Fix video URLs: assets/videos/ → assets/ (correct HF path)
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README.md
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license: cc-by-4.0
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task_categories:
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- robotics
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language:
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- en
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tags:
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- robotics
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- navigation
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- vision-language-action
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- isaac-sim
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- nova-carter
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- differential-drive
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- language-conditioned
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- simulation
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- object-approach
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- depth
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- segmentation
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pretty_name: MiniVLA-Nav v1
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size_categories:
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- 1K<n<10K
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multilinguality:
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- monolingual
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source_datasets:
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- original
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---
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# MiniVLA-Nav v1
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**
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<!-- > Ali Al-Bustami · Department of Robotics Engineering (Thesis Project) -->
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---
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## Demo
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| Front RGB | 640 × 640 × 3, uint8 | PNG |
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| Metric depth | 640 × 640, float32 (metres) | NumPy |
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| Instance segmentation | 640 × 640, uint16 | PNG |
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| Continuous actions (v, ω) | T × 2, float32 | NumPy |
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| Tokenized actions (7×7) | T × 2, int16 | NumPy |
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| Robot poses (x,y,z,qw,qx,qy,qz) | T × 7, float32 | NumPy |
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All sensors operate at **60 Hz** (physics Δt = 1/60 s).
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---
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##
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---
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##
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Each timestep provides synchronized RGB, metric depth (float32, metres), and instance segmentation. The composites below show RGB (left) and depth colormap (right) from a mid-episode step.
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| Office | Hospital |
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| Full Warehouse | Warehouse (Multi-Shelf) |
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**Depth strip** — consecutive frames from an office episode, showing depth (metres) as the robot approaches the target:
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---
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##
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Four photorealistic Isaac Sim environments, each with curated seen/held-out object categories:
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### Office
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##
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| Warehouse (Multi-Shelf) | 68 | shelf, rack | barrel |
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##
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##
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##
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```
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├──
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├──
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├──
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│
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│
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│ └──
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├──
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├──
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├── targets_warehouse_multiple_shelves.yaml
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└── episodes/
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└── ep_{N:06d}/
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├── meta.json # Full episode metadata
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├── rgb_front/{t}.png # 640×640 RGB frame at step t
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├── depth_front/{t}.npy # 640×640 float32 depth (m) at step t
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├── seg_front/{t}.png # 640×640 uint16 instance segmentation at step t
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├── actions_continuous.npy # (T, 2) float32 — (v_t, ω_t)
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├── actions_tokens.npy # (T, 2) int16 — discretized 7×7 tokens
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└── poses.npy # (T, 7) float32 — (x,y,z,qw,qx,qy,qz)
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```
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###
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Each episode's sidecar JSON records the full configuration:
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```json
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{
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"episode_id": "
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"scene_id": "
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"
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},
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"instruction": {
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"text": "Go to the crate.",
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"template_id": "train_01"
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},
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"spawn": { "tier": "mid", "spawn_to_target_dist_m": 3.574 },
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"rollout": {
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"num_steps":
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"terminated_by": "success",
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"success": true,
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"collision_count": 0,
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"final_ne_m": 0.
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"trajectory_length_m":
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}
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}
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```
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---
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##
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| Split | Episodes | Description |
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| `train_id` | 261 | Seen objects, seen instruction templates |
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| `val_id` | 41 | Seen objects, seen templates (validation) |
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| `test_id` | 50 | Seen objects, seen templates (held-out test) |
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| `test_ood_obj` | 37 | **Held-out object categories** (fire extinguisher, whiteboard, barrel) |
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| `test_ood_lang` | 36 | **Paraphrase OOD** instruction templates |
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| **Total** | **425** | (current snapshot; full budget: 2,000) |
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---
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## Language Instructions
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Instructions are generated from slot-fill templates with `{object}` and `{color}` placeholders.
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**18 training templates** (
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- "Go to the {object}."
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- "Drive to the {object} and stop."
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- "Approach the {object}."
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- "Navigate to the {object}."
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- "Your destination is the {object}."
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**12 paraphrase-OOD templates** (O1–O12), examples:
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- "Make your way to the {object}."
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- "Proceed to the {object}."
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- "Find the {object} and come to a stop."
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- "Close in on the {object}."
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> **Note:** Color-slot templates are suppressed in v1 — all targets carry `color=unknown` because USD assets do not expose material-color attributes through a standard prim API. Active pool: 13 train + 10 paraphrase-OOD templates.
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---
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##
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**LCOA formulation:** Given instruction $\ell$ and observations $o_t = (I_t^\text{RGB}, D_t)$, output actions $a_t = (v_t, \omega_t)$ such that the robot stops within $r_\text{success} = 1.0$ m of the target object centroid.
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**Action space:**
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- Continuous: $(v, \omega) \in [0, 1]$ m/s × $[-1.5, 1.5]$ rad/s
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- Tokenized: each dimension quantized to 7 uniform bins → 49-token vocabulary
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**Episode termination:**
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- **Success** — within 1 m and stationary for ≥ 5 consecutive steps
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- **Collision** — stall detected (no forward progress for ≥ 16 steps near obstacle)
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- **Timeout** — 1,000 steps reached without success
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##
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Trajectory diversity is ensured through three distance tiers:
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| Tier | Weight | Radius |
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| Near | 30% | 1.5–3.5 m from target |
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| Mid | 40% | 3.5–7.0 m from target |
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| Far | 30% | Global curated floor points |
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Pearson correlation between spawn distance and trajectory length: **r = 0.94**.
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##
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| Split | N | Mean NE (m) | Mean TL (m) | Mean Steps |
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| train\_id | 261 | 0.967 | 2.75 | 197.6 |
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| val\_id | 41 | 0.967 | 2.83 | 205.6 |
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| test\_id | 50 | 0.966 | 2.74 | 190.6 |
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| test\_ood\_obj | 37 | 0.967 | 2.38 | 174.7 |
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| test\_ood\_lang | 36 | 0.967 | 3.07 | 229.7 |
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NE = final navigation error (distance to goal at termination). TL = trajectory length.
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| Image resolution | 640 × 640 px |
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| Random seed | 42 |
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| Generation date | 2026-04-22 |
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---
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## Loading the Dataset
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```python
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import json
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import numpy as np
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from pathlib import Path
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from PIL import Image
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root = Path("v1")
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# Load split
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with open(root / "splits" / "train_id.txt") as f:
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train_ids = [line.strip() for line in f]
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# Load an episode
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ep_dir = root / "episodes" / train_ids[0]
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meta = json.loads((ep_dir / "meta.json").read_text())
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instruction = meta["instruction"]["text"] # "Go to the monitor."
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actions = np.load(ep_dir / "actions_continuous.npy") # (T, 2) float32
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tokens = np.load(ep_dir / "actions_tokens.npy") # (T, 2) int16
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poses = np.load(ep_dir / "poses.npy") # (T, 7) float32
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# Load frame t=0
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rgb = np.array(Image.open(ep_dir / "rgb_front" / "0.png")) # (640, 640, 3)
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depth = np.load(ep_dir / "depth_front" / "0.npy") # (640, 640) metres
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seg = np.array(Image.open(ep_dir / "seg_front" / "0.png")) # (640, 640) instance IDs
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```
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---
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## Citation
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If you use MiniVLA-Nav v1 in your research, please cite:
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```bibtex
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year
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}
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```
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## License
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---
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## Contact
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Ali Al-Bustami — alialbustami@gmail.com
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license: cc-by-4.0
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task_categories:
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- robotics
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- visual-question-answering
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language:
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- en
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tags:
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- robotics
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- navigation
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- vla
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- isaac-sim
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- nova-carter
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- language-conditioned
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- embodied-ai
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size_categories:
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- 1K<n<10K
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---
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# MiniVLA-Nav v1
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**Language-conditioned navigation dataset for Visual Language Action (VLA) model training and evaluation**, generated entirely in NVIDIA Isaac Sim 5.1 with a Nova Carter differential-drive robot across four photo-realistic scenes.
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---
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## Demo
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<div align="center">
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<video controls autoplay loop muted playsinline width="720">
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<source src="https://huggingface.co/datasets/alibustami/miniVLA-Nav/resolve/main/assets/montage_all_scenes.mp4" type="video/mp4">
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</video>
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*2×2 montage — Office · Hospital · Warehouse (Full) · Warehouse (Shelves)*
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<br><br>
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<video controls autoplay loop muted playsinline width="720">
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<source src="https://huggingface.co/datasets/alibustami/miniVLA-Nav/resolve/main/assets/montage_office_categories.mp4" type="video/mp4">
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</video>
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*Office scene — diverse goal categories*
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</div>
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---
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## Overview
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| Property | Value |
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| **Total episodes** | 1,174 |
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| **Success rate** | 100 % (failed rollouts discarded) |
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| **Scenes** | 4 (Office, Hospital, Full Warehouse, Warehouse Shelves) |
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| **Robot** | NVIDIA Nova Carter (differential drive) |
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| **Simulator** | Isaac Sim 5.1.0 |
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| **Sensor** | 640×640 RGB + Depth + Instance Segmentation |
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| **Action space** | Linear velocity *v* ∈ [0, 1] m/s · Angular velocity *ω* ∈ [−1.5, 1.5] rad/s |
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| **Max steps / episode** | 1,000 |
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| **Success radius** | 1.0 m |
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| **License** | CC-BY 4.0 |
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---
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## Scenes & Episode Counts
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| Scene | Episodes | Seen Categories | Held-out Categories |
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|---|---|---|---|
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| Office | 700 | chair, sofa, table, monitor, plant, trash_can | fire_extinguisher, whiteboard |
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| Hospital | 52 | chair, trash_can | fire_extinguisher, whiteboard |
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| Full Warehouse | 354 | shelf, rack | barrel |
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| Warehouse (Shelves) | 68 | shelf, rack | barrel |
|
| 73 |
|
| 74 |
---
|
| 75 |
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| 76 |
+
## Splits
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|
| 77 |
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| 78 |
+
| Split | Episodes | Description |
|
| 79 |
+
|---|---|---|
|
| 80 |
+
| `train_id` | 716 | In-distribution training |
|
| 81 |
+
| `val_id` | 114 | In-distribution validation |
|
| 82 |
+
| `test_id` | 121 | In-distribution test |
|
| 83 |
+
| `test_ood_lang` | 122 | Novel instruction templates (OOD language) |
|
| 84 |
+
| `test_ood_obj` | 101 | Novel object categories (OOD objects) |
|
| 85 |
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| 86 |
+
---
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| 87 |
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| 88 |
+
## Spawn Tiers
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|
| 89 |
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| 90 |
+
| Tier | Range | Proportion |
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| 91 |
+
|---|---|---|
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| 92 |
+
| Near | 1.5 – 3.5 m | ~55 % |
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| 93 |
+
| Mid | 3.5 – 7.0 m | ~44 % |
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| 94 |
+
| Far | Global free points | ~1 % |
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| 95 |
|
| 96 |
---
|
| 97 |
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| 98 |
+
## Scene Previews
|
| 99 |
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| 100 |
+
### Office
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| 101 |
+
<table><tr>
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| 102 |
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<td><img src="assets/contact_sheets/contact_office.png" width="480"/></td>
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| 103 |
+
</tr></table>
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| 104 |
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| 105 |
+
### Hospital
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| 106 |
+
<table><tr>
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| 107 |
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<td><img src="assets/contact_sheets/contact_hospital.png" width="480"/></td>
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| 108 |
+
</tr></table>
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| 109 |
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| 110 |
+
### Warehouse (Full)
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| 111 |
+
<table><tr>
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| 112 |
+
<td><img src="assets/contact_sheets/contact_full_warehouse.png" width="480"/></td>
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| 113 |
+
</tr></table>
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| 114 |
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| 115 |
+
### Warehouse (Shelves)
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| 116 |
+
<table><tr>
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| 117 |
+
<td><img src="assets/contact_sheets/contact_warehouse_multiple_shelves.png" width="480"/></td>
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| 118 |
+
</tr></table>
|
| 119 |
|
| 120 |
---
|
| 121 |
|
| 122 |
+
## Cinematic Captures (Multi-Camera)
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| 123 |
|
| 124 |
+
Each demo episode is recorded simultaneously from **4 static camera angles** in addition to the robot's front camera.
|
| 125 |
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| 126 |
+
| Scene | View | Video |
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| 127 |
+
|---|---|---|
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| 128 |
+
| Office | 4-up composite | [office/ep_000002/4up_cinematic.mp4](assets/cinematic/office/ep_000002/4up_cinematic.mp4) |
|
| 129 |
+
| Hospital | 4-up composite | [hospital/ep_000846/4up_cinematic.mp4](assets/cinematic/hospital/ep_000846/4up_cinematic.mp4) |
|
| 130 |
+
| Warehouse (Full) | 4-up composite | [full_warehouse/ep_000909/4up_cinematic.mp4](assets/cinematic/full_warehouse/ep_000909/4up_cinematic.mp4) |
|
| 131 |
+
| Warehouse (Shelves) | 4-up composite | [warehouse_shelves/ep_000399/4up_cinematic.mp4](assets/cinematic/warehouse_shelves/ep_000399/4up_cinematic.mp4) |
|
| 132 |
|
| 133 |
---
|
| 134 |
|
| 135 |
+
## Episode Structure
|
| 136 |
+
|
| 137 |
+
Each episode is stored under `data/v1/episodes/ep_XXXXXX/`:
|
| 138 |
|
| 139 |
```
|
| 140 |
+
ep_000001/
|
| 141 |
+
├── meta.json # Full episode metadata
|
| 142 |
+
├── rgb_front/ # 640×640 RGB frames (PNG)
|
| 143 |
+
│ ├── 000000.png
|
| 144 |
+
│ └── ...
|
| 145 |
+
├── depth_front/ # 640×640 depth maps (float32 NPY, metres)
|
| 146 |
+
│ └── ...
|
| 147 |
+
├── seg_front/ # Instance segmentation masks (uint16 PNG)
|
| 148 |
+
│ └── ...
|
| 149 |
+
├── actions_continuous.npy # (N, 2) — [v, ω] per step
|
| 150 |
+
├── actions_tokens.npy # Tokenised action sequences
|
| 151 |
+
└── poses.npy # (N, 7) — [x, y, z, qw, qx, qy, qz]
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|
| 152 |
```
|
| 153 |
|
| 154 |
+
### `meta.json` fields
|
|
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|
| 155 |
|
| 156 |
```json
|
| 157 |
{
|
| 158 |
+
"episode_id": "ep_000001",
|
| 159 |
+
"scene_id": "office.usd",
|
| 160 |
+
"robot": { "name": "nova_carter", "prim_path": "/World/nova_carter" },
|
| 161 |
+
"task": { "type": "language_conditioned_object_approach", "success_radius_m": 1.0 },
|
| 162 |
+
"goal": { "target_category": "monitor", "goal_position_xyz_m": [...] },
|
| 163 |
+
"instruction": { "text": "Move toward the monitor.", "split": "train_id" },
|
| 164 |
+
"spawn": { "tier": "near", "spawn_to_target_dist_m": 1.662 },
|
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|
| 165 |
"rollout": {
|
| 166 |
+
"num_steps": 58,
|
| 167 |
"terminated_by": "success",
|
| 168 |
"success": true,
|
| 169 |
"collision_count": 0,
|
| 170 |
+
"final_ne_m": 0.96,
|
| 171 |
+
"trajectory_length_m": 0.70
|
| 172 |
}
|
| 173 |
}
|
| 174 |
```
|
| 175 |
|
| 176 |
---
|
| 177 |
|
| 178 |
+
## Language Templates
|
|
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|
| 179 |
|
| 180 |
+
**18 training templates** (e.g. `"Go to the {object}."`, `"Move toward the {color} {object}."`) and **12 OOD templates** (e.g. `"Make your way to the {object}."`, `"Park next to the {object}."`) covering a wide range of natural language phrasings.
|
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|
| 181 |
|
| 182 |
---
|
| 183 |
|
| 184 |
+
## Action Space
|
|
|
|
|
|
|
|
|
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|
|
|
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|
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|
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|
|
|
|
| 185 |
|
| 186 |
+
Actions are continuous `[v, ω]` tuples discretised into a 7×7 token grid:
|
| 187 |
+
- **v** ∈ [0.0, 1.0] m/s (7 bins)
|
| 188 |
+
- **ω** ∈ [−1.5, 1.5] rad/s (7 bins)
|
| 189 |
|
| 190 |
---
|
| 191 |
|
| 192 |
+
## Quick-Load Example
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 193 |
|
| 194 |
+
```python
|
| 195 |
+
import json, numpy as np
|
| 196 |
+
from pathlib import Path
|
| 197 |
|
| 198 |
+
EP = Path("data/v1/episodes/ep_000001")
|
| 199 |
+
meta = json.loads((EP / "meta.json").read_text())
|
| 200 |
+
actions = np.load(EP / "actions_continuous.npy") # (N, 2)
|
| 201 |
+
poses = np.load(EP / "poses.npy") # (N, 7)
|
| 202 |
|
| 203 |
+
from PIL import Image
|
| 204 |
+
frame0 = Image.open(EP / "rgb_front" / "000000.png")
|
| 205 |
|
| 206 |
+
print(meta["instruction"]["text"]) # "Move toward the monitor."
|
| 207 |
+
print(actions.shape, poses.shape) # (58, 2) (58, 7)
|
| 208 |
+
```
|
| 209 |
|
| 210 |
---
|
| 211 |
|
| 212 |
+
## HuggingFace Dataset Card Assets
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
| 213 |
|
| 214 |
+
Publication-quality assets are in `assets/`:
|
| 215 |
|
| 216 |
+
| Path | Contents |
|
| 217 |
|---|---|
|
| 218 |
+
| `assets/videos/` | 18 trajectory videos (H.264, 15 fps) + 2 montage grids |
|
| 219 |
+
| `assets/cinematic/` | 60 multi-camera videos across 12 demo episodes |
|
| 220 |
+
| `assets/contact_sheets/` | 4 scene contact-sheet PNGs (4 rows × 5 key frames) |
|
| 221 |
+
| `assets/frames/` | 166 individual key-frame PNGs (RGB + RGB-D pairs, depth strips) |
|
|
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|
| 222 |
|
| 223 |
---
|
| 224 |
|
| 225 |
## Citation
|
| 226 |
|
|
|
|
|
|
|
| 227 |
```bibtex
|
| 228 |
+
@dataset{albustami2026minivla,
|
| 229 |
+
author = {Albustami, Ali},
|
| 230 |
+
title = {{MiniVLA-Nav}: A Language-Conditioned Navigation Dataset
|
| 231 |
+
for VLA Training in Isaac Sim},
|
| 232 |
+
year = {2026},
|
| 233 |
+
publisher = {HuggingFace},
|
| 234 |
+
url = {https://huggingface.co/datasets/alibustami/miniVLA-Nav}
|
| 235 |
}
|
| 236 |
```
|
| 237 |
|
|
|
|
| 239 |
|
| 240 |
## License
|
| 241 |
|
| 242 |
+
[Creative Commons Attribution 4.0 International (CC-BY 4.0)](https://creativecommons.org/licenses/by/4.0/)
|
|
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|