File size: 4,314 Bytes
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from .console import Console, RenderableType
from .live import Live
from .spinner import Spinner
from .style import StyleType
from .table import Table
class Status:
"""Displays a status indicator with a 'spinner' animation.
Args:
status (RenderableType): A status renderable (str or Text typically).
console (Console, optional): Console instance to use, or None for global console. Defaults to None.
spinner (str, optional): Name of spinner animation (see python -m rich.spinner). Defaults to "dots".
spinner_style (StyleType, optional): Style of spinner. Defaults to "status.spinner".
speed (float, optional): Speed factor for spinner animation. Defaults to 1.0.
refresh_per_second (float, optional): Number of refreshes per second. Defaults to 12.5.
"""
def __init__(
self,
status: RenderableType,
*,
console: Console = None,
spinner: str = "dots",
spinner_style: StyleType = "status.spinner",
speed: float = 1.0,
refresh_per_second: float = 12.5,
):
self.status = status
self.spinner = spinner
self.spinner_style = spinner_style
self.speed = speed
self._spinner = Spinner(spinner, style=spinner_style, speed=speed)
self._live = Live(
self.renderable,
console=console,
refresh_per_second=refresh_per_second,
transient=True,
)
self.update(
status=status, spinner=spinner, spinner_style=spinner_style, speed=speed
)
@property
def renderable(self) -> Table:
"""Get the renderable for the status (a table with spinner and status)."""
table = Table.grid(padding=1)
table.add_row(self._spinner, self.status)
return table
@property
def console(self) -> "Console":
"""Get the Console used by the Status objects."""
return self._live.console
def update(
self,
*,
status: Optional[RenderableType] = None,
spinner: Optional[str] = None,
spinner_style: Optional[StyleType] = None,
speed: Optional[float] = None,
):
"""Update status.
Args:
status (Optional[RenderableType], optional): New status renderable or None for no change. Defaults to None.
spinner (Optional[str], optional): New spinner or None for no change. Defaults to None.
spinner_style (Optional[StyleType], optional): New spinner style or None for no change. Defaults to None.
speed (Optional[float], optional): Speed factor for spinner animation or None for no change. Defaults to None.
"""
if status is not None:
self.status = status
if spinner is not None:
self.spinner = spinner
if spinner_style is not None:
self.spinner_style = spinner_style
if speed is not None:
self.speed = speed
self._spinner = Spinner(
self.spinner, style=self.spinner_style, speed=self.speed
)
self._live.update(self.renderable, refresh=True)
def start(self) -> None:
"""Start the status animation."""
self._live.start()
def stop(self) -> None:
"""Stop the spinner animation."""
self._live.stop()
def __enter__(self) -> "Status":
self.start()
return self
def __exit__(self, exc_type, exc_val, exc_tb) -> None:
self.stop()
if __name__ == "__main__": # pragma: no cover
from time import sleep
from .console import Console
console = Console()
with console.status("[magenta]Covid detector booting up") as status:
sleep(3)
console.log("Importing advanced AI")
sleep(3)
console.log("Advanced Covid AI Ready")
sleep(3)
status.update(status="[bold blue] Scanning for Covid", spinner="earth")
sleep(3)
console.log("Found 10,000,000,000 copies of Covid32.exe")
sleep(3)
status.update(
status="[bold red]Moving Covid32.exe to Trash",
spinner="bouncingBall",
spinner_style="yellow",
)
sleep(5)
console.print("[bold green]Covid deleted successfully")
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