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  2. CREDITS.md +41 -0
  3. README.md +31 -0
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.gitattributes CHANGED
@@ -58,3 +58,10 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  # Video files - compressed
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  *.mp4 filter=lfs diff=lfs merge=lfs -text
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  *.webm filter=lfs diff=lfs merge=lfs -text
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CREDITS.md ADDED
@@ -0,0 +1,41 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # Credits and attribution
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+
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+ The TAVIS asset bundle redistributes third-party 3-D models and
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+ meshes. Each upstream source is acknowledged below, and all assets
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+ are redistributed under their original upstream licenses.
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+
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+ ## Robot models
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+
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+ * **Fourier GR1T2 (`robots/GR1/`).** Humanoid torso model published
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+ by [Fourier Intelligence](https://www.fftai.com/) for the GR-1
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+ series. The version shipped here is the URDF/USD adaptation
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+ distributed with NVIDIA IsaacLab assets, with TAVIS-specific edits
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+ for parallel-gripper attachment and joint observation/action
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+ layout.
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+
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+ * **Pollen Reachy 2 (`robots/reachy2/`).** Open-source humanoid model
17
+ by [Pollen Robotics](https://www.pollen-robotics.com/), available
18
+ at https://github.com/pollen-robotics/reachy2-sdk and the official
19
+ Reachy 2 USD distribution. The version shipped here was rebuilt
20
+ from the official source with TAVIS-specific edits to the gripper
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+ mechanism and material assignments.
22
+
23
+ * **Robotiq 2F-85 (`robots/GR1/robotiq_2f85/`).** Two-finger parallel
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+ gripper model from [Robotiq](https://robotiq.com/). Distributed via
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+ NVIDIA IsaacLab assets.
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+
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+ ## Task objects
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+
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+ * **YCB objects (`tasks/ycb/`).** Standardised manipulation objects
30
+ from the [Yale-CMU-Berkeley Object and Model Set](https://www.ycbbenchmarks.com/)
31
+ (Calli et al., 2015). Physics-baked USD versions distributed via
32
+ NVIDIA IsaacLab assets.
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+
34
+ * **`tasks/packing_table.usd`.** Generic table prop, derived from
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+ NVIDIA IsaacLab examples.
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+
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+ ## Licensing notes
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+
39
+ Each upstream source carries its own license terms; consult those
40
+ before commercial use. The TAVIS-specific edits to the above assets
41
+ are released under the MIT License, the same as the TAVIS code.
README.md ADDED
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1
+ ---
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+ license: mit
3
+ tags:
4
+ - robotics
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+ - imitation-learning
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+ - simulation-assets
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+ pretty_name: TAVIS Robot and Task Assets
8
+ ---
9
+
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+ # TAVIS robot and task assets
11
+
12
+ USD models, meshes, and textures for the TAVIS benchmark -- the robot
13
+ articulations (Fourier GR1T2, Pollen Reachy 2, Robotiq 2F-85
14
+ grippers) and the task assets (YCB objects, packing table) used by
15
+ the eight TAVIS tasks.
16
+
17
+ This bundle is fetched at runtime by
18
+ [`tavis.download_assets`](https://huggingface.co/tavis-benchmark)
19
+ on the first construction of a `make_tavis_env(...)` environment.
20
+
21
+ ## Versioning
22
+
23
+ The asset bundle's version is tracked separately from the code
24
+ (`tavis._version.__assets_version__`). The downloader pulls
25
+ `main` by default; once a tagged release exists, set
26
+ `HF_REVISION` in `tavis/download_assets.py` to pin.
27
+
28
+ ## Licensing & attribution
29
+
30
+ See `CREDITS.md` for per-asset attribution. All third-party content
31
+ is redistributed under the original upstream licenses.
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@@ -0,0 +1,448 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary cameraSettings = {
5
+ dictionary Front = {
6
+ double3 position = (5, 0, 0)
7
+ double radius = 5
8
+ }
9
+ dictionary Perspective = {
10
+ double3 position = (0.3325151412817676, -0.06577883782265716, 0.1450584783772143)
11
+ double3 target = (-0.09111595175595266, -0.0526367604204857, 0.017091644740517692)
12
+ }
13
+ dictionary Right = {
14
+ double3 position = (0, -5, 0)
15
+ double radius = 5
16
+ }
17
+ dictionary Top = {
18
+ double3 position = (0, 0, 5)
19
+ double radius = 5
20
+ }
21
+ string boundCamera = "/OmniverseKit_Persp"
22
+ }
23
+ dictionary omni_layer = {
24
+ string authoring_layer = "./Robotiq_2F_85_base.usda"
25
+ dictionary locked = {
26
+ }
27
+ dictionary muteness = {
28
+ }
29
+ }
30
+ dictionary renderSettings = {
31
+ }
32
+ }
33
+ defaultPrim = "Robotiq_2F_85"
34
+ endTimeCode = 0
35
+ metersPerUnit = 1
36
+ startTimeCode = -1
37
+ upAxis = "Z"
38
+ )
39
+
40
+ def "Render" (
41
+ hide_in_stage_window = true
42
+ no_delete = true
43
+ )
44
+ {
45
+ def "OmniverseKit"
46
+ {
47
+ def "HydraTextures" (
48
+ hide_in_stage_window = true
49
+ no_delete = true
50
+ )
51
+ {
52
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
53
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
54
+ hide_in_stage_window = true
55
+ no_delete = true
56
+ )
57
+ {
58
+ rel camera = </OmniverseKit_Persp>
59
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
60
+ token omni:rtx:background:source:type = "domeLight"
61
+ bool omni:rtx:dlss:frameGeneration = 0
62
+ bool omni:rtx:material:db:nonVisualMaterialCSV:enabled = 0
63
+ string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
64
+ bool omni:rtx:material:db:syncLoads = 1
65
+ token omni:rtx:post:dlss:execMode = "performance"
66
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
67
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
68
+ int omni:rtx:pt:clampSpp = 64
69
+ bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
70
+ int omni:rtx:pt:maxSamplesPerLaunch = 2073600
71
+ int omni:rtx:pt:maxVolumeBounces = 4
72
+ int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
73
+ int omni:rtx:pt:samplesPerIteration = 64
74
+ int omni:rtx:pt:samplesPerPixel = 64
75
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
76
+ bool omni:rtx:rt:demoire = 0
77
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
78
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
79
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
80
+ uint omni:rtx:viewTile:limit = 4294967295
81
+ rel orderedVars = </Render/Vars/LdrColor>
82
+ custom bool overrideClipRange = 0
83
+ uniform int2 resolution = (1280, 720)
84
+ }
85
+ }
86
+ }
87
+
88
+ def RenderSettings "OmniverseGlobalRenderSettings" (
89
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
90
+ no_delete = true
91
+ )
92
+ {
93
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
94
+ }
95
+
96
+ def "Vars"
97
+ {
98
+ def RenderVar "LdrColor" (
99
+ hide_in_stage_window = true
100
+ no_delete = true
101
+ )
102
+ {
103
+ uniform string sourceName = "LdrColor"
104
+ }
105
+ }
106
+ }
107
+
108
+ def Xform "Robotiq_2F_85" (
109
+ kind = "assembly"
110
+ )
111
+ {
112
+ def Xform "Robotiq_2F_85" (
113
+ kind = "assembly"
114
+ )
115
+ {
116
+ quatd xformOp:orient = (1, 0, 0, 0)
117
+ double3 xformOp:scale = (1, 1, 1)
118
+ double3 xformOp:translate = (0, 0, 0)
119
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
120
+
121
+ def Xform "base_link" (
122
+ kind = "group"
123
+ )
124
+ {
125
+ quatd xformOp:orient = (1, 0, 0, 0)
126
+ float3 xformOp:scale = (1, 1, 1)
127
+ double3 xformOp:translate = (0, 0, 0)
128
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
129
+
130
+ def Xform "visuals" (
131
+ delete apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
132
+ instanceable = true
133
+ kind = "subcomponent"
134
+ prepend references = </Meshes/base_link>
135
+ )
136
+ {
137
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
138
+ float3 xformOp:scale = (1, 1, 1)
139
+ double3 xformOp:translate = (0, 0, 0)
140
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
141
+ }
142
+ }
143
+
144
+ def Xform "left_outer_knuckle" (
145
+ kind = "group"
146
+ )
147
+ {
148
+ quatd xformOp:orient = (1, 0, 0, 0)
149
+ float3 xformOp:scale = (1, 1, 1)
150
+ double3 xformOp:translate = (0, 0, 0)
151
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
152
+
153
+ def Xform "visuals" (
154
+ instanceable = true
155
+ kind = "subcomponent"
156
+ prepend references = </Meshes/outer_knuckle>
157
+ )
158
+ {
159
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
160
+ float3 xformOp:scale = (1, 1, 1)
161
+ double3 xformOp:translate = (0, 0, 0)
162
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
163
+ }
164
+ }
165
+
166
+ def Xform "left_outer_finger" (
167
+ kind = "group"
168
+ )
169
+ {
170
+ quatd xformOp:orient = (1, 0, 0, 0)
171
+ float3 xformOp:scale = (1, 1, 1)
172
+ double3 xformOp:translate = (0, 0, 0)
173
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
174
+
175
+ def Xform "visuals" (
176
+ instanceable = true
177
+ kind = "subcomponent"
178
+ prepend references = </Meshes/outer_finger>
179
+ )
180
+ {
181
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
182
+ float3 xformOp:scale = (1, 1, 1)
183
+ double3 xformOp:translate = (0, 0, 0)
184
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
185
+ }
186
+ }
187
+
188
+ def Xform "left_inner_finger" (
189
+ kind = "group"
190
+ )
191
+ {
192
+ quatd xformOp:orient = (1, 0, 0, 0)
193
+ float3 xformOp:scale = (1, 1, 1)
194
+ double3 xformOp:translate = (0, 0, 0)
195
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
196
+
197
+ def Xform "visuals" (
198
+ instanceable = true
199
+ kind = "subcomponent"
200
+ prepend references = </Meshes/inner_finger>
201
+ )
202
+ {
203
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
204
+ float3 xformOp:scale = (1, 1, 1)
205
+ double3 xformOp:translate = (0, 0, 0)
206
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
207
+ }
208
+ }
209
+
210
+ def Xform "left_inner_knuckle" (
211
+ kind = "group"
212
+ )
213
+ {
214
+ quatd xformOp:orient = (1, 0, 0, 0)
215
+ float3 xformOp:scale = (1, 1, 1)
216
+ double3 xformOp:translate = (0, 0, 0)
217
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
218
+
219
+ def Xform "visuals" (
220
+ instanceable = true
221
+ kind = "subcomponent"
222
+ prepend references = </Meshes/inner_knuckle>
223
+ )
224
+ {
225
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
226
+ float3 xformOp:scale = (1, 1, 1)
227
+ double3 xformOp:translate = (0, 0, 0)
228
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
229
+ }
230
+ }
231
+
232
+ def Xform "right_outer_knuckle" (
233
+ kind = "group"
234
+ )
235
+ {
236
+ quatd xformOp:orient = (1, 0, 0, 0)
237
+ float3 xformOp:scale = (1, 1, 1)
238
+ double3 xformOp:translate = (0, 0, 0)
239
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
240
+
241
+ def Xform "visuals" (
242
+ instanceable = true
243
+ kind = "subcomponent"
244
+ prepend references = </Meshes/outer_knuckle>
245
+ )
246
+ {
247
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
248
+ float3 xformOp:scale = (1, 1, 1)
249
+ double3 xformOp:translate = (0, 0, 0)
250
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
251
+ }
252
+ }
253
+
254
+ def Xform "right_outer_finger" (
255
+ kind = "group"
256
+ )
257
+ {
258
+ quatd xformOp:orient = (1, 0, 0, 0)
259
+ float3 xformOp:scale = (1, 1, 1)
260
+ double3 xformOp:translate = (0, 0, 0)
261
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
262
+
263
+ def Xform "visuals" (
264
+ instanceable = true
265
+ kind = "subcomponent"
266
+ prepend references = </Meshes/outer_finger>
267
+ )
268
+ {
269
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
270
+ float3 xformOp:scale = (1, 1, 1)
271
+ double3 xformOp:translate = (0, 0, 0)
272
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
273
+ }
274
+ }
275
+
276
+ def Xform "right_inner_finger" (
277
+ kind = "group"
278
+ )
279
+ {
280
+ quatd xformOp:orient = (1, 0, 0, 0)
281
+ float3 xformOp:scale = (1, 1, 1)
282
+ double3 xformOp:translate = (0, 0, 0)
283
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
284
+
285
+ def Xform "visuals" (
286
+ instanceable = true
287
+ kind = "subcomponent"
288
+ prepend references = </Meshes/inner_finger>
289
+ )
290
+ {
291
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
292
+ float3 xformOp:scale = (1, 1, 1)
293
+ double3 xformOp:translate = (0, 0, 0)
294
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
295
+ }
296
+ }
297
+
298
+ def Xform "right_inner_knuckle" (
299
+ kind = "group"
300
+ )
301
+ {
302
+ quatd xformOp:orient = (1, 0, 0, 0)
303
+ float3 xformOp:scale = (1, 1, 1)
304
+ double3 xformOp:translate = (0, 0, 0)
305
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
306
+
307
+ def Xform "visuals" (
308
+ instanceable = true
309
+ kind = "subcomponent"
310
+ prepend references = </Meshes/inner_knuckle>
311
+ )
312
+ {
313
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
314
+ float3 xformOp:scale = (1, 1, 1)
315
+ double3 xformOp:translate = (0, 0, 0)
316
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
317
+ }
318
+ }
319
+ }
320
+ }
321
+
322
+ def Scope "Meshes"
323
+ {
324
+ token visibility = "invisible"
325
+
326
+ def Xform "base_link" (
327
+ kind = "group"
328
+ )
329
+ {
330
+ quatd xformOp:orient = (1, 0, 0, 0)
331
+ float3 xformOp:scale = (1, 1, 1)
332
+ double3 xformOp:translate = (0, 0, 0)
333
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
334
+
335
+ def Xform "Defeatured_2F_85_PAD_OPEN_basestep_01" (
336
+ instanceable = false
337
+ kind = "subcomponent"
338
+ prepend references = @../parts/Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd@
339
+ )
340
+ {
341
+ quatd xformOp:orient = (1, 0, 0, 0)
342
+ float3 xformOp:scale = (1, 1, 1)
343
+ double3 xformOp:translate = (0, 0, 0)
344
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
345
+ }
346
+ }
347
+
348
+ def Xform "inner_finger" (
349
+ kind = "group"
350
+ )
351
+ {
352
+ quatd xformOp:orient = (1, 0, 0, 0)
353
+ float3 xformOp:scale = (1, 1, 1)
354
+ double3 xformOp:translate = (0, 0, 0)
355
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
356
+
357
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step_01" (
358
+ instanceable = false
359
+ kind = "subcomponent"
360
+ prepend references = @../parts/Defeatured_2F_85_PAD_OPEN_finger4step_JFH.usd@
361
+ )
362
+ {
363
+ quatd xformOp:orient = (1, 0, 0, 0)
364
+ float3 xformOp:scale = (1, 1, 1)
365
+ double3 xformOp:translate = (0, 0, 0)
366
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
367
+ }
368
+
369
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01" (
370
+ instanceable = false
371
+ kind = "subcomponent"
372
+ prepend references = @../parts/Defeatured_2F_85_PAD_OPEN_fingertipsstep_JFD.usd@
373
+ )
374
+ {
375
+ quatd xformOp:orient = (1, 0, 0, 0)
376
+ float3 xformOp:scale = (1, 1, 1)
377
+ double3 xformOp:translate = (0, 0, 0)
378
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
379
+ }
380
+ }
381
+
382
+ def Xform "inner_knuckle" (
383
+ kind = "group"
384
+ )
385
+ {
386
+ quatd xformOp:orient = (1, 0, 0, 0)
387
+ float3 xformOp:scale = (1, 1, 1)
388
+ double3 xformOp:translate = (0, 0, 0)
389
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
390
+
391
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger3step_01" (
392
+ instanceable = false
393
+ kind = "subcomponent"
394
+ prepend references = @../parts/Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd@
395
+ )
396
+ {
397
+ quatd xformOp:orient = (1, 0, 0, 0)
398
+ float3 xformOp:scale = (1, 1, 1)
399
+ double3 xformOp:translate = (0, 0, 0)
400
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
401
+ }
402
+ }
403
+
404
+ def Xform "outer_finger" (
405
+ kind = "group"
406
+ )
407
+ {
408
+ quatd xformOp:orient = (1, 0, 0, 0)
409
+ float3 xformOp:scale = (1, 1, 1)
410
+ double3 xformOp:translate = (0, 0, 0)
411
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
412
+
413
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger2step_01" (
414
+ instanceable = false
415
+ kind = "subcomponent"
416
+ prepend references = @../parts/Defeatured_2F_85_PAD_OPEN_finger2step_JFP.usd@
417
+ )
418
+ {
419
+ quatd xformOp:orient = (1, 0, 0, 0)
420
+ float3 xformOp:scale = (1, 1, 1)
421
+ double3 xformOp:translate = (0, 0, 0)
422
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
423
+ }
424
+ }
425
+
426
+ def Xform "outer_knuckle" (
427
+ kind = "group"
428
+ )
429
+ {
430
+ quatd xformOp:orient = (1, 0, 0, 0)
431
+ float3 xformOp:scale = (1, 1, 1)
432
+ double3 xformOp:translate = (0, 0, 0)
433
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
434
+
435
+ def Xform "Defeatured_2F_85_PAD_OPEN_Finger1step_01" (
436
+ instanceable = false
437
+ kind = "subcomponent"
438
+ prepend references = @../parts/Defeatured_2F_85_PAD_OPEN_Finger1step_JFT.usd@
439
+ )
440
+ {
441
+ quatd xformOp:orient = (1, 0, 0, 0)
442
+ float3 xformOp:scale = (1, 1, 1)
443
+ double3 xformOp:translate = (0, 0, 0)
444
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
445
+ }
446
+ }
447
+ }
448
+
robots/GR1/robotiq_2f85/payloads/Robotiq_2F_85_phyisics_loop.usda ADDED
@@ -0,0 +1,465 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary cameraSettings = {
5
+ dictionary Front = {
6
+ double3 position = (5, 0, 0)
7
+ double radius = 5
8
+ }
9
+ dictionary Perspective = {
10
+ double3 position = (0.3325151412817676, -0.06577883782265716, 0.1450584783772143)
11
+ double3 target = (-0.09089549906464967, -0.05264359940464019, 0.016363401350471374)
12
+ }
13
+ dictionary Right = {
14
+ double3 position = (0, -5, 0)
15
+ double radius = 5
16
+ }
17
+ dictionary Top = {
18
+ double3 position = (0, 0, 5)
19
+ double radius = 5
20
+ }
21
+ string boundCamera = "/OmniverseKit_Persp"
22
+ }
23
+ dictionary omni_layer = {
24
+ string authoring_layer = "./Robotiq_2F_85_phyisics_loop.usda"
25
+ dictionary locked = {
26
+ }
27
+ dictionary muteness = {
28
+ }
29
+ }
30
+ dictionary renderSettings = {
31
+ }
32
+ }
33
+ defaultPrim = "Robotiq_2F_85"
34
+ endTimeCode = 0
35
+ metersPerUnit = 1
36
+ startTimeCode = -1
37
+ subLayers = [
38
+ @./Robotiq_2F_85_base.usda@
39
+ ]
40
+ upAxis = "Z"
41
+ )
42
+
43
+ def "Render" (
44
+ hide_in_stage_window = true
45
+ no_delete = true
46
+ )
47
+ {
48
+ def "OmniverseKit"
49
+ {
50
+ def "HydraTextures" (
51
+ hide_in_stage_window = true
52
+ no_delete = true
53
+ )
54
+ {
55
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
56
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
57
+ hide_in_stage_window = true
58
+ no_delete = true
59
+ )
60
+ {
61
+ rel camera = </OmniverseKit_Persp>
62
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
63
+ token omni:rtx:background:source:type = "domeLight"
64
+ bool omni:rtx:dlss:frameGeneration = 0
65
+ string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
66
+ bool omni:rtx:material:db:syncLoads = 1
67
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
68
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
69
+ bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
70
+ int omni:rtx:pt:maxSamplesPerLaunch = 2073600
71
+ int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
72
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
73
+ bool omni:rtx:rt:demoire = 0
74
+ bool omni:rtx:rt:ecoMode:enabled
75
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
76
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
77
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
78
+ uint omni:rtx:viewTile:limit = 4294967295
79
+ rel orderedVars = </Render/Vars/LdrColor>
80
+ custom bool overrideClipRange = 0
81
+ uniform int2 resolution = (1280, 720)
82
+ }
83
+ }
84
+ }
85
+
86
+ def RenderSettings "OmniverseGlobalRenderSettings" (
87
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
88
+ no_delete = true
89
+ )
90
+ {
91
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
92
+ }
93
+
94
+ def "Vars"
95
+ {
96
+ def RenderVar "LdrColor" (
97
+ hide_in_stage_window = true
98
+ no_delete = true
99
+ )
100
+ {
101
+ uniform string sourceName = "LdrColor"
102
+ }
103
+ }
104
+ }
105
+
106
+ def Xform "Robotiq_2F_85" (
107
+ kind = "assembly"
108
+ )
109
+ {
110
+ over Xform "Robotiq_2F_85" (
111
+ prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI"]
112
+ kind = "assembly"
113
+ )
114
+ {
115
+ bool physxArticulation:enabledSelfCollisions = 0
116
+
117
+ def Scope "Joints"
118
+ {
119
+ def PhysicsRevoluteJoint "finger_joint" (
120
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
121
+ )
122
+ {
123
+ float drive:angular:physics:damping = 0.0002
124
+ float drive:angular:physics:maxForce = 16.5
125
+ float drive:angular:physics:stiffness = 0.17
126
+ float drive:angular:physics:targetPosition = 0
127
+ float drive:angular:physics:targetVelocity = 0
128
+ uniform token physics:axis = "Z"
129
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
130
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
131
+ point3f physics:localPos0 = (0, -0.0306, 0.05466)
132
+ point3f physics:localPos1 = (0, -0.0306, 0.05466)
133
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
134
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
135
+ float physics:lowerLimit = 0
136
+ float physics:upperLimit = 75
137
+ float physxJoint:maxJointVelocity = 130
138
+ float state:angular:physics:position = 0
139
+ float state:angular:physics:velocity = 0
140
+ }
141
+
142
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
143
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
144
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
145
+ )
146
+ {
147
+ float drive:angular:physics:damping = 5000
148
+ float drive:angular:physics:maxForce = 5
149
+ float drive:angular:physics:stiffness = 0
150
+ uniform token physics:axis = "Z"
151
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
152
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
153
+ point3f physics:localPos0 = (0, 0.0306, 0.05466)
154
+ point3f physics:localPos1 = (0, 0.0306, 0.05466)
155
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
156
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
157
+ float physics:lowerLimit = 0
158
+ float physics:upperLimit = 75
159
+ float physxJoint:maxJointVelocity = 130
160
+ float physxMimicJoint:rotZ:dampingRatio = 0.01
161
+ float physxMimicJoint:rotZ:gearing = -1
162
+ float physxMimicJoint:rotZ:naturalFrequency = 5000
163
+ rel physxMimicJoint:rotZ:referenceJoint = </Robotiq_2F_85/Robotiq_2F_85/Joints/finger_joint>
164
+ float state:angular:physics:position = 0
165
+ float state:angular:physics:velocity = 0
166
+ }
167
+
168
+ def PhysicsRevoluteJoint "right_outer_finger_joint" (
169
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
170
+ )
171
+ {
172
+ float drive:angular:physics:damping = 0
173
+ float drive:angular:physics:stiffness = 0
174
+ uniform token physics:axis = "Z"
175
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
176
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
177
+ point3f physics:localPos0 = (0, 0.06213, 0.0509)
178
+ point3f physics:localPos1 = (0, 0.06213, 0.0509)
179
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
180
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
181
+ float physics:lowerLimit = 0
182
+ float physics:upperLimit = 180
183
+ float state:angular:physics:position = 0
184
+ float state:angular:physics:velocity = 0
185
+ }
186
+
187
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
188
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
189
+ )
190
+ {
191
+ float drive:angular:physics:damping = 0.00001
192
+ float drive:angular:physics:maxForce = 0.5
193
+ float drive:angular:physics:stiffness = 0.0002
194
+ float drive:angular:physics:targetPosition = 45
195
+ uniform token physics:axis = "Z"
196
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
197
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
198
+ point3f physics:localPos0 = (0, 0.06776, 0.09809)
199
+ point3f physics:localPos1 = (0, 0.06776, 0.09809)
200
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
201
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
202
+ float physics:lowerLimit = -inf
203
+ float physics:upperLimit = inf
204
+ float state:angular:physics:position = 0
205
+ float state:angular:physics:velocity = 0
206
+ }
207
+
208
+ def PhysicsRevoluteJoint "right_inner_knuckle_joint" (
209
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
210
+ )
211
+ {
212
+ float drive:angular:physics:damping = 0
213
+ float drive:angular:physics:stiffness = 0
214
+ uniform token physics:axis = "Z"
215
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
216
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_knuckle>
217
+ uniform bool physics:excludeFromArticulation = 1
218
+ point3f physics:localPos0 = (0, 0.0127, 0.06118)
219
+ point3f physics:localPos1 = (0, 0.0127, 0.06118)
220
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
221
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
222
+ float physics:lowerLimit = -inf
223
+ float physics:upperLimit = inf
224
+ }
225
+
226
+ def PhysicsRevoluteJoint "right_inner_finger_knuckle_joint" (
227
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
228
+ )
229
+ {
230
+ float drive:angular:physics:damping = 0
231
+ float drive:angular:physics:stiffness = 0
232
+ uniform token physics:axis = "Z"
233
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
234
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_knuckle>
235
+ point3f physics:localPos0 = (0, 0.04986, 0.1046)
236
+ point3f physics:localPos1 = (0, 0.04986, 0.1046)
237
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
238
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
239
+ float state:angular:physics:position = 0
240
+ float state:angular:physics:velocity = 0
241
+ }
242
+
243
+ def PhysicsRevoluteJoint "left_outer_finger_joint" (
244
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
245
+ )
246
+ {
247
+ float drive:angular:physics:damping = 0
248
+ float drive:angular:physics:stiffness = 0
249
+ uniform token physics:axis = "Z"
250
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
251
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
252
+ point3f physics:localPos0 = (0, -0.06213, 0.0509)
253
+ point3f physics:localPos1 = (0, -0.06213, 0.0509)
254
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
255
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
256
+ float physics:lowerLimit = 0
257
+ float physics:upperLimit = 180
258
+ float state:angular:physics:position = 0
259
+ float state:angular:physics:velocity = 0
260
+ }
261
+
262
+ def PhysicsRevoluteJoint "left_inner_finger_knuckle_joint" (
263
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
264
+ )
265
+ {
266
+ float drive:angular:physics:damping = 0
267
+ float drive:angular:physics:stiffness = 0
268
+ uniform token physics:axis = "Z"
269
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
270
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_knuckle>
271
+ point3f physics:localPos0 = (0, -0.04986, 0.1046)
272
+ point3f physics:localPos1 = (0, -0.04986, 0.1046)
273
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
274
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
275
+ float physics:lowerLimit = -inf
276
+ float physics:upperLimit = inf
277
+ float state:angular:physics:position = 0
278
+ float state:angular:physics:velocity = 0
279
+ }
280
+
281
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
282
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
283
+ )
284
+ {
285
+ float drive:angular:physics:damping = 0.00001
286
+ float drive:angular:physics:maxForce = 0.5
287
+ float drive:angular:physics:stiffness = 0.0002
288
+ float drive:angular:physics:targetPosition = 45
289
+ uniform token physics:axis = "Z"
290
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
291
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
292
+ point3f physics:localPos0 = (0, -0.06776, 0.09809)
293
+ point3f physics:localPos1 = (0, -0.06776, 0.09809)
294
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
295
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
296
+ float physics:lowerLimit = -inf
297
+ float physics:upperLimit = inf
298
+ float state:angular:physics:position = 0
299
+ float state:angular:physics:velocity = 0
300
+ }
301
+
302
+ def PhysicsRevoluteJoint "left_inner_knuckle_joint" (
303
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
304
+ )
305
+ {
306
+ float drive:angular:physics:damping = 0
307
+ float drive:angular:physics:stiffness = 0
308
+ uniform token physics:axis = "Z"
309
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
310
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_knuckle>
311
+ uniform bool physics:excludeFromArticulation = 1
312
+ point3f physics:localPos0 = (0, -0.0127, 0.06118)
313
+ point3f physics:localPos1 = (0, -0.0127, 0.06118)
314
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
315
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
316
+ float physics:lowerLimit = -inf
317
+ float physics:upperLimit = inf
318
+ }
319
+ }
320
+
321
+ over "base_link" (
322
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
323
+ kind = "group"
324
+ )
325
+ {
326
+ }
327
+
328
+ over "left_outer_knuckle" (
329
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
330
+ )
331
+ {
332
+ }
333
+
334
+ over "left_outer_finger" (
335
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
336
+ kind = "group"
337
+ )
338
+ {
339
+ }
340
+
341
+ over "left_inner_finger" (
342
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
343
+ )
344
+ {
345
+ }
346
+
347
+ over "left_inner_knuckle" (
348
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
349
+ )
350
+ {
351
+ }
352
+
353
+ over "right_outer_knuckle" (
354
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
355
+ )
356
+ {
357
+ }
358
+
359
+ over "right_outer_finger" (
360
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
361
+ kind = "group"
362
+ )
363
+ {
364
+ }
365
+
366
+ over "right_inner_finger" (
367
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
368
+ kind = "group"
369
+ )
370
+ {
371
+ }
372
+
373
+ over "right_inner_knuckle" (
374
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
375
+ kind = "group"
376
+ )
377
+ {
378
+ }
379
+ }
380
+ }
381
+
382
+ over "Meshes"
383
+ {
384
+ over "base_link"
385
+ {
386
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
387
+ {
388
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
389
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
390
+ )
391
+ {
392
+ uniform token physics:approximation = "convexHull"
393
+ bool physics:collisionEnabled = 1
394
+ }
395
+ }
396
+ }
397
+
398
+ over "inner_finger"
399
+ {
400
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
401
+ {
402
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
403
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
404
+ )
405
+ {
406
+ uniform token physics:approximation = "convexHull"
407
+ bool physics:collisionEnabled = 1
408
+ }
409
+ }
410
+
411
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
412
+ {
413
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
414
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
415
+ )
416
+ {
417
+ uniform token physics:approximation = "convexHull"
418
+ bool physics:collisionEnabled = 1
419
+ }
420
+ }
421
+ }
422
+
423
+ over "inner_knuckle"
424
+ {
425
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
426
+ {
427
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
428
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
429
+ )
430
+ {
431
+ uniform token physics:approximation = "convexHull"
432
+ bool physics:collisionEnabled = 1
433
+ }
434
+ }
435
+ }
436
+
437
+ over "outer_finger"
438
+ {
439
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
440
+ {
441
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
442
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
443
+ )
444
+ {
445
+ uniform token physics:approximation = "convexHull"
446
+ bool physics:collisionEnabled = 1
447
+ }
448
+ }
449
+ }
450
+
451
+ over "outer_knuckle"
452
+ {
453
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
454
+ {
455
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
456
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
457
+ )
458
+ {
459
+ uniform token physics:approximation = "convexHull"
460
+ bool physics:collisionEnabled = 1
461
+ }
462
+ }
463
+ }
464
+ }
465
+
robots/GR1/robotiq_2f85/payloads/Robotiq_2F_85_phyisics_mimic.usda ADDED
@@ -0,0 +1,488 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary cameraSettings = {
5
+ dictionary Front = {
6
+ double3 position = (5, 0, 0)
7
+ double radius = 5
8
+ }
9
+ dictionary Perspective = {
10
+ double3 position = (0.3079713379476172, -0.06501742873710555, 0.1375984233865475)
11
+ double3 target = (-0.09089549906464955, -0.052643599404640196, 0.016363401350471415)
12
+ }
13
+ dictionary Right = {
14
+ double3 position = (0, -5, 0)
15
+ double radius = 5
16
+ }
17
+ dictionary Top = {
18
+ double3 position = (0, 0, 5)
19
+ double radius = 5
20
+ }
21
+ string boundCamera = "/OmniverseKit_Persp"
22
+ }
23
+ dictionary omni_layer = {
24
+ string authoring_layer = "./Robotiq_2F_85_phyisics_mimic.usda"
25
+ dictionary locked = {
26
+ }
27
+ dictionary muteness = {
28
+ }
29
+ }
30
+ dictionary renderSettings = {
31
+ }
32
+ }
33
+ defaultPrim = "Robotiq_2F_85"
34
+ endTimeCode = 0
35
+ metersPerUnit = 1
36
+ startTimeCode = -1
37
+ subLayers = [
38
+ @./Robotiq_2F_85_base.usda@
39
+ ]
40
+ upAxis = "Z"
41
+ )
42
+
43
+ def "Render" (
44
+ hide_in_stage_window = true
45
+ no_delete = true
46
+ )
47
+ {
48
+ def "OmniverseKit"
49
+ {
50
+ def "HydraTextures" (
51
+ hide_in_stage_window = true
52
+ no_delete = true
53
+ )
54
+ {
55
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
56
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
57
+ hide_in_stage_window = true
58
+ no_delete = true
59
+ )
60
+ {
61
+ rel camera = </OmniverseKit_Persp>
62
+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
63
+ token omni:rtx:background:source:type = "domeLight"
64
+ bool omni:rtx:dlss:frameGeneration = 0
65
+ string omni:rtx:material:db:rtSensorNameToIdMap = "DefaultMaterial:0;AsphaltStandardMaterial:1;AsphaltWeatheredMaterial:2;VegetationGrassMaterial:3;WaterStandardMaterial:4;GlassStandardMaterial:5;FiberGlassMaterial:6;MetalAlloyMaterial:7;MetalAluminumMaterial:8;MetalAluminumOxidizedMaterial:9;PlasticStandardMaterial:10;RetroMarkingsMaterial:11;RetroSignMaterial:12;RubberStandardMaterial:13;SoilClayMaterial:14;ConcreteRoughMaterial:15;ConcreteSmoothMaterial:16;OakTreeBarkMaterial:17;FabricStandardMaterial:18;PlexiGlassStandardMaterial:19;MetalSilverMaterial:20"
66
+ bool omni:rtx:material:db:syncLoads = 1
67
+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
68
+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
69
+ bool omni:rtx:pt:lightcache:cached:dontResolveConflicts = 1
70
+ int omni:rtx:pt:maxSamplesPerLaunch = 2073600
71
+ int omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
72
+ color3f omni:rtx:rt:ambientLight:color = (0.1, 0.1, 0.1)
73
+ bool omni:rtx:rt:demoire = 0
74
+ bool omni:rtx:rt:ecoMode:enabled
75
+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
76
+ bool omni:rtx:scene:hydra:materialSyncLoads = 1
77
+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
78
+ uint omni:rtx:viewTile:limit = 4294967295
79
+ rel orderedVars = </Render/Vars/LdrColor>
80
+ custom bool overrideClipRange = 0
81
+ uniform int2 resolution = (1280, 720)
82
+ }
83
+ }
84
+ }
85
+
86
+ def RenderSettings "OmniverseGlobalRenderSettings" (
87
+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
88
+ no_delete = true
89
+ )
90
+ {
91
+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
92
+ }
93
+
94
+ def "Vars"
95
+ {
96
+ def RenderVar "LdrColor" (
97
+ hide_in_stage_window = true
98
+ no_delete = true
99
+ )
100
+ {
101
+ uniform string sourceName = "LdrColor"
102
+ }
103
+ }
104
+ }
105
+
106
+ def Xform "Robotiq_2F_85" (
107
+ kind = "assembly"
108
+ )
109
+ {
110
+ over Xform "Robotiq_2F_85" (
111
+ prepend apiSchemas = ["PhysicsArticulationRootAPI", "PhysxArticulationAPI"]
112
+ kind = "assembly"
113
+ )
114
+ {
115
+ bool physxArticulation:enabledSelfCollisions = 0
116
+ int physxArticulation:solverPositionIterationCount = 64
117
+
118
+ def Scope "Joints"
119
+ {
120
+ def PhysicsRevoluteJoint "finger_joint" (
121
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
122
+ )
123
+ {
124
+ float drive:angular:physics:damping = 0.0002
125
+ float drive:angular:physics:maxForce = 26
126
+ float drive:angular:physics:stiffness = 3
127
+ float drive:angular:physics:targetPosition = 0
128
+ float drive:angular:physics:targetVelocity = 0
129
+ uniform token physics:axis = "Z"
130
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
131
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
132
+ point3f physics:localPos0 = (0, -0.0306, 0.05466)
133
+ point3f physics:localPos1 = (0, -0.0306, 0.05466)
134
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
135
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
136
+ float physics:lowerLimit = 0
137
+ float physics:upperLimit = 47
138
+ float physxJoint:armature = 0.0001
139
+ float physxJoint:maxJointVelocity = 146.46
140
+ float state:angular:physics:position = 0
141
+ float state:angular:physics:velocity = 0
142
+ }
143
+
144
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
145
+ active = true
146
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
147
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
148
+ )
149
+ {
150
+ float drive:angular:physics:damping = 0
151
+ float drive:angular:physics:maxForce = 0
152
+ float drive:angular:physics:stiffness = 0
153
+ uniform token physics:axis = "Z"
154
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
155
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
156
+ point3f physics:localPos0 = (0, 0.0306, 0.05466)
157
+ point3f physics:localPos1 = (0, 0.0306, 0.05466)
158
+ quatf physics:localRot0 = (0.5, -0.5, 0.5, -0.5)
159
+ quatf physics:localRot1 = (0.5, -0.5, 0.5, -0.5)
160
+ float physics:lowerLimit = 0
161
+ float physics:upperLimit = 47
162
+ float physxJoint:armature = 0.0001
163
+ float physxJoint:maxJointVelocity = 10000
164
+ float physxMimicJoint:rotZ:dampingRatio = 0
165
+ float physxMimicJoint:rotZ:gearing = -1
166
+ float physxMimicJoint:rotZ:naturalFrequency = 0
167
+ rel physxMimicJoint:rotZ:referenceJoint = </Robotiq_2F_85/Robotiq_2F_85/Joints/finger_joint>
168
+ float state:angular:physics:position = 0
169
+ float state:angular:physics:velocity = 0
170
+ }
171
+
172
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
173
+ active = true
174
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
175
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
176
+ )
177
+ {
178
+ float drive:angular:physics:damping = 0
179
+ float drive:angular:physics:maxForce = 0
180
+ float drive:angular:physics:stiffness = 0
181
+ float drive:angular:physics:targetPosition = 0
182
+ uniform token physics:axis = "Z"
183
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
184
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
185
+ point3f physics:localPos0 = (0, 0.06776, 0.09809)
186
+ point3f physics:localPos1 = (0, 0.06776, 0.09809)
187
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
188
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
189
+ float physics:lowerLimit = -180
190
+ float physics:upperLimit = 180
191
+ float physxJoint:maxJointVelocity = 10000
192
+ float physxMimicJoint:rotX:dampingRatio = 0
193
+ float physxMimicJoint:rotX:gearing = -1
194
+ float physxMimicJoint:rotX:naturalFrequency = 0
195
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Robotiq_2F_85/Joints/finger_joint>
196
+ float state:angular:physics:position = 0
197
+ float state:angular:physics:velocity = 0
198
+ }
199
+
200
+ def PhysicsRevoluteJoint "right_inner_finger_knuckle_joint" (
201
+ active = true
202
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
203
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
204
+ )
205
+ {
206
+ float drive:angular:physics:damping = 0
207
+ float drive:angular:physics:stiffness = 0
208
+ float drive:angular:physics:targetPosition = 0
209
+ uniform token physics:axis = "Z"
210
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
211
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_knuckle>
212
+ point3f physics:localPos0 = (0, 0.04986, 0.1046)
213
+ point3f physics:localPos1 = (0, 0.04986, 0.1046)
214
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
215
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
216
+ float physics:lowerLimit = -180
217
+ float physics:upperLimit = 180
218
+ float physxJoint:maxJointVelocity = 10000
219
+ float physxMimicJoint:rotX:dampingRatio = 0
220
+ float physxMimicJoint:rotX:gearing = 1
221
+ float physxMimicJoint:rotX:naturalFrequency = 0
222
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Robotiq_2F_85/Joints/finger_joint>
223
+ float state:angular:physics:position = 0
224
+ float state:angular:physics:velocity = 0
225
+ }
226
+
227
+ def PhysicsRevoluteJoint "left_inner_finger_knuckle_joint" (
228
+ active = true
229
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
230
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
231
+ )
232
+ {
233
+ float drive:angular:physics:damping = 0
234
+ float drive:angular:physics:stiffness = 0
235
+ uniform token physics:axis = "Z"
236
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
237
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_knuckle>
238
+ point3f physics:localPos0 = (0, -0.04986, 0.1046)
239
+ point3f physics:localPos1 = (0, -0.04986, 0.1046)
240
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
241
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
242
+ float physics:lowerLimit = -180
243
+ float physics:upperLimit = 180
244
+ float physxJoint:maxJointVelocity = 10000
245
+ float physxMimicJoint:rotX:dampingRatio = 0
246
+ float physxMimicJoint:rotX:gearing = 1
247
+ float physxMimicJoint:rotX:naturalFrequency = 0
248
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Robotiq_2F_85/Joints/finger_joint>
249
+ float state:angular:physics:position = 0
250
+ float state:angular:physics:velocity = 0
251
+ }
252
+
253
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
254
+ active = true
255
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
256
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotX", "PhysicsJointStateAPI:angular"]
257
+ )
258
+ {
259
+ float drive:angular:physics:damping = 0
260
+ float drive:angular:physics:maxForce = 0
261
+ float drive:angular:physics:stiffness = 0
262
+ float drive:angular:physics:targetPosition = 0
263
+ uniform token physics:axis = "Z"
264
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
265
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
266
+ point3f physics:localPos0 = (0, -0.06776, 0.09809)
267
+ point3f physics:localPos1 = (0, -0.06776, 0.09809)
268
+ quatf physics:localRot0 = (0.5, -0.5, -0.5, 0.5)
269
+ quatf physics:localRot1 = (0.5, -0.5, -0.5, 0.5)
270
+ float physics:lowerLimit = -180
271
+ float physics:upperLimit = 180
272
+ float physxJoint:maxJointVelocity = 10000
273
+ float physxMimicJoint:rotX:dampingRatio = 0
274
+ float physxMimicJoint:rotX:gearing = 1
275
+ float physxMimicJoint:rotX:naturalFrequency = 0
276
+ rel physxMimicJoint:rotX:referenceJoint = </Robotiq_2F_85/Robotiq_2F_85/Joints/finger_joint>
277
+ float state:angular:physics:position = 0
278
+ float state:angular:physics:velocity = 0
279
+ }
280
+ }
281
+
282
+ over "base_link" (
283
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
284
+ kind = "group"
285
+ )
286
+ {
287
+ }
288
+
289
+ over "left_outer_knuckle" (
290
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
291
+ )
292
+ {
293
+ }
294
+
295
+ over "left_outer_finger" (
296
+ delete apiSchemas = ["PhysicsMassAPI"]
297
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
298
+ kind = "group"
299
+ )
300
+ {
301
+ point3f physics:centerOfMass = (0.000005531254, -0.06595047, 0.06895309)
302
+ float3 physics:diagonalInertia = (0.0000132201985, 0.0000042931024, 0.000010880907)
303
+ float physics:mass = 0.039179202
304
+ quatf physics:principalAxes = (0.76604444, -0.64278764, 0, 0)
305
+
306
+ def PhysicsFixedJoint "FixedJoint"
307
+ {
308
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
309
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
310
+ float physics:breakForce = 3.4028235e38
311
+ float physics:breakTorque = 3.4028235e38
312
+ point3f physics:localPos0 = (7.4505797e-9, 7.45058e-9, 3.87445e-9)
313
+ point3f physics:localPos1 = (0, 0, 0)
314
+ quatf physics:localRot0 = (1, -5.531774e-8, -4.2146855e-8, 2.370759e-8)
315
+ quatf physics:localRot1 = (1, 0, 0, 0)
316
+ }
317
+ }
318
+
319
+ over "left_inner_finger" (
320
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
321
+ )
322
+ {
323
+ point3f physics:centerOfMass = (1.2590098e-8, -0.05424156, 0.11390199)
324
+ float3 physics:diagonalInertia = (0.000011577923, 0.00000896224, 0.0000039778333)
325
+ float physics:mass = 0.039254718
326
+ quatf physics:principalAxes = (0.9914449, -0.13052619, 0, 0)
327
+ }
328
+
329
+ over "left_inner_knuckle" (
330
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
331
+ )
332
+ {
333
+ point3f physics:centerOfMass = (-2.005321e-10, -0.03222066, 0.083420366)
334
+ float3 physics:diagonalInertia = (0.000011838778, 0.0000044877793, 0.00000800488)
335
+ float physics:mass = 0.027306942
336
+ quatf physics:principalAxes = (0.9063078, -0.42261827, 0, 0)
337
+ }
338
+
339
+ over "right_outer_knuckle" (
340
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
341
+ )
342
+ {
343
+ }
344
+
345
+ over "right_outer_finger" (
346
+ delete apiSchemas = ["PhysicsMassAPI"]
347
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
348
+ kind = "group"
349
+ )
350
+ {
351
+ point3f physics:centerOfMass = (-0.000005531254, 0.06595047, 0.06895309)
352
+ float3 physics:diagonalInertia = (0.0000132201985, 0.0000042931024, 0.000010880907)
353
+ float physics:mass = 0.039179202
354
+ quatf physics:principalAxes = (0.76604444, 0.64278764, 0, 0)
355
+
356
+ def PhysicsFixedJoint "FixedJoint"
357
+ {
358
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
359
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
360
+ float physics:breakForce = 3.4028235e38
361
+ float physics:breakTorque = 3.4028235e38
362
+ point3f physics:localPos0 = (3.725291e-9, -7.45058e-9, -3.4324326e-9)
363
+ point3f physics:localPos1 = (0, 0, 0)
364
+ quatf physics:localRot0 = (1, -5.5317734e-8, 4.2146844e-8, -2.634178e-9)
365
+ quatf physics:localRot1 = (1, 0, 0, 0)
366
+ }
367
+ }
368
+
369
+ over "right_inner_finger" (
370
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
371
+ kind = "group"
372
+ )
373
+ {
374
+ point3f physics:centerOfMass = (-1.2590098e-8, 0.05424156, 0.11390199)
375
+ float3 physics:diagonalInertia = (0.000011577923, 0.00000896224, 0.0000039778333)
376
+ float physics:mass = 0.039254718
377
+ quatf physics:principalAxes = (0.9914449, 0.13052619, 0, 0)
378
+ }
379
+
380
+ over "right_inner_knuckle" (
381
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
382
+ kind = "group"
383
+ )
384
+ {
385
+ point3f physics:centerOfMass = (2.005321e-10, 0.03222066, 0.083420366)
386
+ float3 physics:diagonalInertia = (0.000011838778, 0.0000044877793, 0.00000800488)
387
+ float physics:mass = 0.027306942
388
+ quatf physics:principalAxes = (0.9063078, 0.42261827, 0, 0)
389
+ }
390
+ }
391
+ }
392
+
393
+ over "Meshes"
394
+ {
395
+ over "base_link"
396
+ {
397
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
398
+ {
399
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
400
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
401
+ )
402
+ {
403
+ uniform token physics:approximation = "convexHull"
404
+ bool physics:collisionEnabled = 1
405
+ }
406
+ }
407
+ }
408
+
409
+ over "inner_finger"
410
+ {
411
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
412
+ {
413
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
414
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
415
+ )
416
+ {
417
+ uniform token physics:approximation = "convexHull"
418
+ bool physics:collisionEnabled = 1
419
+ }
420
+ }
421
+
422
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
423
+ {
424
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
425
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
426
+ )
427
+ {
428
+ uniform token physics:approximation = "convexHull"
429
+ bool physics:collisionEnabled = 1
430
+ }
431
+ }
432
+ }
433
+
434
+ over "inner_knuckle"
435
+ {
436
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
437
+ {
438
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
439
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
440
+ )
441
+ {
442
+ uniform token physics:approximation = "convexHull"
443
+ bool physics:collisionEnabled = 1
444
+ }
445
+ }
446
+ }
447
+
448
+ over "outer_finger"
449
+ {
450
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
451
+ {
452
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
453
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
454
+ )
455
+ {
456
+ uniform token physics:approximation = "convexHull"
457
+ bool physics:collisionEnabled = 1
458
+ }
459
+ }
460
+ }
461
+
462
+ over "outer_knuckle"
463
+ {
464
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
465
+ {
466
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
467
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI"]
468
+ )
469
+ {
470
+ uniform token physics:approximation = "convexHull"
471
+ bool physics:collisionEnabled = 1
472
+ }
473
+ }
474
+ }
475
+
476
+ def PhysicsCollisionGroup "CollisionGroup"
477
+ {
478
+ rel collection:colliders:includes = </Meshes>
479
+ rel physics:filteredGroups
480
+ }
481
+
482
+ def PhysicsCollisionGroup "CollisionGroup_01"
483
+ {
484
+ rel collection:colliders:includes = </Robotiq_2F_85>
485
+ rel physics:filteredGroups = </Meshes/CollisionGroup>
486
+ }
487
+ }
488
+
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_albedo.1001.png ADDED

Git LFS Details

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  • Pointer size: 130 Bytes
  • Size of remote file: 19.1 kB
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Git LFS Details

  • SHA256: d2fa56d78bd2a1cdc922fe1a2da1802bf41066debdca51ea40c571b2b160bb1d
  • Pointer size: 129 Bytes
  • Size of remote file: 9.78 kB
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Git LFS Details

  • SHA256: f982c5cefe007853e3cd7cc00cca0b97d0970116fff9c965eb849fc30d14ffdd
  • Pointer size: 130 Bytes
  • Size of remote file: 18.3 kB
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Git LFS Details

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  • Pointer size: 130 Bytes
  • Size of remote file: 12.7 kB
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Git LFS Details

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  • Size of remote file: 8.08 kB
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Git LFS Details

  • SHA256: d0a49e2bd3ca6c7e467e420f4718267a3b3d30ddc46644b9cebbecef4f2d4c1b
  • Pointer size: 129 Bytes
  • Size of remote file: 5.84 kB
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Git LFS Details

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  • Size of remote file: 9.57 kB
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Git LFS Details

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  • Size of remote file: 9.62 kB
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Git LFS Details

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  • Size of remote file: 8.86 kB
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Git LFS Details

  • SHA256: e46db5d4f891ab09aeed18a27386f873cf98321ee0667a460b4c91886599f382
  • Pointer size: 129 Bytes
  • Size of remote file: 6.84 kB
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Git LFS Details

  • SHA256: 12eab5e43799c2cc18e19ce9ced1a650854a5588606e1ea5f0acbcf8412ec8fc
  • Pointer size: 129 Bytes
  • Size of remote file: 4.22 kB
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Git LFS Details

  • SHA256: d6b7fccd0d35d88b025141751301426aaa4e335686a8b35c478ad36feeabbfda
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  • Size of remote file: 7.65 kB
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_metallic.1004.png ADDED

Git LFS Details

  • SHA256: 1fd5a8f9bdc937e315cfde3dc09c0858efacf6108f64781d7d7ab75cc65f748c
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  • Size of remote file: 4.86 kB
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Git LFS Details

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  • Size of remote file: 2.94 kB
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Git LFS Details

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  • Size of remote file: 2.1 kB
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Git LFS Details

  • SHA256: 5e85a427de1a7d1874ba68c0128f5d014ef4fe3b1ba64306fdbf01ff371c9ae9
  • Pointer size: 129 Bytes
  • Size of remote file: 3.4 kB
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Git LFS Details

  • SHA256: a97296c0093e6b281eb956d51ef24ee29cf8b6f4fc9a5925f70f8fd59108b927
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  • Size of remote file: 3.41 kB
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Git LFS Details

  • SHA256: 61f7cc4fd6e2e4bed16b16c92bc42cbf522ba3bd258c60f50f595cf790761ebc
  • Pointer size: 129 Bytes
  • Size of remote file: 3.76 kB
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Git LFS Details

  • SHA256: f9ef1b04af7571e38e5363f079d3a471354b32361bd8e83dbc4f812cb147bdf7
  • Pointer size: 128 Bytes
  • Size of remote file: 564 Bytes
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_normalDirectX.1002.png ADDED

Git LFS Details

  • SHA256: f9ef1b04af7571e38e5363f079d3a471354b32361bd8e83dbc4f812cb147bdf7
  • Pointer size: 128 Bytes
  • Size of remote file: 564 Bytes
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Git LFS Details

  • SHA256: 8e769bf926e7f0a2c4696c12eb74553586e77ef70612f42146df73ca07b830b1
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  • Size of remote file: 1.41 kB
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Git LFS Details

  • SHA256: f9ef1b04af7571e38e5363f079d3a471354b32361bd8e83dbc4f812cb147bdf7
  • Pointer size: 128 Bytes
  • Size of remote file: 564 Bytes
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_normalDirectX.1005.png ADDED

Git LFS Details

  • SHA256: f9ef1b04af7571e38e5363f079d3a471354b32361bd8e83dbc4f812cb147bdf7
  • Pointer size: 128 Bytes
  • Size of remote file: 564 Bytes
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_normalDirectX.1006.png ADDED

Git LFS Details

  • SHA256: f9ef1b04af7571e38e5363f079d3a471354b32361bd8e83dbc4f812cb147bdf7
  • Pointer size: 128 Bytes
  • Size of remote file: 564 Bytes
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_normalDirectX.1007.png ADDED

Git LFS Details

  • SHA256: f9ef1b04af7571e38e5363f079d3a471354b32361bd8e83dbc4f812cb147bdf7
  • Pointer size: 128 Bytes
  • Size of remote file: 564 Bytes
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_normalDirectX.1008.png ADDED

Git LFS Details

  • SHA256: e938e8b9b59e2ae9db5f8734819edf69108f65c7f28546d6da092ae6374ac370
  • Pointer size: 129 Bytes
  • Size of remote file: 1.3 kB
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Git LFS Details

  • SHA256: e4e4977d402bb4e4b99447866711e45b3268bb0ce7f604693629ac7ccdc66402
  • Pointer size: 128 Bytes
  • Size of remote file: 677 Bytes
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_roughness.1001.png ADDED

Git LFS Details

  • SHA256: 52be7e234910c1e99379fc8ebb1450559fbdf323f072794055afc1e29ed88d0d
  • Pointer size: 129 Bytes
  • Size of remote file: 7.81 kB
robots/GR1/textures/renderXLowTextures/GR1T2FourierIntelligence_GR1T2_roughness.1002.png ADDED

Git LFS Details

  • SHA256: 0f196014600541e77e1fec3119c824de59b6cab474f81c2e98d0ce45f9b71e1e
  • Pointer size: 129 Bytes
  • Size of remote file: 4.32 kB