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83 values
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20 values
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stringclasses
13 values
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6 values
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int32
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stringlengths
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58 values
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stringlengths
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stringclasses
8 values
q-1767607156237-1t1q86j52
i-024
Minecraft
annotation/project-batch1/videos/s_i24_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
2
8
WO-IDENT
Object Recognition
1
Which of these objects appeared in the video?
a cleric villager
4
6
a pool of lava
scene
a zombie villager
lexical
a village farm with crops
temporal
q-1767608733683-f793a87ib
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v3_cs2_76561198255977403.mp4
null
null
null
null
3
9
25
WO-IDENT
Object Recognition
1
Which of the following objects appears in the video?
a stack of stones
9
25
a set of shelves
temporal
a dense cloud of smoke
scene
a pile of tires
lexical
q-1767608733794-ctgybr757
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4
null
null
null
null
1
11
17
WO-IDENT
Object Recognition
1
Which of these objects appeared in the video?
a vase
11
17
a burning Molotov cocktail
scene
scaffolding
temporal
a box
lexical
q-1767607162450-6v7ni2rwv
i-008
ApexLegends
annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
6
WO-IDENT
Object Recognition
1
Which of the following objects appears in the video?
a survey beacon
0
2
a Loot Tick
scene
an industrial water wheel
temporal
a respawn beacon
lexical
q-1767608733794-tt86ceu1r
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
0
6
WO-IDENT
Object Recognition
1
Which of these objects appeared in the video?
a set of stone stairs
1
3
a metal ladder
lexical
stone steps
temporal
an AWP that was dropped
scene
q-1767608737880-mow9xk8pv
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v2_arcraider_2617461450.mp4
null
null
null
null
2
20
27
OA-EXIST-Lexical
Action Recognition
1
Did the teammate run into the warehouse?
False
null
null
True
binary
null
null
null
null
q-1767607156345-asmn26kjt
i-031
Minecraft
annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
5
OA-EXIST-Lexical
Action Recognition
1
Did the enemy swing a sword?
False
null
null
True
binary
null
null
null
null
q-1767607156345-j6ydphiol
i-031
Minecraft
annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
5
10
OA-EXIST-Lexical
Action Recognition
1
Did the enemy swing a sword?
False
null
null
True
binary
null
null
null
null
q-1767608737880-yau3maroj
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v2_arcraider_2617461450.mp4
null
null
null
null
2
3
11
OA-EXIST-Lexical
Action Recognition
1
Was the teammate standing near the exit?
False
null
null
True
binary
null
null
null
null
q-1767607167810-op2ooixto
i-003
ApexLegends
annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
19
24
OA-EXIST-Lexical
Action Recognition
1
Did the enemy destroy Seer's ultimate ability?
False
null
null
True
binary
null
null
null
null
q-1767607162450-vvatnkhyh
i-008
ApexLegends
annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
8
OA-EXIST-Lexical
Action Recognition
1
Did the enemy run?
False
null
null
True
binary
null
null
null
null
q-1767607162605-radgyst6b
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
8
16
OA-EXIST-Role
Action Recognition
1
Did the boss roll forward?
False
null
null
True
binary
null
null
null
null
q-1767608737804-x96jjigkp
i-004
ARCRaiders
annotation/project-multi-batch1/videos/m_i004_v2_arcraider_2617461450.mp4
null
null
null
null
2
6
12
OA-EXIST-Role
Action Recognition
1
Did the teammate reposition to new cover?
False
null
null
True
binary
null
null
null
null
q-1767608733798-ybqtvp0r4
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
12
20
OA-EXIST-Role
Action Recognition
1
Did the enemy switch to a rifle?
False
null
null
True
binary
null
null
null
null
q-1767608733798-9mt9gpcf6
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
0
7
OA-EXIST-Role
Action Recognition
1
Did the teammate peek and shoot?
False
null
null
True
binary
null
null
null
null
q-1767607162329-slb915fjh
i-001
ApexLegends
annotation/project-batch2/videos/s_i1_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
3
9
OA-EXIST-Role
Action Recognition
1
Did the teammate shoot at an enemy?
False
null
null
True
binary
null
null
null
null
q-1767607162359-rrumd2zz9
i-005
ApexLegends
annotation/project-batch2/videos/s_i5_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
8
OA-EXIST-Role
Action Recognition
1
Did the teammate jump off the ledge?
False
null
null
True
binary
null
null
null
null
q-1767607167766-5ndmsl4qx
i-002
ApexLegends
annotation/project-batch3/videos/s_i2_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
7
OA-EXIST-Role
Action Recognition
1
Did the teammate reload their weapon?
False
null
null
True
binary
null
null
null
null
q-1767607156472-7lf6q6447
i-038
EldenRing
annotation/project-batch1/videos/s_i38_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
0
39
OA-EXIST-Scene
Action Recognition
1
Did the other player stand up to defend himself?
False
null
null
True
binary
null
null
null
null
q-1767607156437-fm5fu7s2y
i-036
EldenRing
annotation/project-batch1/videos/s_i36_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
0
35
OA-EXIST-Scene
Action Recognition
1
Did the other player block the dungeon entrance?
False
null
null
True
binary
null
null
null
null
q-1767608738028-evikrmv3z
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v0_battlefield_2603519306.mp4
null
null
null
null
0
0
59
OA-EXIST-Scene
Action Recognition
1
Did the other player engage enemies with suppression fire?
False
null
null
True
binary
null
null
null
null
q-1767608733798-z4efzkufl
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
0
33
OA-EXIST-Scene
Action Recognition
1
Did the other player rush the A bombsite?
False
null
null
True
binary
null
null
null
null
q-1767608733690-ii2812ggs
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v4_cs2_76561199800071844.mp4
null
null
null
null
4
0
33
OA-EXIST-Scene
Action Recognition
1
Did the other player retreat to cover?
False
null
null
True
binary
null
null
null
null
q-1767607156017-yljlctlsa
i-007
Valheim
annotation/project-batch1/videos/s_i7_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
0
27
OA-EXIST-Scene
Action Recognition
1
Was the other player fighting a greydwarf?
False
null
null
True
binary
null
null
null
null
q-1767608737880-rp4b6kfr0
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v2_arcraider_2617461450.mp4
null
null
null
null
2
0
59
OA-EXIST-Scene
Action Recognition
1
Was the other player driving a vehicle?
False
null
null
True
binary
null
null
null
null
q-1767607167998-ioa1dsere
i-027
Valheim
annotation/project-batch3/videos/s_i27_v1_valheim_RNTAle714nY.mp4
null
null
null
null
0
0
30
OA-EXIST-Scene
Action Recognition
1
Did the other player sit by the fire?
False
null
null
True
binary
null
null
null
null
q-1767607167912-bndub3z2j
i-015
Minecraft
annotation/project-batch3/videos/s_i15_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
40
OA-EXIST-Scene
Action Recognition
1
Did the other player attack the player?
False
null
null
True
binary
null
null
null
null
q-1767608733690-5thc0adh6
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v4_cs2_76561199800071844.mp4
null
null
null
null
4
0
33
OA-EXIST-Scene
Action Recognition
1
Did the other player jump off the balcony?
False
null
null
True
binary
null
null
null
null
q-1767608737959-2ioahaeqt
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4
null
null
null
null
0
37
43
OA-EXIST-Temporal
Action Recognition
1
Did the teammate run toward the tower?
False
null
null
True
binary
null
null
null
null
q-1767608737804-6c2mflwn6
i-004
ARCRaiders
annotation/project-multi-batch1/videos/m_i004_v2_arcraider_2617461450.mp4
null
null
null
null
2
10
16
OA-EXIST-Temporal
Action Recognition
1
Was the teammate shooting in the distance?
False
null
null
True
binary
null
null
null
null
q-1767608733798-51nzmdhxt
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4
null
null
null
null
1
10
16
OA-EXIST-Temporal
Action Recognition
1
Was the teammate running?
False
null
null
True
binary
null
null
null
null
q-1767608733798-db5kezl97
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v3_cs2_76561198881777905.mp4
null
null
null
null
3
14
22
OA-EXIST-Temporal
Action Recognition
1
Did the enemy shoot at the player?
False
null
null
True
binary
null
null
null
null
q-1767607162749-hkda7u04i
i-021
Minecraft
annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
12
17
OA-EXIST-Temporal
Action Recognition
1
Did the enemy shoot fireballs?
False
null
null
True
binary
null
null
null
null
q-1767608737880-clnjvl34u
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v1_arcraider_2617454253.mp4
null
null
null
null
1
34
40
OA-EXIST-Temporal
Action Recognition
1
Did the teammate peek near the exit?
False
null
null
True
binary
null
null
null
null
q-1767607162423-i4g3d041d
i-007
ApexLegends
annotation/project-batch2/videos/s_i7_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
8
15
OA-EXIST-Temporal
Action Recognition
1
Did the enemy flee to the rock?
False
null
null
True
binary
null
null
null
null
q-1767607162605-b3zhdnowi
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
15
21
OA-EXIST-Temporal
Action Recognition
1
Did the boss slam their weapon?
False
null
null
True
binary
null
null
null
null
q-1767607167876-dd9ncudiu
i-012
EldenRing
annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
27
33
OA-EXIST-Temporal
Action Recognition
1
Was the boss recovering after being dismounted?
False
null
null
True
binary
null
null
null
null
q-1767607156472-2flcxnnvl
i-038
EldenRing
annotation/project-batch1/videos/s_i38_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
6
25
OA-EXIST-Temporal
Action Recognition
1
Did the NPC bid the player farewell?
False
null
null
True
binary
null
null
null
null
q-1767608733689-v1halw510
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4
null
null
null
null
2
28
33
OA-EXIST-Temporal
Action Recognition
1
Did the enemy shoot the player?
False
null
null
True
binary
null
null
null
null
q-1767608733689-w23m6r9v5
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4
null
null
null
null
1
15
20
OA-EXIST-Temporal
Action Recognition
1
Did the teammate run toward the objective?
False
null
null
True
binary
null
null
null
null
q-1767608733689-tqymzy8dl
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4
null
null
null
null
1
0
7
OA-EXIST-Temporal
Action Recognition
1
Did the enemy shoot the player?
False
null
null
True
binary
null
null
null
null
q-1767607162570-gs7s2c49u
i-012
EldenRing
annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
27
33
OA-EXIST-True
Action Recognition
1
Did the boss swing their weapon to knock the player off their horse?
True
29
31
False
binary
null
null
null
null
q-1767608738028-nda9uvirx
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v3_battlefield_2603537506.mp4
null
null
null
null
3
38
46
OA-EXIST-True
Action Recognition
1
Was the teammate standing against the wall?
True
40
44
False
binary
null
null
null
null
q-1767608733798-jveeqhsmd
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v3_cs2_76561198881777905.mp4
null
null
null
null
3
18
25
OA-EXIST-True
Action Recognition
1
Did the teammate jump onto boxes and aim?
True
20
23
False
binary
null
null
null
null
q-1767608737959-unqwlrm06
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v2_arcraider_2617461450.mp4
null
null
null
null
2
39
45
OA-EXIST-True
Action Recognition
1
Did the teammate shoot out the window?
True
41
43
False
binary
null
null
null
null
q-1767607156327-zxricx4cz
i-030
Minecraft
annotation/project-batch1/videos/s_i30_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
2
7
OA-EXIST-True
Action Recognition
1
Did the sheep (NPC) walk behind the building?
True
4
5
False
binary
null
null
null
null
q-1767607162393-x36qlh1kc
i-006
ApexLegends
annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
13
19
OA-EXIST-True
Action Recognition
1
Did the enemy shoot energy rounds at the player?
True
15
17
False
binary
null
null
null
null
q-1767608738116-xf1393xnw
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4
null
null
null
null
1
33
41
OA-EXIST-True
Action Recognition
1
Did the teammate perform the revive action?
True
35
39
False
binary
null
null
null
null
q-1767607162570-lnruf8mo8
i-012
EldenRing
annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
33
39
OA-EXIST-True
Action Recognition
1
Did the boss recover after being dismounted?
True
36
38
False
binary
null
null
null
null
q-1767608738028-ss7erkewf
i-010
Battlefield6
annotation/project-multi-batch1/videos/m_i010_v1_battlefield_2603520885.mp4
null
null
null
null
1
52
58
OA-EXIST-True
Action Recognition
1
Did the teammate parachute off the walkway?
True
54
56
False
binary
null
null
null
null
q-1767608738116-ixgdwtqxs
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4
null
null
null
null
3
0
6
OA-EXIST-True
Action Recognition
1
Did the teammate run up the hill?
True
0
6
False
binary
null
null
null
null
q-1767607167875-betotr0qv
i-012
EldenRing
annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
27
33
OA-EXIST-True
Action Recognition
1
Did the boss swing their weapon in an attempt to knock the player off their horse?
True
29
31
False
binary
null
null
null
null
q-1767607162789-tnrcq2z6l
i-025
NoManSky
annotation/project-batch2/videos/s_i25_v1_nomansky_DTPv1z9M41c.mp4
null
null
null
null
0
26
34
OA-EXIST-True
Action Recognition
1
Did the enemy fly in front of the player?
True
29
33
False
binary
null
null
null
null
q-1767607162525-z67trvq72
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
28
33
OA-EXIST-True
Action Recognition
1
Did the enemy activate their void ability?
True
30
31
False
binary
null
null
null
null
q-1767608738116-nyozrzzyg
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4
null
null
null
null
1
37
43
OA-EXIST-True
Action Recognition
1
Did the teammate revive the player?
True
39
41
False
binary
null
null
null
null
q-1767607162749-rhess4bad
i-021
Minecraft
annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
15
21
OS-EXIST-Lexical
State Recognition
1
Can you describe the enemy (Small Magma Cube) as having the status alive?
False
null
null
True
binary
null
null
null
null
q-1767608733799-hu5mhossf
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
27
33
OS-EXIST-Lexical
State Recognition
1
Can you describe the enemy team's state as 'team count is 5 players alive'?
False
null
null
True
binary
null
null
null
null
q-1767608733690-5qrrfechy
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4
null
null
null
null
2
0
17
OS-EXIST-Lexical
State Recognition
1
Can you describe the enemy's state as having an alive count of 1?
False
null
null
True
binary
null
null
null
null
q-1767608738116-82qe8w3hb
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4
null
null
null
null
3
32
41
OS-EXIST-Lexical
State Recognition
1
Would you describe the teammate (Shroud)'s status as active?
False
null
null
True
binary
null
null
null
null
q-1767607162559-mgtqot62w
i-011
Cyberpunk2077
annotation/project-batch2/videos/s_i11_v1_cyberpunk2077_RppDnxJacCc.mp4
null
null
null
null
0
3
11
OS-EXIST-Lexical
State Recognition
1
Would you describe the enemy's alertness as combat/hostile?
False
null
null
True
binary
null
null
null
null
q-1767607162631-9ldnxz7rz
i-014
EldenRing
annotation/project-batch2/videos/s_i14_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
23
32
OS-EXIST-Lexical
State Recognition
1
Is the Night's Cavalry (enemy) in the 'stance is mounted' state?
False
null
null
True
binary
null
null
null
null
q-1767607162525-mj9jkv7xp
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
22
27
OS-EXIST-Lexical
State Recognition
1
Is the enemy Lifeline (NESS)'s shield status intact?
False
null
null
True
binary
null
null
null
null
q-1767608738116-ztvwvx7aw
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
23
38
OS-EXIST-Role
State Recognition
1
Would you describe the teammate SyncDez's state as 'health is taking damage'?
False
null
null
True
binary
null
null
null
null
q-1767608737959-30g51y6nl
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4
null
null
null
null
0
37
43
OS-EXIST-Role
State Recognition
1
Can the enemy's state be described as 'health is taking damage'?
False
null
null
True
binary
null
null
null
null
q-1767607162631-mvcexarb4
i-014
EldenRing
annotation/project-batch2/videos/s_i14_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
5
10
OS-EXIST-Role
State Recognition
1
Can the Night's Cavalry (enemy) be described as having damaged health?
False
null
null
True
binary
null
null
null
null
q-1767608738116-ue2ddxfb5
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v2_battlefield_2603535141.mp4
null
null
null
null
2
23
39
OS-EXIST-Role
State Recognition
1
Can the teammate Syncedez's state be described as having the active weapon assault rifle?
False
null
null
True
binary
null
null
null
null
q-1767607162789-eex67csi5
i-025
NoManSky
annotation/project-batch2/videos/s_i25_v1_nomansky_DTPv1z9M41c.mp4
null
null
null
null
0
2
8
OS-EXIST-Role
State Recognition
1
Can the enemy ship's state be described as targeting system is locked on target?
False
null
null
True
binary
null
null
null
null
q-1767607156491-kvea98p20
i-052
ApexLegends
annotation/project-batch1/videos/s_i52_v1_Apex_m2oaUiUe83U.mp4
null
null
null
null
0
14
20
OS-EXIST-Role
State Recognition
1
Can you describe the enemy's state as tactical cooldown is on cooldown?
False
null
null
True
binary
null
null
null
null
q-1767608738116-fm3mx0vdj
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
23
38
OS-EXIST-Role
State Recognition
1
Can the teammate SyncDez's state be described as "health is recovered"?
False
null
null
True
binary
null
null
null
null
q-1767608733799-ifjwawbd2
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v0_cs2_76561198050437265.mp4
null
null
null
null
0
0
33
OS-EXIST-Scene
State Recognition
1
Can you describe the other player's state as the bomb carrier being killed?
False
null
null
True
binary
null
null
null
null
q-1767608737959-3n68u0n06
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v2_arcraider_2617461450.mp4
null
null
null
null
2
0
59
OS-EXIST-Scene
State Recognition
1
Can the other player's state be described as squad is wiped out?
False
null
null
True
binary
null
null
null
null
q-1767607156405-p9ar3pdok
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
0
32
OS-EXIST-Scene
State Recognition
1
Would you describe the other player's state as the soldier wielding a greatshield?
False
null
null
True
binary
null
null
null
null
q-1767607167944-yjtk2kk73
i-019
Minecraft
annotation/project-batch3/videos/s_i19_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
0
39
OS-EXIST-Scene
State Recognition
1
Can you describe the other player's state as a Piglin being neutral?
False
null
null
True
binary
null
null
null
null
q-1767608738116-7jhqj97lt
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4
null
null
null
null
3
32
41
OS-EXIST-Temporal
State Recognition
1
Is the teammate (Shroud) in a revived/active state?
False
null
null
True
binary
null
null
null
null
q-1767608738116-e68f6d6yu
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
4
11
OS-EXIST-Temporal
State Recognition
1
Can the teammate Shroud's state be described as revived/active?
False
null
null
True
binary
null
null
null
null
q-1767607162605-6boo6ntnq
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
8
15
OS-EXIST-Temporal
State Recognition
1
Can the enemy (Night's Cavalry) be described as having its health damaged (hit for 233)?
False
null
null
True
binary
null
null
null
null
q-1767608733690-6mscr4ryh
cs-005
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4
null
null
null
null
2
17
25
OS-EXIST-Temporal
State Recognition
1
Is the enemy's state described as 'alive count is 5'?
False
null
null
True
binary
null
null
null
null
q-1767607162605-m9gkzimwe
i-013
EldenRing
annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
29
35
OS-EXIST-Temporal
State Recognition
1
Is the enemy (Night's Cavalry)'s health slightly damaged?
False
null
null
True
binary
null
null
null
null
q-1767607156405-l366knd8l
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
16
22
OS-EXIST-Temporal
State Recognition
1
Is the enemy (torch guard 1)'s health decreasing?
False
null
null
True
binary
null
null
null
null
q-1767607162485-3l7gtyppe
i-009
ApexLegends
annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
16
22
OS-EXIST-Temporal
State Recognition
1
Can the enemy (Newcastle) be described as being in the 'fighting' state?
False
null
null
True
binary
null
null
null
null
q-1767607167965-jx27k6wo7
i-022
NoManSky
annotation/project-batch3/videos/s_i22_v1_nomansky_DTPv1z9M41c.mp4
null
null
null
null
0
22
27
OS-EXIST-Temporal
State Recognition
1
Is the Enemy Sentinel Interceptors' status Deploying and arriving?
False
null
null
True
binary
null
null
null
null
q-1767607156075-rw7jcvsph
i-010
Valheim
annotation/project-batch1/videos/s_i10_v1_Valheim_RNTAle714nY.mp4
null
null
null
null
0
2
8
OS-EXIST-Temporal
State Recognition
1
Can the enemy (boar) be described as 'health is taking damage'?
False
null
null
True
binary
null
null
null
null
q-1767608738116-kkscl2lvo
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4
null
null
null
null
1
21
39
OS-EXIST-Temporal
State Recognition
1
Would you describe the teammate (Shroud) as being revived or recovering?
False
null
null
True
binary
null
null
null
null
q-1767607162393-plmhuv7gl
i-006
ApexLegends
annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
16
21
OS-EXIST-True
State Recognition
1
Does the enemy's state show a health change of -60 (damage taken)?
True
18
19
False
binary
null
null
null
null
q-1767607162834-t61gtlwyh
i-028
Valheim
annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4
null
null
null
null
0
17
23
OS-EXIST-True
State Recognition
1
Is the NPC (Deer) currently taking damage to its health?
True
19
21
False
binary
null
null
null
null
q-1767608738116-hk1oq6slc
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
36
41
OS-EXIST-True
State Recognition
1
Is the teammate (SyncDez) currently in the 'revived/recovering' state?
True
38
39
False
binary
null
null
null
null
q-1767607167849-h9261w4sb
i-004
ApexLegends
annotation/project-batch3/videos/s_i4_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
22
30
OS-EXIST-True
State Recognition
1
Is the enemy's state described as having purple armor (revealed by hit)?
True
25
29
False
binary
null
null
null
null
q-1767607167876-eps0142hv
i-012
EldenRing
annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4
null
null
null
null
0
0
7
OS-EXIST-True
State Recognition
1
Is the boss (Night's Cavalry) in the state 'health is full'?
True
1
4
False
binary
null
null
null
null
q-1767608738116-9fnipwrjy
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4
null
null
null
null
3
32
41
OS-EXIST-True
State Recognition
1
Can you describe the teammate (Shroud) as being downed?
True
32
41
False
binary
null
null
null
null
q-1767607162485-1wh0w0ofz
i-009
ApexLegends
annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
27
33
OS-EXIST-True
State Recognition
1
Is the enemy (Newcastle)'s armor status Shield Broken?
True
29
31
False
binary
null
null
null
null
q-1767607162666-5mrxzuryp
i-016
Minecraft
annotation/project-batch2/videos/s_i16_v1_minecraft_HSwGH710EgA.mp4
null
null
null
null
0
27
33
OS-EXIST-True
State Recognition
1
Can the Villager's state be described as "location is inside house"?
True
29
31
False
binary
null
null
null
null
q-1767607156345-7203sxrdx
i-031
Minecraft
annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4
null
null
null
null
0
4
12
OS-EXIST-True
State Recognition
1
Can the enemy (Skeleton) be described as having the status dead?
True
8
12
False
binary
null
null
null
null
q-1767607156405-fppvgk36b
i-035
EldenRing
annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4
null
null
null
null
0
14
32
OS-EXIST-True
State Recognition
1
Is the enemy (torch guard 2)'s status dead?
True
14
32
False
binary
null
null
null
null
q-1767608737959-5gqeyzv6i
i-006
ARCRaiders
annotation/project-multi-batch1/videos/m_i006_v1_arcraider_2617454253.mp4
null
null
null
null
1
31
38
OS-EXIST-True
State Recognition
1
Can you describe the enemy's status as knocked out / downed?
True
33
36
False
binary
null
null
null
null
q-1767607162525-j026t1qf8
i-010
ApexLegends
annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
25
31
OS-EXIST-True
State Recognition
1
Is teammate riyo's status knocked down?
True
27
29
False
binary
null
null
null
null
q-1767608737880-09oeughbb
i-005
ARCRaiders
annotation/project-multi-batch1/videos/m_i005_v0_arcraider_2617443894.mp4
null
null
null
null
0
45
54
OS-EXIST-True
State Recognition
1
Can you describe teammate TSoonami's state as having full health?
True
45
54
False
binary
null
null
null
null
q-1767608733799-c5448sy8u
cs-006
CounterStrike2
annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4
null
null
null
null
2
28
33
OS-EXIST-True
State Recognition
1
Would you describe the enemy team's state as "team count is 0 players alive"?
True
32
33
False
binary
null
null
null
null
q-1767607162450-hpaanz6je
i-008
ApexLegends
annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
0
6
OS-EXIST-True
State Recognition
1
Can the enemy (Ash) be described as having a broken shield status?
True
2
4
False
binary
null
null
null
null
q-1767608738111-37zhpju8e
i-015
Battlefield6
annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4
null
null
null
null
0
0
5
SA-EXIST-Lexical
Action Recognition
1
Was the POV player running while carrying a rifle?
False
null
null
True
binary
null
null
null
null
q-1767607162359-ite881gzo
i-005
ApexLegends
annotation/project-batch2/videos/s_i5_v1_apex_m2oaUiUe83U.mp4
null
null
null
null
0
11
17
SA-EXIST-Lexical
Action Recognition
1
Was the POV player backing away from the ledge?
False
null
null
True
binary
null
null
null
null