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18d02b930bc6bc4ff6affa1894c5f9a458e340cc
Expose services.
Expose services.
Midnight-Myth/Mitternacht-NEW,Midnight-Myth/Mitternacht-NEW,Midnight-Myth/Mitternacht-NEW
src/NadekoBot/Services/ServiceProvider.cs
mit
1,587,237,914
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using System.Reflection; using NLog; namespace Mitternacht.Services { public interface INServiceProvider : IServic...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using System.Reflection; using NLog; namespace Mitternacht.Services { public interface INServiceProvider : IServic...
2794cf4ad1e0df4388a1ea2f3f3e187c03e2f923
Fixed throw error
Fixed throw error
fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/ChemistryComponents/ReagentContainer.cs
agpl-3.0
1,587,236,947
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; namespace Chemistry.Components { /// <summary> /// Defines reagent container that can store reagent mix. All reagent mix logic done server side. ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; namespace Chemistry.Components { /// <summary> /// Defines reagent container that can store reagent mix. All reagent mix logic done server side. ...
632513d489408d0890f0e4daf305c499881099e6
fix scrollbar
fix scrollbar
kennyvv/Alex,kennyvv/Alex,kennyvv/Alex
src/Alex.API/Gui/Elements/Controls/GuiScrollBar.cs
mpl-2.0
1,587,236,942
using System; using System.Diagnostics; using Alex.API.Gui.Graphics; using Microsoft.Xna.Framework; using NLog; using RocketUI; using GuiCursorEventArgs = Alex.API.Gui.Events.GuiCursorEventArgs; using GuiCursorMoveEventArgs = Alex.API.Gui.Events.GuiCursorMoveEventArgs; namespace Alex.API.Gui.Elements.Controls { p...
using System; using System.Diagnostics; using Alex.API.Gui.Graphics; using Microsoft.Xna.Framework; using NLog; using RocketUI; using GuiCursorEventArgs = Alex.API.Gui.Events.GuiCursorEventArgs; using GuiCursorMoveEventArgs = Alex.API.Gui.Events.GuiCursorMoveEventArgs; namespace Alex.API.Gui.Elements.Controls { p...
276c356f417b3ae0fd2a14acb960158a5fb9afc1
Fixed a problem with bad progress draw when a minimum value is specified
Fixed a problem with bad progress draw when a minimum value is specified
falahati/CircularProgress,falahati/CircularProgress
CircularProgressBar/CircularProgressBar.cs
mit
1,587,236,507
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Text; using System.Windows.Forms; using WinFormAnimation; namespace CircularProgressBar { /// <summary> /// The circular progress bar windows form control /// </summary> [ToolboxIt...
using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Text; using System.Windows.Forms; using WinFormAnimation; namespace CircularProgressBar { /// <summary> /// The circular progress bar windows form control /// </summary> [ToolboxIt...
7c0568dd82ecaeab09991a99115e639dc1b243e9
Update ComicGenerator.cs
Update ComicGenerator.cs
darvell/Coremero,darvell/Coremero
Coremero/Coremero.Plugin.Classic/ComicGenerator.cs
mit
1,587,236,353
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
c3cd7e903348ed581097bed6de0dbc713d61d4c3
adjust training form
adjust training form
cadon/ARKStatsExtractor
ARKBreedingStats/RecognitionTrainingForm.Designer.cs
mit
1,587,236,237
namespace ARKBreedingStats { partial class RecognitionTrainingForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summa...
namespace ARKBreedingStats { partial class RecognitionTrainingForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summa...
19165eaa59e33b32ba32fcd2a6db53b090cbc58d
fix nullref
fix nullref
cadon/ARKStatsExtractor
ARKBreedingStats/RecognitionTrainingForm.cs
mit
1,587,235,981
using System; using System.Drawing; using System.Windows.Forms; using ARKBreedingStats.ocr.PatternMatching; namespace ARKBreedingStats { public partial class RecognitionTrainingForm : Form { private string selectedText = null; public RecognitionTrainingForm(RecognizedCharData charData, Image ...
using System; using System.Drawing; using System.Windows.Forms; using ARKBreedingStats.ocr.PatternMatching; namespace ARKBreedingStats { public partial class RecognitionTrainingForm : Form { private string selectedText = null; public RecognitionTrainingForm(RecognizedCharData charData, Image ...
4b96d4b6c450e63851891b8abb92d5efa131a776
Update ComicGenerator.cs
Update ComicGenerator.cs
darvell/Coremero,darvell/Coremero
Coremero/Coremero.Plugin.Classic/ComicGenerator.cs
mit
1,587,235,601
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
c63699e3e8735592050ac3b045946c65ff5616ef
Update ComicGenerator.cs
Update ComicGenerator.cs
darvell/Coremero,darvell/Coremero
Coremero/Coremero.Plugin.Classic/ComicGenerator.cs
mit
1,587,235,305
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
2ff2722d67e7072aababbf77968a7abed0b430d3
Update ComicGenerator.cs
Update ComicGenerator.cs
darvell/Coremero,darvell/Coremero
Coremero/Coremero.Plugin.Classic/ComicGenerator.cs
mit
1,587,235,194
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Coremero.Attachments; using Coremero.Commands; using Coremero.Context; using Coremero.Messages; using Coremero.Utilities; using Newtonsoft.Json; using Newton...
9749f790ea723c3cb61d34e6938db7a8070ef735
Try to fix CI builds.
Try to fix CI builds.
chkr1011/MQTTnet,chkr1011/MQTTnet,chkr1011/MQTTnet,chkr1011/MQTTnet,chkr1011/MQTTnet
Tests/MQTTnet.Core.Tests/Server_Tests.cs
mit
1,587,234,939
using Microsoft.VisualStudio.TestTools.UnitTesting; using MQTTnet.Adapter; using MQTTnet.Client; using MQTTnet.Client.Connecting; using MQTTnet.Client.Disconnecting; using MQTTnet.Client.Options; using MQTTnet.Client.Receiving; using MQTTnet.Client.Subscribing; using MQTTnet.Implementations; using MQTTnet.Protocol; us...
using Microsoft.VisualStudio.TestTools.UnitTesting; using MQTTnet.Adapter; using MQTTnet.Client; using MQTTnet.Client.Connecting; using MQTTnet.Client.Disconnecting; using MQTTnet.Client.Options; using MQTTnet.Client.Receiving; using MQTTnet.Client.Subscribing; using MQTTnet.Implementations; using MQTTnet.Protocol; us...
c24b747f834bec158da51374245faf57eb19de55
removed warning
removed warning
Arakis/Net3dBool
src/Net3dBoolDemo/Window.cs
mit
1,587,233,789
using System; using System.Drawing; using OpenToolkit; using OpenToolkit.Graphics; using OpenToolkit.Graphics.OpenGL; using OpenToolkit.Input; using OpenToolkit.Mathematics; using OpenToolkit.Windowing.Common; using OpenToolkit.Windowing.Common.Input; using OpenToolkit.Windowing.Desktop; namespace Net3dBoolDemo { ...
using System; using System.Drawing; using OpenToolkit; using OpenToolkit.Graphics; using OpenToolkit.Graphics.OpenGL; using OpenToolkit.Input; using OpenToolkit.Mathematics; using OpenToolkit.Windowing.Common; using OpenToolkit.Windowing.Common.Input; using OpenToolkit.Windowing.Desktop; namespace Net3dBoolDemo { ...
703f5c6916ca8ef3ccab29009f29328044e7d8a9
Improve nested expressions for ScriptScientificRewriter
Improve nested expressions for ScriptScientificRewriter
textamina/scriban,lunet-io/scriban
src/Scriban/Syntax/ScriptScientificRewriter.cs
bsd-2-clause
1,587,233,717
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; namespace Scriban.Syntax { public partial class ScriptScientificRewriter : ScriptRewriter { private readonly Templa...
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; namespace Scriban.Syntax { public partial class ScriptScientificRewriter : ScriptRewriter { private readonly Templa...
dc1742d11d91dbfc5d89816657fcd0fbfbb25049
Started info module
Started info module
Daniele122898/SoraBot-v2,Daniele122898/SoraBot-v2
SoraBot/SoraBot.Bot/Modules/InfoModule.cs
agpl-3.0
1,587,232,755
using System.Threading.Tasks; using Discord; using Discord.Commands; using Discord.WebSocket; using SoraBot.Common.Extensions.Modules; namespace SoraBot.Bot.Modules { [Name("Info")] [Summary("Commands for general information about users or Sora")] public class InfoModule : SoraSocketCommandModule { ...
namespace SoraBot.Bot.Modules { public class InfoModule { } }
78beb8725be7c96140c1ca3495b0832e18e0cef1
Added easier embed reply
Added easier embed reply
Daniele122898/SoraBot-v2,Daniele122898/SoraBot-v2
SoraBot/SoraBot.Common/Extensions/Modules/SoraSocketCommandModule.cs
agpl-3.0
1,587,232,749
using System.Threading.Tasks; using ArgonautCore.Maybe; using Discord; using Discord.Commands; using SoraBot.Common.Utils; using SoraBot.Data.Models.SoraDb; namespace SoraBot.Common.Extensions.Modules { public class SoraSocketCommandModule : ModuleBase<SocketCommandContext> { public static readonly Co...
using System.Threading.Tasks; using ArgonautCore.Maybe; using Discord; using Discord.Commands; using SoraBot.Common.Utils; using SoraBot.Data.Models.SoraDb; namespace SoraBot.Common.Extensions.Modules { public class SoraSocketCommandModule : ModuleBase<SocketCommandContext> { public static readonly Co...
872b7bfa7bb8fb65ed808027233d7041bcf75d07
Fixing ColorFieldSettings not saving as suggested by @jwu-au, see #32
Fixing ColorFieldSettings not saving as suggested by @jwu-au, see #32
Lombiq/Orchard-Training-Demo-Module,Lombiq/Orchard-Training-Demo-Module
Settings/ColorFieldSettingsDriver.cs
bsd-3-clause
1,587,232,711
using Lombiq.TrainingDemo.Fields; using OrchardCore.ContentManagement.Metadata.Models; using OrchardCore.ContentTypes.Editors; using OrchardCore.DisplayManagement.Views; using System.Threading.Tasks; namespace Lombiq.TrainingDemo.Settings { // It's in the Settings folder by convention but it's the same Dis...
using Lombiq.TrainingDemo.Fields; using OrchardCore.ContentManagement.Metadata.Models; using OrchardCore.ContentTypes.Editors; using OrchardCore.DisplayManagement.Views; using System.Threading.Tasks; namespace Lombiq.TrainingDemo.Settings { // It's in the Settings folder by convention but it's the same Dis...
cde3faf112c5d68e440c6d9ec6bbfa0216a417ca
fixed rendering issue
fixed rendering issue
Arakis/Net3dBool
src/Net3dBoolDemo/Window.cs
mit
1,587,232,260
using System; using System.Drawing; using OpenToolkit; using OpenToolkit.Graphics; using OpenToolkit.Graphics.OpenGL; using OpenToolkit.Input; using OpenToolkit.Mathematics; using OpenToolkit.Windowing.Common; using OpenToolkit.Windowing.Common.Input; using OpenToolkit.Windowing.Desktop; namespace Net3dBoolDemo { ...
using System; using System.Drawing; using OpenToolkit; using OpenToolkit.Graphics; using OpenToolkit.Graphics.OpenGL; using OpenToolkit.Input; using OpenToolkit.Mathematics; using OpenToolkit.Windowing.Common; using OpenToolkit.Windowing.Common.Input; using OpenToolkit.Windowing.Desktop; namespace Net3dBoolDemo { ...
bf679adb6bd76c05cf7d1b2abfd4d09ba5488b9e
Try to fix CI builds.
Try to fix CI builds.
chkr1011/MQTTnet,chkr1011/MQTTnet,chkr1011/MQTTnet,chkr1011/MQTTnet,chkr1011/MQTTnet
Source/MQTTnet/Implementations/CrossPlatformSocket.cs
mit
1,587,231,808
using System; using System.IO; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; namespace MQTTnet.Implementations { public sealed class CrossPlatformSocket : IDisposable { readonly Socket _socket; NetworkStream _networkStream; public C...
using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; namespace MQTTnet.Implementations { public sealed class CrossPlatformSocket : IDisposable { readonly Socket _socket; NetworkStream _networkStream; public CrossPlatformSocke...
86fd2e423efd449fcf73fd8daf5dfa6c8b08bfa9
Cleaned up PingResults.cs
Cleaned up PingResults.cs
Killeroo/PowerPing,Killeroo/PowerPing,Killeroo/PowerPing
src/DataStructures/PingResults.cs
mit
1,587,231,458
/* MIT License - PowerPing Copyright (c) 2020 Matthew Carney Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
/* MIT License - PowerPing Copyright (c) 2020 Matthew Carney Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
4ed9f5d293f1443296c83a550386149d958c2a46
Do not dispose culture sets
Do not dispose culture sets We actually can't know if they're used somewhere else, rely on GC in this case
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm/Program.cs
apache-2.0
1,587,231,340
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
aef762ec84b4c896e9afff188e70c473654613ac
Fix lock race
Fix lock race `_last` could be changed while the a through f vars are being computing.
tanglebones/pg_tuid,tanglebones/pg_tuid,tanglebones/pg_tuid,tanglebones/pg_tuid,tanglebones/pg_tuid
c#/Tuid.cs
mit
1,587,231,264
using System; namespace Tuid { public sealed class Generator { private readonly object _lock = new object(); private ulong _last = 0; private ulong _seq = 0; private readonly ulong _nid = 0; private readonly Func<ulong> _clock; private readonly Func<ulong> _rand...
using System; namespace Tuid { public sealed class Generator { private readonly object _lock = new object(); private ulong _last = 0; private ulong _seq = 0; private readonly ulong _nid = 0; private readonly Func<ulong> _clock; private readonly Func<ulong> _rand...
03d1f984024c31c1329a7aedb77184e576fcccce
Improve AssertLinkNotDead test output in case of exception
Improve AssertLinkNotDead test output in case of exception If the test fails with an exception other than the `EqualException` the failed URL isn't logged. This general exception handler takes care of e.g. `HttpRequestException` and reports the URL that failed to be checked. Stumbled upon this while checking why [thi...
btcpayserver/btcpayserver,btcpayserver/btcpayserver,btcpayserver/btcpayserver,btcpayserver/btcpayserver
BTCPayServer.Tests/UnitTest1.cs
mit
1,587,231,233
using BTCPayServer.Tests.Logging; using System.Linq; using NBitcoin; using NBitcoin.DataEncoders; using NBitcoin.Payment; using NBitpayClient; using System; using System.Threading; using Xunit; using Xunit.Abstractions; using Xunit.Sdk; using BTCPayServer.Services.Invoices; using Newtonsoft.Json; using System.IO; usin...
using BTCPayServer.Tests.Logging; using System.Linq; using NBitcoin; using NBitcoin.DataEncoders; using NBitcoin.Payment; using NBitpayClient; using System; using System.Threading; using Xunit; using Xunit.Abstractions; using Xunit.Sdk; using BTCPayServer.Services.Invoices; using Newtonsoft.Json; using System.IO; usin...
030271e2476fb19bb7465578b65fd989cd290d68
Trim email addresses
Trim email addresses
mwcaisse/portfolio,mwcaisse/portfolio
Portfolio/Portfolio.API/Startup.cs
mit
1,587,231,190
using System; using System.Linq; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Serilog; namespace Portfolio.API { public cla...
using System; using System.Linq; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Serilog; namespace Portfolio.API { public cla...
35e1224103a1149f036acbedf953708e7e08e096
Fix node id inclusion.
Fix node id inclusion. Off by a nibble.
tanglebones/pg_tuid,tanglebones/pg_tuid,tanglebones/pg_tuid,tanglebones/pg_tuid,tanglebones/pg_tuid
c#/Tuid.cs
mit
1,587,231,012
using System; namespace Tuid { public sealed class Generator { private readonly object _lock = new object(); private ulong _last = 0; private ulong _seq = 0; private readonly ulong _nid = 0; private readonly Func<ulong> _clock; private readonly Func<ulong> _rand...
using System; namespace Tuid { public sealed class Generator { private readonly object _lock = new object(); private ulong _last = 0; private ulong _seq = 0; private readonly ulong _nid = 0; private readonly Func<ulong> _clock; private readonly Func<ulong> _rand...
f1a5f60ca7894766eab56e4c08e802f94ec25200
Evaluate captures during expr tree comparison
Evaluate captures during expr tree comparison
Moq/moq4
src/Moq/ExpressionComparer.cs
bsd-3-clause
1,587,230,940
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq.Expressions; using Moq.Exp...
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq.Expressions; namespace Moq...
ae052d185ffcff2fb97145f512406c643342b4d9
Исправлена ошибка в отображении колонок ТЗ в отладчике
Исправлена ошибка в отображении колонок ТЗ в отладчике
EvilBeaver/OneScript,EvilBeaver/OneScript,EvilBeaver/OneScript,EvilBeaver/OneScript,EvilBeaver/OneScript
src/ScriptEngine.HostedScript/Library/ValueTable/ValueTableColumnCollection.cs
mpl-2.0
1,587,230,860
/*---------------------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. ----------------------------------------------------------...
/*---------------------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. ----------------------------------------------------------...
013c92d2371a374dd61af0034c7b8d2eb342d100
Cleanup PingAttributes.cs
Cleanup PingAttributes.cs
Killeroo/PowerPing,Killeroo/PowerPing,Killeroo/PowerPing
src/DataStructures/PingAttributes.cs
mit
1,587,230,819
/* MIT License - PowerPing Copyright (c) 2020 Matthew Carney Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
/* MIT License - PowerPing Copyright (c) 2020 Matthew Carney Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
ac0d4e0624a30e8b82f1d6590e5e88f5734eea9c
Fix more using mess
Fix more using mess
MiniProfiler/dotnet,MiniProfiler/dotnet,MiniProfiler/dotnet
samples/Samples.Mvc5/Helpers/SqliteMiniProfilerStorage.cs
mit
1,587,230,779
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Dapper; using StackExchange.Profiling.Storage; using System.Data.SQLite; namespace Samples.Mvc5.Helpers { /// <summary> /// The SQLITE mini profiler storage. /// </summary> public class SqliteMiniProfilerStora...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Dapper; using StackExchange.Profiling.Storage; using System.Data.SQLite; namespace Samples.Mvc5.Helpers { /// <summary> /// The SQLITE mini profiler storage. /// </summary> public class SqliteMiniProfilerStora...
1d92dbe57f7ee0f37842a31407564c081122c4f2
Convert error to warning
Convert error to warning
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm/ArchiWebHandler.cs
apache-2.0
1,587,230,587
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
9d472243dbe7539c0d7dbd8220813c4769e1380f
Fixed CustomVoxelCollidableDemo using the wrong tree.
Fixed CustomVoxelCollidableDemo using the wrong tree.
bepu/bepuphysics2,bepu/bepuphysics2
Demos/Demos/CustomVoxelCollidableDemo.cs
apache-2.0
1,587,230,020
using BepuUtilities; using DemoRenderer; using BepuPhysics; using BepuPhysics.Collidables; using System.Numerics; using DemoContentLoader; using BepuPhysics.CollisionDetection; using BepuPhysics.CollisionDetection.CollisionTasks; using BepuPhysics.Trees; using BepuUtilities.Memory; using BepuUtilities.Collections; usi...
using BepuUtilities; using DemoRenderer; using BepuPhysics; using BepuPhysics.Collidables; using System.Numerics; using DemoContentLoader; using BepuPhysics.CollisionDetection; using BepuPhysics.CollisionDetection.CollisionTasks; using BepuPhysics.Trees; using BepuUtilities.Memory; using BepuUtilities.Collections; usi...
e70ba431d1f8139476fd2f6e7b25d117c9c90539
Подсоединил приемник событий на стороне адаптера к новому коду
Подсоединил приемник событий на стороне адаптера к новому коду
EvilBeaver/OneScript,EvilBeaver/OneScript,EvilBeaver/OneScript,EvilBeaver/OneScript,EvilBeaver/OneScript
src/VSCode.DebugAdapter/OscriptProtocols/Tcp/TcpDebugConnector.cs
mpl-2.0
1,587,229,964
/*---------------------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. ----------------------------------------------------------*/ using...
/*---------------------------------------------------------- This Source Code Form is subject to the terms of the Mozilla Public License, v.2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/. ----------------------------------------------------------*/ using...
6d5761a4ff117d430fb5ad943b90f6811efcd2d8
Hide the 2519 debugging UI
Hide the 2519 debugging UI
mockingbirdnest/Principia,pleroy/Principia,mockingbirdnest/Principia,pleroy/Principia,mockingbirdnest/Principia,pleroy/Principia,pleroy/Principia,mockingbirdnest/Principia,pleroy/Principia,mockingbirdnest/Principia
ksp_plugin_adapter/main_window.cs
mit
1,587,229,615
using System; namespace principia { namespace ksp_plugin_adapter { internal class MainWindow : SupervisedWindowRenderer { // Update this section before each release. private const string next_release_name_ = "Fubini"; private const int next_release_lunation_number_ = 251; private readonly DateTimeOffset next...
using System; namespace principia { namespace ksp_plugin_adapter { internal class MainWindow : SupervisedWindowRenderer { // Update this section before each release. private const string next_release_name_ = "Fubini"; private const int next_release_lunation_number_ = 251; private readonly DateTimeOffset next...
fbae57fbca23577f1142962602aff7b7ca2d14e6
fixed stack overflow on mouse move
fixed stack overflow on mouse move
Arakis/Net3dBool
src/Net3dBoolDemo/Window.cs
mit
1,587,229,470
using System; using System.Drawing; using OpenToolkit; using OpenToolkit.Graphics; using OpenToolkit.Graphics.OpenGL; using OpenToolkit.Input; using OpenToolkit.Mathematics; using OpenToolkit.Windowing.Common; using OpenToolkit.Windowing.Common.Input; using OpenToolkit.Windowing.Desktop; namespace Net3dBoolDemo { ...
using System; using System.Drawing; using OpenToolkit; using OpenToolkit.Graphics; using OpenToolkit.Graphics.OpenGL; using OpenToolkit.Input; using OpenToolkit.Mathematics; using OpenToolkit.Windowing.Common; using OpenToolkit.Windowing.Common.Input; using OpenToolkit.Windowing.Desktop; namespace Net3dBoolDemo { ...
a3e8ed3df319b3850f661bad412b841db3f3639c
Update ExamplePlugin.cs
Update ExamplePlugin.cs
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm.CustomPlugins.ExamplePlugin/ExamplePlugin.cs
apache-2.0
1,587,228,469
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
b0ca3eefd52d8527156d115c00f30812e0675d7d
Expression comparison should evaluate captured vars
Expression comparison should evaluate captured vars C# and VB.NET lambdas capture variables, not values, which can lead to surprises: If two expression trees are identical except for capturing different variables at the same node, Moq will consider those trees unequal, even if both captured variables are equal at the ...
Moq/moq4
tests/Moq.Tests/Regressions/IssueReportsFixture.cs
bsd-3-clause
1,587,228,352
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.IO; using Sys...
// Copyright (c) 2007, Clarius Consulting, Manas Technology Solutions, InSTEDD. // All rights reserved. Licensed under the BSD 3-Clause License; see License.txt. using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.IO; using Sys...
9c31b2c90673d7818102882516d04e6e180d5fea
Cleans up target string
Cleans up target string
matteobortolazzo/HtmlLabelPlugin
src/HtmlLabel/Shared/UriExtensions.cs
mit
1,587,227,767
using System; using System.Collections.Generic; using System.Globalization; using Xamarin.Essentials; namespace LabelHtml.Forms.Plugin.Abstractions { public static class UriExtensions { public static bool IsHttp(this Uri uri) => uri != null && uri.Scheme.ToUpperInvariant().Contains("HTTP"); pu...
using System; using System.Collections.Generic; using System.Globalization; using Xamarin.Essentials; namespace LabelHtml.Forms.Plugin.Abstractions { public static class UriExtensions { public static bool IsHttp(this Uri uri) => uri != null && uri.Scheme.ToUpperInvariant().Contains("HTTP"); pu...
c2b9bc6fc980bed85553bf8830e3628c89e189c1
After egg's review.
After egg's review.
mockingbirdnest/Principia,pleroy/Principia,mockingbirdnest/Principia,pleroy/Principia,mockingbirdnest/Principia,pleroy/Principia,pleroy/Principia,mockingbirdnest/Principia,pleroy/Principia,mockingbirdnest/Principia
ksp_plugin_adapter/ksp_plugin_adapter.cs
mit
1,587,226,251
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace principia { namespace ksp_plugin_adapter { [KSPScenario(createOptions: ScenarioCreationOptions.AddToAllGames, tgtScenes: new GameScenes[]{GameScenes.FLIGHT, GameScenes.M...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace principia { namespace ksp_plugin_adapter { [KSPScenario(createOptions: ScenarioCreationOptions.AddToAllGames, tgtScenes: new GameScenes[]{GameScenes.FLIGHT, GameScenes.M...
3096391cae011444767d602046db12ca2593126c
fix code comment
fix code comment
SixLabors/Fonts,SixLabors/Fonts
src/SixLabors.Fonts/GlyphType.cs
apache-2.0
1,587,225,563
// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. namespace SixLabors.Fonts { /// <summary> /// Represents the various version of a glyph records. /// </summary> public enum GlyphType { /// <summary> /// This is a fall back glyph due to...
// Copyright (c) Six Labors and contributors. // Licensed under the Apache License, Version 2.0. namespace SixLabors.Fonts { /// <summary> /// Represents the various version of a glyph records. /// </summary> public enum GlyphType { /// <summary> /// This is a fall back glyph dure t...
ac3d761412311fa761754e914735d5707b104ea4
Spelling: e.g, option activated
Spelling: e.g, option activated
mnaiman/duplicati,mnaiman/duplicati,mnaiman/duplicati,mnaiman/duplicati,duplicati/duplicati,duplicati/duplicati,duplicati/duplicati,duplicati/duplicati,mnaiman/duplicati,duplicati/duplicati
Duplicati/Library/Backend/File/Strings.cs
lgpl-2.1
1,587,225,508
using Duplicati.Library.Localization.Short; namespace Duplicati.Library.Backend.Strings { internal static class FileBackend { public static string AlternateDestinationMarkerLong(string optionname) { return LC.L(@"This option only works when the --{0} option is also specified. If there are alternate paths...
using Duplicati.Library.Localization.Short; namespace Duplicati.Library.Backend.Strings { internal static class FileBackend { public static string AlternateDestinationMarkerLong(string optionname) { return LC.L(@"This option only works when the --{0} option is also specified. If there are alternate paths...
0407708dc166246a531eee2cd046106f32924f2d
notunder menü added
notunder menü added
KirillOsenkov/MSBuildStructuredLog,KirillOsenkov/MSBuildStructuredLog,KirillOsenkov/MSBuildStructuredLog
src/StructuredLogViewer/Controls/BuildControl.xaml.cs
mit
1,587,224,885
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Do...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Do...
d19347342fbb8ca0159c2784a54b5b3a6ff97d56
under notunder nodes collections added
under notunder nodes collections added
KirillOsenkov/MSBuildStructuredLog,KirillOsenkov/MSBuildStructuredLog,KirillOsenkov/MSBuildStructuredLog
src/StructuredLogViewer.Core/NodeQueryMatcher.cs
mit
1,587,223,951
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Microsoft.Build.Logging.StructuredLogger; namespace StructuredLogViewer { public class NodeQueryMatcher { public string Query { get; private set; } public List<stri...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Microsoft.Build.Logging.StructuredLogger; namespace StructuredLogViewer { public class NodeQueryMatcher { public string Query { get; private set; } public List<stri...
db02aa40f0c4aebbaaa838c004136f8278f3d825
Fixed cast object to primitive types failed bug. #547
Fixed cast object to primitive types failed bug. #547
ouraspnet/cap,dotnetcore/CAP,dotnetcore/CAP
src/DotNetCore.CAP/Internal/ISubscribeInvoker.Default.cs
mit
1,587,223,670
// Copyright (c) .NET Core Community. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.ComponentModel; using System.Linq; using System.Threading; using System.Threading.Tasks; using DotN...
// Copyright (c) .NET Core Community. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.Linq; using System.Threading; using System.Threading.Tasks; using DotNetCore.CAP.Messages; using Mi...
94331f3dc6dde6d242acdf54130f5fd350f6638c
Check for null
Check for null
umasteeringgroup/UMA
UMAProject/Assets/UMA/Core/StandardAssets/UMA/Scripts/UMAUtils.cs
mit
1,587,223,416
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; namespace UMA { /// <summary> /// UMA utility class with various static methods. /// </summary> public static class UMAUtils { /// <summary> /// Hash value for a string. /// </summary> /// <returns>Has...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; namespace UMA { /// <summary> /// UMA utility class with various static methods. /// </summary> public static class UMAUtils { /// <summary> /// Hash value for a string. /// </summary> /// <returns>Has...
7fbe9fadd83534dc3a16da582a603129b1fba9f9
Cache `When` predicate
Cache `When` predicate No need to re-compile the `Expression` into a `Func` each time `AppliesTo` is called. Made a simple benchmark to verify the improvement. ```c# list.Should().BeEquivalentTo(list2, opt => opt .WithStrictOrdering() .Using<string>(ctx => ctx.Should().NotBeNull()) .When(ctx => ctx.Select...
jnyrup/fluentassertions,jnyrup/fluentassertions,fluentassertions/fluentassertions,dennisdoomen/fluentassertions,fluentassertions/fluentassertions,dennisdoomen/fluentassertions,dennisdoomen/fluentassertions,fluentassertions/fluentassertions,jnyrup/fluentassertions
Src/FluentAssertions/Equivalency/AssertionRuleEquivalencyStep.cs
apache-2.0
1,587,223,401
using System; using System.Linq.Expressions; using FluentAssertions.Common; using FluentAssertions.Execution; namespace FluentAssertions.Equivalency { public class AssertionRuleEquivalencyStep<TSubject> : IEquivalencyStep { private readonly Func<IMemberInfo, bool> predicate; private readonly s...
using System; using System.Linq.Expressions; using FluentAssertions.Common; using FluentAssertions.Execution; namespace FluentAssertions.Equivalency { public class AssertionRuleEquivalencyStep<TSubject> : IEquivalencyStep { private readonly Expression<Func<IMemberInfo, bool>> predicate; privat...
c4ba83bdf316d1d5b65d87d264cfa03f1605d7e3
Remove mispredict testing code.
Remove mispredict testing code.
space-wizards/space-station-14,space-wizards/space-station-14-content,space-wizards/space-station-14,space-wizards/space-station-14,space-wizards/space-station-14,space-wizards/space-station-14-content,space-wizards/space-station-14,space-wizards/space-station-14,space-wizards/space-station-14-content
Content.Shared/GameObjects/EntitySystems/SharedCombatModeSystem.cs
mit
1,587,223,088
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.EntitySystemMessages; using Content.Shared.Interfaces; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Random; using Logger = R...
using Content.Shared.GameObjects.Components.Mobs; using Content.Shared.GameObjects.EntitySystemMessages; using Content.Shared.Interfaces; using Robust.Shared.GameObjects; using Robust.Shared.GameObjects.Systems; using Robust.Shared.Interfaces.Random; using Robust.Shared.IoC; using Robust.Shared.Random; using Logger = R...
cd848bf2bb2a93a59c5b7ef4b691d8de0f81b183
Update ExamplePlugin.cs
Update ExamplePlugin.cs
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm.CustomPlugins.ExamplePlugin/ExamplePlugin.cs
apache-2.0
1,587,222,329
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
0bbe8bf2b484738bfc731b0cdb04f9846da2583f
More misc improvements
More misc improvements
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm/ArchiHandler.cs
apache-2.0
1,587,221,910
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
000fe00b5c64f0bacca4591893c9e3c149164425
Reverted StringComparision
Reverted StringComparision
bit-foundation/bit-framework,bit-foundation/bit-framework,bit-foundation/bit-framework,bit-foundation/bit-framework
src/CSharpClient/Bit.CSharpClient.Prism/ViewModel/BitViewModelBase.cs
mit
1,587,221,576
using Bit.Model; using Bit.ViewModel.Contracts; using Prism.Navigation; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xamarin.Essentials; namespace Bit.ViewModel { public class BitViewModelBase : Bindable,...
using Bit.Model; using Bit.ViewModel.Contracts; using Prism.Navigation; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xamarin.Essentials; namespace Bit.ViewModel { public class BitViewModelBase : Bindable,...
12a8842c88fb238b838e131a2abe3e99d141a1a5
log mon version
log mon version
bit-foundation/bit-framework,bit-foundation/bit-framework,bit-foundation/bit-framework,bit-foundation/bit-framework
src/CSharpClient/Bit.CSharpClient.Prism/ViewModel/Implementations/TelemetryServiceBase.cs
mit
1,587,221,573
using Bit.View; using Bit.ViewModel.Contracts; using System; using System.Collections.Generic; using System.Globalization; using Xamarin.Essentials; using Xamarin.Forms; using System.Reflection; using System.Linq; namespace Bit.ViewModel.Implementations { public abstract class TelemetryServiceBase : ITelemetrySer...
using Bit.View; using Bit.ViewModel.Contracts; using System; using System.Collections.Generic; using System.Globalization; using Xamarin.Essentials; using Xamarin.Forms; using System.Reflection; using System.Linq; namespace Bit.ViewModel.Implementations { public abstract class TelemetryServiceBase : ITelemetrySer...
f28933a03b396d20bad5c6ae393c6f7d23e87c5d
Make JSON compatible with imageflow v1.3.0
Make JSON compatible with imageflow v1.3.0
imazen/imageflow-dotnet
src/Imageflow/Fluent/BuildNode.cs
agpl-3.0
1,587,221,331
using System; using System.Drawing; using System.IO; namespace Imageflow.Fluent { public class BuildNode :BuildItemBase { internal static BuildNode StartNode(FluentBuildJob graph, object data) => new BuildNode(graph, data, null, null); public BuildEndpoint Encode(IOutputDestinatio...
using System; using System.Drawing; using System.IO; namespace Imageflow.Fluent { public class BuildNode :BuildItemBase { internal static BuildNode StartNode(FluentBuildJob graph, object data) => new BuildNode(graph, data, null, null); public BuildEndpoint Encode(IOutputDestinatio...
d98213291611c7b1a3cb01b94c7fbd65314a3541
Improve calc --verbose output
Improve calc --verbose output
macro187/verbot
Verbot/VerbotRepository.cs
mit
1,587,220,751
using System; using System.Collections.Generic; using System.Linq; using MacroExceptions; using MacroGit; using MacroGuards; using MacroSemver; using MacroSln; using System.Diagnostics; using System.Text.RegularExpressions; namespace Verbot { internal class VerbotRepository : GitRepository { public Ve...
using System; using System.Collections.Generic; using System.Linq; using MacroExceptions; using MacroGit; using MacroGuards; using MacroSemver; using MacroSln; using System.Diagnostics; using System.Text.RegularExpressions; namespace Verbot { internal class VerbotRepository : GitRepository { public Ve...
37adc2012e3003c4a67a3eb4020b5f4657286f5e
Show error when savefile has been corrupted
Show error when savefile has been corrupted Could happen if app is killed while save is being created.
NPBruce/valkyrie,NPBruce/valkyrie
unity/Assets/Scripts/Quest/Quest.cs
apache-2.0
1,587,219,644
using UnityEngine; using System.Collections.Generic; using Assets.Scripts.Content; using Assets.Scripts.UI; using ValkyrieTools; using System.IO; using System.Linq; // Class to manage all data for the current quest public class Quest { /// <summary> /// QuestData /// </summary> public QuestData qd; ...
using UnityEngine; using System.Collections.Generic; using Assets.Scripts.Content; using Assets.Scripts.UI; using ValkyrieTools; using System.IO; using System.Linq; // Class to manage all data for the current quest public class Quest { /// <summary> /// QuestData /// </summary> public QuestData qd; ...
4b317f4ba69e0c48224c84f414b50713dd371383
fix(gamemode): improve antag count checking
fix(gamemode): improve antag count checking
krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/GameModes/GameMode.cs
agpl-3.0
1,587,219,430
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
5ae337dbdbf863b12bf6cb61795c08bfb9c4015f
(#64) Add Accent property
(#64) Add Accent property
alexguirre/RAGENativeUI,alexguirre/RAGENativeUI,alexguirre/RAGENativeUI
Source/Elements/TimerBars/TimerBarBase.cs
mit
1,587,218,204
namespace RAGENativeUI.Elements { using System; using System.ComponentModel; using System.Drawing; // TimerBar Constants internal static class TB { // Most constants are from the game scripts internal const float InitialX = 0.795f; internal const float InitialY = 0.925...
namespace RAGENativeUI.Elements { using System; using System.ComponentModel; using System.Drawing; // TimerBar Constants internal static class TB { // Most constants are from the game scripts internal const float InitialX = 0.795f; internal const float InitialY = 0.925...
ba85c49911b0442a0a1e5d6c29ea341b952a98aa
Allow to view camera frustrum even if DOSBOX is not enabled
Allow to view camera frustrum even if DOSBOX is not enabled
tigrouind/AITD-roomviewer
Assets/Scripts/Room/RoomLoader.cs
mit
1,587,218,087
using UnityEngine; using System.Collections; using System; using System.Linq; using System.IO; using System.Text; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; public class RoomLoader : MonoBehaviour { private int floor = 0; private int ro...
using UnityEngine; using System.Collections; using System; using System.Linq; using System.IO; using System.Text; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; public class RoomLoader : MonoBehaviour { private int floor = 0; private int ro...
28a3cc9ac2d82008796126995f2ad887c915111e
Only include nullable attributes if needed
Only include nullable attributes if needed
tom-englert/TomsToolbox
Nullable.cs
mit
1,587,218,059
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if NETSTANDARD || NETFRAMEWORK #define INTERNAL_NULLABLE_ATTRIBUTES namespace System.Diagnostics.CodeAnalysis { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #define INTERNAL_NULLABLE_ATTRIBUTES namespace System.Diagnostics.CodeAnalysis { /// <summary>Specifies that nu...
23a4871f270ec87ba2e8248a1d6ff6773a562946
Fix possible NRE in ObjectValue.GetChild()
Fix possible NRE in ObjectValue.GetChild() Fixes VSTS #1089298
mono/debugger-libs,Unity-Technologies/debugger-libs,Unity-Technologies/debugger-libs,mono/debugger-libs
Mono.Debugging/Mono.Debugging.Client/ObjectValue.cs
mit
1,587,217,151
// ObjectValue.cs // // Authors: Lluis Sanchez Gual <lluis@novell.com> // Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2008 Novell, Inc (http://www.novell.com) // Copyright (c) 2012 Xamarin Inc. (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a c...
// ObjectValue.cs // // Authors: Lluis Sanchez Gual <lluis@novell.com> // Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2008 Novell, Inc (http://www.novell.com) // Copyright (c) 2012 Xamarin Inc. (http://www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a c...
5708a1a5e50d58980759683e3def554c15014444
Fix async codegen generator
Fix async codegen generator
lunet-io/scriban,textamina/scriban
src/Scriban.AsyncCodeGen/Program.cs
bsd-2-clause
1,587,216,994
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAn...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAn...
5c96437786b9dcbe56255de7c0ed51e711332da1
suppress dotnet logo in pack target (#216)
suppress dotnet logo in pack target (#216)
IdentityModel/IdentityModel.OidcClient,IdentityModel/IdentityModel.OidcClient,IdentityModel/IdentityModel.OidcClient2,IdentityModel/IdentityModel.OidcClient,IdentityModel/IdentityModel.OidcClient2,IdentityModel/IdentityModel.OidcClient2
build/Program.cs
apache-2.0
1,587,216,231
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
6e86682e62612e91301eb1b9fca9acd9965c3d75
suppress dotnet logo in pack target (#90)
suppress dotnet logo in pack target (#90)
IdentityModel/IdentityModel.AspNet.OAuth2Introspection,IdentityModel/IdentityModel.AspNetCore.OAuth2Introspection,IdentityModel/IdentityModel.AspNetCore.OAuth2Introspection,IdentityModel/IdentityModel.AspNetCore.OAuth2Introspection,IdentityModel/IdentityModel.AspNet.OAuth2Introspection
build/Program.cs
apache-2.0
1,587,216,217
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
43401b10c84305ecde41714e7d035670ce8a433e
fix search term in sign-binary target (#91)
fix search term in sign-binary target (#91)
IdentityModel/IdentityModel.AspNetCore.OAuth2Introspection,IdentityModel/IdentityModel.AspNetCore.OAuth2Introspection,IdentityModel/IdentityModel.AspNetCore.OAuth2Introspection,IdentityModel/IdentityModel.AspNet.OAuth2Introspection,IdentityModel/IdentityModel.AspNet.OAuth2Introspection
build/Program.cs
apache-2.0
1,587,216,207
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
4fc94c0a9071bfa6f666fefe0d8dee1b96471a40
suppress dotnet logo in pack target (#322)
suppress dotnet logo in pack target (#322)
IdentityModel/IdentityModel,IdentityModel/IdentityModelv2,IdentityModel/IdentityModel,IdentityModel/IdentityModel,IdentityModel/IdentityModel2,IdentityModel/IdentityModelv2,IdentityModel/IdentityModel2,IdentityModel/IdentityModel2,IdentityModel/IdentityModelv2
build/Program.cs
apache-2.0
1,587,216,125
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
using System; using System.IO; using static Bullseye.Targets; using static SimpleExec.Command; namespace build { internal static class Program { private const string packOutput = "./artifacts"; private const string envVarMissing = " environment variable is missing. Aborting."; private...
7a5b9494b629ad624fd8713837fedff8fc877913
fix(gamemode): stop non antag jobs being selected as antags
fix(gamemode): stop non antag jobs being selected as antags
fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/GameModes/GameMode.cs
agpl-3.0
1,587,215,657
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
9e90f7756ae8f882d810af7eab1176ff611023ec
[FIXED #559] Unicode Support
[FIXED #559] Unicode Support
YAFNET/YAFNET,YAFNET/YAFNET,YAFNET/YAFNET
yafsrc/YAF.Data.MsSql/SetMsSqlDialectEvent.cs
apache-2.0
1,587,215,645
/* Yet Another Forum.NET * Copyright (C) 2003-2005 Bjrnar Henden * Copyright (C) 2006-2013 Jaben Cargman * Copyright (C) 2014-2020 Ingo Herbote * https://www.yetanotherforum.net/ * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distr...
/* Yet Another Forum.NET * Copyright (C) 2003-2005 Bjrnar Henden * Copyright (C) 2006-2013 Jaben Cargman * Copyright (C) 2014-2020 Ingo Herbote * https://www.yetanotherforum.net/ * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distr...
ab499ac697d20289b7870de83d12786505894a94
Fix precedence of parsing function calls with binary expression in scientific mode
Fix precedence of parsing function calls with binary expression in scientific mode
textamina/scriban,lunet-io/scriban
src/Scriban/Parsing/Parser.Expressions.cs
bsd-2-clause
1,587,215,017
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; using System.Collections.Generic; using Scriban.Functions; using Scriban.Runtime; using Scriban.Syntax; namespace Scriban.Parsing ...
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; using System.Collections.Generic; using Scriban.Functions; using Scriban.Runtime; using Scriban.Syntax; namespace Scriban.Parsing ...
c594589e97ff16c5420a2f1ce3ee9ca2911d01e6
Add ScriptOnly support for TemplateRewriterContext
Add ScriptOnly support for TemplateRewriterContext
textamina/scriban,lunet-io/scriban
src/Scriban/TemplateRewriterContext.cs
bsd-2-clause
1,587,214,984
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; using System.Collections.Generic; using Scriban.Helpers; using Scriban.Parsing; using Scriban.Runtime; using Scriban.Syntax; names...
// Copyright (c) Alexandre Mutel. All rights reserved. // Licensed under the BSD-Clause 2 license. // See license.txt file in the project root for full license information. using System; using System.Collections.Generic; using Scriban.Helpers; using Scriban.Parsing; using Scriban.Runtime; using Scriban.Syntax; names...
2488cfa52aecb6021e7f9a742d3c1c99761bd712
Added logitech HIDs from #110
Added logitech HIDs from #110
DarthAffe/RGB.NET,DarthAffe/RGB.NET
RGB.NET.Devices.Logitech/HID/DeviceChecker.cs
lgpl-2.1
1,587,214,511
using System.Collections.Generic; using System.Linq; using HidSharp; using RGB.NET.Core; namespace RGB.NET.Devices.Logitech.HID { //TODO DarthAffe 04.02.2017: Rewrite this once the SDK supports per-device lighting to get all the devices connected. internal static class DeviceChecker { #region Cons...
using System.Collections.Generic; using System.Linq; using HidSharp; using RGB.NET.Core; namespace RGB.NET.Devices.Logitech.HID { //TODO DarthAffe 04.02.2017: Rewrite this once the SDK supports per-device lighting to get all the devices connected. internal static class DeviceChecker { #region Cons...
6b16908c05bafd95e069b986d5efd6d73631875f
Move todo to appease dotnet-format
Move todo to appease dotnet-format
smoogipoo/osu,peppy/osu,NeoAdonis/osu,smoogipoo/osu,ppy/osu,ppy/osu,NeoAdonis/osu,ppy/osu,peppy/osu,UselessToucan/osu,peppy/osu,UselessToucan/osu,UselessToucan/osu,smoogipoo/osu,NeoAdonis/osu,peppy/osu,smoogipooo/osu,peppy/osu-new,ppy/osu,smoogipoo/osu,NeoAdonis/osu,UselessToucan/osu
osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs
mit
1,587,214,297
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; using ...
616b1461c15dc6e1c65db6a443b06e8bc05038fd
[Modify] Add it
[Modify] Add it
sta/websocket-sharp,sta/websocket-sharp,sta/websocket-sharp
websocket-sharp/Net/WebHeaderCollection.cs
mit
1,587,213,777
#region License /* * WebHeaderCollection.cs * * This code is derived from WebHeaderCollection.cs (System.Net) of Mono * (http://www.mono-project.com). * * The MIT License * * Copyright (c) 2003 Ximian, Inc. (http://www.ximian.com) * Copyright (c) 2007 Novell, Inc. (http://www.novell.com) * Copyright (c) 2012-...
#region License /* * WebHeaderCollection.cs * * This code is derived from WebHeaderCollection.cs (System.Net) of Mono * (http://www.mono-project.com). * * The MIT License * * Copyright (c) 2003 Ximian, Inc. (http://www.ximian.com) * Copyright (c) 2007 Novell, Inc. (http://www.novell.com) * Copyright (c) 2012-...
19570abec07d20b42a2a90bd6511431fdd097376
Fix calculating min/max layout size.
Fix calculating min/max layout size. Code ported from WPF.
jkoritzinsky/Avalonia,SuperJMN/Avalonia,wieslawsoltes/Perspex,AvaloniaUI/Avalonia,grokys/Perspex,jkoritzinsky/Avalonia,SuperJMN/Avalonia,jkoritzinsky/Perspex,jkoritzinsky/Perspex,akrisiun/Perspex,AvaloniaUI/Avalonia,Perspex/Perspex,Perspex/Perspex,jkoritzinsky/Avalonia,AvaloniaUI/Avalonia,SuperJMN/Avalonia,jkoritzinsky...
src/Avalonia.Layout/LayoutHelper.cs
mit
1,587,212,748
using System; using Avalonia.Utilities; using Avalonia.VisualTree; namespace Avalonia.Layout { /// <summary> /// Provides helper methods needed for layout. /// </summary> public static class LayoutHelper { /// <summary> /// Calculates a control's size based on its <see cref="ILayout...
using System; using Avalonia.VisualTree; namespace Avalonia.Layout { /// <summary> /// Provides helper methods needed for layout. /// </summary> public static class LayoutHelper { /// <summary> /// Calculates a control's size based on its <see cref="ILayoutable.Width"/>, ///...
591f31ae4d094c6d75b4da00df2352aed6bad292
ArgumentParser cleanup
ArgumentParser cleanup
asbjornu/GitVersion,dazinator/GitVersion,gep13/GitVersion,ermshiperete/GitVersion,ermshiperete/GitVersion,gep13/GitVersion,dazinator/GitVersion,ermshiperete/GitVersion,asbjornu/GitVersion,GitTools/GitVersion,asbjornu/GitVersion,gep13/GitVersion,GitTools/GitVersion,ParticularLabs/GitVersion,dazinator/GitVersion,ermshipe...
src/GitVersionExe/ArgumentParser.cs
mit
1,587,212,725
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using GitVersion.Extensions; using GitVersion.Logging; using GitVersion.Model; using GitVersion.Model.Configuration; using GitVersion.OutputVariables; namespace GitVersion { public class Argume...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using GitVersion.Extensions; using GitVersion.Logging; using GitVersion.Model; using GitVersion.Model.Configuration; using GitVersion.OutputVariables; namespace GitVersion { public class Argume...
0d109ea996fe482ae8403b90657bc3def8fbcb74
Apply all layout constraints in WindowBase.
Apply all layout constraints in WindowBase.
jkoritzinsky/Avalonia,wieslawsoltes/Perspex,wieslawsoltes/Perspex,SuperJMN/Avalonia,grokys/Perspex,grokys/Perspex,AvaloniaUI/Avalonia,jkoritzinsky/Avalonia,wieslawsoltes/Perspex,AvaloniaUI/Avalonia,grokys/Perspex,jkoritzinsky/Avalonia,jkoritzinsky/Avalonia,akrisiun/Perspex,Perspex/Perspex,AvaloniaUI/Avalonia,AvaloniaUI...
src/Avalonia.Controls/WindowBase.cs
mit
1,587,212,723
using System; using System.ComponentModel; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using Avalonia.Controls.Primitives; using Avalonia.Input; using Avalonia.Layout; using Avalonia.Platform; using JetBrains.Annotations; namespace Avalonia.Controls { /// <summary> /// Ba...
using System; using System.ComponentModel; using System.Linq; using System.Reactive.Disposables; using System.Reactive.Linq; using Avalonia.Controls.Primitives; using Avalonia.Input; using Avalonia.Layout; using Avalonia.Platform; using JetBrains.Annotations; namespace Avalonia.Controls { /// <summary> /// Ba...
ec24030bac5101139a48258957e9728d5e32e9f5
Added another failing PopupRoot test.
Added another failing PopupRoot test.
jkoritzinsky/Avalonia,grokys/Perspex,wieslawsoltes/Perspex,AvaloniaUI/Avalonia,wieslawsoltes/Perspex,AvaloniaUI/Avalonia,AvaloniaUI/Avalonia,Perspex/Perspex,akrisiun/Perspex,wieslawsoltes/Perspex,wieslawsoltes/Perspex,SuperJMN/Avalonia,grokys/Perspex,AvaloniaUI/Avalonia,akrisiun/Perspex,SuperJMN/Avalonia,SuperJMN/Avalo...
tests/Avalonia.Controls.UnitTests/Primitives/PopupRootTests.cs
mit
1,587,212,710
using System; using System.Linq; using Avalonia.Controls.Presenters; using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives.PopupPositioning; using Avalonia.Controls.Templates; using Avalonia.LogicalTree; using Avalonia.Platform; using Avalonia.Styling; using Avalonia.UnitTests; using Avalonia.VisualTre...
using System; using System.Linq; using Avalonia.Controls.Presenters; using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives.PopupPositioning; using Avalonia.Controls.Templates; using Avalonia.LogicalTree; using Avalonia.Platform; using Avalonia.Styling; using Avalonia.UnitTests; using Avalonia.VisualTre...
18d5893db11ba62ece8c6e784d4adca76bb897e6
Fix debugging listener
Fix debugging listener
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm/Bot.cs
apache-2.0
1,587,212,696
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
46960200accd4fc9e2776ce3fbcf3ba670879aee
Small Performance-improvements in Brush-Color-Finalization
Small Performance-improvements in Brush-Color-Finalization
DarthAffe/RGB.NET,DarthAffe/RGB.NET
RGB.NET.Core/Brushes/AbstractBrush.cs
lgpl-2.1
1,587,212,572
// ReSharper disable VirtualMemberNeverOverriden.Global // ReSharper disable MemberCanBePrivate.Global // ReSharper disable VirtualMemberNeverOverridden.Global using System.Collections.Generic; using System.Linq; namespace RGB.NET.Core { /// <inheritdoc cref="AbstractDecoratable{T}" /> /// <inheritdoc cref="...
// ReSharper disable VirtualMemberNeverOverriden.Global // ReSharper disable MemberCanBePrivate.Global // ReSharper disable VirtualMemberNeverOverridden.Global using System.Collections.Generic; using System.Linq; namespace RGB.NET.Core { /// <inheritdoc cref="AbstractDecoratable{T}" /> /// <inheritdoc cref="...
9934c542079d01cc998d821f9f741e1edf0ded69
fix(gamemode): inverted allocateJobsToAntags oopsie
fix(gamemode): inverted allocateJobsToAntags oopsie
krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/GameModes/GameMode.cs
agpl-3.0
1,587,212,572
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
06d9014ebe89519544788834b2ff26f09ac0b351
Use botName identifier for new SteamClient logging context
Use botName identifier for new SteamClient logging context
JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm,JustArchi/ArchiSteamFarm
ArchiSteamFarm/Bot.cs
apache-2.0
1,587,212,120
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
// _ _ _ ____ _ _____ // / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___ // / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \ // / ___ \ | | | (__ | | | || | ___) || |_| __/| ...
a15203a06171cdb6171fb868f5eee976eea14708
Don't count non-ascii chars into maxChar limit in CharacterMap
Don't count non-ascii chars into maxChar limit in CharacterMap
lunet-io/markdig,lunet-io/markdig
src/Markdig/Helpers/CharacterMap.cs
bsd-2-clause
1,587,211,801
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; nam...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; nam...
86a72c3582032b6efbabc7e5300789c36ddcfe20
Avoid delegate allocation in LinkInlineParser.MarkParentAsInactive
Avoid delegate allocation in LinkInlineParser.MarkParentAsInactive
lunet-io/markdig,lunet-io/markdig
src/Markdig/Parsers/Inlines/LinkInlineParser.cs
bsd-2-clause
1,587,211,800
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using Markdig.Helpers; using Markdig.Syntax; using Markdig.Syntax.Inlines; namespace Markdig.Parsers.Inlines { /// <summary> /// ...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using Markdig.Helpers; using Markdig.Syntax; using Markdig.Syntax.Inlines; namespace Markdig.Parsers.Inlines { /// <summary> /// ...
2679c84788ed8f636dede9f6588da3363e7ce941
Remove .Net Foundation license header
Remove .Net Foundation license header
lunet-io/markdig,lunet-io/markdig
src/Markdig/Helpers/CharHelper.cs
bsd-2-clause
1,587,211,800
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Globalization; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Diagnos...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. // The IsHighSurrogate, IsLowSurrogate and ConvertToUtf32 methods are copied from // .Net Core source code which is under MIT license. ...
09593ff3da65e4aef541f777586f81671fc6e1e5
Remove unused Helper
Remove unused Helper
lunet-io/markdig,lunet-io/markdig
src/Markdig/Helpers/CharHelper.cs
bsd-2-clause
1,587,211,799
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. // The IsHighSurrogate, IsLowSurrogate and ConvertToUtf32 methods are copied from // .Net Core source code which is under MIT license. ...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. // The IsHighSurrogate, IsLowSurrogate and ConvertToUtf32 methods are copied from // .Net Core source code which is under MIT license. ...
2d97628cfd80f88ed22615c1393d5cb9840b38e8
Optimize StringSlice helpers
Optimize StringSlice helpers
lunet-io/markdig,lunet-io/markdig
src/Markdig/Helpers/StringSlice.cs
bsd-2-clause
1,587,211,799
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Runtime.CompilerServices; namespace Markdig.Helpers { /// <summary> /// A lightweight struct that re...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Runtime.CompilerServices; namespace Markdig.Helpers { /// <summary> /// A lightweight struct that re...
f7d763230de19b3832c23ffd8c8267aa1ef1fa23
Unseal MarkdownParserContext
Unseal MarkdownParserContext
lunet-io/markdig,lunet-io/markdig
src/Markdig/MarkdownParserContext.cs
bsd-2-clause
1,587,211,798
using System.Collections.Generic; namespace Markdig { /// <summary> /// Provides a context that can be used as part of parsing Markdown documents. /// </summary> public class MarkdownParserContext { /// <summary> /// Gets or sets the context property collection. /// </summar...
using System.Collections.Generic; namespace Markdig { /// <summary> /// Provides a context that can be used as part of parsing Markdown documents. /// </summary> public sealed class MarkdownParserContext { /// <summary> /// Gets or sets the context property collection. /// <...
bd5adcd44b1e57d78dcaea4de925eb199f7f28c7
Release 7.6
Release 7.6
JosefNemec/Playnite,JosefNemec/Playnite,JosefNemec/Playnite
source/Playnite/Properties/AssemblyInfo.cs
mit
1,587,211,369
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Windows.Markup; [assembly: System.Windows.ThemeInfo(System.Windows.ResourceDictionaryLocation.None, System.Windows.ResourceDictionaryLocation.SourceAssembly)] // General Information about an assem...
using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Windows.Markup; [assembly: System.Windows.ThemeInfo(System.Windows.ResourceDictionaryLocation.None, System.Windows.ResourceDictionaryLocation.SourceAssembly)] // General Information about an asse...
8f54f68bf4e8f46a78f6b293abc46efa6f5708c1
fix(preround): reset ready status on disable
fix(preround): reset ready status on disable
krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation
UnityProject/Assets/Scripts/UI/PreRound/GUI_PreRoundWindow.cs
agpl-3.0
1,587,211,021
using System; using TMPro; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class GUI_PreRoundWindow : MonoBehaviour { // Text objects [SerializeField] private TMP_Text currentGameMode = null; [SerializeField] private TMP_Text timer = null; [SerializeField] private TMP_Text playe...
using System; using TMPro; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; public class GUI_PreRoundWindow : MonoBehaviour { // Text objects [SerializeField] private TMP_Text currentGameMode = null; [SerializeField] private TMP_Text timer = null; [SerializeField] private TMP_Text playe...
870ae22a90525f6f3614415397911324f809ba85
fix(gamemode): add occupation checks for antag spawning
fix(gamemode): add occupation checks for antag spawning
fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/GameModes/GameMode.cs
agpl-3.0
1,587,211,020
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Antagonists; using UnityEngine.Serialization; using Random = UnityEngine.Random; /// <summary> /// Contains the definition of a game mode. To create a new one you should /// make a new class which inherits this one. M...
adfae98bdaf255d5d09d8f482f0173dbca9d886a
fix(jobs): add TryGetCandidates method
fix(jobs): add TryGetCandidates method
fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation
UnityProject/Assets/Scripts/Managers/JobAllocator.cs
agpl-3.0
1,587,211,020
using System.Collections.Generic; using System.Linq; // TODO add Managers namespace public class JobAllocator { /// <summary> /// The default occupation to allocate to players who don't get any jobs. /// </summary> private static Occupation DefaultJob => OccupationList.Instance.Get(JobType.ASSISTANT); /// <summar...
using System.Collections.Generic; using System.Linq; // TODO add Managers namespace public class JobAllocator { /// <summary> /// The default occupation to allocate to players who don't get any jobs. /// </summary> private static Occupation DefaultJob => OccupationList.Instance.Get(JobType.ASSISTANT); /// <summar...
56ab0c3cefd472beebc108a599baf5abd696b876
fix(ready): remove unneeded connection args + checks
fix(ready): remove unneeded connection args + checks
krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/Player/JoinedViewer.cs
agpl-3.0
1,587,211,020
using System.Net.NetworkInformation; using Mirror; using Newtonsoft.Json; /// <summary> /// This is the Viewer object for a joined player. /// Once they join they will have local ownership of this object until a job is determined /// and then they are spawned as player entity /// </summary> public class JoinedViewer ...
using System.Net.NetworkInformation; using Mirror; using Newtonsoft.Json; /// <summary> /// This is the Viewer object for a joined player. /// Once they join they will have local ownership of this object until a job is determined /// and then they are spawned as player entity /// </summary> public class JoinedViewer ...
1064862bb7d92711dee6e54de7c51765a61a03c7
fix(preround): only reset ready players when PlayerList exists
fix(preround): only reset ready players when PlayerList exists
krille90/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/Managers/GameManager.cs
agpl-3.0
1,587,211,019
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; public partial class GameManager : MonoBehaviour { public static GameManag...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.SceneManagement; using UnityEngine.UI; public partial class GameManager : MonoBehaviour { public static GameManag...
7142792bcd5eb32745f80e70c9deaee7dd91e358
fix(UI): logger typo
fix(UI): logger typo
fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/UI/ResponsiveUI.cs
agpl-3.0
1,587,211,019
using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; /// <summary> /// Responds to any UI or game window size changes /// and adjusts all the elements accordingly /// (i.e. forcing 16:9 aspect ratio, resizing camera size etc) /// </summary> public cla...
using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; /// <summary> /// Responds to any UI or game window size changes /// and adjusts all the elements accordingly /// (i.e. forcing 16:9 aspect ratio, resizing camera size etc) /// </summary> public cla...
1d5e1cc4dd9c2b341485bc769fcf21aa7876f47f
fix(round): change start delay to a frame
fix(round): change start delay to a frame
fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/Managers/GameManager.GameMode.cs
agpl-3.0
1,587,211,019
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Represents what state the round is in: PreRound, Started or Ended /// </summary> public enum RoundState { None, PreRound, Started, Ended, Restarting, } /// <summary> /// Game mode related part of GameManager /// </s...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Represents what state the round is in: PreRound, Started or Ended /// </summary> public enum RoundState { None, PreRound, Started, Ended, Restarting, } /// <summary> /// Game mode related part of GameManager /// </s...
90444fa45df9be0505e430a5a3432855d5a87974
fix(preround): remove unused usings
fix(preround): remove unused usings
krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/UI/PreRound/GUI_PreRoundWindow.cs
agpl-3.0
1,587,211,018
using System; using TMPro; using UnityEngine; using UnityEngine.UI; public class GUI_PreRoundWindow : MonoBehaviour { [SerializeField] private TMP_Text currentGameMode = null; [SerializeField] private TMP_Text timer = null; [SerializeField] private TMP_Text playerCount = null; [SerializeField] private GameOb...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GUI_PreRoundWindow : MonoBehaviour { [SerializeField] private TMP_Text currentGameMode = null; [SerializeField] private TMP_Text timer = null; [SerializeField] private TMP...
a8e9ddef8b22f2834cab2343b54add343f1dafa3
fix(UI): disable song tracker on spawn
fix(UI): disable song tracker on spawn
fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/UI/ControlDisplays.cs
agpl-3.0
1,587,211,018
using UnityEngine; using System.Collections; using UnityEngine.Serialization; public class ControlDisplays : MonoBehaviour { /// <summary> /// Represents which screen to open with generic function /// </summary> public enum Screens { SlotReset, Lobby, Game, PreRound, TeamSelect, JobSelect } public ...
using UnityEngine; using System.Collections; using UnityEngine.Serialization; public class ControlDisplays : MonoBehaviour { /// <summary> /// Represents which screen to open with generic function /// </summary> public enum Screens { SlotReset, Lobby, Game, PreRound, TeamSelect, JobSelect } public ...
2829ae1ad5183ae4460222e48a83f653d1c11405
feat(department): add job getters
feat(department): add job getters
fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation
UnityProject/Assets/Scripts/Occupations/DepartmentList.cs
agpl-3.0
1,587,211,018
using System.Collections.Generic; using System.Linq; using UnityEngine; /// <summary> /// Singleton. Provides a list of currently enabled departments and the order in which they /// should appear in the job preferences. /// </summary> [CreateAssetMenu(fileName = "DepartmentListSingleton", menuName = "Singleton/Depart...
using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Singleton. Provides a list of currently enabled departments and the order in which they /// should appear in the job preferences. /// </summary> [CreateAssetMenu(fileName = "DepartmentListSinglet...
aca1064a42a2fbdc8e6f3200bf38656ec8c49184
fix(chat): remove annoying log messages
fix(chat): remove annoying log messages
fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/Chat/ChatUI.cs
agpl-3.0
1,587,211,018
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System; using AdminTools; using System.Linq; public class ChatUI : MonoBehaviour { public static ChatUI Instance; public GameObject chatInputWindow; public Transform content; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System; using AdminTools; using System.Linq; public class ChatUI : MonoBehaviour { public static ChatUI Instance; public GameObject chatInputWindow; public Transform content; ...
679ff645a0e667512b892bff768dba1d58c3d6d3
fix(preround): add join button after countdown
fix(preround): add join button after countdown
fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation
UnityProject/Assets/Scripts/UI/PreRound/GUI_PreRoundWindow.cs
agpl-3.0
1,587,211,018
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GUI_PreRoundWindow : MonoBehaviour { [SerializeField] private TMP_Text currentGameMode = null; [SerializeField] private TMP_Text timer = null; [SerializeField] private TMP...
using System; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class GUI_PreRoundWindow : MonoBehaviour { [SerializeField] private TMP_Text currentGameMode = null; [SerializeField] private TMP_Text timer = null; [SerializeField] private TMP...
63b7730f1021eb613c81202ed5b9d7ecf4046ae3
fix(rebels): use correct name for game mode in logs
fix(rebels): use correct name for game mode in logs
krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/GameModes/Cargonia.cs
agpl-3.0
1,587,211,018
using UnityEngine; using Antagonists; using System.Collections; using System.Collections.Generic; using System; [CreateAssetMenu(menuName="ScriptableObjects/GameModes/Cargonia")] public class Cargonia : GameMode { /// <summary> /// Set up the station for the game mode /// </summary> private List<JobType> RebelJob;...
using UnityEngine; using Antagonists; using System.Collections; using System.Collections.Generic; using System; [CreateAssetMenu(menuName="ScriptableObjects/GameModes/Cargonia")] public class Cargonia : GameMode { /// <summary> /// Set up the station for the game mode /// </summary> private List<JobType> RebelJob;...
e3c286526e2da8ff50286c4619d881036b1d410f
fix(character): better deserialization
fix(character): better deserialization
krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation
UnityProject/Assets/Scripts/Player/PlayerManager.cs
agpl-3.0
1,587,211,017
using System.Text.RegularExpressions; using Newtonsoft.Json; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerManager : MonoBehaviour { private static PlayerManager playerManager; public static GameObject LocalPlayer { get; private set; } public static Equipment Equipment { get; private se...
using System.Text.RegularExpressions; using Lobby; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerManager : MonoBehaviour { private static PlayerManager playerManager; public static GameObject LocalPlayer { get; private set; } public static Equipment Equipment { get; private set; } pub...
2609828ea0000989ce7c99bd14a4c1884b680101
refactor: clean up ConnectedPlayer with Rider
refactor: clean up ConnectedPlayer with Rider
krille90/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation,krille90/unitystation,fomalsd/unitystation,fomalsd/unitystation
UnityProject/Assets/Scripts/Managers/ConnectedPlayer.cs
agpl-3.0
1,587,211,017
using UnityEngine; using Mirror; /// <summary> /// Server-only full player information class /// </summary> public class ConnectedPlayer { /// <summary> /// Name that is used if the client's character name is empty /// </summary> private const string DEFAULT_NAME = "Anonymous Spessman"; public static readonly Co...
using UnityEngine; using Mirror; /// Server-only full player information class public class ConnectedPlayer { private string username; private string name; private JobType job; private GameObject gameObject; private PlayerScript playerScript; private JoinedViewer viewerScript; private NetworkConnection connect...
582089392c628233f223248816075dbc4a17b348
[Shader Playground] Make PC shader models work at least with invalid shaders
[Shader Playground] Make PC shader models work at least with invalid shaders
sephiroth99/xenia,sephiroth99/xenia,sephiroth99/xenia,sephiroth99/xenia
tools/shader-playground/Editor.cs
bsd-3-clause
1,587,209,392
using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.IO; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms; namespace shader_playground { public partial clas...
using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.IO; using System.Runtime.InteropServices; using System.Text; using System.Windows.Forms; namespace shader_playground { public partial clas...