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AutoResearch ECS World Model Dataset (V0)

Entity-Component-System (ECS) game state sequences for training world models. 10 classic games in two formats and two sizes.

Dataset Variants

Variant Episodes Frames Format D Parquet
small ~1K 329K small/format_d/ (34MB) small/parquet/ (115MB)
full ~360K 98.4M full/format_d/ (9GB) full/parquet/ (7.3GB)

Dataset Structure

{small,full}/
├── format_d/                    # Format D: per-game tar.gz archives
│   ├── {game}.tar.gz            # Extract → game={game}/ep_*/{ *.npy, meta.json }
│   ├── unified_manifest.json    # Cross-game entity/action/global field definitions
│   ├── tensor_config.json       # Build config (velocity, physics material, etc.)
│   └── build_stats.json         # Episode/frame counts per game
│
└── parquet/                     # Parquet: one file per split per game
    └── {game}/
        ├── train.parquet        # ~70% of episodes
        ├── val.parquet          # ~15%
        ├── test.parquet         # ~15%
        └── meta.json            # registry_dim, state_dim, max_entities

Games (full dataset)

Game Episodes Max Entities Frames
asteroids 30,000 21 9.7M
breakout 14,995 52 7.5M
flappy_bird 50,000 10 9.5M
frogger 50,000 27 2.0M
platformer 20,000 24 5.6M
pong 50,000 5 21.4M
snake 50,000 21 4.1M
space_invaders 15,000 56 6.1M
tag 30,000 9 29.9M
tetris 50,000 64 2.6M

Total: 359,995 episodes, 98.4M frames

Tensor Schema

Tensor Shape Description
registry (N, 34) Static entity properties (collider, scale, physics)
states (T, N, 23) Dynamic: pos_xy(2), alive(1), vel_xy(2), gameplay(14), pos_history(4)
actions (T, 7) Unified action vector (7 fields across all games)
globals (T, 17) Global game state (17 fields across all games)
terminals (T,) Episode termination flags
mutable_mask (N,) Which entities are prediction targets
type_ids (N,) Global entity type IDs
slot_ids (N,) Original 64-slot table indices
rewards (T,) Per-frame rewards

Usage

Parquet (recommended for training)

from huggingface_hub import hf_hub_download

# Download one game (full dataset)
path = hf_hub_download(
    "marjanmoodi/AutoResearch-ECS-V0",
    "full/parquet/pong/train.parquet",
    repo_type="dataset",
)

import pyarrow.parquet as pq
import numpy as np, json
table = pq.read_table(path)
row = table.to_pydict()
states = np.frombuffer(row["states"][0], dtype=row["states_dtype"][0]).reshape(
    json.loads(row["states_shape"][0])
)

Format D (for custom pipelines)

from huggingface_hub import hf_hub_download
import tarfile

path = hf_hub_download(
    "marjanmoodi/AutoResearch-ECS-V0",
    "full/format_d/pong.tar.gz",
    repo_type="dataset",
)
with tarfile.open(path) as tar:
    tar.extractall("./data")
# Now: ./data/game=pong/ep_*/{ registry.npy, states.npy, ... }

Generation Pipeline

  1. ecs-world generate_all.py — simulate games, record JSONL
  2. ecs-world FormatDCacheBuilder — JSONL to Format D numpy tensors
  3. ecs-vanilla-baselines export_parquet.py — Format D to Parquet with deterministic splits
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