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The dataset generation failed because of a cast error
Error code:   DatasetGenerationCastError
Exception:    DatasetGenerationCastError
Message:      An error occurred while generating the dataset

All the data files must have the same columns, but at some point there are 6 new columns ({'files_since_last_state_upload', 'file_states', 'total_files_uploaded', 'current_zip_version', 'files_since_last_zip', 'next_download_index'}) and 5 missing columns ({'confidence', 'duration', 'text', 'audio_file', 'language'}).

This happened while the json dataset builder was generating data using

hf://datasets/samfred2/AT2/processing_audio_state.json (at revision a74a6b9b8fc2a2972ff0a526f04e9b252b31881e)

Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1831, in _prepare_split_single
                  writer.write_table(table)
                File "/usr/local/lib/python3.12/site-packages/datasets/arrow_writer.py", line 714, in write_table
                  pa_table = table_cast(pa_table, self._schema)
                             ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2272, in table_cast
                  return cast_table_to_schema(table, schema)
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2218, in cast_table_to_schema
                  raise CastError(
              datasets.table.CastError: Couldn't cast
              total_files_uploaded: int64
              current_zip_version: int64
              files_since_last_zip: int64
              files_since_last_state_upload: int64
              next_download_index: int64
              file_states: struct<audio/ 3. What Is Concept Art.wav: string, audio/0.1 Course Introduction.wav: string, audio/0 (... 42590 chars omitted)
                child 0, audio/ 3. What Is Concept Art.wav: string
                child 1, audio/0.1 Course Introduction.wav: string
                child 2, audio/0.1 Welcome! + Course Overview.wav: string
                child 3, audio/0.2 Plugins.wav: string
                child 4, audio/0.2 Tutor Presentation.wav: string
                child 5, audio/0.3 Character Creation Tips.wav: string
                child 6, audio/0.4 About Unreal Engine.wav: string
                child 7, audio/0.5 About Blender.wav: string
                child 8, audio/00 - Preview.wav: string
                child 9, audio/0001_Introduction.wav: string
                child 10, audio/0002_Why_use_motion_design.wav: string
                child 11, audio/0003_Types_of_animations_and_examples.wav: string
                child 12, audio/0004_Intro.wav: string
                child 13, audio/0005_Focusing_attention_and_guiding_the_user.wav: string
                child 14, audio/0006_Creating_emotion_and_showcasing_personality_and_brand.wav: string
                child 15, audio/0007_Informing_and_giving_feedback_to_the_user.wav: string
                child 16, audio/0008_Timing_easing_and_offset.wav: string
                child 17, audio/0009_Finding_inspiration.wav: string
                child 18, audio/001 Adjusting the Overall Look.wav: string
                child 19, audio/001 Basic materials.wav: string
                child 20, audio/001 Creating a cutscene (World).wav: string
                child 21, a
              ...
              ate_tool.wav: string
                child 901, audio/09_working_with_shortcuts.wav: string
                child 902, audio/09_xTractor.wav: string
                child 903, audio/0_intro.wav: string
                child 904, audio/1 - Barrels Random Rotation.wav: string
                child 905, audio/1 - Base Colors.wav: string
                child 906, audio/1 - Building with shapes.wav: string
                child 907, audio/1 - Building your visual library.wav: string
                child 908, audio/1 - Chapter01.wav: string
                child 909, audio/1 - Character Conceptualisation.wav: string
                child 910, audio/1 - Character Line Art.wav: string
                child 911, audio/1 - Choosing the right brush.wav: string
                child 912, audio/1 - Choosing your color palette.wav: string
                child 913, audio/1 - Colour theory basics, how to apply or ignore them.wav: string
                child 914, audio/1 - Composition and Perspective (Part 1).wav: string
                child 915, audio/1 - Concluding the Course.wav: string
                child 916, audio/1 - Congrats on completing the course!.wav: string
                child 917, audio/1 - Congratulations on Completing the Course!.wav: string
                child 918, audio/1 - Congratulations on Completing the Course.wav: string
                child 919, audio/1 - Congratulations on completing the class!.wav: string
                child 920, audio/1 - Continuing to build on your style in the future, and growing confidence!.wav: string
                child 921, audio/1 - Drawing from Life- Nature and the Constructed.wav: string
                child 922, audio/1 - Elements of Light and Shadow.wav: string
                child 923, audio/1 - Facial Structure- Proportion.wav: string
              to
              {'audio_file': Value('string'), 'text': Value('string'), 'language': Value('string'), 'confidence': Value('null'), 'duration': Value('float64')}
              because column names don't match
              
              During handling of the above exception, another exception occurred:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1455, in compute_config_parquet_and_info_response
                  parquet_operations = convert_to_parquet(builder)
                                       ^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1054, in convert_to_parquet
                  builder.download_and_prepare(
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 894, in download_and_prepare
                  self._download_and_prepare(
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 970, in _download_and_prepare
                  self._prepare_split(split_generator, **prepare_split_kwargs)
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1702, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/builder.py", line 1833, in _prepare_split_single
                  raise DatasetGenerationCastError.from_cast_error(
              datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset
              
              All the data files must have the same columns, but at some point there are 6 new columns ({'files_since_last_state_upload', 'file_states', 'total_files_uploaded', 'current_zip_version', 'files_since_last_zip', 'next_download_index'}) and 5 missing columns ({'confidence', 'duration', 'text', 'audio_file', 'language'}).
              
              This happened while the json dataset builder was generating data using
              
              hf://datasets/samfred2/AT2/processing_audio_state.json (at revision a74a6b9b8fc2a2972ff0a526f04e9b252b31881e)
              
              Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

audio_file
string
text
string
language
string
confidence
null
duration
float64
3. What Is Concept Art.wav
So first of all, I guess many of you may be asking, what exactly is even concept art? Concept art is most often part of the pre-production pipeline for the entertainment industry. Meaning it is one of the initial stages for film, video games, commercials, advertising, and more. However, concept art is also used through...
en
null
402.88
0.1 Course Introduction.wav
you you you you
en
null
81.77
0.1 Welcome! + Course Overview.wav
Welcome to Master Motion Design. We're going to spend the next eight weeks together, but first I want to talk a little bit about the structure of the course. A new lesson will unlock at the beginning of each week on a Monday and each lesson will have about an hour, an hour and a half of recorded video content. Some a b...
en
null
274.83
0.2 Plugins.wav
Okay, we will be using two plugins for After Effects in this course. They're both free, so don't panic. Now the first one is ease copy by Mike Overbeck and that is available from AEScripts.com and it is currently name your own price so you can put as much or as little as you want to pay for it in here. Now I just love ...
en
null
141.77
0.2 Tutor Presentation.wav
I always loved the game, you see, I knew myself as a person, but something seemed to be missing when I was just the one playing those games. After giving it some thought, I realized that just being the one playing wasn't enough. I wanted to create my own experience, you know? Well, this is how it started for me. After ...
en
null
220.27
0.3 Character Creation Tips.wav
What makes a great character? This is a very common subject between storytellers of all sorts and I don't really have a single answer for that. When I was a kid I asked the same very question to my teachers and often they would say something it's gotta be likeable. Before I take a deep dive into the technical aspects o...
en
null
456.7
0.4 About Unreal Engine.wav
So let's suppose you just installed Windows in your PC, you don't know how to start and don't even know what UE4 is. In this video I will show you what a real engine 4 is, what it's capable of, how to download it and most importantly of all, why have I chose it. So let's get to it. I will just open the Opera browser an...
en
null
1,351.1
0.5 About Blender.wav
So, we just spoke a little bit about Unreal, I've explained to you guys something about how it works, what is good to know, what you shouldn't leave out, some tips about being always posted on the real official websites, even if not dealing with it at the present time. And I pretend to use guys why I've chosen Blender,...
en
null
708.83
00 - Preview.wav
Hi, my name is João Vito. I'm a character artist specialized in modeling, topologies, design and rigging. From the past 21 years, I have been working for advertising, television and feature film industries. And with this work truck, I'm going to teach you how topology designs are brought projected within the modern dep...
en
null
101.5
3. What Is Concept Art.wav
So first of all, I guess many of you may be asking, what exactly is even concept art? Concept art is most often part of the pre-production pipeline for the entertainment industry. Meaning it is one of the initial stages for film, video games, commercials, advertising, and more. However, concept art is also used through...
en
null
402.88
0.1 Course Introduction.wav
you you you you
en
null
81.77
0.1 Welcome! + Course Overview.wav
Welcome to Master Motion Design. We're going to spend the next eight weeks together, but first I want to talk a little bit about the structure of the course. A new lesson will unlock at the beginning of each week on a Monday and each lesson will have about an hour, an hour and a half of recorded video content. Some a b...
en
null
274.83
0.2 Plugins.wav
Okay, we will be using two plugins for After Effects in this course. They're both free, so don't panic. Now the first one is ease copy by Mike Overbeck and that is available from AEScripts.com and it is currently name your own price so you can put as much or as little as you want to pay for it in here. Now I just love ...
en
null
141.77
0.2 Tutor Presentation.wav
I always loved the game, you see, I knew myself as a person, but something seemed to be missing when I was just the one playing those games. After giving it some thought, I realized that just being the one playing wasn't enough. I wanted to create my own experience, you know? Well, this is how it started for me. After ...
en
null
220.27
0.3 Character Creation Tips.wav
What makes a great character? This is a very common subject between storytellers of all sorts and I don't really have a single answer for that. When I was a kid I asked the same very question to my teachers and often they would say something it's gotta be likeable. Before I take a deep dive into the technical aspects o...
en
null
456.7
0.4 About Unreal Engine.wav
So let's suppose you just installed Windows in your PC, you don't know how to start and don't even know what UE4 is. In this video I will show you what a real engine 4 is, what it's capable of, how to download it and most importantly of all, why have I chose it. So let's get to it. I will just open the Opera browser an...
en
null
1,351.1
0.5 About Blender.wav
So, we just spoke a little bit about Unreal, I've explained to you guys something about how it works, what is good to know, what you shouldn't leave out, some tips about being always posted on the real official websites, even if not dealing with it at the present time. And I pretend to use guys why I've chosen Blender,...
en
null
708.83
00 - Preview.wav
Hi, my name is João Vito. I'm a character artist specialized in modeling, topologies, design and rigging. From the past 21 years, I have been working for advertising, television and feature film industries. And with this work truck, I'm going to teach you how topology designs are brought projected within the modern dep...
en
null
101.5
0001_Introduction.wav
Hi, welcome to this masterclass. In the following chapters, we will learn how to use motion design to animate with purpose and create delightful experiences. I'd like to start off by telling you a little bit about myself. My name is Loupy Paaké and I'm a creative director at Locomotive, a web agency based in Montreal. ...
en
null
243.16
0002_Why_use_motion_design.wav
This chapter is for designers that are wondering why they should be learning and using motion design. Is it really necessary? Well, I believe that being able to use motion will definitely make you a better web designer. Because you get to think of the website as a whole experience, not just the design. How the elements...
en
null
187.41
0003_Types_of_animations_and_examples.wav
There are tons of ways to use animation on a website, from micro-interaction to full-screen transitions. Here are Like this preloader at the beginning of the new Pangram Pangram website. It's also good to add a little bit of personality to your preloader because it's a great way to accentuate the design and the brandin...
en
null
224.3
0004_Intro.wav
Animation adds an entirely new layer to your design. With it, you can now play with the dimension of time. Creating the right motion is as important as finding the right font, the right grid, or even the right color palette. Because as humans, we're always more attracted to things that move. When you see something move...
en
null
91.71
0005_Focusing_attention_and_guiding_the_user.wav
Animation can be used to focus the attention of the user on what's most important. Let's say there's only one element moving on the screen. Obviously the user will be drawn to it. The photographer and director wanted to showcase his video reel. So on his landing page you have this circle that rotates and that is visibl...
en
null
113.58
0006_Creating_emotion_and_showcasing_personality_and_brand.wav
As designers, we focus a lot of energy on the static elements to give personality to our designs. The choice of typography, the color palette, the tone of the copy, the grid and so forth. Motion is often forgotten in our creative process. Which is pretty sad because animation is such a powerful tool to create personali...
en
null
173.59
0007_Informing_and_giving_feedback_to_the_user.wav
Motion can help the user understand how to perform actions on a website and also what will happen when they perform these actions. Take for example the website we did for Les Journées Portes Affermées. When we land on the website there is a small animation indicating that you can drag the handle to open the door. That'...
en
null
181.06
0008_Timing_easing_and_offset.wav
The key to a good looking motion design is really all about timing. If it's too slow, the user will have to wait and if it's too fast, he won't be able to see the changes and what's happening. The same animation with different speeds will be perceived very differently. and all the steps of the animation are blended tog...
en
null
238.74
0009_Finding_inspiration.wav
As designers, before beginning your art direction, it's always good to start with the mood board. Finding the right kind of inspiration can really help you understand where you want to be heading in terms of design. Well, the same applies to motion. You should always try to add some motion inspiration to your mood boar...
en
null
168.77
001 Adjusting the Overall Look.wav
Alright, so as a final thing I want to adjust the overall look of the image now that we have everything finalized so to do this I want to go back to the Post Process Volume and inside of the Post Process Volume we can go down to see here what we can edit. We already have the bloom. We can go inside of the contrast and ...
en
null
125.93
001 Basic materials.wav
Alright guys, now let's go over materials so you can create beautiful looking textures and surfaces inside your Unreal Engine world. Now I'm going to just claim this with the fact that materials are a little bit complicated and kind of boring sometimes. So please bear with us. We're going to get to more fun, more excit...
en
null
843.99
001 Creating a cutscene (World).wav
Hi everyone, welcome to another tutorial. Today we're going to be going over the cinematics and how to create your first cutscene in the world. This is really exciting because it's a lot of fun, so let's dive right into it. So I loaded here an example map that I had and we're going to be using this map so I can show yo...
en
null
463.94
001 Creating the level.wav
Hi everyone, welcome to the mini game tutorial series. Here we're going to learn how to create your first mini game in Unreal Engine 5. So let's get started. So the first thing that we're going to do for this game is going to create a new level. I just created a new project right here. So as you can see, it's pretty em...
en
null
747.31
001 Creating your First Project and UI Basics.wav
Alright everyone, let's get started. So the first thing you're going to want to do is download the Epic Games launcher from the Epic Games website. Once you have it, you can simply go all the way over here to the right tab where it says UE5. Hit download early access right here. And once it's downloaded, just hit launc...
en
null
831.64
001 Importing the Ground Mesh.wav
Before we start dragging in the assets, let's get over and import our ground mesh. Now I've went over to 3ds Max and modeled a simple plane that we can use as a ground. I don't expect you to know 3d modeling right now, so I have imported or included the the ground mesh inside of the course materials. So you can go ahea...
en
null
99.33
001 Importing the Sound Assets.wav
To make the scene more interesting we can now add audio to our level. So in the course material I have included for you some audio that I used in my game Fumptail which you can find on Steam and For Fumptail I use these ambient sounds that I've included and you can drag the sounds on top of the assets folder So when yo...
en
null
41.49
001 Interface Overview.wav
Hello and welcome to this section. In this section we will go through the Unreal Engine interface. And before we go through the interface, it is very important to know that you don't need to know every single button inside of this engine as a beginner. When I started out I didn't even know 20% of what was in here. And ...
en
null
1,307.09
001 Intro.wav
Alrighty guys, let's go over how to build your own custom flying game where we'll use a custom plane pawn to fly around the world, collect fun point rings, and keep from crashing into obstacles and the ground. We're going to go over some simple concepts like building the pawn, using blueprints to wire up your world in ...
en
null
56.58
001 Introduction to Lighting.wav
Hello and welcome back to this section. So now it is time for us to do some lighting. Currently the scene is looking boring even though we have amazing surfaces, amazing foliage, amazing 3D models, but without the lighting this is looking so bad and so boring and therefore we have to work on the lighting. And the way w...
en
null
81.39
001 Introduction to Materials & Textures.wav
Alright, so before we continue and placing all of the assets inside our level, I wanted to explain to you what materials are and what textures are, so we get a better understanding of what all of these assets do. To begin with, I want to click on this texture, the cliff that we downloaded, and I'm going to click Ctrl C...
en
null
419.52
001 Introduction to Quixel Megascans.wav
Now that we have the basic understanding of Unreal Engine 5 and the interface, it is time to import some assets and work with our level, the beach scene that we wanted to make. So before we make the level and import assets, I want to talk about the Quixel Megascans. Megascans is a library made by Quixel and it's a libr...
en
null
292.18
001 Introduction.wav
Hello everyone, my name is Mustafa and I'm the director and one of the developers of Fountail, which is released on this team platform and also the creator of Boardcraft. In this course, I will be showing you how to set up this realistic beach scene which is fully optimized for games. If you have never used Unreal Engi...
en
null
84.69
001 Level of Detail.wav
Hello and welcome back to this section about optimization. The first thing we want to talk about is level of detail. So before we talk about level of detail I actually want to show you that you can make the ground look a lot better by adjusting the normal map amount or normal strength. So if you open up the blend mater...
en
null
417.73
001 Lighting an empty level.wav
Hi everyone, Rick here and today we're going to be learning about landscapes and I'm really excited to be here to bring you this tutorial because landscapes is a lot of fun and I'm sure you love it. And with landscapes, you can create your own little terrains and a Rio using these amazing tools. And yeah, let's just ge...
en
null
330.48
001 Moving between levels.wav
Hi everyone, welcome to a brand new tutorial about levels. So today we're going to be learning how we can switch between different maps in Unreal Engine. And this is really useful whenever you're creating a game or you're creating a scene and you want to switch levels in between, so switch your own maps. And to do that...
en
null
371.88
0010_Chapter_conclusion.wav
We now know that Motion Design can give personality to your website and make it look really cool with the use of the perfect easing and timing. But more than just making your website look good, Animation can actually help guide and inform the user by showing them how they can use a platform and focusing their attention...
en
null
97.98
0011_Intro.wav
There are many prototyping tools out there to help you animate your design, and most of them, want to create something different, something unique, something you've never seen before on any website? There's a good chance you won't be able to do on anything. You'll actually end up with a video file. So you'll have to fa...
en
null
99.22
0012_After_Effects_Importing_your_design_files.wav
Alright, so before importing your design files to After Effects, you should always try to prepare them accordingly. Right now I'm in Sketch, but whether you're in Figma or WXD, you should do the same steps. So the first step that you should do is make sure that your layers are named correctly and that you have joined t...
en
null
618.09
0013_After_Effects_Workspace_and_compositions.wav
We're finally ready to open After Effects and look at where everything is and how it works. I know the interface may seem overwhelming at first, but it's actually pretty simple. It's similar to what we're used to with Adobe applications like Photoshop, Illustrator and InDesign. The first step when you arrive on After E...
en
null
789.87
0016_After_Effects_Exporting_your_animation.wav
Now that our animation is completed, it's time to export it as a movie so you can show it to your clients and your development team. So the first step to export your animation is first of all to crop your composition to the desired area that you want to export. Because right now, as we can see in our timeline, we have ...
en
null
365.61
0017_What_is_Lottie.wav
So, you've created a nice animation in After Effects and you would like to integrate it into your website. You could export a video file like we just saw in the previous chapter, or you could use Loti, a free library that renders After Effect animation into code. With Loti, you can export your animation into a single.j...
en
null
154.24
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