| from typing import Optional |
|
|
| from .console import Console, RenderableType |
| from .live import Live |
| from .spinner import Spinner |
| from .style import StyleType |
| from .table import Table |
|
|
|
|
| class Status: |
| """Displays a status indicator with a 'spinner' animation. |
| |
| Args: |
| status (RenderableType): A status renderable (str or Text typically). |
| console (Console, optional): Console instance to use, or None for global console. Defaults to None. |
| spinner (str, optional): Name of spinner animation (see python -m rich.spinner). Defaults to "dots". |
| spinner_style (StyleType, optional): Style of spinner. Defaults to "status.spinner". |
| speed (float, optional): Speed factor for spinner animation. Defaults to 1.0. |
| refresh_per_second (float, optional): Number of refreshes per second. Defaults to 12.5. |
| """ |
|
|
| def __init__( |
| self, |
| status: RenderableType, |
| *, |
| console: Console = None, |
| spinner: str = "dots", |
| spinner_style: StyleType = "status.spinner", |
| speed: float = 1.0, |
| refresh_per_second: float = 12.5, |
| ): |
| self.status = status |
| self.spinner = spinner |
| self.spinner_style = spinner_style |
| self.speed = speed |
| self._spinner = Spinner(spinner, style=spinner_style, speed=speed) |
| self._live = Live( |
| self.renderable, |
| console=console, |
| refresh_per_second=refresh_per_second, |
| transient=True, |
| ) |
| self.update( |
| status=status, spinner=spinner, spinner_style=spinner_style, speed=speed |
| ) |
|
|
| @property |
| def renderable(self) -> Table: |
| """Get the renderable for the status (a table with spinner and status).""" |
| table = Table.grid(padding=1) |
| table.add_row(self._spinner, self.status) |
| return table |
|
|
| @property |
| def console(self) -> "Console": |
| """Get the Console used by the Status objects.""" |
| return self._live.console |
|
|
| def update( |
| self, |
| *, |
| status: Optional[RenderableType] = None, |
| spinner: Optional[str] = None, |
| spinner_style: Optional[StyleType] = None, |
| speed: Optional[float] = None, |
| ): |
| """Update status. |
| |
| Args: |
| status (Optional[RenderableType], optional): New status renderable or None for no change. Defaults to None. |
| spinner (Optional[str], optional): New spinner or None for no change. Defaults to None. |
| spinner_style (Optional[StyleType], optional): New spinner style or None for no change. Defaults to None. |
| speed (Optional[float], optional): Speed factor for spinner animation or None for no change. Defaults to None. |
| """ |
| if status is not None: |
| self.status = status |
| if spinner is not None: |
| self.spinner = spinner |
| if spinner_style is not None: |
| self.spinner_style = spinner_style |
| if speed is not None: |
| self.speed = speed |
| self._spinner = Spinner( |
| self.spinner, style=self.spinner_style, speed=self.speed |
| ) |
| self._live.update(self.renderable, refresh=True) |
|
|
| def start(self) -> None: |
| """Start the status animation.""" |
| self._live.start() |
|
|
| def stop(self) -> None: |
| """Stop the spinner animation.""" |
| self._live.stop() |
|
|
| def __enter__(self) -> "Status": |
| self.start() |
| return self |
|
|
| def __exit__(self, exc_type, exc_val, exc_tb) -> None: |
| self.stop() |
|
|
|
|
| if __name__ == "__main__": |
|
|
| from time import sleep |
|
|
| from .console import Console |
|
|
| console = Console() |
| with console.status("[magenta]Covid detector booting up") as status: |
| sleep(3) |
| console.log("Importing advanced AI") |
| sleep(3) |
| console.log("Advanced Covid AI Ready") |
| sleep(3) |
| status.update(status="[bold blue] Scanning for Covid", spinner="earth") |
| sleep(3) |
| console.log("Found 10,000,000,000 copies of Covid32.exe") |
| sleep(3) |
| status.update( |
| status="[bold red]Moving Covid32.exe to Trash", |
| spinner="bouncingBall", |
| spinner_style="yellow", |
| ) |
| sleep(5) |
| console.print("[bold green]Covid deleted successfully") |
|
|