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state
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2
24
action
dict
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1.88k
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tools
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[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I need to find the broom in the bedroom. First, I'll look around to check if the broom is visible or if it's in a container or on a supporter. This will help me determine how to proceed with taking it.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\": {}}\n</tool_call>", "role": "assistant" }
[ { "content": "-= Bedroom =-\nYou are in a bedroom. A typical kind of place.\n\n\n\nThere is an unblocked exit to the east. There is an unguarded exit to the west.\n\n\n> -= Bedroom =-0/...
1,900
1
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "The broom isn't visible in the current room. I'll explore the west exit to check if the broom is located there. Moving west might lead to a different area where the broom could be. I need to systematically explore to find it.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"direction\": \"west\"}}\n...
[ { "content": "-= Basement =-\nYou arrive in a basement. A normal one.\n\n\n\nYou don't like doors? Why not try going east, that entranceway is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded.\n\nThere is a broom and a fly larva on the floor.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I found the broom on the floor of the basement. I will take it to complete the task. The objective is to take the broom, and since I have now picked it up, the task should be considered complete.\n\n<tool_call>\n{\"name\": \"take\", \"arguments\": {\"item\": \"broom\"}}\n</tool_call>", "role": "assist...
[ { "content": "", "role": "assistant" }, { "content": "", "role": "assistant" } ]
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I need to explore the bar environment to find the \"latchkey\" mentioned in the task. First, I'll use the look command to get a detailed description of the current room and identify any visible items or objects that might help me complete the objective.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\"...
[ { "content": "-= Bar =-\nYou've entered a bar.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n> -= Bar =-0/2\n\n## Current State:\n\n{\n \"cu...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "The bar has an unguarded entrance to the north. I'll move north to explore further, as the task requires finding a \"latchkey.\" Moving north might lead to a room where the latchkey is located or where more relevant objects are present.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"direction\": \...
[ { "content": "-= Kitchen =-\nWell, here we are in the kitchen.\n\n\n\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.\n\n\n> -= Kitc...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
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[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I am now in the kitchen. The room has exits to the east and south, but I need to find the \"latchkey.\" I'll use the look command again to inspect the current room more carefully and see if the latchkey is visible or mentioned in the description.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\": {}}\n...
[ { "content": "-= Kitchen =-\nWell, here we are in the kitchen.\n\n\n\nThere is an exit to the east. Don't worry, it is unblocked. There is an unblocked exit to the south.\n\n\n> -= Kitc...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
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[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "The kitchen has an exit to the east. I'll go east to explore a new area, as the latchkey might be located there. Moving east could lead to a room with more objects or a storage area where the latchkey is kept. I need to continue searching systematically.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\":...
[ { "content": "-= Bedchamber =-\nYou arrive in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\n\n\n\nYou don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked ex...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
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[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I have entered the bedchamber, which has a south and west exit. The room description doesn't mention the latchkey. Since I haven't found the latchkey yet, I need to continue exploring. I'll use the look command again to check for any overlooked details or objects that might be related to the task. The l...
[ { "content": "-= Bedchamber =-\nYou arrive in a bedchamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\n\n\n\nYou don't like doors? Why not try going south, that entranceway is unguarded. There is an unblocked ex...
2,453
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "The bedchamber has an unguarded exit to the south. I'll move south to explore further, as the latchkey might be in a new area. Continuing to explore systematically increases the chances of finding the required object. I need to keep checking each room carefully.\n\n<tool_call>\n{\"name\": \"go\", \"argu...
[ { "content": "-= Workshop =-\nYou've just sauntered into a workshop.\n\n\n\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north.\n\nThere is a gummy bear and a latchkey on the floor.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
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[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I have found the latchkey in the workshop on the floor. It matches the task objective, which is to \"take latchkey.\" I will pick it up to complete the task. Once I have the latchkey, the task should be considered complete, and the score should update to 1.\n\n<tool_call>\n{\"name\": \"take\", \"argumen...
[ { "content": "", "role": "assistant" }, { "content": "", "role": "assistant" } ]
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
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[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I am in a shower now, and I need to find the passkey. Since I previously took the passkey from the cellar, I should verify if it's still in my inventory. If not, I may have missed something. I'll check my current inventory to confirm.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\": {}}\n</tool_call>...
[ { "content": "-= Shower =-\nYou find yourself in a shower. A normal kind of place. You begin to take stock of what's in the room.\n\n\n\nYou need an unblocked exit? You should try going east. You need an unblocked exit? You should try going south.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
0.432019
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "The shower has unblocked exits to east and south. I need to explore further to find the refrigerator or the teapot. I'll go east first to investigate the next area.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"direction\": \"east\"}}\n</tool_call>", "role": "assistant" }
[ { "content": "-= Cellar =-\nYou arrive in a cellar. An usual kind of place.\n\n\n\nThere is an exit to the south. Don't worry, it is unguarded. You need an unblocked exit? You should try going west.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I'm back in the cellar, and now I can go west. I need to explore west to find the refrigerator or the teapot. The passkey might be needed to unlock a door or container, so I'll keep it in mind as I proceed. I'll go west to investigate further.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"directi...
[ { "content": "-= Chamber =-\nYou are in a chamber. A standard kind of place.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unguarded.\n\nThere is a passkey on the floor.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
0.336123
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I found another passkey in the chamber. Since I already had one from the cellar, I now have a second passkey. However, the task is to recover the teapot from the refrigerator. I still need to find the refrigerator and use the passkey to unlock it. I should continue exploring to locate the refrigerator, ...
[ { "content": "", "role": "assistant" }, { "content": "", "role": "assistant" } ]
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
0.427978
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I need to gather more information about the studio. The environment might have hidden clues or the refrigerator. I'll use the look command to inspect the current room and find any relevant objects or details that might help me locate the refrigerator or complete the task.\n\n<tool_call>\n{\"name\": \"lo...
[ { "content": "-= Studio =-\nThis might come as a shock to you, but you've just entered a studio.\n\n\n\nYou don't like doors? Why not try going north, that entranceway is unblocked. You need an unguarded exit? You should try going south. You don't like doors? Why not try going west, that entranceway is unblocke...
1,972
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "The studio has multiple exits, but I need to find the refrigerator to recover the teapot. Going north might lead to a room with more clues or the refrigerator. I'll explore north first to see if there's any progress.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"direction\": \"north\"}}\n</tool_c...
[ { "content": "-= Cookery =-\nYou arrive in a cookery. A normal kind of place. You can barely contain your excitement.\n\n\n\nYou don't like doors? Why not try going south, that entranceway is unguarded.\n\nThere is a passkey on the floor.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I found another passkey in the cookery. I now have two passkeys. However, I still need to locate the refrigerator to recover the teapot. I'll keep the passkey and continue exploring to find the refrigerator or a relevant container. I'll go south from cookery to see if that leads to a more promising area...
[ { "content": "", "role": "assistant" }, { "content": "", "role": "assistant" } ]
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
0.57166
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I am now in the Chamber. I need to gather all visible items and possible exits. The goal is to take fondue, so I should check if fondue is visible or in a container. I'll use the look command to get a detailed view of the room and find the fondue.\n\n<tool_call>\n{\"name\": \"look\", \"arguments\": {}}\...
[ { "content": "-= Chamber =-\nYou're now in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?\n\n\n\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded.\n\n\n> ...
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "Fondue is not visible in the current room. I need to explore further. The hints suggest trying east or north. I'll go east first since it's mentioned as an unguarded exit, which might lead to a location where fondue is stored or accessible.\n\n<tool_call>\n{\"name\": \"go\", \"arguments\": {\"direction\...
[ { "content": "-= Cookhouse =-\nYou have fallen into the most typical of all possible cookhouses.\n\n\n\nYou need an unguarded exit? You should try going west.\n\nThere is a fondue on the floor.\n\n\n> ...
2,267
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
[ { "content": "You are a helpful tool-calling assistant.\n\nYou are an agent playing TextWorld, a text-based adventure game where you are in a randomly generated maze and must find a specific object.\nYou need to explore different rooms to find the target object.\n\n## Rules:\n- You need to unlock a locked door ...
{ "content": "I found the fondue on the floor in the Cookhouse. Since the task is to take fondue, I will pick it up and complete the objective. The score should now update to 1, indicating success.\n\n<tool_call>\n{\"name\": \"take\", \"arguments\": {\"item\": \"fondue\"}}\n</tool_call>", "role": "assistant" }
[ { "content": "", "role": "assistant" }, { "content": "", "role": "assistant" } ]
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[ { "description": "Describe the current room.", "name": "look", "parameters": { "properties": { "container": null, "direction": null, "item": null, "key": null, "source": null, "supporter": null, "target": null }, "required": [], ...
1
null
End of preview. Expand in Data Studio

Act-PRM Rollout Dataset

Run Metadata

  • run_name: act-prm-v2-ia=0-rr=0-ec=act_prm_tw_treasure_easy_gpt5m-gc=aprm_qwen3_ap-tc=aprm_for_sft100-rbc=default-mc=hf_qwen3_4b_inst_2507-lc=r8_a16_qkvo-nf=0-ao=1-ho=1-gs=8-bs=8-lr=4e_05-ns=4-s=0-r=gpt5m_hd_0
  • run_cmd: main_pytorch.py --env_config act_prm/tw_treasure_easy_gpt5m --model_config hf_qwen3_4b_inst_2507 --lora_config r8_a16_qkvo --generator_config aprm_qwen3_ap --trainer_config aprm_for_sft100 --replay_buffer_config default --log_path ./logs --actions_only --hide_observations --batch_size 8 --group_size 8 --learning_rate 4e-5 --num_substeps 4 --seed 0 --replicate gpt5m_hd_0 --verbose
  • batch_idx: 70
  • split: train_all
  • trajectory_key: think_act_policy
  • num_trajectories: 348
  • num_episodes: 348
  • group_size: 8
  • batch_size: 8
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