player collides with a trigger at the edg...
0
Check whether an object is fully inside overlapped by other objects in Unity3D? I have structures made of voxels (cube gameobjects), and I want to make complex structures from them. But I don't always want to place them on the grid. I want them to be more realistic, like diagonal (Don't mind those visual artifacts) (If...
0
How to reproduce this (parallax?) effect? I'm wondering how to imitate the camera movement like in the gif below. It s from a Android game. This game for example (via GIPHY) Actually, I am not sure if this can be called a parallax effect, but it is the only word I can think of. My code until now using System.Collection...
0
Issue Implementing Ads with Vungle I'm trying to implement ads on Unity for my program with Vungle, I followed the implementation guide at https support.vungle.com hc en us articles 360003455452 reference sample app 0 3 But the ads aren't displaying at all. I get a debug.log that seems to indicate the ad was called, bu...
0
How to make collisions occur between objects using the same script? Well what I m trying to do is have cars travelling on the road. The cars have a trigger at the front and a hitbox at the back of the cars. What I want to happen is when the trigger hits the hitbox it compares the Variables for speed of the two cars in ...
0
Aligning cube faces Unity I am using a shader that uses a gradient noise node and time to add a wavy effect to a grid like texture. The issue with doing this is that it causes the lines to be misaligned on the different faces of the cubes. What I would like is for the lines to be conjoined, like this (wavy effect not a...
0
Character movement in Unity For an endless runner game such as Subway Surfer, in order to move your character so smoothly in both z axis and x axis, which component of the followings is better CharacterController or RigidBody? Can we use both of them together if so, will it have any effect on the performance of our gam...
0
How can one achieve the mechanic of hitting cars or bumping into them like in Burnout games' takedown modes? In Burnout games there's this game mode where the player can trash other cars by bumping into them or bumping them into walls. As you can see in this video link This is known as a takedown. I'm working on a raci...
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This is the data used in the paper Large Language Model as Attributed Training Data Generator: A Tale of Diversity and Bias. Checkout the paper: https://arxiv.org/abs/2306.15895 for details.

  • label.txt: the label name for each class
  • train.jsonl: The original training set.
  • valid.jsonl: The original validation set.
  • test.jsonl: The original test set.
  • simprompt.jsonl: The training data generated by the simple prompt.
  • attrprompt.jsonl: The training data generated by the attributed prompt.
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