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int64
cs9809108
2949225035
We present our approach to the problem of how an agent, within an economic Multi-Agent System, can determine when it should behave strategically (i.e. learn and use models of other agents), and when it should act as a simple price-taker. We provide a framework for the incremental implementation of modeling capabilities...
Within the MAS community, some work @cite_15 has focused on how artificial AI-based learning agents would fare in communities of similar agents. For example, @cite_6 and @cite_8 show how agents can learn the capabilities of others via repeated interactions, but these agents do not learn to predict what actions other mi...
{ "abstract": [ "In multi-agent environments, an intelligent agent often needs to interact with other individuals or groups of agents to achieve its goals. Agent tracking is one key capability required for intelligent interaction. It involves monitoring the observable actions of other agents and inferring their u...
Learning Nested Agent Models in an Information Economy
In open, multi-agent systems, agents can come and go without any central control or guidance, and thus how and which agents interact with each other will change dynamically. Agents might try to manipulate the interactions to their individual benefits, at the cost of the global efficiency. To avoid this, the protocols a...
7,648
1903.05238
2963943458
Abstract Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is essential to ensure a pleasant and immersive experience. In this work, we propose a visually realistic, flexible and robust grasping system that enables real-time interactions in virtual environments. Resulting...
Grasping action is the most basic component of any interaction and it is composed of three major components @cite_21 . The first one is related to the process of approaching the arm and hand to the target object, considering the overall body movement. The second component focuses on the hand and body pre-shaping before...
{ "abstract": [ "Abstract This paper addresses the important issue of automating grasping movement in the animation of virtual actors, and presents a methodology and algorithm to generate realistic looking grasping motion of arbitrary shaped objects. A hybrid approach using both forward and inverse kinematics is ...
A Visually Plausible Grasping System for Object Manipulation and Interaction in Virtual Reality Environments
W ITH the advent of affordable VR headsets such as Oculus VR/Go and HTC Vive, many works and projects are using virtual environments for different purposes. Most of VR applications are related to the entertainment industry (i.e. games and 3D cinema) or architectural visualizations, where virtual scene realism is a corn...
5,795
1903.05238
2963943458
Abstract Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is essential to ensure a pleasant and immersive experience. In this work, we propose a visually realistic, flexible and robust grasping system that enables real-time interactions in virtual environments. Resulting...
Grasping data-driven approaches have existed since a long time ago @cite_21 . These methods are based on large databases of predefined hand poses selected using user criteria or based on grasp taxonomies (i.e. final grasp poses when an object was successfully grasped) which provide us the ability to discriminate betwee...
{ "abstract": [ "Abstract This paper addresses the important issue of automating grasping movement in the animation of virtual actors, and presents a methodology and algorithm to generate realistic looking grasping motion of arbitrary shaped objects. A hybrid approach using both forward and inverse kinematics is ...
A Visually Plausible Grasping System for Object Manipulation and Interaction in Virtual Reality Environments
W ITH the advent of affordable VR headsets such as Oculus VR/Go and HTC Vive, many works and projects are using virtual environments for different purposes. Most of VR applications are related to the entertainment industry (i.e. games and 3D cinema) or architectural visualizations, where virtual scene realism is a corn...
5,795
1903.05238
2963943458
Abstract Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual objects) is essential to ensure a pleasant and immersive experience. In this work, we propose a visually realistic, flexible and robust grasping system that enables real-time interactions in virtual environments. Resulting...
The selection process is also constrained by the hand high degree of freedom (DOF). In order to deal with dimensionality and redundancy many researchers have used techniques such as principal component analysis (PCA) @cite_1 @cite_28 . For the same purpose, @cite_22 studied the correlations between hand DOFs aiming to ...
{ "abstract": [ "In this paper, we build upon recent advances in neuroscience research which have shown that control of the human hand during grasping is dominated by movement in a configuration space of highly reduced dimensionality. We extend this concept to robotic hands and show how a similar dimensionality r...
A Visually Plausible Grasping System for Object Manipulation and Interaction in Virtual Reality Environments
W ITH the advent of affordable VR headsets such as Oculus VR/Go and HTC Vive, many works and projects are using virtual environments for different purposes. Most of VR applications are related to the entertainment industry (i.e. games and 3D cinema) or architectural visualizations, where virtual scene realism is a corn...
5,795
1903.05238
2963943458
"Abstract Interaction in virtual reality (VR) environments (e.g. grasping and manipulating virtual o(...TRUNCATED)
"In order to achieve realistic object interactions, physical simulations on the objects should also (...TRUNCATED)
{"abstract":["","Animated human characters in everyday scenarios must interact with the environment (...TRUNCATED)
"A Visually Plausible Grasping System for Object Manipulation and Interaction in Virtual Reality Env(...TRUNCATED)
"W ITH the advent of affordable VR headsets such as Oculus VR/Go and HTC Vive, many works and projec(...TRUNCATED)
5,795
cmp-lg9804001
1742257591
"Graph Interpolation Grammars are a declarative formalism with an operational semantics. Their goal (...TRUNCATED)
"Graph interpolation can be viewed as an extension of tree adjunction to parse graphs. And, indeed, (...TRUNCATED)
{"abstract":["In this paper, a tree generating system called a tree adjunct grammar is described and(...TRUNCATED)
0
cmp-lg9804001
1742257591
"Graph Interpolation Grammars are a declarative formalism with an operational semantics. Their goal (...TRUNCATED)
"In Lexical Functional Grammars @cite_4 , grammatical functions are loosely coupled with phrase stru(...TRUNCATED)
{"abstract":["The editor of this volume, who is also author or coauthor of five of the contributions(...TRUNCATED)
0
cmp-lg9709004
1575569168
"Automatic text categorization is a complex and useful task for many natural language processing app(...TRUNCATED)
"To our knowledge, lexical databases have been used only once in TC. Hearst @cite_10 adapted a disam(...TRUNCATED)
{"abstract":["This dissertation investigates the role of contextual information in the automated ret(...TRUNCATED)
0
cmp-lg9709004
1575569168
"Automatic text categorization is a complex and useful task for many natural language processing app(...TRUNCATED)
"Lexical databases have been employed recently in word sense disambiguation. For example, Agirre and(...TRUNCATED)
{"abstract":["In this paper, we present a new approach for word sense disambiguation (WSD) using an (...TRUNCATED)
0
cmp-lg9706008
2951421399
"This paper describes an experimental comparison of three unsupervised learning algorithms that dist(...TRUNCATED)
"Word--sense disambiguation has more commonly been cast as a problem in supervised learning (e.g., @(...TRUNCATED)
{"abstract":["The Naive Mix is a new supervised learning algorithm that is based on a sequential met(...TRUNCATED)
Distinguishing Word Senses in Untagged Text
0
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