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{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "Fa...
{"Interaction_Type": "Overtaking", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "False",...
{"Interaction_Type": "Street Crossing", "Context": {"Crowd Density": "Low", "Environment": "Intersections", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath":...
{"Interaction_Type": "Overtaking", "Context": {"Crowd Density": "Very Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North East", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", "UseOffroadPat...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "False", "S...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "False...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "Fa...
{"Interaction_Type": "Street Crossing", "Context": {"Crowd Density": "Very Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "False...
{"Interaction_Type": "Overtaking", "Context": {"Crowd Density": "Very Low", "Environment": "Open Areas", "Indoor": "True", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "Fals...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Right", "Action": {"Cardinal": "East", "Degree": "90 Degrees", "Basic": "Turn Right"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "F...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "False", "S...
{"Interaction_Type": "With Traffic", "Context": {"Crowd Density": "Low", "Environment": "Hallways", "Indoor": "True", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North East", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", "UseOffroadPath": ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Hallways", "Indoor": "True", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Right", "Action": {"Cardinal": "East", "Degree": "90 Degrees", "Basic": "Turn Right"}, "Action Intention": "Move Straight", "UseOffro...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "Fa...
{"Interaction_Type": "With Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "False...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "False...
{"Interaction_Type": "Street Crossing", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "False", "S...
{"Interaction_Type": "With Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "False...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Very Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "False...
{"Interaction_Type": "Overtaking", "Context": {"Crowd Density": "High", "Environment": "Hallways", "Indoor": "True", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "False", "S...
{"Interaction_Type": "With Traffic", "Context": {"Crowd Density": "Low", "Environment": "Hallways", "Indoor": "True", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadPath": "False", "SpeedLev...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Tiles"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North East", "Degree": "45 Degrees", "Basic": "Turn Right"}, "Action Intention": "Move Straight", "UseOffroadPath": "F...
{"Interaction_Type": "With Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North East", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": ...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", "UseOffroadPath":...
{"Interaction_Type": "Against Traffic", "Context": {"Crowd Density": "Low", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "UseOffroadPath": "Fa...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "U...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
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{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Sidewalk", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North East", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Avoid - [Agent#...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Follow", "UseOffroad...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Intersections", "Indoor": "False", "Terrain Type": "Concrete"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "U...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadP...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Left", "Action": {"Cardinal": "North West", "Degree": "315 Degrees", "Basic": "Move Forward"}, "Action Intention": "Bypass", "UseOffr...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
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{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Avoid - [Agent#, ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Avoid - [Agent#, ...
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{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "U...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "U...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North East", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Bypass", "Us...
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{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Bypass", "UseOffroad...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Bypass", "UseOffro...
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{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "Stop", "Degree": "Stop", "Basic": "Stop"}, "Action Intention": "Wait For Clear Path", "UseOffroadP...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Bypass", "UseOffroad...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "U...
{"Interaction_Type": "Overtaking", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", "UseOffroadPath": ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance"...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "45 Degrees", "Basic": "Move Forward"}, "Action Intention": "Avoid - [Agent#, ...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "Medium", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Move Straight", "U...
{"Interaction_Type": "Navigating Trough Large Crowds", "Context": {"Crowd Density": "High", "Environment": "Open Areas", "Indoor": "False", "Terrain Type": "Asphalt"}, "Robot": {"Goal": "Straight", "Action": {"Cardinal": "North", "Degree": "0 Degrees", "Basic": "Move Forward"}, "Action Intention": "Maintain Distance", ...
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