The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
merged_from_gdrive: bool
root_folder_id: string
num_workers: int64
num_batches: int64
total_story_folders: int64
complete_batches: int64
incomplete_batches: int64
statistics: struct<total_stories: int64, successful: int64, failed: int64, unknown: int64>
child 0, total_stories: int64
child 1, successful: int64
child 2, failed: int64
child 3, unknown: int64
merged_at: string
source_batches: list<item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, fai (... 12 chars omitted)
child 0, item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, failed: int64>
child 0, worker: string
child 1, batch: string
child 2, stories: int64
child 3, complete: bool
child 4, success: int64
child 5, failed: int64
summary: struct<total_batches: int64, total_stories: int64, total_events: int64, total_temporal_relations: in (... 78 chars omitted)
child 0, total_batches: int64
child 1, total_stories: int64
child 2, total_events: int64
child 3, total_temporal_relations: int64
child 4, unique_actions: int64
child 5, unique_object_types: int64
child 6, unique_regions: int64
unique_values: struct<actions: list<item: string>, object_types: list<item: string>, regions: list<item: string>>
child 0, actions: list<item: string>
child 0, item: string
child 1, object_types: list<item: string>
child 0, item: string
child 2, regions: list<item: string>
child 0
...
PressBar: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 9, Treadmill: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 10, PunchingBag: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 11, Bed: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 12, Laptop: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 13, ArmChair: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 14, Sink: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 6, temporal_relation_types: struct<before: struct<count: int64, percentage: double>, after: struct<count: int64, percentage: dou (... 60 chars omitted)
child 0, before: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 1, after: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 2, starts_with: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
to
{'summary': {'total_batches': Value('int64'), 'total_stories': Value('int64'), 'total_events': Value('int64'), 'total_temporal_relations': Value('int64'), 'unique_actions': Value('int64'), 'unique_object_types': Value('int64'), 'unique_regions': Value('int64')}, 'per_story_averages': {'actors_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'events_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'temporal_relations_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}}, 'distributions': {'regions': {'classroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'driveway': {'count': Value('int64'), 'percentage': Value('float64')}, 'kitchen': {'count': Value('int64'), 'percentage': Value('float64')}, 'bedroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym main room': {'count': Value('int64'), 'percentage': Value('float64')}, 'right part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'left part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym backroom': {'count': Value('int64'), 'percentage': Value('float64')}}, 'episodes': {'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'classroom1': {'count': Value('int64'), 'percentage
...
': Value('int64'), 'percentage': Value('float64')}}, 'object_types': {'Chair': {'count': Value('int64'), 'percentage': Value('float64')}, 'MobilePhone': {'count': Value('int64'), 'percentage': Value('float64')}, 'Cigarette': {'count': Value('int64'), 'percentage': Value('float64')}, 'Drinks': {'count': Value('int64'), 'percentage': Value('float64')}, 'Food': {'count': Value('int64'), 'percentage': Value('float64')}, 'GymBike': {'count': Value('int64'), 'percentage': Value('float64')}, 'TwoDumbbells': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPress': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPressBar': {'count': Value('int64'), 'percentage': Value('float64')}, 'Treadmill': {'count': Value('int64'), 'percentage': Value('float64')}, 'PunchingBag': {'count': Value('int64'), 'percentage': Value('float64')}, 'Bed': {'count': Value('int64'), 'percentage': Value('float64')}, 'Laptop': {'count': Value('int64'), 'percentage': Value('float64')}, 'ArmChair': {'count': Value('int64'), 'percentage': Value('float64')}, 'Sink': {'count': Value('int64'), 'percentage': Value('float64')}}, 'temporal_relation_types': {'before': {'count': Value('int64'), 'percentage': Value('float64')}, 'after': {'count': Value('int64'), 'percentage': Value('float64')}, 'starts_with': {'count': Value('int64'), 'percentage': Value('float64')}}}, 'unique_values': {'actions': List(Value('string')), 'object_types': List(Value('string')), 'regions': List(Value('string'))}}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 99, in get_rows_or_raise
return get_rows(
^^^^^^^^^
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
^^^^^^^^^^^^^^^^^^^^^
File "/src/services/worker/src/worker/utils.py", line 77, in get_rows
rows_plus_one = list(itertools.islice(ds, rows_max_number + 1))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2690, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2227, in __iter__
for key, pa_table in self._iter_arrow():
^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2251, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 494, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 384, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 289, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/packaged_modules/json/json.py", line 124, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2272, in table_cast
return cast_table_to_schema(table, schema)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/table.py", line 2218, in cast_table_to_schema
raise CastError(
datasets.table.CastError: Couldn't cast
merged_from_gdrive: bool
root_folder_id: string
num_workers: int64
num_batches: int64
total_story_folders: int64
complete_batches: int64
incomplete_batches: int64
statistics: struct<total_stories: int64, successful: int64, failed: int64, unknown: int64>
child 0, total_stories: int64
child 1, successful: int64
child 2, failed: int64
child 3, unknown: int64
merged_at: string
source_batches: list<item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, fai (... 12 chars omitted)
child 0, item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, failed: int64>
child 0, worker: string
child 1, batch: string
child 2, stories: int64
child 3, complete: bool
child 4, success: int64
child 5, failed: int64
summary: struct<total_batches: int64, total_stories: int64, total_events: int64, total_temporal_relations: in (... 78 chars omitted)
child 0, total_batches: int64
child 1, total_stories: int64
child 2, total_events: int64
child 3, total_temporal_relations: int64
child 4, unique_actions: int64
child 5, unique_object_types: int64
child 6, unique_regions: int64
unique_values: struct<actions: list<item: string>, object_types: list<item: string>, regions: list<item: string>>
child 0, actions: list<item: string>
child 0, item: string
child 1, object_types: list<item: string>
child 0, item: string
child 2, regions: list<item: string>
child 0
...
PressBar: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 9, Treadmill: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 10, PunchingBag: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 11, Bed: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 12, Laptop: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 13, ArmChair: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 14, Sink: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 6, temporal_relation_types: struct<before: struct<count: int64, percentage: double>, after: struct<count: int64, percentage: dou (... 60 chars omitted)
child 0, before: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 1, after: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 2, starts_with: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
to
{'summary': {'total_batches': Value('int64'), 'total_stories': Value('int64'), 'total_events': Value('int64'), 'total_temporal_relations': Value('int64'), 'unique_actions': Value('int64'), 'unique_object_types': Value('int64'), 'unique_regions': Value('int64')}, 'per_story_averages': {'actors_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'events_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'temporal_relations_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}}, 'distributions': {'regions': {'classroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'driveway': {'count': Value('int64'), 'percentage': Value('float64')}, 'kitchen': {'count': Value('int64'), 'percentage': Value('float64')}, 'bedroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym main room': {'count': Value('int64'), 'percentage': Value('float64')}, 'right part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'left part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym backroom': {'count': Value('int64'), 'percentage': Value('float64')}}, 'episodes': {'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'classroom1': {'count': Value('int64'), 'percentage
...
': Value('int64'), 'percentage': Value('float64')}}, 'object_types': {'Chair': {'count': Value('int64'), 'percentage': Value('float64')}, 'MobilePhone': {'count': Value('int64'), 'percentage': Value('float64')}, 'Cigarette': {'count': Value('int64'), 'percentage': Value('float64')}, 'Drinks': {'count': Value('int64'), 'percentage': Value('float64')}, 'Food': {'count': Value('int64'), 'percentage': Value('float64')}, 'GymBike': {'count': Value('int64'), 'percentage': Value('float64')}, 'TwoDumbbells': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPress': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPressBar': {'count': Value('int64'), 'percentage': Value('float64')}, 'Treadmill': {'count': Value('int64'), 'percentage': Value('float64')}, 'PunchingBag': {'count': Value('int64'), 'percentage': Value('float64')}, 'Bed': {'count': Value('int64'), 'percentage': Value('float64')}, 'Laptop': {'count': Value('int64'), 'percentage': Value('float64')}, 'ArmChair': {'count': Value('int64'), 'percentage': Value('float64')}, 'Sink': {'count': Value('int64'), 'percentage': Value('float64')}}, 'temporal_relation_types': {'before': {'count': Value('int64'), 'percentage': Value('float64')}, 'after': {'count': Value('int64'), 'percentage': Value('float64')}, 'starts_with': {'count': Value('int64'), 'percentage': Value('float64')}}}, 'unique_values': {'actions': List(Value('string')), 'object_types': List(Value('string')), 'regions': List(Value('string'))}}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
GTASA-01: Multi-Actor Video Corpus with Perfect Spatiotemporal Annotations
GTASA-01 is the sample corpus released with the ICLR 2026 Tiny Paper GEST-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations.
The corpus contains 398 procedurally generated multi-actor stories produced by the GEST-Engine, each accompanied by a Graph of Events in Space and Time (GEST) specification, an engine-rendered RGB video with dense spatiotemporal annotations, and — for comparison — videos produced by VEO 3.1 and WAN 2.2 from the same textual prompt.
Corpus statistics
| Metric | Value |
|---|---|
| Stories | 398 |
| Total events | 11,627 |
| Temporal relations | 4,603 (43.5% before, 43.5% after, 13% same_time) |
| Unique action types | 37 (social, manipulation, locomotion, exercise) |
| Object types | 15 (furniture, devices, consumables, equipment) |
| Environments | 11 (house × 3, garden, classroom, gym × 3, office × 2, common) |
| Actors per story | 2–6 (mean 3.38) |
| Events per story | 10–65 (mean 29.21) |
Directory structure
Each story folder is named after its generation configuration
(e.g., classroom_max2actors_max1regions_2action_chains_b9d2ff0d) and follows this layout:
<story_folder>/
├── texts.json # GPT-4o query + refined natural-language description
├── veo3-1.mp4 # VEO 3.1 video from the refined description
├── wan2.2.mp4 # WAN 2.2 video from the refined description
│
├── detailed_graph/
│ └── take1/
│ ├── detail_gest.json # the input GEST specification
│ └── proto-graph.json # normalized-ID GEST with populated timeframes
│
└── simulations/
└── take1_sim1/
├── event_frame_mapping.json # {event_id → [startFrame, endFrame]} alignments
│
├── camera1/
│ ├── raw.mp4 # engine-rendered RGB video
│ ├── segmentation_frames.zip # per-frame HLSL instance segmentation masks
│ ├── segmentation_mapping.json # texture hash → story-level entity ID
│ └── spatial_relations.zip # per-frame pairwise spatial relation graphs
│
├── logs/
│ ├── clientscript.log # MTA client-side script log
│ └── server.log # MTA server-side script log
│
└── textual_description/
├── engine_generated.txt # Logger running commentary during simulation
└── prompt.txt # proto-language with GPT-4o instructions
File descriptions
Top-level (per story)
texts.json— Output of the two-stage text generation pipeline (proto-language + LLM refinement). Contains the GPT-4o query (the proto-language paragraph wrapped in the refinement instruction) and the refined natural-language description returned by GPT-4o (gpt-4o-2024-08-06). The refined description is what was used to prompt VEO 3.1 and WAN 2.2.veo3-1.mp4— Video generated by VEO 3.1 using the refined description fromtexts.jsonas prompt.wan2.2.mp4— Video generated by WAN 2.2 using the same refined description as prompt.
detailed_graph/take1/
detail_gest.json— The Graph of Events in Space and Time specification for this story, including actor and objectExistsnodes, per-event action / entities / location / timeframe / properties, and thetemporal/spatial/semantic/camerarelation sections.proto-graph.json— Intermediate transformation of the GEST used by the text generation pipeline: entity identifiers are normalized to a canonical format (e.g.,a0→actor0; spawnable IDs becomeid:0.0-class:mobilephone), and each event'sTimeframefield is populated with the exact[startFrame, endFrame]range from the event-frame mapping.
simulations/take1_sim1/
event_frame_mapping.json— Exact frame-level alignment of each GEST event to its start/end frame in the rendered video ({eventId → [startFrame, endFrame]}), with FPS metadata.
simulations/take1_sim1/camera1/
raw.mp4— RGB video of the multi-actor simulation rendered by the engine.segmentation_frames.zip— Per-frame instance segmentation masks produced via an HLSL shader with FNV-1a texture hashing.segmentation_mapping.json— Mapping from texture hash values to story-level entity IDs, linking segmentation masks back to the GEST specification.spatial_relations.zip— Per-frame pairwise spatial relation graphs (one JSON per frame). For each entity, each frame records: 3D position and rotation; camera-relative distance, horizontal and vertical angles, coarse direction bucket (front/back/left/right/above/below/combinations), and in-FOV flag; object type and model ID. Entities are tagged with their story-levelstoryObjectId, linking back to the input GEST. The camera state (position, lookAt, FOV, roll) is also stored per frame.
simulations/take1_sim1/logs/
clientscript.log— Client-side Multi Theft Auto script log.server.log— Server-side Multi Theft Auto script log.
simulations/take1_sim1/textual_description/
engine_generated.txt— Running-commentary text produced by the engine's Logger during simulation, reporting actions as they execute.prompt.txt— The proto-language paragraph (ungrammatical verb forms like sitdowns, takeouts, assembled mechanically from the proto-graph) wrapped with the instruction prompt sent to GPT-4o.
Source code
- GEST-Engine (simulation system): github.com/ncudlenco/mta-sim
- Procedural GEST generator and batch production orchestrator: github.com/ncudlenco/multiagent_story_system
Both repositories are tagged at v1.0-iclr2026, the exact state used to generate this corpus.
License and intellectual property notice
This dataset is released under CC BY-NC 4.0 for non-commercial academic research purposes only.
The videos in this corpus contain frames rendered by Grand Theft Auto: San Andreas (Rockstar Games / Take-Two Interactive, 2004) via the Multi Theft Auto modification framework. All in-game assets (3D models, textures, animations, environments) remain the property of their respective owners. We do not claim ownership of any Rockstar Games / Take-Two Interactive intellectual property. Use of this dataset is governed by both the CC BY-NC 4.0 license and applicable copyright law regarding the underlying game content.
Citation
If you use this corpus, please cite:
@inproceedings{cudlenco2026tiny,
title={[Tiny Paper] {GEST}-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations},
author={Nicolae Cudlenco and Mihai Masala and Marius Leordeanu},
booktitle={ICLR 2026 the 2nd Workshop on World Models: Understanding, Modelling and Scaling},
year={2026},
url={https://openreview.net/forum?id=uUofPYVMZH}
}
Contact
For questions or issues, please open an issue on the
GEST-Engine repository or contact
nicolae.cudlenco@gmail.com.
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