state listlengths 2 24 | action dict | next_obs listlengths 2 2 | state_len int64 1.88k 3.27k | temperature float64 1 1 | reward float64 0.1 1 | done bool 2
classes | truncated bool 1
class | timestep int64 0 11 | try_step int64 0 0 | batch_id int64 80 80 | unique_data_sample_id int64 0 79 | generation_id int64 0 0 | split stringclasses 1
value | return_ float64 0.1 1 | advantage float64 0.1 1 | return_is_computed bool 1
class | advantage_is_computed bool 1
class | constant_reward_group bool 1
class | tools listlengths 11 11 | action_prob float64 0.1 1 | system_prompt null |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I need to find the broom in the bedroom. Since the environment is described as a typical bedroom, and there are exits to the east and west, I should first look around to see if the broom is visible or if it's inside a container or on a supporter. This will help determine the best next step to complete t... | [
{
"content": "-= Bedroom =-\nYou are in a bedroom. A typical kind of place.\n\n\n\nThere is an unblocked exit to the east. There is an unguarded exit to the west.\n\n\n> -= Bedroom =-0/... | 1,900 | 1 | 0.455794 | false | false | 0 | 0 | 80 | 0 | 0 | train_all | 0.455794 | 0.455794 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 0.455794 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "The broom might be in a different room, possibly behind or within the west exit. I'll go west to explore that area and check if the broom is there or if it's accessible from that location. This will help me locate and take the broom to complete the task.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\":... | [
{
"content": "-= Basement =-\nYou arrive in a basement. A normal one.\n\n\n\nYou don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.\n\nThere is a broom and a fly larva on the floor.\n\n\n> ... | 2,156 | 1 | 1 | false | false | 1 | 0 | 80 | 0 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I found the broom on the floor of the basement. I now have the broom in my inventory. The task is complete once I have the broom, so I should verify the score to confirm the objective has been achieved.\n\n<tool_call>\n{\"name\": \"take\", \"arguments\": {\"item\": \"broom\"}}\n</tool_call>",
"role": ... | [
{
"content": "",
"role": "assistant"
},
{
"content": "",
"role": "assistant"
}
] | 2,309 | 1 | 1 | true | false | 2 | 0 | 80 | 0 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I need to explore the bar environment to find the \"latchkey\" mentioned in the task. First, I'll use the look command to get a detailed description of the current room and check if the latchkey is visible or nearby. This will help me locate the item required to complete the task.\n\n<tool_call>\n{\"nam... | [
{
"content": "-= Bar =-\nYou've entered a bar.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n> -= Bar =-0/2\n\n## Current State:\n\n{\n \"cu... | 1,886 | 1 | 1 | false | false | 0 | 0 | 80 | 1 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "The bar has a north entrance that is unguarded. I will go north to explore the next area, hoping that the latchkey is located there or that moving forward will lead to a room with the item. This is a logical step to continue searching for the latchkey.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {... | [
{
"content": "-= Kitchen =-\nWell, here we are in the kitchen.\n\n\n\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.\n\n\n> -= Kitc... | 2,120 | 1 | 1 | false | false | 1 | 0 | 80 | 1 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I am now in the kitchen. The room has exits to the east and south, but I need to find the \"latchkey.\" I will use the look command again to inspect the current room more carefully and check if the latchkey is visible or mentioned in the description. This will help me locate it directly.\n\n<tool_call>\... | [
{
"content": "-= Kitchen =-\nWell, here we are in the kitchen.\n\n\n\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.\n\n\n> -= Kitc... | 2,230 | 1 | 1 | false | false | 2 | 0 | 80 | 1 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "The kitchen has an exit to the east. I will go east to explore a new area, hoping that the latchkey is located there. Moving east might lead to a room with the latchkey or a container where it is stored. I'll continue exploring systematically.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"directi... | [
{
"content": "-= Bedchamber =-\nYou arrive in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\n\n\n\nYou don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked ex... | 2,321 | 1 | 1 | false | false | 3 | 0 | 80 | 1 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I have arrived in the bedchamber. The room is described as ordinary and familiar, with an unblocked exit to the west and a south entrance that is unguarded. I need to carefully inspect the room for any visible items, especially the \"latchkey,\" which is the objective. Since the description doesn't ment... | [
{
"content": "-= Bedchamber =-\nYou arrive in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\n\n\n\nYou don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked ex... | 2,471 | 1 | 0.758217 | false | false | 4 | 0 | 80 | 1 | 0 | train_all | 0.758217 | 0.758217 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 0.758217 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "The bedchamber has an unguarded south entrance. I will go south to explore another area, hoping that the latchkey is located there. Since the previous rooms didn't reveal the latchkey, moving south might lead to a room where it is visible or accessible. I need to continue exploring systematically to com... | [
{
"content": "-= Workshop =-\nYou've just sauntered into a workshop.\n\n\n\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.\n\nThere is a gummy bear and a latchkey on the floor.\n\n\n> ... | 2,596 | 1 | 1 | false | false | 5 | 0 | 80 | 1 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I have found the latchkey in the workshop on the floor. Now that I have it, I can complete the task. The objective was to \"take latchkey,\" and I have successfully picked it up. The score should now update to 1, indicating completion of the task.\n\n<tool_call>\n{\"name\": \"take\", \"arguments\": {\"i... | [
{
"content": "",
"role": "assistant"
},
{
"content": "",
"role": "assistant"
}
] | 2,666 | 1 | 0.829029 | true | false | 6 | 0 | 80 | 1 | 0 | train_all | 0.829029 | 0.829029 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 0.829029 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I am now in the shower. I need to check the surroundings to see if there's any relevant object, such as a refrigerator or the teapot. I'll look around to gather more information about the room and its contents.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\": {}}\n</tool_call>",
"role": "assistant"... | [
{
"content": "-= Shower =-\nYou find yourself in a shower. A normal kind of place. You begin to take stock of what's in the room.\n\n\n\nYou need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.\n\n\n> ... | 1,938 | 1 | 0.947838 | false | false | 0 | 0 | 80 | 2 | 0 | train_all | 0.947838 | 0.947838 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 0.947838 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I haven't found the refrigerator or the teapot yet. Since the shower has unblocked exits to the east and south, I'll try moving east first to explore a new area where the refrigerator might be located. This will help me progress toward completing the task.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\... | [
{
"content": "-= Cellar =-\nYou arrive in a cellar. An usual kind of place.\n\n\n\nThere is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.\n\n\n> ... | 2,209 | 1 | 1 | false | false | 1 | 0 | 80 | 2 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I moved east to the cellar and now see a south exit. I'll go south to continue exploring, as it might lead to a room with the refrigerator or the teapot. I need to find the refrigerator to recover the teapot. I'll proceed to the next room to see if there's anything relevant.\n\n<tool_call>\n{\"name\": \... | [
{
"content": "-= Chamber =-\nYou are in a chamber. A standard kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a passkey on the floor.\n\n\n> ... | 2,280 | 1 | 1 | false | false | 2 | 0 | 80 | 2 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I found another passkey in the chamber. This might be useful for unlocking a door or container, such as a refrigerator. I'll take it to keep for later use. Now I have a second passkey, which could help me access restricted areas. I will continue exploring to find the refrigerator and recover the teapot.... | [
{
"content": "",
"role": "assistant"
},
{
"content": "",
"role": "assistant"
}
] | 2,370 | 1 | 1 | true | false | 3 | 0 | 80 | 2 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I need to gather more information about the studio. I should first look around to see if I can find the refrigerator or any clues related to the teapot. The passkey might be needed to access a specific area, so I'll explore the room carefully.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\": {}}\n</t... | [
{
"content": "-= Studio =-\nThis might come as a shock to you, but you've just entered a studio.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocke... | 1,972 | 1 | 1 | false | false | 0 | 0 | 80 | 3 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I'll go north first as it's unblocked. This might lead to a room with the refrigerator or where the teapot is stored. I need to explore systematically to locate the refrigerator and recover the teapot. Moving north is a logical first step.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"direction\"... | [
{
"content": "-= Cookery =-\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\n\n\n\nYou don't like doors? Why not try going south, that entranceway is unguarded.\n\nThere is a passkey on the floor.\n\n\n> ... | 2,283 | 1 | 1 | false | false | 1 | 0 | 80 | 3 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I found another passkey in the cookery. I now have two passkeys, but I still need to find the refrigerator to recover the teapot. I'll keep this passkey for future use, especially if it's needed to open a locked door or container. I'll continue exploring to find the refrigerator or a room where it might... | [
{
"content": "",
"role": "assistant"
},
{
"content": "",
"role": "assistant"
}
] | 2,332 | 1 | 0.986928 | true | false | 2 | 0 | 80 | 3 | 0 | train_all | 0.986928 | 0.986928 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 0.986928 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I'm in the Chamber now. I need to gather information about the room to locate the fondue. I'll use the \"look\" command to list all visible items and objects, which might include the fondue or clues about where it is. This will help me determine the next steps.\n\n<tool_call>\n{\"name\": \"look\", \"arg... | [
{
"content": "-= Chamber =-\nYou're now in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n> ... | 1,960 | 1 | 1 | false | false | 0 | 0 | 80 | 4 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "The chamber has unguarded exits to the east and north. Since the task is to take the fondue, and I haven't found it yet, I'll explore east first as suggested. Moving east might lead to a room where the fondue is located or another area with more clues. I need to systematically explore to find the fondue... | [
{
"content": "-= Cookhouse =-\nYou have fallen into the most typical of all possible cookhouses.\n\n\n\nYou need an unguarded exit? You should try going west.\n\nThere is a fondue on the floor.\n\n\n> ... | 2,266 | 1 | 1 | false | false | 1 | 0 | 80 | 4 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
[
{
"content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ... | {
"content": "I found the fondue on the floor of the cookhouse. Since the task is to take the fondue, I will pick it up and complete the objective. The score should update to 1 when I successfully take it, indicating the task is complete.\n\n<tool_call>\n{\"name\": \"take\", \"arguments\": {\"item\": \"fondue\"}}\n</... | [
{
"content": "",
"role": "assistant"
},
{
"content": "",
"role": "assistant"
}
] | 2,319 | 1 | 1 | true | false | 2 | 0 | 80 | 4 | 0 | train_all | 1 | 1 | true | true | false | [
{
"description": "Describe the current room.",
"name": "look",
"parameters": {
"properties": {
"container": null,
"direction": null,
"item": null,
"key": null,
"source": null,
"supporter": null,
"target": null
},
"required": [],
... | 1 | null |
End of preview. Expand in Data Studio
Act-PRM Rollout Dataset
Run Metadata
- run_name:
act-prm-v2-ia=0-rr=0-ec=act_prm_tw_treasure_easy_gpt5m-gc=aprm_qwen3_ap-tc=aprm_for_sft100-rbc=default-mc=hf_qwen3_4b_inst_2507-lc=r8_a16_qkvo-nf=0-ao=1-ho=1-gs=8-bs=8-lr=4e_05-ns=4-s=0-r=gpt5m_hd_0 - run_cmd:
main_pytorch.py --env_config act_prm/tw_treasure_easy_gpt5m --model_config hf_qwen3_4b_inst_2507 --lora_config r8_a16_qkvo --generator_config aprm_qwen3_ap --trainer_config aprm_for_sft100 --replay_buffer_config default --log_path ./logs --actions_only --hide_observations --batch_size 8 --group_size 8 --learning_rate 4e-5 --num_substeps 4 --seed 0 --replicate gpt5m_hd_0 --verbose - batch_idx:
80 - split:
train_all - trajectory_key:
think_act_policy - num_trajectories:
348 - num_episodes:
348 - group_size:
8 - batch_size:
8
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