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01
A robotic arm opens the door of a wooden box. The video stops immediately after the wooden box's door is opened. Maintain a static camera perspective, no zoom, no pan.
spatial_reasoning
vla
[ 1706, 960 ]
c6_spatial_reasoning/vla/vla_eval.py
c6_spatial_reasoning/vla/vla_eval.json
false
02
A robotic arm picks up a green object from a table and places it into a small blue box. The video stops immediately after the green object is placed into the small blue box. Maintain a static camera perspective, no zoom, no pan.
spatial_reasoning
vla
[ 1706, 960 ]
c6_spatial_reasoning/vla/vla_eval.py
c6_spatial_reasoning/vla/vla_eval.json
false
03
A robotic arm folds children's clothes on a table. The video stops immediately after the clothes are folded. Maintain a static camera perspective, no zoom, no pan.
spatial_reasoning
vla
[ 1706, 960 ]
c6_spatial_reasoning/vla/vla_eval.py
c6_spatial_reasoning/vla/vla_eval.json
false
01
Create a 2D animation based on the provided image of a maze. The red square slides smoothly along the white path, stopping perfectly on the green square. The red square never slides or crosses into the black areas of the maze. The camera is a static, top-down view showing the entire maze. Maze: • The maze paths are whi...
spatial_reasoning
maze
[ 2275, 1280 ]
c6_spatial_reasoning/maze/maze_eval.py
c6_spatial_reasoning/maze/maze_eval.json
false
02
Create a 2D animation based on the provided image of a maze. The red square slides smoothly along the white path, stopping perfectly on the green square. The red square never slides or crosses into the black areas of the maze. The camera is a static, top-down view showing the entire maze. Maze: • The maze paths are whi...
spatial_reasoning
maze
[ 2275, 1280 ]
c6_spatial_reasoning/maze/maze_eval.py
c6_spatial_reasoning/maze/maze_eval.json
false
03
Create a 2D animation based on the provided image of a maze. The red square slides smoothly along the white path, stopping perfectly on the green square. The red square never slides or crosses into the black areas of the maze. The camera is a static, top-down view showing the entire maze. Maze: • The maze paths are whi...
spatial_reasoning
maze
[ 2275, 1280 ]
c6_spatial_reasoning/maze/maze_eval.py
c6_spatial_reasoning/maze/maze_eval.json
false
01
Use this image as the first frame. A white car parks into the empty parking space between the red and blue cars. The video ends when the vehicle is completely stationary in the center of the parking space. Maintain this fixed, high-angle overhead view throughout. Do not move or zoom. The red and blue cars remain statio...
spatial_reasoning
auto_drive
[ 1280, 720 ]
c6_spatial_reasoning/auto_drive/autodrive_eval.py
c6_spatial_reasoning/auto_drive/autodrive_eval.json
false
02
A dashcam perspective of a vehicle in 'stop-and-go' highway traffic. The video shows the vehicle smoothly following the car in front (a white SUV). The lead SUV travels at a steady speed, then suddenly decelerates and comes to a complete stop.
spatial_reasoning
auto_drive
[ 1280, 720 ]
c6_spatial_reasoning/auto_drive/autodrive_eval.py
c6_spatial_reasoning/auto_drive/autodrive_eval.json
false
03
A dashcam perspective. Use this image as the first frame. The vehicle continues to drive safely forward on the highway until it stops at the crosswalk ahead. Maintain this fixed driver's perspective throughout. Do not move or zoom.
spatial_reasoning
auto_drive
[ 1280, 720 ]
c6_spatial_reasoning/auto_drive/autodrive_eval.py
c6_spatial_reasoning/auto_drive/autodrive_eval.json
false
01
This is a physical robot's first-person perspective. The task is to go to the kitchen sink and get the paper towels. The video must show the entire process of completing the task in a physically realistic and continuous sequence of actions.
spatial_reasoning
spatial_obstacle
[ 1280, 720 ]
c6_spatial_reasoning/spatial_obstacle/spatial_obstacle_eval.py
c6_spatial_reasoning/spatial_obstacle/spatial_obstacle_eval.json
false
02
This is a first-person perspective. The task is to get a bottle of Coke from the refrigerator. The video must show the entire process of completing the task in a physically realistic and continuous sequence of actions.
spatial_reasoning
spatial_obstacle
[ 1280, 720 ]
c6_spatial_reasoning/spatial_obstacle/spatial_obstacle_eval.py
c6_spatial_reasoning/spatial_obstacle/spatial_obstacle_eval.json
false
03
This is a first-person perspective. The task is to pick up the small dog behind the glass door on the balcony. The video must show the entire process of completing the task in a physically realistic and continuous sequence of actions.
spatial_reasoning
spatial_obstacle
[ 1280, 720 ]
c6_spatial_reasoning/spatial_obstacle/spatial_obstacle_eval.py
c6_spatial_reasoning/spatial_obstacle/spatial_obstacle_eval.json
false
01
A person drinks protein powder. Static camera perspective, no zoom or pan, no dolly.
planning_reasoning
multi_step_procedural_planning
[ 1280, 720 ]
c5_planing_reasoning/multi_step_procedural_planning/multi_step_eval.py
c5_planing_reasoning/multi_step_procedural_planning/multi_step_eval.json
false
02
A person changes the lightbulb in the lamp. Static camera perspective, no zoom or pan, no dolly.
planning_reasoning
multi_step_procedural_planning
[ 1706, 960 ]
c5_planing_reasoning/multi_step_procedural_planning/multi_step_eval.py
c5_planing_reasoning/multi_step_procedural_planning/multi_step_eval.json
false
03
A person's hands enter the scene and use the kettle and teabag to make a cup of tea in the mug. Static camera perspective, no zoom or pan, no dolly.
planning_reasoning
multi_step_procedural_planning
[ 1280, 720 ]
c5_planing_reasoning/multi_step_procedural_planning/multi_step_eval.py
c5_planing_reasoning/multi_step_procedural_planning/multi_step_eval.json
false
01
A person opens the box. (Fixed camera angle.)
planning_reasoning
tool_use_selection
[ 1280, 720 ]
c5_planing_reasoning/tool_use_selection/tool_use_eval.py
c5_planing_reasoning/tool_use_selection/tool_use_eval.json
false
02
A person cracks open a walnut. Fixed camera angle.
planning_reasoning
tool_use_selection
[ 1280, 720 ]
c5_planing_reasoning/tool_use_selection/tool_use_eval.py
c5_planing_reasoning/tool_use_selection/tool_use_eval.json
false
03
A person opened a can of food. (Fixed camera angle)
planning_reasoning
tool_use_selection
[ 1280, 720 ]
c5_planing_reasoning/tool_use_selection/tool_use_eval.py
c5_planing_reasoning/tool_use_selection/tool_use_eval.json
false
01
Copy the email from the Word doc, paste it into the left Email field, then click next
planning_reasoning
gui_reasoning
[ 1280, 720 ]
c5_planing_reasoning/gui_reasoning/gui_eval.py
c5_planing_reasoning/gui_reasoning/gui_eval.json
false
02
Move the mouse and click on this report.pdf file
planning_reasoning
gui_reasoning
[ 1706, 960 ]
c5_planing_reasoning/gui_reasoning/gui_eval.py
c5_planing_reasoning/gui_reasoning/gui_eval.json
false
03
Maintain a static view of the PowerPoint application. Smoothly move the mouse cursor from its position on the left to the 'OK' button inside the small dialog box in the center. The video ends as the cursor clicks the 'OK' button. Keep all UI elements unchanged.
planning_reasoning
gui_reasoning
[ 1280, 720 ]
c5_planing_reasoning/gui_reasoning/gui_eval.py
c5_planing_reasoning/gui_reasoning/gui_eval.json
false
01
This block lands on the base plate. Then, more blocks appear from above, automatically assembling into a complete small chair. Final Goal: 1. The final chair must be a structurally stable chair with four legs, a seat, and a backrest. 2. The chair must be made of blocks of the same color (e.g., all yellow). 3. The chai...
planning_reasoning
assemble_reasoning
[ 1280, 720 ]
c5_planing_reasoning/assemble_reasoning/assemble_eval.py
c5_planing_reasoning/assemble_reasoning/assemble_eval.json
false
02
This block lands on the base plate. Then, more blocks appear from above, automatically assembling into a complete small table. Final Goal: 1. The final table must be a structurally stable table with a tabletop and four legs. 2. The table must be made of blocks of the same color (e.g., all yellow). 3. The table must be...
planning_reasoning
assemble_reasoning
[ 1280, 720 ]
c5_planing_reasoning/assemble_reasoning/assemble_eval.py
c5_planing_reasoning/assemble_reasoning/assemble_eval.json
false
03
This block lands on the base plate. Then, more blocks appear from above, automatically assembling into a complete small bookcase. Final Goal: 1. The final bookcase must be a structurally stable bookcase with one base, two side walls, and at least three parallel shelves. 2. The bookcase must be made of blocks of the sa...
planning_reasoning
assemble_reasoning
[ 1280, 720 ]
c5_planing_reasoning/assemble_reasoning/assemble_eval.py
c5_planing_reasoning/assemble_reasoning/assemble_eval.json
false
01
This is a shape-matching task. 1. First, draw a 'solid line' from the topmost object (egg) to its correct shape on the right. 2. Next, draw a 'solid line' from the middle object (gift box) to its correct shape on the right. 3. Next, draw a 'solid line' from the middle object (warning sign) to its correct shape on the r...
perceptual_reasoning
matching_shape
[ 960, 1706 ]
c3_perceptural_reasoning/matching_shape/matching_shape_eval.py
c3_perceptural_reasoning/matching_shape/matching_shape_eval.json
true
full
02
This is a shadow-matching task. 1. First, draw a 'solid line' from the first insect (dragonfly) to its correct shadow on the right. 2. Next, draw a 'solid line' from the second insect (butterfly) to its correct shadow on the right. 3. Next, draw a 'solid line' from the third insect (ladybug) to its correct shadow on th...
perceptual_reasoning
matching_shape
[ 960, 1706 ]
c3_perceptural_reasoning/matching_shape/matching_shape_eval.py
c3_perceptural_reasoning/matching_shape/matching_shape_eval.json
true
full
03
This is a shadow-matching task. 1. First, draw a 'solid line' from the first hat (pink hat) to its correct shadow on the right. 2. Next, draw a 'solid line' from the second hat (purple wizard hat) to its correct shadow on the right. 3. Next, draw a 'solid line' from the third hat (yellow hat) to its correct shadow on t...
perceptual_reasoning
matching_shape
[ 960, 1706 ]
c3_perceptural_reasoning/matching_shape/matching_shape_eval.py
c3_perceptural_reasoning/matching_shape/matching_shape_eval.json
true
full
01
This is an animal-to-animal matching task. First, draw a 'solid line' from the axolotl on the left to its correct match on the right. Next, draw a 'solid line' from the stingray on the left to its correct match on the right. Then, draw a 'solid line' from the whale on the left to its correct match on the right. Finally...
perceptual_reasoning
matching_pairs
[ 960, 1706 ]
c3_perceptural_reasoning/matching_pairs/matching_pairs_eval.py
c3_perceptural_reasoning/matching_pairs/matching_pairs_eval.json
true
full
02
This is an animal-to-animal matching task. First, draw a 'solid line' from the crab on the left to its correct match on the right. Next, draw a 'solid line' from the shark on the left to its correct match on the right. Then, draw a 'solid line' from the orca on the left to its correct match on the right. Finally, draw ...
perceptual_reasoning
matching_pairs
[ 960, 1706 ]
c3_perceptural_reasoning/matching_pairs/matching_pairs_eval.py
c3_perceptural_reasoning/matching_pairs/matching_pairs_eval.json
true
full
03
This is an animal-to-animal matching task. First, draw a 'solid line' from the shark on the left to its correct match on the right. Next, draw a 'solid line' from the elephant on the left to its correct match on the right. Then, draw a 'solid line' from the whale on the left to its correct match on the right. Finally, ...
perceptual_reasoning
matching_pairs
[ 960, 1706 ]
c3_perceptural_reasoning/matching_pairs/matching_pairs_eval.py
c3_perceptural_reasoning/matching_pairs/matching_pairs_eval.json
true
full
01
This is a counting and matching task. 1. First, draw a 'solid line' from the row with table tennis paddles to its correct number. 2. Next, draw a 'solid line' from the row with basketballs to its correct number. 3. Then, draw a 'solid line' from the row with footballs to its correct number . 4. Next, draw a 'solid line...
perceptual_reasoning
matching_num
[ 960, 1706 ]
c3_perceptural_reasoning/matching_num/matching_num_eval.py
c3_perceptural_reasoning/matching_num/matching_num_eval.json
true
full
02
This is a counting and matching task. 1. First, draw a 'solid line' from the row with red apples to its correct number. 2. Next, draw a 'solid line' from the row with orange fruits to its correct number. 3. Then, draw a 'solid line' from the row with strawberries to its correct number. 4. Next, draw a 'solid line' from...
perceptual_reasoning
matching_num
[ 960, 1706 ]
c3_perceptural_reasoning/matching_num/matching_num_eval.py
c3_perceptural_reasoning/matching_num/matching_num_eval.json
true
full
03
This is a counting and matching task. 1. First, draw a 'solid line' from the row with red bags to its correct number (5). 2. Next, draw a 'solid line' from the row with green hats to its correct number (3). 3. Then, draw a 'solid line' from the row with umbrellas to its correct number (1). 4. Next, draw a 'solid line' ...
perceptual_reasoning
matching_num
[ 960, 1706 ]
c3_perceptural_reasoning/matching_num/matching_num_eval.py
c3_perceptural_reasoning/matching_num/matching_num_eval.json
true
full
01
This is a color-to-object matching task. 1. First, draw a 'solid line' from the yellow circle to its correct object. 2. Next, draw a 'solid line' from the blue circle to its correct object. 3. Then, draw a 'solid line' from the red circle to its correct object. [Key Controls]: - Scene Control: Throughout the entire pro...
perceptual_reasoning
matching_color
[ 2275, 1280 ]
c3_perceptural_reasoning/matching_color/matching_color_eval.py
c3_perceptural_reasoning/matching_color/matching_color_eval.json
true
full
02
This is a color-to-object matching task. 1. First, draw a 'solid line' from the red square to its correct object. 2. Next, draw a 'solid line' from the yellow square to its correct object. 3. Then, draw a 'solid line' from the purple square to its correct object. 4. Next, draw a 'solid line' from the orange square to i...
perceptual_reasoning
matching_color
[ 960, 1706 ]
c3_perceptural_reasoning/matching_color/matching_color_eval.py
c3_perceptural_reasoning/matching_color/matching_color_eval.json
true
full
03
This is a color-to-object matching task. 1. First, draw a 'solid line' from the kiwi to its correct color. 2. Next, draw a 'solid line' from the strawberry to its correct color. 3. Then, draw a 'solid line' from the lemon to its correct color. 4. Finally, draw a 'solid line' from the orange to its correct color. [Key C...
perceptual_reasoning
matching_color
[ 960, 1706 ]
c3_perceptural_reasoning/matching_color/matching_color_eval.py
c3_perceptural_reasoning/matching_color/matching_color_eval.json
true
full
2DRotation-90_1
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
rotation
[ 2275, 1280 ]
c4_analogy_resoning/rotation/rotation_eval.py
c4_analogy_resoning/rotation/rotation_eval.json
true
right_half
2DRotation+90_5
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
rotation
[ 2275, 1280 ]
c4_analogy_resoning/rotation/rotation_eval.py
c4_analogy_resoning/rotation/rotation_eval.json
true
right_half
2DRotation+90_9
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
rotation
[ 2275, 1280 ]
c4_analogy_resoning/rotation/rotation_eval.py
c4_analogy_resoning/rotation/rotation_eval.json
true
right_half
Resize0.5XY_44
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
resize
[ 2275, 1280 ]
c4_analogy_resoning/resize/resize_eval.py
c4_analogy_resoning/resize/resize_eval.json
true
right_half
Resize2XY_27
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
resize
[ 2275, 1280 ]
c4_analogy_resoning/resize/resize_eval.py
c4_analogy_resoning/resize/resize_eval.json
true
right_half
Resize2XY_41
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
resize
[ 2275, 1280 ]
c4_analogy_resoning/resize/resize_eval.py
c4_analogy_resoning/resize/resize_eval.json
true
right_half
ReflectY_19
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
reflect
[ 2275, 1280 ]
c4_analogy_resoning/reflect/reflect_eval.py
c4_analogy_resoning/reflect/reflect_eval.json
true
right_half
ReflectY_24
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
reflect
[ 2275, 1280 ]
c4_analogy_resoning/reflect/reflect_eval.py
c4_analogy_resoning/reflect/reflect_eval.json
true
right_half
ReflectY_43
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
reflect
[ 2275, 1280 ]
c4_analogy_resoning/reflect/reflect_eval.py
c4_analogy_resoning/reflect/reflect_eval.json
true
right_half
ColourBlue_42
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
color
[ 2275, 1280 ]
c4_analogy_resoning/color/color_eval.py
c4_analogy_resoning/color/color_eval.json
true
right_half
ColourBlue_43
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
color
[ 2275, 1280 ]
c4_analogy_resoning/color/color_eval.py
c4_analogy_resoning/color/color_eval.json
true
right_half
ColourRed_32
Create a smooth animation to generate the missing object in the lower right region and solve the visual analogy. The original three objects must remain still. Static shot, no zoom no pan no dolly.
analogy_reasoning
color
[ 1706, 960 ]
c4_analogy_resoning/color/color_eval.py
c4_analogy_resoning/color/color_eval.json
true
right_half
random_01
Instantly reflect this pattern along the central vertical axis, while keeping the existing colored pattern unchanged. Static camera perspective, no zoom or pan.
abstract_reasoning
symmetry
[ 1280, 720 ]
c1_abstract_reasoning/symmetry/symmetry_eval.py
c1_abstract_reasoning/symmetry/symmetry_eval.json
true
full
random_02
Instantly reflect this pattern along the central vertical axis, while keeping the existing colored pattern unchanged. Static camera perspective, no zoom or pan.
abstract_reasoning
symmetry
[ 1280, 720 ]
c1_abstract_reasoning/symmetry/symmetry_eval.py
c1_abstract_reasoning/symmetry/symmetry_eval.json
true
full
random_03
Instantly reflect this pattern along the central vertical axis, while keeping the existing colored pattern unchanged. Static camera perspective, no zoom or pan.
abstract_reasoning
symmetry
[ 1280, 720 ]
c1_abstract_reasoning/symmetry/symmetry_eval.py
c1_abstract_reasoning/symmetry/symmetry_eval.json
true
full
01
This is a pattern-completion task. First, observe the first two columns of bar graphs in the given sequence. Notice the pattern of the bar heights and their corresponding colors. Then, use this pattern to complete the third column. Your task is to transform the graph in the third column into the correct graph that logi...
abstract_reasoning
2d_rule_extrapolation
[ 1280, 720 ]
c1_abstract_reasoning/2d_rule_extrapolation/arc_eval.py
c1_abstract_reasoning/2d_rule_extrapolation/arc_eval.json
true
full
02
This is a 2x2 visual analogy reasoning task. The goal of the video is to smoothly animate how the blocks in the bottom-right grid area transform into the final solved state. First, analyze and deduce the transformation logic demonstrated in the first column (left side), showing how the top-left grid's state changes to ...
abstract_reasoning
2d_rule_extrapolation
[ 2275, 1280 ]
c1_abstract_reasoning/2d_rule_extrapolation/arc_eval.py
c1_abstract_reasoning/2d_rule_extrapolation/arc_eval.json
true
full
03
This is a 2x3 visual analogy reasoning task. The goal of the video is to smoothly animate how the final solution pattern is generated in the [bottom-right empty grid]. First, please analyze and deduce in the [first two columns] (left and middle), how each "top grid" is transformed into its corresponding "bottom grid". ...
abstract_reasoning
2d_rule_extrapolation
[ 1280, 720 ]
c1_abstract_reasoning/2d_rule_extrapolation/arc_eval.py
c1_abstract_reasoning/2d_rule_extrapolation/arc_eval.json
true
full
01
This is a Raven's Progressive Matrix reasoning task. Analyze the visual patterns across all rows and columns in this 3x3 grid. Deduce the logical rule that governs the entire matrix. Then, generate the single, correct shape in the empty bottom-right square that perfectly completes this pattern. 【Constraints】 * **Obje...
abstract_reasoning
raven_matrix
[ 1706, 960 ]
c1_abstract_reasoning/raven_matrix/raven_eval.py
c1_abstract_reasoning/raven_matrix/raven_eval.json
true
full
02
This is a Raven's Progressive Matrix reasoning task. Analyze the visual patterns across all rows and columns in this 3x3 grid. Deduce the logical rule that governs the entire matrix. Then, generate the single, correct shape in the empty bottom-right square that perfectly completes this pattern. 【Constraints】 * **Obje...
abstract_reasoning
raven_matrix
[ 1706, 960 ]
c1_abstract_reasoning/raven_matrix/raven_eval.py
c1_abstract_reasoning/raven_matrix/raven_eval.json
true
full
03
This is a Raven's Progressive Matrix reasoning task. Analyze the visual patterns across all rows and columns in this 3x3 grid. Deduce the logical rule that governs the entire matrix. Then, generate the single, correct shape in the empty bottom-right square that perfectly completes this pattern. 【Constraints】 * **Obje...
abstract_reasoning
raven_matrix
[ 2275, 1280 ]
c1_abstract_reasoning/raven_matrix/raven_eval.py
c1_abstract_reasoning/raven_matrix/raven_eval.json
true
full
01
Analyze the transformation rule from the top-left (A) to the top-right (B). Apply this rule to the shape on the bottom-left (C), and generate the final result (D) in the question mark area in the bottom-right. Keep the A, B, and C images unchanged. Maintain a static camera.
abstract_reasoning
3d_rule_extrapolation
[ 2275, 1280 ]
c1_abstract_reasoning/3d_rule_extrapolation/3d_eval.py
c1_abstract_reasoning/3d_rule_extrapolation/3d_eval.json
true
full
02
Analyze the transformation rule from the top-left (A) to the top-right (B). Apply this rule to the shape on the bottom-left (C), and generate the final result (D) in the question mark area in the bottom-right. Keep the A, B, and C images unchanged. Maintain a static camera.
abstract_reasoning
3d_rule_extrapolation
[ 1706, 960 ]
c1_abstract_reasoning/3d_rule_extrapolation/3d_eval.py
c1_abstract_reasoning/3d_rule_extrapolation/3d_eval.json
true
full
03
Analyze the transformation rule from the top-left (A) to the top-right (B). Apply this rule to the shape on the bottom-left (C), and generate the final result (D) in the question mark area in the bottom-right. Keep the A, B, and C images unchanged. Maintain a static camera.
abstract_reasoning
3d_rule_extrapolation
[ 1280, 720 ]
c1_abstract_reasoning/3d_rule_extrapolation/3d_eval.py
c1_abstract_reasoning/3d_rule_extrapolation/3d_eval.json
true
full
01
Maintain a static view. Draw a line connecting point A to point D, and end the video once the line is fully drawn.
algorithmic_logical_reasoning
geometric_reasoning
[ 1280, 720 ]
c2_algorithmic_logical_reasoning/geometric_reasoning/geometric_eval.py
c2_algorithmic_logical_reasoning/geometric_reasoning/geometric_eval.json
true
full
02
Maintain a static view. Draw a line connecting point C to point D, and end the video once the line is fully drawn.
algorithmic_logical_reasoning
geometric_reasoning
[ 1280, 720 ]
c2_algorithmic_logical_reasoning/geometric_reasoning/geometric_eval.py
c2_algorithmic_logical_reasoning/geometric_reasoning/geometric_eval.json
true
full
03
Maintain a static view. First, mark point N as the midpoint of AC. Then, draw the line connecting E and N. End the video once the line is fully drawn.
algorithmic_logical_reasoning
geometric_reasoning
[ 1280, 720 ]
c2_algorithmic_logical_reasoning/geometric_reasoning/geometric_eval.py
c2_algorithmic_logical_reasoning/geometric_reasoning/geometric_eval.json
true
full
01
This is a crossword puzzle-solving task. Fill in the existing blanks with one letter per square based on the clues. Do not create new spaces; only fill in the pre-existing blanks. For Across 1, fill in the word that kids love to ride on. For Across 3, fill in the word used to wipe water off your body. For Down 2, fill ...
algorithmic_logical_reasoning
cross_word
[ 1706, 960 ]
c2_algorithmic_logical_reasoning/cross_word/crossword_eval.py
c2_algorithmic_logical_reasoning/cross_word/crossword_eval.json
true
full
02
This is a crossword puzzle-solving task. Fill in the existing blanks with one letter per square based on the clues provided. Do not create new spaces; only fill in the pre-existing blanks. For Across 2, the answer is a piece of paper that you buy to enter a show. For Across 3, the answer is a flat utensil where you put...
algorithmic_logical_reasoning
cross_word
[ 1706, 960 ]
c2_algorithmic_logical_reasoning/cross_word/crossword_eval.py
c2_algorithmic_logical_reasoning/cross_word/crossword_eval.json
true
full
03
This is a crossword puzzle-solving task. Fill in the existing blanks with one letter per square based on the clues provided. Do not create new spaces; only fill in the pre-existing blanks. For Across 1, the answer is something that kids love to ride on. For Across 3, the answer is something used to wipe water off your ...
algorithmic_logical_reasoning
cross_word
[ 1706, 960 ]
c2_algorithmic_logical_reasoning/cross_word/crossword_eval.py
c2_algorithmic_logical_reasoning/cross_word/crossword_eval.json
true
full
01
This is a Sudoku puzzle-solving task with numbers 1–4. 1. First, fill in the blank cell in the top-right corner to ensure that each row, column, and 3x3 box contains the numbers 1, 2, 3, and 4 without repetition. 2. Next, fill in the cell in the middle of the grid. Ensure that the placement follows Sudoku rules and inc...
algorithmic_logical_reasoning
sudoku
[ 2275, 1280 ]
c2_algorithmic_logical_reasoning/sudoku/sudoku_eval.py
c2_algorithmic_logical_reasoning/sudoku/sudoku_eval.json
true
full
02
This is a Sudoku puzzle-solving task with numbers 1–4. 1. First, fill in the blank cell in the top-right corner to ensure that each row, column, and 3x3 box contains the numbers 1, 2, 3, and 4 without repetition. 2. Next, fill in the cell in the middle of the grid. Ensure that the placement follows Sudoku rules and inc...
algorithmic_logical_reasoning
sudoku
[ 2275, 1280 ]
c2_algorithmic_logical_reasoning/sudoku/sudoku_eval.py
c2_algorithmic_logical_reasoning/sudoku/sudoku_eval.json
true
full
03
This is a Sudoku puzzle-solving task with numbers 1–4. 1. First, fill in the blank cell in the top-right corner to ensure that each row, column, and 3x3 box contains the numbers 1, 2, 3, and 4 without repetition. 2. Next, fill in the cell in the middle of the grid. Ensure that the placement follows Sudoku rules and inc...
algorithmic_logical_reasoning
sudoku
[ 2275, 1280 ]
c2_algorithmic_logical_reasoning/sudoku/sudoku_eval.py
c2_algorithmic_logical_reasoning/sudoku/sudoku_eval.json
true
full
01
Starting from the blue well, an unlimited supply of blue water moves through the connected channel system without spilling into the white area.
algorithmic_logical_reasoning
graph_tr
[ 1280, 720 ]
c2_algorithmic_logical_reasoning/graph_tr/graph_tr_eval.py
c2_algorithmic_logical_reasoning/graph_tr/graph_tr_eval.json
false
02
Starting from the blue well, an unlimited supply of blue water moves through the connected channel system without spilling into the white area.
algorithmic_logical_reasoning
graph_tr
[ 1280, 720 ]
c2_algorithmic_logical_reasoning/graph_tr/graph_tr_eval.py
c2_algorithmic_logical_reasoning/graph_tr/graph_tr_eval.json
false
03
Starting from the blue well, an unlimited supply of blue water moves through the connected channel system without spilling into the white area.
algorithmic_logical_reasoning
graph_tr
[ 1280, 720 ]
c2_algorithmic_logical_reasoning/graph_tr/graph_tr_eval.py
c2_algorithmic_logical_reasoning/graph_tr/graph_tr_eval.json
false
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