cmevs-erp-eval / adapters /ob3d /reencoding_script.md
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Initial release: metadata, code, adapters (v1.0; scenes/ in next commit)
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# OB3D Re-encoding — exact procedure
## Upstream layout (input)
OB3D ships dense cubemap RGB-D-pose trajectories. Place the upstream data under `data/ob3d/` matching this layout:
```
data/ob3d/
├── <scene_name>-Egocentric/
│ ├── cubemap/
│ │ ├── px/{frame_NNNN.png, frame_NNNN_depth.npy} # +X face
│ │ ├── nx/ # -X face
│ │ ├── py/, ny/, pz/, nz/ # remaining faces
│ ├── pose/
│ │ └── pose_NNNN.json # source pose convention
│ └── …
└── <scene_name>-Non-Egocentric/
└── (same structure)
```
The exact upstream filenames depend on which OB3D distribution you use; the `pipeline.py` reads the layout from `config.yaml` so adjust `input_layout` there if needed.
## Output schema (CM-EVS unified)
```
outputs/ob3d/<scene_name>-<viewpoint>/
├── meta.json # coordinate convention, first-frame center
├── panorama_0000.png # ERP RGB, 1600×800
├── panorama_0000_depth.npy # ERP range depth (m), float32
├── pose_0000.json # { qwc: [w,x,y,z], position: [x,y,z], camera_type: "cubemap_reencoded" }
├── panorama_0001.png
├── panorama_0001_depth.npy
├── pose_0001.json
└── …
```
## Run
```bash
cd ../../code
python scripts/reencode_outdoor.py \
--source ob3d \
--config ../adapters/ob3d/config.yaml
```
The script:
1. Loads `config.yaml` → resolves cubemap face size, axis conversion, ERP target resolution.
2. For each scene/viewpoint listed in `metadata/source_manifest.json`:
- Reads the 6 cubemap faces per frame, concatenates into ERP via standard cubemap → equirectangular projection.
- Re-projects depth: cubemap perspective `z` → ERP **range** depth (radial).
- Reads source pose, converts axis convention to CM-EVS world frame, expresses as `q_wc` + position.
- Writes the triple `panorama_NNNN.{png, _depth.npy}` and `pose_NNNN.json`.
3. Emits per-scene `meta.json` re-stating the coordinate convention.
## Verifying against paper
After running, compare with paper §4.3 Table 4:
- 12 scenes × 2 viewpoints = 24 instances ✓
- 200 frames each = 2,400 frames ✓
- Resolution 1600×800 ✓
- Median depth 3.88 m ✓ (sanity-check via your favorite stats script)
## Caveats
- **No curator selection**. Paper §4.2 Table 3 row "Outdoor / OB3D" notes that all v1.0 outdoor frames are full re-encoded source trajectories, not curator-selected subsets. Therefore no `metadata/per_step_log.jsonl` is emitted.
- **License**: frames produced by this adapter remain under upstream OB3D license. Do not redistribute without checking upstream terms.