v7: I_min=12 (real) + I_min=10 (sim) reprocess of RTM and sims; add pixel_value_distribution chart; fix sim_tactile_mnist test routing; refresh all sample grids and composition charts.
Browse files- README.md +20 -8
- assets/composition.png +2 -2
- assets/pixel_value_distribution.png +3 -0
- assets/resolution_distribution.png +2 -2
- assets/rtm_digit_distribution.png +2 -2
- assets/samples_40_real_tactile_mnist.png +2 -2
- assets/samples_40_sim_starstruck.png +2 -2
- assets/samples_40_sim_tactile_mnist.png +2 -2
- assets/summary_pies.png +2 -2
- real_tactile_mnist/test-00000-of-00001.parquet +2 -2
- real_tactile_mnist/train-00000-of-00001.parquet +2 -2
- sim_starstruck/test-00000-of-00001.parquet +2 -2
- sim_starstruck/train-00000-of-00001.parquet +2 -2
- sim_tactile_mnist/test-00000-of-00001.parquet +2 -2
- sim_tactile_mnist/train-00000-of-00001.parquet +2 -2
README.md
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data_files:
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- split: train
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path: sim_tactile_mnist/train-*.parquet
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- config_name: sim_starstruck
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data_files:
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- split: train
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A unified, parquet-native collection of **~
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- **~
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- **400 K simulated frames** from 2 Mini-calibrated Taxim renders (Sim Tactile MNIST, Sim Starstruck)
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- Plus a companion **CC-BY-NC extension** with another **~15 K** real frames from Meta Sparsh / FAF force-estimation
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## Composition
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| Subset | Source dataset | Frames | Gel | Has labels |
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| `feats` | FEATS indentation with force grids | **16,711**| **markered** (two gel variants — see below) | indenter shape/size + contact forces |
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| `gelslam` | GelSLAM tactile SLAM tracking + reconstruction | **89,612** (28K tracking + 61K reconstruction) | markerless | episode + object name |
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| `tactile_tracking`| TactileTracking (NormalFlow) 6DoF pose tracking | **1,605** | markerless | object + trial id |
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| `real_tactile_mnist` | Real Tactile MNIST 3D-printed digit touches | **
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| `feelanyforce` | FeelAnyForce force-controlled indentations | **50,997** | markerless² | object name |
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| `sim_tactile_mnist` | **SIM** · Taxim-rendered Mini imagery of digit touches | **
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| `sim_starstruck` | **SIM** · Taxim-rendered Mini imagery of star objects | **
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¹ FoTA used **different gels on the two gripper fingers** for many of its captures. Approximately 36 of 124 captures use a markered gel on the right finger and a markerless gel on the left; the remaining 88 captures use markerless gels on both. The per-row `markered` column was set by averaging ~50 frames per capture and counting visible dark dots in the mean image (threshold ≥10 dots). Use it to filter:
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### `real_tactile_mnist` ·
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From the [Real Tactile MNIST benchmark](https://arxiv.org/abs/2506.06361) (Schneider et al. 2025) — **600 3D-printed MNIST digits**, each touched 256 times by a robot arm
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```
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The two sim subsets are from the **same authors as `real_tactile_mnist`**
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(Schneider et al. 2025) and use the same Mini sensor model.
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## Recommended uses
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data_files:
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- split: train
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path: sim_tactile_mnist/train-*.parquet
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path: sim_tactile_mnist/test-*.parquet
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- config_name: sim_starstruck
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data_files:
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- split: train
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A unified, parquet-native collection of **~717 K [GelSight Mini](https://www.gelsight.com/gelsightmini/) tactile RGB frames** for self-supervised representation learning. **Ten** public datasets are aggregated under one schema, each filtered through a unified area+intensity contact rule with **per-domain thresholds** (I_min = 12 for real subsets, I_min = 10 for sim subsets, 1.5 % background-diversity keep rate) + per-capture phash dedupe:
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- **~338 K real-world frames** from 8 sources (FoTA labeled+unlabeled, 3DCal, FEATS, GelSLAM, TactileTracking, Real Tactile MNIST, FeelAnyForce)
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- **400 K simulated frames** from 2 Mini-calibrated Taxim renders (Sim Tactile MNIST, Sim Starstruck)
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- Plus a companion **CC-BY-NC extension** with another **~15 K** real frames from Meta Sparsh / FAF force-estimation
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Per-channel pixel-value distribution comparing **kept** vs **rejected** frames for the three subsets that were filtered most recently (real_tactile_mnist with I_min=12; sim_tactile_mnist and sim_starstruck with I_min=10). The red/blue separation per channel confirms the filter discriminates contact-bearing frames from at-rest frames cleanly:
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## Composition
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| Subset | Source dataset | Frames | Gel | Has labels |
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| `feats` | FEATS indentation with force grids | **16,711**| **markered** (two gel variants — see below) | indenter shape/size + contact forces |
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| `gelslam` | GelSLAM tactile SLAM tracking + reconstruction | **89,612** (28K tracking + 61K reconstruction) | markerless | episode + object name |
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| `tactile_tracking`| TactileTracking (NormalFlow) 6DoF pose tracking | **1,605** | markerless | object + trial id |
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| `real_tactile_mnist` | Real Tactile MNIST 3D-printed digit touches | **56,723** (46K train + 11K test, I_min=12) | markerless | digit class (0–9) + round id |
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| `feelanyforce` | FeelAnyForce force-controlled indentations | **50,997** | markerless² | object name |
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| `sim_tactile_mnist` | **SIM** · Taxim-rendered Mini imagery of digit touches | **185,745** (95K train + 91K test, I_min=10) | markerless | digit class + episode |
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| `sim_starstruck` | **SIM** · Taxim-rendered Mini imagery of star objects | **192,936** (146K train + 47K test, I_min=10) | markerless | episode |
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¹ FoTA used **different gels on the two gripper fingers** for many of its captures. Approximately 36 of 124 captures use a markered gel on the right finger and a markerless gel on the left; the remaining 88 captures use markerless gels on both. The per-row `markered` column was set by averaging ~50 frames per capture and counting visible dark dots in the mean image (threshold ≥10 dots). Use it to filter:
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### `real_tactile_mnist` · 56,723 frames · markerless · +digit class
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From the [Real Tactile MNIST benchmark](https://arxiv.org/abs/2506.06361) (Schneider et al. 2025) — **600 3D-printed MNIST digits**, each touched 256 times by a robot arm. The upstream release ships each touch as a short video clip; here we keep **one middle-frame per touch video** (near peak contact). After running the unified area+intensity contact filter with **I_min = 12** (calibrated for real-image noise floor; see `assets/pixel_value_distribution.png`), we retain 56,723 frames (28.4 % of the 200K raw frames; ~1.5 % background-diversity keep rate). The `digit_class` column gives the digit 0–9; the `episode` column gives the print id (which of the 600 physical digits was touched).
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```
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The two sim subsets are from the **same authors as `real_tactile_mnist`**
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(Schneider et al. 2025) and use the same Mini sensor model. Sim frames
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are noise-free, so the contact filter is applied with a lower threshold
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**I_min = 10** (vs I_min = 12 / 15 for real subsets), yielding ~93 %
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retention for `sim_tactile_mnist` and ~97 % for `sim_starstruck`. See
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`assets/pixel_value_distribution.png` for the per-channel pixel-value
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histograms showing how the filter discriminates contact vs at-rest
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frames in each subset.
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## Recommended uses
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