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The dataset generation failed because of a cast error
Error code: DatasetGenerationCastError
Exception: DatasetGenerationCastError
Message: An error occurred while generating the dataset
All the data files must have the same columns, but at some point there are 2 new columns ({'file_states', 'next_download_index'}) and 4 missing columns ({'transcription', 'file', 'processing_time_seconds', 'timestamp'}).
This happened while the json dataset builder was generating data using
hf://datasets/samfred2/ATO/processing_state_transcriptions.json (at revision d0495c73df87ff5ad5084f9ab1d5f4c707db17d6)
Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1831, in _prepare_split_single
writer.write_table(table)
File "/usr/local/lib/python3.12/site-packages/datasets/arrow_writer.py", line 714, in write_table
pa_table = table_cast(pa_table, self._schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2272, in table_cast
return cast_table_to_schema(table, schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2218, in cast_table_to_schema
raise CastError(
datasets.table.CastError: Couldn't cast
next_download_index: int64
file_states: struct< 3. What Is Concept Art.wav: string, 0.1 Course Introduction.wav: string, 0.1 Welcome! + Cour (... 178511 chars omitted)
child 0, 3. What Is Concept Art.wav: string
child 1, 0.1 Course Introduction.wav: string
child 2, 0.1 Welcome! + Course Overview.wav: string
child 3, 0.2 Plugins.wav: string
child 4, 0.2 Tutor Presentation.wav: string
child 5, 0.3 Character Creation Tips.wav: string
child 6, 0.4 About Unreal Engine.wav: string
child 7, 0.5 About Blender.wav: string
child 8, 00 - Preview.wav: string
child 9, 0001_Introduction.wav: string
child 10, 0002_Why_use_motion_design.wav: string
child 11, 0003_Types_of_animations_and_examples.wav: string
child 12, 0004_Intro.wav: string
child 13, 0005_Focusing_attention_and_guiding_the_user.wav: string
child 14, 0006_Creating_emotion_and_showcasing_personality_and_brand.wav: string
child 15, 0007_Informing_and_giving_feedback_to_the_user.wav: string
child 16, 0008_Timing_easing_and_offset.wav: string
child 17, 0009_Finding_inspiration.wav: string
child 18, 001 Adjusting the Overall Look.wav: string
child 19, 001 Basic materials.wav: string
child 20, 001 Creating a cutscene (World).wav: string
child 21, 001 Creating the level.wav: string
child 22, 001 Creating your First Project and UI Basics.wav: string
child 23, 001 Importing the Ground Mesh.wav: string
child 24, 001 Importing the Sound Assets.wav: string
child 25, 001 Interface Overvi
...
weights painting pt7 partial joints.wav: string
child 4372, week06 11 corrective shapes and psd pt1.wav: string
child 4373, week06 12 corrective shapes and psd pt2.wav: string
child 4374, week06 13 building a low res cage pt1.wav: string
child 4375, week06 14 building a low res cage pt2.wav: string
child 4376, week07 01 intro what do muscles do.wav: string
child 4377, week07 02 looking at reference.wav: string
child 4378, week07 03 one way of building a muscle pt1.wav: string
child 4379, week07 04 one way of building a muscle pt2.wav: string
child 4380, week07 05 dynamic joints.wav: string
child 4381, week07 06 dynamic meshes.wav: string
child 4382, week07 07 adding dynamics to our muscle.wav: string
child 4383, week07 08 dynamic joint jiggle.wav: string
child 4384, week08 01 overlap without dynamics.wav: string
child 4385, week08 02 neck setup.wav: string
child 4386, week08 03 replacing ctrl shapes.wav: string
child 4387, week08 04 chest improvements.wav: string
child 4388, week08 05 reset ctrls script.wav: string
child 4389, week08 06 fore arm twist.wav: string
child 4390, week08 07 bendy limbs pt1.wav: string
child 4391, week08 08 bendy limbs pt2.wav: string
child 4392, week08 09 belt rig.wav: string
child 4393, week08 10 combining wrap and skin cluster.wav: string
child 4394, week08 11 space switching.wav: string
child 4395, ใHoudiniใ19.0 ้ซ็บง้ญๆณๆฐๆต Rebelway (P52. F001_shotwork_intro).wav: string
child 4396, ๅฆไฝๆฟๆดปๅญๅน.wav: string
to
{'file': Value('string'), 'transcription': {'audio_file': Value('string'), 'text': Value('string'), 'language': Value('string'), 'duration': Value('float64'), 'timestamp': Value('string')}, 'timestamp': Value('string'), 'processing_time_seconds': Value('float64')}
because column names don't match
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1455, in compute_config_parquet_and_info_response
parquet_operations = convert_to_parquet(builder)
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1054, in convert_to_parquet
builder.download_and_prepare(
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 894, in download_and_prepare
self._download_and_prepare(
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 970, in _download_and_prepare
self._prepare_split(split_generator, **prepare_split_kwargs)
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1702, in _prepare_split
for job_id, done, content in self._prepare_split_single(
^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1833, in _prepare_split_single
raise DatasetGenerationCastError.from_cast_error(
datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset
All the data files must have the same columns, but at some point there are 2 new columns ({'file_states', 'next_download_index'}) and 4 missing columns ({'transcription', 'file', 'processing_time_seconds', 'timestamp'}).
This happened while the json dataset builder was generating data using
hf://datasets/samfred2/ATO/processing_state_transcriptions.json (at revision d0495c73df87ff5ad5084f9ab1d5f4c707db17d6)
Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
file string | transcription dict | timestamp string | processing_time_seconds float64 |
|---|---|---|---|
3. What Is Concept Art.wav | {
"audio_file": "%203.%20What%20Is%20Concept%20Art.wav",
"text": "So first of all, I guess many of you may be asking, what exactly is even concept art? Concept art is most often part of the pre-production pipeline for the entertainment industry. Meaning it is one of the initial stages for film, video games, commerc... | 2025-11-26T13:42:39.281340 | 67.300583 |
0.1 Course Introduction.wav | {
"audio_file": "0.1%20Course%20Introduction.wav",
"text": "you you you you",
"language": "en",
"duration": 81.77,
"timestamp": "2025-11-26T13:41:41.940088"
} | 2025-11-26T13:41:41.945406 | 9.960873 |
0.1 Welcome! + Course Overview.wav | {
"audio_file": "0.1%20Welcome%21%20%2B%20Course%20Overview.wav",
"text": "Welcome to Master Motion Design. We're going to spend the next eight weeks together, but first I want to talk a little bit about the structure of the course. A new lesson will unlock at the beginning of each week on a Monday and each lesson ... | 2025-11-26T13:42:23.297625 | 51.312675 |
0.2 Plugins.wav | {
"audio_file": "0.2%20Plugins.wav",
"text": "Okay, we will be using two plugins for After Effects in this course. They're both free, so don't panic. Now the first one is ease copy by Mike Overbeck and that is available from AEScripts.com and it is currently name your own price so you can put as much or as little a... | 2025-11-26T13:42:08.525558 | 36.540259 |
0.2 Tutor Presentation.wav | {
"audio_file": "0.2%20Tutor%20Presentation.wav",
"text": "I always loved the game, you see, I knew myself as a person, but something seemed to be missing when I was just the one playing those games. After giving it some thought, I realized that just being the one playing wasn't enough. I wanted to create my own ex... | 2025-11-26T13:42:16.160045 | 44.17408 |
0.3 Character Creation Tips.wav | {
"audio_file": "0.3%20Character%20Creation%20Tips.wav",
"text": "What makes a great character? This is a very common subject between storytellers of all sorts and I don't really have a single answer for that. When I was a kid I asked the same very question to my teachers and often they would say something it's got... | 2025-11-26T13:42:49.794043 | 77.80779 |
0.4 About Unreal Engine.wav | {
"audio_file": "0.4%20About%20Unreal%20Engine.wav",
"text": "So let's suppose you just installed Windows in your PC, you don't know how to start and don't even know what UE4 is. In this video I will show you what a real engine 4 is, what it's capable of, how to download it and most importantly of all, why have I c... | 2025-11-26T13:44:33.848078 | 181.86158 |
0.5 About Blender.wav | {
"audio_file": "0.5%20About%20Blender.wav",
"text": "So, we just spoke a little bit about Unreal, I've explained to you guys something about how it works, what is good to know, what you shouldn't leave out, some tips about being always posted on the real official websites, even if not dealing with it at the presen... | 2025-11-26T13:43:15.673286 | 103.686544 |
00 - Preview.wav | {
"audio_file": "00%20-%20Preview.wav",
"text": "Hi, my name is Joรฃo Vito. I'm a character artist specialized in modeling, topologies, design and rigging. From the past 21 years, I have been working for advertising, television and feature film industries. And with this work truck, I'm going to teach you how topolog... | 2025-11-26T13:41:48.977048 | 16.989981 |
0001_Introduction.wav | {
"audio_file": "0001_Introduction.wav",
"text": "Hi, welcome to this masterclass. In the following chapters, we will learn how to use motion design to animate with purpose and create delightful experiences. I'd like to start off by telling you a little bit about myself. My name is Loupy Paakรฉ and I'm a creative di... | 2025-11-26T13:42:27.789434 | 55.802144 |
0003_Types_of_animations_and_examples.wav | {
"audio_file": "0003_Types_of_animations_and_examples.wav",
"text": "There are tons of ways to use animation on a website, from micro-interaction to full-screen transitions. Here are Like this preloader at the beginning of the new Pangram Pangram website. It's also good to add a little bit of personality to your p... | 2025-11-26T13:42:18.764198 | 46.776428 |
0004_Intro.wav | {
"audio_file": "0004_Intro.wav",
"text": "Animation adds an entirely new layer to your design. With it, you can now play with the dimension of time. Creating the right motion is as important as finding the right font, the right grid, or even the right color palette. Because as humans, we're always more attracted t... | 2025-11-26T13:41:53.666417 | 21.678433 |
0005_Focusing_attention_and_guiding_the_user.wav | {
"audio_file": "0005_Focusing_attention_and_guiding_the_user.wav",
"text": "Animation can be used to focus the attention of the user on what's most important. Let's say there's only one element moving on the screen. Obviously the user will be drawn to it. The photographer and director wanted to showcase his video ... | 2025-11-26T13:41:58.979519 | 26.991337 |
0006_Creating_emotion_and_showcasing_personality_and_brand.wav | {
"audio_file": "0006_Creating_emotion_and_showcasing_personality_and_brand.wav",
"text": "As designers, we focus a lot of energy on the static elements to give personality to our designs. The choice of typography, the color palette, the tone of the copy, the grid and so forth. Motion is often forgotten in our crea... | 2025-11-26T13:42:01.029102 | 29.040727 |
0007_Informing_and_giving_feedback_to_the_user.wav | {
"audio_file": "0007_Informing_and_giving_feedback_to_the_user.wav",
"text": "Motion can help the user understand how to perform actions on a website and also what will happen when they perform these actions. Take for example the website we did for Les Journรฉes Portes Affermรฉes. When we land on the website there i... | 2025-11-26T13:42:09.816533 | 37.827926 |
0008_Timing_easing_and_offset.wav | {
"audio_file": "0008_Timing_easing_and_offset.wav",
"text": "The key to a good looking motion design is really all about timing. If it's too slow, the user will have to wait and if it's too fast, he won't be able to see the changes and what's happening. The same animation with different speeds will be perceived ve... | 2025-11-26T13:42:22.513711 | 50.524962 |
0009_Finding_inspiration.wav | {
"audio_file": "0009_Finding_inspiration.wav",
"text": "As designers, before beginning your art direction, it's always good to start with the mood board. Finding the right kind of inspiration can really help you understand where you want to be heading in terms of design. Well, the same applies to motion. You shoul... | 2025-11-26T13:42:02.286907 | 30.297987 |
001 Adjusting the Overall Look.wav | {
"audio_file": "001%20Adjusting%20the%20Overall%20Look.wav",
"text": "Alright, so as a final thing I want to adjust the overall look of the image now that we have everything finalized so to do this I want to go back to the Post Process Volume and inside of the Post Process Volume we can go down to see here what we... | 2025-11-26T13:41:55.227009 | 23.237377 |
001 Basic materials.wav | {
"audio_file": "001%20Basic%20materials.wav",
"text": "Alright guys, now let's go over materials so you can create beautiful looking textures and surfaces inside your Unreal Engine world. Now I'm going to just claim this with the fact that materials are a little bit complicated and kind of boring sometimes. So ple... | 2025-11-26T13:43:54.880861 | 142.890865 |
001 Creating a cutscene (World).wav | {
"audio_file": "001%20Creating%20a%20cutscene%20%28World%29.wav",
"text": "Hi everyone, welcome to another tutorial. Today we're going to be going over the cinematics and how to create your first cutscene in the world. This is really exciting because it's a lot of fun, so let's dive right into it. So I loaded here... | 2025-11-26T13:46:31.771218 | 96.701689 |
001 Creating the level.wav | {
"audio_file": "001%20Creating%20the%20level.wav",
"text": "Hi everyone, welcome to the mini game tutorial series. Here we're going to learn how to create your first mini game in Unreal Engine 5. So let's get started. So the first thing that we're going to do for this game is going to create a new level. I just cr... | 2025-11-26T13:47:56.284860 | 181.212449 |
001 Creating your First Project and UI Basics.wav | {
"audio_file": "001%20Creating%20your%20First%20Project%20and%20UI%20Basics.wav",
"text": "Alright everyone, let's get started. So the first thing you're going to want to do is download the Epic Games launcher from the Epic Games website. Once you have it, you can simply go all the way over here to the right tab w... | 2025-11-26T13:46:59.885928 | 124.813195 |
001 Importing the Ground Mesh.wav | {
"audio_file": "001%20Importing%20the%20Ground%20Mesh.wav",
"text": "Before we start dragging in the assets, let's get over and import our ground mesh. Now I've went over to 3ds Max and modeled a simple plane that we can use as a ground. I don't expect you to know 3d modeling right now, so I have imported or inclu... | 2025-11-26T13:45:13.807186 | 18.734211 |
001 Importing the Sound Assets.wav | {
"audio_file": "001%20Importing%20the%20Sound%20Assets.wav",
"text": "To make the scene more interesting we can now add audio to our level. So in the course material I have included for you some audio that I used in my game Fumptail which you can find on Steam and For Fumptail I use these ambient sounds that I've ... | 2025-11-26T13:45:03.991077 | 8.917698 |
001 Interface Overview.wav | {
"audio_file": "001%20Interface%20Overview.wav",
"text": "Hello and welcome to this section. In this section we will go through the Unreal Engine interface. And before we go through the interface, it is very important to know that you don't need to know every single button inside of this engine as a beginner. When... | 2025-11-26T13:48:48.874919 | 233.800933 |
001 Intro.wav | {
"audio_file": "001%20Intro.wav",
"text": "Alrighty guys, let's go over how to build your own custom flying game where we'll use a custom plane pawn to fly around the world, collect fun point rings, and keep from crashing into obstacles and the ground. We're going to go over some simple concepts like building the ... | 2025-11-26T13:45:07.846449 | 12.772108 |
001 Introduction to Lighting.wav | {
"audio_file": "001%20Introduction%20to%20Lighting.wav",
"text": "Hello and welcome back to this section. So now it is time for us to do some lighting. Currently the scene is looking boring even though we have amazing surfaces, amazing foliage, amazing 3D models, but without the lighting this is looking so bad and... | 2025-11-26T13:45:09.387052 | 14.312507 |
001 Introduction to Materials & Textures.wav | {
"audio_file": "001%20Introduction%20to%20Materials%20%26%20Textures.wav",
"text": "Alright, so before we continue and placing all of the assets inside our level, I wanted to explain to you what materials are and what textures are, so we get a better understanding of what all of these assets do. To begin with, I w... | 2025-11-26T13:46:07.614906 | 72.540164 |
001 Introduction to Quixel Megascans.wav | {
"audio_file": "001%20Introduction%20to%20Quixel%20Megascans.wav",
"text": "Now that we have the basic understanding of Unreal Engine 5 and the interface, it is time to import some assets and work with our level, the beach scene that we wanted to make. So before we make the level and import assets, I want to talk ... | 2025-11-26T13:46:06.988802 | 71.913886 |
001 Level of Detail.wav | {
"audio_file": "001%20Level%20of%20Detail.wav",
"text": "Hello and welcome back to this section about optimization. The first thing we want to talk about is level of detail. So before we talk about level of detail I actually want to show you that you can make the ground look a lot better by adjusting the normal ma... | 2025-11-26T13:46:12.913258 | 77.837989 |
001 Lighting an empty level.wav | {
"audio_file": "001%20Lighting%20an%20empty%20level.wav",
"text": "Hi everyone, Rick here and today we're going to be learning about landscapes and I'm really excited to be here to bring you this tutorial because landscapes is a lot of fun and I'm sure you love it. And with landscapes, you can create your own litt... | 2025-11-26T13:46:04.003488 | 68.92794 |
001 Moving between levels.wav | {
"audio_file": "001%20Moving%20between%20levels.wav",
"text": "Hi everyone, welcome to a brand new tutorial about levels. So today we're going to be learning how we can switch between different maps in Unreal Engine. And this is really useful whenever you're creating a game or you're creating a scene and you want ... | 2025-11-26T13:46:29.756545 | 94.680701 |
0010_Chapter_conclusion.wav | {
"audio_file": "0010_Chapter_conclusion.wav",
"text": "We now know that Motion Design can give personality to your website and make it look really cool with the use of the perfect easing and timing. But more than just making your website look good, Animation can actually help guide and inform the user by showing t... | 2025-11-26T13:45:12.149954 | 17.073514 |
0011_Intro.wav | {
"audio_file": "0011_Intro.wav",
"text": "There are many prototyping tools out there to help you animate your design, and most of them, want to create something different, something unique, something you've never seen before on any website? There's a good chance you won't be able to do on anything. You'll actually... | 2025-11-26T13:45:16.966473 | 21.889707 |
0012_After_Effects_Importing_your_design_files.wav | {
"audio_file": "0012_After_Effects_Importing_your_design_files.wav",
"text": "Alright, so before importing your design files to After Effects, you should always try to prepare them accordingly. Right now I'm in Sketch, but whether you're in Figma or WXD, you should do the same steps. So the first step that you sho... | 2025-11-26T13:46:58.070368 | 122.993448 |
0013_After_Effects_Workspace_and_compositions.wav | {
"audio_file": "0013_After_Effects_Workspace_and_compositions.wav",
"text": "We're finally ready to open After Effects and look at where everything is and how it works. I know the interface may seem overwhelming at first, but it's actually pretty simple. It's similar to what we're used to with Adobe applications l... | 2025-11-26T13:47:26.827661 | 151.750618 |
0016_After_Effects_Exporting_your_animation.wav | {
"audio_file": "0016_After_Effects_Exporting_your_animation.wav",
"text": "Now that our animation is completed, it's time to export it as a movie so you can show it to your clients and your development team. So the first step to export your animation is first of all to crop your composition to the desired area tha... | 2025-11-26T13:54:20.955316 | 68.083714 |
0017_What_is_Lottie.wav | {
"audio_file": "0017_What_is_Lottie.wav",
"text": "So, you've created a nice animation in After Effects and you would like to integrate it into your website. You could export a video file like we just saw in the previous chapter, or you could use Loti, a free library that renders After Effect animation into code. ... | 2025-11-26T13:53:38.825929 | 25.953731 |
0018_Animating_and_exporting_your_animation_in_Lottie.wav | {
"audio_file": "0018_Animating_and_exporting_your_animation_in_Lottie.wav",
"text": "Okay, now let's get started with Loti. First of all we can go on the LotiFile.com website where there is a lot of information about the plugin. You can also see many examples of animations that were done with Loti, So this is pret... | 2025-11-26T13:55:39.542252 | 146.669717 |
0019_Conclusion.wav | {
"audio_file": "0019_Conclusion.wav",
"text": "Now that you have all the tools to create your own motion design, go ahead, have fun and experiment. Find your own style and try to find the right balance. Don't try to put too many animations on your website. Instead, find a concept and try to shape your motion aroun... | 2025-11-26T13:53:31.327983 | 18.45532 |
001_-_Resolve_Intro.wav | {
"audio_file": "001_-_Resolve_Intro.wav",
"text": "Hey guys, Casey Ferris here. Thanks for checking out this master training for DaVinci Resolve. We're going to be looking at everything that you need to know in order to do a project from end to end as far as post-production goes inside of Resolve. This is by far t... | 2025-11-26T13:55:04.114901 | 111.24201 |
002 Adjusting Camera Settings.wav | {
"audio_file": "002%20Adjusting%20Camera%20Settings.wav",
"text": "Okay, so far we have looked at all the other settings and now we can take a look at the camera settings. So clicking on the camera we can scroll up to the top and you can see there are a lot of settings we can adjust for the camera. So before I adj... | 2025-11-26T13:53:50.725933 | 37.852851 |
002 Autoplay in blueprints.wav | {
"audio_file": "002%20Autoplay%20in%20blueprints.wav",
"text": "Now they have created your first world cutscene. It's time for us to dig a little bit deeper. So before we get to our UI loading screen, let's start off by actually creating the autoplay manually so you know how to play your cutscene over the blueprin... | 2025-11-26T13:53:48.222797 | 35.349463 |
002 Community Discord Server.wav | {
"audio_file": "002%20Community%20Discord%20Server.wav",
"text": "Titanforged Entertainment has a community discord and I've added the link, invitation link to the video and also to the course material. And in here you can see all of the announcements we make for our games. So for example, here's a farm tale annou... | 2025-11-26T13:53:21.710125 | 8.836464 |
002 Creating Sound Cues.wav | {
"audio_file": "002%20Creating%20Sound%20Cues.wav",
"text": "OK, so we have to create a sound cue before we can use them in our scene. So to create a sound cue, we can right click one of the sounds and click create cue. And for sound cues, I usually remove the last part here and I call it sound cue instead. So sou... | 2025-11-26T13:54:24.852822 | 71.978848 |
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