id stringlengths 25 25 | instance_id stringclasses 40
values | game_name stringclasses 9
values | video_1_file_name stringclasses 83
values | video_2_file_name stringclasses 20
values | video_3_file_name stringclasses 13
values | video_4_file_name stringclasses 6
values | video_5_file_name stringclasses 2
values | video_indices stringclasses 31
values | video_start int32 0 53 | video_end int32 1 60 | question_code stringclasses 334
values | task_name stringclasses 15
values | question_level int32 1 3 | question stringlengths 18 187 | correct_option stringlengths 1 278 | answer_start stringclasses 58
values | answer_end stringclasses 60
values | distractor_1 stringlengths 1 278 | distractor_1_type stringclasses 9
values | distractor_2 stringlengths 1 278 ⌀ | distractor_2_type stringclasses 8
values | distractor_3 stringlengths 1 278 ⌀ | distractor_3_type stringclasses 8
values |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
q-1767607156237-1t1q86j52 | i-024 | Minecraft | annotation/project-batch1/videos/s_i24_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 2 | 8 | WO-IDENT | Object Recognition | 1 | Which of these objects appeared in the video? | a cleric villager | 4 | 6 | a pool of lava | scene | a zombie villager | lexical | a village farm with crops | temporal |
q-1767608733683-f793a87ib | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v3_cs2_76561198255977403.mp4 | null | null | null | null | 3 | 9 | 25 | WO-IDENT | Object Recognition | 1 | Which of the following objects appears in the video? | a stack of stones | 9 | 25 | a set of shelves | temporal | a dense cloud of smoke | scene | a pile of tires | lexical |
q-1767608733794-ctgybr757 | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4 | null | null | null | null | 1 | 11 | 17 | WO-IDENT | Object Recognition | 1 | Which of these objects appeared in the video? | a vase | 11 | 17 | a burning Molotov cocktail | scene | scaffolding | temporal | a box | lexical |
q-1767607162450-6v7ni2rwv | i-008 | ApexLegends | annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 6 | WO-IDENT | Object Recognition | 1 | Which of the following objects appears in the video? | a survey beacon | 0 | 2 | a Loot Tick | scene | an industrial water wheel | temporal | a respawn beacon | lexical |
q-1767608733794-tt86ceu1r | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 0 | 6 | WO-IDENT | Object Recognition | 1 | Which of these objects appeared in the video? | a set of stone stairs | 1 | 3 | a metal ladder | lexical | stone steps | temporal | an AWP that was dropped | scene |
q-1767608737880-mow9xk8pv | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 20 | 27 | OA-EXIST-Lexical | Action Recognition | 1 | Did the teammate run into the warehouse? | False | null | null | True | binary | null | null | null | null |
q-1767607156345-asmn26kjt | i-031 | Minecraft | annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 5 | OA-EXIST-Lexical | Action Recognition | 1 | Did the enemy swing a sword? | False | null | null | True | binary | null | null | null | null |
q-1767607156345-j6ydphiol | i-031 | Minecraft | annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 5 | 10 | OA-EXIST-Lexical | Action Recognition | 1 | Did the enemy swing a sword? | False | null | null | True | binary | null | null | null | null |
q-1767608737880-yau3maroj | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 3 | 11 | OA-EXIST-Lexical | Action Recognition | 1 | Was the teammate standing near the exit? | False | null | null | True | binary | null | null | null | null |
q-1767607167810-op2ooixto | i-003 | ApexLegends | annotation/project-batch3/videos/s_i3_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 19 | 24 | OA-EXIST-Lexical | Action Recognition | 1 | Did the enemy destroy Seer's ultimate ability? | False | null | null | True | binary | null | null | null | null |
q-1767607162450-vvatnkhyh | i-008 | ApexLegends | annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 8 | OA-EXIST-Lexical | Action Recognition | 1 | Did the enemy run? | False | null | null | True | binary | null | null | null | null |
q-1767607162605-radgyst6b | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 8 | 16 | OA-EXIST-Role | Action Recognition | 1 | Did the boss roll forward? | False | null | null | True | binary | null | null | null | null |
q-1767608737804-x96jjigkp | i-004 | ARCRaiders | annotation/project-multi-batch1/videos/m_i004_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 6 | 12 | OA-EXIST-Role | Action Recognition | 1 | Did the teammate reposition to new cover? | False | null | null | True | binary | null | null | null | null |
q-1767608733798-ybqtvp0r4 | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 12 | 20 | OA-EXIST-Role | Action Recognition | 1 | Did the enemy switch to a rifle? | False | null | null | True | binary | null | null | null | null |
q-1767608733798-9mt9gpcf6 | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 0 | 7 | OA-EXIST-Role | Action Recognition | 1 | Did the teammate peek and shoot? | False | null | null | True | binary | null | null | null | null |
q-1767607162329-slb915fjh | i-001 | ApexLegends | annotation/project-batch2/videos/s_i1_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 3 | 9 | OA-EXIST-Role | Action Recognition | 1 | Did the teammate shoot at an enemy? | False | null | null | True | binary | null | null | null | null |
q-1767607162359-rrumd2zz9 | i-005 | ApexLegends | annotation/project-batch2/videos/s_i5_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 8 | OA-EXIST-Role | Action Recognition | 1 | Did the teammate jump off the ledge? | False | null | null | True | binary | null | null | null | null |
q-1767607167766-5ndmsl4qx | i-002 | ApexLegends | annotation/project-batch3/videos/s_i2_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 7 | OA-EXIST-Role | Action Recognition | 1 | Did the teammate reload their weapon? | False | null | null | True | binary | null | null | null | null |
q-1767607156472-7lf6q6447 | i-038 | EldenRing | annotation/project-batch1/videos/s_i38_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 39 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player stand up to defend himself? | False | null | null | True | binary | null | null | null | null |
q-1767607156437-fm5fu7s2y | i-036 | EldenRing | annotation/project-batch1/videos/s_i36_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 35 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player block the dungeon entrance? | False | null | null | True | binary | null | null | null | null |
q-1767608738028-evikrmv3z | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 0 | 59 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player engage enemies with suppression fire? | False | null | null | True | binary | null | null | null | null |
q-1767608733798-z4efzkufl | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 0 | 33 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player rush the A bombsite? | False | null | null | True | binary | null | null | null | null |
q-1767608733690-ii2812ggs | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v4_cs2_76561199800071844.mp4 | null | null | null | null | 4 | 0 | 33 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player retreat to cover? | False | null | null | True | binary | null | null | null | null |
q-1767607156017-yljlctlsa | i-007 | Valheim | annotation/project-batch1/videos/s_i7_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 0 | 27 | OA-EXIST-Scene | Action Recognition | 1 | Was the other player fighting a greydwarf? | False | null | null | True | binary | null | null | null | null |
q-1767608737880-rp4b6kfr0 | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 0 | 59 | OA-EXIST-Scene | Action Recognition | 1 | Was the other player driving a vehicle? | False | null | null | True | binary | null | null | null | null |
q-1767607167998-ioa1dsere | i-027 | Valheim | annotation/project-batch3/videos/s_i27_v1_valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 0 | 30 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player sit by the fire? | False | null | null | True | binary | null | null | null | null |
q-1767607167912-bndub3z2j | i-015 | Minecraft | annotation/project-batch3/videos/s_i15_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 40 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player attack the player? | False | null | null | True | binary | null | null | null | null |
q-1767608733690-5thc0adh6 | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v4_cs2_76561199800071844.mp4 | null | null | null | null | 4 | 0 | 33 | OA-EXIST-Scene | Action Recognition | 1 | Did the other player jump off the balcony? | False | null | null | True | binary | null | null | null | null |
q-1767608737959-2ioahaeqt | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 37 | 43 | OA-EXIST-Temporal | Action Recognition | 1 | Did the teammate run toward the tower? | False | null | null | True | binary | null | null | null | null |
q-1767608737804-6c2mflwn6 | i-004 | ARCRaiders | annotation/project-multi-batch1/videos/m_i004_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 10 | 16 | OA-EXIST-Temporal | Action Recognition | 1 | Was the teammate shooting in the distance? | False | null | null | True | binary | null | null | null | null |
q-1767608733798-51nzmdhxt | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v1_cs2_76561198330371934.mp4 | null | null | null | null | 1 | 10 | 16 | OA-EXIST-Temporal | Action Recognition | 1 | Was the teammate running? | False | null | null | True | binary | null | null | null | null |
q-1767608733798-db5kezl97 | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v3_cs2_76561198881777905.mp4 | null | null | null | null | 3 | 14 | 22 | OA-EXIST-Temporal | Action Recognition | 1 | Did the enemy shoot at the player? | False | null | null | True | binary | null | null | null | null |
q-1767607162749-hkda7u04i | i-021 | Minecraft | annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 12 | 17 | OA-EXIST-Temporal | Action Recognition | 1 | Did the enemy shoot fireballs? | False | null | null | True | binary | null | null | null | null |
q-1767608737880-clnjvl34u | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v1_arcraider_2617454253.mp4 | null | null | null | null | 1 | 34 | 40 | OA-EXIST-Temporal | Action Recognition | 1 | Did the teammate peek near the exit? | False | null | null | True | binary | null | null | null | null |
q-1767607162423-i4g3d041d | i-007 | ApexLegends | annotation/project-batch2/videos/s_i7_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 8 | 15 | OA-EXIST-Temporal | Action Recognition | 1 | Did the enemy flee to the rock? | False | null | null | True | binary | null | null | null | null |
q-1767607162605-b3zhdnowi | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 15 | 21 | OA-EXIST-Temporal | Action Recognition | 1 | Did the boss slam their weapon? | False | null | null | True | binary | null | null | null | null |
q-1767607167876-dd9ncudiu | i-012 | EldenRing | annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 27 | 33 | OA-EXIST-Temporal | Action Recognition | 1 | Was the boss recovering after being dismounted? | False | null | null | True | binary | null | null | null | null |
q-1767607156472-2flcxnnvl | i-038 | EldenRing | annotation/project-batch1/videos/s_i38_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 6 | 25 | OA-EXIST-Temporal | Action Recognition | 1 | Did the NPC bid the player farewell? | False | null | null | True | binary | null | null | null | null |
q-1767608733689-v1halw510 | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4 | null | null | null | null | 2 | 28 | 33 | OA-EXIST-Temporal | Action Recognition | 1 | Did the enemy shoot the player? | False | null | null | True | binary | null | null | null | null |
q-1767608733689-w23m6r9v5 | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4 | null | null | null | null | 1 | 15 | 20 | OA-EXIST-Temporal | Action Recognition | 1 | Did the teammate run toward the objective? | False | null | null | True | binary | null | null | null | null |
q-1767608733689-tqymzy8dl | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v1_cs2_76561198102774990.mp4 | null | null | null | null | 1 | 0 | 7 | OA-EXIST-Temporal | Action Recognition | 1 | Did the enemy shoot the player? | False | null | null | True | binary | null | null | null | null |
q-1767607162570-gs7s2c49u | i-012 | EldenRing | annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 27 | 33 | OA-EXIST-True | Action Recognition | 1 | Did the boss swing their weapon to knock the player off their horse? | True | 29 | 31 | False | binary | null | null | null | null |
q-1767608738028-nda9uvirx | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 38 | 46 | OA-EXIST-True | Action Recognition | 1 | Was the teammate standing against the wall? | True | 40 | 44 | False | binary | null | null | null | null |
q-1767608733798-jveeqhsmd | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v3_cs2_76561198881777905.mp4 | null | null | null | null | 3 | 18 | 25 | OA-EXIST-True | Action Recognition | 1 | Did the teammate jump onto boxes and aim? | True | 20 | 23 | False | binary | null | null | null | null |
q-1767608737959-unqwlrm06 | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 39 | 45 | OA-EXIST-True | Action Recognition | 1 | Did the teammate shoot out the window? | True | 41 | 43 | False | binary | null | null | null | null |
q-1767607156327-zxricx4cz | i-030 | Minecraft | annotation/project-batch1/videos/s_i30_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 2 | 7 | OA-EXIST-True | Action Recognition | 1 | Did the sheep (NPC) walk behind the building? | True | 4 | 5 | False | binary | null | null | null | null |
q-1767607162393-x36qlh1kc | i-006 | ApexLegends | annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 13 | 19 | OA-EXIST-True | Action Recognition | 1 | Did the enemy shoot energy rounds at the player? | True | 15 | 17 | False | binary | null | null | null | null |
q-1767608738116-xf1393xnw | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 33 | 41 | OA-EXIST-True | Action Recognition | 1 | Did the teammate perform the revive action? | True | 35 | 39 | False | binary | null | null | null | null |
q-1767607162570-lnruf8mo8 | i-012 | EldenRing | annotation/project-batch2/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 33 | 39 | OA-EXIST-True | Action Recognition | 1 | Did the boss recover after being dismounted? | True | 36 | 38 | False | binary | null | null | null | null |
q-1767608738028-ss7erkewf | i-010 | Battlefield6 | annotation/project-multi-batch1/videos/m_i010_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 52 | 58 | OA-EXIST-True | Action Recognition | 1 | Did the teammate parachute off the walkway? | True | 54 | 56 | False | binary | null | null | null | null |
q-1767608738116-ixgdwtqxs | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 0 | 6 | OA-EXIST-True | Action Recognition | 1 | Did the teammate run up the hill? | True | 0 | 6 | False | binary | null | null | null | null |
q-1767607167875-betotr0qv | i-012 | EldenRing | annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 27 | 33 | OA-EXIST-True | Action Recognition | 1 | Did the boss swing their weapon in an attempt to knock the player off their horse? | True | 29 | 31 | False | binary | null | null | null | null |
q-1767607162789-tnrcq2z6l | i-025 | NoManSky | annotation/project-batch2/videos/s_i25_v1_nomansky_DTPv1z9M41c.mp4 | null | null | null | null | 0 | 26 | 34 | OA-EXIST-True | Action Recognition | 1 | Did the enemy fly in front of the player? | True | 29 | 33 | False | binary | null | null | null | null |
q-1767607162525-z67trvq72 | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 28 | 33 | OA-EXIST-True | Action Recognition | 1 | Did the enemy activate their void ability? | True | 30 | 31 | False | binary | null | null | null | null |
q-1767608738116-nyozrzzyg | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 37 | 43 | OA-EXIST-True | Action Recognition | 1 | Did the teammate revive the player? | True | 39 | 41 | False | binary | null | null | null | null |
q-1767607162749-rhess4bad | i-021 | Minecraft | annotation/project-batch2/videos/s_i21_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 15 | 21 | OS-EXIST-Lexical | State Recognition | 1 | Can you describe the enemy (Small Magma Cube) as having the status alive? | False | null | null | True | binary | null | null | null | null |
q-1767608733799-hu5mhossf | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 27 | 33 | OS-EXIST-Lexical | State Recognition | 1 | Can you describe the enemy team's state as 'team count is 5 players alive'? | False | null | null | True | binary | null | null | null | null |
q-1767608733690-5qrrfechy | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4 | null | null | null | null | 2 | 0 | 17 | OS-EXIST-Lexical | State Recognition | 1 | Can you describe the enemy's state as having an alive count of 1? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-82qe8w3hb | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 32 | 41 | OS-EXIST-Lexical | State Recognition | 1 | Would you describe the teammate (Shroud)'s status as active? | False | null | null | True | binary | null | null | null | null |
q-1767607162559-mgtqot62w | i-011 | Cyberpunk2077 | annotation/project-batch2/videos/s_i11_v1_cyberpunk2077_RppDnxJacCc.mp4 | null | null | null | null | 0 | 3 | 11 | OS-EXIST-Lexical | State Recognition | 1 | Would you describe the enemy's alertness as combat/hostile? | False | null | null | True | binary | null | null | null | null |
q-1767607162631-9ldnxz7rz | i-014 | EldenRing | annotation/project-batch2/videos/s_i14_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 23 | 32 | OS-EXIST-Lexical | State Recognition | 1 | Is the Night's Cavalry (enemy) in the 'stance is mounted' state? | False | null | null | True | binary | null | null | null | null |
q-1767607162525-mj9jkv7xp | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 22 | 27 | OS-EXIST-Lexical | State Recognition | 1 | Is the enemy Lifeline (NESS)'s shield status intact? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-ztvwvx7aw | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 23 | 38 | OS-EXIST-Role | State Recognition | 1 | Would you describe the teammate SyncDez's state as 'health is taking damage'? | False | null | null | True | binary | null | null | null | null |
q-1767608737959-30g51y6nl | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 37 | 43 | OS-EXIST-Role | State Recognition | 1 | Can the enemy's state be described as 'health is taking damage'? | False | null | null | True | binary | null | null | null | null |
q-1767607162631-mvcexarb4 | i-014 | EldenRing | annotation/project-batch2/videos/s_i14_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 5 | 10 | OS-EXIST-Role | State Recognition | 1 | Can the Night's Cavalry (enemy) be described as having damaged health? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-ue2ddxfb5 | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v2_battlefield_2603535141.mp4 | null | null | null | null | 2 | 23 | 39 | OS-EXIST-Role | State Recognition | 1 | Can the teammate Syncedez's state be described as having the active weapon assault rifle? | False | null | null | True | binary | null | null | null | null |
q-1767607162789-eex67csi5 | i-025 | NoManSky | annotation/project-batch2/videos/s_i25_v1_nomansky_DTPv1z9M41c.mp4 | null | null | null | null | 0 | 2 | 8 | OS-EXIST-Role | State Recognition | 1 | Can the enemy ship's state be described as targeting system is locked on target? | False | null | null | True | binary | null | null | null | null |
q-1767607156491-kvea98p20 | i-052 | ApexLegends | annotation/project-batch1/videos/s_i52_v1_Apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 14 | 20 | OS-EXIST-Role | State Recognition | 1 | Can you describe the enemy's state as tactical cooldown is on cooldown? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-fm3mx0vdj | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 23 | 38 | OS-EXIST-Role | State Recognition | 1 | Can the teammate SyncDez's state be described as "health is recovered"? | False | null | null | True | binary | null | null | null | null |
q-1767608733799-ifjwawbd2 | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v0_cs2_76561198050437265.mp4 | null | null | null | null | 0 | 0 | 33 | OS-EXIST-Scene | State Recognition | 1 | Can you describe the other player's state as the bomb carrier being killed? | False | null | null | True | binary | null | null | null | null |
q-1767608737959-3n68u0n06 | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v2_arcraider_2617461450.mp4 | null | null | null | null | 2 | 0 | 59 | OS-EXIST-Scene | State Recognition | 1 | Can the other player's state be described as squad is wiped out? | False | null | null | True | binary | null | null | null | null |
q-1767607156405-p9ar3pdok | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 32 | OS-EXIST-Scene | State Recognition | 1 | Would you describe the other player's state as the soldier wielding a greatshield? | False | null | null | True | binary | null | null | null | null |
q-1767607167944-yjtk2kk73 | i-019 | Minecraft | annotation/project-batch3/videos/s_i19_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 0 | 39 | OS-EXIST-Scene | State Recognition | 1 | Can you describe the other player's state as a Piglin being neutral? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-7jhqj97lt | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 32 | 41 | OS-EXIST-Temporal | State Recognition | 1 | Is the teammate (Shroud) in a revived/active state? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-e68f6d6yu | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 4 | 11 | OS-EXIST-Temporal | State Recognition | 1 | Can the teammate Shroud's state be described as revived/active? | False | null | null | True | binary | null | null | null | null |
q-1767607162605-6boo6ntnq | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 8 | 15 | OS-EXIST-Temporal | State Recognition | 1 | Can the enemy (Night's Cavalry) be described as having its health damaged (hit for 233)? | False | null | null | True | binary | null | null | null | null |
q-1767608733690-6mscr4ryh | cs-005 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i005_v2_cs2_76561198196014826.mp4 | null | null | null | null | 2 | 17 | 25 | OS-EXIST-Temporal | State Recognition | 1 | Is the enemy's state described as 'alive count is 5'? | False | null | null | True | binary | null | null | null | null |
q-1767607162605-m9gkzimwe | i-013 | EldenRing | annotation/project-batch2/videos/s_i13_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 29 | 35 | OS-EXIST-Temporal | State Recognition | 1 | Is the enemy (Night's Cavalry)'s health slightly damaged? | False | null | null | True | binary | null | null | null | null |
q-1767607156405-l366knd8l | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 16 | 22 | OS-EXIST-Temporal | State Recognition | 1 | Is the enemy (torch guard 1)'s health decreasing? | False | null | null | True | binary | null | null | null | null |
q-1767607162485-3l7gtyppe | i-009 | ApexLegends | annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 16 | 22 | OS-EXIST-Temporal | State Recognition | 1 | Can the enemy (Newcastle) be described as being in the 'fighting' state? | False | null | null | True | binary | null | null | null | null |
q-1767607167965-jx27k6wo7 | i-022 | NoManSky | annotation/project-batch3/videos/s_i22_v1_nomansky_DTPv1z9M41c.mp4 | null | null | null | null | 0 | 22 | 27 | OS-EXIST-Temporal | State Recognition | 1 | Is the Enemy Sentinel Interceptors' status Deploying and arriving? | False | null | null | True | binary | null | null | null | null |
q-1767607156075-rw7jcvsph | i-010 | Valheim | annotation/project-batch1/videos/s_i10_v1_Valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 2 | 8 | OS-EXIST-Temporal | State Recognition | 1 | Can the enemy (boar) be described as 'health is taking damage'? | False | null | null | True | binary | null | null | null | null |
q-1767608738116-kkscl2lvo | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v1_battlefield_2603520885.mp4 | null | null | null | null | 1 | 21 | 39 | OS-EXIST-Temporal | State Recognition | 1 | Would you describe the teammate (Shroud) as being revived or recovering? | False | null | null | True | binary | null | null | null | null |
q-1767607162393-plmhuv7gl | i-006 | ApexLegends | annotation/project-batch2/videos/s_i6_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 16 | 21 | OS-EXIST-True | State Recognition | 1 | Does the enemy's state show a health change of -60 (damage taken)? | True | 18 | 19 | False | binary | null | null | null | null |
q-1767607162834-t61gtlwyh | i-028 | Valheim | annotation/project-batch2/videos/s_i28_v1_valheim_RNTAle714nY.mp4 | null | null | null | null | 0 | 17 | 23 | OS-EXIST-True | State Recognition | 1 | Is the NPC (Deer) currently taking damage to its health? | True | 19 | 21 | False | binary | null | null | null | null |
q-1767608738116-hk1oq6slc | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 36 | 41 | OS-EXIST-True | State Recognition | 1 | Is the teammate (SyncDez) currently in the 'revived/recovering' state? | True | 38 | 39 | False | binary | null | null | null | null |
q-1767607167849-h9261w4sb | i-004 | ApexLegends | annotation/project-batch3/videos/s_i4_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 22 | 30 | OS-EXIST-True | State Recognition | 1 | Is the enemy's state described as having purple armor (revealed by hit)? | True | 25 | 29 | False | binary | null | null | null | null |
q-1767607167876-eps0142hv | i-012 | EldenRing | annotation/project-batch3/videos/s_i12_v1_eldenring_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 0 | 7 | OS-EXIST-True | State Recognition | 1 | Is the boss (Night's Cavalry) in the state 'health is full'? | True | 1 | 4 | False | binary | null | null | null | null |
q-1767608738116-9fnipwrjy | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v3_battlefield_2603537506.mp4 | null | null | null | null | 3 | 32 | 41 | OS-EXIST-True | State Recognition | 1 | Can you describe the teammate (Shroud) as being downed? | True | 32 | 41 | False | binary | null | null | null | null |
q-1767607162485-1wh0w0ofz | i-009 | ApexLegends | annotation/project-batch2/videos/s_i9_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 27 | 33 | OS-EXIST-True | State Recognition | 1 | Is the enemy (Newcastle)'s armor status Shield Broken? | True | 29 | 31 | False | binary | null | null | null | null |
q-1767607162666-5mrxzuryp | i-016 | Minecraft | annotation/project-batch2/videos/s_i16_v1_minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 27 | 33 | OS-EXIST-True | State Recognition | 1 | Can the Villager's state be described as "location is inside house"? | True | 29 | 31 | False | binary | null | null | null | null |
q-1767607156345-7203sxrdx | i-031 | Minecraft | annotation/project-batch1/videos/s_i31_v1_Minecraft_HSwGH710EgA.mp4 | null | null | null | null | 0 | 4 | 12 | OS-EXIST-True | State Recognition | 1 | Can the enemy (Skeleton) be described as having the status dead? | True | 8 | 12 | False | binary | null | null | null | null |
q-1767607156405-fppvgk36b | i-035 | EldenRing | annotation/project-batch1/videos/s_i35_v1_EldenRing_bg8i4CvE74M.mp4 | null | null | null | null | 0 | 14 | 32 | OS-EXIST-True | State Recognition | 1 | Is the enemy (torch guard 2)'s status dead? | True | 14 | 32 | False | binary | null | null | null | null |
q-1767608737959-5gqeyzv6i | i-006 | ARCRaiders | annotation/project-multi-batch1/videos/m_i006_v1_arcraider_2617454253.mp4 | null | null | null | null | 1 | 31 | 38 | OS-EXIST-True | State Recognition | 1 | Can you describe the enemy's status as knocked out / downed? | True | 33 | 36 | False | binary | null | null | null | null |
q-1767607162525-j026t1qf8 | i-010 | ApexLegends | annotation/project-batch2/videos/s_i10_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 25 | 31 | OS-EXIST-True | State Recognition | 1 | Is teammate riyo's status knocked down? | True | 27 | 29 | False | binary | null | null | null | null |
q-1767608737880-09oeughbb | i-005 | ARCRaiders | annotation/project-multi-batch1/videos/m_i005_v0_arcraider_2617443894.mp4 | null | null | null | null | 0 | 45 | 54 | OS-EXIST-True | State Recognition | 1 | Can you describe teammate TSoonami's state as having full health? | True | 45 | 54 | False | binary | null | null | null | null |
q-1767608733799-c5448sy8u | cs-006 | CounterStrike2 | annotation/project-cs-multi-batch1/videos/cs_i006_v2_cs2_76561198411172003.mp4 | null | null | null | null | 2 | 28 | 33 | OS-EXIST-True | State Recognition | 1 | Would you describe the enemy team's state as "team count is 0 players alive"? | True | 32 | 33 | False | binary | null | null | null | null |
q-1767607162450-hpaanz6je | i-008 | ApexLegends | annotation/project-batch2/videos/s_i8_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 0 | 6 | OS-EXIST-True | State Recognition | 1 | Can the enemy (Ash) be described as having a broken shield status? | True | 2 | 4 | False | binary | null | null | null | null |
q-1767608738111-37zhpju8e | i-015 | Battlefield6 | annotation/project-multi-batch1/videos/m_i015_v0_battlefield_2603519306.mp4 | null | null | null | null | 0 | 0 | 5 | SA-EXIST-Lexical | Action Recognition | 1 | Was the POV player running while carrying a rifle? | False | null | null | True | binary | null | null | null | null |
q-1767607162359-ite881gzo | i-005 | ApexLegends | annotation/project-batch2/videos/s_i5_v1_apex_m2oaUiUe83U.mp4 | null | null | null | null | 0 | 11 | 17 | SA-EXIST-Lexical | Action Recognition | 1 | Was the POV player backing away from the ledge? | False | null | null | True | binary | null | null | null | null |
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